Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.17 @ 13:58:19 Player: woons Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (89) 445 Value Destroyed (2363) 2363 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (265) 265 TOTAL SCORE: 7593 Bonus ------- Follower Combat Kills 193 Entered Garrisons 200 Friendly Fire -128 Cogmind --------- Core Integrity 0/850 Matter 280/300 Energy 99/100 System Corruption 12% Temperature Cool (9) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- VTOL Module Phase Cannon Power Maul Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Weight Redist. System Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Hardened Heavy Armor Plating Corruption Screen > --- WEAPON ----------- Chainsword Kinetic Spear > --- INVENTORY -------- Advanced Cooling System Improved Sensor Array Hardened Heavy Armor Plating Improved Light Armor Plating [Rating: 51] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Gravmag System Treads Medium Treads Leg Carbon-fiber Leg Wheel Armored Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility Improved Sensor Array Device Improved Sensor Array Storage Small Storage Unit Processor Corruption Screen Protection Hardened Light Armor Plating Weapon Power Maul Energy Gun Improved EM Shotgun Energy Cannon Phase Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Mini Assault Cannon Launcher Rocket Launcher Impact Weapon Power Maul Slashing Weapon Chainsword Piercing Weapon Kinetic Spear Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Jun Mat Min Mat Sto Mat Fac Was Fac Low Low Fac Gar Slots Evolved 8 | . . . 2 . 2 2 . . . . 2 . Power . | . . . . . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . . . . Utility 7 | . . . 2 . 1 2 . . . . 2 . Weapon . | . . . . . . . . . . . . . Parts Attached 163 | . 12 7 17 13 17 42 5 30 13 2 4 1 Power 26 | . 1 2 2 3 3 6 2 5 1 . 1 . Engine 13 | . 1 . 1 1 1 5 1 2 . . 1 . Core 13 | . . 2 1 2 2 1 1 3 1 . . . Reactor . | . . . . . . . . . . . . . Propulsion 41 | . 1 . 6 3 4 15 2 5 4 1 . . Treads 3 | . . . . . . . . . 2 1 . . Leg 6 | . . . 1 . 3 . . . 2 . . . Wheel 6 | . . . 1 2 . 3 . . . . . . Hover 22 | . 1 . 4 1 1 9 1 5 . . . . Flight 4 | . . . . . . 3 1 . . . . . Utility 62 | . 6 2 5 3 5 14 . 17 7 1 2 . Device 21 | . 1 . 3 . 2 4 . 8 2 . 1 . Storage 8 | . . . 1 1 1 2 . . 2 1 . . Processor 10 | . 1 . . 1 . 4 . 2 1 . 1 . Hackware . | . . . . . . . . . . . . . Protection 23 | . 4 2 1 1 2 4 . 7 2 . . . Artifact . | . . . . . . . . . . . . . Weapon 34 | . 4 3 4 4 5 7 1 3 1 . 1 1 Energy Gun 10 | . 1 2 2 2 2 1 . . . . . . Energy Cannon 1 | . . . . . . . . . . . . 1 Ballistic Gun 11 | . 3 1 2 2 2 . . . 1 . . . Ballistic Cannon 3 | . . . . . . 3 . . . . . . Launcher 2 | . . . . . 1 1 . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . 1 . . 1 . Slashing Weapon 2 | . . . . . . 1 . 1 . . . . Piercing Weapon 2 | . . . . . . . 1 1 . . . . Special Melee Weapon 1 | . . . . . . 1 . . . . . . Unidentified Prototypes 6 | . . . 1 . 1 2 2 . . . . . Corrupted Parts 1 | . . . . . . . . . . . 1 . System Corruption 8 | . . . . . . . . . . . 8 . Parts Lost 49 | . . 2 1 1 14 5 1 12 1 4 8 . Power 7 | . . . . . 2 1 1 1 . 1 1 . Propulsion 19 | . . . 1 1 3 3 . 8 . 1 2 . Utility 16 | . . 1 . . 4 1 . 3 1 2 4 . Weapon 7 | . . 1 . . 