Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.20 @ 03:13:15 Player: TheSkyeDoctor Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (8) 4000 Regions Visited (21) 4200 Robots Destroyed (30) 150 Value Destroyed (805) 805 Prototype IDs (54) 1080 Alien Tech Used (3) 600 Bonus (14499) 14499 TOTAL SCORE: 25334 Bonus ------- Triggered High Security 500 Follower Combat Kills 9599 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Used Core Reset Matrix 3000 Scanned by Researcher 500 Cogmind --------- Core Integrity 0/1450 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -2/Testing Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ Advanced Signal Interpreter Makeshift Hacking Suite > --- WEAPON (7) ------- (None) > --- INVENTORY (5) ---- Light Antimatter Reactor High-capacity Storage Unit Improved Matter Compressor (0) Assault Cannon Powered Hammer Peak State ------------ > --- POWER ------------ Particle Reactor > --- PROPULSION ------- Wheel Wheel Wheel Compact Wheel Compact Wheel Compact Wheel > --- UTILITY ---------- Huge Storage Unit High-capacity Matter Pod Improved Matter Compressor Improved Matter Compressor Advanced Signal Interpreter Makeshift Hacking Suite Long-range Tractor Beam > --- WEAPON ----------- 1B-0RG's Assimilator Sigix Broadsword > --- INVENTORY -------- Light Antimatter Reactor High-capacity Storage Unit Improved Matter Compressor Improved Matter Compressor Improved Matter Compressor Improved Reaction Control System Core Shielding Improved Weapon Shielding Hardened Light Armor Plating Layered Medium Armor Plating Layered Medium Armor Plating Hacking Suite Hacking Suite System Shield Authchip [R/Combat] System Restoration Module Mobile Refinery Mk. CCLXVII Bomb Factory No. 2 Subatomic Replicator Assault Cannon Powered Hammer CR-A16's Pointy Stick [Rating: 149] Favorites ----------- Power Enhanced Nuclear Core Engine Deuterium Engine Power Core Enhanced Nuclear Core Reactor Particle Reactor Propulsion Arachnoskeleton Treads Light Treads Leg Arachnoskeleton Wheel Compact Wheel Flight Unit Nuclear Pulse Array Utility Compact Matter Pod Device Improved Heat Sink Storage Compact Matter Pod Processor Advanced Signal Interpreter Hackware Makeshift Hacking Suite Protection Core Shielding Weapon 1B-0RG's Assimilator Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Subdweller Machine Gun Ballistic Cannon Assault Cannon Impact Weapon Powered Hammer Slashing Weapon Sigix Broadsword Special Melee Weapon 1B-0RG's Assimilator Build | -11 -10 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Min Sub Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Res Tes Slots Evolved 16 | . . . . 4 . 2 . . . . 2 . . . . 2 2 2 . 2 . Power . | . . . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . . 1 . . . . . . . . . . . 1 1 1 . . . Utility 7 | . . . . . . 2 . . . . 1 . . . . 1 1 . . 2 . Weapon 5 | . . . . 3 . . . . . . 1 . . . . . . 1 . . . Parts Attached 62 | 8 3 1 5 3 5 5 . . . . 4 2 1 . . 14 3 2 4 . 2 Power 11 | 2 1 1 . . 1 2 . . . . . . . . . 1 1 . 1 . 1 Engine 5 | 2 1 . . . . 1 . . . . . . . . . 1 . . . . . Core 3 | . . 1 . . 1 1 . . . . . . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . . 1 . 1 . 1 Propulsion 18 | 2 1 . 3 1 3 . . . . . . . . . . 6 . . 2 . . Treads 2 | 2 . . . . . . . . . . . . . . . . . . . . . Leg 4 | . . . . 1 3 . . . . . . . . . . . . . . . . Wheel 10 | . 1 . 3 . . . . . . . . . . . . 4 . . 2 . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight 2 | . . . . . . . . . . . . . . . . 2 . . . . . Utility 23 | 2 . . . 1 1 3 . . . . 3 2 1 . . 7 2 1 . . . Device 8 | 1 . . . 1 . 1 . . . . 1 . 1 . . 3 . . . . . Storage 9 | 1 . . . . 1 1 . . . . 2 . . . . 2 1 1 . . . Processor 1 | . . . . . . . . . . . . . . . . . 1 . . . . Hackware 1 | . . . . . . . . . . . . . . . . 1 . . . . . Protection 4 | . . . . . . 1 . . . . . 2 . . . 1 . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 10 | 2 1 . 2 1 . . . . . . 1 . . . . . . 1 1 . 1 Energy Gun 3 | 2 . . . . . . . . . . . . . . . . . . . . 1 Energy Cannon 1 | . 1 . . . . . . . . . . . . . . . . . . . . Ballistic Gun 1 | . . . 1 . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . 1 . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . 1 . . . . . . . . . . Slashing Weapon 2 | . . . 1 . . . . . . . . . . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . 1 . 1 . . . . . . . . . 3 . . 2 . 1 Parts Lost 34 | . . . 8 . 1 . . . . . 3 3 . . 1 3 . . . 1 14 Power 5 | . . . 1 . . . . . . . . 1 . . . 1 . . . . 2 Propulsion 13 | . . . 3 . . . . . . . 2 . . . . 2 . . . 1 5 Utility 10 | . . . 1 . 1 . . . . . 1 2 . . 1 . . . . . 4 Weapon 6 | . . . 3 . . . . . . . . . . . . . . . . . 3 Highest Loss Streak 7 | . . . 4 . 1 . . . . . 2 2 . . 1 2 . . . 1 7 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . Average Backups 12 | 1 3 7 7 2 5 7 9 10 13 14 13 12 13 14 14 14 18 17 20 22 21 Power . | . 1 1 . . . 1 1 1 1 1 1 . 1 1 1 . . . . 1 1 Propulsion . | . 1 3 1 . . . . . . . . . . . . . . . . . . Utility 8 | . 1 2 3 . 2 3 5 6 8 9 9 8 9 10 10 10 15 15 17 17 16 Weapon 2 | . . 1 . 1 2 3 3 3 3 4 3 3 3 3 3 3 3 2 2 3 3 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . Unused Backups 17 | . 1 . 4 . . . . . 1 . 1 . . . . . . . . . 10 Power 1 | . . . . . . . . . 1 . . . . . . . . . . . . Propulsion 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . Utility 11 | . . . 3 . . . . . . . 1 . . . . . . . . . 7 Weapon 2 | . . . . . . . . . . . . . . . . . . . . . 2 Tool/Special 1 | . . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 65 | . 