Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.27 @ 11:30:31

Player: Vox

Result: Destroyed by Y-64 Sentinel with Wave Gun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (15)       3000
Robots Destroyed (150)     750
Value Destroyed (8739)     8739
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (3402)               3402
              TOTAL SCORE: 19091

 Bonus
-------
High Alert Combat Kills    874
Follower Combat Kills      799
Entered Garrisons          800
Used RIF Installer         2000
Friendly Fire              -1071

 Cogmind 
---------
Core Integrity             0/1150
Matter                     300/300
Energy                     99/100
System Corruption          6%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -4/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (9) ------
               (None)
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
   Compact Wheel
           VTOL Module
  Advanced Targeting Computer

 Peak State 
------------
>           --- POWER ------------
   Improved Ion Engine
      Light Nuclear Core
>           --- PROPULSION -------
            Antigrav System
   Improved Antigrav System
   Improved Antigrav System
   Improved Linear Gravjet
            VTOL Module
>           --- UTILITY ----------
   Advanced Visual Processing Unit
   Advanced Sensor Array
   Advanced Signal Interpreter
   Advanced Melee Analysis Suite
   Improved Target Analyzer
   Improved Target Analyzer
   Improved Target Analyzer
   Improved Target Analyzer
            Hacking Suite
>           --- WEAPON -----------
  Makeshift Spear
      Heavy Pick
            Lance
>           --- INVENTORY --------
    Compact Wheel
            VTOL Module
   Advanced Targeting Computer
   Improved Heavy Machine Gun
[Rating: 91]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Micro Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
  Hover Unit               Improved Antigrav System
  Flight Unit              VTOL Module
Utility                    High-capacity Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  High-capacity Storage Unit
  Processor                Launcher Guidance Computer
  Hackware                 Relay Coupler [Grunt]
  Protection               Improved Utility Shielding
Weapon                     Minigun
  Energy Gun               Medium Laser
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Flail
  Slashing Weapon          Chainsword
  Piercing Weapon          Heavy Pick
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -9  -9  -9  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Upp Upp Fac 
Slots Evolved              12   | .   .   2   .   .   .   4   .   2   .   .   .   2   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               3    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   1   
  Utility                  7    | .   .   1   .   .   .   3   .   2   .   .   .   1   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Parts Attached             277  | 6   8   3   9   21  11  18  30  8   42  17  23  11  24  5   41  
  Power                    20   | 1   1   .   .   2   1   .   1   1   1   1   2   1   1   .   7   
    Engine                 7    | 1   1   .   .   2   1   .   .   .   .   .   1   .   .   .   1   
    Core                   11   | .   .   .   .   .   .   .   1   1   1   .   1   1   1   .   5   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Propulsion               60   | 2   2   2   4   6   4   6   3   1   6   2   4   3   3   .   12  
    Treads                 32   | 2   1   .   2   4   3   4   3   .   6   1   4   .   1   .   1   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  14   | .   1   2   2   2   1   2   .   1   .   1   .   .   2   .   .   
    Hover                  7    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   5   
    Flight                 7    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   6   
  Utility                  91   | 1   3   1   1   3   4   7   10  2   16  6   7   3   10  1   16  
    Device                 19   | .   .   .   .   .   .   1   2   1   1   3   1   2   2   1   5   
    Storage                6    | 1   1   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
    Processor              18   | .   2   .   .   1   .   1   1   .   .   2   .   .   2   .   9   
    Hackware               22   | .   .   .   .   .   3   1   4   1   8   1   2   1   .   .   1   
    Protection             26   | .   .   1   1   2   1   4   3   .   7   .   4   .   2   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   106  | 2   2   .   4   10  2   5   16  4   19  8   10  4   10  4   6   
    Energy Gun             11   | 2   1   .   1   3   .   .   .   .   1   .   2   .   .   1   .   
    Energy Cannon          2    | .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   
    Ballistic Gun          41   | .   1   .   2   .   2   4   7   .   7   4   2   1   8   3   .   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
    Launcher               18   | .   .   .   1   5   .   .   6   2   3   1   .   .   .   .   .   
    Special Weapon         15   | .   .   .   .   .   .   1   3   1   5   1   3   1   .   .   .   
    Impact Weapon          6    | .   .   .   .   .   .   .   .   1   2   2   .   1   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Piercing Weapon        9    | .   .   .   .   .   .   .   .   .   .   .   2   1   1   .   5   
    Special Melee Weapon   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   2   
  Corrupted Parts          6    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   5   .   
    System Corruption      20   | .   .   .   .   .   2   .   .   .   .   .   .   .   .   18  .   
Parts Lost                 65   | .   3   1   7   10  .   .   4   .   7   5   11  .   3   .   14  
  Power                    9    | .   1   .   .   2   .   .   1   .   .   1   2   .   .   .   2   
  Propulsion               30   | .   1   1   4   4   .   .   3   .   2   2   5   .   1   .   7   
  Utility                  9    | .   .   .   1   1   .   .   .   .   1   .   1   .   1   .   4   
  Weapon                   17   | .   1   .   2   3   .   .   .   .   4   2   3   .   1   .   1   
  Highest Loss Streak      11   | .   2   1   4   3   .   .   2   .   4   3   7   .   2   .   11  
  To Critical Strikes      2    | .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Average Slot Usage (%)     88   | .   98  92  97  98  99  99  99  96  94  92  88  20  35  88  80  
  Engine                   4    | .   13  11  11  10  11  7   4   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   2   5   6   .   .   .   .   5   4   
  Treads                   17   | .   18  11  14  22  22  23  28  25  21  16  16  .   1   5   1   
  Wheel                    5    | .   8   18  16  11  11  7   1   .   .   2   .   .   3   11  3   
  Device                   2    | .   .   .   .   .   .   5   1   4   .   13  1   5   3   5   6   
  Storage                  8    | .   14  11  11  11  11  7   7   6   6   6   5   .   7   23  5   
  Processor                14   | .   13  11  11  11  14  13  16  20  20  19  19  .   3   5   24  
  Hackware                 3    | .   .   .   .   .   .   7   6   11  4   4   10  3   1   .   2   
  Protection               8    | .   .   7   11  10  7   9   11  6   19  6   12  .   2   11  2   
  Energy Gun               3    | .   22  11  7   7   .   .   .   .   2   1   4   .   .   .   .   
  Ballistic Gun            5    | .   5   11  12  3   6   14  10  4   5   1   3   .   2   5   3   
  Launcher                 1    | .   .   .   1   9   .   .   2   2   1   .   .   .   .   .   .   
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   2   1   2   4   8   
Naked Turns                15   | .   .   .   .   .   .   .   .   .   .   .   11  .   3   .   1   
Heaviest Build             75   | 14  49  51  54  59  61  68  72  63  68  68  64  4   67  68  75  
  Greatest Support         130  | 40  40  20  40  40  16  68  91  89  130 130 115 4   44  44  50  
  Greatest Overweight (x)  19   | 1   4   5   5   5   6   4   4   3   3   3   19  .   3   1   5   
  Average Overweight (x)   1    | .   2   2   3   4   4   2   .   .   .   1   .   .   .   1   .   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  20  20  20  20  20  5   15  15  15  
  Average Capacity         17   | 6   16  20  20  20  20  20  20  20  20  20  19  5   9   15  8   
  Most Carried             20   | 6   20  20  20  20  20  20  20  20  20  20  20  5   15  15  15  
  Average Carried          16   | 3   14  19  17  19  19  19  19  19  18  18  18  3   7   15  8   
  Final Capacity           20   | 8   20  20  20  20  20  20  20  20  20  20  5   5   15  15  5   
  Final Carried            20   | 6   20  19  20  19  20  19  20  20  20  20  5   5   15  15  3   

