Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.17 @ 20:13:43 Player: korgoth Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (64) 320 Value Destroyed (1744) 1744 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (413) 413 TOTAL SCORE: 6317 Bonus ------- Follower Combat Kills 146 Aligned with FarCom 300 Friendly Fire -33 Cogmind --------- Core Integrity 641/700 Matter 160/300 Energy 100/100 System Corruption 13% Temperature Cool (0) Movement Walking (130) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Titanium Leg Titanium Leg Improved Titanium Leg > --- UTILITY (6) ------ Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Hardened Light Armor Plating > --- WEAPON (2) ------- Heavy Laser > --- INVENTORY (5) ---- Light Nuclear Core System Shield Heavy EM Shotgun Longsword +1 Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Light Armor Plating Hardened Light Armor Plating > --- WEAPON ----------- Heavy EM Shotgun Heavy EM Shotgun > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Gravmag System Small Storage Unit Hardened Medium Armor Plating System Shield Heavy Laser Assault Cannon Longsword +1 [Rating: 39] Favorites ----------- Power Nuclear Core Engine Light Deuterium Engine Power Core Nuclear Core Propulsion Titanium Leg Leg Titanium Leg Wheel Compact Wheel Flight Unit Improved VTOL Module Utility Signal Interpreter Device Trap Scanner Storage Small Storage Unit Processor Signal Interpreter Protection Medium Armor Plating Weapon Beamcaster Energy Gun Beamcaster Ballistic Gun Minigun Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Slashing Weapon Longsword +1 Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Slots Evolved 6 | . . . 2 . . . 2 2 . Power . | . . . . . . . . . . Propulsion 2 | . . . 1 . . . . 1 . Utility 4 | . . . 1 . . . 2 1 . Weapon . | . . . . . . . . . . Parts Attached 60 | 8 . 6 13 2 1 1 19 9 1 Power 9 | 1 . 1 2 . . 1 3 1 . Engine 5 | 1 . 1 1 . . . 2 . . Core 4 | . . . 1 . . 1 1 1 . Reactor . | . . . . . . . . . . Propulsion 18 | 2 . 3 5 . . . 6 1 1 Treads . | . . . . . . . . . . Leg 10 | . . . 3 . . . 5 1 1 Wheel 7 | 2 . 3 2 . . . . . . Hover . | . . . . . . . . . . Flight 1 | . . . . . . . 1 . . Utility 19 | 3 . 1 2 1 1 . 7 4 . Device 7 | 2 . 1 . . . . 3 1 . Storage 3 | 1 . . . . 1 . 1 . . Processor 4 | . . . 1 1 . . . 2 . Hackware . | . . . . . . . . . . Protection 5 | . . . 1 . . . 3 1 . Artifact . | . . . . . . . . . . Weapon 14 | 2 . 1 4 1 . . 3 3 . Energy Gun 5 | . . . 2 . . . 1 2 . Energy Cannon . | . . . . . . . . . . Ballistic Gun 5 | 2 . . 2 . . . 1 . . Ballistic Cannon 2 | . . . . 1 . . . 1 . Launcher 1 | . . 1 . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . 1 . . . . 3 . . Parts Lost 19 | . 4 . 6 . . . 5 2 2 Power 5 | . 1 . 1 . . . 2 1 . Propulsion 6 | . 2 . 3 . . . . . 1 Utility 5 | . . . 1 . . . 2 1 1 Weapon 3 | . 1 . 1 . . . 1 . . Highest Loss Streak 4 | . 4 . 4 . . . 1 2 2 To Critical Strikes . | . . . . . . . . . . Average Backups 9 | 5 8 5 5 7 8 9 11 13 13 Power 1 | . 1 . . 1 1 . 1 1 1 Propulsion 3 | 3 6 4 2 1 3 3 4 5 6 Utility 2 | . . . 1 2 2 3 2 2 3 Weapon 1 | 1 1 . 1 2 1 2 1 3 3 Tool/Special . | . . . . . . . . . . Unused Backups 23 | 2 1 . 1 1 1 . 6 2 9 Power 3 | . . . . . . . 2 . 1 Propulsion 8 | 2 . . 1 . . . . . 5 Utility 7 | . . . . 1 . . 2 1 3 Weapon 4 | . 1 . . . 1 . 1 1 . Tool/Special 1 | . . . . . . . 1 . . Average Slot Usage (%) 98 | . 94 97 89 100 100 100 98 97 92 Engine 3 | . 