Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.08 @ 16:11:19

Player: Mediocre

Result: Establishing 0b11!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (30)       6000
Robots Destroyed (318)     1590
Value Destroyed (19594)    19594
Prototype IDs (315)        6300
Alien Tech Used (0)        0
Bonus (44541)              44541
              TOTAL SCORE: 82525

 Bonus
-------
High Alert Combat Kills    5416
Follower Combat Kills      6611
Entered Garrisons          2400
Used RIF Installer         7500
Aligned with FarCom        300
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000
Destroyed MAIN.C           10000
Win                        3000
Friendly Fire              -1186

 Cogmind 
---------
Core Integrity             1388/1600
Matter                     300/300
Energy                     572/600
System Corruption          19%
Temperature                Cool (16)
Movement                   Treading (170)
Location                   0b11 Command

 Parts 
-------
>              --- POWER (2) --------
               Quantum Reactor
    Reinforced Quantum Reactor
>              --- PROPULSION (8) ---
       Armored Heavy Treads
       Armored Heavy Treads
       Armored Heavy Treads
       Armored Heavy Treads
>              --- UTILITY (11) -----
  Experimental Heat Sink (fused)
      Advanced Cooling System
  Experimental Cooling System
  Experimental Core Analyzer
  Experimental Core Analyzer
      Advanced Weapon Cycler
      Advanced Weapon Cycler
       Layered Heavy Armor Plating
               Graphene Brace
    Long-range Tractor Beam
>              --- WEAPON (4) -------
      Enhanced Nova Cannon
               Multirail
               Multirail
               Linear Accelerator
>              --- INVENTORY (5) ----
    Reinforced Quantum Reactor
               Relay Coupler [C] (43)
               Linear Accelerator
       Compact Linear Accelerator
               Plasma Lance

 Peak State 
------------
>              --- POWER ------------
               Quantum Reactor
    Reinforced Quantum Reactor
>              --- PROPULSION -------
       Armored Heavy Treads
       Armored Heavy Treads
       Armored Heavy Treads
       Armored Heavy Treads
>              --- UTILITY ----------
  Experimental Heat Sink
      Advanced Cooling System
      Advanced Coolant Injector
      Advanced Coolant Injector
      Advanced Coolant Injector
  Experimental Core Analyzer
  Experimental Core Analyzer
      Advanced Weapon Cycler
      Advanced Weapon Cycler
               Graphene Brace
    Long-range Tractor Beam
>              --- WEAPON -----------
      Enhanced Nova Cannon
               Multirail
               Multirail
               Linear Accelerator
>              --- INVENTORY --------
    Reinforced Quantum Reactor
               Relay Coupler [C]
               Linear Accelerator
       Compact Linear Accelerator
               Plasma Lance
[Rating: 212]

 Favorites 
-----------
Power                      Reinforced Antimatter Reactor
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Reinforced Antimatter Reactor
Propulsion                 Armored Heavy Treads
  Treads                   Armored Heavy Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Advanced Cooling System
  Storage                  Large Storage Unit
  Processor                Experimental Core Analyzer
  Hackware                 Relay Coupler [C]
  Protection               Layered Medium Armor Plating
Weapon                     Railgun
  Energy Gun               Gatling Laser
  Energy Cannon            Enhanced Nova Cannon
  Ballistic Gun            Railgun
  Ballistic Cannon         Gauss Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Advanced Remote Datajack
  Slashing Weapon          Great Axe
  Piercing Weapon          Plasma Lance
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -3  -3  -3  -3  -2  -2  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Res Gar Tes Gar Acc Com 
Slots Evolved              18   | .   .   .   .   .   4   .   .   .   2   .   .   .   2   .   .   .   2   .   2   .   2   .   .   .   2   .   .   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               6    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Utility                  9    | .   .   .   .   .   1   .   .   .   2   .   .   .   2   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   1   .   
