Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.17 @ 13:30:09 Player: Soulsphere Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (80) 400 Value Destroyed (2646) 2646 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (454) 454 TOTAL SCORE: 5420 Bonus ------- High Alert Combat Kills 457 Friendly Fire -3 Cogmind --------- Core Integrity 0/550 Matter 157/300 Energy 38/220 System Corruption 5% Temperature Critical (580) Movement Treading (240) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- Light Nuclear Core Light Nuclear Core > --- PROPULSION (3) --- Light Treads Light Treads > --- UTILITY (3) ------ Improved Heat Sink Large Storage Unit Improved Light Armor Plating > --- WEAPON (3) ------- Particle Gun Heavy Particle Cannon Heavy Particle Cannon > --- INVENTORY (15) --- Deuterium Engine Light Treads Heat Sink Improved Heat Sink Large Storage Unit Improved Sensor Array Target Analyzer Hardened Medium Armor Plating Hardened Medium Armor Plating Shield Generator System Shield Minigun Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Ion Engine Light Ion Engine Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads Spiked Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Tower Shield Shield Generator > --- WEAPON ----------- Shock Rifle Particle Cannon Subdweller Machine Gun Light Cannon Enhanced Flamer > --- INVENTORY -------- Subdweller Power Source Light Nuclear Core Light Treads Subdweller Monowheel Heat Sink Heat Sink Disposable Heat Sink Light Armor Plating Shield Generator Ion Cannon Flak Cannon Grenade Launcher Dirty Datajack Enhanced Flamer [Rating: 50] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Protection Tower Shield Weapon Subdweller Machine Gun Energy Gun Small Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Subdweller Machine Gun Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Enhanced Flamer Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Slots Evolved 4 | . . . 4 Power 1 | . . . 1 Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon 1 | . . . 1 Parts Attached 82 | 7 11 14 50 Power 13 | . 1 2 10 Engine 10 | . 1 2 7 Core 3 | . . . 3 Reactor . | . . . . Propulsion 22 | 4 4 . 14 Treads 15 | 2 2 . 11 Leg 2 | . 2 . . Wheel 5 | 2 . . 3 Hover . | . . . . Flight . | . . . . Utility 12 | 1 1 . 10 Device 5 | . . . 5 Storage 3 | 1 1 . 1 Processor . | . . . . Hackware . | . . . . Protection 4 | . . . 4 Artifact . | . . . . Weapon 35 | 2 5 12 16 Energy Gun 7 | 1 1 2 3 Energy Cannon 5 | . . . 5 Ballistic Gun 11 | 1 3 7 . Ballistic Cannon 2 | . . . 2 Launcher 6 | . . 3 3 Special Weapon 3 | . 1 . 2 Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . . . 1 Unidentified Prototypes . | . . . . Parts Lost 23 | . . 2 21 Power 8 | . . 1 7 Propulsion 6 | . . . 6 Utility 3 | . . . 3 Weapon 6 | . . 1 5 Highest Loss Streak 8 | . . 1 8 To Critical Strikes 1 | . . 1 . Average Slot Usage (%) 86 | . 84 86 87 Engine 11 | . 9 13 11 Core 1 | . . . 2 Treads 21 | . 8 28 22 Leg 4 | . 18 . . Wheel 1 | . . . 2 Device 4 | . . . 10 Storage 12 | . 18 16 7 Protection 2 | . . . 6 Energy Gun 6 | . 8 10 2 Energy Cannon 3 | . . . 8 Ballistic Gun 11 | . 18 15 4 Ballistic Cannon 1 | . . . 4 Special Weapon 1 | . . . 2 Peak Build Rating 50 | 4 8 14 50 Average Rating 18 | 2 6 9 32 On Entrance 6 | . 4 8 13 Naked Turns . | . . . . Heaviest Build 93 | 6 33 33 93 Greatest Support 100 | 40 40 40 100 Greatest Overweight (x) 1 | . . . 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 13 | 7 10 15 15 Most Carried 15 | 8 8 15 15 Average Carried 10 | 6 7 11 12 Final Capacity 15 | 8 15 15 15 Final Carried 15 | 8 7 15 13 Class Distribution -------------------- 58% | Mutant 19% | Scavenger-Tank 13% | Scavenger-Mutant 7% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Tank | -8/Materials Resources | -11 -10 -10 -8 ----------- Run | Yrd Mat Sub Mat Matter Collected 1940 | 172 311 255 1202 Remotely . | . . . . Salvage Created 2654 | . 