Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.05 @ 19:01:37

Player: Bingus Khan

Result: Destroyed by H-55 Commando with Gauss Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (51)      255
Value Destroyed (1345)     1345
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (211)                211
              TOTAL SCORE: 3651

 Bonus
-------
Pacifist                   200
High Alert Combat Kills    11

 Cogmind 
---------
Core Integrity             0/550
Matter                     276/300
Energy                     12/125
System Corruption          2%
Temperature                Cool (0)
Movement                   Rolling (93)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
     Light Ion Engine
>          --- PROPULSION (3) ---
           Wheel
   Compact Wheel
   Compact Wheel
>          --- UTILITY (4) ------
  Improved Heat Sink
  Advanced Weight Redist. System
           Sensor Array
  Advanced Targeting Computer
>          --- WEAPON (3) -------
  Advanced Beam Cannon
>          --- INVENTORY (5) ----
           Weight Redist. System
  Advanced Targeting Computer
           EM Pulse Cannon
           EM Pulse Cannon

 Peak State 
------------
>              --- POWER ------------
         Light Ion Engine
>              --- PROPULSION -------
               Wheel
       Compact Wheel
       Compact Wheel
>              --- UTILITY ----------
      Improved Heat Sink
      Advanced Weight Redist. System
               Sensor Array
      Advanced Targeting Computer
>              --- WEAPON -----------
      Improved EM Shotgun
      Advanced Beam Cannon
  High-powered Shotgun
>              --- INVENTORY --------
               Weight Redist. System
      Advanced Targeting Computer
               EM Pulse Cannon
               EM Pulse Cannon
[Rating: 24]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Medium Armor Plating
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Targeting Computer
  Protection               Medium Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Heavy EM Pulse Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   
  Utility                  2    | .   .   1   .   1   
  Weapon                   1    | .   .   1   .   .   
Parts Attached             68   | 6   3   17  5   37  
  Power                    8    | 2   .   1   .   5   
    Engine                 8    | 2   .   1   .   5   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               16   | 2   .   1   .   13  
    Treads                 7    | 2   .   1   .   4   
    Leg                    4    | .   .   .   .   4   
    Wheel                  5    | .   .   .   .   5   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  20   | 1   1   7   2   9   
    Device                 7    | .   .   1   1   5   
    Storage                6    | 1   .   4   .   1   
    Processor              3    | .   1   .   1   1   
    Hackware               .    | .   .   .   .   .   
    Protection             4    | .   .   2   .   2   
    Artifact               .    | .   .   .   .   .   
  Weapon                   24   | 1   2   8   3   10  
    Energy Gun             4    | .   2   1   .   1   
    Energy Cannon          7    | .   .   .   1   6   
    Ballistic Gun          7    | 1   .   4   .   2   
    Ballistic Cannon       2    | .   .   1   1   .   
    Launcher               4    | .   .   2   1   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   1   
  Corrupted Parts          1    | .   .   .   .   1   
    System Corruption      1    | .   .   .   .   1   
Parts Lost                 17   | .   .   .   1   16  
  Power                    2    | .   .   .   .   2   
  Propulsion               4    | .   .   .   .   4   
  Utility                  3    | .   .   .   .   3   
  Weapon                   8    | .   .   .   1   7   
  Highest Loss Streak      11   | .   .   .   1   11  
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     92   | .   95  98  99  82  
  Engine                   9    | .   14  11  11  5   
  Treads                   19   | .   28  21  22  13  
  Leg                      1    | .   .   .   .   3   
  Wheel                    1    | .   .   .   .   4   
  Device                   9    | .   .   1   6   20  
  Storage                  9    | .   14  11  11  5   
  Processor                5    | .   11  11  4   .   
  Protection               6    | .   .   9   11  3   
  Energy Gun               5    | .   11  11  .   2   
  Energy Cannon            6    | .   .   .   11  10  
  Ballistic Gun            10   | .   14  11  11  8   
  Ballistic Cannon         2    | .   .   .   7   3   
  Launcher                 3    | .   .   9   3   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             100  | 11  14  100 36  40  
  Greatest Support         69   | 40  40  40  40  69  
  Greatest Overweight (x)  3    | 3   .   2   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 25   | 8   8   25  10  15  
  Average Capacity         8    | 7   8   9   10  8   
  Most Carried             10   | 5   8   10  10  10  
  Average Carried          7    | 4   6   8   9   6   
  Final Capacity           10   | 8   8   10  10  5   
  Final Carried            10   | 5   8   10  9   4   