 Class Distribution 
--------------------
 39% | Bothacker-Mutant
 26% | Mutant
 20% | Scavenger-Mutant
  4% | Assassin

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Storage
 Scavenger-Mutant | -9/Garrison
 Bothacker-Mutant | -9/Recycling
 Bothacker-Mutant | -7/Factory
 Bothacker-Mutant | -7/Garrison
 Bothacker-Mutant | -6/Factory
 Bothacker-Mutant | -6/Garrison
         Assassin | -6/Factory
 Bothacker-Mutant | -6/Garrison
           Mutant | -5/Factory
           Mutant | -5/Upper Caves
 Scavenger-Mutant | -5/Upper Caves
  Scavenger-Scout | -4/Factory

 Resources                      | -11  -10  -9   -9   -9   -9   -7   -7   -6   -6   -6   -6   -5   -5   -5   -4   
-----------                Run  | Yrd  Mat  Mat  Sto  Gar  Rec  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Upp  Upp  Fac  
Matter Collected           6165 | 204  625  36   90   700  267  438  927  141  1109 277  288  134  423  .    506  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5634 | .    367  105  303  771  151  97   603  .    862  363  529  .    516  34   933  
  Parts                    275  | .    23   8    15   46   9    10   35   .    31   7    20   .    16   .    55   
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           5    | .    .    .    .    .    1    .    .    .    .    3    .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      10   | .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    
  Prevented                10   | .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    

