Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.09 @ 05:22:13 Player: Fusha Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (8) 4000 Regions Visited (18) 3600 Robots Destroyed (238) 1190 Value Destroyed (8823) 8823 Prototype IDs (23) 460 Alien Tech Used (2) 400 Bonus (1564) 1564 TOTAL SCORE: 20037 Bonus ------- High Alert Combat Kills 1564 Cogmind --------- Core Integrity 0/1450 Matter 222/300 Energy 70/100 System Corruption 68% Temperature Cool (0) Movement Core (50) Location -2/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink Advanced ECM Suite Peak State ------------ > --- POWER ------------ Reinforced Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Advanced Heavy Siege Treads Myomer Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Coolant Network Small Battery Small Battery Gravity Neutralizer Improved Transmission Jammer Advanced Cloaking Device Advanced Cloaking Device Improved Core Shielding Advanced Force Field Antimissile System > --- WEAPON ----------- Precision Phase Gun Enhanced Quantum Rifle Enhanced Quantum Rifle > --- INVENTORY -------- Micro Antimatter Reactor Micro Antimatter Reactor Improved Coolant Injector Improved Focal Shield Heavy Dispersion Rifle [Rating: 178] Favorites ----------- Power Neutrino Core Engine Ion Engine Power Core Neutrino Core Reactor Light Quantum Reactor Propulsion Compact Wheel Treads Advanced Heavy Siege Treads Leg Centrium Leg Wheel Compact Wheel Hover Unit Improved Antigrav System Flight Unit Nuclear Pulse Thruster Utility Small Battery Device Advanced Heat Sink Storage Small Battery Processor Improved Signal Interpreter Hackware Advanced System Shield Protection Hardened Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Enhanced Quantum Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Railgun Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Impact Weapon Powered Hammer Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Fac Fac Upp Upp Res Tes Res Qua Slots Evolved 16 | . . 2 . 2 2 . . 2 . . 2 2 . . 2 . 2 . Power 1 | . . . . . . . . . . . 1 . . . . . . . Propulsion 5 | . . 1 . 1 1 . . 1 . . 1 . . . . . . . Utility 9 | . . 1 . 1 1 . . 1 . . . 1 . . 2 . 2 . Weapon 1 | . . . . . . . . . . . . 1 . . . . . . Parts Attached 349 | 6 11 12 6 22 11 2 2 40 7 . 36 28 1 2 2 35 115 11 Power 39 | 1 1 1 2 3 1 1 . 1 1 . 3 4 1 . 1 1 13 4 Engine 9 | 1 1 1 1 2 1 . . 1 1 . . . . . . . . . Core 11 | . . . 1 1 . 1 . . . . 3 3 1 . 1 . . . Reactor 19 | . . . . . . . . . . . . 1 . . . 1 13 4 Propulsion 81 | 2 1 2 1 5 3 . . 11 3 . 6 3 . 1 . 7 33 3 Treads 3 | . . . . . . . . . . . . . . . . . 2 1 Leg 24 | 2 1 2 1 . . . . . . . . . . . . . 18 . Wheel 19 | . . . . . . . . . . . 5 3 . 1 . 7 2 1 Hover 12 | . . . . . . . . . . . . . . . . . 11 1 Flight 23 | . . . . 5 3 . . 11 3 . 1 . . . . . . . Utility 154 | 1 3 2 1 9 5 1 2 27 3 . 17 12 . 1 1 15 54 . Device 108 | . 3 1 . 5 3 1 . 19 2 . 12 6 . 1 1 14 40 . Storage 11 | 1 . 1 . . . . . 1 . . . . . . . . 8 . Processor 11 | . . . 1 1 2 . . 2 . . . . . . . 1 4 . Hackware 2 | . . . . . . . 1 . . . 1 . . . . . . . Protection 22 | . . . . 3 . . 1 5 1 . 4 6 . . . . 2 . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 75 | 2 6 7 2 5 2 . . 1 . . 10 9 . . . 12 15 4 Energy Gun 28 | . . 1 . 1 . . . . . . 7 5 . . . 6 8 . Energy Cannon 19 | . 5 4 1 3 . . . . . . . . . . . 2 2 2 Ballistic Gun 12 | 2 . . . . . . . 1 . . 1 . . . . 3 5 . Ballistic Cannon 6 | . . . . . 2 . . . . . . 3 . . . 1 . . Launcher 5 | . 1 2 1 1 . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon 4 | . . . . . . . . . . . 2 1 . . . . . 1 Slashing Weapon . | . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . . 1 Unidentified Prototypes 21 | . 1 1 . 2 . . . 1 . . . 1 . . . 7 6 2 Corrupted Parts 1 | . . . . . . . . . . . 1 . . . . . . . System Corruption 12 | . . . . . . . . . . . 12 . . . . . . . Parts Lost 87 | . . . . . 2 . . 2 . . 7 . . 4 . 15 49 8 Power 10 | . . . . . 1 . . . . . . . . . . 1 6 2 Propulsion 34 | . . . . . 1 . . 1 . . 4 . . 3 . 6 16 3 Utility 29 | . . . . . . . . 1 . . 2 . . 1 . 5 20 . Weapon 14 | . . . . . . . . . . . 1 . . . . 