Cogmind - Beta 14 *** ADVENTURER MODE // 2024.10.19 @ 05:37:08

Player: Lucyna

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (35)      175
Value Destroyed (907)      907
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (27)                 27
              TOTAL SCORE: 2009

 Bonus
-------
High Alert Combat Kills    27

 Cogmind 
---------
Core Integrity             0/400
Matter                     291/300
Energy                     125/125
System Corruption          3%
Temperature                Cool (15)
Movement                   Treading (160)
Location                   -9/Materials

 Parts 
-------
>          --- POWER (3) --------
     Light Ion Engine
>          --- PROPULSION (2) ---
     Light Treads
>          --- UTILITY (2) ------
     Light Armor Plating
>          --- WEAPON (2) -------
           Assault Rifle
     Light Assault Rifle
>          --- INVENTORY (5) ----
     Light Treads
  Improved Aluminum Leg

 Peak State 
------------
>       --- POWER ------------
        Ion Engine
>       --- PROPULSION -------
  Light Treads
  Light Treads
>       --- UTILITY ----------
        Signal Interpreter
        Propulsion Shielding
>       --- WEAPON -----------
        Spread Laser
        Beam Cannon
>       --- INVENTORY --------
  Light Treads
        Beam Cannon
[Rating: 8]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Aluminum Leg
Utility                    Signal Interpreter
  Processor                Signal Interpreter
  Protection               Propulsion Shielding
Weapon                     Beam Cannon
  Energy Gun               Spread Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    2    | .   .   2   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             22   | .   4   18  
  Power                    3    | .   .   3   
    Engine                 3    | .   .   3   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               9    | .   2   7   
    Treads                 7    | .   2   5   
    Leg                    2    | .   .   2   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  3    | .   .   3   
    Device                 .    | .   .   .   
    Storage                .    | .   .   .   
    Processor              1    | .   .   1   
    Hackware               .    | .   .   .   
    Protection             2    | .   .   2   
    Artifact               .    | .   .   .   
  Weapon                   7    | .   2   5   
    Energy Gun             2    | .   .   2   
    Energy Cannon          2    | .   1   1   
    Ballistic Gun          2    | .   .   2   
    Ballistic Cannon       .    | .   .   .   
    Launcher               1    | .   1   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 9    | .   2   7   
  Power                    1    | .   .   1   
  Propulsion               3    | .   1   2   
  Utility                  2    | .   .   2   
  Weapon                   3    | .   1   2   
  Highest Loss Streak      7    | .   2   7   
  To Critical Strikes      1    | .   .   1   
Average Slot Usage (%)     39   | .   39  38  
  Treads                   18   | .   22  14  
  Leg                      1    | .   .   2   
  Processor                2    | .   .   5   
  Protection               1    | .   .   3   
  Energy Cannon            9    | .   11  7   
  Launcher                 3    | .   5   .   
Peak Build Rating          8    | .   4   8   
  Average Rating           3    | .   2   3   
  On Entrance              .    | .   .   2   
Naked Turns                35   | .   .   35  
Heaviest Build             12   | .   6   12  
  Greatest Support         40   | 3   40  40  
  Greatest Overweight (x)  .    | .   .   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 5    | 5   5   5   
  Average Capacity         5    | 5   5   5   
  Most Carried             5    | 2   5   5   
  Average Carried          3    | 1   3   3   
  Final Capacity           5    | 5   5   5   
  Final Carried            5    | 2   5   2   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           502  | 93  217 192 
  Remotely                 .    | .   .   .   
Salvage Created            1001 | .   567 434 
  Parts                    66   | .   31  35  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           2    | .   .   2   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  29   | .   17  12  
  Guns                     6    | .   .   6   
  Cannons                  14   | .   8   6   
  AOE                      9    | .   9   .   
Classes Destroyed          8    | .   4   4   
  Worker                   3    | .   2   1   
  Operator                 1    | .   .   1   
  Watcher                  2    | .   1   1   
  Swarmer                  8    | .   3   5   
  Grunt                    18   | .   14  4   
  Brawler                  1    | .   .   1   
  Duelist                  1    | .   .   1   
