Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.16 @ 17:25:14 Player: winnking222 Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (8) 4000 Regions Visited (17) 3400 Robots Destroyed (211) 1055 Value Destroyed (7953) 7953 Prototype IDs (23) 460 Alien Tech Used (2) 400 Bonus (748) 748 TOTAL SCORE: 18016 Bonus ------- High Alert Combat Kills 267 Entered Garrisons 200 Met Zhirov 300 Friendly Fire -19 Cogmind --------- Core Integrity 0/1450 Matter 291/300 Energy 99/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -2/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Fusion Compressor Myomer Leg Advanced Heat Sink Precision Matter Filter Enhanced Quantum Rifle Peak State ------------ > --- POWER ------------ Fusion Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg Advanced Myomer Leg Advanced Myomer Leg Advanced Myomer Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Advanced Targeting Computer Advanced Targeting Computer Advanced Reaction Control System Hardened Medium Armor Plating Makeshift Light Armor Plating Medium Reactive Plating > --- WEAPON ----------- Quantum Rifle Coil Gun Heavy Machine Gun Hypervelocity Gauss Cannon > --- INVENTORY -------- Improved Ion Engine Fusion Compressor Light Antimatter Reactor Improved VSS Leg Myomer Leg Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Compact Matter Pod Precision Matter Filter Improved Particle Charger Stasis Canceller Transmission Jammer Improved Light Armor Plating Heavy Reactive Plating Graphene Brace High-powered Tractor Beam Tesla Rifle Great Maul [Rating: 115] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Neutrino Core Reactor Fusion Reactor Propulsion Carbon-fiber Leg Treads Improved Medium Treads Leg Carbon-fiber Leg Utility Advanced Targeting Computer Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Makeshift Light Armor Plating Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun KE Penetrator Ballistic Cannon Hypervelocity Gauss Cannon Launcher Heavy Rocket Launcher Special Weapon Welding Torch Impact Weapon Great Maul Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp Zhi Pro Fac Res Res Gar Slots Evolved 16 | . . . 2 2 2 . . 2 2 . . . . 2 2 2 . Power 1 | . . . . . . . . . . . . . . . 1 . . Propulsion 5 | . . . . 2 . . . . 1 . . . . 1 . 1 . Utility 8 | . . . . . 2 . . 2 1 . . . . 1 1 1 . Weapon 2 | . . . 2 . . . . . . . . . . . . . . Parts Attached 164 | 5 2 . 5 26 33 3 9 11 11 6 14 8 8 22 1 . . Power 15 | 1 . . . 2 5 . 1 . . . 1 2 2 1 . . . Engine 6 | 1 . . . . 4 . 1 . . . . . . . . . . Core 6 | . . . . 2 1 . . . . . 1 1 1 . . . . Reactor 3 | . . . . . . . . . . . . 1 1 1 . . . Propulsion 52 | 2 . . 1 13 6 1 3 4 4 2 4 3 2 7 . . . Treads 25 | 2 . . 1 6 1 1 3 2 4 1 3 . 1 . . . . Leg 27 | . . . . 7 5 . . 2 . 1 1 3 1 7 . . . Wheel . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 38 | . 2 . 1 1 8 1 2 4 4 2 3 3 1 5 1 . . Device 9 | . . . . . 1 . . 1 1 . 1 1 . 3 1 . . Storage 3 | . 2 . . . 1 . . . . . . . . . . . . Processor 7 | . . . 1 1 1 . 1 2 . 1 . . . . . . . Hackware . | . . . . . . . . . . . . . . . . . . Protection 19 | . . . . . 5 1 1 1 3 1 2 2 1 2 . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 59 | 2 . . 3 10 14 1 3 3 3 2 6 . 3 9 . . . Energy Gun 12 | . . . . 1 6 . . 1 1 . 1 . 1 1 . . . Energy Cannon 3 | . . . . 3 . . . . . . . . . . . . . Ballistic Gun 29 | 2 . . 3 4 6 1 . . 1 1 3 . 2 6 . . . Ballistic Cannon 9 | . . . . 1 1 . 3 1 1 1 1 . . . . . . Launcher 4 | . . . . 1 1 . . 1 . . 1 . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . 1 . . . Impact Weapon 1 | . . . . . . . . . . . . . . 1 . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . . 3 2 . . 1 . . . 6 . . . . . Parts Lost 88 | . . . . 6 9 3 6 5 2 4 12 . 6 33 2 . . Power 8 | . . . . 1 1 . 