3 7 3 Highest Loss Streak 12 | . . . . . 2 . . 1 . . 5 . . 4 . 12 6 5 To Critical Strikes 2 | . . . . . . . . . . . 1 . . . . . 1 . Average Slot Usage (%) 88 | . 96 94 100 91 98 100 96 99 93 100 75 84 89 88 72 76 90 7 Engine 2 | . 14 11 7 4 3 5 . 5 . 6 3 . . . . . . . Core 2 | . . . 3 3 3 1 7 . . . 6 7 5 5 4 4 . . Reactor 3 | . . . . . . . . . . . . 2 5 5 4 3 7 2 Leg 10 | . 28 28 33 11 . . . . . . . . . . . . 19 . Wheel 6 | . . . . . . . . . . . 13 21 26 26 14 15 1 . Hover 1 | . . . . . . . . . . . . . . . . . 3 2 Flight 7 | . . . . 20 37 38 38 39 40 40 5 . . . . . . . Device 20 | . 21 28 18 17 15 15 1 10 19 20 19 15 21 20 20 30 24 . Storage 5 | . 3 4 11 4 . . . 1 6 6 . . . . . . 11 . Processor 5 | . . . 3 5 15 23 23 16 13 13 5 5 5 5 4 1 4 . Hackware 1 | . . . . . . . 2 4 . . 2 5 5 5 4 4 . . Protection 2 | . . . . 5 5 . 6 3 . . 3 8 5 5 4 1 1 . Energy Gun 5 | . . . . . . . . . . . 8 12 10 10 9 5 8 . Energy Cannon 5 | . 26 21 22 17 5 . . . . . . . . . . . . 2 Ballistic Gun 1 | . 1 . . . . . . 5 6 6 1 . . . . 3 2 . Ballistic Cannon 1 | . . . . . 9 15 15 6 6 6 . 2 5 5 4 1 . . Naked Turns 35 | . . . . . . . . . . . . . . . . . . 35 Heaviest Build 147 | 12 19 25 30 32 19 18 23 33 27 21 40 57 57 57 60 86 147 28 Greatest Support 204 | 20 20 33 33 33 23 19 23 36 30 23 64 74 74 84 42 92 204 12 Greatest Overweight (x) 12 | 1 . . . 6 . . . 1 2 . 7 1 . 1 1 12 4 8 Average Overweight (x) . | . . . . . . . . . . . . . . . 1 . . . Largest Inventory Capacity 25 | 8 8 10 10 10 5 5 5 5 5 5 5 5 5 5 5 5 25 5 Average Capacity 6 | 6 5 6 10 7 5 5 5 5 5 5 5 5 5 5 5 5 8 5 Most Carried 15 | 1 5 5 7 7 5 5 5 5 5 4 5 5 5 4 4 5 15 5 Average Carried 4 | . 4 3 6 5 3 3 4 4 4 4 4 4 4 3 3 3 4 2 Final Capacity 10 | 8 5 10 10 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 7 | 1 5 4 7 5 3 5 5 5 4 4 5 5 4 3 4 3 1 2 Class Distribution -------------------- 21% | Scavenger-Mutant 18% | Scavenger-Gunner 17% | Scavenger-Tank 13% | Scavenger-Skirmisher 10% | Sprinter 10% | Mutant 5% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Sprinter | -7/Factory Sprinter | -7/Lower Caves Scavenger-Sprinter | -7/Lower Caves Sprinter | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Sprinter | -6/Lower Caves Scavenger-Mutant | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Skirmisher | -4/Upper Caves Scavenger-Skirmisher | -4/Upper Caves Scavenger-Skirmisher | -3/Research Scavenger-Gunner | -3/Testing Scavenger-Gunner | -2/Research Mutant | -2/Quarantine Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -2 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Fac Fac Upp Upp Res Tes Res Qua Matter Collected 6087 | 165 199 203 71 253 137 57 75 1107 49 . 576 338 45 75 . 633 2104 . Remotely 116 | . . . . . . . . . . . . . . . . 116 . . Salvage Created 14980 | . 765 773 292 1084 145 64 166 1326 . . 1145 467 79 168 . 2030 6436 40 Parts 550 | . 47 49 25 45 3 4 . 42 2 . 25 13 6 9 . 37 240 3 Haulers Intercepted 12 | . 2 5 . 5 . . . . . . . . . . . . . . Recyclers Shooed 41 | . . 4 . 1 . . 1 7 . . 4 3 . . . 8 13 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 20 | . . . . . . 3 . . . . . . 10 7 . . . . Prevented . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Fac Fac Upp Upp Res Tes Res Qua Combat Hostiles Destroyed 150 | . 8 14 8 11 1 1 . 9 1 . 5 . 3 4 . 14 70 1 Guns 81 | . . . . . . . . 5 . . 3 . 1 3 . 12 57 . Cannons 46 | . 6 7 4 9 1 1 . 4 1 . . . 2 1 . 2 7 1 AOE 13 | . 2 5 4 2 . . . . . . . . . . . . . . Classes Destroyed 18 | . 9 2 1 . 1 1 . 1 1 . 1 . . . . . 1 . Worker 14 | . 4 2 2 . . . . 2 . . 1 1 . . . . 2 . Builder 4 | . 1 1 . 1 . . . 1 . . . . . . . . . . Tunneler 4 | . 1 . . . . . . . . . . 2 . . . . 1 . Hauler 12 | . 2 5 . 5 . . . . . . . . . . . . . . Recycler 45 | . 3 1 1 5 1 . . 7 . . 6 3 . . . 7 11 . Minesweeper 1 | . . . . . . 1 . . . . . . . . . . . . Mechanic 2 | . 1 . . . . . . . . . . . . . . . 1 . Operator 3 | . . . . . 1 . . 1 . . . . . . . 1 . . Watcher 13 | . 3 2 . 1 . . . 2 . . . . . . . . 5 . Swarmer 35 | . 3 7 4 4 . . . . . . 1 . 3 4 . . 8 1 Grunt 43 | . 5 5 3 5 . 1 . 6 . . . . . . . 8 10 . Brawler 5 | . . . 1 1 . . . . . . 1 . . . . . 2 . Duelist 8 | . . 