5 . . . . . 1 . Highest Loss Streak 8 | . . 2 1 1 8 2 1 5 1 3 8 . To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 70 | . 90 73 78 93 61 63 80 69 63 81 67 5 Engine 2 | . 14 1 1 4 1 5 . . . . 1 . Core 3 | . . 12 9 6 4 1 4 3 4 . . . Treads 2 | . . . . . . . . . 7 14 11 . Leg 2 | . 14 . 3 . 4 . . . 4 . . . Wheel 1 | . . . 1 4 7 4 . . . . . . Hover 7 | . 6 14 11 16 2 9 22 14 . . . . Device 12 | . 2 4 8 18 6 12 12 10 13 23 22 . Storage 3 | . 1 . 10 11 9 1 . . 2 4 . . Processor 10 | . 10 . . 1 5 15 23 18 12 15 13 . Protection 6 | . 12 13 9 8 5 2 7 8 4 7 5 . Energy Gun 3 | . 5 16 17 13 . . . . . . . . Ballistic Gun 5 | . 22 10 4 7 13 . . . 3 7 5 . Impact Weapon 2 | . . . . . . . . . 7 7 5 . Slashing Weapon 1 | . . . . . . 1 7 5 . . . . Piercing Weapon 1 | . . . . . . . . 5 . . . . Naked Turns 62 | . . . . . 15 . . . . . 29 18 Heaviest Build 42 | 13 18 14 23 29 36 33 30 31 37 37 42 8 Greatest Support 50 | 20 20 12 20 30 36 50 32 33 48 48 48 3 Greatest Overweight (x) 6 | . 2 2 6 1 2 2 3 4 1 1 2 2 Average Overweight (x) . | . . 1 1 . . . . . . . . 1 Largest Inventory Capacity 10 | 8 8 5 8 10 10 8 5 5 5 5 5 5 Average Capacity 5 | 8 5 5 7 8 8 5 5 5 5 5 5 5 Most Carried 10 | 6 5 5 8 10 10 8 5 5 5 1 2 3 Average Carried 4 | 3 4 4 5 7 7 4 4 4 2 . 1 2 Final Capacity 10 | 8 5 5 8 10 5 5 5 5 5 5 5 5 Final Carried 10 | 1 4 5 8 10 5 4 5 5 1 1 2 3 Class Distribution -------------------- 83% | Mutant 9% | Scavenger-Mutant 6% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 ----------- Run | Jun Mat Min Mat Sto Mat Fac Was Fac Low Low Fac Gar Matter Collected 2396 | 200 121 260 116 222 299 447 . 492 163 32 44 . Remotely . | . . . . . . . . . . . . . Salvage Created 4065 | . 168 360 263 492 485 426 . 1251 420 84 116 . Parts 199 | . 10 14 11 32 32 22 . 68 5 1 4 . Haulers Intercepted 4 | . 1 . . 2 . . . 1 . . . . Recyclers Shooed 4 | . 2 . 2 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 4 | . . . . . . . . . . 4 . . Prevented 1 | . . . . . . . . . . 1 . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Jun Mat Min Mat Sto Mat Fac Was Fac Low Low Fac Gar Combat Hostiles Destroyed 51 | . 3 4 3 6 8 7 . 14 1 4 1 . Melee 18 | . . . . . . 2 . 14 . 2 . . Guns 20 | . 3 4 3 4 6 . . . . . . . Cannons 4 | . . . . . . 4 . . . . . . AOE 5 | . . . . 2 2 1 . . . . . . Classes Destroyed 14 | . 3 1 1 2 2 2 . 2 1 . . . Worker 10 | . . . . 2 . . . 6 . . 2 . Builder 5 | . . . . . 1 . . 3 . . 1 . Tunneler 2 | . . . 1 . . . . 1 . . . . Hauler 4 | . 1 . . 2 . . . 1 . . . . Recycler 10 | . 1 2 2 . . 3 . 2 . . . . Mechanic 1 | . . . . . . . . 1 . . . . Operator 1 | . . . . . . . . 1 . . . . Watcher 4 | . . . . . 1 . . 3 . . . . Swarmer 12 | . 3 . 3 . . 2 . . . 4 . . Grunt 25 | . . 4 . 6 5 1 . 9 . . . . Sentry 10 | . . . . 1 3 1 . 3 1 . 1 . Hunter 2 | . . . . . . 1 . 1 . . . . Programmer 3 | . . . . . . 2 . 1 . . . . Decomposer 1 | . . . . . . . . . 1 . . . Samaritan 3 | . . . . . . . . . 3 . . . Best Kill Streak 6 | . 3 2 4 4 6 3 . 5 1 2 2 . Combat Bots Only 5 | . 3 2 3 3 5 2 . 4 1 2 1 . Max Kills in Single Turn 3 | . 1 1 2 3 2 1 . 1 1 1 1 . Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . . . . 2 1 1 . . . . . . Melee 1 | . . . . . . 1 . 1 . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -------- Run | Jun Mat Min Mat Sto Mat Fac Was Fac Low Low Fac Gar Damage Taken 7691 | . 