Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.27 @ 14:21:42 Player: ChromeKnight Result: Destroyed by Z-Imprinter with Zionite Laser-M Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (54) 270 Value Destroyed (1629) 1629 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (2) 2 TOTAL SCORE: 6021 Bonus ------- High Alert Combat Kills 2 Cogmind --------- Core Integrity 0/850 Matter 272/300 Energy 90/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -6/Deep Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Advanced Signal Interpreter Improved Targeting Computer Advanced Target Analyzer Advanced Armor Integrity Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Core Analyzer Improved Particle Charger Improved System Shield Phasing AFG Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Fission Core > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit Gravmag System Gravmag System Improved Gravmag System > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Targeting Computer Transmission Jammer > --- WEAPON ----------- HERF Cannon Coil Gun > --- INVENTORY -------- Light Deuterium Engine Gravity Neutralizing Apparatus Improved Signal Interpreter Target Analyzer Core Analyzer Energy Filter Improved Particle Charger Maneuvering Thrusters Improved System Shield Heavy Plasma Cannon [Rating: 58] Favorites ----------- Power Fission Core Engine Improved Ion Engine Power Core Fission Core Propulsion Armored Treads Treads Armored Treads Leg Improved Carbon-fiber Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Improved Flight Unit Utility Large Storage Unit Device Transmission Jammer Storage Large Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Minigun Energy Gun EM Pulse Gun Energy Cannon HERF Cannon Ballistic Gun Minigun Launcher Heavy Missile Launcher Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Dee Slots Evolved 8 | . . 2 . 2 2 2 . . . . Power 1 | . . . . . . 1 . . . . Propulsion 3 | . . 1 . 1 1 . . . . . Utility 4 | . . 1 . 1 1 1 . . . . Weapon . | . . . . . . . . . . . Parts Attached 93 | 6 8 7 2 18 19 14 3 3 10 3 Power 11 | 1 1 1 . 2 1 2 1 1 . 1 Engine 9 | 1 . 1 . 2 1 1 1 1 . 1 Core 2 | . 1 . . . . 1 . . . . Reactor . | . . . . . . . . . . . Propulsion 30 | 2 2 4 1 5 12 4 . . . . Treads 5 | . . 4 1 . . . . . . . Leg 7 | . 2 . . 5 . . . . . . Wheel 2 | 2 . . . . . . . . . . Hover 7 | . . . . . 4 3 . . . . Flight 9 | . . . . . 8 1 . . . . Utility 27 | 1 3 . 1 4 4 3 1 1 8 1 Device 11 | . . . . 2 2 2 1 1 3 . Storage 3 | 1 2 . . . . . . . . . Processor 10 | . . . . 1 2 1 . . 5 1 Hackware . | . . . . . . . . . . . Protection 3 | . 1 . 1 1 . . . . . . Artifact . | . . . . . . . . . . . Weapon 25 | 2 2 2 . 7 2 5 1 1 2 1 Energy Gun 4 | 2 2 . . . . . . . . . Energy Cannon 6 | . . . . . . 2 1 1 1 1 Ballistic Gun 13 | . . 2 . 5 2 3 . . 1 . Ballistic Cannon . | . . . . . . . . . . . Launcher 2 | . . . . 2 . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . 1 1 . . 4 . Parts Lost 19 | . . . 1 4 1 . . 3 . 10 Power 4 | . . . . 1 . . . . . 3 Propulsion 7 | . . . . 1 1 . . 2 . 3 Utility 5 | . . . 1 1 . . . 1 . 2 Weapon 3 | . . . . 1 . . . . . 2 Highest Loss Streak 10 | . . . 1 2 1 . . 3 . 10 Average Slot Usage (%) 90 | . 98 86 91 96 90 96 100 99 79 63 Engine 7 | . 6 2 11 9 6 11 6 6 6 4 Core 3 | . 8 8 . . . . 6 6 6 3 Treads 8 | . . 30 33 3 . . . . . . Leg 6 | . 15 1 . 31 . . . . . . Hover 12 | . . . . . 19 27 33 32 20 13 Flight 2 | . . . . . 15 3 . . . . Device 8 | . . . . 12 13 14 15 19 11 9 Storage 8 | . 14 11 11 9 7 6 6 6 6 4 Processor 9 | . . . . 7 13 16 17 13 16 21 Protection 5 | . 13 11 14 5 . . . . . . Energy Gun 2 | . 28 . . . . . . . . . Energy Cannon 1 | . . . . . . . 2 6 2 . Ballistic Gun 12 | . . 21 22 17 11 12 9 6 7 3 Naked Turns . | . . . . . . . . . . . Heaviest Build 55 | 13 26 32 39 48 42 42 55 55 51 41 Greatest Support 72 | 26 26 60 60 72 69 55 52 52 42 42 Greatest Overweight (x) 5 | 1 5 1 . 2 2 . 1 1 1 . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 10 | 6 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 7 10 10 10 10 10 10 10 10 8 Most Carried 10 | 1 8 10 10 10 10 10 10 10 10 9 Average Carried 9 | . 5 9 9 9 9 9 9 9 9 7 Final Capacity 10 | 6 10 10 10 10 10 10 10 10 10 4 Final Carried 10 | 1 8 10 10 10 10 10 10 9 9 4 Class Distribution -------------------- 56% | Scavenger-Mutant 40% | Mutant 3% | Sprinter Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Mutant | -6/Deep Caves Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 ----------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Dee Matter Collected 2040 | 174 146 270 36 615 259 168 288 20 64 . Remotely . | . . . . . . . . . . . Salvage Created 2152 | . 335 279 52 691 259 168 357 . . 11 Parts 136 | . 22 10 5 38 20 12 25 . . 4 Haulers Intercepted 4 | . 1 1 . 1 1 . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 31 | . . . . . . . 19 11 1 . Prevented 2 | . . . . . . . 2 . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Dee Combat Hostiles Destroyed 41 | . 8 5 3 16 1 1 7 . . . Guns 36 | . 6 5 3 13 1 1 7 . . . AOE 5 | . 2 . . 3 . . . . . . Classes Destroyed 12 | . 3 1 . 2 3 1 2 . . . Tunneler 1 | . . . . . 1 . . . . . Hauler 4 | . 1 1 . 1 1 . . . . . Recycler 1 | . . . . . 1 . . . . . Operator 1 | . . . . . . 1 . . . . Watcher 6 | . . 1 . 1 2 2 . . . . Swarmer 15 | . 3 . 3 6 . . 3 . . . Grunt 18 | . 5 5 . 6 . . 2 . . . Duelist 1 | . . . . . . . 1 . . . Sentry 3 | . . . . 2 . 1 . . . . Hunter 2 | . . . . 2 . . . . . . Programmer 2 | . . . . . 1 . 1 . . . Z-Technician 5 | . . . . . . . . . . 5 Samaritan 1 | . . . . . . . 1 . . . Best Kill Streak 7 | . 6 2 3 7 3 2 3 . . 5 Combat Bots Only 7 | . 5 2 3 7 1 1 3 . . . Max Kills in Single Turn 4 | . 2 1 1 2 2 1 2 . . 4 Gunslinging 1 | . . . . . . . 1 . . . Exploded 2 | . 2 . . 2 . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Dee Damage Taken 3610 | . 239 293 91 959 138 111 324 163 . 1292 Core 1084 | . 51 37 . 126 . 11 76 34 . 749 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 89 | 100 79 . 90 77 100 . . . . . Volleys Fired 153 | . 20 24 7 51 18 8 20 . . 5 Largest 2 | . 2 2 2 2 2 2 2 . . 1 Hottest 118 | . 80 50 50 78 56 56 118 . . 90 Shots Fired 300 | . 40 48 14 101 36 16 40 . . 5 Gun 290 | . 40 48 14 99 36 16 34 . . 3 Cannon 8 | . . . . . . . 6 . . 2 Launcher 2 | . . . . 2 . . . . . . Special . | . . . . . . . . . . . Kinetic 250 | . . 48 14 99 36 16 34 . . 3 Thermal 6 | . 4 . . . . . . . . 2 Explosive 2 | . . . . 2 . . . . . . Electromagnetic 42 | . 36 . . . . . 6 . . . Robot Hit Streak 20 | . 6 10 3 9 4 5 19 . . 20 Robot Miss Streak 4 | . 2 2 3 2 4 2 2 . . 2 Penetration Max 1 | . . . . . 1 . 1 . . . Secondary Targets 7 | . 1 3 1 . . . 2 . . . Max Gunslinging Chain 1 | . 1 1 1 . . . 1 . . . Shots Hit Robots 198 | . 26 32 7 67 22 10 32 . . 2 Core Hits 99 | . 16 10 3 35 8 7 15 . . 5 Critical Hits 3 | . . . . 1 1 1 . . . . Critical Kills 2 | . . . . 1 . 1 . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 5635 | . 445 534 113 1473 516 215 706 . . 1633 Guns 3661 | . 356 534 113 1220 516 215 659 . . 48 Cannons 82 | . . . . . . . 47 . . 35 Explosions 1892 | . 89 . . 253 . . . . . 1550 Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 3305 | . . 534 113 1220 516 215 659 . . 48 Thermal 1696 | . 111 . . . . . . . . 1585 Explosive 157 | . . . . 157 . . . . . . Electromagnetic 477 | . 334 . . 96 . . 47 . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 1 | . . . . . 1 . . . . . Average Corruption 1 | . . . . . 1 . . . . . Corruption Purged . | . . . . . . . . . . . Effects 2 | . . . . . 2 . . . . . Data Loss (minor) 1 | . . . . . 1 . . . . . Targeting Errors 1 | . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 275 | . . . . . . . . . . 275 Projectiles . | . . . . . . . . . . . Explosions 275 | . . . . . . . . . . 275 Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 537 | . 34 . . 43 . . . . . 460 Shots 3 | . 1 . . 1 . . . . . 1 Rammed . | . . . . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . . . Kicked 1 | . 