Cogmind - Beta 15 --- EXPLORER MODE // 2025.06.14 @ 20:16:50 Player: EdibleCrab Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (54) 270 Value Destroyed (1744) 1744 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 5074 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/700 Matter 141/300 Energy 154/290 System Corruption 0% Temperature Critical (5812) Movement Treading (650) Ox6 Location -7/DSF Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Armored Treads Armored Treads Armored Treads Armored Treads > --- UTILITY (5) ------ Cooling System Huge Storage Unit Advanced Targeting Computer Kinecellerator Hardlight Generator > --- WEAPON (4) ------- Assault Cannon Assault Cannon Assault Cannon Assault Cannon > --- INVENTORY (25) --- Improved Deuterium Engine Armored Treads Armored Treads Armored Treads Improved Heat Sink Cooling System Advanced Weight Redist. System Advanced Visual Processing Unit Advanced Targeting Computer Core Analyzer Core Analyzer Kinecellerator Improved Propulsion Shielding Improved Utility Shielding Hardened Light Armor Plating Hardened Light Armor Plating EM Disruption Field EM Disruption Field Assault Cannon Assault Cannon Assault Cannon Flak Cannon Concussive RPG (1) Concussive RPG (1) Improved Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Cooling System Huge Storage Unit Advanced Targeting Computer Kinecellerator Hardlight Generator > --- WEAPON ----------- Assault Cannon Assault Cannon Assault Cannon Assault Cannon > --- INVENTORY -------- Improved Deuterium Engine Armored Treads Armored Treads Armored Treads Improved Heat Sink Cooling System Advanced Visual Processing Unit Advanced Targeting Computer Core Analyzer Core Analyzer Kinecellerator Improved Propulsion Shielding Improved Utility Shielding Medium Armor Plating EM Disruption Field EM Disruption Field EM Disruption Field EM Disruption Field Assault Cannon Assault Cannon Assault Cannon Flak Cannon Concussive RPG Concussive RPG Improved Datajack [Rating: 49] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Armored Treads Treads Armored Treads Utility Hardlight Generator Device Hardlight Generator Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Medium Armor Plating Weapon Assault Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Slots Evolved 7 | . 1 2 2 2 . Power . | . . . . . . Propulsion 2 | . . . 1 1 . Utility 3 | . 1 1 . 1 . Weapon 2 | . . 1 1 . . Parts Attached 35 | 8 3 10 9 2 3 Power 5 | 1 . 2 1 . 1 Engine 5 | 1 . 2 1 . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 8 | 2 . 1 4 1 . Treads 8 | 2 . 1 4 1 . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 12 | 3 1 3 2 1 2 Device 5 | 1 . 1 1 1 1 Storage 2 | 1 . . 1 . . Processor 2 | 1 . . . . 1 Hackware . | . . . . . . Protection 3 | . 1 2 . . . Artifact . | . . . . . . Weapon 10 | 2 2 4 2 . . Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 2 | 2 . . . . . Ballistic Cannon 8 | . 2 4 2 . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 1 | . . . . . 1 Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . . . . 1 Weapon . | . . . . . . Highest Loss Streak 1 | . . . . . 1 To Critical Strikes . | . . . . . . Average Backups 15 | 3 8 9 18 23 23 Power . | . 1 . . . . Propulsion 2 | . 2 1 2 3 3 Utility 8 | 1 1 2 11 13 12 Weapon 3 | . 3 4 3 4 4 Tool/Special . | . . . . . . Unused Backups 48 | . 1 12 8 . 27 Power 4 | . . 3 . . 1 Propulsion 7 | . . 4 . . 3 Utility 26 | . . 2 8 . 16 Weapon 8 | . 1 3 . . 4 Tool/Special 3 | . . . . . 3 Average Slot Usage (%) 99 | . 100 99 99 98 100 Engine 8 | . 12 10 7 7 7 Treads 24 | . 25 20 24 27 28 Device 13 | . 12 10 14 20 17 Storage 8 | . 12 10 8 7 7 Protection 11 | . 12 19 9 7 4 Ballistic Cannon 30 | . 23 29 33 28 28 Peak Build Rating 49 | 7 11 22 41 47 49 Average Rating 31 | 4 10 18 38 46 47 On Entrance 21 | . 7 11 22 41 47 Naked Turns . | . . . . . . Heaviest Build 126 | 20 27 47 121 125 126 Greatest Support 80 | 40 40 40 60 80 80 Greatest Overweight (x) 6 | 3 . 1 2 1 6 Average Overweight (x) . | . . . 