Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.22 @ 21:16:06 Player: Shadow Pussy wanter Result: Destroyed by L-61 Swordsman with Power Sword Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (135) 675 Value Destroyed (5365) 5365 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (692) 692 TOTAL SCORE: 12212 Bonus ------- High Alert Combat Kills 137 Follower Combat Kills 629 Friendly Fire -74 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 100/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -4/Armory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Flexi-carbon Leg Power Sword Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Improved Terrain Scan Processor Improved Target Analyzer Advanced Armor Integrity Analyzer Advanced Reaction Control System Hardened Heavy Armor Plating > --- WEAPON ----------- Enhanced Quantum Rifle Enhanced Quantum Rifle Railgun > --- INVENTORY -------- Quantum Reactor Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Railgun Tesla Bomb Launcher Power Sword [Rating: 121] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Cooled Fission Core Reactor Quantum Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Field Propulsion Drive Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Armor Integrity Analyzer Protection Improved Core Shielding Weapon Flak Gun Energy Gun Cooled Pulse Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Flak Gun Launcher Tesla Bomb Launcher Slashing Weapon Power Sword Build | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Was Fac Fac Arm Slots Evolved 12 | . . 2 2 2 2 . 2 . . 2 . Power . | . . . . . . . . . . . . Propulsion 3 | . . 2 . . . . 1 . . . . Utility 8 | . . . 2 2 1 . 1 . . 2 . Weapon 1 | . . . . . 1 . . . . . . Parts Attached 193 | 6 9 15 21 13 7 25 8 3 37 15 34 Power 19 | 1 1 1 5 2 . 2 . . 4 1 2 Engine 8 | 1 . 1 2 2 . 1 . . 1 . . Core 8 | . 1 . 3 . . 1 . . 3 . . Reactor 3 | . . . . . . . . . . 1 2 Propulsion 59 | 2 1 8 7 3 3 6 3 2 8 5 11 Treads 8 | . . . . 1 2 1 . 1 . 3 . Leg 50 | 2 1 8 7 2 1 5 3 1 7 2 11 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 1 | . . . . . . . . . 1 . . Utility 46 | 1 4 . 3 4 1 8 3 . 10 5 7 Device 25 | . . . 1 2 1 5 3 . 6 2 5 Storage 7 | 1 4 . . . . 1 . . 1 . . Processor 8 | . . . 1 1 . 1 . . 2 2 1 Hackware . | . . . . . . . . . . . . Protection 6 | . . . 1 1 . 1 . . 1 1 1 Artifact . | . . . . . . . . . . . . Weapon 69 | 2 3 6 6 4 3 9 2 1 15 4 14 Energy Gun 35 | 2 1 3 5 3 2 6 . . 7 2 4 Energy Cannon 2 | . . . . . . . . . . . 2 Ballistic Gun 19 | . 2 1 1 1 . 2 . . 6 1 5 Ballistic Cannon . | . . . . . . . . . . . . Launcher 11 | . . 2 . . 1 1 2 . 2 1 2 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . 1 . . 1 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 7 | . . 1 1 1 . 1 1 . 2 . . Parts Lost 94 | . 4 5 17 1 1 17 2 4 11 4 28 Power 7 | . . . 4 . . 1 . . . . 2 Propulsion 34 | . 1 4 8 . 1 5 2 1 4 2 6 Utility 22 | . . . . 1 . 6 . 2 2 2 9 Weapon 31 | . 3 1 5 . . 5 . 1 5 . 11 Highest Loss Streak 17 | . 1 3 7 1 1 9 2 4 6 3 17 Average Slot Usage (%) 90 | . 90 99 95 97 100 97 97 76 71 83 79 Engine 4 | . 10 7 4 6 6 4 . . . . . Core 2 | . 2 3 3 . . 1 5 4 4 1 . Treads 4 | . . . . 7 10 15 . . . 4 4 Leg 23 | . 27 43 34 23 15 10 28 20 22 10 18 Device 14 | . . . 8 18 26 23 27 23 13 17 14 Storage 12 | . 