1 . . . . . 2 . . . . . . . . 5 . Sentry 11 | . . 1 . 1 1 . . . . . 1 . . . . 4 3 . Specialist 2 | . . . . . . . . . . . . . . . . . 2 . Hunter 11 | . . . . . . . . 1 . . . . . . . . 10 . Programmer 34 | . . . . . . . . . . . 2 . . . . 2 30 . Decomposer 2 | . . . . . . . . . . . . . . 2 . . . . Packrat 3 | . . . . . . . 3 . . . . . . . . . . . Thief 1 | . . . . . . . . . 1 . . . . . . . . . Best Kill Streak 10 | . 10 7 5 7 1 2 . 8 1 . 4 3 3 4 . 10 5 1 Combat Bots Only 8 | . 3 5 4 6 1 1 . 7 1 . 2 . 3 4 . 8 4 1 Max Kills in Single Turn 4 | . 2 3 4 2 1 1 1 1 1 . 1 1 1 1 . 2 2 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 4 | . 2 3 4 1 . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -2 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Fac Fac Upp Upp Res Tes Res Qua Hostile Shots Fired 1356 | . 20 49 7 35 36 3 . 86 12 2 30 6 19 16 29 81 820 105 Missed 449 | . 5 14 3 9 21 2 . 52 3 2 5 2 7 5 11 11 264 33 Damage Taken 14563 | . 200 449 31 297 117 13 . 624 128 . 666 102 181 164 55 1465 8425 1646 Core 2238 | . 33 77 . 56 18 . . 150 19 . 96 . 14 34 . 288 661 792 Absorbed by Shields 3726 | . . . . . . . . . . . . . . . . 123 3603 . Redirected to Shielding 139 | . . . . 73 15 . . . . . . . . . . . 51 . Ignored by Resistances 970 | . . . . . . . . . . . . . . . . . 970 . Regen/Repaired (Parts) 193 | . 72 . . . . . . 101 . . 20 . . . . . . . Core Remaining (%) 88 | 100 86 . 80 89 . . 97 . . 80 90 . . 95 . 77 . . Volleys Fired 674 | . 40 44 10 66 6 3 5 79 5 . 31 11 5 10 1 48 303 7 Largest 3 | . 2 2 2 2 2 2 2 2 2 . 2 3 3 3 1 3 3 1 Hottest 290 | . 136 136 136 136 116 92 92 78 78 . 290 243 216 216 61 223 272 120 Shots Fired 1566 | . 78 81 20 129 12 6 10 158 10 . 59 33 15 30 1 127 792 5 Gun 1045 | . . . . . . . . 79 5 . 59 28 10 20 . 112 732 . Cannon 510 | . 76 76 19 126 12 6 10 79 5 . . 5 5 10 1 15 60 5 Launcher 11 | . 2 5 1 3 . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 456 | . . . . . 7 6 10 158 10 . 12 5 5 10 1 60 172 . Thermal 1068 | . 76 76 19 126 5 . . . . . 18 28 10 20 . 67 620 3 Explosive 11 | . 2 5 1 3 . . . . . . . . . . . . . . Electromagnetic 31 | . . . . . . . . . . . 29 . . . . . . 2 Robot Hit Streak 21 | . 5 7 8 16 9 2 9 20 7 . 9 7 4 2 . 11 21 . Robot Miss Streak 6 | . 4 4 1 6 1 1 1 3 1 . 4 2 1 3 . 2 6 4 Penetration Max 2 | . . . . . . . . 2 . . . . . . . 2 1 . Secondary Targets 8 | . . . . . . . . . . . . . . . . 2 6 . Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . . 1 1 . Shots Hit Robots 977 | . 41 44 11 75 9 3 8 103 7 . 47 21 10 10 . 79 509 . Core Hits 444 | . 24 27 10 31 5 3 4 43 2 . 16 8 3 6 . 53 208 1 Critical Kills 10 | . 1 2 . . . . . 1 . . 1 . . . . 1 4 . Critical Parts Destroyed 20 | . . . . . . . . 3 . . 2 . . . . 2 13 . Critical Strikes 64 | . 1 2 . . 1 . . 6 . . 4 . 1 . . 7 42 . Burn 26 | . . . . . . . . . . . . . . . . 2 24 . Meltdown 3 | . 1 2 . . . . . . . . . . . . . . . . Destroy 26 | . . . . . . . . 4 . . 1 . . . . 3 18 . Blast 6 | . . . . . 1 . . 2 . . . . 1 . . 2 . . Corrupt 1 | . . . . . . . . . . . 1 . . . . . . . Smash 2 | . . . . . . . . . . . 2 . . . . . . . Melee Attacks 6 | . . . . . . . . . . . 6 . . . . . . . Impact 6 | . . . . . . . . . . . 6 . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . . . . . 4 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 30458 | . 1012 1403 426 1758 223 80 204 2785 160 . 1498 560 266 251 . 2958 16810 64 Guns 20433 | . . . . . . . . 1214 82 . 941 439 161 219 . 2366 15011 . Cannons 8315 | . 860 961 224 1499 223 80 204 1571 78 . . 121 105 32 . 519 1774 64 Explosions 1233 | . 152 442 202 259 . . . . . . 105 . . . . 73 . . Melee 452 | . . . . . . . . . . . 452 . . . . . . . Ramming 25 | . . . . . . . . . . . . . . . . . 25 . Kinetic 8599 | . . . . . 162 80 204 2785 160 . 135 121 105 32 . 1724 3091 . Thermal 19827 | . 860 961 224 1499 61 . . . . . 475 439 161 219 . 1234 13694 . Explosive 1055 | . 152 442 202 259 . . . . . . . . . . . . . . Electromagnetic 500 | . . . . . . . . . . . 436 . . . . . . 64 Impact 452 | . . . . . . . . . . . 452 . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 67 | . . . . . . . . . . . 