Cogmind - Beta 15 *** ADVENTURER MODE // 2025.09.26 @ 02:48:32 Player: DeWulff Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (87) 435 Value Destroyed (3064) 3064 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 7999 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 136/1000 Matter 55/500 Energy 220/220 System Corruption 0% Temperature Cool (0) Movement Walking (260) Ox2 Location -5/Factory Parts ------- > --- POWER (3) -------- Light Nuclear Core Light Nuclear Core > --- PROPULSION (4) --- Carbon-fiber Leg > --- UTILITY (7) ------ Large Storage Unit High-capacity Matter Pod Improved Signal Interpreter Improved Terrain Scanner Improved Salvage Targeting Computer ECM Suite Mini Drone Bay (1/3) > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Improved Signal Interpreter Improved Signal Interpreter Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit High-capacity Matter Pod Improved Signal Interpreter Improved Terrain Scanner Improved Terrain Scan Processor Target Analyzer Hardened Medium Armor Plating > --- WEAPON ----------- Improved Arc Projector Heavy Plasma Cannon KE Penetrator > --- INVENTORY -------- Light Nuclear Core Light Angular Momentum Engine Large Storage Unit Advanced Weight Redist. System Signal Interpreter Improved Signal Interpreter Improved Signal Interpreter Improved Salvage Targeting Computer ECM Suite Mini Drone Bay Hypervelocity Gauss Rifle KE Penetrator Missile Launcher [Rating: 64] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Signal Interpreter Protection Hardened Medium Armor Plating Weapon Small Laser Energy Gun Small Laser Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Missile Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Slots Evolved 10 | . . 2 2 2 2 . 2 Power 2 | . . . 1 . . . 1 Propulsion 2 | . . 1 1 . . . . Utility 5 | . . 1 . 1 2 . 1 Weapon 1 | . . . . 1 . . . Parts Attached 85 | 7 9 14 14 14 3 3 21 Power 19 | 2 1 1 5 4 . 1 5 Engine 10 | 2 1 . 4 1 . . 2 Core 9 | . . 1 1 3 . 1 3 Reactor . | . . . . . . . . Propulsion 22 | 2 1 5 4 4 1 1 4 Treads 6 | . . . . 4 1 1 . Leg 13 | 2 1 2 4 . . . 4 Wheel 3 | . . 3 . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 22 | 1 2 5 1 3 2 . 8 Device 10 | . 2 2 1 1 1 . 3 Storage 5 | 1 . 2 . . 1 . 1 Processor 6 | . . 1 . 2 . . 3 Hackware . | . . . . . . . . Protection 1 | . . . . . . . 1 Artifact . | . . . . . . . . Weapon 22 | 2 5 3 4 3 . 1 4 Energy Gun 8 | 2 1 2 2 . . . 1 Energy Cannon 4 | . 1 . 1 1 . . 1 Ballistic Gun 8 | . 3 1 1 . . 1 2 Ballistic Cannon . | . . . . . . . . Launcher 1 | . . . . 1 . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . Unidentified Prototypes 1 | . . 1 . . . . . Parts Lost 37 | . . 8 1 4 . 7 17 Power 8 | . . . . 1 . 2 5 Propulsion 13 | . . 3 1 . . 3 6 Utility 8 | . . 3 . 1 . 1 3 Weapon 8 | . . 2 . 2 . 1 3 Highest Loss Streak 13 | . . 7 1 3 . 7 13 To Critical Strikes . | . . . . . . . . Average Backups 10 | 1 6 8 14 14 10 8 9 Power 2 | . 1 2 3 3 2 1 . Propulsion 2 | . 2 3 3 1 2 1 . Utility 4 | . 1 1 5 7 6 5 5 Weapon 1 | . . 1 1 1 . . 1 Tool/Special . | . . . . . . . . Unused Backups 14 | . 2 . 5 4 . . 3 Power 4 | . . . 2 2 . . . Propulsion 1 | . . . 1 . . . . Utility 6 | . . . 2 1 . . 3 Weapon 3 | . 2 . . 1 . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 96 | . 98 95 98 99 86 88 89 Engine 9 | . 14 9 15 2 . . 1 Core 5 | . . 1 2 11 13 9 13 Treads 5 | . . . . 19 26 21 11 Leg 19 | . 28 8 35 10 . . 5 Wheel 3 | . . 