380 171 2103 Parts 173 | . 30 19 124 Haulers Intercepted 1 | . . . 1 Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 15 | . . 15 . Prevented . | . . . . Kills | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Combat Hostiles Destroyed 67 | . 12 7 48 Guns 28 | . 12 7 9 Cannons 30 | . . . 30 AOE 8 | . . . 8 Classes Destroyed 11 | . 3 1 7 Worker 6 | . . . 6 Builder 2 | . . . 2 Hauler 1 | . . . 1 Recycler 1 | . . . 1 Watcher 5 | . 1 . 4 Swarmer 12 | . 6 3 3 Grunt 32 | . 6 . 26 Brawler 5 | . . . 5 Duelist 3 | . . . 3 Sentry 11 | . . . 11 Subdweller 4 | . . 4 . Best Kill Streak 10 | . 4 3 10 Combat Bots Only 8 | . 3 3 8 Max Kills in Single Turn 2 | . 1 1 2 Gunslinging . | . . . . Exploded 2 | . . . 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -8 -------- Run | Yrd Mat Sub Mat Hostile Shots Fired 351 | . 52 31 268 Missed 88 | . 13 10 65 Damage Taken 4325 | . 415 398 3512 Core 748 | . 104 67 577 Absorbed by Shields 358 | . . . 358 Regen/Repaired (Parts) 122 | . . . 122 Core Remaining (%) 65 | 100 . 31 . Volleys Fired 214 | . 51 28 135 Largest 5 | . 2 2 5 Hottest 263 | . 100 80 263 Shots Fired 482 | . 92 49 341 Gun 226 | . 91 44 91 Cannon 211 | . . . 211 Launcher 17 | . . 5 12 Special 28 | . 1 . 27 Kinetic 259 | . 65 32 162 Thermal 188 | . 27 12 149 Explosive 17 | . . 5 12 Electromagnetic 18 | . . . 18 Robot Hit Streak 13 | . 11 5 13 Robot Miss Streak 12 | . 4 2 12 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 298 | . 56 24 218 Core Hits 184 | . 24 11 149 Critical Kills 1 | . . . 1 Critical Parts Destroyed 2 | . 1 . 1 Critical Strikes 11 | . 1 2 8 Burn 4 | . . 1 3 Meltdown 1 | . . . 1 Destroy 3 | . 1 1 1 Blast 2 | . . . 2 Corrupt 1 | . . . 1 Melee Attacks 20 | . . . 20 Impact . | . . . . Slashing . | . . . . Piercing 20 | . . . 20 Sneak Attacks 4 | . . . 4 Combat Hostiles 3 | . . . 3 Follow-up Attacks . | . . . . Damage Inflicted 5863 | . 542 395 4926 Guns 1968 | . 542 395 1031 Cannons 2879 | . . . 2879 Explosions 815 | . . . 815 Melee 49 | . . . 49 Ramming . | . . . . Kinetic 2781 | . 407 326 2048 Thermal 2032 | . 135 69 1828 Explosive 721 | . . . 721 Electromagnetic 280 | . . . 280 Impact . | . . . . Slashing . | . . . . Piercing 49 | . . . 49 Highest Corruption 5 | . . . 5 Average Corruption 5 | . . . 5 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 26 | . . . 26 Message Errors 6 | . . . 6 Matter Fused 8 | . . . 8 Heat Flow Errors 3 | . . . 3 Energy Discharges 4 | . . . 4 Data Loss (minor) 4 | . . . 4 Data Loss (major) 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 24 | . . . 24 Projectiles 13 | . . . 13 Explosions 11 | . . . 11 Melee . | . . . . Knockbacks 22 | . . . 22 Impact . | . . . . Kinetic 21 | . . . 21 Secondary 1 | . . . 1 Self-Inflicted Damage 79 | . . . 79 Shots 3 | . . . 3 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 584 | . 75 . 584 Average Temperature 125 | . 31 . 132 Received Heat Transfer 1572 | . 153 54 1365 Effects 22 | . . . 22 Shutdowns 6 | . . . 6 Energy Bleed 3 | . . . 3 Interference 3 | . . . 3 Matter Decay 2 | . . . 2 Short Circuit 3 | . . . 3 Damage (major) 3 | . . . 3 Damage (core) 2 | . . . 2 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . . . 1 Impact Corruptions . | . . . . Robots Melted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Parts Melted 4 | . . . 4 Heat Transferred 4764 | . 300 260 4204 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . . 1 Alert | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Peak Influence 1001 | . 173 . 1001 Initial . | . . . . Average 308 | . 92 . 435 Maximum Alert Level 3 | . . . 3 Low Security (%) 55 | 100 100 . 