19 . . . . 1 63 67 Average Corruption 27 | . . . . . . . . . . . 12 . . . . 1 33 63 Corruption Purged 5 | . . . . . . . . . . . 5 . . . . . . . Corruption Blocked 1 | . . . . . . . . . . . . . . . . . 1 . Effects 286 | . . . . . . . . . . . 31 . . . . 3 238 14 Message Errors 67 | . . . . . . . . . . . 8 . . . . . 54 5 Matter Fused 57 | . . . . . . . . . . . 9 . . . . 2 46 . Heat Flow Errors 21 | . . . . . . . . . . . 3 . . . . . 16 2 Energy Discharges 28 | . . . . . . . . . . . 3 . . . . 1 23 1 Parts Rejected 1 | . . . . . . . . . . . . . . . . . 1 . Parts Fused 1 | . . . . . . . . . . . 1 . . . . . . . Data Loss (minor) 24 | . . . . . . . . . . . 3 . . . . . 21 . Data Loss (major) 8 | . . . . . . . . . . . 3 . . . . . 5 . Misfires 9 | . . . . . . . . . . . 1 . . . . . 8 . Alerts 3 | . . . . . . . . . . . . . . . . . 3 . Misdirections 11 | . . . . . . . . . . . . . . . . . 7 4 Weapon Failures 56 | . . . . . . . . . . . . . . . . . 54 2 Overload Shots 4 | . . . . . . . . . . . 4 . . . . . . . Overflow Damage 768 | . 20 11 77 44 . . 37 16 . . 206 . . . . . 357 . Projectiles 467 | . 2 11 . 44 . . 37 16 . . . . . . . . 357 . Explosions 95 | . 18 . 77 . . . . . . . . . . . . . . . Melee 206 | . . . . . . . . . . . 206 . . . . . . . Knockbacks 25 | . . . . . . . 1 17 2 . 3 . . . . 2 . . Impact 3 | . . . . . . . . . . . 3 . . . . . . . Kinetic 20 | . . . . . . . 1 16 2 . . . . . . 1 . . Secondary 2 | . . . . . . . . 1 . . . . . . . 1 . . Self-Inflicted Damage 103 | . . 21 . 5 . . . . . . 77 . . . . . . . Shots 3 | . . 1 . 1 . . . . . . 1 . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . Targets Rammed 2 | . . . . . . . . . . . . . . . . . 2 . Kicked 2 | . . . . . . . . . . . . . . . . . 2 . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 465 | . 243 28 6 78 9 1 133 300 . . 320 162 216 465 . 199 388 172 Average Temperature 84 | . 44 18 4 18 6 1 69 77 . . 97 65 130 164 . 95 112 84 Received Heat Transfer 1127 | . 54 108 . 108 36 9 . 147 . . 18 9 . . . 334 304 . Effects 7 | . . . . . . . . 1 . . . . . 2 . . 4 . Shutdowns 3 | . . . . . . . . . . . . . . 2 . . 1 . Energy Bleed 4 | . . . . . . . . 1 . . . . . . . . 3 . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . . 3 . . . . . . . Combat Hostiles 2 | . . . . . . . . . . . 2 . . . . . . . Parts Fried 13 | . . . . . . . . . . . 13 . . . . . . . Impact Corruptions 8 | . . . . . . . . . . . 8 . . . . . . . Robots Melted 9 | . 1 2 . . . . . . . . . . . . . . 6 . Combat Hostiles 8 | . . 2 . . . . . . . . . . . . . . 6 . Parts Melted 70 | . 3 11 . 4 . . . . . . 1 2 . 2 . 3 44 . Heat Transferred 26885 | . 1554 1739 407 2701 111 . . . . . 570 666 259 333 . 1721 16824 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . 1 . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . 1 . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Fac Fac Upp Upp Res Tes Res Qua Peak Influence 1460 | . 235 600 386 460 212 . . 491 . . 166 52 . . 35 236 1460 890 Initial 795 | . . 52 156 72 150 . . 102 . . 113 17 . . 33 19 108 795 Average 297 | . 75 304 282 203 181 . . 301 . . 68 29 . . 33 106 524 823 Maximum Alert Level 4 | . 1 2 1 2 1 . . 2 . . . . . . . 1 4 3 Low Security (%) 55 | 100 94 42 12 61 85 . . 24 . . 100 100 . . 100 88 31 . Level 1 19 | . 5 22 87 23 14 . . 49 . . . . . . . 11 17 . Level 2 13 | . . 34 . 15 . . . 25 . . . . . . . . 22 . Level 3 7 | . . . . . . . . . . . . . . . . . 17 100 Level 4 4 | . . . . . . . . . . . . . . . . . 11 . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 29 | . . 1 . 1 1 . . 4 . . 2 1 . . . 2 16 1 Investigation 1 | . . . . . . . . 1 . . . . . . . . . . Extermination 16 | . . . . . 1 . . 1 . . 1 1 . . . 1 11 . Reinforcement 8 | . . . . 1 . . . 2 . . 1 . . . . 1 2 1 Assault 4 | . . 1 . . . . . . . . . . . . . . 3 . Garrison . | . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . 2 . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . 1 . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -2 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Fac Fac Upp Upp Res Tes Res Qua Distress Signals 7 | . 1 1 . 2 . . . . . . . . . . 1 . 