20 22 18 15 13 14 11 8 . 5 4 Processor 6 | . . . 8 7 6 6 5 4 5 20 14 Protection 1 | . . . . 2 . . . . 4 5 3 Energy Gun 11 | . 10 14 14 11 19 14 5 4 4 10 6 Ballistic Gun 5 | . 17 7 2 3 . 4 10 2 7 1 5 Naked Turns 78 | . . . . . . . . 16 . . 62 Heaviest Build 70 | 12 42 45 48 53 58 60 60 57 46 63 70 Greatest Support 130 | 20 20 40 40 42 68 88 100 100 85 84 130 Greatest Overweight (x) 4 | . 2 1 1 1 1 1 1 1 1 4 3 Average Overweight (x) . | . . 1 1 1 . . . . . . . Largest Inventory Capacity 16 | 6 16 16 16 16 16 16 16 16 8 8 8 Average Capacity 12 | 5 9 16 16 16 16 16 16 13 4 8 7 Most Carried 16 | 4 11 16 16 16 16 16 16 15 4 8 8 Average Carried 10 | 1 6 13 14 13 15 14 15 12 2 4 6 Final Capacity 16 | 6 16 16 16 16 16 16 16 4 8 8 4 Final Carried 16 | 4 8 16 11 16 16 16 15 3 3 8 2 Class Distribution -------------------- 47% | Scavenger-Mutant 20% | Scavenger-Skirmisher 13% | Mutant 11% | Scavenger-Gunner 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Extension Scavenger-Skirmisher | -5/Factory Scavenger-Mutant | -5/Waste Scavenger-Mutant | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Gunner | -4/Armory Resources | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Was Fac Fac Arm Matter Collected 3167 | 136 283 288 244 125 105 382 80 . 671 173 680 Remotely . | . . . . . . . . . . . . Salvage Created 6597 | . 283 582 1307 270 141 540 83 . 1140 558 1693 Parts 294 | . 22 47 57 12 7 13 4 . 35 14 83 Haulers Intercepted 2 | . . . 1 . . . . . 1 . . Recyclers Shooed 4 | . . 1 1 1 . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Was Fac Fac Arm Combat Hostiles Destroyed 113 | . 10 19 19 3 2 9 1 . 13 6 31 Melee 1 | . . . . . . . . . . . 1 Guns 81 | . 10 13 18 3 1 8 1 . 5 . 22 Cannons 3 | . . . . . . . . . . . 3 AOE 19 | . . 6 1 . 1 . . . 6 1 4 Classes Destroyed 16 | . 3 4 4 1 . . . . 1 . 3 Worker 8 | . 2 2 3 . . . . . 1 . . Builder 2 | . . 1 . . . . . . 1 . . Tunneler 1 | . . . 1 . . . . . . . . Hauler 2 | . . . 1 . . . . . 1 . . Recycler 6 | . . . 3 1 . . . . 2 . . Operator 1 | . . 1 . . . . . . . . . Watcher 2 | . . 1 . . . . . . . 1 . Swarmer 30 | . 6 7 3 . . . . . 4 . 10 Saboteur 1 | . . . . . . . . . . . 1 Grunt 39 | . 4 6 11 . . 4 . . 6 3 5 Duelist 3 | . . . 1 . . . . . . . 2 Sentry 24 | . . 6 4 1 2 5 1 . . 3 2 Demolisher 1 | . . . . . . . . . . . 1 Specialist 2 | . . . . . . . . . . . 2 Hunter 4 | . . . . . . . . . 1 . 3 Programmer 9 | . . . . 2 . . . . 2 . 5 Best Kill Streak 11 | . 4 9 11 2 1 2 1 . 8 5 6 Combat Bots Only 8 | . 3 8 5 1 1 2 1 . 4 5 6 Max Kills in Single Turn 4 | . 1 4 3 1 1 1 1 . 4 1 2 Gunslinging 1 | . . . . . . . . . . . 1 Exploded 4 | . . 3 1 . 1 . . . 4 1 1 Melee 1 | . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -4 -------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Was Fac Fac Arm Damage Taken 13330 | . 714 789 1864 209 272 2092 95 115 1184 534 5462 Core 1985 | . 132 62 249 14 10 319 . . 40 38 1121 Absorbed by Shields 153 | . . . . . . 141 . . . . 12 Core Remaining (%) 77 | 100 47 84 54 98 . 61 . . 96 . . Volleys Fired 334 | . 50 38 67 9 11 30 6 . 30 9 84 Largest 3 | . 2 2 2 2 3 3 3 . 3 2 3 Hottest 275 | . 90 119 126 115 150 224 136 . 166 159 275 Shots Fired 739 | . 98 69 127 18 23 79 12 . 61 15 237 Gun 680 | . 98 64 127 18 17 73 9 . 50 12 212 Cannon 21 | . . . . . . . . . . . 