Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.19 @ 09:15:55 Player: m1m1c Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (34) 170 Value Destroyed (903) 903 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2893 Bonus ------- None Cogmind --------- Core Integrity 161/550 Matter 99/300 Energy 37/100 System Corruption 2% Temperature Cool (9) Movement Core (800) Ox15 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Cooling System Cooling System High-capacity Storage Unit > --- WEAPON (2) ------- EMP Blaster > --- INVENTORY (20) --- Compact Wheel Cesium-ion Thruster Beam Rifle Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Precision Assault Rifle Precision Assault Rifle Precision Assault Rifle Precision Assault Rifle Improved Light Cannon Improved Light Cannon EMP Blaster Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Improved Heat Sink Cooling System Cooling System High-capacity Storage Unit Hardened Light Armor Plating Hacking Suite > --- WEAPON ----------- Improved Light Cannon EMP Blaster > --- INVENTORY -------- Light Ion Engine Compact Wheel Compact Wheel Cesium-ion Thruster Cooling System Cooling System Beam Rifle Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Precision Assault Rifle Precision Assault Rifle Precision Assault Rifle Precision Assault Rifle Improved Light Cannon Improved Light Cannon Improved Light Cannon EMP Blaster EMP Blaster [Rating: 25] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Small Laser Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher EMP Blaster Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion . | . . . . . Utility 4 | . . 2 . 2 Weapon . | . . . . . Parts Attached 41 | 2 11 13 6 9 Power 4 | . 1 1 1 1 Engine 3 | . 1 . 1 1 Core 1 | . . 1 . . Reactor . | . . . . . Propulsion 12 | 2 3 4 2 1 Treads 4 | 2 1 1 . . Leg . | . . . . . Wheel 8 | . 2 3 2 1 Hover . | . . . . . Flight . | . . . . . Utility 14 | . 3 6 1 4 Device 7 | . 1 2 . 4 Storage 1 | . 1 . . . Processor . | . . . . . Hackware 1 | . . 1 . . Protection 5 | . 1 3 1 . Artifact . | . . . . . Weapon 11 | . 4 2 2 3 Energy Gun 3 | . 1 2 . . Energy Cannon 3 | . 2 . . 1 Ballistic Gun 1 | . 1 . . . Ballistic Cannon 2 | . . . 1 1 Launcher 2 | . . . 1 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . 1 . . . Corrupted Parts 1 | . . . 1 . System Corruption 3 | . . . 3 . Parts Lost 30 | . 8 5 4 13 Power 5 | . 1 1 1 2 Propulsion 7 | . 3 . 1 3 Utility 9 | . 1 2 1 5 Weapon 9 | . 3 2 1 3 Highest Loss Streak 13 | . 6 4 3 13 To Critical Strikes 1 | . . 1 . . Average Slot Usage (%) 89 | . 92 84 79 82 Engine 7 | . 10 1 3 7 Core 1 | . . 6 2 . Treads 17 | . 25 4 2 . Wheel 5 | . 1 11 17 15 Device 11 | . 12 8 11 18 Storage 12 | . 14 11 11 9 Hackware 3 | . . 11 11 8 Protection 3 | . . 13 3 7 Energy Gun 11 | . 14 5 . . Energy Cannon 2 | . 1 10 . . Ballistic Gun 7 | . 11 . . . Ballistic Cannon 1 | . . . 8 8 Launcher 1 | . . . 8 7 Naked Turns . | . . . . . Heaviest Build 63 | 11 56 59 60 63 Greatest Support 40 | 40 40 26 26 20 Greatest Overweight (x) 18 | . 5 18 3 3 Average Overweight (x) 1 | . 1 3 2 2 Largest Inventory Capacity 20 | 8 20 20 20 20 Average Capacity 19 | 8 19 20 20 20 Most Carried 20 | 6 15 17 17 20 Average Carried 8 | 5 7 9 15 15 Final Capacity 20 | 8 20 20 20 20 Final Carried 17 | 4 8 17 14 13 Class Distribution -------------------- 81% | Mutant 18% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 643 | 200 138 217 39 49 Remotely . | . . . . . Salvage Created 1121 | . 575 224 27 295 Parts 64 | . 36 11 . 17 Haulers Intercepted 1 | . 1 . . . Recyclers Shooed 1 | . . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 27 | . 16 4 2 5 Guns 14 | . 13 1 . . Cannons 10 | . 