1 . . . 1 . 2 2 . . . Propulsion 29 | . . . . 5 3 1 1 2 1 3 4 . 3 6 . . . Utility 24 | . . . . . 1 1 2 . 1 . 3 . 1 13 2 . . Weapon 27 | . . . . . 4 1 2 3 . 1 4 . . 12 . . . Highest Loss Streak 25 | . . . . 3 6 2 4 4 1 4 7 . 4 25 2 . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 82 85 98 89 95 99 99 92 81 88 81 84 97 85 8 . . Engine 4 | . 14 14 11 . 4 7 6 6 5 5 2 . . . . . . Core 1 | . . . . 8 2 . . . . . . 5 2 . . . . Treads 10 | . 28 28 22 17 . 5 19 21 16 12 10 5 2 . . . . Leg 14 | . . . . 15 29 24 9 4 5 10 7 14 24 22 . . . Device 2 | . . . . . . . . 3 2 5 4 5 5 9 1 . . Storage 6 | . 11 14 11 9 7 7 7 6 5 5 5 5 5 4 . . . Processor 11 | . . . 9 9 7 7 12 20 17 17 13 11 11 10 7 . . Protection 9 | . . . . . 14 15 9 3 7 10 10 10 16 13 . . . Energy Gun 6 | . . . . 2 12 15 15 9 5 . 2 5 5 4 . . . Ballistic Gun 11 | . 28 28 44 20 12 15 3 . 2 4 11 11 11 10 . . . Ballistic Cannon 5 | . . . . 6 1 . 11 11 8 10 5 5 5 3 . . . Peak Build Rating 115 | 5 8 9 14 42 55 53 54 67 72 74 78 96 99 115 14 3 3 Average Rating 60 | 3 6 8 12 27 50 52 52 63 63 70 71 79 94 94 8 2 3 On Entrance 39 | . 5 7 9 14 42 52 53 53 65 72 70 77 96 90 8 2 3 Naked Turns 157 | . . . . . . . . . . . . . . . 3 86 68 Heaviest Build 121 | 8 48 48 53 66 78 87 92 93 92 89 121 121 112 116 1 . . Greatest Support 165 | 40 40 40 40 82 80 65 102 102 104 104 116 90 120 165 3 3 3 Greatest Overweight (x) 28 | . 1 1 1 3 2 1 3 1 1 2 4 28 1 15 . . . Average Overweight (x) . | . . 1 1 . . . . . . . 1 2 . . . . . Largest Inventory Capacity 20 | 5 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 5 5 Average Capacity 19 | 5 14 20 20 20 20 20 20 20 20 20 20 20 20 19 5 5 5 Most Carried 20 | 5 11 15 20 20 20 20 20 20 20 20 20 19 20 20 5 5 5 Average Carried 17 | 3 7 13 17 19 18 19 18 18 18 18 16 16 17 16 5 4 5 Final Capacity 20 | 5 20 20 20 20 20 20 20 20 20 20 20 20 20 5 5 5 5 Final Carried 20 | 3 11 15 20 20 20 20 19 19 20 19 15 19 16 5 5 5 5 Class Distribution -------------------- 35% | Tank 32% | Scavenger-Gunner 23% | Gunner 7% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Gunner | -5/Upper Caves Gunner | -5/Zhirov Tank | -4/Proximity Caves Tank | -4/Factory Mutant | -3/Research Mutant | -2/Research Mutant | -2/Garrison Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp Zhi Pro Fac Res Res Gar Matter Collected 6618 | 258 241 39 339 1067 845 319 398 216 391 269 775 . 510 951 . . . Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 8651 | 94 284 55 495 1262 1669 141 533 550 312 351 800 . 400 1705 . . . Parts 415 | 2 21 8 30 66 70 9 17 20 19 9 40 . 12 92 . . . Haulers Intercepted 6 | . 2 . 1 2 1 . . . . . . . . . . . . Recyclers Shooed 8 | . . . . 1 3 . . 1 . . . . . 3 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 89 | . . . . . . 7 21 . . 9 41 . 11 . . . . Prevented 2 | . . . . . . . 2 . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp Zhi Pro Fac Res Res Gar Combat Hostiles Destroyed 152 | . 7 3 9 25 25 4 12 12 8 5 15 . 6 21 . . . Melee 1 | . . . . . . . . . . . . . . 1 . . . Guns 89 | . 7 3 9 15 13 4 6 1 1 2 11 . 3 14 . . . Cannons 44 | . . . . 10 3 . 6 6 5 3 4 . 3 4 . . . AOE 17 | . . . . . 9 . . 5 2 . . . . 1 . . . Classes Destroyed 20 | 1 4 1 3 3 4 1 1 1 . . . . . 1 . . . Worker 16 | . 1 . . . 4 . . 2 1 . . . . 8 . . . Builder 11 | . . 1 . 1 3 . . . 2 . . . . 4 . . . Tunneler 1 | . . . . . 1 . . . . . . . . . . . . Hauler 6 | . 2 . 1 2 1 . . . . . . . . . . . . Recycler 13 | 1 . . . 3 7 . . 2 . . . . . . . . . Mechanic 2 | . . . . . 2 . . . . . . . . . . . . Operator 4 | . . . 1 . 3 . . . . . . . . . . . . Watcher 6 | . . . 2 1 1 . . 1 . . . . . 1 . . . Swarmer 29 | . 5 3 . 4 4 3 . 1 4 . 5 . . . . . . Cutter 2 | . . . . . . . . 2 . . . . . . . . . Grunt 60 | . 2 . 8 11 8 . 5 7 2 2 7 . 