98 100 93 21 43 59 62 62 62 62 64 61 62 62 57 60 73 71 72 67 50 Engine 2 | . 13 7 . . . . . . . . . 4 6 6 6 5 3 . . . . Core 3 | . . 6 13 . 5 5 6 6 6 6 5 . . . . . . . . . . Treads 3 | . 27 28 20 . . . . . . . . . . . . . . . . . . Leg 12 | . . . . 6 19 25 25 25 25 25 18 12 12 12 12 6 . . . . . Wheel 2 | . . . 3 . . . . . . . . . . . . 2 21 19 22 23 14 Device 5 | . 14 14 13 . 1 4 6 6 6 6 5 2 5 6 1 4 5 4 4 4 3 Storage 15 | . 14 14 14 7 10 12 12 12 12 12 20 21 18 18 18 16 21 19 19 17 12 Protection 3 | . . . . . . 4 6 6 6 6 1 6 6 6 6 5 1 . . . . Energy Gun 2 | . 23 14 11 . . . . . . . . . . . . . . . . . . Energy Cannon 1 | . 3 14 10 . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . . 5 6 6 6 6 5 5 4 2 . . Special Melee Weapon 4 | . . . . 6 7 6 6 6 6 6 5 6 6 6 6 5 5 4 4 4 3 Peak Build Rating 149 | 7 7 9 19 91 100 106 107 107 109 109 119 115 113 113 113 122 119 122 149 149 148 Average Rating 96 | 5 6 7 10 87 95 104 106 107 108 109 116 112 112 113 110 113 114 122 131 148 128 On Entrance 89 | . 7 7 9 16 91 100 106 107 107 109 109 115 112 113 113 110 108 119 122 149 148 Avg Prop Armor Cover (%) 6 | . 14 . . . . . . . . . . . . . . 3 . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 176 | 14 16 16 18 61 66 86 86 86 86 86 96 102 102 101 101 128 126 168 176 176 176 Greatest Support 86 | 40 40 40 40 50 86 86 86 86 86 86 86 60 60 60 60 60 58 58 78 78 68 Greatest Overweight (x) 40 | . 5 . 5 1 1 . . . . . 1 1 1 1 1 40 2 2 2 2 29 Average Overweight (x) . | . . . . 1 . . . . . . 1 1 1 1 1 3 2 2 2 2 2 Largest Inventory Capacity 25 | 8 8 8 8 8 8 15 15 15 15 15 15 15 15 15 15 20 20 25 25 25 25 Average Capacity 14 | 7 8 8 8 8 8 9 15 15 15 15 15 15 15 15 15 19 20 21 25 25 23 Most Carried 25 | 2 8 8 8 8 7 9 10 10 15 15 15 15 15 15 15 20 20 20 25 23 25 Average Carried 12 | 1 3 7 7 2 5 7 9 10 14 15 14 13 14 15 15 16 19 18 21 23 22 Final Capacity 25 | 8 8 8 8 8 8 15 15 15 15 15 15 15 15 15 15 20 20 25 25 25 5 Final Carried 23 | 2 8 8 8 3 7 9 10 10 15 15 14 13 15 15 15 20 19 20 23 23 5 Class Distribution -------------------- 89% | Mutant 5% | Commander-Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Materials Mutant | -8/Storage Commander-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Mutant | -5/Factory Mutant | -4/Factory Mutant | -3/Research Scavenger-Mutant | -3/Quarantine Scavenger-Mutant | -2/Research Mutant | -2/Testing Resources | -11 -10 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 ----------- Run | Yrd Mat Min Sub Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Res Tes Matter Collected 15907 | 280 210 80 50 78 1540 1030 697 378 . 630 1471 901 577 . 851 3525 289 705 1735 117 763 Remotely 7373 | . . . . . . . . . . . . . 540 . 477 2834 289 705 1735 117 676 Salvage Created 1170 | 215 242 85 375 . . . . . . . . . . . . 253 . . . . . Parts 60 | 10 18 5 20 . . . . . . . . . . . . 7 . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 2 | 1 1 . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 139 | . . . 8 . . . 20 10 . 35 . 14 22 . 30 . . . . . . Prevented 10 | . . . . . . . . 3 . 1 . 5 1 . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Min Sub Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Res Tes Combat Hostiles Destroyed 16 | . 5 2 9 . . . . . . . . . . . . . . . . . . Melee 3 | . . . 3 . . . . . . . . . . . . . . . . . . Guns 6 | . 3 . 3 . . . . . . . . . . . . . . . . . . Cannons 6 | . 1 2 3 . . . . . . . . . . . . . . . . . . AOE 1 | . 1 . . . . . . . . . . . . . . . . . . . . Classes Destroyed 8 | 3 4 . 1 . . . . . . . . . . . . . . . . . . Worker 2 | 2 . . . . . . . . . . . . . . . . . . . . . Tunneler 6 | 5 1 . . . . . . . . . . . . . . . . . . . . Recycler 4 | 1 1 . . . . . . . . . . . . . . 2 . . . . . Operator 1 | . 1 . . . . . . . . . . . . . . . . . . . . Watcher 1 | . 1 . . . . . . . . . . . . . . . . . . . . Swarmer 3 | . 3 . . . . . . . . . . . . . . . . . . . . Grunt 7 | . 2 2 3 . . . . . . . . . . . . . . . . . . Subdweller 6 | . . . 6 . . . . . . . . . . . . . . . . . . Best Kill Streak 5 | 5 3 2 3 . . . . . . . . . . . . 1 . . . . . Combat Bots Only 3 | . 3 2 3 . . . . . . . . . . . . . . . . . . Max Kills in Single Turn 1 | 1 1 1 1 . . . . . . . . . . . . 1 . . . . . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . Exploded 1 | . 1 . . . . . . . . . . . . . . . . . . . . Melee 1 | . . . 1 . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -------- Run | Yrd Mat Min Sub Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Res Tes Hostile Shots Fired 516 | . 22 8 34 2 53 9 6 18 . 58 45 19 25 . 22 22 . . 8 9 156 Missed 166 | . 7 1 8 1 14 5 2 9 . 23 15 9 11 . 9 2 . . 2 2 46 Hits 350 | . 15 7 26 1 39 4 4 9 . 35 30 10 14 . 13 20 . . 6 7 110 Melee 1 | . . . . . . . . . . . . . 1 . . . . . . . . Projectile 349 | . 15 7 26 1 39 4 4 9 . 35 30 10 13 . 13 20 . . 6 7 110 AOE 8 | . . . . . . . . . . . . . . . . . . . 1 . 7 Critical Strikes 10 | . . . . . 1 . . . . 1 1 1 3 . . 1 . . 1 . 1 Part Disruptions 1 | . . . . . . . . . . . . . . . . 1 . . . . . Damage Taken 8722 | . 173 84 563 24 671 126 61 135 . 578 565 251 172 . 268 931 2 143 216 260 3499 Core 2562 | . 39 . 179 10 114 41 24 10 . 57 100 54 49 . 73 216 2 70 69 26 1429 Absorbed by Shields 6 | . . . . . . 6 . . . . . . . . . . . . . . . Redirected to Shielding 18 | . . . . . . . 6 2 . 10 . . . . . . . . . . . Regen/Repaired (Parts) 1684 | . . . . . 289 . . 26 416 178 97 21 23 . 54 111 . 55 107 144 163 Core Remaining (%) 75 | 100 . . 12 . 77 . . . . 81 . . . . 67 78 99 . 89 . . Volleys Fired 80 | 18 27 8 24 . . . . . . . . . . . . . . . . . 3 Largest 2 | 2 2 2 2 . . . . . . . . . . . . . . . . . 