 Class Distribution 
--------------------
 35% | Mutant
 30% | Gunner
 13% | Tank
  9% | Scavenger-Tank
  4% | Scavenger-Gunner
  4% | Skirmisher

 Dominant Class 
----------------
         Mutant | -10/Materials
         Gunner | -9/Materials
           Tank | -9/Mines
 Scavenger-Tank | -8/Materials

 Resources                      | -11  -10  -9   -9   -8   
-----------                Run  | Yrd  Mat  Mat  Min  Mat  
Matter Collected           1296 | 191  .    118  350  637  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            1724 | .    .    138  326  1260 
  Parts                    100  | .    .    11   28   61   
Haulers Intercepted        1    | .    .    .    .    1    
Recyclers Shooed           2    | .    .    1    .    1    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Combat Hostiles Destroyed  35   | .   .   2   14  19  
  Guns                     16   | .   .   2   5   9   
  Cannons                  13   | .   .   .   5   8   
  AOE                      5    | .   .   .   4   1   
Classes Destroyed          10   | .   .   2   2   6   
  Worker                   4    | .   .   .   .   4   
  Builder                  2    | .   .   .   .   2   
  Tunneler                 1    | .   .   .   .   1   
  Hauler                   1    | .   .   .   .   1   
  Recycler                 5    | .   .   .   .   5   
  Watcher                  3    | .   .   1   .   2   
  Swarmer                  11   | .   .   .   8   3   
  Grunt                    19   | .   .   .   6   13  
  Sentry                   4    | .   .   2   .   2   
  Hunter                   1    | .   .   .   .   1   
Best Kill Streak           6    | .   .   1   4   6   
  Combat Bots Only         5    | .   .   1   4   5   
Max Kills in Single Turn   4    | .   .   1   4   4   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 4    | .   .   .   4   1   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  
Hostile Shots Fired        281  | .    3    12   41   225  
  Missed                   73   | .    2    2    13   56   
Damage Taken               3074 | .    17   147  377  2533 
  Core                     578  | .    .    .    19   559  
  Absorbed by Shields      .    | .    .    .    .    .    
  Regen/Repaired (Parts)   179  | .    .    70   .    109  
Core Remaining (%)         98   | 100  100  .    95   .    
Volleys Fired              121  | .    5    12   27   77   
  Largest                  3    | .    2    2    3    3    
  Hottest                  173  | .    65   68   126  173  
Shots Fired                292  | .    7    24   69   192  
  Gun                      141  | .    7    24   27   83   
  Cannon                   146  | .    .    .    40   106  
  Launcher                 5    | .    .    .    2    3    
  Special                  .    | .    .    .    .    .    
  Kinetic                  150  | .    5    12   40   93   
  Thermal                  108  | .    .    .    27   81   
  Explosive                5    | .    .    .    2    3    
  Electromagnetic          29   | .    2    12   .    15   
  Robot Hit Streak         9    | .    1    8    8    9    
  Robot Miss Streak        7    | .    2    3    3    7    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           141  | .    3    14   28   96   
  Core Hits                79   | .    1    5    16   57   
  Critical Kills           1    | .    .    .    .    1    
  Critical Parts Destroyed 1    | .    .    .    .    1    
  Critical Strikes         5    | .    .    .    1    4    
    Meltdown               1    | .    .    .    .    1    
    Destroy                1    | .    .    .    .    1    
    Blast                  3    | .    .    .    1    2    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3722 | .    25   209  696  2792 
  Guns                     1164 | .    25   209  175  755  
  Cannons                  1586 | .    .    .    302  1284 
  Explosions               971  | .    .    .    219  752  
  Melee                    .    | .    .    .    .    .    
  Ramming                  1    | .    .    .    .    1    
  Kinetic                  1157 | .    25   71   252  809  
  Thermal                  1452 | .    .    .    225  1227 
  Explosive                798  | .    .    .    219  579  
  Electromagnetic          314  | .    .    138  .    176  
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    2    
  Average Corruption       1    | .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  3    | .    .    .    .    3    
    Message Errors         1    | .    .    .    .    1    
    Data Loss (minor)      2    | .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            26   | .    .    .    .    26   
  Projectiles              20   | .    .    .    .    20   
  Explosions               6    | .    .    .    .    6    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 7    | .    .    .    1    6    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  7    | .    .    .    1    6    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      125  | .    .    .    48   77   
  Shots                    3    | .    .    .    1    2    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             1    | .    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  1    | .    .    .    .    1    
Highest Temperature        313  | .    24   45   313  289  
  Average Temperature      88   | .    14   17   84   103  
  Received Heat Transfer   1593 | .    9    45   180  1359 
  Effects                  1    | .    .    .    .    1    
    Interference           1    | .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              4    | .    .    1    .    3    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              1    | .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    1    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         2185 | .    .    .    407  1778 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      3    | .    .    .    .    3    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Peak Influence             437  | .   20  88  368 437 
  Initial                  70   | .   .   5   .   70  
  Average                  130  | .   9   26  209 272 