2 3 1 4 AOE 3 | . 1 . 1 1 Classes Destroyed 9 | . 6 2 1 . Worker 2 | . 1 . . 1 Hauler 1 | . 1 . . . Recycler 1 | . . 1 . . Operator 2 | . 2 . . . Watcher 3 | . 1 . . 2 Swarmer 8 | . 6 1 . 1 Grunt 15 | . 10 2 . 3 Sentry 2 | . . 1 . 1 Assembled 2 | . . . 2 . Best Kill Streak 5 | . 5 2 2 4 Combat Bots Only 4 | . 4 2 2 3 Max Kills in Single Turn 2 | . 2 1 1 1 Gunslinging 1 | . 1 . . . Exploded 1 | . 1 . 1 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 338 | . 124 95 18 101 Missed 73 | . 28 17 4 24 Damage Taken 3731 | . 1073 1041 263 1354 Core 1005 | . 235 322 59 389 Absorbed by Shields . | . . . . . Core Remaining (%) 36 | 100 6 . 4 . Volleys Fired 137 | . 86 27 3 21 Largest 2 | . 2 2 2 2 Hottest 133 | . 108 133 72 107 Shots Fired 224 | . 147 41 6 30 Gun 146 | . 131 15 . . Cannon 64 | . 16 26 3 19 Launcher 14 | . . . 3 11 Special . | . . . . . Kinetic 81 | . 61 . 3 17 Thermal 115 | . 72 41 . 2 Explosive . | . . . . . Electromagnetic 28 | . 14 . 3 11 Robot Hit Streak 10 | . 10 9 3 9 Robot Miss Streak 8 | . 3 8 . 3 Penetration Max . | . . . . . Secondary Targets 3 | . 3 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 129 | . 89 20 2 18 Core Hits 62 | . 32 16 2 12 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2834 | . 1453 355 101 925 Guns 998 | . 813 185 . . Cannons 763 | . 266 163 18 316 Explosions 993 | . 352 . 47 594 Melee . | . . . . . Ramming 80 | . 22 7 36 15 Kinetic 606 | . 313 . 18 275 Thermal 1265 | . 876 348 . 41 Explosive 95 | . 95 . . . Electromagnetic 788 | . 147 . 47 594 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 9 | . . 3 9 2 Average Corruption 5 | . . 2 7 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 9 | . . 2 7 . Message Errors 2 | . . . 2 . Matter Fused 4 | . . 1 3 . Heat Flow Errors 3 | . . 1 2 . Overload Shots . | . . . . . Overflow Damage 88 | . 64 . 16 8 Projectiles . | . . . . . Explosions 88 | . 64 . 16 8 Melee . | . . . . . Knockbacks 5 | . . . 1 4 Impact 1 | . . . 1 . Kinetic 4 | . . . . 4 Secondary . | . . . . . Self-Inflicted Damage 235 | . 36 3 67 129 Shots 11 | . 1 . 2 8 Rammed 9 | . 4 1 1 3 Targets Rammed 9 | . 4 1 1 3 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 671 | . 597 671 200 17 Average Temperature 189 | . 125 316 98 11 Received Heat Transfer 1641 | . 435 378 126 702 Effects 29 | . 15 14 . . Shutdowns 6 | . 5 1 . . Energy Bleed 3 | . 2 1 . . Interference 7 | . 3 4 . . Matter Decay 5 | . 3 2 . . Short Circuit 2 | . . 2 . . Damage (minor) 2 | . 1 1 . . Damage (major) 2 | . . 2 . . Damage (core) 2 | . 1 1 . . Siege Activations . | . . . . . Robots Corrupted 1 | . . . . 1 Combat Hostiles . | . . . . . Parts Fried 1 | . . . . 1 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . 1 1 . . Heat Transferred 2282 | . 1631 577 . 74 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 4 | . 3 . 1 . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Peak Influence 212 | . 208 115 36 212 Initial 55 | . . 55 19 13 Average 68 | . 67 78 13 94 Maximum Alert Level 1 | . 1 . . 1 Low Security (%) 95 | 100 93 100 100 97 Level 1 4 | . 6 . . 2 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . 5 . . 3 Investigation 4 | . 3 . . 1 Extermination . | . . . . . Reinforcement 4 | . 2 . . 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 2 | . 1 1 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 88 | . 38 9 26 15 Peak Tracking Total 20 | . 6 6 20 7 Tactical Retreats 5 | . . . 4 1 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 3 | . 1 2 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 5 | . 2 1 . 2 Max in Single Turn 2 | . 1 1 . 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 4 | . 3 . . 1 Terminals 4 | . 3 . . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 11 | . 9 . . 2 Successful 3 | . 3 . . . Failed 8 | . 6 . . 2 Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual 10 | . 9 . . 1 Terminals 11 | . 9 . . 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 2 | . 2 . . . Terminal Index 1 | . 1 . . . Recall Investigation 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 1 | . 1 . . . Terminals 1 | . 1 . . . Operators 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 3 . . 1 Full Trace Events 2 | . 2 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 2983 | 3 2024 516 192 248 Spaces Moved 1022 | 1 590 189 119 123 Core 13 | . . 13 . . Treads 563 | 1 562 . . . Legs . | . . . . . Wheels 446 | . 28 176 119 123 Hover . | . . . . . Flight . | . . . . . Fastest Speed 105 | 160 105 120 105 110 Average Speed 199 | 160 235 192 120 112 Slowest Speed 950 | 160 320 950 145 125 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 31 | 2 86 19 28 20 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . . 1 . Spaces Dug . | . . . . . Terrain Destroyed 37 | . 31 . 6 . Melee . | . . . . . Projectile . | . . . . . AOE 37 | . 31 . 6 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 1748 | 4 1082 300 160 202 Wait 498 | . 378 50 32 38 Move 1018 | . 589 188 118 123 Hop . | . . . . . Pick Up 33 | . 11 15 . 7 Fast Attach 9 | . 2 6 1 . Attach 31 | 2 9 7 4 9 Detach 4 | . 2 1 . 1 Swap 1 | . . . 1 . Drop 8 | 2 1 5 . . Fire 137 | . 86 27 3 21 Melee . | . . . . . Ram 5 | . . 1 1 3 Kick . | . . . . . Crush 4 | . 4 . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -9/Materials -9/Mines (discovered 2 exits: *Mat / [*Zio]) -8/Materials History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 111 | -10/Materials | Discovered new exit (range 8) 311 | -10/Materials | Build established: Mutant 530 | -10/Materials | Discovered new exit (range 15) 1063 | -10/Materials | Discovered new exit (range 15) 1530 | -10/Materials | Discovered new exit (range 11) 1885 | -10/Materials | Core integrity fell below 50% 1939 | -10/Materials | Core integrity fell below 20% 1968 | -10/Materials | Lost 6 parts (2n1u3w) 2018 | -10/Materials | Discovered new exit (range 10) 2028 | -10/Materials | Entered another Materials area 2028 | -9/Materials | Evolved 2 slots: Utility x2 2153 | -9/Materials | Core integrity fell below 50% 2181 | -9/Materials | Lost 4 parts (1p2u1w) 2514 | -9/Materials | Discovered new exit (range 13) 2543 | -9/Materials | Core integrity fell below 20% 2544 | -9/Materials | Entered Mines 2545 | -9/Mines | Assembled infested the area 2545 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2550 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2577 | -9/Mines | Lost 3 parts (1u2w) 2718 | -9/Mines | Discovered new exit (range 15) 2719 | -9/Mines | Learned location of 1 exit from Lower Caves 2736 | -9/Mines | Entered Materials 2736 | -8/Materials | Evolved 2 slots: Utility x2 2970 | -8/Materials | Core integrity fell below 50% 2984 | -8/Materials | Self-destructed Last Messages --------------- R-06 Scavenger collects Corrupted Aluminum Leg. R-06 Scavenger collects Aluminum Leg. Ion Engine destroyed. U-05 Engineer lays Concrete. EMP Blaster destroyed. U-05 Engineer lays Concrete. Com. Wheel destroyed. Wheel destroyed. Hacking Suite destroyed. G-47 Trooper misfires. Lgt. Ion Engine destroyed. G-47 Trooper knocked back. G-47 Trooper suffers critical hit (Burn). Imp. Light Cannon destroyed. Cooling System destroyed. Critical hit (Burn: +37). G-50 Soldier IFF system glitched. G-47 Trooper suffers critical hit (Burn). K-01 Serf collects debris. Imp. Heat Sink destroyed. 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