1 1 Communications Jammed 7 | . . . . . . . . 7 . . . . . . . . . . Distress Signals 7 | . . . . . . . . 7 . . . . . . . . . . Times Spotted 273 | . 13 20 9 20 2 4 . 38 3 4 8 1 5 4 1 20 108 13 Peak Tracking Total 12 | . 3 6 4 8 1 3 . 10 2 5 4 1 4 4 4 8 8 12 Tactical Retreats 30 | . . . 1 3 . 1 . 9 . . 1 1 1 . . 1 10 2 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Fac Fac Upp Upp Res Tes Res Qua Traps Triggered 11 | . 1 . . . . . . 1 . . 2 6 . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused 2 | . . . . . . . . 2 . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed 3 | . . . . . . 1 . 2 . . . . . . . . . . Triggered 8 | . . . . . . 1 1 2 1 . . . . 1 . . 2 . Most Traps Carried 4 | . . . . . . 4 3 3 . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -2 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Fac Fac Upp Upp Res Tes Res Qua Machines Disabled 24 | . 2 7 . 3 . . . 2 . . 1 1 . . . 3 3 2 Max in Single Turn 2 | . 2 2 . 1 . . . 1 . . 1 1 . . . 1 1 1 Garrison Access 2 | . . . . 1 . . . 1 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -2 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Fac Fac Upp Upp Res Tes Res Qua Machines Accessed 51 | . 11 3 2 7 3 . . 9 1 . 5 . . 1 1 1 6 1 Terminals 35 | . 8 3 2 5 2 . . 6 . . 1 . . 1 1 1 4 1 Fabricators 2 | . . . . . . . . . . . 1 . . . . . 1 . Repair Stations 6 | . 1 . . 1 1 . . 2 . . 1 . . . . . . . Recycling Units 4 | . 2 . . . . . . . . . 1 . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . 1 . . . 1 . . 1 . . . . . . . Total Hacks 118 | . 26 7 4 18 9 . . 22 1 . 10 . . 1 7 1 10 2 Successful 60 | . 10 3 1 9 6 . . 13 1 . 4 . . 1 4 1 6 1 Failed 58 | . 16 4 3 9 3 . . 9 . . 6 . . . 3 . 4 1 Catastrophic 12 | . 4 . 2 3 1 . . . . . . . . . . . 1 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 18 | . 9 1 2 1 2 . . 2 . . . . . 1 . . . . Terminals 90 | . 19 7 4 14 7 . . 18 . . 2 . . 1 7 1 8 2 Fabricators 3 | . . . . . . . . . . . 2 . . . . . 1 . Repair Stations 12 | . 2 . . 3 2 . . 3 . . 2 . . . . . . . Recycling Units 8 | . 5 . . . . . . . . . 2 . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . 1 . . . 1 . . 2 . . . . . . . Terminal Hacks 46 | . 7 3 1 7 5 . . 10 1 . . . . 1 4 1 5 1 Record 14 | . . . . . . . . 4 . . . . . 1 4 1 3 1 Robot Analysis 1 | . . 1 . . . . . . . . . . . . . . . . Prototype ID Bank 2 | . 2 . . . . . . . . . . . . . . . . . Open Door 1 | . . . . . . . . . 1 . . . . . . . . . Open DSF 2 | . . . . . 1 . . 1 . . . . . . . . . . Branch Access Points 4 | . . . . 2 . . . 1 . . . . . . . . 1 . Emergency Access Points 3 | . . 1 . 1 1 . . . . . . . . . . . . . Terminal Index 5 | . 1 . . 1 1 . . 1 . . . . . . . . 1 . Alert Level 7 | . 1 . . 2 2 . . 2 . . . . . . . . . . Unreport Threat 1 | . . . . 1 . . . . . . . . . . . . . . Locate Traps 2 | . 1 . . . . . . 1 . . . . . . . . . . Zone Layout 4 | . 2 1 1 . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . 1 . . . . . 1 . Network Status 2 | . . . . . . . . . . . 1 . . . . . 1 . Repair Station Hacks 8 | . 2 . . 1 1 . . 2 . . 2 . . . . . . . Scan Component 5 | . 1 . . 1 1 . . 1 . . 1 . . . . . . . Repair 3 | . 1 . . . . . . 1 . . 1 . . . . . . . Recycling Unit Hacks 2 | . 1 . . . . . . . . . 1 . . . . . . . Retrieve Components 2 | . 1 . . . . . . . . . 1 . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . 1 . . . . . . . . . . Seal Access 2 | . . . . 1 . . . 1 . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 . . 1 . . . . . . . . . . Used 1 | . . . . . . . . 1 . . . . . . . . . . Hacking Detections 35 | . 8 3 2 6 2 . . 4 . . 3 . . . 1 1 4 1 Full Trace Events . | . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired 3 | . 1 . . . . . . 1 . . 1 . . . . . . . Time 133 | . 51 . . . . . . 44 . . 38 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components 12 | . 2 . . . . . . . . . 10 . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -2 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Fac Fac Upp Upp Res Tes Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -2 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Fac Fac Upp Upp Res Tes Res Qua Total Allies . | . . . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Fac Fac Upp Upp Res Tes Res Qua Robot Analysis Total 1 | . . 1 . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . . 1 . . . 1 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -2 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Fac Fac Upp Upp Res Tes Res Qua Turns Passed 12729 | 59 1000 408 424 777 259 121 72 1106 361 21 971 662 429 665 67 1184 3986 157 Spaces Moved 11042 | 48 624 215 311 694 597 351 182 2047 365 72 878 576 398 649 56 719 2101 159 Core 109 | 12 . . . . . . . . . . 4 . . . . 1 1 91 Treads 85 | . . . . . . . . . . . . . . . . . 85 . Legs 2806 | 36 624 215 311 148 . . . . . . . . . . . . 1472 . Wheels 3068 | . . . . . . . . . . . 507 576 398 649 56 718 164 . Hover 447 | . . . . . . . . . . . . . . . . . 379 68 Flight 4527 | . . . . 546 597 351 182 2047 365 72 367 . . . . . . . Fastest Speed 23 | 50 120 120 120 29 27 29 27 23 28 29 27 96 96 93 108 96 36 50 Average Speed 77 | 104 120 120 120 65 27 29 27 25 88 29 72 99 96 97 108 111 111 77 Slowest Speed 650 | 120 120 120 120 520 29 29 29 105 200 29 400 115 96 108 108 650 250 450 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 29 | . . . . 7 . . . 17 . . 5 . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 33 | 3 94 21 60 54 10 52 18 32 57 13 17 9 59 54 2 40 28 19 Regions Visited 18 Branch Regions 9 Pre-discovered Areas 1 | . . . . . . . . . . . . . . 1 . . . . Known Exits Taken 13 | . . . 1 . 1 1 1 1 1 1 1 1 1 1 1 . 1 . Unknown Exits Taken 5 | 1 1 1 . 1 . . . . . . . . . . . 1 . . Scrap Searched 11 | . . . 2 . . 1 2 . 2 . . . 1 3 . . . . Spaces Dug 16 | . . . . 7 . . . 5 . . . . . . 1 1 2 . Terrain Destroyed 232 | . 12 41 12 21 . 1 1 15 1 . 8 3 2 13 1 26 75 . Melee . | . . . . . . . . . . . . . . . . . . . Projectile 107 | . . . . . . 1 1 14 1 . 1 3 2 13 1 14 56 . AOE 124 | . 12 41 12 21 . . . . . . 7 . . . . 12 19 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -2 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Fac Fac Upp Upp Res Tes Res Qua Total 13688 | 54 797 281 341 883 678 364 194 2445 392 71 1131 629 434 660 61 993 3094 186 Wait 1352 | . 108 7 8 79 54 . 3 264 11 . 166 . 29 . . 158 465 . Move 10966 | 47 623 214 310 679 596 350 181 2012 364 71 867 575 397 648 55 718 2100 159 Hop 29 | . . . . 7 . . . 17 . . 5 . . . . . . . Pick Up 118 | 1 8 1 3 7 3 4 . 10 2 . 7 2 . . 2 16 46 6 Fast Attach 141 | 6 2 2 1 13 4 . 2 10 1 . 14 20 . 1 . 16 43 6 Attach 76 | . 2 3 . 2 4 . . 5 1 . 7 2 . 1 1 9 34 5 Detach 14 | . . . 1 2 1 . 1 3 . . 1 1 . . . . 4 . Swap 132 | . 7 7 5 7 3 2 . 25 5 . 15 6 1 . 1 10 38 . Drop 167 | . 7 3 3 21 7 4 2 18 3 . 12 4 2 . 1 18 59 3 Fire 674 | . 40 44 10 66 6 3 5 79 5 . 31 11 5 10 1 48 303 7 Melee 6 | . . . . . . . . . . . 6 . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . Kick 2 | . . . . . . . . . . . . . . . . . 2 . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . . . . . . 8 . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . Trap 3 | . . . . . . 1 . 2 . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory -4/Upper Caves -4/Upper Caves -3/Research -3/Testing -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 60 | -11/Scrapyard | Entered Materials 320 | -10/Materials | Build established: Mutant 395 | -10/Materials | Discovered new exit (range 10) 451 | -10/Materials | Discovered new exit (range 14) 763 | -10/Materials | Repaired Adv. Beam Cannon 779 | -10/Materials | Discovered new exit (range 15) 956 | -10/Materials | Discovered new exit (range 11) 1060 | -10/Materials | Entered another Materials area 1060 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1208 | -9/Materials | Discovered new exit (range 16) 1348 | -9/Materials | Build established: Scavenger-Mutant 1460 | -9/Materials | First assault squad dispatched 1468 | -9/Materials | Entered Mines 1712 | -9/Mines | Discovered new exit (range 14) 1794 | -9/Mines | Identified exit to Materials 1822 | -9/Mines | Discovered exit to Materials (range 10) 1892 | -9/Mines | Entered Materials 1892 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2567 | -8/Materials | Discovered new exit (range 