13 14 8 . . . 5 . . Core 6 | . . . 2 11 11 11 3 6 7 Leg 26 | . . . 7 33 33 33 27 29 30 Wheel 3 | . 24 26 22 . . . . . . Device 4 | . 14 14 5 . . . 10 . . Storage 10 | . 14 14 11 11 11 11 9 7 7 Processor 10 | . . . 10 11 11 11 9 17 23 Protection 11 | . . . . 11 11 11 15 18 7 Energy Gun 7 | . . . 6 11 11 11 5 7 7 Ballistic Gun 5 | . 27 14 9 3 . . 6 4 . Ballistic Cannon 5 | . . . . 7 11 11 4 1 7 Peak Build Rating 39 | 9 7 13 25 27 28 28 37 39 37 Average Rating 27 | 6 6 7 12 26 27 27 33 37 36 On Entrance 20 | . 7 3 13 25 27 28 28 33 37 Naked Turns . | . . . . . . . . . . Heaviest Build 46 | 15 15 19 27 30 35 35 46 44 39 Greatest Support 71 | 32 32 32 51 51 51 51 51 68 71 Greatest Overweight (x) 5 | . 4 . 5 . . . . . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 10 10 15 15 15 Average Capacity 10 | 7 8 8 8 8 8 10 12 15 14 Most Carried 15 | 8 8 7 8 8 9 10 15 15 13 Average Carried 9 | 5 7 4 5 7 8 9 11 13 12 Final Capacity 15 | 8 8 8 8 8 10 10 15 15 5 Final Carried 15 | 8 8 6 6 8 9 10 15 13 4 Class Distribution -------------------- 91% | Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Matter Collected 1640 | 328 72 . 184 148 . 92 735 80 1 Remotely . | . . . . . . . . . . Salvage Created 2111 | 142 139 . 293 107 . 195 1147 88 . Parts 143 | 15 5 . 19 7 . 17 71 9 . Haulers Intercepted 1 | . . . . . . . 1 . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Combat Hostiles Destroyed 48 | . 3 . 9 6 . 8 20 2 . Melee 3 | . . . . . . . 3 . . Guns 30 | . 3 . 9 3 . 5 9 1 . Cannons 13 | . . . . 3 . 3 6 1 . AOE 2 | . . . . . . . 2 . . Classes Destroyed 13 | 3 1 . 1 1 . . 5 2 . Worker 6 | 1 . . . . . . 5 . . Builder 2 | . . . . . . . 2 . . Tunneler 3 | 3 . . . . . . . . . Hauler 1 | . . . . . . . 1 . . Recycler 2 | 1 . . . . . 1 . . . Operator 1 | . . . . . . . . 1 . Watcher 2 | . . . . . . . 2 . . Swarmer 14 | . . . 3 3 . 8 . . . Grunt 26 | . 3 . 6 2 . . 14 1 . Brawler 1 | . . . . . . . 1 . . Sentry 5 | . . . . . . . 5 . . Programmer 1 | . . . . . . . . 1 . Assembled 1 | . . . . 1 . . . . . Best Kill Streak 7 | 2 3 . 5 3 . 5 7 1 . Combat Bots Only 5 | . 3 . 5 3 . 4 5 1 . Max Kills in Single Turn 2 | 1 1 . 1 1 . 2 2 1 . Gunslinging . | . . . . . . . . . . Exploded 1 | . . . . . . . 1 . . Melee 1 | . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Hostile Shots Fired 341 | . 66 . 63 26 . 37 93 54 2 Missed 102 | . 21 . 17 10 . 9 26 19 . Hits 239 | . 45 . 46 16 . 28 67 35 2 Melee 2 | . . . . . . . . . 2 Projectile 237 | . 45 . 46 16 . 28 67 35 . Critical Strikes 10 | . 1 . . . . . 7 2 . Part Disruptions 1 | . . . . 1 . . . . . Damage Taken 3145 | . 473 . 481 158 . 224 1183 542 84 Core 395 | . 93 . 85 21 . 48 89 59 . Absorbed by Shields . | . . . . . . . . . . Ignored by Resistances 14 | . . . . . . . 14 . . Regen/Repaired (Parts) 76 | . . . . . . . 76 . . Core Remaining (%) 76 | 100 . 62 . . . 61 83 . . Volleys Fired 174 | 9 11 . 37 10 . 12 75 18 2 Largest 2 | 2 2 . 2 2 . 2 2 2 1 Hottest 115 | 40 40 . 95 115 . 115 115 106 37 Shots Fired 305 | 18 22 . 51 20 . 24 138 29 3 Gun 222 | 18 22 . 51 14 . 12 91 14 . Cannon 83 | . . . . 6 . 12 47 15 3 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 196 | 18 22 . 16 10 . 12 97 18 3 Thermal 79 | . . . 35 10 . 12 15 7 . Explosive . | . . . . . . . . . . Electromagnetic 30 | . . . . . . . 26 4 . Robot Hit Streak 12 | 4 8 . 5 3 . 3 12 10 6 Robot Miss Streak 6 | 2 1 . 3 3 . 3 6 2 . Penetration Max . | . . . . . . . . . . Secondary Targets 3 | . . . 