3 5 . . . Brawler 6 | . . . . 2 2 . 1 . . 1 . . . . . . . Duelist 7 | . . . . . 4 . 2 . . . . . . 1 . . . Protector 1 | . . . . . . . 1 . . . . . . . . . . Sentry 15 | . . . 1 5 3 . 1 . 1 1 2 . . 1 . . . Specialist 2 | . . . . . . . . . . . . . . 2 . . . Hunter 12 | . . . . 2 1 . . . . . . . 2 7 . . . Programmer 10 | . . . . . 3 . 1 1 1 . . . . 4 . . . Heavy 3 | . . . . 1 . . . 1 . . . . . 1 . . . Behemoth 5 | . . . . . . 1 1 . . 1 1 . 1 . . . . Best Kill Streak 20 | 1 4 3 3 5 20 3 3 8 5 3 5 . 3 15 . . . Combat Bots Only 9 | . 2 3 3 5 9 3 3 4 4 3 5 . 3 5 . . . Max Kills in Single Turn 10 | 1 1 2 2 2 10 1 1 2 4 1 1 . 1 3 . . . Gunslinging 1 | . . 1 1 1 . . . . . . . . . . . . . Exploded 4 | . . . . . 4 . . 2 2 . . . . 1 . . . Melee 1 | . . . . . . . . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp Zhi Pro Fac Res Res Gar Hostile Shots Fired 1332 | . 37 14 39 120 179 30 74 60 26 55 118 . 72 339 74 70 25 Missed 416 | . 11 3 12 30 67 7 22 19 15 16 23 . 18 109 33 24 7 Damage Taken 17393 | . 231 86 331 1384 2260 397 1061 1071 201 1061 1618 . 1061 4255 908 1174 294 Core 3978 | . 26 22 73 140 200 9 52 74 39 . 127 . 76 811 861 1174 294 Absorbed by Shields 45 | . . . . . . . . . . . . . . . . . 45 Redirected to Shielding 154 | . . . . . . . . . . . . . 154 . . . . Ignored by Resistances 1237 | . . . . . 59 109 138 . . . 219 . 228 484 . . . Core Remaining (%) 68 | 100 . 80 81 74 . . 62 91 . . . . 68 29 33 . . Volleys Fired 389 | 2 25 4 25 64 59 10 27 16 11 17 37 . 21 71 . . . Largest 4 | 2 2 2 4 4 4 4 4 4 3 3 4 . 4 4 . . . Hottest 223 | 40 40 40 80 138 111 98 141 145 182 182 223 . 223 218 . . . Shots Fired 1305 | 4 50 8 100 218 201 38 104 50 30 46 124 . 84 248 . . . Gun 1054 | 4 50 8 100 177 182 38 75 11 12 27 85 . 63 222 . . . Cannon 231 | . . . . 41 10 . 29 30 18 19 37 . 21 26 . . . Launcher 20 | . . . . . 9 . . 9 . . 2 . . . . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 985 | 4 50 8 100 198 103 20 51 30 22 31 118 . 63 187 . . . Thermal 295 | . . . . 20 89 18 53 11 8 15 4 . 21 56 . . . Explosive 20 | . . . . . 9 . . 9 . . 2 . . . . . . Electromagnetic 5 | . . . . . . . . . . . . . . 5 . . . Robot Hit Streak 30 | 4 8 7 16 19 21 30 12 18 11 21 17 . 22 16 . . . Robot Miss Streak 7 | . 5 1 4 3 6 4 4 3 2 2 4 . 3 7 . . . Penetration Max 2 | . . . . 1 1 . 1 1 1 1 1 . 1 2 . . . Secondary Targets 13 | . . 2 1 2 4 2 . . . . . . . 2 . . . Max Gunslinging Chain 1 | . . 1 1 1 1 1 . . . . . . . 1 . . . Shots Hit Robots 863 | 4 26 7 64 152 118 26 64 30 22 36 77 . 66 171 . . . Core Hits 407 | 2 15 3 27 58 73 10 28 32 15 12 31 . 22 74 2 3 . Critical Kills 14 | . . . . 1 . . . . . 1 3 . 2 7 . . . Critical Parts Destroyed 17 | . 1 . . . 1 . . . . . 4 . 4 7 . . . Critical Strikes 52 | . 1 . . 6 6 . 1 3 1 3 10 . 7 14 . . . Burn 6 | . . . . 1 5 . . . . . . . . . . . . Destroy 32 | . 1 . . 1 1 . . . . 1 8 . 7 13 . . . Blast 13 | . . . . 4 . . 1 3 1 2 2 . . . . . . Smash 1 | . . . . . . . . . . . . . . 1 . . . Melee Attacks 6 | . . . . . . . . . . . . . . 6 . . . Impact 6 | . . . . . . . . . . . . . . 6 . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 24290 | 40 306 78 744 2977 5253 540 1512 1918 1160 1319 2197 . 1493 4686 34 33 . Guns 13981 | 40 294 75 744 1598 2153 531 966 171 260 589 1379 . 1242 3939 . . . Cannons 5439 | . . . . 1338 381 . 546 734 515 730 690 . 251 254 . . . Explosions 4381 | . . . . . 2677 . . 1013 377 . 128 . . 186 . . . Melee 288 | . . . . . . . . . . . . . . 288 . . . Ramming 201 | . 12 3 . 41 42 9 . . 8 . . . . 19 34 33 . Kinetic 14383 | 40 294 75 744 2621 1254 225 790 734 618 958 2012 . 1039 2979 . . . Thermal 5603 | . . . . 315 1426 306 722 224 534 361 57 . 454 1204 . . . Explosive 3619 | . . . . . 2531 . . 960 . . 128 . . . . . . Electromagnetic 196 | . . . . . . . . . . . . . . 