Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.25 @ 19:58:14 Player: Momo Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (91) 455 Value Destroyed (2365) 2365 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (614) 614 TOTAL SCORE: 6074 Bonus ------- High Alert Combat Kills 214 Follower Combat Kills 445 Friendly Fire -45 Cogmind --------- Core Integrity 473/550 Matter 300/300 Energy 280/280 System Corruption 4% Temperature Warm (106) Movement Rolling (120) Ox2 Location -8/Recycling Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (4) --- Armored Treads Wheel Wheel Compact Wheel > --- UTILITY (4) ------ High-capacity Storage Unit Light Armor Plating Hardened Light Armor Plating > --- WEAPON (2) ------- High-powered Shotgun Enhanced Autogun > --- INVENTORY (20) --- Improved Ion Engine Aerolev Unit Cooled Aerolev Unit Improved Flight Unit Cesium-ion Thruster Small Storage Unit Large Storage Unit High-capacity Matter Pod (200) Improved Sensor Array Improved Signal Interpreter Reaction Control System Minigun High-powered Shotgun High-powered Shotgun Enhanced Autogun Advanced EMP Blaster Improved Grenade Launcher Missile Launcher Mining Laser Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Armored Treads Wheel Compact Wheel Cooled Aerolev Unit > --- UTILITY ---------- High-capacity Storage Unit Light Armor Plating Hardened Light Armor Plating Hardlight Generator > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Improved Ion Engine Improved Flight Unit Cesium-ion Thruster Small Storage Unit Large Storage Unit High-capacity Matter Pod Improved Sensor Array Improved Signal Interpreter Reaction Control System Minigun High-powered Shotgun High-powered Shotgun High-powered Shotgun Advanced EMP Blaster Improved Grenade Launcher Missile Launcher Mining Laser [Rating: 33] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Wheel Treads Armored Treads Wheel Wheel Hover Unit Aerolev Unit Flight Unit Improved Flight Unit Utility Hardened Light Armor Plating Device Hardlight Generator Storage Large Storage Unit Protection Hardened Light Armor Plating Weapon Flak Cannon Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Minigun Ballistic Cannon Flak Cannon Launcher Improved Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Slots Evolved 4 | . . . 2 . 2 . . Power . | . . . . . . . . Propulsion 2 | . . . 1 . 1 . . Utility 2 | . . . 1 . 1 . . Weapon . | . . . . . . . . Parts Attached 40 | 4 2 3 7 2 14 8 . Power 3 | 1 . . . . 2 . . Engine 3 | 1 . . . . 2 . . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 12 | 2 . . 4 . 2 4 . Treads 1 | . . . . . 1 . . Leg . | . . . . . . . . Wheel 8 | 2 . . 3 . 1 2 . Hover 2 | . . . . . . 2 . Flight 1 | . . . 1 . . . . Utility 9 | . 1 1 1 2 1 3 . Device 2 | . . . . . 1 1 . Storage 2 | . . 1 . . . 1 . Processor . | . . . . . . . . Hackware . | . . . . . . . . Protection 5 | . 1 . 1 2 . 1 . Artifact . | . . . . . . . . Weapon 16 | 1 1 2 2 . 9 1 . Energy Gun 2 | . . . 1 . 1 . . Energy Cannon 1 | . 1 . . . . . . Ballistic Gun 7 | 1 . 1 . . 4 1 . Ballistic Cannon 1 | . . 1 . . . . . Launcher 4 | . . . 1 . 3 . . Special Weapon 1 | . . . . . 1 . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 11 | . 1 . 2 . 4 4 . Parts Lost 9 | . . . 1 1 3 4 . Power 1 | . . . . . 1 . . Propulsion 3 | . . . 1 . 1 1 . Utility 3 | . . . . 1 . 2 . Weapon 2 | . . . . . 1 1 . Highest Loss Streak 2 | . . . 1 1 2 1 . To Critical Strikes . | . . . . . . . . Average Backups 13 | . 1 7 11 14 14 17 19 Power . | . . . . 1 . 1 1 Propulsion 1 | . . . . 1 1 2 4 Utility 5 | . . 3 5 6 5 5 6 Weapon 6 | . . 3 5 6 7 8 8 Tool/Special . | . . . . . . . . Unused Backups 11 | . . . . . 