1 Hottest 110 | 90 110 110 110 . . . . . . . . . . . . . . . . . 80 Shots Fired 147 | 36 52 15 41 . . . . . . . . . . . . . . . . . 3 Gun 116 | 36 44 7 26 . . . . . . . . . . . . . . . . . 3 Cannon 31 | . 8 8 15 . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . Thermal 144 | 36 52 15 41 . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 3 | . . . . . . . . . . . . . . . . . . . . . 3 Robot Hit Streak 13 | 10 10 3 13 . . . . . . . . . . . . . . . . . 1 Robot Miss Streak 4 | 4 4 2 1 . . . . . . . . . . . . . . . . . 1 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 101 | 22 31 9 36 . . . . . . . . . . . . 2 . . . . 1 Core Hits 44 | 9 15 4 15 . . . . . . . . . . . . 1 . . . . . Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 1 | . 1 . . . . . . . . . . . . . . . . . . . . Burn 1 | . 1 . . . . . . . . . . . . . . . . . . . . Melee Attacks 36 | . . . 20 . . . . . . . 3 . 1 . . 4 2 2 3 . 1 Impact 15 | . . . . . . . . . . . 3 . 1 . . 4 2 2 3 . . Slashing 21 | . . . 20 . . . . . . . . . . . . . . . . . 1 Piercing . | . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . . . . . . . 2 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 1919 | 258 517 138 827 . . . . . . . . . . . . 164 . . . . 15 Guns 824 | 258 318 50 183 . . . . . . . . . . . . . . . . . 15 Cannons 279 | . 87 88 104 . . . . . . . . . . . . . . . . . . Explosions 112 | . 112 . . . . . . . . . . . . . . . . . . . . Melee 704 | . . . 540 . . . . . . . . . . . . 164 . . . . . Ramming . | . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . Thermal 1200 | 258 517 138 287 . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 15 | . . . . . . . . . . . . . . . . . . . . . 15 Impact 164 | . . . . . . . . . . . . . . . . 164 . . . . . Slashing 540 | . . . 540 . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 3 | . . . . . . . . . . . . . 1 1 3 2 . . . . . Average Corruption 1 | . . . . . . . . . . . . . 1 1 2 2 . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . Effects 20 | . . . . . . . . . . . . . . . 12 8 . . . . . Message Errors 6 | . . . . . . . . . . . . . . . 3 3 . . . . . Matter Fused 4 | . . . . . . . . . . . . . . . 2 2 . . . . . Heat Flow Errors 4 | . . . . . . . . . . . . . . . 2 2 . . . . . Energy Discharges 3 | . . . . . . . . . . . . . . . 3 . . . . . . Parts Fused 1 | . . . . . . . . . . . . . . . 1 . . . . . . Data Loss (minor) 1 | . . . . . . . . . . . . . . . 1 . . . . . . Data Loss (major) 1 | . . . . . . . . . . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 82 | . . . . . . . . . . . . . . . . 82 . . . . . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . . Melee 82 | . . . . . . . . . . . . . . . . 82 . . . . . Knockbacks 1 | . . . . . . . . . . . . . . . . 1 . . . . . Impact 1 | . . . . . . . . . . . . . . . . 1 . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 308 | 120 180 308 12 . . . . . . . 21 13 6 . 123 233 . . . . 50 Average Temperature 66 | 52 57 129 8 . . . . . . . 21 13 3 . 64 93 . . . . 28 Received Heat Transfer 1373 | . 57 48 99 . 333 45 9 . . 162 232 75 78 . . 114 . 30 64 18 9 Effects 2 | . . 2 . . . . . . . . . . . . . . . . . . . Interference 2 | . . 2 . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . . . . . . . 2 . . . . . Impact Corruptions 1 | . . . . . . . . . . . . . . . . 1 . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Melted 2 | 2 . . . . . . . . . . . . . . . . . . . . . Heat Transferred 2896 | 694 1176 333 693 . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Min Sub Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Res Tes Maximum Alert Level 5 | . . . . . . . . . . . 1 . . . . 4 2 1 5 4 3 Low Security (%) 49 | 100 100 100 . 100 100 100 . . . . 42 . . . . 17 . . . . . Level 1 22 | . . . . . . . . . . . 57 . . . . 36 15 100 17 . . Level 2 12 | . . . . . . . . . . . . . . . . 25 84 . 16 . . Level 3 7 | . . . . . . . . . . . . . . . . 12 . . 14 . 100 Level 4 5 | . . . . . . . . . . . . . . . . 7 . . 14 100 . Level 5 1 | . . . . . . . . . . . . . . . . . . . 24 . . High Security . | . . . . . . . . . . . . . . . . . . . 12 . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Peak Influence 2291 | 10 108 40 . 15 161 194 . . . . 323 . . . . 1209 588 364 2291 1362 1042 Initial 1288 | . . 15 . . . 62 . . . . 146 . . . . 195 588 249 195 1288 762 Average 323 | . 25 4 . . 34 92 . . . . 199 . . . . 462 475 293 1185 1297 832 Influence Increases 10892 | 40 205 50 70 15 566 581 391 207 . 915 881 300 352 . 723 1830 227 319 2414 219 587 Destroy 0b10 Robot/C 5020 | . 100 40 60 . 320 240 180 100 . 460 420 160 160 . 360 920 100 120 1040 60 180 Destroy 0b10 Robot/NC 245 | 40 20 . . . 15 5 . . . . 5 . . . . 45 . 5 85 . 25 Destroy Leader 818 | . 22 10 10 . 92 62 30 10 . 40 102 10 20 . 30 196 20 10 104 30 20 Allied During Kill 3768 | . . . . . 131 269 181 82 . 340 334 130 172 . 318 608 73 130 848 33 119 Successful Hack 40 | . 10 . . . 7 5 . . . . 2 . . . . . . . 4 . 12 Disable Machine 225 | . 15 . . . . . . . . . . . . . . 15 15 . 90 . 90 Destroy Structure 596 | . 23 . . . 1 . . . . . 3 . . . . 46 4 54 228 96 141 Partial Spotted 15 | . . . . . . . . . . . . . . . . . 15 . . . . Lose Combat Pursuer 165 | . 15 . . 15 . . . 15 . 75 15 . . . 15 . . . 15 . . Influence Decreases 10001 | 40 164 91 70 15 429 617 281 341 77 682 807 607 256 96 412 939 952 448 471 1153 1053 Entered New Map 3264 | . . 26 . . . 75 38 41 77 . 87 115 . 96 . 116 614 228 153 1003 595 Time Decay 5186 | 40 164 65 44 10 259 342 223 300 . 582 530 462 256 . 342 553 318 180 198 120 198 Lost Part 286 | . . . 26 . 10 . . . . . 30 30 . . 10 30 . . . 