217 497 76 437 2033 700 78 1615 127 473 1275 163 Core 2129 | . 25 81 17 122 463 90 . 404 50 27 707 143 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 51 | 100 . 57 . 65 15 . . . . 18 . . Volleys Fired 171 | . 26 34 8 21 47 24 . . 1 5 4 1 Largest 2 | . 2 2 2 2 2 1 . . 1 1 1 1 Hottest 90 | . 70 80 90 90 46 50 . . 28 28 28 85 Shots Fired 279 | . 52 61 16 35 80 24 . . 1 5 4 1 Gun 255 | . 52 61 16 35 78 3 . . 1 5 4 . Cannon 20 | . . . . . . 19 . . . . . 1 Launcher 4 | . . . . . 2 2 . . . . . . Special . | . . . . . . . . . . . . . Kinetic 211 | . 49 44 . 16 73 19 . . 1 5 4 . Thermal 21 | . 3 17 . . . . . . . . . 1 Explosive 4 | . . . . . 2 2 . . . . . . Electromagnetic 43 | . . . 16 19 5 3 . . . . . . Robot Hit Streak 15 | . 6 15 5 9 14 11 . . 12 15 4 5 Robot Miss Streak 7 | . 3 4 2 3 7 1 . . . 2 . . Penetration Max 1 | . . . . . . . . . . 1 . . Secondary Targets 2 | . . 1 . . 1 . . . . . . . Max Gunslinging Chain 1 | . . 1 . . 1 . . . . . . . Shots Hit Robots 301 | . 31 47 12 24 60 25 . 64 11 11 15 1 Core Hits 128 | . 12 16 9 21 28 14 . 22 2 3 1 . Critical Kills 1 | . . . . . . . . . 1 . . . Critical Parts Destroyed 9 | . . . . . . . . 1 4 2 2 . Critical Strikes 21 | . . 3 . . . 1 . 8 5 2 2 . Burn 3 | . . 3 . . . . . . . . . . Destroy 1 | . . . . . . . . . 1 . . . Blast 1 | . . . . . . 1 . . . . . . Smash 9 | . . . . . . . . 1 4 2 2 . Sever 4 | . . . . . . . . 4 . . . . Impale 3 | . . . . . . . . 3 . . . . Melee Attacks 140 | . . . . . . 4 . 97 10 11 18 . Impact 44 | . . . . . . . . 5 10 11 18 . Slashing 55 | . . . . . . 4 . 51 . . . . Piercing 41 | . . . . . . . . 41 . . . . Sneak Attacks 23 | . . . . . . . . 17 3 . 3 . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 4 | . . . . . . . . 4 . . . . Damage Inflicted 8632 | . 300 547 198 511 1266 772 . 3170 842 473 522 31 Guns 2571 | . 300 547 198 412 884 54 . . 23 74 79 . Cannons 444 | . . . . . . 413 . . . . . 31 Explosions 642 | . . . . 99 379 164 . . . . . . Melee 4943 | . . . . . . 127 . 3155 819 399 443 . Ramming 32 | . . . . . 3 14 . 15 . . . . Kinetic 2151 | . 276 393 . 100 793 413 . . 23 74 79 . Thermal 366 | . 24 154 . 99 58 . . . . . . 31 Explosive 390 | . . . . . 321 69 . . . . . . Electromagnetic 750 | . . . 198 312 91 149 . . . . . . Impact 1835 | . . . . . . . . 174 819 399 443 . Slashing 1550 | . . . . . . 127 . 1423 . . . . Piercing 1558 | . . . . . . . . 1558 . . . . Highest Corruption 12 | . . . . . . 5 5 6 6 6 12 12 Average Corruption 5 | . . . . . . 5 5 5 6 6 9 12 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked 12 | . . . . . . . . 6 . . 6 . Effects 83 | . . . . . . 10 1 27 30 8 4 3 Message Errors 25 | . . . . . . 4 . 9 8 3 . 1 Matter Fused 11 | . . . . . . 1 . 5 3 1 . 1 Heat Flow Errors 9 | . . . . . . . . 5 3 . . 1 Energy Discharges 17 | . . . . . . 2 . 5 7 1 2 . Parts Rejected 1 | . . . . . . . . . . 1 . . Parts Fused 1 | . . . . . . . . . 1 . . . Data Loss (minor) 11 | . . . . . . . 1 3 4 1 2 . Data Loss (major) 5 | . . . . . . 2 . . 3 . . . Alerts 3 | . . . . . . 1 . . 1 1 . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 1633 | . . . . . 34 3 . 681 612 160 143 . Projectiles 3 | . . . . . . 3 . . . . . . Explosions 34 | . . . . . 34 . . . . . . . Melee 1596 | . . . . . . . . 