1 . 10 Power 1 | . . . . . . . 1 Propulsion 3 | . . . . . . . 3 Utility 4 | . . . . . . . 4 Weapon 3 | . . . . . 1 . 2 Tool/Special . | . . . . . . . . Average Slot Usage (%) 95 | . 64 97 96 100 93 97 90 Engine 10 | . 14 14 11 11 8 9 9 Treads 2 | . . . . . 2 9 9 Wheel 29 | . 28 28 31 33 29 26 27 Device 2 | . . . . . 5 8 . Storage 9 | . . 11 11 11 9 9 9 Protection 18 | . 3 14 19 22 20 17 18 Energy Cannon 1 | . 3 12 . . . . . Ballistic Gun 11 | . 14 3 9 11 9 16 16 Ballistic Cannon 5 | . . 12 9 6 6 . . Launcher 2 | . . . 2 4 1 1 1 Peak Build Rating 33 | 4 9 13 19 18 28 33 25 Average Rating 19 | 2 5 12 15 17 22 27 25 On Entrance 14 | . 4 9 13 17 18 28 25 Avg Prop Armor Cover (%) 9 | . . . . . 7 8 11 Naked Turns . | . . . . . . . . Heaviest Build 71 | 7 16 40 45 46 56 71 65 Greatest Support 52 | 20 20 20 36 36 52 42 26 Greatest Overweight (x) 4 | . . 1 2 1 1 4 2 Average Overweight (x) 1 | . . . 1 1 . 1 2 Largest Inventory Capacity 20 | 5 5 15 15 15 15 20 20 Average Capacity 15 | 5 5 13 15 15 15 19 20 Most Carried 19 | . 3 8 15 15 15 19 19 Average Carried 13 | . 1 7 11 14 14 17 19 Final Capacity 20 | 5 5 15 15 15 15 20 20 Final Carried 19 | . 3 8 15 15 15 19 19 Class Distribution -------------------- 75% | Mutant 22% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -8/Recycling Resources | -11 -10 -10 -9 -9 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Min Mat Sto Rec Matter Collected 2887 | 240 . 92 663 260 539 1067 26 Remotely . | . . . . . . . . Salvage Created 2345 | . . 54 620 141 562 918 50 Parts 156 | . . 3 39 11 42 56 5 Haulers Intercepted 8 | . . . 3 . 1 4 . Recyclers Shooed 1 | . . . 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Combat Hostiles Destroyed 64 | . . 2 13 11 23 14 1 Guns 20 | . . . 3 1 5 10 1 Cannons 9 | . . 2 5 . 2 . . AOE 35 | . . . 5 10 16 4 . Classes Destroyed 14 | . . 1 8 1 3 1 . Worker 5 | . . . 2 . . 3 . Builder 2 | . . . . . . 2 . Tunneler 2 | . . . . . 2 . . Hauler 8 | . . . 3 . 1 4 . Recycler 5 | . . . 3 1 1 . . Mechanic 1 | . . . 1 . . . . Operator 1 | . . . . . 1 . . Watcher 3 | . . . 2 . 1 . . Swarmer 23 | . . . 5 8 10 . . Grunt 23 | . . 2 5 2 6 8 . Brawler 2 | . . . . . 1 1 . Duelist 2 | . . . 1 . . 1 . Sentry 13 | . . . 2 . 6 4 1 Demolisher 1 | . . . . 1 . . . Best Kill Streak 14 | . . 2 6 5 14 6 1 Combat Bots Only 12 | . . 2 5 5 12 4 1 Max Kills in Single Turn 4 | . . 1 2 4 3 2 1 Gunslinging . | . . . . . . . . Exploded 4 | . . . 2 4 3 1 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Sto Rec Hostile Shots Fired 160 | . . 6 45 16 57 34 2 Missed 47 | . . 4 12 2 22 7 . Hits 113 | . . 2 33 14 35 27 2 Projectile 113 | . . 2 33 14 35 27 2 Critical Strikes 7 | . . . 3 . 2 1 1 Damage Taken 1557 | . . 24 483 156 525 339 30 Core 205 | . . . 121 7 57 20 . Absorbed by Shields 160 | . . . . . 68 92 . Core Remaining (%) 89 | 100 . 100 . 68 . . . Volleys Fired 193 | . . 5 67 10 40 69 2 Largest 2 | . . 2 2 2 2 2 2 Hottest 105 | . . 105 62 62 100 50 50 Shots Fired 312 | . . 10 92 14 62 130 4 Gun 211 | . . 4 50 3 25 125 4 Cannon 66 | . . 6 36 2 22 . . Launcher 34 | . . . 6 9 14 5 . Special 1 | . . . . . 1 . . Kinetic 276 | . . 9 86 5 47 125 4 Thermal 2 | . . 1 . . 1 . . Explosive 34 | . . . 6 9 14 5 . Electromagnetic . | . . . . . . . . Robot Hit Streak 11 | . . 6 11 4 7 11 4 Robot Miss Streak 11 | . . 2 11 2 11 3 1 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . . . . . 1 . Max Gunslinging Chain 1 | . . . . . . 1 . Shots Hit Robots 203 | . . 6 64 9 39 82 3 Core Hits 184 | . . 8 53 16 59 46 2 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 1 | . . . . . . 1 . Destroy 1 | . . . . . . 1 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7123 | . . 