30 Level 1 9 | . . . 15 Level 2 17 | . . . 27 Level 3 17 | . . . 26 Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 13 | . 1 . 12 Investigation 1 | . . . 1 Extermination . | . . . . Reinforcement 4 | . 1 . 3 Assault 2 | . . . 2 Garrison 6 | . . . 6 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 3 | . . . 3 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Mat Distress Signals 6 | . . . 6 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 103 | . 19 7 77 Peak Tracking Total 6 | . 4 3 6 Tactical Retreats 8 | . 1 . 7 Traps | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Traps Triggered 1 | . . 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed 6 | . 6 . . Reused 1 | . 1 . . Traps Extracted . | . . . . Installed . | . . . . Triggered 1 | . 1 . . Machines | -11 -10 -10 -8 ---------- Run | Yrd Mat Sub Mat Machines Disabled 5 | . . 1 4 Max in Single Turn 1 | . . 1 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Mat Machines Accessed 17 | . 8 1 8 Terminals 11 | . 6 . 5 Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units 3 | . 2 . 1 Scanalyzers . | . . . . Garrison Access 1 | . . . 1 Total Hacks 44 | . 19 9 16 Successful 33 | . 14 9 10 Failed 11 | . 5 . 6 Catastrophic 1 | . . . 1 Database Lockouts . | . . . . Manual 2 | . . 2 . Terminals 26 | . 17 . 9 Fabricators . | . . . . Repair Stations 3 | . . . 3 Recycling Units 4 | . 2 . 2 Scanalyzers . | . . . . Garrison Access 2 | . . . 2 Terminal Hacks 27 | . 12 9 6 Record 9 | . . 8 1 Robot Analysis 1 | . . . 1 Prototype ID Bank 3 | . 1 . 2 Emergency Access Points 1 | . 1 . . Scanalyzer Index 1 | . 1 . . Alert Level 1 | . . . 1 Locate Traps 3 | . 3 . . Reprogram Traps 2 | . 2 . . Dispatch Records 1 | . . . 1 Maintenance Status 1 | . 1 . . Hauler Manifests 2 | . 2 . . Zone Layout 1 | . 1 . . Derelict Proto ID Bank 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . . 2 Scan Component 1 | . . . 1 Repair 1 | . . . 1 Recycling Unit Hacks 3 | . 2 . 1 Report Inventory 2 | . 2 . . Retrieve Components 1 | . . . 1 Scanalyzer . | . . . . Garrison Access Hacks 1 | . . . 1 Unlock Access 1 | . . . 1 Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 11 | . 5 . 6 Full Trace Events 1 | . . . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . . 1 Time 26 | . . . 26 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 10 | . . . 10 Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -8 ------------ Run | Yrd Mat Sub Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -8 -------- Run | Yrd Mat Sub Mat Total Allies 1 | . . . 1 Largest Group 1 | . . . 1 Highest-Rated Group 16 | . . . 16 Highest-Rated Ally 16 | . . . 16 Total Orders . | . . . . Ally Attacks 4 | . . . 4 Total Damage 31 | . . . 31 Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Robot Analysis Total 1 | . . . 1 Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -8 ------------- Run | Yrd Mat Sub Mat Turns Passed 5395 | 87 1235 1758 2315 Spaces Moved 2639 | 55 750 992 842 Core 13 | 13 . . . Treads 1925 | 33 198 992 702 Legs 516 | . 516 . . Wheels 185 | 9 36 . 140 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 80 160 90 Average Speed 152 | 120 128 160 166 Slowest Speed 245 | 160 160 160 245 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered 1 | . . . 1 Exploration Rate (%) 51 | 5 98 38 65 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 3 | . . 3 . Spaces Dug 12 | . 1 7 4 Terrain Destroyed 134 | . 1 41 92 Melee . | . . . . Projectile 35 | . 1 . 34 AOE 99 | . . 41 58 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Mat Total 3618 | 72 938 1110 1498 Wait 553 | 2 111 62 378 Move 2636 | 54 749 991 842 Hop . | . . . . Pick Up 79 | 9 9 10 51 Fast Attach 5 | 3 . 1 1 Attach 58 | 1 8 4 45 Detach 6 | . . 2 4 Swap 19 | 3 3 9 4 Drop 28 | . 