10) 2669 | -8/Materials | Entered Factory 2669 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2712 | -7/Factory | Identified exit to DSF 2718 | -7/Factory | Discovered new exit (range 15) 2769 | -7/Factory | Build established: Scavenger-Sprinter 2919 | -7/Factory | Identified exit to Lower Caves 2928 | -7/Factory | Entered Lower Caves 3021 | -7/Lower Caves | Discovered new exit (range 16) 3045 | -7/Lower Caves | Identified exit to Lower Caves 3049 | -7/Lower Caves | Entered another Lower Caves area 3072 | -7/Lower Caves | Encountered a Warlord checkpoint 3074 | -7/Lower Caves | Discovered new exit (range 15) 3079 | -7/Lower Caves | Identified exit to Factory 3121 | -7/Lower Caves | Entered Factory 3121 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3273 | -6/Factory | Spotted B-75 Beast 3288 | -6/Factory | Identified exit to DSF 3361 | -6/Factory | Identified exit to Lower Caves 3675 | -6/Factory | Repaired Imp. Medium Armor Plating? 3685 | -6/Factory | Build established: Sprinter 3821 | -6/Factory | Search patrols dispatched 3873 | -6/Factory | Destroyed 7 combat bots 4171 | -6/Factory | Search patrols dispatched 4227 | -6/Factory | Entered Lower Caves 4554 | -6/Lower Caves | Spotted B-75 Beast 4556 | -6/Lower Caves | Build established: Scavenger-Mutant 4570 | -6/Lower Caves | Encountered a Warlord checkpoint 4576 | -6/Lower Caves | Discovered new exit (range 10) 4588 | -6/Lower Caves | Identified exit to Lower Caves 4588 | -6/Lower Caves | Entered another Lower Caves area 4606 | -6/Lower Caves | Discovered new exit (range 10) 4609 | -6/Lower Caves | Identified exit to Factory 4609 | -6/Lower Caves | Entered Factory 4609 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 4610 | -5/Factory | Identified exit to Upper Caves 4775 | -5/Factory | Lost 5 parts (4n1u) 4947 | -5/Factory | Repaired Imp. Sensor Array 5012 | -5/Factory | System corruption reached 10% 5264 | -5/Factory | Discovered new exit (range 5) 5273 | -5/Factory | Identified exit to Factory 5580 | -5/Factory | Entered another Factory area 5580 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 5806 | -4/Factory | Discovered new exit (range 13) 6026 | -4/Factory | Identified exit to Upper Caves 6088 | -4/Factory | Build established: Scavenger-Tank 6106 | -4/Factory | Spotted B-86 Titan 6242 | -4/Factory | Entered Upper Caves 6366 | -4/Upper Caves | Learned Research stockpile data 6441 | -4/Upper Caves | Build established: Scavenger-Skirmisher 6604 | -4/Upper Caves | Discovered new exit (range 9) 6670 | -4/Upper Caves | Identified exit to Upper Caves 6671 | -4/Upper Caves | Entered another Upper Caves area 7161 | -4/Upper Caves | Lost 4 parts (3n1u) 7321 | -4/Upper Caves | Discovered new exit (range 4) 7325 | -4/Upper Caves | Identified exit to Research 7336 | -4/Upper Caves | Entered Research 7336 | -3/Research | Evolved 2 slots: Utility x2 7344 | -3/Research | Spotted B-86 Titan 7399 | -3/Research | Discovered new exit (range 4) 7402 | -3/Research | Identified exit to Testing 7403 | -3/Research | Entered Testing 7502 | -3/Testing | Found Prototype Energy Cannon 7504 | -3/Testing | Identified Disintegrator 7870 | -3/Testing | Destroyed 8 combat bots 7874 | -3/Testing | Lost 12 parts (1p5n4u2w) 8143 | -3/Testing | Found Prototype Processor 8144 | -3/Testing | Identified Exp. Melee Analysis Suite 8337 | -3/Testing | Build established: Scavenger-Gunner 8470 | -3/Testing | Found Prototype Energy Cannon 8472 | -3/Testing | Identified Imp. Potential Cannon 8556 | -3/Testing | Discovered new exit (range 16) 8587 | -3/Testing | Entered Research 8587 | -2/Research | Evolved 2 slots: Utility x2 8654 | -2/Research | Identified exit to Quarantine 8919 | -2/Research | Lost 6 parts (1p4n1u) 9275 | -2/Research | Cargo convoy interrupted 9344 | -2/Research | Build established: Scavenger-Tank 9457 | -2/Research | System corruption reached 10% 10194 | -2/Research | System corruption reached 30% 10618 | -2/Research | Found Prototype Processor 10618 | -2/Research | Identified Exp. Core Analyzer 10863 | -2/Research | Build established: Scavenger-Gunner 11002 | -2/Research | Lost 5 parts (1p2u2w) 11314 | -2/Research | Lost 4 parts (4u) 11375 | -2/Research | First assault squad dispatched 12138 | -2/Research | Lost 3 parts (1n1u1w) 12196 | -2/Research | Found Prototype Protection 12234 | -2/Research | Identified Centrium Heavy Armor Plating 12242 | -2/Research | Lost 3 parts (2n1u) 12309 | -2/Research | Lost 3 parts (1p1n1u) 12373 | -2/Research | Spotted B-90 Cyclops 12522 | -2/Research | Lost 3 parts (1n1u1w) 12573 | -2/Research | Entered Quarantine 12573 | -2/Quarantine | Released all parts (9) 12592 | -2/Quarantine | Lost 6 parts (1p2n2u1w) 12610 | -2/Quarantine | Found Alien Impact Weapon 12610 | -2/Quarantine | Identified Core Stripper 12642 | -2/Quarantine | Found Alien Reactor 12644 | -2/Quarantine | Identified Matter Drive 12660 | -2/Quarantine | Core integrity fell below 50% 12693 | -2/Quarantine | Core integrity fell below 20% 12702 | -2/Quarantine | Lost 3 parts (1p1n1w) 12730 | -2/Quarantine | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 12701_ Acquired Biometal Medium Treads. 12703_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal Q013. 12704_ LLNJMXINYFLKRH#OKF%DQU% 12704_ K-01 Serf destroyed. 12705_ Acquired Com. Wheel. 12715_ Acquired Unknown Special Melee Weapon. 12715_ Identified Adv. Datajack. 12717_ Acquired Unknown Energy Cannon. 12717_ Identified HERF Cannon. 12719_ System corrupted: FCS attempts to trigger HERF Cannon. 12722_ Acquired Lgt. Quantum Reactor. 12724_ Biometal Medium Treads destroyed. 12726_ S-43 Plague destroyed. 12727_ P-80 Master resets S-43 Plague, system corruption cleaned. 12728_ Adv. Datajack destroyed. 12728_ Lgt. Quantum Reactor destroyed. 12729_ HERF Cannon destroyed. 12730_ Com. Wheel destroyed. [Achievement: 20k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????#####?????????????????????????????????? | | ??????######"T"#######???????????????????????????? | | ??????# ^ ????????????????????????????? | | ??????# #??????????????????????????????? | | ####### ]= """ #??????????????????????????????? | | *%! ] """ #??????????????????????????????? | | = """ #??????????????????????????????? | | #??????????????????????????????? | | #??????????????????????????????? | | ###############+# #?????" ???????????????????????? | | #??# # #????!""???????????????????????? | | #??# # #???"""????????????????????????? | | #??# # #?? ?????????????????????????? | | ##?# # #? ??????????????????????????? | | + # ##+#############???????????????? | | #### """ """ # ???????????????? | | #??# """"""""" + ??????????????? | | #??# # ??????????????? | | ????? """ """ + ??????????????? | | ? ??? """"""""" ####+##########??????????????????? | | ??#? ??? # s #??????????????????????? | | ????????? #"" ps @#??????????????????????? | | ????????#########"" /p[ #??????????????????????? | | ????????????????#"T ps= #??????????????????????? | | ????????????????#"" #??????????????????????? | | ????????????????#"" #??????????????????????? | | ????????????????# #??????????????????????? | | ????????????????# =#??????????????????????? | | ????????????????###########??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 158 Coolant Potential 80 Energy Generation 62 Energy Capacity 815 Matter Stores 400 Matter Capacity 400 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 2 Jamming Range 14 Cloak Strength 6 Power Amplification 60 Additional Mass Support 12 Armor Coverage 600 Resistance: KI 25 Core Shielding 30 Weapon Shielding 66 Evasion (%) 75 Targeting Accuracy 16 Target Analysis 12 Core Analysis 8 Recoil Reduction 2 Particle Charging 15 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Core Stripper Matter Drive Achievements -------------- 20k Club Can't Touch This Max Potential Ooh, Shiny! Rockin' Loadout Slippery One Universal Adapter Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed RelaySigixShield Manual? 0 Play Time 06:37:13 Cumulative 52.8 hours Start 2024.04.08 @ 21:43:08 End 2024.04.09 @ 05:22:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 39 Achievement% 30 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2c9a1760-cc72-414f-ad82-70546337c41e