196 . . . Impact 288 | . . . . . . . . . . . . . . 288 . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 13 | . . . . . 6 6 7 2 . . . . . 13 5 2 2 Average Corruption 5 | . . . . . 5 6 6 1 . . . . . 3 3 1 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 167 | . . . . . 37 63 48 1 . . . . . 14 1 1 2 Message Errors 34 | . . . . . 6 12 14 . . . . . . 2 . . . Matter Fused 41 | . . . . . 13 15 10 . . . . . . 1 1 . 1 Heat Flow Errors 17 | . . . . . 5 5 4 . . . . . . 3 . . . Energy Discharges 19 | . . . . . 3 9 2 1 . . . . . 2 . 1 1 Parts Fused 3 | . . . . . . . 2 . . . . . . 1 . . . Data Loss (minor) 23 | . . . . . 4 14 4 . . . . . . 1 . . . Data Loss (major) 9 | . . . . . 2 4 3 . . . . . . . . . . Misfires 8 | . . . . . 2 1 5 . . . . . . . . . . Alerts 4 | . . . . . . 2 2 . . . . . . . . . . Misdirections 1 | . . . . . . . . . . . . . . 1 . . . Weapon Failures 8 | . . . . . 2 1 2 . . . . . . 3 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 488 | . . . . 4 166 . 9 43 173 . 19 . . 74 . . . Projectiles 72 | . . . . 4 9 . 9 . 15 . 19 . . 16 . . . Explosions 358 | . . . . . 157 . . 43 158 . . . . . . . . Melee 58 | . . . . . . . . . . . . . . 58 . . . Knockbacks 29 | . . . . 3 . . 7 4 2 . 4 . 3 5 1 . . Impact 2 | . . . . . . . . . . . . . . 1 1 . . Kinetic 25 | . . . . 3 . . 6 4 2 . 4 . 3 3 . . . Secondary 2 | . . . . . . . 1 . . . . . . 1 . . . Self-Inflicted Damage 492 | . . . . . 334 . . . . . . . . 128 16 14 . Shots 9 | . . . . . 6 . . . . . . . . 3 . . . Rammed 32 | . 1 . . 1 . . . . . . . . . 5 9 16 . Targets Rammed 42 | . 1 1 . 2 6 1 . . 1 . . . . 5 9 16 . Kicked 7 | . . . . . 6 1 . . . . . . . . . . . Crushed 3 | . . 1 . 1 . . . . 1 . . . . . . . . Highest Temperature 381 | . 18 . 83 381 330 277 289 173 131 339 226 . 287 253 . . . Average Temperature 89 | . 9 . 26 88 101 91 105 72 60 160 85 . 88 73 . . . Received Heat Transfer 2857 | . 42 . 174 468 282 48 285 75 45 201 429 . 177 359 170 81 21 Effects 20 | . . . . 1 5 . 8 . . 2 . . . 4 . . . Energy Bleed 2 | . . . . . 1 . 1 . . . . . . . . . . Interference 17 | . . . . . 4 . 7 . . 2 . . . 4 . . . Short Circuit 1 | . . . . 1 . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . . 2 . . . Combat Hostiles 1 | . . . . . . . . . . . . . . 1 . . . Parts Fried 2 | . . . . . . . . . . . . . . 2 . . . Impact Corruptions 3 | . . . . . . . . . . . . . . 3 . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 9 | . . . . . 4 1 . . 1 . . . . 3 . . . Heat Transferred 8920 | . . . . 592 2875 555 1314 383 622 444 74 . 592 1469 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . 1 . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp Zhi Pro Fac Res Res Gar Peak Influence 816 | 5 277 105 286 417 816 . . 344 466 . . . . 355 303 230 243 Initial 213 | . 3 30 40 55 153 . . . 154 . . . . 25 143 170 213 Average 241 | 2 111 100 106 264 541 . . 124 325 . . . . 83 200 186 218 Maximum Alert Level 3 | . 1 . 1 2 3 . . 1 2 . . . . 1 1 1 1 Low Security (%) 49 | 100 96 100 88 11 13 . . 67 8 . . . . 84 54 66 . Level 1 35 | . 3 . 11 85 21 . . 32 77 . . . . 15 45 33 100 Level 2 6 | . . . . 2 26 . . . 14 . . . . . . . . Level 3 8 | . . . . . 39 . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 33 | . . . 2 4 7 . 1 5 3 . . . . 8 2 1 . Investigation 3 | . . . 1 . 2 . . . . . . . . . . . . Extermination 9 | . . . . . 2 . . 2 2 . . . . 3 . . . Reinforcement 19 | . . . 1 4 2 . . 3 1 . . . . 5 2 1 . Assault 2 | . . . . . 1 . 1 . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . 1 . . . . 2 . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp Zhi Pro Fac Res Res Gar Distress Signals 8 | . 2 . . 3 2 . . . . . . . . . 1 . . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 252 | . 14 3 14 33 35 4 11 21 10 4 23 . 