1 1 1 Largest Inventory Capacity 25 | 10 10 10 25 25 25 Average Capacity 17 | 9 10 10 21 25 25 Most Carried 25 | 7 9 10 25 24 25 Average Carried 15 | 3 8 9 18 22 23 Final Capacity 25 | 10 10 10 25 25 25 Final Carried 25 | 6 9 10 24 23 25 Class Distribution -------------------- 78% | Hacker-Tank 10% | Hacker-Gunner 10% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Tank | -9/Materials Hacker-Tank | -8/Materials Hacker-Tank | -7/Factory Hacker-Gunner | -7/DSF Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac DSF Matter Collected 1817 | 190 23 559 731 14 300 Remotely . | . . . . . . Salvage Created 1403 | . 16 341 647 5 394 Parts 89 | . 2 31 43 1 12 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Combat Hostiles Destroyed 47 | . . 16 23 . 8 Cannons 47 | . . 16 23 . 8 Classes Destroyed 11 | . 1 5 2 1 2 Worker 1 | . . 1 . . . Builder 1 | . . 1 . . . Operator 1 | . . . . 1 . Watcher 4 | . 2 . 2 . . Swarmer 17 | . . 9 6 . 2 Grunt 12 | . . 5 7 . . Duelist 1 | . . . 1 . . Sentry 10 | . . 2 8 . . Specialist 4 | . . . . . 4 Hunter 2 | . . . 1 . 1 Heavy 1 | . . . . . 1 Best Kill Streak 6 | . 1 6 5 1 3 Combat Bots Only 5 | . . 5 5 . 3 Max Kills in Single Turn 2 | . 1 2 2 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac DSF Hostile Shots Fired 124 | . . 38 59 . 27 Missed 34 | . . 14 12 . 8 Hits 90 | . . 24 47 . 19 Projectile 90 | . . 24 47 . 19 Critical Strikes 1 | . . . 1 . . Damage Taken 1247 | . . 94 233 . 920 Core 745 | . . 5 12 . 728 Absorbed by Shields 253 | . . 45 136 . 72 Redirected to Shielding 2 | . . 2 . . . Ignored by Resistances 481 | . . 98 227 . 156 Regen/Repaired (Parts) 50 | . . 50 . . . Core Remaining (%) 98 | 100 100 98 97 . . Volleys Fired 72 | . 5 21 34 1 11 Largest 4 | . 2 3 4 4 4 Hottest 148 | . 66 111 148 148 148 Shots Fired 257 | . 10 63 136 4 44 Gun . | . . . . . . Cannon 257 | . 10 63 136 4 44 Launcher . | . . . . . . Special . | . . . . . . Kinetic 257 | . 10 63 136 4 44 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 19 | . 2 8 19 3 16 Robot Miss Streak 3 | . 2 3 2 1 1 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 147 | . 5 35 78 3 26 Core Hits 63 | . 2 17 31 2 11 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 12 | . . 2 9 . 1 Blast 12 | . . 2 9 . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3568 | . 105 900 1835 77 651 Guns . | . . . . . . Cannons 3568 | . 105 900 1835 77 651 Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 3568 | . 105 900 1835 77 651 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . 1 . . . Average Corruption 1 | . . 1 . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . . 1 . . . Matter Fused 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 58 | . 2 23 32 . 1 Projectiles 58 | . 2 23 32 . 1 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 22 | . 2 5 13 1 1 Impact . | . . . . . . Kinetic 22 | . 2 5 13 1 1 Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 5812 | . 30 251 299 72 5812 Average Temperature 478 | . 15 85 97 42 1248 Received Heat Transfer 122 | . . 41 81 . . Effects 47 | . . . . . 47 Shutdowns 3 | . . . . . 3 Energy Bleed 3 | . . . . . 3 Interference 2 | . . . . . 2 Matter Decay 4 | . . . . . 4 Short Circuit 4 | . . . . . 4 Damage (minor) 6 | . . . . . 6 Damage (major) 19 | . . . . . 19 Damage (core) 6 | . . . . . 6 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Maximum Alert Level 1 | . . . . . 1 Low Security (%) 92 | 100 100 100 100 100 42 Level 1 7 | . . . . . 57 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Sterilizations 1 | . . . . . 1 Peak Influence 209 | . 7 124 140 7 209 Initial 16 | . . . 16 2 . Average 41 | . . 38 26 1 152 Influence Increases 1321 | . 14 424 659 5 219 Destroy 0b10 Robot/C 940 | . . 320 460 . 160 Destroy 0b10 Robot/NC 35 | . 10 10 10 5 . Destroy Leader 268 | . 4 80 144 . 40 Successful Hack 1 | . . 1 . . . Disable Machine 8 | . . 4 . . 4 Destroy Structure 39 | . . 9 30 . . Lose Combat Pursuer 30 | . . . 15 . 15 Influence Decreases 1112 | . 14 369 706 13 10 Entered New Map 45 | . . . 39 6 . Time Decay 1057 | . 14 369 667 7 . Lost Part 10 | . . . . . 10 Squads Dispatched 6 | . . 1 2 . 3 Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 5 | . . . 