10 140 Lost Ally 1265 | . . . . 5 160 200 20 . . 100 160 . . . 60 240 20 40 120 20 120 Squads Dispatched 44 | . 1 . . . 2 4 . . . . 5 . . . . 11 2 2 10 1 6 Investigation 3 | . . . . . . . . . . . 1 . . . . 1 1 . . . . Extermination 10 | . . . . . . 1 . . . . 3 . . . . 2 1 1 1 . 1 Reinforcement 23 | . 1 . . . . 2 . . . . 1 . . . . 6 . 1 8 1 3 Assault 5 | . . . . . 2 . . . . . . . . . . 2 . . 1 . . Garrison 3 | . . . . . . 1 . . . . . . . . . . . . . . 2 Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . . . . . . . . . 2 . 1 Haulers Reinforced 2 | . . . . . . . . . . . . . . . . 1 . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . 1 . . . . . Stealth | -11 -10 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 --------- Run | Yrd Mat Min Sub Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Res Tes Distress Signals 13 | . 2 . . 1 4 1 . . . . . . . . . 3 . . 2 . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 295 | . 13 2 10 3 23 19 10 5 . 22 25 10 8 . 18 43 9 9 38 3 25 Peak Tracking Total 10 | . 3 2 3 3 5 4 5 4 . 6 5 4 3 . 8 8 3 3 5 2 10 Tactical Retreats 8 | . 1 . . 1 . . . 1 . 2 1 . . . 1 . . . 1 . . Traps | -11 -10 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Min Sub Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Res Tes Traps Triggered 5 | . 4 . . . . . . . . . . . . . . . . . 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 ---------- Run | Yrd Mat Min Sub Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Res Tes Machines Disabled 19 | . 1 . 1 . . . . . . 1 . . 1 . . 1 1 . 6 . 7 Max in Single Turn 1 | . 1 . 1 . . . . . . . . . 1 . . . . . 1 . 1 Garrison Access 2 | . . . . . . 2 . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 --------- Run | Yrd Mat Min Sub Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Res Tes Machines Accessed 33 | . 6 . 3 1 4 4 2 . 1 1 3 . . 4 . . 1 . 1 . 2 Terminals 17 | . 6 . . 1 4 2 . . . 1 . . . . . . . . 1 . 2 Fabricators 2 | . . . . . . . . . . . 1 . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . 1 . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . 1 . . . . . . . . . . Garrison Access 2 | . . . . . . 2 . . . . . . . . . . . . . . . Total Hacks 90 | . 12 . 4 2 5 6 5 . 6 7 5 . . 29 . . 2 . 3 . 4 Successful 73 | . 5 . 4 2 3 3 5 . 6 7 4 . . 29 . . 2 . 1 . 2 Failed 17 | . 7 . . . 2 3 . . . . 1 . . . . . . . 2 . 2 Catastrophic . | . . . . . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 60 | . 12 . . 1 2 4 . . . . 11 . . . . 9 2 5 6 4 4 Terminals 37 | . 12 . . 2 5 4 . . . 7 . . . . . . . . 3 . 4 Fabricators 3 | . . . . . . . . . . . 1 . . . . . 2 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . 1 . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . 3 . . . . . . . . . . Garrison Access 2 | . . . . . . 2 . . . . . . . . . . . . . . . Terminal Hacks 57 | . . . 4 1 2 . 5 . 6 7 . . . 29 . . . . 1 . 2 Record 24 | . . . 1 . . . 4 . . 7 . . . 11 . . . . 1 . . Part Schematic 17 | . . . . . . . . . 6 . . . . 10 . . . . . . 1 Robot Schematic 5 | . . . . . . . . . . . . . . 5 . . . . . . . Prototype ID Bank 4 | . . . . 1 . . . . . . . . . 3 . . . . . . . Open Door 5 | . . . 1 . 2 . 1 . . . . . . . . . . . . . 1 Proto ID Catalog 1 | . . . 1 . . . . . . . . . . . . . . . . . . Release Object 1 | . . . 1 . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . . . 2 . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . 1 . . . . Build 1 | . . . . . . . . . . . . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . 1 . . . . . . . . . . Report Inventory 1 | . . . . . . . . . . . 1 . . . . . . . . . . Scanalyzer 3 | . . . . . . . . . . . 3 . . . . . . . . . . Retrieve Study 3 | . . . . . . . . . . . 3 . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 2 . . . . . . . . . . . . . . . Seal Access 2 | . . . . . . 2 . . . . . . . . . . . . . . . Unauthorized Hacks 8 | . 5 . . 1 1 1 . . . . . . . . . . . . . . . Terminals 8 | . 5 . . 1 1 1 . . . . . . . . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . . . . . . . . . . . . Botnet 7 | . 4 . . 1 1 1 . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 5 | . 1 . . . 1 . . . . . . . . . . 1 . 1 . . 1 Used 1 | . 1 . . . . . . . . . . . . . . . . . . . . Hacking Detections 15 | . 5 . . . 3 2 . . . . 2 . . . . . 1 . . . 2 Full Trace Events 2 | . . . . . . . . . . . 1 . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 10 | . . . . . . . . . 3 . . . . 5 . . . . 1 . 1 Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 55 | . . . . . . . . . 19 . . . . 10 . 10 . . 3 . 13 Parts Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time 169 | . . . . . . . . . . . . . . . . . 169 . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 3 | . . . . . . . . . . . 3 . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 ------------ Run | Yrd Mat Min Sub Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Res Tes Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 10 | . . . . . . . 1 . . . 1 . . . 1 3 2 . 1 . 1 Hacks Repelled 1 | . . . . . . . . . . . . . . . . 1 . . . . . Allies | -11 -10 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -------- Run | Yrd Mat Min Sub Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Res Tes Total Allies 26 | . . . . . 12 . 2 . 4 . . . . . . 3 2 2 . . 1 Largest Group 12 | . . . . . 12 11 7 4 7 7 3 3 3 3 3 3 2 4 3 . 1 Highest-Rated Group 368 | . . . . . 235 204 164 92 231 231 117 117 117 117 114 84 206 368 255 . 99 Highest-Rated Ally 103 | . . . . . 31 31 31 31 41 41 41 41 41 41 41 37 103 103 103 . 99 Zionite Dispatches 4 | . . . . . . . . . . . 1 . . . . 