23 . . . . . Device 9 | . 12 15 4 6 2 6 7 Storage 12 | . 14 14 13 7 8 13 11 Processor 7 | . . 1 9 15 20 17 14 Energy Gun 8 | . 16 5 11 . 2 3 3 Energy Cannon 6 | . 4 7 5 13 6 6 3 Ballistic Gun 4 | . 7 7 . . . 1 5 Peak Build Rating 64 | 6 7 13 22 41 44 44 64 Average Rating 23 | 4 6 9 18 36 42 37 51 On Entrance 20 | . 6 7 11 22 37 44 37 Naked Turns . | . . . . . . . . Heaviest Build 72 | 10 14 33 47 54 54 55 72 Greatest Support 88 | 20 20 30 40 88 88 88 69 Greatest Overweight (x) 23 | . . 10 1 2 . 1 23 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 Average Capacity 13 | 7 8 14 15 15 15 15 14 Most Carried 15 | 3 8 13 15 15 12 10 15 Average Carried 10 | 1 6 8 14 14 9 9 9 Final Capacity 15 | 8 8 15 15 15 15 15 15 Final Carried 15 | 3 8 13 15 12 9 6 2 Class Distribution -------------------- 44% | Scavenger-Mutant 36% | Mutant 14% | Skirmisher 5% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Skirmisher | -6/DSF Skirmisher | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Matter Collected 1752 | 257 128 391 258 109 . 44 565 Remotely . | . . . . . . . . Salvage Created 3693 | . 220 853 982 786 . . 852 Parts 215 | . 22 53 53 40 . . 47 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 3 | . 1 1 . . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Combat Hostiles Destroyed 72 | . 10 21 17 12 . . 12 Guns 35 | . 10 14 4 . . . 7 Cannons 28 | . . 7 11 9 . . 1 AOE 6 | . . . 1 2 . . 3 Classes Destroyed 12 | . 3 2 2 2 . . 3 Worker 5 | . . 1 . 1 . . 3 Builder 3 | . . . 2 . . . 1 Tunneler 1 | . . . . 1 . . . Recycler 1 | . . . . . . . 1 Mechanic 1 | . . . . . . . 1 Watcher 4 | . 1 . 1 2 . . . Swarmer 17 | . 8 4 . . . . 5 Grunt 35 | . 2 13 8 7 . . 5 Brawler 1 | . . . . . . . 1 Sentry 16 | . . 4 7 4 . . 1 Hunter 2 | . . . 2 . . . . Programmer 1 | . . . . 1 . . . Best Kill Streak 8 | . 5 5 5 8 . . 8 Combat Bots Only 5 | . 5 4 5 5 . . 4 Max Kills in Single Turn 4 | . 2 1 1 4 . . 3 Gunslinging 1 | . 1 . . . . . . Exploded 2 | . . . 1 1 . . 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Hostile Shots Fired 582 | . 48 123 71 135 . 31 174 Missed 162 | . 12 31 21 45 . 6 47 Hits 420 | . 36 92 50 90 . 25 127 Projectile 420 | . 36 92 50 90 . 25 127 Critical Strikes 23 | . 1 4 4 3 . 5 6 Part Disruptions 2 | . . . . 2 . . . Damage Taken 5797 | . 271 901 559 957 . 682 2427 Core 1713 | . 29 219 195 321 . 85 864 Absorbed by Shields 212 | . . . 142 70 . . . Ignored by Resistances 1478 | . 86 269 175 258 . 180 510 Regen/Repaired (Parts) 50 | . . . 50 . . . . Core Remaining (%) 73 | 100 88 45 64 54 . 90 . Volleys Fired 223 | . 29 60 49 32 . 9 44 Largest 3 | . 2 2 2 2 . 3 3 Hottest 188 | . 80 96 126 128 . 164 188 Shots Fired 428 | . 58 107 98 63 . 18 84 Gun 256 | . 54 69 64 . . 8 61 Cannon 164 | . 4 38 34 57 . 9 22 Launcher 8 | . . . . 6 . 1 1 Special . | . . . . . . . . Kinetic 106 | . 17 37 6 . . 2 44 Thermal 237 | . 41 70 58 31 . 15 22 Explosive 8 | . . . . 6 . 1 1 Electromagnetic 77 | . . . 34 26 . . 17 Robot Hit Streak 39 | . 8 23 20 15 . 8 39 Robot Miss Streak 4 | . 3 3 3 4 . 1 2 Penetration Max 2 | . . . . . . 1 2 Secondary Targets 4 | . 3 1 . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . Shots Hit Robots 324 | . 39 83 79 42 . 16 65 Core Hits 150 | . 16 34 36 25 . 5 34 Critical Kills 3 | . . 1 . . . . 2 Critical Parts Destroyed 2 | . . . . . . 1 1 Critical Strikes 14 | . . 6 2 2 . 1 3 Burn 7 | . . 5 2 . . . . Destroy 5 | . . 1 . . . 1 3 Corrupt 2 | . . . . 