Maximum Alert Level        2    | .   .   .   1   2   
  Low Security (%)         64   | 100 100 100 40  19  
  Level 1                  32   | .   .   .   59  70  
  Level 2                  3    | .   .   .   .   10  
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          6    | .   .   .   .   6   
  Investigation            3    | .   .   .   .   3   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   .   .   .   3   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Distress Signals           5    | .   .   1   .   4   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              54   | .   5   4   14  31  
  Peak Tracking Total      6    | .   2   3   5   6   
  Tactical Retreats        1    | .   .   .   1   .   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Traps Triggered            1    | .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Mat Min Mat 
Machines Disabled          4    | .   .   .   2   2   
  Max in Single Turn       1    | .   .   .   1   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Machines Accessed          13   | .   3   6   1   3   
  Terminals                8    | .   2   3   1   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          3    | .   .   2   .   1   
  Recycling Units          2    | .   1   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                39   | .   10  15  5   9   
  Successful               21   | .   8   7   3   3   
  Failed                   18   | .   2   8   2   6   
    Catastrophic           2    | .   1   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   16   | .   2   5   5   4   
  Terminals                25   | .   7   8   5   5   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          8    | .   .   4   .   4   
  Recycling Units          6    | .   3   3   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             9    | .   5   .   3   1   
  Record                   2    | .   .   .   1   1   
  Level Access Points      1    | .   .   .   1   .   
  Alert Level              2    | .   2   .   .   .   
  Unreport Threat          1    | .   1   .   .   .   
  Locate Traps             1    | .   .   .   1   .   
  Maintenance Status       1    | .   1   .   .   .   
  Zone Layout              1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       6    | .   .   4   .   2   
  Scan Component           3    | .   .   2   .   1   
  Repair                   3    | .   .   2   .   1   
Recycling Unit Hacks       6    | .   3   3   .   .   
  Process                  2    | .   1   1   .   .   
  Report Inventory         2    | .   1   1   .   .   
  Retrieve Matter          2    | .   1   1   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         8    | .   1   4   .   3   
  Full Trace Events        3    | .   .   1   .   2   
  Feedback Events          1    | .   .   .   .   1   
    Corruption             1    | .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             3    | .   .   2   .   1   
  Time                     71   | .   .   58  .   13  
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          23   | .   19  4   .   .   
  Retrieved Matter         23   | .   19  4   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Yrd Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Mat Min Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  
-------------              Run  | Yrd Mat Mat Min Mat 
Turns Passed               2452 | 393 248 612 426 773 
Spaces Moved               998  | 118 140 286 202 252 
  Core                     9    | 9   .   .   .   .   
  Treads                   873  | 109 140 286 202 136 
  Legs                     63   | .   .   .   .   63  
  Wheels                   53   | .   .   .   .   53  
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  160 160 160 90  
  Average Speed            155  | 155 160 162 160 140 
  Slowest Speed            320  | 200 160 320 160 260 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       27   | 12  40  27  40  20  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   1   .   
  Unknown Exits Taken      3    | 1   1   1   .   .   
Scrap Searched             1    | .   .   .   1   .   
Spaces Dug                 3    | .   .   .   3   .   
Terrain Destroyed          58   | .   .   .   18  40  
  Melee                    .    | .   .   .   .   .   
  Projectile               23   | .   .   .   5   18  
  AOE                      35   | .   .   .   13  22  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Total                      1657 | 325 158 416 248 510 
  Wait                     400  | 198 6   73  7   116 
  Move                     994  | 117 139 285 201 252 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  32   | 4   4   12  4   8   
  Fast Attach              22   | 5   1   3   .   13  
  Attach                   21   | .   1   5   3   12  
  Detach                   6    | .   .   3   .   3   
  Swap                     25   | 1   1   9   2   12  
  Drop                     35   | .   1   14  4   16  
  Fire                     121  | .   5   12  27  77  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    1    | .   .   .   .   1   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 15)
  394 | -11/Scrapyard | Entered Materials
  395 | -10/Materials | Build established: Mutant
  432 | -10/Materials | Discovered new exit (range 14)
  566 | -10/Materials | Discovered new exit (range 13)
  642 | -10/Materials | Entered another Materials area
  642 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  953 | -9/Materials  | Build established: Gunner
 1041 | -9/Materials  | Repaired Hvy. Assault Rifle
 1193 | -9/Materials  | Repaired Lgt. Treads
 1221 | -9/Materials  | Discovered new exit (range 8)
 1254 | -9/Materials  | Entered Mines
 1656 | -9/Mines      | Identified exit to Materials
 1680 | -9/Mines      | Entered Materials
 1680 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1722 | -8/Materials  | Build established: Tank
 2056 | -8/Materials  | Repaired Lgt. Treads
 2121 | -8/Materials  | Core integrity fell below 50%
 2199 | -8/Materials  | Lost 11 parts (2p4n1u4w)
 2385 | -8/Materials  | Core integrity fell below 20%
 2453 | -8/Materials  | Destroyed by H-55 Commando with Gauss Rifle