21 Launcher 38 | . . 5 . . 6 6 3 . 11 3 4 Special . | . . . . . . . . . . . . Kinetic 253 | . 73 11 26 2 . 16 6 . 23 . 96 Thermal 387 | . 25 53 84 11 15 57 3 . 17 6 116 Explosive 20 | . . 5 . . 6 6 3 . . . . Electromagnetic 79 | . . . 17 5 2 . . . 21 9 25 Robot Hit Streak 24 | . 12 24 16 13 9 24 9 . 21 17 16 Robot Miss Streak 7 | . 3 2 4 4 2 4 7 . 4 . 5 Penetration Max 1 | . . . . . . . . . . . 1 Secondary Targets 13 | . 3 . 2 . . 1 . . . . 7 Max Gunslinging Chain 1 | . 1 . 1 . . 1 . . . . 1 Shots Hit Robots 543 | . 61 51 100 15 12 64 9 . 54 12 165 Core Hits 303 | . 17 34 46 10 6 44 13 . 55 10 68 Critical Hits 9 | . 3 . 2 . . . . . . . 4 Critical Kills 5 | . 2 . . . . . . . . . 3 Critical Parts Destroyed 4 | . 1 . 2 . . . . . . . 1 Melee Attacks 8 | . . . . . . . . 2 . . 6 Impact . | . . . . . . . . . . . . Slashing 8 | . . . . . . . . 2 . . 6 Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 13716 | . 576 1206 1773 315 286 1337 259 . 2028 751 5185 Guns 9963 | . 576 761 1698 315 219 1337 209 . 895 244 3709 Cannons 743 | . . . . . . . . . . . 743 Explosions 2835 | . . 445 75 . 67 . 50 . 1126 507 565 Melee 114 | . . . . . . . . . . . 114 Ramming 61 | . . . . . . . . . 7 . 54 Kinetic 3469 | . 444 117 362 54 . 364 112 . 443 . 1573 Thermal 6541 | . 132 644 1075 157 252 973 97 . 551 97 2563 Explosive 495 | . . 445 . . . . 50 . . . . Electromagnetic 3036 | . . . 336 104 34 . . . 1027 654 881 Impact . | . . . . . . . . . . . . Slashing 114 | . . . . . . . . . . . 114 Piercing . | . . . . . . . . . . . . Highest Corruption 8 | . 5 . . . . 7 . 6 8 1 8 Average Corruption 5 | . 4 . . . . 6 . 6 6 1 4 Corruption Purged . | . . . . . . . . . . . . Effects 87 | . 8 . . . . 17 . 2 35 1 24 Message Errors 19 | . 1 . . . . . . 1 9 1 7 Matter Fused 18 | . 2 . . . . 2 . 1 12 . 1 Heat Flow Errors 8 | . . . . . . 5 . . 1 . 2 Energy Discharges 7 | . . . . . . 1 . . 5 . 1 Parts Rejected 1 | . 1 . . . . . . . . . . Data Loss (minor) 11 | . 1 . . . . 3 . . 4 . 3 Data Loss (major) 5 | . 1 . . . . 1 . . 3 . . Misfires 2 | . . . . . . 2 . . . . . Targeting Errors 13 | . 1 . . . . 2 . . 1 . 9 Weapon Failures 3 | . 1 . . . . 1 . . . . 1 Overload Shots 2 | . . . . . 2 . . . . . . Overflow Damage 192 | . . . . . . . . . 84 . 108 Projectiles 103 | . . . . . . . . . . . 103 Explosions 89 | . . . . . . . . . 84 . 5 Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 558 | . . 53 . . 62 . 47 . 194 67 135 Shots 20 | . . 3 . . 2 . 2 . 6 3 4 Rammed 8 | . . . . . . . . . . . 8 Targets Rammed 12 | . 1 . . . . . . . 1 . 10 Kicked 4 | . 1 . . . . . . . 1 . 2 Crushed . | . . . . . . . . . . . . Highest Temperature 513 | . 300 350 268 90 32 248 . . 85 4 513 Average Temperature 107 | . 107 108 85 30 18 84 . . 29 3 135 Received Heat Transfer 1890 | . 183 246 621 48 72 267 9 . 138 48 258 Effects 9 | . 1 . 2 . . . . . . . 6 Energy Bleed 2 | . 1 . . . . . . . . . 1 Interference 6 | . . . 2 . . . . . . . 4 Damage (minor) 1 | . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 8 | . . . . . . . . . 2 5 1 Combat Hostiles 8 | . . . . . . . . . 2 5 1 Parts Fried 22 | . . . 2 . . . . . 10 8 2 Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . Parts Melted 18 | . 2 . 1 2 1 6 . . 2 . 4 Heat Transferred 10739 | . 335 1480 2420 296 420 2009 225 . 