2 . . . 1 . . Max Gunslinging Chain 1 | . . . 1 . . . 1 . . Shots Hit Robots 181 | 10 17 . 31 10 . 9 83 18 3 Core Hits 98 | 6 6 . 15 7 . 9 47 7 1 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . Critical Strikes 8 | . . . 2 1 . 2 3 . . Burn 3 | . . . 1 . . 2 . . . Destroy 1 | . . . 1 . . . . . . Blast 3 | . . . . 1 . . 2 . . Sever 1 | . . . . . . . 1 . . Melee Attacks 7 | . . . . . . . 7 . . Impact . | . . . . . . . . . . Slashing 7 | . . . . . . . 7 . . Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . 1 . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4182 | 140 197 . 445 263 . 265 2376 415 81 Guns 2304 | 140 197 . 445 122 . 166 1052 182 . Cannons 1417 | . . . . 141 . 99 863 233 81 Explosions 156 | . . . . . . . 156 . . Melee 305 | . . . . . . . 305 . . Ramming . | . . . . . . . . . . Kinetic 2364 | 140 197 . 84 179 . 99 1334 250 81 Thermal 1052 | . . . 361 84 . 166 325 116 . Explosive . | . . . . . . . . . . Electromagnetic 461 | . . . . . . . 412 49 . Impact . | . . . . . . . . . . Slashing 305 | . . . . . . . 305 . . Piercing . | . . . . . . . . . . Highest Corruption 13 | . . . . . . . 2 6 13 Average Corruption 2 | . . . . . . . 1 2 11 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 31 | . . . . . . . 19 9 3 Message Errors 11 | . . . . . . . 6 4 1 Matter Fused 5 | . . . . . . . 3 2 . Heat Flow Errors 3 | . . . . . . . 3 . . Energy Discharges 4 | . . . . . . . 3 1 . Data Loss (minor) 5 | . . . . . . . 4 . 1 Data Loss (major) 1 | . . . . . . . . 1 . Misfires 2 | . . . . . . . . 1 1 Overload Shots . | . . . . . . . . . . Overflow Damage 41 | . . . . . . . 41 . . Projectiles 16 | . . . . . . . 16 . . Explosions . | . . . . . . . . . . Melee 25 | . . . . . . . 25 . . Knockbacks 13 | . . . . 2 . 1 4 5 1 Impact . | . . . . . . . . . . Kinetic 10 | . . . . 2 . 1 3 3 1 Secondary 3 | . . . . . . . 1 2 . Self-Inflicted Damage 50 | . . . . . . . 50 . . Shots 1 | . . . . . . . 1 . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 468 | 6 20 . 383 240 . 468 412 220 8 Average Temperature 129 | 6 7 . 211 102 . 196 111 101 6 Received Heat Transfer 1239 | . 192 . 192 72 . . 612 171 . Effects 13 | . . . 3 . . 5 5 . . Shutdowns 3 | . . . 2 . . 1 . . . Energy Bleed 2 | . . . . . . 1 1 . . Interference 4 | . . . . . . 2 2 . . Matter Decay 1 | . . . 1 . . . . . . Short Circuit 1 | . . . . . . . 1 . . Damage (minor) 2 | . . . . . . 1 1 . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 3 | . . . 1 1 . 1 . . . Heat Transferred 2017 | . . . 794 148 . 444 446 185 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . 2 . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Maximum Alert Level 1 | . . . 1 . . . 1 . . Low Security (%) 94 | 100 100 100 63 100 . 100 95 100 100 Level 1 5 | . . . 36 . . . 4 . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 256 | 10 51 . 256 88 . 153 206 91 12 Initial 91 | . . . . 76 . . 25 91 12 Average 59 | 2 10 . 104 26 . 50 94 21 3 Influence Increases 1654 | 25 71 . 426 169 . 191 707 65 . Destroy 0b10 Robot/C 1100 | . 60 . 300 140 . 160 400 40 . Destroy 0b10 Robot/NC 85 | 25 . . . . . 5 50 5 . Destroy Leader 216 | . 10 . 50 20 . 20 96 20 . Allied During Kill 24 | . . . 16 8 . . . . . Successful Hack 17 | . . . . . . . 17 . . Disable Machine 75 | . . . 30 . . . 45 . . Destroy Structure 32 | . 1 . . 1 . 6 24 . . Lose Combat Pursuer 105 | . . . 30 . . . 75 . . Influence Decreases 1654 | 25 70 1 230 344 21 126 572 229 36 Entered New Map 315 | . . 