  Weapon                   2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Parts Attached             504  | 6   11  .   6   3   4   12  11  40  4   38  9   32  12  19  3   46  6   34  9   19  10  22  1   45  1   14  11  14  30  32  
  Power                    25   | 1   2   .   .   1   .   1   .   1   1   1   1   .   .   5   .   3   .   1   1   .   .   .   .   2   .   .   .   1   1   2   
    Engine                 10   | 1   2   .   .   1   .   .   .   .   1   .   1   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   3    | .   .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   .   1   1   .   .   .   .   2   .   .   .   1   1   2   
  Propulsion               63   | 2   3   .   1   .   2   1   3   3   .   14  2   4   .   .   .   5   1   3   .   .   .   .   .   8   1   1   .   4   1   4   
    Treads                 51   | 1   3   .   1   .   2   1   3   3   .   3   2   4   .   .   .   5   1   3   .   .   .   .   .   8   1   1   .   4   1   4   
    Leg                    11   | .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  142  | 1   2   .   .   .   1   3   4   5   3   5   3   5   4   2   1   14  2   7   4   5   7   12  .   13  .   5   4   5   10  15  
    Device                 61   | .   .   .   .   .   1   2   1   3   1   3   1   4   .   2   .   7   .   5   .   1   1   3   .   8   .   1   .   1   4   12  
    Storage                5    | 1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   1   .   .   .   .   .   .   
    Processor              10   | .   1   .   .   .   .   .   .   .   2   .   1   .   1   .   .   .   .   1   1   .   .   2   .   .   .   .   .   .   .   1   
    Hackware               46   | .   .   .   .   .   .   .   3   2   .   .   1   .   2   .   1   1   1   .   3   .   6   5   .   3   .   4   3   4   6   1   
    Protection             20   | .   .   .   .   .   .   1   .   .   .   2   .   1   1   .   .   6   .   1   .   3   .   2   .   1   .   .   1   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   274  | 2   4   .   5   2   1   7   4   31  .   18  3   23  8   12  2   24  3   23  4   14  3   10  1   22  .   8   7   4   18  11  
    Energy Gun             31   | .   .   .   .   .   .   .   .   2   .   .   .   2   4   1   .   7   .   4   .   3   .   .   .   3   .   3   2   .   .   .   
    Energy Cannon          25   | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   1   3   2   5   1   .   .   5   .   .   1   1   3   1   
    Ballistic Gun          97   | 2   1   .   .   .   .   .   .   11  .   11  2   12  .   8   1   9   .   9   .   2   .   5   .   9   .   2   .   2   6   5   
    Ballistic Cannon       31   | .   2   .   3   1   1   6   2   6   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   1   1   1   2   2   
    Launcher               16   | .   1   .   .   1   .   1   .   3   .   3   .   .   1   1   .   2   .   2   .   1   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         39   | .   .   .   1   .   .   .   2   1   .   .   1   .   3   .   1   1   2   2   2   2   2   3   1   4   .   2   3   .   6   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        23   | .   .   .   .   .   .   .   .   7   .   4   .   9   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   1   .   2   .   1   .   .   .   .   1   2   
    Special Melee Weapon   2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Unidentified Prototypes  7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   2   .   .   .   .   2   .   .   .   
  Corrupted Parts          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
    System Corruption      4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
Parts Lost                 24   | .   1   .   .   .   .   2   1   2   .   2   .   2   .   .   .   2   .   2   .   .   .   1   .   2   .   .   .   .   2   5   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               6    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   2   
  Utility                  9    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   1   .   1   .   .   .   1   .   2   .   .   .   .   .   2   
  Weapon                   8    | .   1   .   .   .   .   .   .   2   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Highest Loss Streak      3    | .   1   .   .   .   .   2   1   2   .   1   .   1   .   .   .   1   .   1   .   .   .   1   .   1   .   .   .   .   1   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     86   | .   90  100 100 100 89  99  100 100 94  97  94  96  90  93  93  89  76  76  81  84  82  84  85  82  78  76  72  64  70  71  
  Engine                   2    | .   14  14  14  14  9   1   .   .   2   4   2   7   6   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   7   9   9   4   2   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   6   5   5   10  10  9   9   9   9   8   8   8   6   6   6   
  Treads                   21   | .   27  28  28  28  36  35  36  36  30  14  25  27  20  20  20  18  17  16  15  15  14  14  14  15  17  17  17  17  16  14  
  Device                   12   | .   .   .   .   .   1   11  17  12  16  15  12  15  13  18  20  19  15  17  17  15  17  11  9   5   4   7   7   5   7   19  
  Storage                  6    | .   14  14  14  14  9   9   9   9   7   7   7   7   6   6   6   6   5   5   5   5   4   4   4   4   4   4   4   4   4   1   