 Kills                          | -11 -10 -9  -9  -9  -9  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Upp Upp Fac 
Combat Hostiles Destroyed  131  | .   11  2   7   25  1   1   25  .   19  6   12  .   8   .   14  
  Melee                    10   | .   .   .   .   .   .   .   .   .   .   1   1   .   1   .   7   
  Guns                     66   | .   11  2   7   4   1   1   8   .   10  3   10  .   7   .   2   
  Cannons                  6    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   5   
  AOE                      46   | .   .   .   .   21  .   .   17  .   8   .   .   .   .   .   .   
Classes Destroyed          13   | .   3   1   .   2   1   1   2   .   1   1   .   .   1   .   .   
  Worker                   2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
  Recycler                 3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   
  Watcher                  9    | .   3   .   .   .   .   1   .   .   .   2   .   .   .   .   3   
  Swarmer                  41   | .   5   .   .   .   .   .   12  .   3   .   8   .   5   .   8   
  Grunt                    54   | .   6   .   6   15  .   1   8   .   9   2   5   .   .   .   2   
  Brawler                  2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
  Duelist                  4    | .   .   .   .   .   .   .   1   .   1   .   1   .   1   .   .   
  Sentry                   19   | .   .   2   1   7   1   .   1   .   4   1   .   .   1   .   1   
  Specialist               3    | .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   
  Hunter                   3    | .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   
  Programmer               9    | .   .   .   .   1   .   .   3   .   1   1   .   .   .   .   3   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Decomposer               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Packrat                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           5    | .   5   2   4   4   1   1   5   .   4   1   4   .   5   .   5   
  Combat Bots Only         5    | .   5   2   4   4   1   1   5   .   4   1   4   .   5   .   4   
Max Kills in Single Turn   4    | .   2   1   1   2   1   1   4   .   2   1   2   .   2   1   1   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   2   .   .   4   .   2   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   1   .   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -9   -9   -7   -7   -6   -6   -6   -6   -5   -5   -5   -4   
--------                   Run   | Yrd  Mat  Mat  Sto  Gar  Rec  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Upp  Upp  Fac  
Hostile Shots Fired        1164  | .    72   13   71   104  16   47   127  2    190  103  166  1    85   14   153  
  Missed                   334   | .    13   2    15   34   2    14   29   1    63   24   48   1    34   5    49   
Damage Taken               12827 | .    570  159  729  1188 198  401  1342 80   1787 1198 1825 .    888  180  2282 
  Core                     3163  | .    128  30   82   95   .    121  221  .    222  134  455  .    503  .    1172 
  Absorbed by Shields      5     | .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  112   | .    .    .    .    .    .    .    12   .    31   22   47   .    .    .    .    
  Ignored by Resistances   197   | .    .    .    .    43   14   22   104  .    .    .    .    .    .    .    14   
  Regen/Repaired (Parts)   212   | .    75   .    63   .    .    41   .    33   .    .    .    .    .    .    .    
Core Remaining (%)         50    | 100  48   .    .    .    48   .    51   .    .    .    4    .    .    49   .    
Volleys Fired              400   | .    27   11   30   54   9    24   70   2    81   19   31   .    30   .    12   
  Largest                  3     | .    2    2    2    2    1    2    2    1    2    2    2    .    2    .    3    
  Hottest                  169   | .    100  70   70   86   23   50   78   39   119  147  169  .    43   .    136  
Shots Fired                627   | .    54   22   54   76   11   46   91   2    110  36   50   .    39   .    36   
  Gun                      465   | .    54   22   54   37   10   44   48   .    69   32   32   .    39   .    24   
  Cannon                   23    | .    .    .    .    .    1    .    .    .    .    3    7    .    .    .    12   
  Launcher                 85    | .    .    .    .    39   .    .    27   1    17   1    .    .    .    .    .    
  Special                  54    | .    .    .    .    .    .    2    16   1    24   .    11   .    .    .    .    
  Kinetic                  331   | .    4    11   30   16   10   44   48   .    68   23   14   .    39   .    24   
  Thermal                  152   | .    46   11   24   21   .    .    .    .    1    12   25   .    .    .    12   
  Explosive                85    | .    .    .    .    39   .    .    27   1    17   1    .    .    .    .    .    
  Electromagnetic          5     | .    4    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         16    | .    7    15   14   9    5    6    16   8    10   11   5    .    7    .    9    
  Robot Miss Streak        6     | .    2    2    3    3    2    6    3    .    4    3    4    .    4    .    1    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        7     | .    2    .    1    .    .    .    1    .    1    .    1    .    1    .    .    
    Max Gunslinging Chain  1     | .    1    .    1    .    .    .    1    .    1    .    1    .    1    .    .    
Shots Hit Robots           467   | .    39   16   42   35   10   29   57   2    70   44   35   .    28   2    58   
  Core Hits                304   | .    21   7    15   49   3    11   48   2    56   23   15   .    23   1    30   
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 3     | .    .    .    .    .    .    .    .    .    2    1    .    .    .    .    .    
  Critical Strikes         17    | .    5    .    1    .    .    .    .    .    2    1    1    .    1    .    6    
    Burn                   7     | .    5    .    1    .    .    .    .    .    .    .    1    .    .    .    .    
    Destroy                1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Smash                  2     | .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    
    Impale                 7     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    6    
Melee Attacks              139   | .    .    .    .    .    3    .    .    1    9    27   7    8    6    2    76   
  Impact                   43    | .    .    .    .    .    .    .    .    1    9    27   .    6    .    .    .    
  Slashing                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Piercing                 92    | .    .    .    .    .    .    .    .    .    .    .    7    2    6    2    75   
  Sneak Attacks            18    | .    .    .    .    .    1    .    .    .    2    .    5    .    3    2    5    
    Combat Hostiles        3     | .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    1    
  Follow-up Attacks        16    | .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    12   