681 612 160 143 . Knockbacks 6 | . . . . . . 1 . 1 . 2 2 . Impact 5 | . . . . . . . . 1 . 2 2 . Kinetic 1 | . . . . . . 1 . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 179 | . . . . 37 118 17 . 7 . . . . Shots 5 | . . . . 1 3 1 . . . . . . Rammed 5 | . . . . . 1 1 . 3 . . . . Targets Rammed 5 | . . . . . 1 1 . 3 . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 393 | . 77 393 147 13 24 20 . 228 220 . 2 208 Average Temperature 83 | . 14 150 74 3 9 12 . 70 110 . 2 90 Received Heat Transfer 2409 | . . 246 . 171 945 66 . 741 30 . 165 45 Effects 2 | . . 2 . . . . . . . . . . Shutdowns 1 | . . 1 . . . . . . . . . . Interference 1 | . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 9 | . . . 2 . . . . . 1 1 5 . Impact Corruptions 46 | . . . . . . . . 5 28 6 7 . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 1 | . . 1 . . . . . . . . . . Heat Transferred 1016 | . 74 655 . 100 150 . . . . . . 37 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 3 | . . . 1 1 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Jun Mat Min Mat Sto Mat Fac Was Fac Low Low Fac Gar Peak Influence 503 | . 127 139 130 503 273 196 113 322 . . 123 43 Initial 127 | . . 49 53 . 127 82 68 72 . . 40 43 Average 127 | . 68 121 74 198 139 99 91 188 . . 61 43 Maximum Alert Level 2 | . . . . 2 1 . . 1 . . . . Low Security (%) 84 | 100 100 100 100 58 90 100 100 59 . . 100 100 Level 1 13 | . . . . 27 9 . . 40 . . . . Level 2 1 | . . . . 13 . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 16 | . 1 . . 1 1 4 . 7 . . 2 . Investigation 5 | . 1 . . 1 . . . 3 . . . . Extermination 4 | . . . . . . 2 . 2 . . . . Reinforcement 7 | . . . . . 1 2 . 2 . . 2 . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 --------- Run | Jun Mat Min Mat Sto Mat Fac Was Fac Low Low Fac Gar Distress Signals 5 | . 1 . . 2 1 . . 1 . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 127 | . 7 5 3 16 24 12 4 34 1 5 10 6 Peak Tracking Total 9 | . 5 2 3 6 9 6 4 5 1 4 9 8 Tactical Retreats 16 | . 1 . . 1 8 1 . 3 . 1 1 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Jun Mat Min Mat Sto Mat Fac Was Fac Low Low Fac Gar Traps Triggered 12 | . 1 . . 3 . 2 . 4 . . . 2 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 . . Exploded 1 | . . . . . . . . . . . 1 . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 ---------- Run | Jun Mat Min Mat Sto Mat Fac Was Fac Low Low Fac Gar Machines Disabled 2 | . . . . 1 . 1 . . . . . . Max in Single Turn 1 | . . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 --------- Run | Jun Mat Min Mat Sto Mat Fac Was Fac Low Low Fac Gar Machines Accessed 18 | . 1 . 1 1 6 3 . 4 . . 2 . Terminals 13 | . 1 . . 1 6 3 . 1 . . 1 . Fabricators 1 | . . . . . . . . 1 . . . . Repair Stations 1 | . . . . . . . . 1 . . . . Recycling Units 2 | . . . 1 . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . Total Hacks 44 | . 2 . 2 1 20 7 . 8 . . 4 . Successful 23 | . . . 1 1 11 4 . 3 . . 3 . Failed 21 | . 2 . 1 . 9 3 . 5 . . 1 . Catastrophic 3 | . . . 1 . . . . 2 . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 13 | . . . . . 8 3 . 2 . . . . Terminals 34 | . 2 . . 1 20 7 . 1 . . 3 . Fabricators 1 | . . . . . . . . 1 . . . . Repair Stations 4 | . . . . . . . . 4 . . . . Recycling Units 4 | . . . 2 . . . . 2 . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . Terminal Hacks 12 | . . . . 1 5 3 . 1 . . 2 . Record 3 | . . . . . . 2 . . . . 1 . Robot Analysis 2 | . . . . 1 1 . . . . . . . Open DSF 2 | . . . . . . 1 . 1 . . . . Zone Layout 5 | . . . . . 4 . . . . . 1 . Fabricator Hacks 1 | . . . . . . . . 1 . . . . Network Status 1 | . . . . . . . . 1 . . . . Repair Station Hacks 1 | . . . . . . . . 1 . . . . Scan Component 1 | . . . . . . . . 1 . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . . . . Retrieve Components 1 | . . . 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . . . 1 . Unauthorized Hacks 7 | . . . . . 6 1 . . . . . . Terminals 7 | . . . . . 6 1 . . . . . . Botnet 7 | . . . . . 6 1 . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 12 | . 1 . 1 . 5 2 . 3 . . . . Full Trace Events 3 | . . . . . 1 . . 2 . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 10 | . . . 10 . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------------ Run | Jun Mat Min Mat Sto Mat Fac Was Fac Low Low Fac Gar Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -------- Run | Jun Mat Min Mat Sto Mat Fac Was Fac Low Low Fac Gar Total Allies 10 | . . . . 10 . . . . . . . . Largest Group 10 | . . . . 10 6 . . . . . . . Highest-Rated Group 88 | . . . . 88 45 . . . . . . . Highest-Rated Ally 16 | . . . . 16 8 . . . . . . . Total Orders 1 | . . . . . 1 . . . . . . . GUARD 1 | . . . . . 1 . . . . . . . Ally Attacks 71 | . . . . 57 14 . . . . . . . Total Damage 782 | . . . . 680 102 . . . . . . . Kills 9 | . . . . 9 . . . . . . . . Allies Corrupted 1 | . . . . 1 . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Jun Mat Min Mat Sto Mat Fac Was Fac Low Low Fac Gar Robot Analysis Total 2 | . . . . 1 1 . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . 2 . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------------- Run | Jun Mat Min Mat Sto Mat Fac Was Fac Low Low Fac Gar Turns Passed 5826 | 8 352 306 419 517 489 732 96 1056 1007 357 369 118 Spaces Moved 4327 | 5 234 155 270 324 434 670 150 1023 689 87 211 75 Core 891 | . . . 27 . 83 2 1 324 320 . 59 75 Treads 529 | . . . . . . . . . 290 87 152 . Legs 225 | 5 90 . 32 . 19 . . . 79 . . . Wheels 431 | . . . 33 100 152 146 . . . . . . Hover 2082 | . 144 155 178 224 180 353 149 699 . . . . Flight 169 | . . . . . . 169 . . . . . . Fastest Speed 32 | 120 60 60 56 56 50 32 52 50 100 165 50 50 Average Speed 91 | 120 96 123 130 84 71 77 52 60 129 168 133 106 Slowest Speed 350 | 120 180 180 350 120 270 192 200 250 170 240 330 150 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 32 | 2 46 32 16 49 41 20 77 27 71 13 10 20 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . . 1 . . . Known Exits Taken 1 | . . . . . . . . . . . 1 . Unknown Exits Taken 9 | 1 1 1 1 1 1 . . 1 1 1 . . Scrap Searched 3 | . . 1 . . . . . . 2 . . . Spaces Dug 12 | . . . . . . . . 8 . . 4 . Terrain Destroyed 45 | . . . 1 4 22 6 . 8 . . 4 . Melee 12 | . . . . . . . . 8 . . 4 . Projectile . | . . . . . . . . . . . . . AOE 33 | . . . 1 4 22 6 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 --------- Run | Jun Mat Min Mat Sto Mat Fac Was Fac Low Low Fac Gar Total 5684 | 9 316 211 321 530 534 853 166 1324 780 270 258 112 Wait 685 | . 26 9 . 