  Processor                6    | .   4   14  14  14  9   .   .   .   7   7   7   7   7   6   6   6   5   5   5   10  8   7   9   9   8   8   7   4   4   6   
  Hackware                 5    | .   .   .   .   .   .   .   .   5   .   .   1   .   3   1   3   .   1   .   5   .   7   16  19  19  17  15  16  9   12  4   
  Protection               4    | .   .   .   .   .   .   6   .   .   .   6   7   7   12  13  8   10  5   4   5   9   6   4   4   3   4   2   .   4   4   3   
  Energy Cannon            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   1   4   3   .   .   2   .   .   .   .   2   3   
  Ballistic Gun            10   | .   22  .   .   .   .   .   .   13  23  22  22  16  13  16  19  13  11  7   10  9   7   11  11  8   13  5   .   5   7   6   
  Ballistic Cannon         4    | .   5   28  .   28  25  26  26  8   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   4   1   1   3   
  Special Weapon           1    | .   .   .   14  .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   3   .   2   1   2   1   .   3   3   4   2   1   
Peak Build Rating          212  | 6   10  10  13  14  23  46  38  45  37  39  37  68  76  86  86  104 116 137 148 151 163 171 169 177 174 175 186 201 206 212 
  Average Rating           104  | 4   8   10  11  13  19  27  33  34  33  33  33  51  74  81  84  88  113 116 142 147 158 165 167 159 174 171 172 183 196 192 
  On Entrance              90   | .   6   10  10  13  13  23  29  38  31  37  33  37  68  76  86  84  100 112 137 148 151 158 169 167 161 174 168 186 179 188 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             260  | 13  31  31  31  31  39  87  51  50  40  47  47  60  68  72  72  88  88  84  96  133 134 133 105 224 217 228 258 258 260 238 
  Greatest Support         300  | 10  40  40  40  40  80  80  80  80  80  80  82  107 107 107 107 120 180 235 235 235 235 235 235 235 300 300 285 285 255 240 
  Greatest Overweight (x)  2    | 1   1   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 30   | 8   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  20  20  20  20  30  30  30  30  30  30  30  
  Average Capacity         18   | 6   14  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  20  20  20  25  30  30  30  30  30  11  
  Most Carried             30   | 5   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  14  20  20  20  20  30  29  30  30  30  30  26  
  Average Carried          17   | 2   12  15  14  14  14  14  14  14  15  14  14  14  14  14  15  14  14  14  12  15  18  18  20  23  28  29  29  29  27  10  
  Final Capacity           30   | 8   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  20  20  20  20  30  30  30  30  30  30  5   
  Final Carried            30   | 4   15  15  15  14  15  15  14  15  15  15  15  15  13  15  15  15  15  15  13  20  16  20  20  30  29  30  29  30  26  5   

 Class Distribution 
--------------------
 22% | Botlord-Gunner
 17% | Botlord-Tank
 16% | Bothacker-Tank
 10% | Mutant
  6% | Skirmisher
  5% | Scavenger-Tank
  4% | Scavenger-Gunner
  3% | Bothacker-Mutant
  3% | Bothacker-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
           Skirmisher | -8/Materials
           Skirmisher | -8/Garrison
 Bothacker-Skirmisher | -8/Materials
 Scavenger-Skirmisher | -8/Garrison
     Bothacker-Gunner | -7/Factory
       Scavenger-Tank | -7/Garrison
       Scavenger-Tank | -7/Factory
       Bothacker-Tank | -7/Garrison
       Bothacker-Tank | -6/Factory
       Bothacker-Tank | -6/Garrison
       Bothacker-Tank | -6/Factory
       Bothacker-Tank | -6/Garrison
       Bothacker-Tank | -5/Factory
         Botlord-Tank | -5/Garrison
         Botlord-Tank | -4/Factory
         Botlord-Tank | -4/Garrison
         Botlord-Tank | -3/Research
         Botlord-Tank | -3/Garrison
         Botlord-Tank | -3/Research
       Botlord-Gunner | -3/Garrison
       Botlord-Gunner | -2/Research
       Botlord-Gunner | -2/Garrison
       Botlord-Gunner | -2/Testing
       Botlord-Gunner | -2/Garrison
       Botlord-Gunner | -1/Access
     Scavenger-Gunner | -1/Command

 Resources                       | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -4   -4   -3   -3   -3   -3   -2   -2   -2   -2   -1   -1   
-----------                Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  Gar  Res  Gar  Res  Gar  Tes  Gar  Acc  Com  
Matter Collected           14608 | 178  514  32   40   126  1    760  339  945  .    996  60   962  233  514  90   1050 60   967  180  549  148  667  .    1302 .    423  810  478  1096 1088 
  Remotely                 237   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    237  
Salvage Created            15527 | .    672  19   .    90   24   469  389  790  .    1066 60   987  170  1366 125  1820 60   1021 85   970  130  736  .    1568 .    67   223  227  1616 777  
  Parts                    734   | .    53   4    .    8    .    15   16   41   .    44   4    46   13   62   9    93   6    41   5    29   5    36   .    59   .    4    17   7    81   36   
Haulers Intercepted        4     | .    1    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           8     | .    4    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -3  -3  -3  -3  -2  -2  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Res Gar Tes Gar Acc Com 