Damage Inflicted           13872 | .    524  164  460  1545 96   471  3084 54   2183 1447 923  .    762  160  1999 
  Guns                     5239  | .    524  164  460  244  96   471  563  .    777  648  552  .    461  .    279  
  Cannons                  396   | .    .    .    .    .    .    .    .    .    .    35   91   .    .    .    270  
  Explosions               5205  | .    .    .    .    1301 .    .    2521 54   1241 88   .    .    .    .    .    
  Melee                    3026  | .    .    .    .    .    .    .    .    .    165  676  280  .    301  160  1444 
  Ramming                  6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
  Kinetic                  3672  | .    29   77   171  143  96   471  563  .    777  422  183  .    461  .    279  
  Thermal                  1929  | .    461  87   289  101  .    .    .    .    .    261  460  .    .    .    270  
  Explosive                5187  | .    .    .    .    1301 .    .    2521 36   1241 88   .    .    .    .    .    
  Electromagnetic          52    | .    34   .    .    .    .    .    .    18   .    .    .    .    .    .    .    
  Impact                   841   | .    .    .    .    .    .    .    .    .    165  676  .    .    .    .    .    
  Slashing                 43    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    43   
  Piercing                 2142  | .    .    .    .    .    .    .    .    .    .    .    280  .    301  160  1401 
Highest Corruption         18    | .    .    .    .    2    4    2    4    .    .    3    4    .    .    18   6    
  Average Corruption       2     | .    .    .    .    1    2    2    2    .    .    2    4    .    .    7    3    
  Corruption Purged        4     | .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  51    | .    .    .    .    18   15   6    8    .    .    3    .    .    .    1    .    
    Message Errors         15    | .    .    .    .    4    4    3    2    .    .    2    .    .    .    .    .    
    Matter Fused           15    | .    .    .    .    8    4    .    1    .    .    1    .    .    .    1    .    
    Heat Flow Errors       5     | .    .    .    .    1    .    2    2    .    .    .    .    .    .    .    .    
    Energy Discharges      5     | .    .    .    .    1    3    .    1    .    .    .    .    .    .    .    .    
    Data Loss (minor)      8     | .    .    .    .    3    2    1    2    .    .    .    .    .    .    .    .    
    Misfires               3     | .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            607   | .    .    .    .    44   .    .    84   .    27   218  .    .    44   69   121  
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               130   | .    .    .    .    44   .    .    84   .    2    .    .    .    .    .    .    
  Melee                    477   | .    .    .    .    .    .    .    .    .    25   218  .    .    44   69   121  
Knockbacks                 9     | .    .    .    .    .    .    .    .    .    .    8    1    .    .    .    .    
  Impact                   7     | .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    
  Kinetic                  1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Secondary                1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Self-Inflicted Damage      586   | .    .    .    .    270  .    .    135  59   119  .    .    .    .    .    3    
  Shots                    24    | .    .    .    .    13   .    .    6    1    4    .    .    .    .    .    .    
  Rammed                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Targets Rammed             1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        274   | .    274  107  260  174  22   238  172  1    62   18   216  173  .    .    42   
  Average Temperature      58    | .    103  34   104  35   7    46   26   1    14   6    87   88   .    .    6    
  Received Heat Transfer   2692  | .    180  45   357  321  63   84   216  .    624  129  378  .    45   81   169  
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              6     | .    .    .    .    .    .    .    .    .    .    4    .    .    2    .    .    
  Impact Corruptions       10    | .    .    .    .    .    .    .    .    .    1    9    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             11    | .    7    1    1    .    .    .    .    .    .    1    1    .    .    .    .    
  Heat Transferred         4581  | .    1665 259  888  296  .    .    .    .    .    333  740  .    .    .    400  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -9   -9   -9   -7   -7   -6   -6   -6   -6   -5   -5   -5   -4   
-------                    Run  | Yrd  Mat  Mat  Sto  Gar  Rec  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Upp  Upp  Fac  
Peak Influence             1234 | .    224  65   162  1234 560  216  1154 798  986  684  653  436  .    .    344  
  Initial                  602  | .    .    .    27   105  555  112  18   602  405  517  355  342  .    .    .    
  Average                  453  | .    48   46   89   675  425  79   781  627  703  548  396  366  .    .    156  
Maximum Alert Level        4    | .    1    .    .    4    2    1    4    3    3    2    2    2    .    .    1    
  Low Security (%)         30   | 100  96   100  100  11   .    99   8    .    .    .    .    .    .    .    63   
  Level 1                  17   | .    3    .    .    15   60   .    2    .    3    4    72   81   .    .    36   
  Level 2                  26   | .    .    .    .    21   39   .    13   84   48   95   27   18   .    .    .    
  Level 3                  19   | .    .    .    .    35   .    .    51   15   48   .    .    .    .    .    .    
  Level 4                  5    | .    .    .    .    16   .    .    23   .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          24   | .    1    .    1    .    .    2    .    5    .    7    .    .    .    .    8    
  Investigation            4    | .    1    .    .    .    .    1    .    .    .    1    .    .    .    .    1    
  Extermination            7    | .    .    .    .    .    .    1    .    1    .    2    .    .    .    .    3    
  Reinforcement            11   | .    .    .    1    .    .    .    .    4    .    2    .    .    .    .    4    
  Assault                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison                 2    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Alert ID Control Effect    1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -9  -9  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  
---------                  Run  | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Upp Upp Fac 
Distress Signals           6    | .   2   .   1   .   .   .   .   .   .   3   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              263  | .   18  5   10  24  4   11  40  2   36  18  30  4   15  5   41  
  Peak Tracking Total      11   | .   6   3   4   4   2   2   5   1   7   4   11  3   5   5   9   
  Tactical Retreats        15   | .   1   .   .   1   .   .   1   .   1   .   3   .   2   .   6   