1 . 120 21 . 40 109 24 Time Decay 1129 | 25 30 . 130 204 . 126 482 120 12 Lost Part 150 | . 40 . 60 . . . 50 . . Lost Ally 60 | . . . 40 20 . . . . . Squads Dispatched 13 | . . . 5 1 . . 4 3 . Investigation 6 | . . . 2 1 . . 2 1 . Extermination 1 | . . . . . . . . 1 . Reinforcement 6 | . . . 3 . . . 2 1 . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Distress Signals 4 | . . . 1 . . . 3 . . Communications Jammed 5 | . . . . . . . 5 . . Distress Signals 5 | . . . . . . . 5 . . Times Spotted 99 | . 12 . 21 11 . 8 40 4 3 Peak Tracking Total 6 | . 6 . 6 4 . 4 6 3 3 Tactical Retreats 6 | . . . 1 2 . . 3 . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Traps Triggered 7 | . . . 2 . . . 3 2 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Machines Disabled 5 | . . . 2 . . . 3 . . Max in Single Turn 1 | . . . 1 . . . 1 . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Machines Accessed 20 | . 3 1 . 3 4 . 7 2 . Terminals 7 | . 2 . . 1 . . 3 1 . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . Recycling Units 3 | . 1 . . . . . 2 . . Scanalyzers 2 | . . . . . . . 1 1 . Garrison Access . | . . . . . . . . . . Total Hacks 58 | . 7 1 . 5 27 . 14 4 . Successful 49 | . 2 1 . 3 27 . 13 3 . Failed 9 | . 5 . . 2 . . 1 1 . Catastrophic 3 | . 2 . . . . . . 1 . Database Lockouts . | . . . . . . . . . . Manual 7 | . 4 . . 2 1 . . . . Terminals 12 | . 4 . . 3 . . 4 1 . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . . . . 2 . . Recycling Units 6 | . 3 . . . . . 3 . . Scanalyzers 8 | . . . . . . . 5 3 . Garrison Access . | . . . . . . . . . . Terminal Hacks 34 | . . 1 . 3 27 . 3 . . Record 26 | . . . . . 26 . . . . Open Door 3 | . . 1 . 2 . . . . . Locate Traps 1 | . . . . . . . 1 . . Zone Layout 3 | . . . . 1 . . 2 . . Proto ID Catalog 1 | . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . 2 . . Scan Component 1 | . . . . . . . 1 . . Repair 1 | . . . . . . . 1 . . Recycling Unit Hacks 5 | . 2 . . . . . 3 . . Report Inventory 4 | . 2 . . . . . 2 . . Retrieve Matter 1 | . . . . . . . 1 . . Scanalyzer 8 | . . . . . . . 5 3 . Insert Component 5 | . . . . . . . 3 2 . Analyze 3 | . . . . . . . 2 1 . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 9 | . 3 . . . . . 4 2 . Full Trace Events 2 | . . . . . . . 1 1 . Feedback Events 1 | . . . . . . . . 1 . Corruption 1 | . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . Time 26 | . . . . . . . 26 . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter 19 | . . . . . . . 19 . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . 1 1 . Part Schematics Acquired 1 | . . . . . . . . 1 . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Total Allies 4 | . . 2 . 1 . . . . 1 Largest Group 2 | . . 2 2 1 . . . . 1 Highest-Rated Group 45 | . . 45 45 31 . . . . 31 Highest-Rated Ally 31 | . . 31 31 31 . . . . 31 Total Orders . | . . . . . . . . . . Ally Attacks 29 | . . . 15 9 . . . . 5 Total Damage 400 | . . . 149 165 . . . . 86 Kills 8 | . . . 6 2 . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Active Infowar (turns) 2109 | 43 158 151 230 . . . 1527 . . Terrain 95 | 34 . . . . . . 61 . . Traps 1092 | . . . . . . . 1092 . . Seismic 548 | 9 158 151 230 . . . . . . Jamming 435 | . . . . . . . 435 . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Turns Passed 5327 | 123 158 158 481 740 729 625 1685 555 73 Spaces Moved 3315 | 67 112 121 269 536 556 451 871 280 52 Core 20 | 10 9 . 