160 23 74 6 135 62 164 22 4 Move 4316 | 4 233 154 269 323 433 670 149 1022 688 86 210 75 Hop . | . . . . . . . . . . . . . Pick Up 43 | . 6 . 8 . 5 8 2 10 3 1 . . Fast Attach 92 | . 6 2 13 6 8 26 2 18 5 2 3 1 Attach 38 | . 3 2 2 2 7 9 1 5 7 . . . Detach 35 | . 2 3 7 6 . 9 1 5 1 . . 1 Swap 33 | . 3 3 2 5 2 7 2 7 1 . 1 . Drop 87 | 5 11 4 12 3 8 21 3 17 2 1 . . Fire 171 | . 26 34 8 21 47 24 . . 1 5 4 1 Melee 130 | . . . . . . 4 . 87 10 11 18 . Ram 5 | . . . . . 1 1 . 3 . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 45 | . . . . . . . . 15 . . . 30 Rewire 4 | . . . . 4 . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials -9/Storage -8/Materials -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Fac / [*Low]) -7/Lower Caves -7/Lower Caves -6/Factory -6/Garrison History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 3) 9 | -11/Junkyard | Entered Materials 322 | -10/Materials | Discovered new exit (range 15) 323 | -10/Materials | Build established: Mutant 361 | -10/Materials | Entered Mines 543 | -10/Mines | Assembled infested the area 663 | -10/Mines | Discovered new exit (range 8) 667 | -10/Mines | Entered Materials 667 | -9/Materials | Evolved 2 slots: Utility x2 667 | -9/Materials | Discovered new exit (range 9) 1086 | -9/Materials | Entered Storage 1394 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1477 | -9/Storage | Discovered new exit (range 8) 1603 | -9/Storage | Entered Materials 1603 | -8/Materials | Accompanied by 6 allies 1603 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1673 | -8/Materials | Build established: Commander-Mutant 1867 | -8/Materials | Lost 3 parts (1p1n1u) 1919 | -8/Materials | Core integrity fell below 50% 1922 | -8/Materials | Released all parts (4) 1947 | -8/Materials | Lost 8 parts (1p2n1u4w) 2011 | -8/Materials | Build established: Mutant 2083 | -8/Materials | Discovered new exit (range 10) 2091 | -8/Materials | Core integrity fell below 20% 2092 | -8/Materials | Entered Factory 2092 | -7/Factory | Evolved 2 slots: Utility x2 2094 | -7/Factory | Identified exit to DSF 2824 | -7/Factory | Sucked down chute 2824 | -7/Factory | Entered Waste 2844 | -7/Waste | Spotted C-40 Crusher 2844 | -7/Waste | Spotted C-40 Crusher 2849 | -7/Waste | Spotted C-40 Crusher 2855 | -7/Waste | Spotted C-40 Crusher 2864 | -7/Waste | Spotted C-40 Crusher 2884 | -7/Waste | Spotted C-40 Crusher 2892 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 2892 | -7/Waste | Crushed by Compactor (1 part destroyed) 2909 | -7/Waste | Discovered new exit (range 13) 2920 | -7/Waste | Identified exit to Factory 2920 | -7/Waste | Entered Factory 3749 | -7/Factory | Core integrity fell below 50% 3779 | -7/Factory | Released all parts (9) 3807 | -7/Factory | Lost 5 parts (3n2u) 3889 | -7/Factory | Discovered new exit (range 9) 3967 | -7/Factory | Discovered new exit (range 8) 3976 | -7/Factory | Entered Lower Caves 4440 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4871 | -7/Lower Caves | Discovered new exit (range 13) 4900 | -7/Lower Caves | Build established: Scavenger-Mutant 4983 | -7/Lower Caves | Entered another Lower Caves area 5006 | -7/Lower Caves | Core integrity fell below 20% 5054 | -7/Lower Caves | Lost 3 parts (1p1n1u) 5228 | -7/Lower Caves | Discovered new exit (range 7) 5286 | -7/Lower Caves | Build established: Mutant 5340 | -7/Lower Caves | Entered Factory 5340 | -6/Factory | Evolved 2 slots: Utility x2 5558 | -6/Factory | Noticed a derelict Sapper rigging charges 5680 | -6/Factory | Released all parts (4) 5681 | -6/Factory | System corruption reached 10% 5687 | -6/Factory | Core integrity fell below 50% 5702 | -6/Factory | Core integrity fell below 20% 5707 | -6/Factory | Identified exit to Garrison 5709 | -6/Factory | Lost 8 parts (1p2n4u1w) 5709 | -6/Factory | Entered Garrison 5814 | -6/Garrison | Triggered checkpoint 5827 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05767_ Field strength at 94. 05769_ Field strength at 88. 05770_ Field strength at 82. 05771_ Field strength at 76. 05772_ Field strength at 70. 05773_ Field strength at 64. 05774_ Field strength at 58. 05775_ Field strength at 52. 05776_ Field strength at 46. 05777_ QYBVFQFK=4HUNMI8A>QPE9K,VUKH 05777_ Field strength at 40. 05778_ Field strength at 34. 05779_ Field strength at 28. 05780_ Field strength at 22. 05781_ Field strength at 16. 05782_ Field strength at 10. 05783_ Field strength at 4. 05784_ Stasis field depleted. 05800_ System corrupted: Matter fused (-10). 05814_ Beams of light sweep through the air. An alarm sounds. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????#####????????????????????? | | ????????????????????????# ?????????????????????? | | ????????????????????????# ?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????#@ #?????????????????????? | | ??????????????# ????????# #?????????????????????? | | ??????????????# ???????# #?????????????????????? | | ?????????????## ##""""## ##????????????????????? | | ????????????## #????????????????????? | | ??????? #????????????????????? | | ??????? #????????????????????? | | ????????###### ## ## #????????????????????? | | ?????????????# ## ## #????????????????????? | | ?????????????" "????????????????????? | | ?????????????" "????????????????????? | | ?????????????" "????????????????????? | | ?????????????" g "????????????????????? | | ?????????????# ## ##g #????????????????????? | | ??????????#### ## ## ##########???????????? | | ????????? #???????????? | | ????????? #???????????? | | ?????????????# ####### #???????????? | | ?????????????###### ## ##?????# #???????????? | | ??????????????????# ?# #??????# #???????????? | | ??????????????????####??# #??????# #???????????? | | ????????????????????????# #??????# #???????????? | | ????????????????????????# #??????# #???????????? | | ????????????????????????# #??????# #???????????? | | ????????????????????????# #??????# #???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 16 Energy Capacity 800 Matter Stores 300 Matter Capacity 450 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 6 Corruption Block 8 Armor Coverage 600 Resistance: KI 30 Evasion (%) 63 Targeting Accuracy 8 Melee Accuracy 5 Recoil Reduction 2 Salvage Targeting 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DamperTargetingSpecial Manual? 0 Play Time 01:15:00 Cumulative 29.0 hours Start 2023.07.17 @ 12:43:48 End 2023.07.17 @ 13:58:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 29 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 38 Achievement% 27 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1e9f8c7f-12b8-4773-a44f-378a5f7e8fa6