 Traps                          | -11 -10 -9  -9  -9  -9  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Upp Upp Fac 
Traps Triggered            23   | .   1   .   .   12  .   2   1   .   .   4   2   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Triggered                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
Most Traps Carried         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   

 Machines                       | -11 -10 -9  -9  -9  -9  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  
----------                 Run  | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Upp Upp Fac 
Machines Disabled          25   | .   .   .   .   8   .   .   5   4   6   1   1   .   .   .   .   
  Max in Single Turn       3    | .   .   .   .   1   .   .   1   3   1   1   1   .   .   .   .   
  Garrison Relay           15   | .   .   .   .   4   .   .   5   .   5   .   1   .   .   .   .   
  Phase Generator          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -9  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  
---------                  Run  | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Upp Upp Fac 
Machines Accessed          53   | .   9   .   5   4   9   6   2   3   2   3   1   6   .   .   3   
  Terminals                36   | .   7   .   3   4   5   4   2   1   2   1   1   3   .   .   3   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          4    | .   1   .   1   .   .   1   .   1   .   .   .   .   .   .   .   
  Recycling Units          7    | .   1   .   .   .   4   .   .   .   .   .   .   2   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Garrison Access          4    | .   .   .   1   .   .   1   .   1   .   1   .   .   .   .   .   
Total Hacks                129  | .   31  .   12  5   23  13  2   8   6   6   2   13  .   .   8   
  Successful               68   | .   19  .   6   2   15  6   1   5   .   3   1   6   .   .   4   
  Failed                   61   | .   12  .   6   3   8   7   1   3   6   3   1   7   .   .   4   
    Catastrophic           16   | .   .   .   1   1   2   1   1   .   2   1   .   4   .   .   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   48   | .   18  .   4   .   8   7   .   1   .   1   .   4   .   .   5   
  Terminals                88   | .   26  .   5   5   15  9   2   3   6   2   2   5   .   .   8   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          14   | .   3   .   6   .   .   2   .   3   .   .   .   .   .   .   .   
  Recycling Units          14   | .   2   .   .   .   8   .   .   .   .   .   .   4   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Garrison Access          8    | .   .   .   1   .   .   2   .   2   .   3   .   .   .   .   .   
Terminal Hacks             29   | .   11  .   1   2   6   1   1   1   .   1   1   1   .   .   3   
  Record                   2    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   
  Part Schematic           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           5    | .   3   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        4    | .   3   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Open Door                3    | .   .   .   1   .   .   .   .   .   .   1   1   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Index            1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Alert Level              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison Registry        2    | .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       9    | .   2   .   3   .   .   2   .   2   .   .   .   .   .   .   .   
  Scan Component           5    | .   1   .   2   .   .   1   .   1   .   .   .   .   .   .   .   
  Repair                   4    | .   1   .   1   .   .   1   .   1   .   .   .   .   .   .   .   
Recycling Unit Hacks       6    | .   .   .   .   .   4   .   .   .   .   .   .   2   .   .   .   
  Report Inventory         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      5    | .   .   .   .   .   3   .   .   .   .   .   .   2   .   .   .   
Scanalyzer                 3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Analyze                  2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Garrison Access Hacks      7    | .   .   .   1   .   .   2   .   2   .   2   .   .   .   .   .   
  Unlock Access            4    | .   .   .   1   .   .   1   .   1   .   1   .   .   .   .   .   
  Coupler Status           3    | .   .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   
Unauthorized Hacks         14   | .   6   .   1   .   5   1   .   .   .   .   .   .   .   .   1   
  Terminals                12   | .   6   .   1   .   3   1   .   .   .   .   .   .   .   .   1   
    Assimilate             3    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
    Botnet                 9    | .   5   .   .   .   3   1   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
    Monitor                1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Mask                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         38   | .   7   .   4   2   5   5   2   2   2   2   1   3   .   .   3   
  Full Trace Events        3    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   1   .   1   .   .   1   .   1   .   .   .   .   .   .   .   
  Time                     150  | .   26  .   36  .   .   44  .   44  .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     8    | .   .   .   .   .   6   .   .   .   .   .   .   2   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -9  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  
------------               Run  | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Upp Upp Fac 
Used RIF Installer         4    | .   .   .   .   1   .   .   1   .   1   .   1   .   .   .   .   
  Command Fork             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Alert ID Control         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Robots Hacked              37   | .   .   .   .   .   2   2   7   1   17  .   8   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   37   | .   .   .   .   .   2   2   7   1   17  .   8   .   .   .   .   
Robot Hacks Applied        37   | .   .   .   .   .   2   2   7   1   17  .   8   .   .   .   .   
  overload_power           3    | .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   
  wipe_record              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  disable_weapons          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  go_dormant               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  overwrite_iff            4    | .   .   .   .   .   .   .   1   .   2   .   1   .   .   .   .   
  streamctrl_high          6    | .   .   .   .   .   .   .   2   .   3   .   1   .   .   .   .   
  formatsys_high           21   | .   .   .   .   .   2   2   3   1   10  .   3   .   .   .   .   
Relay Couplers Released    72   | .   .   .   .   20  .   .   25  .   21  3   3   .   .   .   .   
  Machine Destruction      61   | .   .   .   .   16  .   .   21  .   21  .   3   .   .   .   .   
  Programmers              11   | .   .   .   .   4   .   .   4   .   .   3   .   .   .   .   .   
  Attached                 19   | .   .   .   .   .   2   1   4   1   8   1   2   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             4    | .   .   .   .   .   .   .   3   .   .   .   .   .   1   .   .   
Allies Hacked              3    | .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -9   -9   -7   -7   -6   -6   -6   -6   -5   -5   -5   -4   
--------                   Run  | Yrd  Mat  Mat  Sto  Gar  Rec  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Upp  Upp  Fac  
Total Allies               43   | .    1    .    .    .    2    2    9    1    15   3    8    .    1    .    1    
  Largest Group            5    | .    1    .    .    .    2    3    5    5    3    3    3    .    1    .    1    
  Highest-Rated Group      120  | .    10   .    .    .    30   47   120  120  87   82   108  .    30   .    26   
  Highest-Rated Ally       47   | .    10   .    .    .    15   16   32   32   47   31   46   .    30   .    26   
Total Orders               6    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    4    
  STAY                     1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  ROAM                     4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  FOLLOW                   1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Ally Attacks               192  | .    .    .    .    .    5    27   38   29   41   32   20   .    .    .    .    
  Total Damage             4166 | .    .    .    .    .    119  582  544  688  1123 559  551  .    .    .    .    
  Kills                    27   | .    .    .    .    .    1    7    4    8    1    4    2    .    .    .    .    
Allies Corrupted           1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -9  -9  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Upp Upp Fac 
Robot Analysis Total       5    | .   3   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
Drone Launches             4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Drone Recoveries         4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   

