Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.10.07 @ 21:22:33 // Winter2019/RPGLIKE Player: Skitgris Result: Destroyed by C-57 Dissector with Dual-blade Saw Performance ------------- Evolutions (9) 4500 Regions Visited (11) 2200 Robots Destroyed (87) 435 Value Destroyed (2420) 2420 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (1265) 1265 TOTAL SCORE: 11040 Bonus ------- High Alert Combat Kills 104 Follower Combat Kills 598 Met Imprinter 300 Was Imprinted 300 Friendly Fire -37 Cogmind --------- Core Integrity 0/2550 Matter 8/300 Energy 550/580 System Corruption 3% Temperature Cool (0) Movement Hovering (48) Location -1/Access Parts ------- > --- POWER (2) -------- Graviton Reactor Graviton Reactor > --- PROPULSION (3) --- Cooled Aerolev Unit Improved Antigrav System Combat Linear Gravjet > --- UTILITY (11) ----- Advanced Power Amplifier Advanced Gravity Neutralizer Advanced Visual Processing Unit Advanced Signal Interpreter Long-range Terrain Scanner Improved Melee Analysis Suite Experimental Core Analyzer Precision Energy Filter Experimental ECM Suite Improved Focal Shield Z-Drone Bay (2/2) > --- WEAPON (1) ------- Micro-nuke Launcher > --- INVENTORY (6) ---- Reinforced Deuterium Engine Combat Linear Gravjet Q-thruster RU-N14's Throwing Claymores (4) Plasma Sword Plasma Sword Peak State ------------ > --- POWER ------------ Graviton Reactor Reinforced Quantum Reactor > --- PROPULSION ------- Cooled Aerolev Unit Improved Antigrav System Combat Linear Gravjet > --- UTILITY ---------- Advanced Power Amplifier Advanced Gravity Neutralizer Advanced Visual Processing Unit Advanced Signal Interpreter Long-range Terrain Scanner Improved Melee Analysis Suite Experimental Core Analyzer Experimental ECM Suite Experimental ECM Suite Improved Focal Shield Thermal Defense Suite > --- WEAPON ----------- Plasma Sword > --- INVENTORY -------- Reinforced Deuterium Engine Improved Gyrokinetic Inverter Q-thruster Mini Grenade Launcher RU-N14's Throwing Claymores Plasma Sword [Rating: 122] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Neutrino Core Reactor Graviton Reactor Propulsion VTOL Module Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Cooled Aerolev Unit Flight Unit VTOL Module Utility Improved Melee Analysis Suite Device Sensor Array Processor Improved Melee Analysis Suite Protection Propulsion Shielding Weapon Plasma Sword Energy Gun EM Pulse Gun Ballistic Gun Autogun Launcher Mini Grenade Launcher Special Weapon Enhanced Flamer Slashing Weapon Plasma Sword Build | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Res Acc Slots Evolved 13 | 3 . . 1 1 4 1 . 2 1 . . Power 1 | . . . . . 1 . . . . . . Propulsion 2 | 1 . . . . 1 . . . . . . Utility 10 | 2 . . 1 1 2 1 . 2 1 . . Weapon . | . . . . . . . . . . . . Parts Attached 106 | 6 6 4 1 7 14 13 5 6 2 20 22 Power 12 | 1 . . . . 1 2 1 . . 2 5 Engine 3 | 1 . . . . . 1 . . . 1 . Core 4 | . . . . . 1 1 1 . . 1 . Reactor 5 | . . . . . . . . . . . 5 Propulsion 30 | 3 2 2 . . 1 4 . 3 . 5 10 Treads 1 | 1 . . . . . . . . . . . Leg . | . . . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . . . Hover 16 | . . . . . . 2 . 3 . 5 6 Flight 11 | . 2 2 . . 1 2 . . . . 