7 30 21 15 7 Peak Tracking Total 12 | . 5 3 3 6 7 3 9 6 4 2 7 . 3 6 12 12 7 Tactical Retreats 22 | . 2 . . 1 1 . 2 1 . . 9 . 1 1 2 2 . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp Zhi Pro Fac Res Res Gar Traps Triggered 8 | . . . 1 . 2 . . . 2 . . . . . . . 3 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed 1 | . . . . 1 . . . . . . . . . . . . . Triggered 2 | . . . . . . . 2 . . . . . . . . . . Most Traps Carried 2 | . . 2 2 2 1 . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp Zhi Pro Fac Res Res Gar Machines Disabled 23 | . . . . . 10 . . 5 3 . 3 . . 2 . . . Max in Single Turn 4 | . . . . . 4 . . 2 3 . 2 . . 2 . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp Zhi Pro Fac Res Res Gar Machines Accessed 29 | . 1 1 1 1 6 1 1 1 1 . 2 9 . 3 . 1 . Terminals 13 | . 1 . 1 1 6 . . . . . 1 . . 3 . . . Fabricators 1 | . . . . . . . . . 1 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . 1 . . . . . . . 1 . Total Hacks 84 | . 1 1 3 1 11 1 1 2 1 . 6 48 . 7 . 1 . Successful 69 | . 1 1 . . 3 1 1 . 1 . 6 48 . 6 . 1 . Failed 15 | . . . 3 1 8 . . 2 . . . . . 1 . . . Catastrophic 2 | . . . . . 1 . . 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 14 | . . . . . 10 . . . . . . . . 4 . . . Terminals 28 | . 1 . 3 1 11 . . . . . 5 . . 7 . . . Fabricators 1 | . . . . . . . . . 1 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . 2 . . . . . . . 1 . Terminal Hacks 62 | . 1 1 . . 1 1 1 . . . 6 48 . 3 . . . Record 44 | . . . . . . . . . . . 5 36 . 3 . . . Part Schematic 4 | . . . . . . . . . . . . 4 . . . . . Robot Analysis 4 | . . . . . . . . . . . . 4 . . . . . Prototype ID Bank 5 | . 1 . . . . . . . . . . 4 . . . . . Open Door 4 | . . 1 . . . 1 1 . . . 1 . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . 1 . . . . . . . . Build 1 | . . . . . . . . . 1 . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . . . . . . . . 1 . Unauthorized Hacks 5 | . . . . . 2 . . . . . . . . 3 . . . Terminals 5 | . . . . . 2 . . . . . . . . 3 . . . Assimilate 1 | . . . . . . . . . . . . . . 1 . . . Botnet 4 | . . . . . 2 . . . . . . . . 2 . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 11 | . . . 1 1 5 . . 1 . . 1 . . 2 . . . Full Trace Events 2 | . . . 1 . 1 . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . . . 4 . . . . . Parts Built 2 | . . . . . . . . . 2 . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 64 | . . . . . . . . . 64 . . . . . . . . Total Part Build Rating 16 | . . . . . . . . . 16 . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp Zhi Pro Fac Res Res Gar Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . 1 . . . . . . . . . . Allies Hacked 1 | . . . . . . . 1 . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp Zhi Pro Fac Res Res Gar Total Allies 1 | . . . . . . . 1 . . . . . . . . . . Largest Group 1 | . . . . . . . 1 . . . . . . . . . . Highest-Rated Group 30 | . . . . . . . 30 . . . . . . . . . . Highest-Rated Ally 30 | . . . . . . . 30 . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 11 | . . . . . . . 1 10 . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . Allies Corrupted 1 | . . . . . . . 1 . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp Zhi Pro Fac Res Res Gar Robot Analysis Total 4 | . . . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 8 | . . . . . . 1 2 . . 2 2 . 1 . . . . Drone Launches 10 | . . . . . . . . 10 . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp Zhi Pro Fac Res Res Gar Turns Passed 19897 | 69 547 398 554 1331 1556 2139 1718 1079 509 2382 2875 1277 1970 1160 179 86 68 Spaces Moved 8898 | 42 239 125 186 551 753 1067 729 525 208 1009 1049 376 998 522 316 136 67 Core 584 | 13 . . . . . . . . . . . 12 . 40 316 136 67 Treads 4507 | 29 239 125 186 352 . . 