2 . . . Melee Attacks 2 | . . . . 2 . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 2 | . . . . 2 . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7333 | . 439 1244 1629 1649 . 499 1873 Guns 2958 | . 385 743 724 . . 95 1011 Cannons 3316 | . 54 501 796 1109 . 245 611 Explosions 1059 | . . . 109 540 . 159 251 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 1388 | . 80 367 115 . . 26 800 Thermal 3753 | . 359 877 718 812 . 314 673 Explosive 617 | . . . . 269 . 159 189 Electromagnetic 1575 | . . . 796 568 . . 211 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . . . . 3 . . . Average Corruption 1 | . . . . 1 . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 2 | . . . . 2 . . . Energy Discharges 1 | . . . . 1 . . . Weapon Failures 1 | . . . . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 33 | . . 7 . 21 . . 5 Projectiles 32 | . . 7 . 20 . . 5 Explosions 1 | . . . . 1 . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 80 | . . . . 52 . . 28 Shots 4 | . . . . 3 . . 1 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 689 | . 297 351 509 659 . 12 689 Average Temperature 187 | . 88 89 165 246 . 8 294 Received Heat Transfer 2147 | . 117 510 277 183 . 144 916 Effects 126 | . . 2 18 31 . . 75 Shutdowns 35 | . . . 3 8 . . 24 Energy Bleed 11 | . . . 4 1 . . 6 Interference 16 | . . 1 1 . . . 14 Matter Decay 15 | . . 1 2 5 . . 7 Short Circuit 8 | . . . 1 1 . . 6 Damage (minor) 4 | . . . . 3 . . 1 Damage (major) 30 | . . . 6 11 . . 13 Damage (core) 7 | . . . 1 2 . . 4 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Robots Corrupted 1 | . . . . 1 . . . Combat Hostiles 1 | . . . . 1 . . . Parts Fried 5 | . . . 5 . . . . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . . 1 . . . 1 Combat Hostiles 2 | . . . 1 . . . 1 Parts Melted 6 | . . . 5 . . . 1 Heat Transferred 7232 | . 811 2297 1755 903 . 481 985 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . 1 . . . 1 Alert | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Maximum Alert Level 1 | . . 1 . 1 . . . Low Security (%) 93 | 100 100 72 100 86 100 100 100 Level 1 6 | . . 27 . 13 . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 300 | . 110 293 174 300 113 69 131 Initial 113 | . . . 101 55 113 69 2 Average 66 | . 28 145 59 89 113 41 45 Influence Increases 2256 | . 287 613 481 470 . 7 398 Destroy 0b10 Robot/C 1440 | . 200 420 340 240 . . 240 Destroy 0b10 Robot/NC 75 | . 5 5 15 20 . . 30 Destroy Leader 388 | . 42 110 122 74 . . 40 Successful Hack 61 | . 25 16 . 14 . . 6 Disable Machine 126 | . . . . 81 . . 45 Destroy Structure 76 | . . 2 4 41 . 7 22 Partial Spotted 15 | . . 15 . . . . . Lose Combat Pursuer 75 | . 15 45 . . . . 15 Influence Decreases 2256 | . 287 330 620 344 157 114 404 Entered New Map 476 | . . . 182 89 157 44 4 Time Decay 1265 | . 243 250 347 215 . . 210 Lost Part 370 | . . 80 10 40 . 70 170 Lost Ally 20 | . . . . . . . 20 Purge Threat 125 | . 44 . 81 . . . . Squads Dispatched 15 | . . 3 5 4 . 1 2 Investigation 6 | . . 2 2 1 . . 1 Extermination 2 | . . . . 1 . . 1 Reinforcement 7 | . . 1 3 2 . 1 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . 1 . . . Haulers Reinforced 1 | . . . . 1 . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Distress Signals 7 | . 2 1 2 1 . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 121 | . 17 34 21 17 . 4 28 Peak Tracking Total 9 | . 6 5 4 4 . 4 9 Tactical Retreats 8 | . 1 4 . . . . 