4 Utility 39 | 2 4 1 . 2 3 6 2 3 1 9 6 Device 27 | 2 1 . . . 3 3 1 3 . 8 6 Storage . | . . . . . . . . . . . . Processor 8 | . 2 1 . 1 . 2 1 . . 1 . Hackware . | . . . . . . . . . . . . Protection 4 | . 1 . . 1 . 1 . . 1 . . Artifact . | . . . . . . . . . . . . Weapon 25 | . . 1 1 5 9 1 2 . 1 4 1 Energy Gun . | . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 1 | . . 1 . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 7 | . . . 1 . 3 . 1 . . 1 1 Special Weapon 5 | . . . . 2 2 . . . . 1 . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 12 | . . . . 3 4 1 1 . 1 2 . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 11 | . . . . 1 . 3 . . 1 2 4 Parts Lost 4 | . . . . . . . . 1 . 3 . Power 1 | . . . . . . . . . . 1 . Propulsion . | . . . . . . . . . . . . Utility 3 | . . . . . . . . 1 . 2 . Weapon . | . . . . . . . . . . . . Highest Loss Streak 1 | . . . . . . . . 1 . 1 . To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 96 | . 96 100 87 95 96 96 100 96 92 95 96 Engine 7 | . 14 14 12 11 7 7 7 6 5 4 2 Core 3 | . . . . . 5 7 7 6 5 5 1 Hover 6 | . . . . . . . . 11 17 16 16 Flight 13 | . 25 28 25 22 23 20 21 6 . . . Device 26 | . 21 14 12 11 19 23 28 36 38 36 38 Processor 22 | . 11 28 25 29 23 21 21 18 17 22 23 Protection 4 | . 5 . . 11 7 7 7 3 1 . . Slashing Weapon 4 | . . . . 4 5 7 6 6 5 4 5 Naked Turns . | . . . . . . . . . . . . Heaviest Build 74 | 9 10 9 7 10 27 28 33 39 53 44 74 Greatest Support 69 | 31 15 13 13 13 27 27 36 52 52 59 69 Greatest Overweight (x) 1 | . . . . . . 1 . . 1 . 1 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 6 | 3 3 5 5 5 5 6 6 6 6 6 6 Average Capacity 5 | 3 3 4 5 5 5 5 6 6 6 6 6 Most Carried 6 | 3 3 5 5 5 5 6 6 6 6 6 6 Average Carried 5 | 2 2 4 5 4 4 5 5 6 5 5 5 Final Capacity 6 | 3 3 5 5 5 5 6 6 6 6 6 6 Final Carried 6 | 3 3 5 5 5 5 6 6 6 6 5 6 Class Distribution -------------------- 70% | Scout 13% | Derelict-Scout 7% | Ninja 4% | Mutant 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Scout | -9/Materials Scout | -9/Mines Scout | -7/Zion Derelict-Scout | -6/Proximity Caves Scout | -6/Factory Scout | -5/Factory Scout | -4/Factory Scout | -3/Research Scout | -2/Research Ninja | -1/Access Resources | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Res Acc Matter Collected 1217 | 226 25 62 . . 331 16 156 197 20 131 53 Remotely . | . . . . . . . . . . . . Salvage Created 2572 | 110 233 234 . . 353 16 290 615 36 435 250 Parts 180 | 7 16 20 . . 27 2 20 28 8 38 14 Haulers Intercepted 5 | . 1 . . . . . 1 1 . 1 1 Recyclers Shooed 2 | . . . . . . . 1 1 . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 16 | . . . . . 16 . . . . . . Prevented 1 | . . . . . 1 . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 44 | . 6 1 . . 24 . 3 1 . 8 1 Melee 6 | . . . . . 1 . 1 1 . 2 1 Guns 7 | . 6 1 . . . . . . . . . Cannons 1 | . . . . . . . . . . 1 . AOE 30 | . . . . . 23 . 2 . . 5 . Classes Destroyed 17 | 2 4 3 . . 3 1 1 1 . 2 . Worker 12 | . . . . . . . 4 3 . 4 1 Builder 8 | . . 2 . . . . 1 2 2 . 1 Tunneler 3 | 1 . . . . . . . . . 2 . Hauler 5 | . 1 . . . . . 1 1 . 1 1 Recycler 4 | 1 . 1 . . . . . 2 . . . Mechanic 3 | . . 1 . . . . . 1 . 1 . Operator 2 | . . . . . . 1 . . . . 