Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.08 @ 22:05:46 Player: Minty Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (75) 375 Value Destroyed (1885) 1885 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (2575) 2575 TOTAL SCORE: 6895 Bonus ------- Super Gauntlet 2358 High Alert Combat Kills 17 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 242/300 Energy 235/280 System Corruption 2% Temperature Cool (0) Movement Treading (170) Location -8/Garrison Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (3) --- Armored Treads Armored Treads Armored Treads > --- UTILITY (3) ------ Improved Heat Sink High-capacity Storage Unit Targeting Computer > --- WEAPON (4) ------- Precision Beam Rifle Precision Beam Rifle Precision Beam Rifle Mini Grenade Launcher > --- INVENTORY (20) --- Ion Engine Improved Ion Engine Light Nuclear Core Light Treads Light Treads Medium Storage Unit Large Storage Unit Improved Sensor Array Transport Network Coupler Melee Analysis Suite Melee Analysis Suite High-powered Tractor Beam Improved EM Shotgun Advanced Beam Rifle Mini Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher Axe Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY ---------- Medium Matter Pod Weight Redist. System Advanced Visual Processing Unit > --- WEAPON ----------- Precision Beam Rifle Precision Beam Rifle Precision Beam Rifle Advanced Beam Rifle > --- INVENTORY -------- Cooled Ion Engine Advanced Treads Advanced Treads Medium Storage Unit Tractor Beam [Rating: 35] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Cesium-ion Thruster Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Special Weapon Mining Laser Slashing Weapon Axe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility 1 | . . . 1 . Weapon 2 | . . 2 . . Parts Attached 65 | 6 7 16 36 . Power 6 | 1 1 2 2 . Engine 6 | 1 1 2 2 . Core . | . . . . . Reactor . | . . . . . Propulsion 23 | 2 2 7 12 . Treads 12 | 2 . . 10 . Leg 4 | . 2 2 . . Wheel 2 | . . 2 . . Hover . | . . . . . Flight 5 | . . 3 2 . Utility 15 | 1 2 4 8 . Device 4 | . . 2 2 . Storage 5 | 1 2 . 2 . Processor 4 | . . 1 3 . Hackware . | . . . . . Protection 2 | . . 1 1 . Artifact . | . . . . . Weapon 21 | 2 2 3 14 . Energy Gun 14 | 2 . 2 10 . Energy Cannon . | . . . . . Ballistic Gun 2 | . 2 . . . Ballistic Cannon . | . . . . . Launcher 2 | . . . 2 . Special Weapon 1 | . . 1 . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . 1 . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . 1 . Unidentified Prototypes 6 | . . 1 5 . Parts Lost 23 | . 4 7 12 . Power 2 | . 1 . 1 . Propulsion 9 | . 2 2 5 . Utility 3 | . . . 3 . Weapon 9 | . 1 5 3 . Highest Loss Streak 7 | . 4 6 7 . To Critical Strikes . | . . . . . Average Backups 10 | 1 7 9 12 18 Power 1 | . . . 2 3 Propulsion 2 | 1 4 5 1 2 Utility 4 | . 2 3 6 7 Weapon 1 | . . . 2 6 Tool/Special . | . . . . . Unused Backups 18 | . . 5 2 11 Power 4 | . . 1 . 3 Propulsion 3 | . . 3 . . Utility 9 | . . 1 2 6 Weapon 2 | . . . . 2 Tool/Special . | . . . . . Average Slot Usage (%) 84 | . 83 66 87 100 Engine 10 | . 12 11 8 9 Treads 18 | . 18 . 22 27 Leg 4 | . 8 17 . . Flight 1 | . . 2 3 . Device 2 | . . . 4 9 Storage 9 | . 14 11 6 9 Processor 2 | . . . 4 9 Protection 1 | . . . 2 . Energy Gun 25 | . 20 4 32 27 Ballistic Gun 4 | . 7 15 . . Peak Build Rating 35 | 6 7 13 35 34 Average Rating 18 | 4 6 8 29 34 On Entrance 11 | . 6 7 12 34 Naked Turns . | . . . . . Heaviest Build 61 | 13 18 25 61 56 Greatest Support 62 | 40 40 20 62 60 Greatest Overweight (x) 2 | . . 2 2 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 20 | 8 10 10 20 20 Average Capacity 12 | 7 9 9 14 20 Most Carried 20 | 5 10 10 20 18 Average Carried 10 | 2 7 8 12 18 Final Capacity 20 | 8 10 5 20 20 Final Carried 18 | 5 9 5 18 18 Class Distribution -------------------- 36% | Mutant 21% | Scavenger-Gunner 15% | Gunner 8% | Tank 8% | Sprinter 5% | Scavenger-Tank 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Gunner | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 1017 | 201 244 202 370 . Remotely 34 | . . 