2 . 3 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac DSF Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 55 | . 2 16 28 . 9 Peak Tracking Total 6 | . 1 5 6 . 2 Tactical Retreats 2 | . . . 1 . 1 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Traps Triggered 4 | . . 1 1 . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac DSF Machines Disabled 2 | . . 1 . . 1 Max in Single Turn 1 | . . 1 . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac DSF Machines Accessed 9 | . . 5 3 1 . Terminals 7 | . . 4 2 1 . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 17 | . . 10 6 1 . Successful 16 | . . 10 5 1 . Failed 1 | . . . 1 . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 12 | . . 8 3 1 . Fabricators . | . . . . . . Repair Stations 2 | . . 2 . . . Recycling Units . | . . . . . . Scanalyzers 3 | . . . 3 . . Garrison Access . | . . . . . . Terminal Hacks 11 | . . 8 2 1 . Record 7 | . . 6 1 . . Prototype ID Bank 1 | . . 1 . . . Open DSF 1 | . . . . 1 . Alert Level 1 | . . . 1 . . Maintenance Status 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . 2 . . . Scan Component 1 | . . 1 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 3 | . . . 3 . . Insert Component 1 | . . . 1 . . Analyze 2 | . . . 2 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used . | . . . . . . Hacking Detections 3 | . . 1 2 . . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 26 | . . 26 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged 1 | . . . 1 . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac DSF Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac DSF Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Active Infowar (turns) 514 | 5 267 242 . . . Structural 514 | 5 267 242 . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac DSF Turns Passed 3317 | 78 267 803 1665 87 417 Spaces Moved 1235 | 37 150 347 540 31 130 Core 12 | 12 . . . . . Treads 1223 | 25 150 347 540 31 130 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 250 250 Average Speed 230 | 136 160 195 270 250 264 Slowest Speed 650 | 200 160 240 330 250 650 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 33 | 4 27 29 48 1 89 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 38 | . . 6 32 . . Melee . | . . . . . . Projectile 38 | . . 6 32 . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac DSF Total 1551 | 64 168 433 666 39 181 Wait 79 | 6 1 10 33 5 24 Move 1230 | 36 149 346 539 30 130 Hop . | . . . . . . Pick Up 85 | 14 7 24 32 1 7 Fast Attach 1 | . . . 1 . . Attach 22 | 7 1 5 6 2 1 Detach . | . . . . . . Swap 15 | 1 2 7 3 . 2 Drop 45 | . 3 20 18 . 4 Fire 72 | . 5 21 34 1 11 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 2 | . . . . . 2 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory -7/DSF (discovered 1 exit: *Gar) History --------- Turn | Location | Event 13 | -11/Scrapyard | Identified exit to Materials 13 | -11/Scrapyard | Discovered exit to Materials (range 16) 79 | -11/Scrapyard | Entered Materials 79 | -10/Materials | Evolved 1 slot: Utility x1 123 | -10/Materials | Identified exit to Mines 123 | -10/Materials | Discovered exit to Mines (range 15) 251 | -10/Materials | Identified exit to Materials 251 | -10/Materials | Discovered exit to Materials (range 4) 308 | -10/Materials | Build established: Hacker-Mutant 346 | -10/Materials | Entered another Materials area 346 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 661 | -9/Materials | Build established: Hacker-Tank 854 | -9/Materials | Repaired Lgt. Treads 896 | -9/Materials | Identified exit to Mines 896 | -9/Materials | Discovered exit to Mines (range 8) 1073 | -9/Materials | Identified exit to Materials 1073 | -9/Materials | Discovered exit to Materials (range 11) 1149 | -9/Materials | Entered another Materials area 1149 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2777 | -8/Materials | Identified exit to Factory 2777 | -8/Materials | Discovered exit to Factory (range 5) 2814 | -8/Materials | Entered Factory 2814 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2861 | -7/Factory | Identified exit