1 Watcher 6 | . 1 2 . . . . 1 1 . 1 . Swarmer 19 | . 3 . . . 12 . 3 . . 1 . Cutter 3 | . . . . . . . . . . 3 . Grunt 11 | . 3 . . . 8 . . . . . . Brawler 1 | . . . . . 1 . . . . . . Duelist 2 | . . . . . 2 . . . . . . Protector 1 | . . . . . 1 . . . . . . Sentry 1 | . . 1 . . . . . . . . . Hunter 2 | . . . . . . . . . . 2 . Programmer 4 | . . . . . . . . 1 . 2 1 Best Kill Streak 6 | 2 3 3 . . 6 1 6 5 1 6 2 Combat Bots Only 6 | . 3 1 . . 6 . 3 1 . 5 1 Max Kills in Single Turn 3 | 1 1 1 . . 3 1 2 1 1 2 1 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . . . . 3 . 2 . . 1 . Melee 1 | . . . . . 1 . 1 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Res Acc Damage Taken 4157 | . 183 194 . . 245 112 132 309 608 1347 1027 Core 3300 | . 147 159 . . 192 85 98 242 456 1095 826 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Core 2553 | . 115 113 . . 118 81 58 160 359 865 684 Redirected to Shielding 54 | . . . . . 17 2 15 20 . . . Core Remaining (%) 51 | 100 75 . . . 54 65 56 42 16 4 . Volleys Fired 89 | 3 29 24 . 4 18 . 2 . . 9 . Largest 1 | 1 1 1 . 1 1 . 1 . . 1 . Hottest 80 | 40 40 40 . 80 30 . 30 . . 30 . Shots Fired 89 | 3 29 24 . 4 18 . 2 . . 9 . Gun 56 | 3 29 24 . . . . . . . . . Cannon . | . . . . . . . . . . . . Launcher 14 | . . . . . 9 . 2 . . 3 . Special 19 | . . . . 4 9 . . . . 6 . Kinetic 22 | . . 22 . . . . . . . . . Thermal 4 | . . . . 4 . . . . . . . Explosive 29 | . . . . . 18 . 2 . . 9 . Electromagnetic 34 | 3 29 2 . . . . . . . . . Robot Hit Streak 24 | 3 17 24 . . 8 . 4 . . 6 . Robot Miss Streak 2 | . 2 1 . . 1 . . . . 1 . Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 137 | 3 24 23 . . 12 1 12 21 4 23 14 Core Hits 116 | 2 10 9 . . 48 1 8 9 1 23 5 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 6 | . 2 . . . 1 . . 1 . 1 1 Corrupt 2 | . 2 . . . . . . . . . . Sever 4 | . . . . . 1 . . 1 . 1 1 Melee Attacks 193 | . . . . . 7 12 22 25 29 48 50 Impact . | . . . . . . . . . . . . Slashing 193 | . . . . . 7 12 22 25 29 48 50 Piercing . | . . . . . . . . . . . . Sneak Attacks 29 | . . . . . . . 5 11 2 8 3 Combat Hostiles 1 | . . . . . . . . 1 . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 9808 | 81 451 391 . . 3026 71 963 1466 290 2218 851 Guns 712 | 43 324 345 . . . . . . . . . Cannons . | . . . . . . . . . . . . Explosions 3898 | 38 127 46 . . 2712 . 187 . . 788 . Melee 4829 | . . . . . 88 71 776 1466 290 1287 851 Ramming . | . . . . . . . . . . . . Kinetic 323 | . . 323 . . . . . . . . . Thermal 211 | 38 127 46 . . . . . . . . . Explosive 3687 | . . . . . 2712 . 187 . . 788 . Electromagnetic 389 | 43 324 22 . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing 5198 | . . . . . 314 71 776 1466 290 1430 851 Piercing . | . . . . . . . . . . . . Highest Corruption 3 | . . . . . . . . 1 2 1 3 Average Corruption 1 | . . . . . . . . 1 2 1 2 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 9 | . . . . . . . . . . 3 6 Matter Fused 5 | . . . . . . . . . . 2 3 Heat Flow Errors 2 | . . . . . . . . . . 1 1 Energy Discharges 2 | . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . Overflow Damage 974 | 13 3 . . . 39 . 212 268 68 289 82 Projectiles . | . . . . . . . . . . . . Explosions 64 | 13 3 . . . 