1 . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 336 | . 336 92 24 22 . 32 144 . 194 69 Average Temperature 64 | . 131 38 12 9 . 17 29 . 100 46 Received Heat Transfer 729 | . 84 159 . 153 . 42 36 30 . 225 Effects 1 | . 1 . . . . . . . . . Short Circuit 1 | . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . 1 . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 162 | . 150 . . . . . . . . 12 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Dee Peak Influence 410 | . 264 276 107 410 183 156 . . . . Initial 163 | . . 26 107 . 163 20 . . . . Average 123 | . 171 115 60 215 114 75 . . . . Maximum Alert Level 2 | . 1 1 . 2 1 . . . . . Low Security (%) 77 | 100 41 89 100 33 99 100 . . . . Level 1 21 | . 58 10 . 60 . . . . . . Level 2 1 | . . . . 5 . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 9 | . 1 1 . 5 2 . . . . . Investigation 3 | . 1 1 . 1 . . . . . . Extermination 2 | . . . . . 2 . . . . . Reinforcement 1 | . . . . 1 . . . . . . Assault . | . . . . . . . . . . . Garrison 3 | . . . . 3 . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Dee Distress Signals 1 | . . . . 1 . . . . . . Communications Jammed 16 | . . . . 16 . . . . . . Distress Signals 16 | . . . . 16 . . . . . . Times Spotted 85 | . 13 12 3 26 4 4 8 8 . 7 Peak Tracking Total 7 | . 6 4 3 5 2 1 3 5 . 7 Tactical Retreats 7 | . . 2 . 4 . . 1 . . . Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Dee Traps Triggered 3 | . 1 . . 1 1 . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 ---------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Dee Machines Disabled 10 | . . 3 . 4 . . 1 . . 2 Max in Single Turn 3 | . . 3 . 2 . . 1 . . 2 Garrison Access 1 | . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Dee Machines Accessed 16 | . 1 2 . 4 4 4 . . 1 . Terminals 9 | . 1 2 . 4 . 2 . . . . Fabricators 1 | . . . . . . 1 . . . . Repair Stations 2 | . . . . . 1 1 . . . . Recycling Units 1 | . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . 2 . . . . . Total Hacks 39 | . 2 6 . 8 12 10 . . 1 . Successful 14 | . 2 2 . 1 5 3 . . 1 . Failed 25 | . . 4 . 7 7 7 . . . . Catastrophic 6 | . . 1 . 1 2 2 . . . . Database Lockouts . | . . . . . . . . . . . Manual 15 | . 1 4 . 5 . 1 . . 4 . Terminals 19 | . 2 6 . 8 . 3 . . . . Fabricators 3 | . . . . . . 3 . . . . Repair Stations 8 | . . . . . 4 4 . . . . Recycling Units 2 | . . . . . 2 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 6 | . . . . . 6 . . . . . Terminal Hacks 6 | . 2 2 . 1 . . . . 1 . Part Schematic 1 | . . . . . . . . . 1 . Robot Analysis 3 | . 1 1 . 1 . . . . . . Branch Access Points 2 | . 1 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . Build 1 | . . . . . . 1 . . . . Repair Station Hacks 6 | . . . . . 4 2 . . . . Scan Component 3 | . . . . . 2 1 . . . . Repair 3 | . . . . . 2 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . Seal Access 1 | . . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . Used 1 | . . . . . . 1 . . . . Hacking Detections 14 | . 1 2 . 4 4 3 . . . . Full Trace Events 2 | . . 1 . 1 . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . 1 . Parts Built 1 | . . . . . . 1 . . . . Matter 234 | . . . . . . 234 . . . . Time 117 | . . . . . . 117 . . . . Total Part Build Rating 7 | . . . . . . 7 . . . . Parts Repaired 3 | . . . . . 2 1 . . . . Time 110 | . . . . . 88 22 . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 ------------ Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Dee Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Dee Robot Analysis Total 3 | . 1 1 . 1 . . . . . . Derelict Logs Recovered 4 | . . . 2 . . . . 1 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 ------------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Dee Turns Passed 5177 | 37 413 320 953 754 690 303 296 363 932 116 Spaces Moved 4370 | 32 266 142 545 419 834 386 353 350 850 193 Core 66 | 7 2 . . . . . . . . 57 Treads 726 | . . 130 545 51 . . . . . . Legs 546 | . 154 12 . 