to DSF 2901 | -7/Factory | Entered DSF 2937 | -7/DSF | Additional patrols routed to DSF 3085 | -7/DSF | Identified exit to Garrison 3085 | -7/DSF | Discovered exit to Garrison (range 15) 3097 | -7/DSF | Sterilization system engaged 3117 | -7/DSF | Ambient heat levels rising (+10) 3132 | -7/DSF | Ambient heat levels rising (+10) 3147 | -7/DSF | Ambient heat levels rising (+10) 3162 | -7/DSF | Ambient heat levels rising (+10) 3177 | -7/DSF | Ambient heat levels rising (+10) 3192 | -7/DSF | Ambient heat levels rising (+10) 3207 | -7/DSF | Ambient heat levels rising (+10) 3222 | -7/DSF | Ambient heat levels rising (+10) 3237 | -7/DSF | Ambient heat levels rising (+10) 3252 | -7/DSF | Ambient heat levels rising (+10) 3255 | -7/DSF | Build established: Hacker-Gunner 3267 | -7/DSF | Ambient heat levels rising (+10) 3282 | -7/DSF | Ambient heat levels rising (+10) 3285 | -7/DSF | Core integrity fell below 50% 3297 | -7/DSF | Ambient heat levels rising (+10) 3312 | -7/DSF | Ambient heat levels rising (+10) 3318 | -7/DSF | Core integrity fell below 20% 3319 | -7/DSF | Core destroyed Last Messages --------------- 03293_ Overheating: Energy bleed (-26). 03297_ ALERT: Ambient heat levels +10. 03299_ Overheating: Adv. Targeting Computer damaged (-11). 03300_ Overheating: Core damaged (-126). 03303_ Overheating: Energy bleed (-28). 03307_ Arm. Treads broken. 03307_ Overheating: Short circuit. 03311_ Overheating: Assault Cannon damaged (-18). 03311_ Overheating: Kinecellerator damaged (-30). 03311_ Overheating: Adv. Targeting Computer damaged (-2). 03312_ Overheating: Energy bleed (-40). 03312_ ALERT: Ambient heat levels +10. 03314_ Overheating: Kinecellerator damaged (-5). 03314_ Overheating: Broken Arm. Treads damaged (-71). 03314_ Overheating: Broken Arm. Treads damaged (-19). 03315_ Overheating: Matter decay (-45). 03317_ Overheating: Matter decay (-39). 03318_ Overheating: Core damaged (-84). 03319_ Overheating: Core damaged (-133). [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ##???????#########????????????????????? | | "######### #????????????????????? | | "##!!#! !# #????????????????????? | | #????????????????????? | | !! #????????????????????? | | ## !#!!!### ###????????????????????? | | ###!!#!!!### ###????????????????????? | | ##########// //#????????????????????? | | !#??????#// //#????????????????????? | | !#??????#// //#????????????????????? | | ###??????### ###????????????????????? | | #??????#[[ !!#????????????????????? | | #??????#[[ !!#????????????????????? | | #??????#[[ !!#????????????????????? | | ############ ###########?#####??????? | | ## #!!!### ###!!!#!!!#? ==#??????? | | ## #!!!##% % %##!!!#!!!## ==#??????? | | !!#??????? | | %% % !!#??????? | | @ !!#??????? | | ##* *#!!!##% %##!!!#===## [[#??????? | | ##***#!!!### ###!!!#===## [[#??????? | | ############ ############ ###??????? | | !????????#!! ]]#??????#!! !#???????? | | !????????#!! ]]#??????#!! !????????? | | !????????#!! ]]#???????!! !????????? | | #????????### ###??????### ^##???????? | | ?????????#// #??????# !#???????? | | ?????????#// #??????# #???????? | | ?????##??#// ########## ##???????? | | ?????# ?### ###!!!# ### ###??????? | | ##!!#=% ### ###!!!# ## ""###????? | | [%%=%![ % """""#???? | | [!=*%[ %=%"%" [ ""##"#???? | | "##!!#!!!# "= # # ##"""""#??????? | | ?????###?# #########"""""#??????? | | ?????????####""###???????##"####??????? | | ????????????# ##??????????#"#?????????? | | ????????????###???????????#""?????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 8 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- Arm. Treads | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 64% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- 5k Club Challenges ------------ None Game ------ Seed ActiveForceTube Manual? 0 Play Time 01:40:49 Cumulative 5.7 hours Start 2025.06.14 @ 17:01:45 End 2025.06.14 @ 20:16:50 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 10 Rogue 6 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 9 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fb547d41-fb61-4291-ab66-352d2d723750