1 1 1 . . . Heavy 1 | . . . . . . . . . . . . . . . . . 1 . . . . Recon 1 | . . . . . . . . . . . 1 . . . . . . . . . . Fire 1 | . . . . . . . . . . . . . . . . 1 . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . 1 . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 1499 | . . . . . 109 122 38 47 . 102 182 35 35 . 104 318 45 75 218 6 63 Total Damage 48054 | . . . . . 2358 1751 533 622 . 1737 3328 1233 1013 . 2862 8563 1063 2660 14324 893 5114 Kills 284 | . . . . . 19 13 9 6 . 23 22 8 9 . 18 54 5 7 72 4 15 Allies Corrupted 6 | . . . . . . 3 . . . . 1 . . . 1 1 . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . 1 Borg Created 58 | . . . . 3 12 6 . 1 . 2 7 4 . . 2 9 1 2 4 1 4 Largest Collective 7 | . . . . 1 5 5 . 6 . 6 5 7 . . 7 7 7 7 5 3 5 Intel | -11 -10 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Min Sub Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Res Tes Active Infowar (turns) 2370 | 49 637 301 1383 . . . . . . . . . . . . . . . . . . Seismic 2370 | 49 637 301 1383 . . . . . . . . . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . 1 2 . . . . 1 2 1 . 1 2 . 1 . . . . . . Drone Launches 4 | . . . . . . . . . . . 2 2 . . . . . . . . . Drone Recoveries 2 | . . . . . . . . . . . 2 . . . . . . . . . . Zionite Intel Received 7 | . . . . . . . . . . . 2 . . . . 1 . 1 1 1 1 Main Access 1 | . . . . . . . . . . . . . . . . . . . . 1 . Branch Access 1 | . . . . . . . . . . . . . . . . . . . 1 . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . 1 . . . . . Unaware Analyses 2 | . . . . . . . . . . . 1 . . . . . . 1 . . . Depthwide Sectors/0 1 | . . . . . . . . . . . 1 . . . . . . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 ------------- Run | Yrd Mat Min Sub Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Res Tes Turns Passed 19519 | 281 637 546 1459 367 793 769 497 681 1612 1822 1496 2060 1757 175 769 1602 717 366 461 249 403 Spaces Moved 11933 | 136 324 311 784 171 449 582 428 588 1374 1474 765 1134 974 92 412 512 388 237 330 201 267 Core 106 | 3 2 . 46 . . . . . . . . . . . . 15 . . . . 40 Treads 1331 | 133 322 311 565 . . . . . . . . . . . . . . . . . . Legs 8787 | . . . . 171 449 582 428 588 1374 1474 765 1134 974 92 412 344 . . . . . Wheels 1673 | . . . 173 . . . . . . . . . . . . 117 388 237 330 201 227 Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight 36 | . . . . . . . . . . . . . . . . 36 . . . . . Fastest Speed 50 | 50 160 160 95 180 110 112 112 112 112 112 176 177 177 177 177 110 125 125 120 120 50 Average Speed 147 | 157 160 160 153 180 139 112 112 112 112 112 181 177 177 177 177 280 125 125 123 120 126 Slowest Speed 2050 | 160 300 160 300 180 185 112 112 112 112 112 187 177 177 177 177 2050 125 125 125 122 1500 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 47 | 5 48 60 41 11 59 17 60 67 91 98 21 97 98 74 57 18 8 9 52 7 36 Regions Visited 21 Branch Regions 13 Pre-discovered Areas 17 | . . . . . . . 1 . 4 2 6 . . 1 1 . . . . . 2 Known Exits Taken 7 | . . . . 1 . . . . . 1 . . . . 1 . 1 1 1 1 . Unknown Exits Taken 14 | 1 1 1 1 . 1 1 1 1 1 . 1 1 1 1 . 1 . . . . . Scrap Searched 18 | . . . . . . . 3 3 4 2 . 2 3 . 1 . . . . . . Spaces Dug 7 | . . . . . . . . . . . 3 . . . . 1 2 1 . . . Terrain Destroyed 32 | . 25 . . . . . . . . . 3 . . . . 1 2 1 . . . Melee 7 | . . . . . . . . . . . 3 . . . . 1 2 1 . . . Projectile . | . . . . . . . . . . . . . . . . . . . . . . AOE 25 | . 25 . . . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 --------- Run | Yrd Mat Min Sub Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Res Tes Total 13545 | 163 384 346 972 226 587 686 445 608 1447 1641 851 1179 1005 104 448 652 614 299 369 203 316 Wait 1267 | . 13 24 120 44 117 86 17 20 68 166 68 33 28 13 35 95 217 56 16 1 30 Move 11912 | 135 323 310 783 170 448 581 427 587 1373 1473 764 1133 973 91 411 511 387 236 329 200 267 Hop . | . . . . . . . . . . . . . . . . . . . . . . Pick Up 49 | 2 4 1 4 2 5 4 1 . 5 . 3 2 2 . . 7 1 1 3 . 2 Fast Attach 40 | 7 11 . 5 1 4 2 . . . . . . . . . 7 . . 3 . . Attach 27 | . 1 . 2 2 1 . . . . . 3 3 . . . 6 1 1 3 . 4 Detach 13 | . 3 . 2 1 . . . . . . . . . . . 6 . . 1 . . Swap 19 | 1 1 1 1 . . 3 . . . . 1 . 1 . . 3 3 1 3 . . Drop 29 | . 1 2 10 2 . 3 . . 1 . 1 . . . . 3 2 . 1 . 3 Fire 80 | 18 27 8 24 . . . . . . . . . . . . . . . . . 3 Melee 36 | . . . 20 . . . . . . . 3 . 1 . . 4 2 2 3 . 1 Ram . | . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . Rewire 12 | . . . 1 1 . 1 . . . . 1 4 . . . 1 . . 3 . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 61 | . . . . 3 12 6 . 1 . 2 7 4 . . 2 9 1 2 4 2 6 Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Subcaves -8/Materials -8/Storage -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac x2 / [*Low]) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -4/Factory -3/Research -3/Quarantine -2/Research (discovered 4 exits: Acc x3 / *Tes) -2/Testing History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 282 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 904 | -10/Materials | Discovered new exit (range 10) 919 | -10/Materials | Entered Mines 1430 | -10/Mines | Discovered new exit (range 10) 1465 | -10/Mines | Entered Subcaves 1466 | -10/Subcaves | Approached by a straggling Scientist 1599 | -10/Subcaves | Shifting Twisted Machinery released Mak. Light Armor Plating 1627 | -10/Subcaves | Shifting Twisted Machinery released Flamer 1970 | -10/Subcaves | Learned 2 Materials zone layouts 2215 | -10/Subcaves | Learned Materials terminal intel 2321 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2553 | -10/Subcaves | Core integrity fell below 50% 2574 | -10/Subcaves | Lost 4 parts (2n2w) 2688 | -10/Subcaves | Visited 4L-MR0's lab 2762 | -10/Subcaves | Found Prototype Special Melee Weapon 2827 | -10/Subcaves | Found Arachnoskeleton 2862 | -10/Subcaves | Core integrity fell below 20% 2886 | -10/Subcaves | Lost 3 parts (1p1u1w) 2915 | -10/Subcaves | Discovered new exit (range 5) 2924 | -10/Subcaves | Entered Materials 2924 | -8/Materials | Evolved 4 slots: Propulsion x1, Weapon x3 2925 | -8/Materials | Identified exit to Storage 2927 | -8/Materials | Loaded intel: 12 terminal locations 2927 | -8/Materials | Attached Arachnoskeleton, gained temporary slots: Propulsion x3 2927 | -8/Materials | Identified 1B-0RG's Assimilator 3140 | -8/Materials | Assimilating Informer 3a into Collective. 