 Last Messages 
---------------
02415_ R-06 Scavenger collects Lgt. Nuclear
  Core.
02415_ Dropped EM Pulse Cannon.
02416_ Dropped Field Recycling Unit.
02416_ Acquired EM Pulse Cannon.
02417_ R-06 Scavenger collects Field Recycling
  Unit.
02417_ Acquired 50 matter.
02419_ R-06 Scavenger collects Corrupted
  Aluminum Leg.
02426_ Acquired Adv. Targeting Computer. <x2>
02430_ Dropped Com. Wheel.
02432_ R-06 Scavenger collects Com. Wheel.
02434_ Penetrated by Slug. <x2>
02440_ Slug penetrates Wall.
02443_ Hpw. Shotgun destroyed.
02447_ Penetrated by Slug.
02447_ Imp. EM Shotgun destroyed.
02450_ Slug penetrates Wall.
02453_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           67
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             225
Evasion (%)                50
Targeting Accuracy         8
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Everything Is Under Control
Loot Pinata

 Challenges 
------------
None

 Game 
------
Seed              SurgePlasmaSource
  Manual?         0
Play Time         00:38:08
  Cumulative      5.6 hours
  Start           2024.06.05 @ 18:25:59
  End             2024.06.05 @ 19:01:37
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          9
  Rogue           4
  Adventurer      5
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          14
Achievement%      10
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ef060809-7599-4b77-a055-6d86857fbf3b