3 Traps | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Traps Triggered 4 | . 1 1 . 1 . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Machines Disabled 14 | . . . . 9 . . 5 Max in Single Turn 9 | . . . . 9 . . 4 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Machines Accessed 32 | . 10 6 9 4 1 . 2 Terminals 22 | . 8 5 6 1 1 . 1 Fabricators 1 | . . . . . . . 1 Repair Stations 2 | . . . 1 1 . . . Recycling Units 4 | . 2 . 1 1 . . . Scanalyzers 3 | . . 1 1 1 . . . Garrison Access . | . . . . . . . . Total Hacks 91 | . 25 25 23 10 1 . 7 Successful 61 | . 17 18 15 4 1 . 6 Failed 30 | . 8 7 8 6 . . 1 Catastrophic 5 | . 1 2 1 . . . 1 Database Lockouts . | . . . . . . . . Manual 7 | . 1 5 1 . . . . Terminals 63 | . 22 19 16 2 1 . 3 Fabricators 4 | . . . . . . . 4 Repair Stations 6 | . . . 4 2 . . . Recycling Units 6 | . 3 . 1 2 . . . Scanalyzers 12 | . . 6 2 4 . . . Garrison Access . | . . . . . . . . Terminal Hacks 39 | . 14 12 9 1 1 . 2 Record 4 | . . 3 1 . . . . Robot Analysis 1 | . . 1 . . . . . Prototype ID Bank 2 | . 1 1 . . . . . Open DSF 1 | . . . . . 1 . . Emergency Access Points 1 | . 1 . . . . . . Alert Level 8 | . 3 2 3 . . . . Unreport Threat 2 | . 1 . 1 . . . . Locate Traps 3 | . 2 1 . . . . . Maintenance Status 1 | . . . 1 . . . . Security Status 1 | . . 1 . . . . . Surveillance Status 1 | . . . . . . . 1 Transport Status 1 | . 1 . . . . . . Reinforcement Status 2 | . . . 1 1 . . . Assault Status 1 | . . . 1 . . . . Recall Reinforcements 1 | . . . 1 . . . . Hauler Manifests 2 | . 1 . . . . . 1 Registered Components 1 | . 1 . . . . . . Registered Prototypes 1 | . . 1 . . . . . Zone Layout 5 | . 3 2 . . . . . Fabricator Hacks 4 | . . . . . . . 4 Network Status 1 | . . . . . . . 1 Load Schematic 1 | . . . . . . . 1 Build 2 | . . . . . . . 2 Repair Station Hacks 3 | . . . 3 . . . . Scan Component 2 | . . . 2 . . . . Repair 1 | . . . 1 . . . . Recycling Unit Hacks 5 | . 3 . 1 1 . . . Report Inventory 4 | . 2 . 1 1 . . . Retrieve Components 1 | . 1 . . . . . . Scanalyzer 10 | . . 6 2 2 . . . Insert Component 5 | . . 3 1 1 . . . Analyze 5 | . . 3 1 1 . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 23 | . 7 4 7 4 . . 1 Full Trace Events 5 | . . 1 2 1 . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 5 | . . 3 1 1 . . . Parts Built 4 | . . . . . . . 4 Authchips . | . . . . . . . . Time 179 | . . . . . . . 179 Total Part Build Rating 18 | . . . . . . . 18 Parts Repaired 1 | . . . 1 . . . . Time 38 | . . . 38 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 5 | . 5 . . . . . . Parts Scanalyzed 5 | . . 3 1 1 . . . Part Schematics Acquired 5 | . . 3 1 1 . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac DSF Fac Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . 1 . . . Non-combat 1 | . . . . 1 . . . Combat . | . . . . . . . . Robot Hacks Applied 2 | . . . . 2 . . . parse_system 1 | . . . . 1 . . . no_distress 1 | . . . . 1 . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Active Infowar (turns) 2429 | . 754 446 . 508 15 94 612 Optics 585 | . . . . 508 15 62 . Sensors 985 | . 754 231 . . . . . Terrain 718 | . . . . . 12 94 612 Structural 440 | . . 440 . . . . . ECM 331 | . . 183 . . . . 148 Robot Analysis Total 1 | . . 1 . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches 3 | . . . . . . . 3 Drone Recoveries 1 | . . . . . . . 1 Exploration | -11 -10 -9 -8 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Turns Passed 3813 | 77 861 609 941 509 15 94 707 Spaces Moved 2053 | 58 595 399 393 231 8 37 332 Core 10 | 8 . 