1 . . . . . . Treads . | . . . . . . . . . . Legs 2821 | . . . 75 536 556 451 871 280 52 Wheels 474 | 57 103 121 193 . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 100 100 80 130 130 130 126 130 130 Average Speed 124 | 92 104 100 103 130 130 130 129 130 130 Slowest Speed 300 | 100 250 100 300 130 130 130 130 130 130 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 46 | 4 31 29 27 92 93 86 59 9 37 Regions Visited 9 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 4 | . . . . 1 1 1 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . Scrap Searched 2 | . . . . 1 . 1 . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 28 | . . . . 1 . 6 21 . . Melee . | . . . . . . . . . . Projectile 19 | . . . . 1 . 6 12 . . AOE 9 | . . . . . . . 9 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Total 4212 | 111 132 157 426 560 563 466 1296 446 55 Wait 521 | 7 6 29 82 4 . . 270 123 . Move 3307 | 66 111 120 268 535 555 450 870 280 52 Hop . | . . . . . . . . . . Pick Up 88 | 18 2 2 16 6 4 2 30 8 . Fast Attach . | . . . . . . . . . . Attach 43 | 7 . 4 12 . . . 12 7 1 Detach . | . . . . . . . . . . Swap 28 | 1 . 2 3 2 1 1 15 3 . Drop 44 | 3 2 . 8 3 3 1 17 7 . Fire 174 | 9 11 . 37 10 . 12 75 18 2 Melee 7 | . . . . . . . 7 . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory -7/Waste History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 124 | -11/Scrapyard | Entered Materials 262 | -10/Materials | Discovered new exit (range 14) 282 | -10/Materials | Entered Mines 302 | -10/Mines | Lost 4 parts (1p2n1w) 308 | -10/Mines | Build established: Mutant 400 | -10/Mines | Discovered new exit (range 13) 428 | -10/Mines | Found the Drone Emporium 432 | -10/Mines | Found Prototype Device 433 | -10/Mines | Identified Thief Drone Bay 440 | -10/Mines | Entered Materials 440 | -9/Materials | Accompanied by 2 allies 440 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 445 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 786 | -9/Materials | Lost 4 parts (1p3n) 902 | -9/Materials | Discovered new exit (range 16) 921 | -9/Materials | Entered Mines 922 | -9/Mines | Assembled infested the area 966 | -9/Mines | Discovered new exit (range 19) 1046 | -9/Mines | Identified exit to Materials 1056 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1117 | -9/Mines | Met a Derelict shopkeep closing up shop 1204 | -9/Mines | Discovered exit to Materials (range 14) 1269 | -9/Mines | Met a Derelict testing a Signal Generator 1656 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1656 | -9/Mines | Discovered new exit (range 5) 1660 | -9/Mines | Identified exit to Exiles 1661 | -9/Mines | Entered Exiles 1685 | -9/Exiles | Discovered new exit (range 15) 1703 | -9/Exiles | Identified exit to Mines 1733 | -9/Exiles | Met 8R-AWN 1752 | -9/Exiles | Met EX-HEX 1793 | -9/Exiles | Met EX-BIN 1808 | -9/Exiles | Aligned with FarCom system 1810 | -9/Exiles | Given EX-Vault access code 1862 | -9/Exiles | Opened EX-Vault 1869 | -9/Exiles | Found Longsword +1 1919 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1961 | -9/Exiles | Met EX-DEC 2008 | -9/Exiles | Visited The Gauntlet 2373 | -9/Exiles | Discovered exit to Mines (range 12) 2390 | -9/Exiles | Left Exiles lab with Longsword +1 2390 | -9/Exiles | Entered Mines 2989 | -8/Mines | Discovered exit to Materials (range 15) 3015 | -8/Mines | Entered Materials 3015 | -8/Materials | Evolved 2 slots: Utility