34 . . Salvage Created 2430 | . 493 216 1609 112 Parts 144 | . 32 16 92 4 Haulers Intercepted 5 | . . 1 4 . Recyclers Shooed 2 | . . . 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 54 | . 13 6 33 2 Guns 40 | . 13 4 21 2 AOE 13 | . . 2 11 . Classes Destroyed 13 | . 5 1 7 . Worker 4 | . 2 . 2 . Builder 5 | . 2 . 3 . Tunneler 4 | . 2 1 1 . Hauler 5 | . . 1 4 . Recycler 2 | . . . 2 . Watcher 1 | . . . 1 . Swarmer 17 | . 6 4 7 . Cutter 3 | . . . 3 . Grunt 22 | . 7 2 13 . Sentry 8 | . . . 6 2 Specialist 2 | . . . 2 . Hunter 1 | . . . 1 . Heavy 1 | . . . 1 . Best Kill Streak 11 | . 5 7 11 2 Combat Bots Only 8 | . 5 6 8 2 Max Kills in Single Turn 5 | . 1 2 5 1 Gunslinging 1 | . . . 1 . Exploded 3 | . . 2 3 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 385 | . 116 103 147 19 Missed 106 | . 29 34 38 5 Hits 279 | . 87 69 109 14 Melee 6 | . . . 6 . Projectile 273 | . 87 69 103 14 AOE 2 | . . . 2 . Critical Strikes 7 | . . 1 6 . Damage Taken 4085 | . 843 841 2198 203 Core 962 | . 183 226 527 26 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 213 | . . . 213 . Core Remaining (%) 56 | 100 26 43 . . Volleys Fired 146 | . 70 15 56 5 Largest 4 | . 2 3 4 3 Hottest 244 | . 90 80 244 183 Shots Fired 365 | . 109 40 201 15 Gun 355 | . 109 40 191 15 Cannon . | . . . . . Launcher 10 | . . . 10 . Special . | . . . . . Kinetic 52 | . 22 30 . . Thermal 295 | . 87 3 190 15 Explosive 10 | . . . 10 . Electromagnetic 8 | . . 7 1 . Robot Hit Streak 19 | . 12 11 19 11 Robot Miss Streak 5 | . 3 5 3 1 Penetration Max . | . . . . . Secondary Targets 11 | . 2 3 5 1 Max Gunslinging Chain 1 | . 1 1 1 1 Shots Hit Robots 248 | . 68 24 143 13 Core Hits 119 | . 27 11 77 4 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 10 | . 1 . 8 1 Burn 10 | . 1 . 8 1 Melee Attacks 3 | . . . 3 . Impact . | . . . . . Slashing 3 | . . . 3 . Piercing . | . . . . . Sneak Attacks 1 | . . . 1 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4890 | . 778 256 3638 218 Guns 3591 | . 777 193 2403 218 Cannons . | . . . . . Explosions 1171 | . . 63 1108 . Melee 64 | . . . 64 . Ramming 64 | . 1 . 63 . Kinetic 276 | . 152 124 . . Thermal 3308 | . 625 73 2392 218 Explosive 1108 | . . . 1108 . Electromagnetic 70 | . . 59 11 . Impact . | . . . . . Slashing 64 | . . . 64 . Piercing . | . . . . . Highest Corruption 2 | . . . . 2 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 51 | . . 10 41 . Projectiles . | . . . . . Explosions 27 | . . 10 17 . Melee 24 | . . . 24 . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 64 | . . . 64 . Shots 2 | . . . 2 . Rammed 11 | . . . 11 . Targets Rammed 15 | . 2 . 13 . Kicked 1 | . 1 . . . Crushed 3 | . 1 . 2 . Highest Temperature 718 | . 455 76 718 156 Average Temperature 187 | . 161 33 216 64 Received Heat Transfer 1194 | . 282 300 585 27 Effects 34 | . 6 . 28 . Shutdowns 13 | . 3 . 10 . Energy Bleed 4 | . . . 4 . Interference 1 | . . . 1 . Matter Decay 1 | . . . 1 . Short Circuit 5 | . 2 . 3 . Damage (minor) 2 | . 1 . 1 . Damage (major) 6 | . . . 6 . Damage (core) 2 | . . . 2 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Melted 20 | . 2 . 14 4 Heat Transferred 8015 | . 1687 75 5735 518 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . 1 . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Maximum Alert Level 2 | . . . 2 1 Low Security (%) 89 | 100 100 100 85 . Level 1 9 | . . . 11 100 Level 2 1 | . . . 2 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 537 | . 133 122 537 389 Initial 349 | . . 39 7 349 Average 115 | . 48 63 161 353 Influence Increases 1630 | . 355 160 1075 40 Destroy 0b10 Robot/C 1080 | . 260 120 660 40 Destroy 0b10 Robot/NC 105 | . 30 10 65 . Destroy Leader 222 | . 40 12 170 . Successful Hack 55 | . 25 . 30 . Disable Machine 60 | . . . 