166 1807 764 2193 2126 67 Guns 2446 | . . 15 572 17 239 1536 67 Cannons 1151 | . . 151 639 19 342 . . Explosions 3526 | . . . 596 728 1612 590 . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 3597 | . . 166 1211 36 581 1536 67 Thermal 28 | . . . 28 . . . . Explosive 3464 | . . . 534 728 1612 590 . Electromagnetic 34 | . . . 34 . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . . . 4 4 . 4 4 Average Corruption 4 | . . . 4 4 . 4 4 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 32 | . . . 2 20 . 5 5 Message Errors 6 | . . . . 4 . 1 1 Matter Fused 9 | . . . 1 5 . 3 . Heat Flow Errors 4 | . . . . 2 . . 2 Energy Discharges 6 | . . . . 5 . 1 . Data Loss (minor) 3 | . . . 1 1 . . 1 Data Loss (major) 2 | . . . . 1 . . 1 Misfires 2 | . . . . 2 . . . Overload Shots . | . . . . . . . . Overflow Damage 124 | . . . 50 35 39 . . Projectiles . | . . . . . . . . Explosions 124 | . . . 50 35 39 . . Melee . | . . . . . . . . Knockbacks 24 | . . 1 15 1 7 . . Impact . | . . . . . . . . Kinetic 24 | . . 1 15 1 7 . . Secondary . | . . . . . . . . Self-Inflicted Damage 228 | . . . 81 16 131 . . Shots 6 | . . . 2 1 3 . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 269 | . . 110 83 269 111 121 88 Average Temperature 35 | . . 53 25 60 35 33 41 Received Heat Transfer 539 | . . 12 168 36 174 122 27 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 50 | . . . 50 . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . 2 . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Maximum Alert Level 3 | . . . 1 1 2 3 1 Low Security (%) 48 | 100 100 100 31 79 4 36 10 Level 1 30 | . . . 68 20 2 26 90 Level 2 20 | . . . . . 92 35 . Level 3 . | . . . . . . 1 . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 726 | . . 50 297 271 666 726 272 Initial 262 | . . . 15 105 90 210 262 Average 218 | . . 3 201 87 491 343 233 Influence Increases 2763 | . . 50 546 374 803 970 20 Destroy 0b10 Robot/C 1540 | . . 40 260 220 460 540 20 Destroy 0b10 Robot/NC 140 | . . . 55 5 30 50 . Destroy Leader 352 | . . 10 60 40 114 128 . Allied During Kill 170 | . . . . . . 170 . Successful Hack 33 | . . . 20 . 4 9 . Disable Machine 270 | . . . 90 45 105 30 . Destroy Structure 228 | . . . 61 64 75 28 . Partial Spotted 15 | . . . . . 15 . . Lose Combat Pursuer 15 | . . . . . . 15 . Influence Decreases 2581 | . . 10 316 411 537 795 512 Entered New Map 1034 | . . . 25 165 143 289 412 Time Decay 1127 | . . 10 281 236 214 286 100 Lost Part 90 | . . . 10 10 30 40 . Lost Ally 180 | . . . . . . 180 . Purge Threat 150 | . . . . . 150 . . Squads Dispatched 14 | . 1 1 4 . 2 6 . Investigation 4 | . 1 1 1 . . 1 . Extermination . | . . . . . . . . Reinforcement 6 | . . . 3 . 1 2 . Assault 1 | . . . . . 1 . . Garrison 3 | . . . . . . 3 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Distress Signals 6 | . . . 3 . 2 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 116 | . 1 3 32 11 31 37 1 Peak Tracking Total 8 | . 1 2 5 4 6 8 1 Tactical Retreats 1 | . . . . . . 1 . Traps | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Traps Triggered 3 | . 1 . . . . 2 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Min Mat Sto Rec Machines Disabled 18 | . . . 6 3 7 2 . Max in Single Turn 3 | . . . 2 2 3 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Machines Accessed 15 | . . 1 3 . 6 4 1 Terminals 13 | . . . 2 . 6 4 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . 1 . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 39 | . . 1 9 . 18 10 1 Successful 20 | . . 1 3 . 8 7 1 Failed 19 | . . . 6 . 10 3 . Catastrophic 3 | . . . 2 . 1 . . Database Lockouts . | . . . . . . . . Manual 23 | . . . 9 . 