 Exploration                     | -11  -10  -9   -9   -9   -9   -7   -7   -6   -6   -6   -6   -5   -5   -5   -4   
-------------              Run   | Yrd  Mat  Mat  Sto  Gar  Rec  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Upp  Upp  Fac  
Turns Passed               13717 | 73   1257 159  344  1898 1022 934  1574 457  1614 870  631  247  1352 174  1111 
Spaces Moved               9152  | 40   719  86   133  958  597  512  834  240  832  457  281  526  1679 140  1118 
  Core                     1054  | 7    .    .    .    .    .    .    .    .    .    .    20   .    961  .    66   
  Treads                   2813  | 33   206  1    13   141  .    49   829  194  818  263  261  .    .    .    5    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   3691  | .    513  85   120  817  597  463  5    46   14   194  .    .    470  140  227  
  Hover                    244   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    244  
  Flight                   1350  | .    .    .    .    .    .    .    .    .    .    .    .    526  248  .    576  
  Fastest Speed            26    | 50   140  110  110  110  145  145  155  145  145  145  50   35   35   115  26   
  Average Speed            120   | 148  149  120  140  166  153  148  157  157  155  151  166  35   67   115  61   
  Slowest Speed            1000  | 160  240  320  320  240  170  160  235  160  163  158  1000 35   200  115  437  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       44    | 3    94   7    20   93   98   17   83   7    77   17   37   11   96   23   26   
  Regions Visited          15
    Branch Regions         4
  Pre-discovered Areas     2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  Known Exits Taken        6     | .    1    1    1    .    .    1    .    1    .    1    .    .    .    .    .    
  Unknown Exits Taken      5     | 1    .    .    .    .    1    .    .    .    .    .    .    1    1    1    .    
Scrap Searched             3     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    
Spaces Dug                 45    | .    .    .    .    6    .    .    8    1    .    4    .    8    .    .    18   
Terrain Destroyed          516   | .    .    .    .    198  .    .    163  8    100  18   2    8    .    .    19   
  Melee                    31    | .    .    .    .    .    .    .    .    1    .    4    .    8    .    .    18   
  Projectile               5     | .    .    .    .    .    .    .    .    .    .    2    2    .    .    .    1    
  AOE                      480   | .    .    .    .    198  .    .    163  7    100  12   .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -9   -9   -9   -7   -7   -6   -6   -6   -6   -5   -5   -5   -4   
---------                  Run   | Yrd  Mat  Mat  Sto  Gar  Rec  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Upp  Upp  Fac  
Total                      11108 | 51   850  122  241  1197 695  651  1019 315  1046 557  389  576  1841 146  1412 
  Wait                     716   | .    69   16   59   12   57   65   59   56   44   24   27   19   65   .    144  
  Move                     9137  | 39   718  85   133  957  596  512  832  240  831  456  280  525  1678 139  1116 
  Hop                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Pick Up                  190   | 6    21   4    8    33   8    14   16   4    25   12   9    4    19   .    7    
  Fast Attach              82    | 6    4    1    2    5    1    1    1    2    3    1    .    7    15   .    33   
  Attach                   81    | .    2    2    7    11   2    5    5    2    13   5    9    4    8    .    6    
  Detach                   20    | .    .    .    1    3    1    1    .    1    1    .    .    3    4    .    5    
  Swap                     114   | .    2    .    .    5    8    12   24   4    26   11   14   .    1    5    2    
  Drop                     157   | .    7    3    1    29   10   17   11   3    13   10   8    6    5    .    34   
  Fire                     400   | .    27   11   30   54   9    24   70   2    81   19   31   .    30   .    12   
  Melee                    106   | .    .    .    .    .    3    .    .    1    9    19   7    8    6    2    51   
  Ram                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            92    | .    .    .    .    88   .    .    .    .    .    .    4    .    .    .    .    
  Rewire                   8     | .    .    .    .    .    .    .    1    .    .    .    .    .    7    .    .    
  Trap                     3     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Materials
-9/Storage
-9/Garrison (discovered 3 exits: *Rec x3)
-9/Recycling
-7/Factory (discovered 2 exits: [*Low] / Gar)
-7/Garrison (discovered 4 exits: *Fac x3 / *Fac)
-6/Factory
-6/Garrison (discovered 2 exits: *Fac x2)
-6/Factory (discovered 3 exits: *Fac / *Ext / Gar)
-6/Garrison
-5/Factory
-5/Upper Caves
-5/Upper Caves
-4/Factory (discovered 4 exits: *Res x4)