39 . . . . 9 . Melee 910 | . . . . . . . 212 268 68 280 82 Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 126 | . 62 64 . . . . . . . . . Shots 5 | . 3 2 . . . . . . . . . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 219 | . 118 37 . 128 . . . . . 204 219 Average Temperature 44 | . 37 9 . 62 . . . . . 109 111 Received Heat Transfer 327 | . 48 72 . . 84 24 . . 9 36 54 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 2 | . 2 . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . 1 . . . Heat Transferred 300 | 50 200 50 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 5 | 1 3 1 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Res Acc Peak Influence 807 | 10 297 273 89 . . 178 307 217 229 635 807 Initial 333 | . 5 106 89 . . 87 74 129 98 96 333 Average 264 | 5 95 178 89 . . 147 167 158 136 355 483 Maximum Alert Level 3 | . 1 1 . . . . 1 1 1 2 3 Low Security (%) 52 | 100 77 68 100 . . 100 61 95 91 17 . Level 1 23 | . 22 31 . . . . 38 4 8 50 24 Level 2 23 | . . . . . . . . . . 31 73 Level 3 . | . . . . . . . . . . . 1 Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 19 | . 1 1 . . 1 . . 1 1 7 7 Investigation 6 | . 1 . . . . . . . . 1 4 Extermination 3 | . . . . . . . . . . 1 2 Reinforcement 7 | . . 1 . . . . . . 1 4 1 Assault 1 | . . . . . 1 . . . . . . Garrison 2 | . . . . . . . . 1 . 1 . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Res Acc Distress Signals 6 | . . 3 . . . . . . . 3 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 146 | . 13 12 . . 30 4 8 5 13 31 30 Peak Tracking Total 14 | . 6 7 . . 7 2 4 2 9 14 11 Tactical Retreats 22 | . 3 . . . 3 2 1 . 3 3 7 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Res Acc Traps Triggered 9 | . 1 . . . . . 1 2 . 2 3 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Res Acc Machines Disabled 9 | . 1 2 . . . . 6 . . . . Max in Single Turn 2 | . 1 2 . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Res Acc Machines Accessed 13 | . 6 2 . 1 . 2 . . 1 . 1 Terminals 11 | . 6 2 . . . 1 . . 1 . 1 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 25 | . 11 3 . 5 . 2 . . 1 . 3 Successful 15 | . 4 3 . 5 . 2 . . 1 . . Failed 10 | . 7 . . . . . . . . . 3 Catastrophic 2 | . 1 . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . Manual 50 | . 10 3 . . . 17 . 4 2 4 10 Terminals 19 | . 11 3 . . . 1 . . 1 . 3 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 8 | . . 1 . 5 . 1 . . 1 . . Part Schematic 5 | . . . . 5 . . . . . . . Open DSF 2 | . . . . . . 1 . . 1 . . Branch Access Points 1 | . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 7 | . 4 2 . . . 1 . . . . . Terminals 6 | . 4 2 . . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . . Botnet 5 | . 3 2 . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . Reject 1 | . . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . Used . | . . . . . . . . . . . . Hacking Detections 10 | . 5 2 . . . 1 . . 1 . 1 Full Trace Events 1 | . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . 5 . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Res Acc Total Allies 25 | . . . . 6 . 5 . 4 2 4 4 Largest Group 6 | . . . . 6 6 4 3 3 3 3 4 Highest-Rated Group 375 | . . . . 