631 148 2775 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 3 | . . . 1 . 1 . . . 1 . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Was Fac Fac Arm Peak Influence 684 | . 203 421 301 197 85 379 270 113 221 217 684 Initial 185 | . . 33 147 127 14 20 185 94 . 23 2 Average 122 | . 91 164 152 63 44 78 206 66 76 115 330 Maximum Alert Level 2 | . 1 2 1 . . 1 1 . 1 1 2 Low Security (%) 80 | 100 96 64 73 100 100 95 61 100 95 63 20 Level 1 15 | . 3 32 26 . . 4 38 . 4 36 44 Level 2 3 | . . 3 . . . . . . . . 34 Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 17 | . 1 3 4 1 . 1 . . 3 1 3 Investigation 6 | . 1 3 . . . 1 . . . . 1 Extermination 4 | . . . . 1 . . . . 1 1 1 Reinforcement 6 | . . . 4 . . . . . 2 . . Assault 1 | . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Was Fac Fac Arm Distress Signals 9 | . . 2 2 . . 3 . . . 1 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 204 | . 18 27 37 3 2 28 2 4 19 10 54 Peak Tracking Total 12 | . 4 8 8 1 1 5 1 4 5 7 12 Tactical Retreats 15 | . . . 3 . . 3 . . 1 . 8 Traps | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Was Fac Fac Arm Traps Triggered 12 | . 5 1 . . . . 1 . 4 . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Was Fac Fac Arm Machines Disabled 18 | . . 1 1 . . 3 . . 7 2 4 Max in Single Turn 4 | . . 1 1 . . . . . 4 2 1 Garrison Access 1 | . . . . . . . . . 1 . . Energy Cycler 2 | . . . . . . 1 . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Was Fac Fac Arm Machines Accessed 22 | . 3 5 2 1 1 5 . . 3 1 1 Terminals 17 | . 3 4 1 1 1 5 . . 1 . 1 Fabricators 1 | . . . . . . . . . . 1 . Repair Stations 2 | . . 1 1 . . . . . . . . Recycling Units 1 | . . . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . Total Hacks 64 | . 11 14 11 2 1 14 . . 8 2 1 Successful 36 | . 7 9 9 1 1 2 . . 5 2 . Failed 28 | . 4 5 2 1 . 12 . . 3 . 1 Catastrophic 5 | . . 1 . . . 2 . . 1 . 1 Database Lockouts . | . . . . . . . . . . . . Manual 23 | . 5 10 3 2 . 2 . . 1 . . Terminals 45 | . 11 10 4 2 1 14 . . 2 . 1 Fabricators 2 | . . . . . . . . . . 2 . Repair Stations 11 | . . 4 7 . . . . . . . . Recycling Units 3 | . . . . . . . . . 3 . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . 3 . . Terminal Hacks 11 | . 4 1 2 . 1 2 . . 1 . . Robot Analysis 1 | . 1 . . . . . . . . . . Prototype ID Bank 3 | . 2 . . . . . . . 1 . . Open Door 3 | . . . . . 1 2 . . . . . Alert Level 1 | . . . 1 . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . Zone Layout 2 | . 1 1 . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . 2 . Network Status 1 | . . . . . . . . . . 1 . Build 1 | . . . . . . . . . . 1 . Repair Station Hacks 10 | . . 4 6 . . . . . . . . Scan Component 5 | . . 2 3 . . . . . . . . Repair 5 | . . 2 3 . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . 2 . . Report Inventory 1 | . . . . . . . . . 1 . . Retrieve Components 1 | . . . . . . . . . 1 . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . . Seal Access 1 | . . . . . . . . . 1 . . Unauthorized Hacks 10 | . 3 4 1 1 . . . . 1 . . Terminals 10 | . 3 4 1 1 . . . . 1 . . Track 1 | . . 1 . . . . . . . . . Botnet 9 | . 3 3 1 1 . . . . 1 . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 17 | . 3 5 1 1 . 4 . . 1 1 1 Full Trace Events 4 | . . 3 . . . 1 . . . . . Feedback Events 1 | . . . . . . 1 . . . . . Corruption 1 | . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built 2 | . . . . . . . . . . 2 . Matter 278 | . . . . . . . . . . 278 . Time 69 | . . . . . . . . . . 69 . Total Part Build Rating 18 | . . . . . . . . . . 18 . Parts Repaired 5 | . . 2 3 . . . . . . . . Time 142 | . . 52 90 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 4 | . . . . . . . . . 4 . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Ext Fac Was Fac Fac Arm Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired 21 | . . . . . . 20 . . . . 1 Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -4 -------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Was Fac Fac Arm Total Allies 25 | . . . . . . 24 . . . . 1 Largest Group 10 | . . . . . . 10 7 3 . . 1 Highest-Rated Group 441 | . . . . . . 441 343 94 . . 60 Highest-Rated Ally 156 | . . . . . . 156 156 37 . . 60 Total Orders 2 | . . . . . . 2 . . . . . STAY 1 | . . . . . . 1 . . . . . FOLLOW 1 | . . . . . . 1 . . . . . Ally Attacks 160 | . . . . . . 141 6 13 . . . Total Damage 4263 | . . . . . . 3747 99 417 . . . Kills 21 | . . . . . . 20 1 . . . . Allies Corrupted 1 | . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Was Fac Fac Arm Robot Analysis Total 1 | . 1 . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Was Fac Fac Arm Turns Passed 8287 | 67 560 1020 967 891 578 1432 240 97 1259 401 775 Spaces Moved 4447 | 47 280 507 391 548 334 679 174 94 801 222 370 Core 190 | 2 . . . . . . . 36 42 . 110 Treads 627 | . . . . . 105 456 . . . 25 41 Legs 3630 | 45 280 507 391 548 229 223 174 58 759 197 219 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 150 150 150 153 120 120 50 50 120 50 Average Speed 137 | 117 136 150 150 150 155 147 120 93 120 153 106 Slowest Speed 240 | 120 180 150 150 153 180 180 150 150 150 240 210 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . 2 . . . . . Exploration Rate (%) 29 | 4 45 55 29 18 8 74 6 69 17 6 28 Regions Visited 11 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 2 | . . . . 1 1 . . . . . . Unknown Exits Taken 7 | 1 1 1 1 . . 1 . . 1 1 . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 145 | . . 7 . . 29 73 34 2 . . . Terrain Destroyed 307 | . . 41 2 . 79 73 34 2 29 1 46 Melee 2 | . . . . . . . . 2 . . . Projectile 17 | . . . . . 2 . . . . 1 14 AOE 288 | . . 41 2 . 77 73 34 . 29 . 32 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Was Fac Fac Arm Total 5939 | 56 365 698 643 598 377 1061 194 98 1031 263 555 Wait 517 | . 10 108 152 8 23 38 2 . 145 9 22 Move 4436 | 46 279 506 390 547 333 677 174 93 800 221 370 Hop . | . . . . . . . . . . . . Pick Up 117 | 4 11 23 11 14 3 23 3 . 11 5 9 Fast Attach 72 | 6 1 2 5 4 . 2 1 1 25 11 14 Attach 79 | . 5 7 15 5 3 17 5 1 7 1 13 Detach 1 | . . . . . . . . . . . 1 Swap 42 | . 3 6 1 4 4 6 2 1 5 3 7 Drop 57 | . 5 8 2 7 . 11 1 . 7 4 12 Fire 334 | . 50 38 67 9 11 30 6 . 30 9 84 Melee 8 | . . . . . . . . 2 . . 6 Ram 8 | . . . . . . . . . . . 8 Kick 4 | . 1 . . . . . . . 1 . 2 Crush . | . . . . . . . . . . . . Escape Stasis 1 | . . . . . . 1 . . . . . Rewire 263 | . . . . . . 256 . . . . 