 History 
---------
  Turn | Location       | Event
     8 | -11/Scrapyard  | Discovered new exit (range 16)
    74 | -11/Scrapyard  | Entered Materials
   310 | -10/Materials  | Discovered new exit (range 10)
   326 | -10/Materials  | Build established: Mutant
   635 | -10/Materials  | Identified exit to Mines
   732 | -10/Materials  | Discovered new exit (range 14)
   750 | -10/Materials  | Identified exit to Materials
   844 | -10/Materials  | Core integrity fell below 50%
  1160 | -10/Materials  | Discovered exit to Materials (range 12)
  1261 | -10/Materials  | Discovered exit to Materials (range 6)
  1306 | -10/Materials  | Repaired Lgt. Treads
  1331 | -10/Materials  | Entered another Materials area
  1331 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  1350 | -9/Materials   | Discovered new exit (range 13)
  1442 | -9/Materials   | Identified exit to Storage
  1490 | -9/Materials   | Entered Storage
  1546 | -9/Storage     | Repaired Broken Med. Laser
  1677 | -9/Storage     | Lost 3 parts (1n1u1w)
  1745 | -9/Storage     | Lost 4 parts (3n1w)
  1834 | -9/Storage     | Identified exit to Garrison
  1834 | -9/Storage     | Entered Garrison
  2006 | -9/Garrison    | Triggered checkpoint
  2202 | -9/Garrison    | Build established: Scavenger-Mutant
  2206 | -9/Garrison    | Phase Generator disabled
  2397 | -9/Garrison    | Lost 3 parts (1n2w)
  2430 | -9/Garrison    | Triggered checkpoint
  2454 | -9/Garrison    | Triggered checkpoint
  2538 | -9/Garrison    | Discovered new exit (range 10)
  2564 | -9/Garrison    | Identified exit to Recycling
  2598 | -9/Garrison    | Triggered checkpoint
  2759 | -9/Garrison    | Garrison Relay disabled
  2870 | -9/Garrison    | Discovered exit to Recycling (range 12)
  2918 | -9/Garrison    | Garrison Relay disabled
  3125 | -9/Garrison    | Garrison Relay disabled
  3146 | -9/Garrison    | Triggered checkpoint
  3354 | -9/Garrison    | Core integrity fell below 50%
  3426 | -9/Garrison    | Garrison Relay disabled
  3482 | -9/Garrison    | Discovered exit to Recycling (range 69)
  3482 | -9/Garrison    | Discovered exit to Recycling (range 36)
  3482 | -9/Garrison    | Discovered exit to Recycling (range 17)
  3598 | -9/Garrison    | Spotted B-75 Beast
  3623 | -9/Garrison    | Installed Relay Interface Framework
  3732 | -9/Garrison    | Entered Recycling
  3932 | -9/Recycling   | Build established: Bothacker-Mutant
  4048 | -9/Recycling   | Discovered new exit (range 15)
  4754 | -9/Recycling   | Entered Factory
  4754 | -7/Factory     | Accompanied by 2 allies
  4754 | -7/Factory     | Evolved 4 slots: Propulsion x1, Utility x3
  5261 | -7/Factory     | Discovered new exit (range 14)
  5465 | -7/Factory     | Repaired Remote Datajack
  5688 | -7/Factory     | Identified exit to Garrison
  5688 | -7/Factory     | Entered Garrison
  5688 | -7/Garrison    | Accompanied by 3 allies
  5727 | -7/Garrison    | Triggered checkpoint
  5788 | -7/Garrison    | Garrison Relay disabled
  5822 | -7/Garrison    | Triggered checkpoint
  5865 | -7/Garrison    | Triggered checkpoint
  5910 | -7/Garrison    | Triggered checkpoint
  6062 | -7/Garrison    | Triggered checkpoint
  6255 | -7/Garrison    | Discovered new exit (range 10)
  6263 | -7/Garrison    | Discovered new exit (range 95)
  6263 | -7/Garrison    | Discovered new exit (range 61)
  6263 | -7/Garrison    | Discovered new exit (range 7)
  6263 | -7/Garrison    | Discovered new exit (range 39)
  6474 | -7/Garrison    | Expanded RIF knowledge: Patrol Navigation
  6494 | -7/Garrison    | Triggered checkpoint
  6534 | -7/Garrison    | Triggered checkpoint
  6544 | -7/Garrison    | Garrison Relay disabled
  6734 | -7/Garrison    | Triggered checkpoint
  6795 | -7/Garrison    | Garrison Relay disabled
  6854 | -7/Garrison    | Garrison Relay disabled
  6930 | -7/Garrison    | Identified exit to Factory
  6956 | -7/Garrison    | Triggered checkpoint
  7051 | -7/Garrison    | Identified exit to Factory
  7262 | -7/Garrison    | Entered Factory
  7262 | -6/Factory     | Accompanied by 5 allies
  7262 | -6/Factory     | Evolved 2 slots: Utility x2
  7326 | -6/Factory     | Repaired Mic. Nuclear Core
  7676 | -6/Factory     | Lost 3 allies
  7719 | -6/Factory     | Identified exit to Garrison
  7719 | -6/Factory     | Entered Garrison
  7719 | -6/Garrison    | Accompanied by 1 ally
  7759 | -6/Garrison    | Triggered checkpoint
  7958 | -6/Garrison    | Garrison Relay disabled
  7989 | -6/Garrison    | Triggered checkpoint
  8093 | -6/Garrison    | Spotted B-75 Beast
  8093 | -6/Garrison    | Spotted B-75 Beast
  8138 | -6/Garrison    | Spotted B-75 Beast
  8155 | -6/Garrison    | Triggered checkpoint
  8168 | -6/Garrison    | Destroyed B-75 Beast
  8199 | -6/Garrison    | Lost 9 allies
  8204 | -6/Garrison    | Triggered checkpoint
  8255 | -6/Garrison    | Triggered checkpoint
  8446 | -6/Garrison    | Discovered new exit (range 10)
  8458 | -6/Garrison    | Identified exit to Factory
  8521 | -6/Garrison    | Garrison Relay disabled
  8689 | -6/Garrison    | Triggered checkpoint
  8756 | -6/Garrison    | Lost 4 parts (1u3w)
  8941 | -6/Garrison    | Garrison Relay disabled
  8978 | -6/Garrison    | Build established: Mutant
  8981 | -6/Garrison    | Discovered exit to Factory (range 10)
  9004 | -6/Garrison    | Garrison Relay disabled
  9163 | -6/Garrison    | Expanded RIF knowledge: Alert ID Control
  9311 | -6/Garrison    | Build established: Bothacker-Mutant
  9333 | -6/Garrison    | Entered Factory
  9502 | -6/Factory     | Lost 3 parts (1p1n1w)
  9792 | -6/Factory     | Build established: Assassin
  9889 | -6/Factory     | Discovered new exit (range 11)
  9902 | -6/Factory     | Identified exit to Extension
  9949 | -6/Factory     | Discovered new exit (range 16)
  9973 | -6/Factory     | Identified exit to Factory
 10116 | -6/Factory     | Allied Derelicts emerged from ambush trap array
 10184 | -6/Factory     | Identified exit to Garrison
 10203 | -6/Factory     | Entered Garrison
 10203 | -6/Garrison    | Accompanied by 2 allies
 10236 | -6/Garrison    | Rescued a captive Derelict
 10237 | -6/Garrison    | Rescued a captive Derelict
 10278 | -6/Garrison    | Lost 4 allies
 10311 | -6/Garrison    | Triggered checkpoint
 10340 | -6/Garrison    | Expanded RIF knowledge: Command Fork
 10369 | -6/Garrison    | Garrison Relay disabled
 10492 | -6/Garrison    | Build established: Bothacker-Mutant
 10498 | -6/Garrison    | Lost 3 allies
 10589 | -6/Garrison    | Triggered checkpoint
 10702 | -6/Garrison    | Core integrity fell below 50%
 10756 | -6/Garrison    | Lost 4 parts (4n)
 10819 | -6/Garrison    | Core integrity fell below 20%
 10823 | -6/Garrison    | Released all parts (9)
 10830 | -6/Garrison    | Discovered exit to Factory (range 8)
 10834 | -6/Garrison    | Entered Factory
 10834 | -5/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 10850 | -5/Factory     | Lost 7 parts (2p1n1u3w)
 11032 | -5/Factory     | Build established: Mutant
 11035 | -5/Factory     | Discovered new exit (range 13)
 11081 | -5/Factory     | Entered Upper Caves
 11099 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint
 11117 | -5/Upper Caves | Learned 4 Factory zone layouts
 11252 | -5/Upper Caves | Encountered a Warlord checkpoint
 11296 | -5/Upper Caves | Learned location of Armory (-3)
 11341 | -5/Upper Caves | Attracted the attention of an 0b10 outpost
 11407 | -5/Upper Caves | Released all parts (6)
 11865 | -5/Upper Caves | Core integrity fell below 50%
 12387 | -5/Upper Caves | Build established: Scavenger-Mutant
 12394 | -5/Upper Caves | Discovered new exit (range 6)
 12433 | -5/Upper Caves | Entered another Upper Caves area
 12496 | -5/Upper Caves | Discovered new exit (range 11)
 12606 | -5/Upper Caves | System corruption reached 10%
 12607 | -5/Upper Caves | Entered Factory
 12607 | -4/Factory     | Evolved 2 slots: Power x1, Propulsion x1
 12903 | -4/Factory     | Build established: Scavenger-Tank
 13278 | -4/Factory     | Spotted B-86 Titan
 13634 | -4/Factory     | Identified exit to Research
 13698 | -4/Factory     | Core integrity fell below 50%
 13707 | -4/Factory     | Core integrity fell below 20%
 13718 | -4/Factory     | Destroyed by Y-64 Sentinel with Wave Gun