1 . . . . 1 Treads 431 | . . . . 152 8 37 234 Legs 1272 | 50 595 58 393 79 . . 97 Wheels 340 | . . 340 . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 80 120 145 145 145 120 Average Speed 139 | 110 120 99 179 161 145 166 160 Slowest Speed 1200 | 120 120 550 190 305 145 225 1200 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 34 | 5 90 35 46 9 . 49 10 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 4 | . . 1 1 1 1 . . Unknown Exits Taken 2 | 1 1 . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 64 | . . . 4 41 . 7 12 Melee . | . . . . . . . . Projectile 9 | . . . . 1 . . 8 AOE 55 | . . . 4 40 . 7 4 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Total 2592 | 67 688 503 535 304 11 51 433 Wait 84 | . 28 9 41 3 . . 3 Move 2046 | 57 594 398 392 230 7 36 332 Hop . | . . . . . . . . Pick Up 84 | 2 15 16 20 10 . 1 20 Fast Attach 22 | 6 4 2 3 5 . 1 1 Attach 46 | . . 9 5 6 3 4 19 Detach 6 | . . 1 . . . . 5 Swap 29 | 2 6 5 8 3 1 . 4 Drop 50 | . 12 3 17 13 . . 5 Fire 223 | . 29 60 49 32 . 9 44 Melee 2 | . . . . 2 . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory -6/DSF -5/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 78 | -11/Scrapyard | Entered Materials 271 | -10/Materials | Discovered new exit (range 11) 300 | -10/Materials | Build established: Mutant 518 | -10/Materials | Discovered new exit (range 6) 643 | -10/Materials | Discovered new exit (range 12) 734 | -10/Materials | Discovered new exit (range 8) 939 | -10/Materials | Entered another Materials area 939 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1410 | -9/Materials | Discovered new exit (range 17) 1416 | -9/Materials | Lost 7 parts (3n2u2w) 1417 | -9/Materials | Core integrity fell below 50% 1544 | -9/Materials | Identified exit to Materials 1548 | -9/Materials | Entered another Materials area 1548 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1717 | -8/Materials | Build established: Scavenger-Mutant 2360 | -8/Materials | Discovered new exit (range 15) 2455 | -8/Materials | Repaired EM Pulse Cannon 2476 | -8/Materials | Identified exit to Factory 2489 | -8/Materials | Entered Factory 2489 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2788 | -7/Factory | Discovered new exit (range 10) 2869 | -7/Factory | Identified exit to Factory 2993 | -7/Factory | Build established: Mutant 2998 | -7/Factory | Entered another Factory area 2998 | -6/Factory | Evolved 2 slots: Utility x2 3012 | -6/Factory | Identified exit to DSF 3013 | -6/Factory | Entered DSF 3022 | -6/DSF | Lost 3 parts (1p2w) 3030 | -6/DSF | Discovered new exit (range 20) 3048 | -6/DSF | Additional patrols routed to DSF 3105 | -6/DSF | Identified exit to Factory 3107 | -6/DSF | Entered Factory 3107 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3132 | -5/Factory | Lost 7 parts (2p3n1u1w) 3300 | -5/Factory | Fabricated KE Penetrator? 3374 | -5/Factory | Build established: Skirmisher 3409 | -5/Factory | Fabricated Imp. Signal Interpreter? 