3150 | -8/Materials | Assimilating Defender 3a into Collective. 3220 | -8/Materials | Assimilating Defender 3b into Collective. 3291 | -8/Materials | Entered Storage 3291 | -8/Storage | Accompanied by 1 ally 3400 | -8/Storage | Assimilating Defender 3c into Collective. 3432 | -8/Storage | Assimilating Trooper 3a into Collective. 3438 | -8/Storage | Assimilating Scavenger 3a into Collective. 3502 | -8/Storage | Assimilating Serf 3a into Collective. 3505 | -8/Storage | Lost 3 allies 3507 | -8/Storage | Assimilating Trooper 3b into Collective. 3512 | -8/Storage | Assimilating Trooper 3c into Collective. 3592 | -8/Storage | Assimilating Engineer 3a into Collective. 3796 | -8/Storage | Assimilating Scavenger 3b into Collective. 3894 | -8/Storage | Assimilating Serf 3b into Collective. 3914 | -8/Storage | Discovered new exit (range 11) 3920 | -8/Storage | Met a pair of Derelict thieves 3945 | -8/Storage | Assimilating Trooper 3d into Collective. 3970 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 4000 | -8/Storage | Assimilating Rogue 3a into Collective. 4009 | -8/Storage | Assimilating Savior 3a into Collective. 4084 | -8/Storage | Entered Factory 4084 | -7/Factory | Accompanied by 16 allies 4084 | -7/Factory | Evolved 2 slots: Utility x2 4256 | -7/Factory | Lost 4 allies 4277 | -7/Factory | Assimilating Fighter 4a into Collective. 4280 | -7/Factory | Build established: Commander-Mutant 4290 | -7/Factory | Assimilating Trooper 4a into Collective. 4294 | -7/Factory | Assimilating Trooper 4b into Collective. 4616 | -7/Factory | Assimilating Administrator 4a into Collective. 4649 | -7/Factory | Discovered new exit (range 8) 4714 | -7/Factory | Assimilating Gladiator 4a into Collective. 4746 | -7/Factory | Discovered new exit (range 14) 4758 | -7/Factory | Lost 4 allies 4771 | -7/Factory | Garrison activated, responded to threat 4799 | -7/Factory | Assimilating Trooper 4c into Collective. 4853 | -7/Factory | Entered Lower Caves 4853 | -7/Lower Caves | Accompanied by 10 allies 4886 | -7/Lower Caves | Entered an active Warlord outpost 4893 | -7/Lower Caves | A Commander dispatched an escort 4912 | -7/Lower Caves | Learned location of Armory (-3) 4912 | -7/Lower Caves | Learned 8 Factory zone layouts 4912 | -7/Lower Caves | Learned Extension trap positions 4912 | -7/Lower Caves | Learned Extension security intel 5176 | -7/Lower Caves | Discovered new exit (range 15) 5350 | -7/Lower Caves | Entered another Lower Caves area 5350 | -7/Lower Caves | Accompanied by 11 allies 5351 | -7/Lower Caves | Commander's escort returned to base 5351 | -7/Lower Caves | Commander's escort returned to base 5403 | -7/Lower Caves | Build established: Mutant 5498 | -7/Lower Caves | Learned Factory interactive machine intel 5543 | -7/Lower Caves | Encountered a Warlord checkpoint 5601 | -7/Lower Caves | Assimilating Commando 4a into Collective. 5698 | -7/Lower Caves | Discovered new exit (range 12) 6031 | -7/Lower Caves | Entered Zion 6031 | -7/Zion | Accompanied by 9 allies 6094 | -7/Zion | Found CR-A16's Pointy Stick 6118 | -7/Zion | Discovered new exit (range 15) 6260 | -7/Zion | Found Prototype Device 6322 | -7/Zion | Learned 12 Factory zone layouts 6334 | -7/Zion | Learned Factory garrison access intel 6573 | -7/Zion | Learned location of Quarantine (-3) 6631 | -7/Zion | Found Prototype Device 6807 | -7/Zion | Learned location of Data Miner (-6) 6997 | -7/Zion | Visited the Megawrench Repair Shop 6997 | -7/Zion | Megawrench repaired 6 parts 7246 | -7/Zion | Met Imprinter 7270 | -7/Zion | Imprinted 7272 | -7/Zion | Declared Zion's savior 7643 | -7/Zion | Entered Proximity Caves 7643 | -6/Proximity Caves | Accompanied by 13 allies 7725 | -6/Proximity Caves | Lost 4 allies 7806 | -6/Proximity Caves | Assimilating Veteran 5a into Collective. 8078 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8084 | -6/Proximity Caves | Assimilating Guardian 5a into Collective. 8346 | -6/Proximity Caves | Identified exit to Factory 8346 | -6/Proximity Caves | Learned Armory trap positions 8346 | -6/Proximity Caves | Learned Factory garrison access intel 8346 | -6/Proximity Caves | Learned Research emergency access door positions 8383 | -6/Proximity Caves | Encountered a Derelict guarding a broken Freighter 9465 | -6/Proximity Caves | Entered Factory 9465 | -6/Factory | Accompanied by 9 allies 9465 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 9466 | -6/Factory | Identified exit to Factory 9467 | -6/Factory | Loaded intel: 54 interactive machine locations 9468 | -6/Factory | Loaded intel: 4 garrison access locations 9779 | -6/Factory | Assimilating Informer 5a into Collective. 9800 | -6/Factory | Assimilating Gladiator 5a into Collective. 9820 | -6/Factory | Assimilating Soldier 5a into Collective. 