7 Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/Extension (discovered 2 exits: [*Fac] / [*Cet]) -5/Factory -5/Waste -5/Factory -4/Factory -4/Armory History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 14) 68 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 477 | -10/Materials | Discovered new exit (range 4) 508 | -10/Materials | Core integrity fell below 50% 628 | -10/Materials | Entered another Materials area 628 | -9/Materials | Evolved 2 slots: Propulsion x2 924 | -9/Materials | Build established: Scavenger-Mutant 1322 | -9/Materials | Destroyed 8 combat bots 1326 | -9/Materials | Lost 3 parts (2n1w) 1441 | -9/Materials | Repaired Aluminum Leg 1469 | -9/Materials | Repaired Aluminum Leg 1578 | -9/Materials | Discovered new exit (range 16) 1648 | -9/Materials | Entered another Materials area 1648 | -8/Materials | Evolved 2 slots: Utility x2 1921 | -8/Materials | Repaired Aluminum Leg 1955 | -8/Materials | Repaired Beam Rifle 1988 | -8/Materials | Repaired Imp. Ion Engine 2197 | -8/Materials | Lost 5 parts (1p2n2w) 2590 | -8/Materials | Lost 7 parts (1p4n2w) 2597 | -8/Materials | Discovered new exit (range 14) 2615 | -8/Materials | Entered Factory 2615 | -7/Factory | Evolved 2 slots: Utility x2 3495 | -7/Factory | Discovered new exit (range 7) 3504 | -7/Factory | Identified exit to Factory 3506 | -7/Factory | Entered another Factory area 3506 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3794 | -6/Factory | Build established: Scavenger-Skirmisher 4075 | -6/Factory | Discovered new exit (range 6) 4079 | -6/Factory | Identified exit to Extension 4084 | -6/Factory | Entered Extension 4856 | -6/Extension | Crushed by falling debris 4860 | -6/Extension | Crushed by falling debris 4891 | -6/Extension | Lost 4 parts (1n3u) 4982 | -6/Extension | Spotted B-75 Beast 5000 | -6/Extension | Spotted B-75 Beast 5052 | -6/Extension | Rescued A7 5074 | -6/Extension | Lost 9 parts (1p3n2u3w) 5331 | -6/Extension | Rescued a captive Derelict 5332 | -6/Extension | Rescued a captive Derelict 5447 | -6/Extension | Energy Cycler disabled 5448 | -6/Extension | Rescued a captive Derelict 5462 | -6/Extension | Rescued a captive Derelict 5483 | -6/Extension | Discovered new exit (range 10) 5484 | -6/Extension | Discovered new exit (range 6) 5516 | -6/Extension | Entered Factory 5516 | -5/Factory | Accompanied by 7 allies (A7) 5516 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5535 | -5/Factory | Found Prototype Launcher 5725 | -5/Factory | Identified Mni. Smartbomb Launcher 5756 | -5/Factory | Sucked down chute 5756 | -5/Factory | Entered Waste 5771 | -5/Waste | EMP discharged 5778 | -5/Waste | Spotted C-40 Crusher 5794 | -5/Waste | Spotted C-40 Crusher 5819 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5822 | -5/Waste | Spotted C-40 Crusher 5825 | -5/Waste | Spotted C-40 Crusher 5831 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5833 | -5/Waste | Released all parts (10) 5840 | -5/Waste | 3 allies followed down the chute 5842 | -5/Waste | Discovered new exit (range 16) 5845 | -5/Waste | 3 allies followed down the chute 5853 | -5/Waste | Entered Factory 5862 | -5/Factory | Lost 4 parts (1n2u1w) 5880 | -5/Factory | Found Prototype Launcher 6014 | -5/Factory | Identified Tesla Bomb Launcher 6989 | -5/Factory | Build established: Scavenger-Mutant 6993 | -5/Factory | Lost 6 parts (3n1u2w) 7095 | -5/Factory | Discovered new exit (range 14) 7112 | -5/Factory | Entered another Factory area 7112 | -4/Factory | Evolved 2 slots: Utility x2 7190 | -4/Factory | Fabricated Quantum Reactor (x2) 7325 | -4/Factory | Discovered new exit (range 11) 7397 | -4/Factory | Lost 3 parts (2n1u) 7513 | -4/Factory | Entered Armory 7781 | -4/Armory | Build established: Scavenger-Gunner 7860 | -4/Armory | Lost 3 parts (1u2w) 7995 | -4/Armory | Lost 3 parts (1n1u1w) 8066 | -4/Armory | Energy Cycler disabled 8226 | -4/Armory | Released all parts (8) 8227 | -4/Armory | Core integrity fell below 50% 8233 | -4/Armory | Core integrity fell below 20% 8257 | -4/Armory | Lost 17 parts (2p4n4u7w) 8263 | -4/Armory | First assault squad dispatched 8288 | -4/Armory | Destroyed by L-61 Swordsman with Power Sword Last Messages --------------- 08226_ Released Adv. Armor Integrity Analyzer. 08226_ Released Med. Storage Unit. 08226_ Released Imp. Terrain Scan Processor. 08226_ Released Flexi-carbon Leg. 08226_ Released Coil Gun. 08226_ Penetrated by Slug. 08226_ Slammed into D-63 Destroyer. 08229_ The unstable cave ceiling collapses. 08230_ Med. Storage Unit crushed. 08230_ The unstable cave ceiling collapses. 08230_ Reinforced Shell breached. 08232_ Transfer Shaft disabled. 08233_ Slug penetrates Wall. 08251_ Slammed into W-44 Eye. 08263_ ALERT: Significant disruption in Zone 2O, assault force dispatched. 08265_ Triggered Alarm Trap. 08265_ An alarm sounds. 08265_ ALERT: Alarm triggered, dispatching investigation squad. 08278_ K#T%K:0ITW%JNS >P>V3HEIQO2 7CR|,1/ 08283_ Slammed into L-61 Swordsman. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????##????? | | ??????????????????????????????????????????? #???? | | ???????????????????????????????????????????# #???? | | ???????????????????????????????????????????# #???? | | ???????????????????????????????????????????# #???? | | ??????????????????????????????????????####?# #???? | | ????????????????????????????#####?????? #?# ##### | | ??????????????????????????? ???????# #?# | | ??????????????????????##### ?????????# ### | | ??????????????????????? ll ???????????# | | ??????????????###########@#????????????# " | | ??????????????# # #????????????# " | | ??????????????# "" #l#????????????# " | | ??????????????# Y" # #????????????# " | | ??????????????# "" # ############## ###### " | | ??????????????# + #????# | | ??????????????# """ ##################????# | | ??????????????# """ #?????????????????????##"" | | ??????????????# """ #??????????????????????#"" | | ??????????????###########??????????????????????### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 100 Energy Generation 25 Energy Capacity 610 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 110 Armor Coverage 600 Resistance: TH 20 Resistance: EM 25 Core Shielding 30 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 50 Targeting Accuracy 8 Target Analysis 6 Armor Integrity Analysis 66 Recoil Reduction 4 Salvage Targeting 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Quantum Reactor | x2 | -4/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RecyclingLayeredTorch Manual? 0 Play Time 01:19:17 Cumulative 33.8 hours Start 2021.01.19 @ 23:38:17 End 2021.01.22 @ 21:16:06 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 51 Rogue 51 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 42 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 55651351-65fa-435e-acb4-deed3da44094