12 2 . Terminals 37 | . . . 8 . 18 10 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . 1 . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 16 | . . 1 2 . 6 6 1 Part Schematic 2 | . . . . . . 2 . Robot Analysis 1 | . . . . . . . 1 Prototype ID Bank 1 | . . . . . 1 . . Open Door 3 | . . 1 . . . 2 . Branch Access Points 2 | . . . 1 . 1 . . Alert Level 1 | . . . . . . 1 . Unreport Threat 1 | . . . . . 1 . . Locate Traps 1 | . . . . . 1 . . Recall Investigation 1 | . . . 1 . . . . Zone Layout 3 | . . . . . 2 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 3 | . . . . . 2 1 . Terminals 3 | . . . . . 2 1 . Botnet 3 | . . . . . 2 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 10 | . . . 3 . 6 1 . Full Trace Events 1 | . . . 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . . . . 2 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Min Mat Sto Rec Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Sto Rec Total Allies 10 | . . . . . . 10 . Largest Group 10 | . . . . . . 10 . Highest-Rated Group 173 | . . . . . . 173 . Highest-Rated Ally 29 | . . . . . . 29 . Total Orders . | . . . . . . . . Ally Attacks 77 | . . . . . . 77 . Total Damage 1004 | . . . . . . 1004 . Kills 15 | . . . . . . 15 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Active Infowar (turns) . | . . . . . . . . Robot Analysis Total 1 | . . . . . . . 1 Derelict Logs Recovered 3 | . . 2 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Min Mat Sto Rec Turns Passed 3153 | 44 68 250 623 894 454 620 200 Spaces Moved 2306 | 47 78 233 413 704 282 389 160 Core 4 | 4 . . . . . . . Treads . | . . . . . . . . Legs . | . . . . . . . . Wheels 2302 | 43 78 233 413 704 282 389 160 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 80 95 101 90 101 120 Average Speed 102 | 77 80 93 100 101 105 110 120 Slowest Speed 160 | 80 80 95 110 101 108 160 120 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 43 | 2 17 41 47 98 39 57 45 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 2 | . . 2 . . . . . Known Exits Taken 2 | . . . 1 . 1 . . Unknown Exits Taken 5 | 1 1 1 . 1 . 1 . Scrap Searched 2 | . . 1 . 1 . . . Spaces Dug 1 | . . . . . 1 . . Terrain Destroyed 277 | . . . 63 76 108 30 . Melee . | . . . . . . . . Projectile 1 | . . . . . 1 . . AOE 276 | . . . 63 76 107 30 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Total 2834 | 52 82 256 537 873 374 496 164 Wait 230 | 2 . 9 29 155 20 14 1 Move 2299 | 46 77 232 412 703 281 388 160 Hop . | . . . . . . . . Pick Up 28 | . 3 6 9 1 7 2 . Fast Attach 29 | 4 2 . 6 . 6 11 . Attach 10 | . . 2 2 1 4 1 . Detach 6 | . . 1 1 . 1 3 . Swap 20 | . . 1 6 3 7 2 1 Drop 18 | . . . 5 . 8 5 . Fire 193 | . . 5 67 10 40 69 2 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 1 | . . . . . . 1 . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: [*Fac] / *Sto) -8/Storage -8/Recycling (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 45 | -11/Scrapyard | Entered Materials 101 | -10/Materials | Discovered new exit (range 16) 113 | -10/Materials | Entered Mines 127 | -10/Mines | Discovered new exit (range 3) 133 | -10/Mines | Met a Derelict shopkeep closing up shop 207 | -10/Mines | Discovered new exit (range 5) 224 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 250 | -10/Mines | Learned location of Zion (-7) 314 | -10/Mines | Build established: Mutant 350 | -10/Mines | Discovered new exit (range 13) 363 | -10/Mines | Entered Materials 363 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 456 | -9/Materials | Discovered new exit (range 14) 664 | -9/Materials | Discovered new exit (range 12) 784 | -9/Materials | Identified exit to Mines 986 | -9/Materials | Entered