9855 | -6/Factory | Lost 3 allies 9861 | -6/Factory | Assimilating Hacker 5a into Collective. 10003 | -6/Factory | Zion Recon squad teleported in 10101 | -6/Factory | Assimilating Soldier 5b into Collective. 10165 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 10392 | -6/Factory | Assimilating Guardian 5b into Collective. 10580 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-6 10669 | -6/Factory | Assimilating Engineer 5a into Collective. 10863 | -6/Factory | Discovered new exit (range 17) 10923 | -6/Factory | Terminal network hard line cut 10961 | -6/Factory | Entered Lower Caves 10961 | -6/Lower Caves | Accompanied by 6 allies 10961 | -6/Lower Caves | Assimilating Soldier 5c into Collective. 11251 | -6/Lower Caves | Assimilating Slayer 5a into Collective. 11655 | -6/Lower Caves | Discovered new exit (range 5) 11920 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 11968 | -6/Lower Caves | Assimilating Veteran 5b into Collective. 12948 | -6/Lower Caves | Assimilating Extractor 5a into Collective. 13021 | -6/Lower Caves | Entered another Lower Caves area 13021 | -6/Lower Caves | Accompanied by 10 allies 13098 | -6/Lower Caves | Discovered exit to Factory (range 6) 13269 | -6/Lower Caves | Entered a destroyed Warlord outpost 13370 | -6/Lower Caves | Learned Factory emergency access door positions 13645 | -6/Lower Caves | Encountered a Warlord checkpoint 13788 | -6/Lower Caves | Learned Factory emergency access door positions 14471 | -6/Lower Caves | Discovered new exit (range 10) 14616 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 14678 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 14778 | -6/Lower Caves | Entered Data Miner 14778 | -6/Data Miner | Accompanied by 10 allies 14778 | -6/Data Miner | Discovered new exit (range 6) 14812 | -6/Data Miner | Met Data Miner 14856 | -6/Data Miner | Learned location of Section 7 (-2) 14856 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 14890 | -6/Data Miner | Received God Mode back door access code from Data Miner 14953 | -6/Data Miner | Entered Proximity Caves 14953 | -5/Proximity Caves | Accompanied by 10 allies 15024 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 15047 | -5/Proximity Caves | Assimilating Soldier 6a into Collective. 15213 | -5/Proximity Caves | Assimilating Sage 6a into Collective. 15385 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 15696 | -5/Proximity Caves | Discovered exit to Factory (range 9) 15722 | -5/Proximity Caves | Entered Factory 15722 | -5/Factory | Accompanied by 8 allies 15722 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 15723 | -5/Factory | Identified Mobile Refinery Mk. CCLXVII 15724 | -5/Factory | Loaded intel: 4 garrison access locations 15868 | -5/Factory | Assimilating Sentinel 6a into Collective. 15919 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 15920 | -5/Factory | Zion Fire squad teleported in 16257 | -5/Factory | Identified Bomb Factory No. 2 16492 | -5/Factory | Assimilating Slayer 6a into Collective. 16519 | -5/Factory | Lost 3 allies 16546 | -5/Factory | Cargo convoy interrupted 16574 | -5/Factory | Assimilating Sage 6b into Collective. 16608 | -5/Factory | Lost 4 allies 16700 | -5/Factory | Assimilating Smith 6a into Collective. 16922 | -5/Factory | First assault squad dispatched 16968 | -5/Factory | Assimilating Processor 6a into Collective. 16971 | -5/Factory | Assimilating Processor 6b into Collective. 16980 | -5/Factory | Assimilating Serf 6a into Collective. 17077 | -5/Factory | Terminal network hard line cut 17138 | -5/Factory | Assimilating Serf 6b into Collective. 17231 | -5/Factory | Assimilating Processor 6c into Collective. 17275 | -5/Factory | Discovered new exit (range 5) 17324 | -5/Factory | Entered another Factory area 17324 | -4/Factory | Accompanied by 6 allies 17324 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 17377 | -4/Factory | Discovered new exit (range 9) 17439 | -4/Factory | Assimilating Eye 7a into Collective. 17950 | -4/Factory | Zion Heavy squad teleported in 18023 | -4/Factory | Identified exit to Research 18041 | -4/Factory | Entered Research 18041 | -3/Research | Accompanied by 8 allies 18041 | -3/Research | Evolved 2 slots: Propulsion x1, Weapon x1 18096 | -3/Research | Retrieved Zion intel report: Unaware Analyses 18097 | -3/Research | Zion Hacker squad teleported in 18149 | -3/Research | Spotted B-86 Titan 18168 | -3/Research | Assimilating Titan 8a into Collective. 18331 | -3/Research | Discovered new exit (range 17) 18353 | -3/Research | Identified exit to Quarantine 18380 | -3/Research | Assimilating Veteran 8a into Collective. 18407 | -3/Research | Entered Quarantine 18407 | -3/Quarantine | Accompanied by 9 allies 18548 | -3/Quarantine | Retrieved Zion intel report: Branch Access 18568 | -3/Quarantine | Found Alien Artifact 18572 | -3/Quarantine | Identified Subatomic Replicator 18612 | -3/Quarantine | Found Alien Artifact 18613 | -3/Quarantine | Identified Core Reset Matrix 18613 | -3/Quarantine | Used Core Reset Matrix 18617 | -3/Quarantine | Detected hypermatrix surge 18617 | -3/Quarantine | Sensed 8 artifacts in vicinity 18657 | -3/Quarantine | First assault squad dispatched 18664 | -3/Quarantine | Assimilating Engineer 8a into Collective. 18679 | -3/Quarantine | Assimilating Processor 8a into Collective. 18684 | -3/Quarantine | Assimilating Processor 8b into Collective. 18720 | -3/Quarantine | Lost 6 allies 18723 | -3/Quarantine | Found Sigix Broadsword 18780 | -3/Quarantine | Assimilating Master 8a into Collective. 