60 . Destroy Structure 78 | . . 3 75 . Partial Spotted 15 | . . . 15 . Lose Combat Pursuer 15 | . . 15 . . Influence Decreases 1241 | . 262 234 557 188 Entered New Map 254 | . . 54 12 188 Time Decay 757 | . 222 110 425 . Lost Part 230 | . 40 70 120 . Squads Dispatched 9 | . 2 . 7 . Investigation 2 | . 1 . 1 . Extermination . | . . . . . Reinforcement 6 | . 1 . 5 . Assault . | . . . . . Garrison 1 | . . . 1 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . 2 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 3 | . 2 . 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 72 | . 17 13 37 5 Peak Tracking Total 7 | . 7 5 5 5 Tactical Retreats 1 | . . 1 . . Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled 4 | . . . 4 . Max in Single Turn 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 13 | . 5 1 7 . Terminals 10 | . 5 1 4 . Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units 1 | . . . 1 . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 42 | . 17 1 24 . Successful 22 | . 6 . 16 . Failed 19 | . 11 1 7 . Catastrophic 3 | . 1 1 1 . Database Lockouts 1 | . . . 1 . Manual 14 | . 7 . 7 . Terminals 35 | . 17 1 17 . Fabricators . | . . . . . Repair Stations 3 | . . . 3 . Recycling Units 3 | . . . 3 . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Terminal Hacks 13 | . 5 . 8 . Robot Analysis 1 | . 1 . . . Prototype ID Bank 4 | . 1 . 3 . Alert Level 1 | . 1 . . . Locate Traps 1 | . 1 . . . Maintenance Status 1 | . . . 1 . Patrol Status 1 | . . . 1 . Zone Layout 4 | . 1 . 3 . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . 2 . Scan Component 1 | . . . 1 . Repair 1 | . . . 1 . Recycling Unit Hacks 2 | . . . 2 . Report Inventory 1 | . . . 1 . Retrieve Components 1 | . . . 1 . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks 4 | . 1 . 3 . Terminals 3 | . 1 . 2 . Botnet 3 | . 1 . 2 . Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Patch 1 | . . . 1 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 10 | . 5 1 4 . Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . 1 . Time 53 | . . . 53 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 2 | . . . 2 . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Active Infowar (turns) 196 | . . . 196 . Optics 196 | . . . 196 . Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 2077 | 113 621 220 1053 70 Spaces Moved 1119 | 67 296 166 558 32 Core 6 | 6 . . . . Treads 646 | 61 181 . 372 32 Legs 197 | . 115 82 . . Wheels 17 | . . 17 . . Hover . | . . . . . Flight 253 | . . 67 186 . Fastest Speed 29 | 50 120 32 29 170 Average Speed 124 | 150 144 82 120 170 Slowest Speed 320 | 160 160 190 320 170 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 8 | . . 8 . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 28 | 6 59 16 54 8 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug 2 | . . . 2 . Terrain Destroyed 84 | . . 3 81 . Melee 2 | . . . 2 . Projectile . | . . . . . AOE 82 | . . 3 79 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 1502 | 77 383 218 785 39 Wait 78 | . 3 . 73 2 Move 1100 | 66 294 150 558 32 Hop 7 | . . 7 . . Pick Up 43 | 5 5 10 23 . Fast Attach 34 | 6 3 7 18 . Attach 17 | . 3 6 8 . Detach 7 | . 2 2 3 . Swap 22 | . 1 4 17 . Drop 30 | . . 17 13 . Fire 146 | . 70 15 56 5 Melee 3 | . . . 3 . Ram . | . . . . . Kick 1 | . 1 . . . Crush 14 | . 1 . 13 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 114 | -11/Scrapyard | Entered Materials 115 | -10/Materials | Discovered new exit (range 7) 300 | -10/Materials | Build established: Mutant 479 | -10/Materials | Discovered new exit (range 8) 537 | -10/Materials | Core integrity fell below 50% 592 | -10/Materials | Lost 4 parts (1p2n1w) 709 | -10/Materials | Discovered new exit (range 16) 735 | -10/Materials | Entered another Materials area 735 | -9/Materials | Evolved 2 slots: Weapon x2 950 | -9/Materials | Core integrity fell below 50% 951 | -9/Materials | Discovered new exit (range 