Combat Hostiles Destroyed  272  | .   13  3   .   7   .   19  2   26  .   25  1   24  3   23  2   26  1   22  1   14  2   11  .   13  .   .   5   2   19  8   
  Melee                    14   | .   .   .   .   .   .   .   .   7   .   .   .   2   .   .   .   1   .   .   .   .   .   3   .   .   .   .   .   .   .   1   
  Guns                     141  | .   9   .   .   .   .   .   .   9   .   15  1   22  3   20  2   17  .   8   .   5   .   7   .   10  .   .   .   1   8   4   
  Cannons                  61   | .   2   3   .   3   .   16  2   4   .   .   .   .   .   .   .   .   1   3   1   3   2   1   .   2   .   .   5   1   10  2   
  AOE                      46   | .   2   .   .   4   .   3   .   6   .   10  .   .   .   3   .   7   .   8   .   3   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          20   | .   7   .   .   .   .   3   1   3   .   1   .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   1   1   .   
  Worker                   8    | .   1   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   2   1   
  Builder                  8    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   4   .   
  Hauler                   4    | .   1   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 4    | .   2   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 4    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Watcher                  12   | .   3   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   4   
  Swarmer                  58   | .   3   3   .   4   .   3   .   11  .   3   .   6   .   3   .   7   .   7   .   4   .   3   .   .   .   .   .   .   1   .   
  Cutter                   8    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   4   .   .   .   .   .   .   
  Grunt                    102  | .   10  .   .   3   .   13  1   8   .   18  .   12  1   15  .   9   .   4   .   3   .   .   .   1   .   .   .   1   .   3   
  Brawler                  7    | .   .   .   .   .   .   1   .   1   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Duelist                  2    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Researcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Sentry                   21   | .   .   .   .   .   .   1   .   1   .   2   1   2   .   .   1   4   .   4   .   2   .   2   .   .   .   .   .   .   1   .   
  Specialist               3    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Hunter                   21   | .   .   .   .   .   .   1   1   .   .   .   .   2   1   .   .   .   .   .   .   3   .   .   .   3   .   .   .   .   10  .   
  Programmer               33   | .   .   .   .   .   .   .   .   .   .   .   .   2   1   3   1   1   1   2   1   1   2   2   .   1   .   .   5   1   7   2   
  Heavy                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Behemoth                 8    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   3   .   1   .   1   .   .   .   1   .   .   .   .   .   1   
  Striker                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Executioner              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   2   .   .   .   .   .   1   .   .   
  Infiltrator              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
Best Kill Streak           11   | .   3   3   .   4   1   6   4   4   .   7   1   3   2   4   1   10  1   7   1   3   2   5   .   4   .   .   4   1   11  4   
  Combat Bots Only         10   | .   3   3   .   4   .   6   1   4   .   7   1   3   2   4   1   10  1   7   1   3   2   5   .   4   .   .   3   1   7   2   
Max Kills in Single Turn   3    | .   2   1   .   2   1   2   1   3   .   3   1   2   1   3   1   3   1   2   1   3   1   2   .   3   .   1   1   1   2   2   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   
  Exploded                 3    | .   2   .   .   2   .   2   .   3   .   3   .   .   .   3   .   3   .   2   .   3   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  MAIN.C Shell (-1/Command)
  MAIN.C (-1/Command)

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -4   -4   -3   -3   -3   -3   -2   -2   -2   -2   -1   -1   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  Gar  Res  Gar  Res  Gar  Tes  Gar  Acc  Com  
Hostile Shots Fired        1868  | .    68   8    .    14   6    50   44   126  .    145  30   96   33   42   42   227  7    136  14   94   27   56   .    114  .    15   13   82   234  145  
  Missed                   572   | .    19   2    .    1    2    5    13   42   .    46   11   25   11   19   22   86   2    39   4    34   8    14   .    46   .    6    4    24   46   41   
Damage Taken               22846 | .    520  44   .    162  63   700  311  1289 .    908  112  775  209  389  228  1991 104  2302 223  575  219  830  .    1026 .    364  267  1334 3678 4223 
  Core                     1420  | .    61   .    .    28   .    122  .    62   .    70   .    59   23   18   11   116  .    317  25   32   8    20   .    63   .    96   25   52   113  99   
  Absorbed by Shields      3888  | .    .    .    .    .    .    10   122  262  .    346  48   335  101  49   .    252  .    .    .    603  231  599  .    502  .    .    .    .    .    428  
  Reduced by Siege Mode    470   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    68   .    192  .    .    .    134  .    .    .    .    .    .    76   .    