x2 3016 | -8/Materials | Identified exit to Storage 4167 | -8/Materials | Repaired Lgt. Armor Plating 4675 | -8/Materials | Discovered new exit (range 16) 4699 | -8/Materials | Identified exit to Factory 4700 | -8/Materials | Entered Factory 4700 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5255 | -7/Factory | Sucked down chute 5255 | -7/Factory | Entered Waste 5256 | -7/Waste | Met a frightened Derelict 5270 | -7/Waste | EMP discharged 5270 | -7/Waste | System corruption reached 10% 5294 | -7/Waste | Spotted C-40 Crusher 5296 | -7/Waste | Spotted C-40 Crusher 5322 | -7/Waste | Spotted C-40 Crusher 5324 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5327 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5328 | -7/Waste | Self-destructed Last Messages --------------- together we can make it." System corrupted: FCS attempts to trigger Assault Cannon. System corrupted: Assault Cannon misfires. JJ-LT4(g) knocked back. ALERT: Foreign system detected. Charging EMP. Acquired 1 matter. System corrupted (+7). System corrupted: Component data lost. JJ-LT4(g) Lgt. Angular Momentum Engine crushed. JJ-LT4(g) Carbon-fiber Leg crushed. JJ-LT4(g) suffers critical hit (Destroy). JJ-LT4(g) destroyed. 2ITIAD6SK>&&54HDGRQ8QBSHX Lrg. Storage Unit crushed. Titanium Leg crushed. Imp. Titanium Leg crushed. Titanium Leg crushed. Assault Cannon crushed. Lgt. Nuclear Core crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????######???????????????????? | | ????????????????????????# #???????????????????? | | ??????????############??# #???????????????????? | | ??????????# #??# #???????????????????? | | ??????????# #??#/ #???????????????????? | | ??????????# #### #?????????????###???? | | ??????????# #????????????? ????? | | ??????????# #???????????? ?????? | | ??????????# #??????????? ??????? | | ??????????# #?????????? ???????? | | ??????????# #### #?????????? #???????? | | ??????????# #??# #????????? #???????? | | ??????????# #??# * #???????? #???????? | | ??????????############??# #??????? #???????? | | ??????????????????????### ######## #######?? | | ??????????????????????# ==% | | ??????????????????????# = CC | | ??????????????????????# ==! CC CC | | ??????????????????????#=[@= CC % | | ??????????????????????###!CC ######## ######## | | ????????????????????????#*CC #??????? #???????? | | ????????????????????????# #???????? #???????? | | ????????????????????????# #???????? #???????? | | ??????????????????????### #????????? #???????? | | ??????????????????????# #????????? #???????? | | ??????????????????????# #?????????? #???????? | | ??????????????????????# #?????????? #???????? | | ??????????????????????# #???????????#???????? | | ??????????????????????### #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????######???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 450 Resistance: TH 10 Evasion (%) 55 Targeting Accuracy 16 Item Schematics ----------------- Gravmag System | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Armor Plating | 15% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TeslaRingPlating Manual? 0 Play Time 01:07:14 Cumulative 67.0 hours Start 2025.07.17 @ 10:41:16 End 2025.07.17 @ 20:13:43 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 65 Rogue 55 Adventurer 10 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 39 Achievement% 32 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 58dac983-b034-41d4-a18d-1c8ce3e18a75