Mines 1007 | -9/Mines | Met a Derelict bent on vengeance 1030 | -9/Mines | Discovered new exit (range 12) 1067 | -9/Mines | Learned Materials terminal intel 1334 | -9/Mines | Assembled infested the area 1582 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1632 | -9/Mines | Discovered new exit (range 9) 1880 | -9/Mines | Entered Materials 1880 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1881 | -8/Materials | Loaded intel: 12 terminal locations 1895 | -8/Materials | Discovered new exit (range 8) 1938 | -8/Materials | Destroyed 12 combat bots 2104 | -8/Materials | Discovered new exit (range 7) 2113 | -8/Materials | Identified exit to Storage 2280 | -8/Materials | First assault squad dispatched 2334 | -8/Materials | Entered Storage 2607 | -8/Storage | Used back door to open Recycling access 2607 | -8/Storage | Discovered new exit (range 5) 2658 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2688 | -8/Storage | Garrison activated, responded to threat 2774 | -8/Storage | Lost 9 allies 2954 | -8/Storage | Entered Recycling 3016 | -8/Recycling | Build established: Scavenger-Mutant 3117 | -8/Recycling | Discovered new exit (range 14) 3154 | -8/Recycling | Self-destructed Last Messages --------------- 02991_ R-06 Scavenger collects Hvy. Assault Rifle. 02994_ R-06 Scavenger collects Lgt. Treads. 02998_ R-06 Scavenger collects Beam Rifle. 03001_ R-06 Scavenger collects Imp. Ion Engine. 03005_ R-06 Scavenger collects Lgt. Treads. 03089_ System corrupted: Component data lost. 03109_ System corrupted: Heat flow error (+105). 03115_ Connecting with Terminal... 03115_ Current location identified: Recycling >>Analysis(T-07 Excavator) Downloading analysis... T-07 Excavator Tier: 1 T-class tunnelers analyze subsurface integrity and open new areas for expansion. 03117_ EXIT=FOUND 03132_ System corrupted: Substantial component data lost. 03154_ System corrupted: Heat flow error (+106). 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"""" r#?????????????????????? | | ?????????? #?????????????????????? | | ?????????? r #?????????????????????? | | ?????????? #?????????????????????? | | ???????????### #?????????????????????? | | ?????????????### ####### #?????????????????????? | | ???????????????#???????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ??????????######+####??# #?????????????????????? | | ??????????# ?# #?????????????????????? | | ??????????# ?# #?????????????????????? | | ??????????# # ##########????????????? | | ??????????# # # #????????????? | | ??????????# + + """ #????????????? | | ??????????# # # "T" #????????????? | | ??????????# # # #????????????? | | ??????????# ?# + #????????????? | | ??????????# ?# # """ #????????????? | | ??????????# ??# # """ #????????????? | | ??????????# ??# # """ #????????????? | | ??????????# ???# # #????????????? | | ???????????####### #???# ##########????????????? | | ?????????????????##????# #?????????????????????? | | ???????????????????????# #?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 525 Evasion (%) 44 Item Schematics ----------------- Recoil Stabilizer | -8/Storage | Hacked Lgt. Nuclear Core | -8/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Ghost 'Em Resistances Are Futile Challenges ------------ None Game ------ Seed InterceptDispersalCloak Manual? 1 Play Time 00:40:01 Cumulative 467.0 hours Start 2026.07.25 @ 16:54:20 End 2026.07.25 @ 19:58:14 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 238 Rogue 234 Adventurer 0 Explorer 4 Win Type - Total 25 Types 9/1/2/5/1/2/3/1/1/0 Lore% 68 Gallery% 71 Achievement% 52 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e2d0d118-d285-4e8d-b73d-28a1eb1ca196