  Redirected to Shielding  23    | .    .    .    .    .    .    23   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   2725  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    24   486  1095 1120 
Core Remaining (%)         82    | 100  .    .    .    64   .    .    .    66   .    .    .    81   .    .    .    80   .    68   .    95   .    .    .    93   .    .    .    88   .    86   
Volleys Fired              1042  | .    80   4    .    9    3    51   31   77   .    62   7    51   16   42   8    64   9    57   15   45   24   33   4    82   .    36   69   39   87   37   
  Largest                  4     | .    2    2    .    2    3    3    3    3    .    3    3    3    3    3    3    3    3    3    3    3    3    3    1    3    .    2    1    2    4    4    
  Hottest                  348   | .    70   70   .    70   118  131  144  178  .    69   69   225  141  225  105  255  183  255  190  255  190  190  7    255  .    83   83   200  348  276  
Shots Fired                2156  | .    159  8    .    16   9    101  77   165  .    176  17   142  30   108  20   153  15   141  19   87   31   78   4    155  .    37   69   48   172  119  
  Gun                      1322  | .    144  .    .    .    .    .    .    107  .    171  15   142  22   107  18   136  8    96   4    44   7    60   .    93   .    4    2    21   66   55   
  Cannon                   524   | .    14   8    .    14   9    99   69   49   .    .    .    .    .    .    .    .    2    30   2    24   4    10   .    25   .    7    22   8    66   62   
  Launcher                 39    | .    1    .    .    2    .    2    .    6    .    5    .    .    1    1    .    9    .    10   .    2    .    .    .    .    .    .    .    .    .    .    
  Special                  271   | .    .    .    .    .    .    .    8    3    .    .    2    .    7    .    2    8    5    5    13   17   20   8    4    37   .    26   45   19   40   2    
  Kinetic                  1561  | .    158  8    .    14   9    99   69   133  .    171  15   124  16   96   18   114  8    73   4    41   7    60   .    87   .    11   22   27   86   91   
  Thermal                  260   | .    .    .    .    .    .    .    .    .    .    .    .    18   6    11   .    22   2    53   2    27   4    10   .    31   .    .    .    2    46   26   
  Explosive                39    | .    1    .    .    2    .    2    .    6    .    5    .    .    1    1    .    9    .    10   .    2    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          25    | .    .    .    .    .    .    .    .    23   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
  Robot Hit Streak         37    | .    10   3    .    7    2    10   5    17   .    21   14   11   9    13   5    20   17   25   37   12   11   17   3    21   .    4    12   7    14   25   
  Robot Miss Streak        12    | .    5    3    .    1    4    3    4    12   .    4    1    6    9    4    3    3    1    3    1    3    2    5    1    3    .    3    3    2    4    6    
  Penetration Max          2     | .    .    .    .    .    .    1    1    .    .    .    .    .    .    2    .    1    .    2    .    1    1    1    .    1    .    .    .    .    1    1    
  Secondary Targets        30    | .    .    .    .    .    .    .    .    3    .    3    .    7    .    5    .    7    .    1    .    .    .    2    .    2    .    .    .    .    .    .    
    Max Gunslinging Chain  2     | .    .    .    .    .    .    .    .    1    .    1    .    1    .    1    .    1    .    1    .    .    .    1    .    2    .    .    .    .    .    .    
Shots Hit Robots           1466  | .    96   5    4    10   3    48   40   124  .    129  13   105  25   58   13   111  10   98   14   70   25   65   3    111  .    22   50   30   90   94   
  Core Hits                723   | .    41   3    .    9    2    28   13   49   .    65   4    86   26   57   8    63   3    52   2    30   3    23   .    38   .    4    7    6    48   53   
  Critical Kills           49    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    17   2    17   .    5    .    2    .    1    .    1    .    .    .    .    2    1    
  Critical Parts Destroyed 37    | .    1    .    .    .    .    .    .    .    .    1    1    .    .    5    .    16   .    11   .    2    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         142   | .    1    .    .    1    .    4    4    5    .    3    1    1    .    22   2    47   .    24   .    7    .    4    .    4    .    1    1    .    4    6    
    Burn                   13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    7    .    1    .    .    .    1    .    .    .    .    .    .    