600 525 208 1009 1049 185 . . . . . Legs 3807 | . . . . 199 753 1067 129 . . . . 179 998 482 . . . Wheels . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 240 240 130 122 122 160 160 160 160 160 112 112 50 50 50 50 Average Speed 197 | 125 188 240 240 180 165 192 219 185 207 228 258 333 167 162 50 50 50 Slowest Speed 1450 | 160 240 240 240 340 270 193 330 240 240 320 480 1450 187 800 50 50 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . 1 . . . . . Exploration Rate (%) 43 | 4 49 24 22 53 30 97 72 22 6 96 98 62 98 15 17 9 9 Regions Visited 17 Branch Regions 7 Pre-discovered Areas 6 | . . . . . . . 1 . . . 2 3 . . . . . Known Exits Taken 2 | . . . . . . . . . . . . . . . 1 1 . Unknown Exits Taken 15 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . Scrap Searched 22 | . . . . . . 3 7 . . 3 5 . 4 . . . . Spaces Dug 19 | . . . . . . . . 18 . . 1 . . . . . . Terrain Destroyed 381 | . . . . 10 90 . 12 171 14 7 43 . 7 27 . . . Melee . | . . . . . . . . . . . . . . . . . . Projectile 89 | . . . . 10 7 . 12 4 4 7 22 . 7 16 . . . AOE 290 | . . . . . 83 . . 167 10 . 21 . . 9 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp Zhi Pro Fac Res Res Gar Total 10305 | 54 291 215 238 743 939 1131 786 593 254 1038 1123 401 1248 659 336 154 102 Wait 534 | . 14 83 10 37 48 44 10 27 11 2 8 . 217 12 11 . . Move 8884 | 41 238 124 185 550 752 1066 728 524 207 1008 1048 375 997 522 316 136 67 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 161 | 6 10 3 10 28 28 5 6 11 9 3 11 12 3 15 . 1 . Fast Attach 26 | 2 . . 1 10 1 . . . 3 2 2 . 2 2 1 . . Attach 104 | 3 2 . 3 9 19 3 7 9 6 4 10 9 6 14 . . . Detach 1 | . . . . 1 . . . . . . . . . . . . . Swap 36 | . . . 1 7 13 . 2 2 2 . 2 1 . 6 . . . Drop 81 | . 1 . 3 34 13 2 . 4 4 2 5 4 2 6 . 1 . Fire 389 | 2 25 4 25 64 59 10 27 16 11 17 37 . 21 71 . . . Melee 6 | . . . . . . . . . . . . . . 6 . . . Ram 29 | . . . . . . . . . . . . . . 5 8 16 . Kick 7 | . . . . . 6 1 . . . . . . . . . . . Crush 5 | . 1 1 . 2 . . . . 1 . . . . . . . . Escape Stasis 35 | . . . . . . . . . . . . . . . . . 35 Rewire 6 | . . . . . . . 6 . . . . . . . . . . Trap 1 | . . . . 1 . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat / [*Sub]) -9/Materials -8/Materials (discovered 4 exits: *Fac x3 / [*Sto]) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory (discovered 2 exits: [*Upp] / Ext) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -3/Research -2/Research -2/Garrison History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 70 | -11/Scrapyard | Entered Materials 163 | -10/Materials | Discovered new exit (range 11) 274 | -10/Materials | Discovered new exit (range 16) 318 | -10/Materials | Build established: Mutant 341 | -10/Materials | Discovered new exit (range 13) 617 | -10/Materials | Entered Mines 657 | -10/Mines | Found a hidden stash of uninstalled traps 695 | -10/Mines | Discovered new exit (range 10) 761 | -10/Mines | Found the Drone Emporium 772 | -10/Mines | Found Prototype Device 905 | -10/Mines | Discovered new exit (range 5) 1015 | -10/Mines | Entered Materials 1015 | -9/Materials | Evolved 2 slots: Weapon x2 1314 | -9/Materials | Build established: Gunner 1461 | -9/Materials | Discovered new exit (range 16) 1569 | -9/Materials | Entered another Materials area 1569 | -8/Materials | Evolved 2 slots: Propulsion x2 1681 | -8/Materials | Lost 3 parts (1p2n) 1900 | -8/Materials | Discovered new exit (range 4) 1925 | -8/Materials | Discovered new exit (range 8) 2447 | -8/Materials | Discovered new exit (range 15) 2872 | -8/Materials | Discovered new exit (range 4) 2900 | -8/Materials | Entered Factory 2900 | -7/Factory | Evolved 2 slots: Utility x2 3197 | -7/Factory | Build established: Tank 3512 | -7/Factory | Destroyed 9 combat bots 3700 | -7/Factory | First