7 3 18 Fire 214 | . 51 28 135 Melee 20 | . . . 20 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / *Sub) -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: Fac / [*Sto] / Gar) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 88 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 317 | -10/Materials | Discovered new exit (range 8) 439 | -10/Materials | Discovered new exit (range 16) 909 | -10/Materials | Discovered new exit (range 15) 1253 | -10/Materials | Discovered new exit (range 3) 1275 | -10/Materials | Discovered new exit (range 13) 1323 | -10/Materials | Entered Subcaves 1434 | -10/Subcaves | Learned 4 Materials zone layouts 2128 | -10/Subcaves | Visited 4L-MR0's lab 2228 | -10/Subcaves | Found Tower Shield 2521 | -10/Subcaves | Discovered new exit (range 10) 2879 | -10/Subcaves | Core integrity fell below 50% 3073 | -10/Subcaves | Discovered new exit (range 5) 3081 | -10/Subcaves | Entered Materials 3081 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 3082 | -8/Materials | Identified exit to Factory 3082 | -8/Materials | Attached Tower Shield, gained temporary slots: Power, Propulsion x2, Utility x2, Weapon x2 3229 | -8/Materials | Discovered new exit (range 13) 3428 | -8/Materials | Build established: Tank 3818 | -8/Materials | Build established: Scavenger-Tank 4059 | -8/Materials | Repaired Lgt. Treads 4154 | -8/Materials | Lost 5 parts (2p1u2w) 4184 | -8/Materials | Garrison activated, responded to threat 4203 | -8/Materials | Crushed by falling debris 4278 | -8/Materials | Destroyed 8 combat bots 4280 | -8/Materials | Lost 8 parts (1p3n1u3w) 4487 | -8/Materials | Garrison activated, responded to threat 4521 | -8/Materials | Build established: Scavenger-Mutant 4570 | -8/Materials | Core integrity fell below 50% 4663 | -8/Materials | Identified exit to Garrison 4681 | -8/Materials | First assault squad dispatched 4868 | -8/Materials | Lost 4 parts (2p1n1u) 5280 | -8/Materials | Build established: Scavenger-Tank 5396 | -8/Materials | Core integrity fell below 20% 5397 | -8/Materials | Core destroyed Last Messages --------------- 05389_ Overheating: Energy bleed (-16). 05390_ Power failure, Lgt. Nuclear Core shutdown. 05391_ Overheating: Matter decay (-50). 05392_ Overheating: Lgt. Treads damaged (-4). 05392_ Overheating: Lgt. Nuclear Core damaged (-5). 05392_ Overheating: Lgt. Treads damaged (-37). 05392_ U-05 Engineer builds a Wall. 05393_ Overheating: Energy bleed (-7). 05393_ Lgt. Treads destroyed. 05394_ Particle Gun broken. 05394_ Overheating: Short circuit. 05394_ Destroyed Welding Torch. 05394_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 05395_ Hvy. Particle Cannon broken. 05395_ Overheating: Short circuit. 05396_ Overheating: Core damaged (-93). 05397_ Overheating: Core damaged (-110). 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""""""" #?? | | ??? ?????????????????# " """!"! ##? | | ???? ?????????????????# *%[ ## | | ???? ????????????????# ] ##? | | ???? ????????????????# ""T"" / !!! #?? | | ???? ????????????????# """"" !/ #?? | | ???? ????????????????# #?? | | ????? ???????????????##################?? | | ?????? ??????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Coolant Potential 50 Energy Generation 24 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 2000 Evasion (%) 55 Recoil Reduction 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Error 47 Factory Defaults Serviceable Loadout Turtlemind Challenges ------------ None Game ------ Seed HardlightIntegrityNanovents Manual? 0 Play Time 02:16:14 Cumulative 32.4 hours Start 2024.08.11 @ 22:33:10 End 2024.08.17 @ 13:30:09 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 13 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8b8f151a-2aeb-428b-8882-d0af9435d6e8