206 206 295 210 117 206 345 375 Highest-Rated Ally 269 | . . . . 39 39 85 70 39 103 269 115 Zionite Dispatches 10 | . . . . . . 2 . 2 1 2 3 Heavy 2 | . . . . . . 1 . . 1 . . Light 3 | . . . . . . 1 . . . 1 1 Recon 1 | . . . . . . . . . . . 1 Fire 1 | . . . . . . . . 1 . . . Experimental 1 | . . . . . . . . . . 1 . Heavy Resupply 1 | . . . . . . . . 1 . . . Zionite Resupply 1 | . . . . . . . . . . . 1 Total Orders 7 | . . . . . . . . . . 2 5 EXPLORE 6 | . . . . . . . . . . 2 4 RETURN 1 | . . . . . . . . . . . 1 Ally Attacks 72 | . . . . . 16 3 5 1 1 18 28 Total Damage 3622 | . . . . . 338 193 880 24 76 704 1407 Kills 15 | . . . . . 2 1 5 . . 3 4 Allies Corrupted 3 | . . . . . 1 . . . 1 1 . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . 2 . . . . . . Drone Launches 6 | . . . . . . . . . . 2 4 Drone Recoveries 4 | . . . . . . . . . . . 4 Zionite Intel Received 2 | . . . . . . 2 . . . . . Main Access 1 | . . . . . . 1 . . . . . Depthwide Sectors/0 1 | . . . . . . 1 . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Res Acc Turns Passed 3895 | 52 232 112 5 484 820 368 180 198 305 525 614 Spaces Moved 5375 | 35 310 175 3 700 940 750 343 283 413 599 824 Core . | . . . . . . . . . . . . Treads 2 | 2 . . . . . . . . . . . Legs 2 | 2 . . . . . . . . . . . Wheels 56 | 31 25 . . . . . . . . . . Hover 2045 | . . . . . . 52 . 160 413 599 821 Flight 3270 | . 285 175 3 700 940 698 343 123 . . 3 Fastest Speed 29 | 80 37 32 32 32 29 29 29 29 45 38 45 Average Speed 37 | 88 40 32 32 32 29 31 29 38 52 41 49 Slowest Speed 160 | 160 80 37 32 32 29 115 29 45 101 46 120 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 2 | . 2 . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 31 | 2 56 26 2 89 80 27 10 10 20 27 29 Regions Visited 11 Branch Regions 3 Pre-discovered Areas 7 | . . . . 1 . 6 . . . . . Known Exits Taken 10 | . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . Scrap Searched 6 | . . . . 1 5 . . . . . . Spaces Dug 115 | . . . . . 4 11 11 3 22 31 33 Terrain Destroyed 340 | 2 5 . . . 138 11 18 3 22 108 33 Melee 115 | . . . . . 4 11 11 3 22 31 33 Projectile 3 | . . . . . 2 . . . . 1 . AOE 222 | 2 5 . . . 132 . 7 . . 76 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Res Acc Total 6853 | 52 387 211 5 953 1454 864 387 332 461 790 957 Wait 963 | . 27 2 2 231 472 67 12 19 8 99 24 Move 5359 | 34 305 174 2 699 939 749 342 281 412 598 824 Hop 2 | . 2 . . . . . . . . . . Pick Up 36 | 6 7 3 . 6 3 3 1 . 4 . 3 Fast Attach 50 | 2 5 1 . 2 1 7 1 3 1 12 15 Attach 11 | 1 1 . . 3 3 . . . 1 1 1 Detach . | . . . . . . . . . . . . Swap 45 | 3 . 3 1 2 10 6 4 3 . 7 6 Drop 70 | 3 11 4 . 6 1 11 3 . 6 6 19 Fire 89 | 3 29 24 . 4 18 . 2 . . 9 . Melee 193 | . . . . . 7 12 22 25 29 48 50 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . 1 . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous 34 | . . . . . . 9 . . . 