assault squad dispatched 3873 | -7/Factory | Lost 6 parts (1p3n1u1w) 4335 | -7/Factory | Discovered new exit (range 6) 4456 | -7/Factory | Entered Lower Caves 4739 | -7/Lower Caves | Spotted B-75 Beast 4784 | -7/Lower Caves | Destroyed B-75 Beast 4841 | -7/Lower Caves | Learned Factory security intel 4909 | -7/Lower Caves | Encountered a Warlord checkpoint 5338 | -7/Lower Caves | Discovered new exit (range 6) 6595 | -7/Lower Caves | Entered another Lower Caves area 6602 | -7/Lower Caves | Encountered a Warlord checkpoint 6819 | -7/Lower Caves | Spotted B-75 Beast 6841 | -7/Lower Caves | Destroyed B-75 Beast 7096 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 7161 | -7/Lower Caves | Lost 4 parts (1p2u1w) 7419 | -7/Lower Caves | Build established: Scavenger-Gunner 8140 | -7/Lower Caves | Discovered new exit (range 8) 8313 | -7/Lower Caves | Entered Factory 8313 | -6/Factory | Evolved 2 slots: Utility x2 8687 | -6/Factory | Identified Bomb Drone Bay 8754 | -6/Factory | Lost 5 allies 9011 | -6/Factory | Lost 4 parts (2n2w) 9012 | -6/Factory | Lost 3 allies 9336 | -6/Factory | Discovered new exit (range 13) 9392 | -6/Factory | Entered another Factory area 9392 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9393 | -5/Factory | Identified exit to Extension 9618 | -5/Factory | Fabricated Quantum Rifle? 9847 | -5/Factory | Found Hvy. Reactive Plating 9896 | -5/Factory | Discovered new exit (range 3) 9901 | -5/Factory | Entered Upper Caves 10160 | -5/Upper Caves | Spotted B-75 Beast 10207 | -5/Upper Caves | Destroyed B-75 Beast 10236 | -5/Upper Caves | Lost 4 parts (3n1w) 10400 | -5/Upper Caves | Encountered a Warlord checkpoint 10439 | -5/Upper Caves | Learned 8 Factory zone layouts 10756 | -5/Upper Caves | Discovered new exit (range 7) 11228 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 11356 | -5/Upper Caves | Learned Factory trap positions 12283 | -5/Upper Caves | Entered another Upper Caves area 12697 | -5/Upper Caves | Discovered new exit (range 3) 12950 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 13519 | -5/Upper Caves | Discovered new exit (range 14) 13639 | -5/Upper Caves | Attracted the attention of an 0b10 base 13698 | -5/Upper Caves | Lost 7 parts (1p2n3u1w) 13728 | -5/Upper Caves | Learned location of 1 exit from Research 13728 | -5/Upper Caves | Learned Factory stockpile data 13728 | -5/Upper Caves | Learned Research stockpile data 13728 | -5/Upper Caves | Learned Factory security intel 13755 | -5/Upper Caves | Learned location of Armory (-3) 13944 | -5/Upper Caves | Build established: Gunner 13958 | -5/Upper Caves | Spotted B-75 Beast 13974 | -5/Upper Caves | Destroyed B-75 Beast 14002 | -5/Upper Caves | Lost 4 parts (1n3w) 15158 | -5/Upper Caves | Entered Zhirov 15158 | -5/Zhirov | Discovered new exit (range 3) 15245 | -5/Zhirov | Met Zhirov 15413 | -5/Zhirov | Learned location of Quarantine (-3) 15413 | -5/Zhirov | Learned location of Testing (-2) 15413 | -5/Zhirov | Learned location of Command (-1) 15442 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 15595 | -5/Zhirov | Found Alien Artifact 15659 | -5/Zhirov | Found Alien Artifact 15660 | -5/Zhirov | Identified Integrated Dissipator 15660 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 15661 | -5/Zhirov | Identified Transdimensional Reconstructor 15661 | -5/Zhirov | Warped through subspace 16435 | -5/Zhirov | Entered Proximity Caves 16440 | -4/Proximity Caves | Build established: Tank 16710 | -4/Proximity Caves | Learned Research terminal intel 17269 | -4/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 17507 | -4/Proximity Caves | Spotted B-86 Titan 17558 | -4/Proximity Caves | Lost 4 parts (2p1n1u) 17851 | -4/Proximity Caves | Destroyed B-86 Titan 18197 | -4/Proximity