3573 | -5/Factory | Core integrity fell below 50% 3609 | -5/Factory | Lost 4 parts (1p3n) 3801 | -5/Factory | Core integrity fell below 20% 3814 | -5/Factory | Self-destructed Last Messages --------------- R-10 Processor collects VTOL Module. U-05 Engineer destroyed. R-10 Processor collects Lgt. Ion Engine. K-01 Serf destroyed. R-10 Processor collects Wheel. Acquired Mni. Drone Bay. Lgt. Angular Momentum Engine destroyed. Critical hit (Burn: +50). Adv. Weight Redist. System destroyed. Critical hit (Burn: +37). KE Penetrator destroyed. Acquired Lgt. Nuclear Core. R-10 Processor collects Autogun. Mini Drone released from Mni. Drone Bay. R-10 Processor collects Autogun. Mini Drone released from Mni. Drone Bay. Mini Drone destroyed. Mini Drone retrieved by Mni. Drone Bay (no repairs). Mic. Fission Core destroyed. Map ----- +----------------------------------------------------+ | ^ ?????????? | | #####+################## #######?????????????? | | ##?#??#?## #?#?????????????????? | | ###?#?#?## #???????????????????? | | #####?#### #?#?????????????????? | | """" """"" ###?##??## #???????????????????? | | """"" """"" ##??#??#?# #???????????????????? | | """ """ #??#??#?## #???????????????????? | | #????##?## #?????#?????????????? | | ######################## #############???????? | | / # ???????? | | # ???????? | | " ?????????? | | # [ % !!! ?????????? | | ! # =%u= =%= ?????????? | | # ###"#####!|*% ##########??????????? | | # #??? ##% * #??? ???????????????? | | # #?? ]]!##g!% #???????????????????? | | + #? ]!!## gg +???????????????????? | | # # ]!!## g% #???????????????????? | | # ##+###### %= #???????????????????? | | # #????# #????????? ?????????? | | ##########+#/####+#????# #????"??????????????? | | #??????? ?? ???#?# # ??????????????????? | | ??????# ????????# #????"??????????????? | | ? ????# ??#???# @ #???????????????????? | | ??????# """ ????# #???????????????????? | | ??????# """ " #???# #???????????????????? | | ??????# """ "" #???# #???????????????????? | | ??????# "" " #???# #?????? ????????????? | | ??????# "? " #???# #???????????????????? | | ??????# ?? #???# #???????????????????? | | ??????+ "Y????? ?????# +???????????????????? | | ??????# ""??? ?? ????? # ?????????????????? | | ??????# ???? ???? ????# #???????????????????? | | ????? ##???????????????# #???????????????????? | | ??????????????? ???????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????#sss #???????????????????? | | ???????????????????????? #???????????????????? | | ???????????????????????? #???????????????????? | | ????????????????????????##+#?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 37 Energy Capacity 440 Matter Stores 400 Matter Capacity 500 Sight Range 20 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 110 ECM Strength 1 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Target Analysis 5 Recoil Reduction 4 Particle Charging 15 Salvage Targeting 2 Offensive Hacking 10 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Signal Interpreter | -9/Materials | Scanalyzed Sml. Storage Unit | -9/Materials | Scanalyzed Ion Engine | -8/Materials | Scanalyzed Imp. Signal Interpreter | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ KE Penetrator | x2 | -5/Factory | Preloaded Imp. Signal Interpreter | x2 | -5/Factory Repaired ---------- EM Pulse Cannon | 33% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control GoHome() Just What I Needed Oops Shopping List Challenges ------------ None Game ------ Seed ReactionGravmagShield Manual? 0 Play Time 01:51:22 Cumulative 14.8 hours Start 2025.09.23 @ 22:47:12 End 2025.09.26 @ 02:48:32 Sessions 7 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 7 Rogue 2 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 17 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 98aeb6e3-c615-43ea-a7ab-ed919691f928