10 15 Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min / *Sto) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -4/Factory -3/Research -2/Research -1/Access (discovered 1 exit: [Sur]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x2) 1 | -11/Scrapyard | Discovered new exit (range 1) 53 | -11/Scrapyard | Entered Materials 145 | -10/Materials | Discovered new exit (range 11) 209 | -10/Materials | Discovered new exit (range 10) 284 | -10/Materials | Identified exit to Materials 285 | -10/Materials | Entered another Materials area 287 | -9/Materials | Reached level 2 287 | -9/Materials | Reached level 3 339 | -9/Materials | Identified exit to Mines 339 | -9/Materials | Identified exit to Storage 362 | -9/Materials | Reached level 4 397 | -9/Materials | Core integrity fell below 50% 397 | -9/Materials | Entered Mines 398 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 399 | -9/Mines | Upgraded with Utility slot (x1) 401 | -9/Mines | Identified exit to Zion 402 | -9/Mines | Entered Zion 404 | -7/Zion | Reached level 5 405 | -7/Zion | Upgraded with Utility slot (x1) 482 | -7/Zion | Build established: Scout 511 | -7/Zion | Reached level 6 517 | -7/Zion | Imprinted 519 | -7/Zion | Declared Zion's savior 615 | -7/Zion | Learned Factory emergency access door positions 619 | -7/Zion | Gained Derelict followers 692 | -7/Zion | Found Prototype Special Weapon 692 | -7/Zion | Identified RU-N14's Throwing Claymores 697 | -7/Zion | Found RU-N14's Throwing Claymores 722 | -7/Zion | Discovered new exit (range 10) 726 | -7/Zion | Identified exit to Proximity Caves 886 | -7/Zion | Entered Proximity Caves 886 | -6/Proximity Caves | Accompanied by 6 allies 886 | -6/Proximity Caves | Upgraded with Propulsion slot (x1) 888 | -6/Proximity Caves | Reached level 7 888 | -6/Proximity Caves | Reached level 8 888 | -6/Proximity Caves | Reached level 9 888 | -6/Proximity Caves | Reached level 10 889 | -6/Proximity Caves | Upgraded with Utility slot (x2) 893 | -6/Proximity Caves | Learned Factory trap positions 1029 | -6/Proximity Caves | Reached level 11 1029 | -6/Proximity Caves | Upgraded with Power slot (x1) 1233 | -6/Proximity Caves | Reached level 12 1234 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 1322 | -6/Proximity Caves | Spotted B-75 Beast 1349 | -6/Proximity Caves | Reached level 13 1518 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 1648 | -6/Proximity Caves | Build established: Derelict-Scout 1692 | -6/Proximity Caves | Discovered new exit (range 16) 1698 | -6/Proximity Caves | Identified exit to Factory 1702 | -6/Proximity Caves | Learned Factory emergency access door positions 1706 | -6/Proximity Caves | Entered Factory 1707 | -6/Factory | Loaded intel: 77 trap records 1708 | -6/Factory | Reached level 14 1747 | -6/Factory | Zion Heavy squad teleported in 1817 | -6/Factory | Upgraded with Utility slot (x1) 1903 | -6/Factory | Retrieved Zion intel report: Main Access 1903 | -6/Factory | Identified exit to Factory 1989 | -6/Factory | Zion Light squad teleported in 2017 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 2033 | -6/Factory | Build established: Scout 2074 | -6/Factory | Entered another Factory area 2074 | -5/Factory | Accompanied by 3 allies 2076 | -5/Factory | Reached level 15 2076 | -5/Factory | Reached level 16 2189 | -5/Factory | Discovered new exit (range 20) 2254 | -5/Factory | Identified exit to Factory 2254 | -5/Factory | Entered another Factory area 2256 | -4/Factory | Reached level 17 2256 | -4/Factory | Reached level 18 2256 | -4/Factory | Reached level 19 2256 | -4/Factory | Upgraded with Utility slot (x2) 2290 | -4/Factory | Zion Heavy Resupply teleported in 2321 | -4/Factory | Core integrity fell below 50% 2374 | -4/Factory | Discovered new exit (range 12) 2401 | -4/Factory | Zion Fire squad teleported in 2433 | -4/Factory | Garrison activated, responded to threat 2451 | -4/Factory | Identified exit to Research 2452 | -4/Factory | Entered Research 2452 | -3/Research | Accompanied by 3 allies 2453 | -3/Research | Core integrity fell below 50% 2454 | -3/Research | Reached level 20 2454 | -3/Research | Reached level 21 2454 | -3/Research | Reached level 22 2455 | -3/Research | Upgraded with Utility slot (x1) 2694 | -3/Research | Zion Heavy squad teleported in 2711 | -3/Research | Spotted B-86 Titan 2714 | -3/Research | Core integrity fell below 20% 2750 | -3/Research | Discovered new exit (range 11) 2757 | -3/Research | Identified exit to Research 2757 | -3/Research | Entered another Research area 2758 | -2/Research | Core integrity fell below 50% 2758 | -2/Research | Core integrity fell below 20% 2759 | -2/Research | Reached level 23 2759 | -2/Research | Reached level 24 2759 | -2/Research | Reached level 25 2771 | -2/Research | Found Prototype Processor 2771 | -2/Research | Identified Exp. Core Analyzer 2905 | -2/Research | Zion Experimental squad teleported in 3108 | -2/Research | Zion Light squad teleported in 3188 | -2/Research | Reached level 26 3231 | -2/Research | Spotted B-90 Cyclops 3249 | -2/Research | Garrison activated, responded to threat 3276 | -2/Research | Discovered new exit (range 15) 3282 | -2/Research | Identified exit to Access 3282 | -2/Research | Entered Access 3283 | -1/Access | Core integrity fell below 50% 3283 | -1/Access | Core integrity fell below 20% 3284 | -1/Access | Reached level 27 3284 | -1/Access | Reached level 28 3356 | -1/Access | Zion Light squad teleported in 3426 | -1/Access | Zion Zionite Resupply teleported in 3623 | -1/Access | Found Prototype Device 3623 | -1/Access | Identified Exp. ECM Suite 3625 | -1/Access | Found Exp. ECM Suite 3748 | -1/Access | Zion Recon squad teleported in 3778 | -1/Access | Reached level 29 3830 | -1/Access | Discovered new exit (range 14) 3881 | -1/Access | Build established: Ninja 3895 | -1/Access | Spotted B-99 Colossus 3895 | -1/Access | Spotted B-99 Colossus 3896 | -1/Access | Destroyed by C-57 Dissector with Dual-blade Saw Last Messages --------------- 03868_ Slug penetrates H-88 Terminator. 03868_ Slug penetrates Wall. 03869_ Penetrated by Slug. 03870_ Slug penetrates Wall. 03871_ Critical hit (Burn: +37). 03872_ The unstable cave ceiling collapses. 03872_ H-88 Terminator crushed by falling debris. 03872_ Penetrated by Slug. 03872_ Slug penetrates Wall. 03873_ Penetrated by Slug. 03874_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 03876_ Slug penetrates H-88 Terminator. 03876_ Penetrated by Slug. 03880_ System corrupted: Matter fused (-10). 03886_ Slug penetrates Wall. 03895_ Knocked back. 03895_ Slug penetrates Wall. 03895_ Penetrated by Slug. 03895_ Slug penetrates Wall. 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