Caves | Discovered new exit (range 12) 18405 | -4/Proximity Caves | Entered Factory 18405 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 18407 | -4/Factory | Loaded intel: 86 trap records 19311 | -4/Factory | Lost 3 parts (2u1w) 19541 | -4/Factory | System corruption reached 10% 19545 | -4/Factory | Core integrity fell below 50% 19562 | -4/Factory | Discovered new exit (range 4) 19565 | -4/Factory | Entered Research 19565 | -3/Research | Evolved 2 slots: Power x1, Utility x1 19566 | -3/Research | Identified exit to Research 19568 | -3/Research | Loaded intel: 25 terminal locations 19582 | -3/Research | Lost 25 parts (1p6n9u9w) 19739 | -3/Research | Build established: Mutant 19740 | -3/Research | Core integrity fell below 50% 19744 | -3/Research | Entered another Research area 19744 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 19760 | -2/Research | Spotted B-90 Cyclops 19776 | -2/Research | Spotted B-90 Cyclops 19797 | -2/Research | Core integrity fell below 50% 19822 | -2/Research | Core integrity fell below 20% 19830 | -2/Research | Identified exit to Garrison 19830 | -2/Research | Entered Garrison 19880 | -2/Garrison | Triggered checkpoint 19898 | -2/Garrison | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 19869_ Field strength at 10. 19870_ Field strength at 4. 19871_ Stasis field depleted. 19880_ Beams of light sweep through the air. An alarm sounds. 19888_ System corrupted: Energy discharge (-38). 19890_ Slug penetrates Wall. 19890_ Penetrated by Slug. 19891_ Slug penetrates Wall. 19894_ Triggered Stasis Trap. 19894_ A bubble of rippling energy engulfs the area. 19894_ Field strength at 94. 19894_ Field strength at 88. 19895_ Field strength at 82. Garrison Door activated. 19896_ Field strength at 52. 19896_ Slug penetrates Wall. 19897_ Field strength at 32. 19898_ Field strength at 26. 19898_ Penetrated by Slug. [Achievement: I Think I Know What's Going On] Map ----- +----------------------------------------------------+ | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ############################### #???????????????? | | @ #???????????????? | | h #???????????????? | | ######## ######### ## ### ###???????????????? | | ???????# #???????# ##ggg#?????????????????????? | | ???????#####???????# ######?????????????????????? | | ???????????????????# #??????????????????????????? | | ???????????????????# #??????????????????????????? | | ???????????????????# #??????????????????????????? | | ???????????????????# #??????????????????????????? | | ???????????????????# #??????????????????????????? | | ???????????????????# #??????????????????????????? | | ???????????????????# #??????????????????????????? | | ???????????????????# #??????????????????????????? | | ???????????????????? ???????????????????????????? | | ???????????????????? ???????????????????????????? | | ???????????????????? ???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 101 Energy Generation 23 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 850 Resistance: KI 40 Resistance: TH 10 Weapon Shielding 90 Evasion (%) 55 Targeting Accuracy 16 Recoil Reduction 4 Salvage Targeting 4 Item Schematics ----------------- Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Quantum Rifle | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- Giant Slayer I Think I Know What's Going On Origins Challenges ------------ None Game ------ Seed BraceShockPerforator Manual? 0 Play Time 02:11:39 Cumulative 57.5 hours Start 2025.04.16 @ 09:32:32 End 2025.04.16 @ 17:25:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 100 Rogue 100 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 45 Achievement% 40 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b6cbb9f2-7d9c-4329-893a-293cb4eac6bd