18784 | -3/Quarantine | Build established: Scavenger-Mutant 18805 | -3/Quarantine | Discovered new exit (range 22) 18812 | -3/Quarantine | High security lockdown imminent 18864 | -3/Quarantine | Identified exit to Research 18868 | -3/Quarantine | Entered Research 18868 | -2/Research | Accompanied by 4 allies 18868 | -2/Research | Evolved 2 slots: Utility x2 19022 | -2/Research | Retrieved Zion intel report: Main Access 19022 | -2/Research | Identified exit to Access 19041 | -2/Research | Assimilating Enforcer 9a into Collective. 19047 | -2/Research | Discovered new exit (range 15) 19064 | -2/Research | Identified exit to Testing 19117 | -2/Research | Entered Testing 19117 | -2/Testing | Accompanied by 3 allies 19127 | -2/Testing | Assimilating Expert 9a into Collective. 19172 | -2/Testing | Spotted PG-1MJCRYN53J 19191 | -2/Testing | Assimilating PG-1MJCRYN53J into Collective. 19213 | -2/Testing | Retrieved Zion intel report: Depthwide Sectors/-1 19286 | -2/Testing | Assimilating Master 9a into Collective. 19394 | -2/Testing | Scanned by Researcher 19396 | -2/Testing | Garrison activated, responded to threat 19399 | -2/Testing | Found Prototype Energy Gun 19457 | -2/Testing | Assimilating Terminator 9a into Collective. 19473 | -2/Testing | Core integrity fell below 50% 19490 | -2/Testing | Lost 7 parts (1p3n1u2w) 19492 | -2/Testing | Identified Tachyon Dispersion Ray 19494 | -2/Testing | Lost 6 allies 19502 | -2/Testing | Core integrity fell below 20% 19520 | -2/Testing | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- Processor. 19499_ Dropped Huge Storage Unit. 19500_ The unstable cave ceiling collapses. 19500_ 157 Matter crushed. 19500_ The unstable cave ceiling collapses. 19500_ Dropped Mobile Refinery Mk. CCLXVII. 19500_ Dropped Imp. Matter Compressor. 19501_ Slug penetrates Earth. 19501_ R-10 Processor destroyed. 19501_ Penetrated by Slug. 19502_ The unstable cave ceiling collapses. 19502_ Unknown Processor crushed. 19502_ Slug penetrates Earth. 19502_ Slug penetrates Wall. 19504_ The unstable cave ceiling collapses. 19504_ Penetrated by Slug. 19504_ K-01 Serf collects debris. 19505_ Penetrated by Slug. 19516_ Detecting system override signal. [Achievement: 20k Club] Map ----- +----------------------------------------------------+ | ???????????????????????????????? | | " ###??????????????????????????????????? | | " #????????????????????????????????????? | | " #????????????????????????????????????? | | #????????????????????????????????????? | | #????????????????????????????????????? | | # # #????????????????????????????????????? | | # #????????????????????????????????????? | | # ### #????????????????????????????????????? | | ## ##?# #????????????????????????????????????? | | #?##???# #????????????????????????????????????? | | ???????# #????????????????????????????????????? | | ???????# #????????????????????????????????????? | | ???????# ##########+#### ????????????????????? | | ???????# / ????????????????????? | | ???????# # "???????????????????? | | ???????# / ???????????????????? | | ???????# #??????????????????????? | | ???????######## ######+#??????????????????????? | | ??????????????# # s #??????????????????????? | | ???????????#### # "" #??????????????????????? | | ???????????# + """ #??????????????????????? | | ???????????# # S" #??????????????????????? | | ???????????# /s """ #??????????????????????? | | ???????????# # """ ###????????????????????? | | ???????????######### ss @""#????????????????????? | | ???????????????????# ""#????????????????????? | | ???????????????????# T"#????????????????????? | | ???????????????????# """ ""#????????????????????? | | ???????????????????# """ ""#????????????????????? | | ???????????????????# """ ###????????????????????? | | ???????????????????# #??????????????????????? | | ???????????????????# !#??????????????????????? | | ???????????????????########??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 25 Energy Capacity 340 Matter Stores 792 Matter Capacity 1100 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Core Shielding 20 Weapon Shielding 66 Evasion (%) 55 Recoil Reduction 2 Offensive Hacking 11 Authchip Count 1 Item Schematics ----------------- Shock Maul | -3/Quarantine | Archive Exp. Myomer Leg | -3/Quarantine | Archive Imp. Matter Neutralizer | -3/Quarantine | Archive Lgt. Regenerative Plating | -2/Testing | Hacked Hds. Centrium Heavy Treads | -2/Testing | Archive Tiamat Missile Launcher | -2/Testing | Archive Adv. Plasma Rifle | -2/Testing | Archive Lrn. Phase Cannon | -2/Testing | Archive Com. Linear Accelerator | -2/Testing | Archive Cld. Linear Gravjet | -2/Testing | Archive Exp. Energy Well | -2/Testing | Archive Exp. Thermal Shield | -2/Testing | Archive Exp. Terrain Scan Processor | -2/Testing | Archive Proton Burst Cannon | -2/Testing | Archive Cld. Plasma Rifle | -2/Testing | Archive Enh. Biometal Leg | -2/Testing | Archive Robot Schematics ------------------ T-07 Excavator | -3/Quarantine | Archive S-43 Plague | -2/Testing | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- Subatomic Replicator Core Reset Matrix Sigix Broadsword Achievements -------------- 20k Club Adventurer Alien Roots Be The Sidekick Explorer Generalissimo Tailor-made Challenges ------------ None Game ------ Seed AssaultEnhancedDrivehammer Manual? 0 Play Time 02:05:21 Cumulative 94.8 hours Start 2026.06.20 @ 01:08:32 End 2026.06.20 @ 03:13:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 207 Rogue 207 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 48 Achievement% 38 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 404c01c5-c48c-4ff2-8802-bd82e83c86b4