12) 955 | -9/Materials | Entered another Materials area 955 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 968 | -8/Materials | Lost 6 parts (2n4w) 992 | -8/Materials | Central database locked down 1099 | -8/Materials | Lost 3 parts (1n1u1w) 1215 | -8/Materials | Core integrity fell below 50% 1573 | -8/Materials | Discovered new exit (range 10) 1722 | -8/Materials | Repaired Broken Adv. Treads 1743 | -8/Materials | Build established: Scavenger-Gunner 1876 | -8/Materials | Core integrity fell below 20% 1902 | -8/Materials | Destroyed 7 combat bots 1908 | -8/Materials | Lost 7 parts (1p3n1u2w) 2008 | -8/Materials | Identified exit to Garrison 2008 | -8/Materials | Entered Garrison 2019 | -8/Garrison | Destroyed 8 combat bots 2040 | -8/Garrison | Triggered checkpoint 2078 | -8/Garrison | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 02006_ U-05 Engineer lays Concrete. 02007_ Acquired 51 matter. 02007_ U-05 Engineer builds a Wall. 02007_ U-05 Engineer lays Concrete. 02008_ Connecting with Garrison Access... >>Unlock Access door unlocked. 02008_ EXIT=UNLOCKED: GARRISON LOCATION=GARRISON GOAL=ESCAPE 02040_ Beams of light sweep through the air. An alarm sounds. 02063_ Y-45 Defender suffers critical hit (Burn). 02064_ P-60 Hacker springs to life. 02066_ Hvy. Assault Rifle melted. 02066_ Lgt. Treads melted. 02066_ Heat Sink melted. 02066_ Y-45 Defender destroyed. 02066_ Switching to secondary target: Y-45 Defender. 02073_ Heat Sink melted. 02073_ Y-45 Defender destroyed. Map ----- +----------------------------------------------------+ | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????###????????????????????????????? | | ??????????????????#"""???????????????????????????? | | ????????????????#### #####"##??????????????????? | | ??????????# pp% T#??????????????????? | | ????????????????#########p# #??????????????????? | | ????????????????????????#@#?? #??????????????????? | | ????????????????????????# #??????????????????????? | | ??????????????????????### #??????????????????????? | | ????#####?????????????# #??????????????????????? | | ????# #?????????????# #??????????????????????? | | ????# ###########???# #??????????????????????? | | ????# #???### #??????????????????????? | | ????# #?????# #??????????????????????? | | ????############ ####### #??????????????????????? | | ???????????????# #??????????????????????? | | ???????????????# #########??????????????????????? | | ???????????????# #??????????????????????????????? | | ???????????????# #??????????????????????????????? | | ???????????????# #??????????????????????????????? | | ???????????????# #??????????????????????????????? | | ???????????????# #??????????????????????????????? | | ???????????????# #??????????????????????????????? | | ???????????????# #??????????????????????????????? | | ???????????????# #??????????????????????????????? | | ???????????????# #??????????????????????????????? | | ???????????????# #??????????????????????????????? | | ???????????????# ???????????????????????????????? | | ???????????????? ???????????????????????????????? | | ????????????????##???????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 23 Energy Capacity 290 Matter Stores 369 Matter Capacity 400 Sight Range 20 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Evasion (%) 64 Targeting Accuracy 5 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Adv. Treads | 15% | -8/Materials | Broken Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ Super Gauntlet Game ------ Seed FlakDisassembledMatrix Manual? 0 Play Time 00:15:48 Cumulative 1145.9 hours Start 2025.07.08 @ 21:47:08 End 2025.07.08 @ 22:05:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1406 Rogue 1122 Adventurer 124 Explorer 160 Win Type - Total 52 Types 38/0/8/4/1/0/0/1/0/0 Lore% 92 Gallery% 88 Achievement% 81 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 47adaa04-31bb-461e-a7ae-43bd11d45269