  Sentry                   1    | .   .   1   
Best Kill Streak           6    | .   6   4   
  Combat Bots Only         6    | .   6   4   
Max Kills in Single Turn   4    | .   4   2   
  Gunslinging              1    | .   .   1   
  Exploded                 4    | .   4   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Yrd  Mat  Mat  
Hostile Shots Fired        247  | .    60   187  
  Missed                   75   | .    17   58   
Damage Taken               1576 | .    393  1183 
  Core                     481  | .    72   409  
  Absorbed by Shields      .    | .    .    .    
  Redirected to Shielding  50   | .    .    50   
  Ignored by Resistances   480  | .    122  358  
  Regen/Repaired (Parts)   75   | .    .    75   
Core Remaining (%)         85   | 100  71   .    
Volleys Fired              73   | .    33   40   
  Largest                  2    | .    2    2    
  Hottest                  100  | .    90   100  
Shots Fired                92   | .    39   53   
  Gun                      28   | .    .    28   
  Cannon                   56   | .    31   25   
  Launcher                 8    | .    8    .    
  Special                  .    | .    .    .    
  Kinetic                  21   | .    .    21   
  Thermal                  63   | .    31   32   
  Explosive                8    | .    8    .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         14   | .    14   7    
  Robot Miss Streak        4    | .    2    4    
  Penetration Max          .    | .    .    .    
  Secondary Targets        2    | .    .    2    
    Max Gunslinging Chain  1    | .    .    1    
Shots Hit Robots           66   | .    28   38   
  Core Hits                48   | .    26   22   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         1    | .    .    1    
    Destroy                1    | .    .    1    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1549 | .    1011 538  
  Guns                     244  | .    .    244  
  Cannons                  700  | .    437  263  
  Explosions               574  | .    574  .    
  Melee                    .    | .    .    .    
  Ramming                  31   | .    .    31   
  Kinetic                  168  | .    .    168  
  Thermal                  776  | .    437  339  
  Explosive                574  | .    574  .    
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         3    | .    .    3    
  Average Corruption       3    | .    .    3    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  2    | .    .    2    
    Matter Fused           1    | .    .    1    
    Energy Discharges      1    | .    .    1    
Overload Shots             .    | .    .    .    
Overflow Damage            6    | .    6    .    
  Projectiles              .    | .    .    .    
  Explosions               6    | .    6    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      36   | .    23   13   
  Shots                    3    | .    3    .    
  Rammed                   5    | .    .    5    
Targets Rammed             5    | .    .    5    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        260  | .    260  62   
  Average Temperature      61   | .    101  13   
  Received Heat Transfer   573  | .    267  306  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         1600 | .    925  675  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             459  | .   459 328 
  Initial                  131  | .   .   131 
  Average                  218  | .   233 205 
Maximum Alert Level        2    | .   2   1   
  Low Security (%)         40   | 100 35  45  
  Level 1                  56   | .   59  54  
  Level 2                  2    | .   4   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          8    | .   5   3   
  Investigation            7    | .   5   2   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   .   1   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           3    | .   .   3   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              46   | .   20  26  
  Peak Tracking Total      10   | .   4   10  
  Tactical Retreats        4    | .   .   4   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            3    | .   2   1   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 3    | .   .   3   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          1    | .   1   .   
  Max in Single Turn       1    | .   1   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          8    | .   4   4   
  Terminals                5    | .   3   2   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   .   1   
  Recycling Units          2    | .   1   1   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                30   | .   19  11  
  Successful               22   | .   14  8   
  Failed                   8    | .   5   3   