 Last Messages 
---------------
13700_ P-70 Sage resets C-35 Carver, system
  corruption cleaned.
13700_ Acquired 5 matter.
13701_ ALERT: Suspicious intruders detected,
  dispatching Cutter reinforcements to area.
13704_ Knocked back.
13704_ Neutrino Reactor explodes.
13705_ Imp. Target Analyzer destroyed.
13705_ System corrupted by crushing effect (+3).
13706_ Matter Pump disabled. <x2>
13709_ K-01 Serf collects debris.
13711_ O-24 Administrator: "IFF HANDSHAKE
  FAILED. SECURING TERMINAL."
13713_ Penetrated by Slug.
13713_ O-24 Administrator uses terminal to
  summon reinforcements.
13713_ ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal F010.
13713_ O-24 Administrator locks terminal.
13717_ Adv. Signal Interpreter severed.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Energy Generation          23
Energy Capacity            715
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           16
Terrain Scan Range         20
Terrain Scan Density       210
Corruption Containment     8
Armor Coverage             600
Resistance: KI             25
Core Shielding             20
Utility Shielding          66
Evasion (%)                64
Targeting Accuracy         8
Melee Accuracy             16
Launcher Accuracy          20
Target Analysis            9
Recoil Reduction           4
Offensive Hacking          10
Relay Coupler Types        3
Relay Coupler Value        53
Authchip Count             1
Trap Extractor Capacity    6

 Item Schematics 
-----------------
    Insulated Plating | -9/Recycling | Hacked
 Imp. Remote Datajack | -5/Factory   | Scanalyzed

 Robot Schematics 
------------------
 L-31 Rogue | -9/Recycling | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Assimilation Complete
Collateral Damage
Error 47
Infiltrator

 Challenges 
------------
None

 Game 
------
Seed              LightningGravitonAirjet
  Manual?         0
Play Time         04:01:27
  Cumulative      42.2 hours
  Start           2024.04.26 @ 22:35:32
  End             2024.04.27 @ 11:30:31
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          35
  Rogue           31
  Adventurer      0
  Explorer        4
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             31
Gallery%          37
Achievement%      39
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 085ace5f-982f-4c2a-942d-db515524c8c5