368 12 . . . . . Wheels 135 | 25 110 . . . . . . . . . Hover 2839 | . . . . . 764 386 353 350 850 136 Flight 58 | . . . . . 58 . . . . . Fastest Speed 26 | 50 90 150 170 120 26 44 44 44 52 50 Average Speed 96 | 86 116 168 170 126 51 46 60 96 107 51 Slowest Speed 300 | 100 300 190 170 180 180 48 102 108 108 60 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 42 | 3 33 18 100 36 24 9 55 62 84 40 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 2 | . . . 2 . . . . . . . Known Exits Taken 7 | . . 1 . 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 . 1 . . . . . . . Scrap Searched 5 | . . . 1 . . . 1 1 2 . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 63 | . 4 . . 8 2 . 3 . . 46 Melee . | . . . . . . . . . . . Projectile 7 | . . . . 2 2 . 3 . . . AOE 56 | . 4 . . 6 . . . . . 46 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Dee Total 5070 | 38 330 185 560 553 1064 494 395 374 872 205 Wait 333 | . 22 1 5 45 157 66 15 19 . 3 Move 4360 | 31 265 141 544 418 833 385 352 349 849 193 Hop . | . . . . . . . . . . . Pick Up 48 | 1 7 4 1 9 16 6 2 . 2 . Fast Attach 47 | 6 4 7 1 8 5 9 . 1 6 . Attach 27 | . . . . 3 11 4 2 1 3 3 Detach 10 | . . . . . 5 2 . . 3 . Swap 19 | . 4 . 1 7 3 1 1 1 1 . Drop 72 | . 7 8 1 12 16 13 3 3 8 1 Fire 153 | . 20 24 7 51 18 8 20 . . 5 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick 1 | . 1 . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials (discovered 3 exits: *Min x2 / Sto) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: *Dee / [*Pro]) -6/Deep Caves History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 14) 38 | -11/Scrapyard | Entered Materials 55 | -10/Materials | Identified exit to Mines 270 | -10/Materials | Discovered new exit (range 8) 451 | -10/Materials | Entered another Materials area 451 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 726 | -9/Materials | Identified exit to Mines 726 | -9/Materials | Identified exit to Storage 761 | -9/Materials | Build established: Mutant 771 | -9/Materials | Entered Mines 905 | -9/Mines | Learned location of Storage (-9) 982 | -9/Mines | Learned 2 Materials zone layouts 1261 | -9/Mines | Discovered new exit (range 5) 1503 | -9/Mines | Discovered new exit (range 8) 1510 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1540 | -9/Mines | Found a hidden stash of uninstalled traps 1724 | -9/Mines | Entered Materials 1724 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1725 | -8/Materials | Identified exit to Factory 1900 | -8/Materials | Garrison activated, responded to threat 2033 | -8/Materials | Destroyed 7 combat bots 2478 | -8/Materials | Entered Factory 2478 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2546 | -7/Factory | Repaired Gauss Rifle 2591 | -7/Factory | Repaired Gauss Rifle 2960 | -7/Factory | Build established: Scavenger-Mutant 3020 | -7/Factory | Discovered new exit (range 5) 3168 | -7/Factory | Identified exit to Factory 3168 | -7/Factory | Entered another Factory area 3168 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3222 | -6/Factory | Repaired Gravmag System 3293 | -6/Factory | Fabricated HERF Cannon? 3409 | -6/Factory | Discovered new exit (range 9) 3430 | -6/Factory | Identified exit to Lower Caves 3471 | -6/Factory | Entered Lower Caves 3616 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 3721 | -6/Lower Caves | Discovered new exit (range 6) 3726 | -6/Lower Caves | Identified exit to Lower Caves 3767 | -6/Lower Caves | Entered another Lower Caves area 3879 | -6/Lower Caves | Discovered new exit (range 10) 3881 | -6/Lower Caves | Encountered a Warlord checkpoint 3886 | -6/Lower Caves | Identified exit to Factory 3904 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3992 | -6/Lower Caves | Learned 4 Factory zone layouts 4101 | -6/Lower Caves | Spotted B-75 Beast 4123 | -6/Lower Caves | Discovered new exit (range 14) 4129 | -6/Lower Caves | Identified exit to Zion 4130 | -6/Lower Caves | Entered Zion 4160 | -6/Zion | Lost 3 parts (2n1u) 4257 | -6/Zion | Discovered new exit (range 12) 4369 | -6/Zion | Found Prototype Device 4591 | -6/Zion | Found Prototype Processor 4591 | -6/Zion | Identified Spectral Analyzer 4595 | -6/Zion | Found Prototype Processor 4595 | -6/Zion | Identified Exp. Targeting Computer 4598 | -6/Zion | Found Prototype Processor 4598 | -6/Zion | Identified Exp. Terrain Scan Processor 4600 | -6/Zion | Identified Phasing AFG 4836 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 5043 | -6/Zion | Opened final containment barrier to the Deep Caves 5060 | -6/Zion | Discovered new exit (range 3) 5060 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 5062 | -6/Zion | Identified exit to Deep Caves 5062 | -6/Zion | Entered Deep Caves 5139 | -6/Deep Caves | Z-Facility disabled 5139 | -6/Deep Caves | Attacked by Z-Imprinter 5155 | -6/Deep Caves | Core integrity fell below 50% 5167 | -6/Deep Caves | Core integrity fell below 20% 5178 | -6/Deep Caves | Destroyed by Z-Imprinter with Zionite Laser-M Last Messages --------------- 05139_ Adv. Heat Sink destroyed. 05139_ Destroyed Adv. Heat Sink. 05139_ Coil Gun destroyed. 05139_ Destroyed Coil Gun. 05139_ Lgt. Angular Momentum Engine destroyed. 05139_ Destroyed Lgt. Angular Momentum Engine. 05139_ Fission Core destroyed. 05139_ Destroyed Fission Core. 05139_ Imp. Hover Unit destroyed. 05139_ Destroyed Imp. Hover Unit. 05139_ Imp. Hover Unit destroyed. 05139_ Destroyed Imp. Hover Unit. 05139_ B1-1XF(o) destroyed. Z-Imprinter: GET AWAY FROM HERE! I've worked too hard for our future just to have you ruin everything! 05143_ Lgt. Deuterium Engine destroyed. 05146_ Hvy. Plasma Cannon destroyed. 05149_ Dropped Lrg. Storage Unit. 05150_ Imp. Gravmag System destroyed. 05150_ Gravity Neutralizing Apparatus destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????? ????????????? | | ?????????????????????????? ????# ????????????? | | ?????????????????????# ?" ## ???????????? | | ?????????????????????# """ ??????????? | | ?????????????????? ### " ??????????? | | ?????????????????? a ?????????? | | ?????????????????? ???????? | | ?????????????????? ???????? | | ??????????????????? ???????? | | ???????????????????? a #????????? | | ?????????????????????# #????????? | | ?????????????????????# ##????##### | | ?????????????????????# a #???## ## | | ?????????????????????# #???# ## | | ?????????????????????# #???# # | | ?????????????????????# ##?## | | ????????????????????????#@ ##" | | ????????????????????????# | | ????????????????????????## ### ### I | | ?????????????????????????####?##### | | ??????????????????????????????????####### | | ????????????????????????????????????????# | | ????????????????????????????????????????### | | ?????????????????????????????????????????#" | | ?????????????????????????????????????????### | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ???????????????????????????????????????????## | | ????????????????????????????????????????????# | | ????????????????????????????????????????????## ## | | ?????????????????????????????????????????????###?? | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 31 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 1010 Jamming Range 8 Additional Mass Support 12 Armor Coverage 375 Evasion (%) 64 Targeting Accuracy 12 Target Analysis 8 Armor Integrity Analysis 66 Recoil Reduction 3 Item Schematics ----------------- Flamer | -6/Zion | Free Robot Schematics ------------------ None Fabricated ------------ HERF Cannon | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed QuantumImpulseWings Manual? 0 Play Time 00:48:23 Cumulative 95.8 hours Start 2021.03.26 @ 18:51:34 End 2021.03.27 @ 14:21:42 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 243 Rogue 90 Adventurer 148 Explorer 5 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 59 Gallery% 66 Achievement% 52 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/CogNarrow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 633fdedf-01c4-48c9-b614-63fcd0ba61ea