    Catastrophic           2    | .   2   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                13   | .   8   5   
  Fabricators              .    | .   .   .   
  Repair Stations          3    | .   .   3   
  Recycling Units          14   | .   11  3   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             7    | .   4   3   
  Alert Level              1    | .   1   .   
  Locate Traps             1    | .   .   1   
  Disarm Traps             1    | .   .   1   
  Dispatch Records         2    | .   2   .   
  Recall Assault           1    | .   1   .   
  Hauler Manifests         1    | .   .   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       3    | .   .   3   
  Scan Component           2    | .   .   2   
  Repair                   1    | .   .   1   
Recycling Unit Hacks       12   | .   10  2   
  Process                  1    | .   .   1   
  Report Inventory         3    | .   3   .   
  Retrieve Matter          7    | .   6   1   
  Retrieve Components      1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       1    | .   .   1   
  Used                     .    | .   .   .   
Hacking Detections         7    | .   4   3   
  Full Trace Events        7    | .   4   3   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             1    | .   .   1   
  Time                     26   | .   .   26  
Parts Recycled             .    | .   .   .   
  Recycled Matter          138  | .   .   138 
  Retrieved Matter         142  | .   .   142 
  Retrieved Components     2    | .   2   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Yrd Mat Mat 
Turns Passed               1187 | 15  664 508 
Spaces Moved               735  | 26  364 345 
  Core                     155  | 26  .   129 
  Treads                   506  | .   364 142 
  Legs                     74   | .   .   74  
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  160 50  
  Average Speed            132  | 50  160 110 
  Slowest Speed            160  | 50  160 160 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       25   | 3   44  29  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          40   | .   40  .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      40   | .   40  .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      854  | 27  407 420 
  Wait                     .    | .   .   .   
  Move                     733  | 25  363 345 
  Hop                      .    | .   .   .   
  Pick Up                  20   | 2   7   11  
  Fast Attach              1    | .   .   1   
  Attach                   18   | .   4   14  
  Detach                   1    | .   .   1   
  Swap                     3    | .   .   3   
  Drop                     .    | .   .   .   
  Fire                     73   | .   33  40  
  Melee                    .    | .   .   .   
  Ram                      4    | .   .   4   
  Kick                     .    | .   .   .   
  Crush                    1    | .   .   1   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 15)
   16 | -11/Scrapyard | Entered Materials
  239 | -10/Materials | Discovered new exit (range 16)
  318 | -10/Materials | Build established: Mutant
  359 | -10/Materials | Discovered new exit (range 16)
  680 | -10/Materials | Entered another Materials area
  680 | -9/Materials  | Evolved 2 slots: Power x2
  733 | -9/Materials  | Repaired Lgt. Treads?
 1071 | -9/Materials  | Core integrity fell below 50%
 1137 | -9/Materials  | Lost 7 parts (1p2n2u2w)
 1139 | -9/Materials  | Core integrity fell below 20%
 1188 | -9/Materials  | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
01148_ Acquired 14 matter.
01151_ Acquired 4 matter.
01152_ S-10 Pest destroyed.
01153_ Acquired 2 matter. <x2>
01158_ Slammed into O-16 Technician.
01160_ Acquired Lgt. Ion Engine.
01163_ Acquired 4 matter.
01167_ Y-45 Defender suffers critical hit
  (Destroy).
01167_ R-06 Scavenger collects Lgt. Assault
  Rifle.
01175_ Y-45 Defender destroyed.
01180_ K-01 Serf collects debris.
01181_ Acquired Lgt. Armor Plating.
01185_ System corrupted: Matter fused (-6).
01186_ B-36 Bruiser destroyed.
01186_ Switching to secondary target: Y-45
  Defender.
01187_ Acquired 51 matter.
01188_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Propulsion Shielding       33
Evasion (%)                55
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ReactionBladeArmor
  Manual?         0
Play Time         00:14:31
  Cumulative      7.2 hours
  Start           2024.10.19 @ 05:25:57
  End             2024.10.19 @ 05:37:08
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          12
  Rogue           0
  Adventurer      12
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          6
Achievement%      7
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              20/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 19fd45a2-41fb-4c49-97be-ea72ede5e872