    Meltdown               4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    1    1    
    Destroy                95    | .    1    .    .    .    .    .    .    .    .    3    1    .    .    22   2    43   .    16   .    2    .    2    .    1    .    .    .    .    1    1    
    Blast                  17    | .    .    .    .    1    .    4    4    2    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    1    .    2    1    
    Sever                  4     | .    .    .    .    .    .    .    .    3    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Impale                 9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    2    .    2    .    .    .    .    .    3    
Melee Attacks              202   | .    .    .    4    .    .    .    .    38   .    4    .    15   .    4    .    5    .    .    .    18   .    19   .    55   .    .    .    .    1    39   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 62    | .    .    .    .    .    .    .    .    38   .    4    .    15   .    4    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 135   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    18   .    19   .    55   .    .    .    .    1    38   
  Sneak Attacks            26    | .    .    .    4    .    .    .    .    8    .    .    .    .    .    .    .    1    .    .    .    .    .    13   .    .    .    .    .    .    .    .    
    Combat Hostiles        11    | .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           37550 | .    1185 107  .    464  61   1681 977  3808 .    2203 164  2231 450  1010 95   2451 85   2699 112  2638 365  2854 .    3609 .    306  1217 629  2787 3362 
  Guns                     14974 | .    887  .    .    .    .    .    .    539  .    1438 164  1812 380  919  95   1261 33   1272 .    717  207  1210 .    1390 .    21   .    265  1144 1220 
  Cannons                  10623 | .    172  107  .    209  57   1376 977  1074 .    .    .    .    .    .    .    .    52   613  94   487  158  432  .    335  .    285  1177 364  1582 1072 
  Explosions               4139  | .    97   .    .    255  .    305  .    659  .    765  .    .    64   91   .    794  .    814  .    295  .    .    .    .    .    .    .    .    .    .    
  Melee                    7535  | .    .    .    .    .    .    .    .    1536 .    .    .    406  .    .    .    396  .    .    .    1109 .    1212 .    1884 .    .    .    .    .    992  
  Ramming                  279   | .    29   .    .    .    4    .    .    .    .    .    .    13   6    .    .    .    .    .    18   30   .    .    .    .    .    .    40   .    61   78   
  Kinetic                  19961 | .    1059 107  .    209  57   1376 977  1477 .    1438 164  1510 206  751  95   695  33   913  .    663  207  1210 .    1336 .    306  1177 619  1532 1844 
  Thermal                  5500  | .    .    .    .    .    .    .    .    .    .    .    .    302  174  168  .    566  52   972  94   541  158  432  .    389  .    .    .    10   1194 448  
  Explosive                4139  | .    97   .    .    255  .    305  .    659  .    765  .    .    64   91   .    794  .    814  .    295  .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          136   | .    .    .    .    .    .    .    .    136  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1942  | .    .    .    .    .    .    .    .    1536 .    .    .    406  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 5593  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    396  .    .    .    1109 .    1212 .    1884 .    .    .    .    .    992  
Highest Corruption         19    | .    1    1    1    1    .    1    1    1    .    .    .    1    .    .    .    .    1    2    .    1    4    5    5    7    .    .    1    1    3    19   
  Average Corruption       4     | .    1    1    1    1    .    1    1    1    .    .    .    1    .    .    .    .    1    1    .    1    4    4    5    6    .    .    1    1    1    15   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  246   | .    .    .    3    2    .    6    2    16   .    .    .    13   .    .    .    .    .    30   .    4    6    26   1    41   .    .    4    3    7    82   
    Message Errors         52    | .    .    .    1    .    .    2    .    5    .    .    .    4    .    .    .    .    .    5    .    1    1    6    .    6    .    .    2    .    .    19   
    Matter Fused           52    | .    .    .    .    .    .    3    1    5    .    .    .    2    .    .    .    .    .    6    .    .    1    5    1    7    .    .    .    .    2    19   
    Heat Flow Errors       25    | .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    4    .    .    1    3    .    6    .    .    2    .    .    7    
    Energy Discharges      35    | .    .    .    2    .    .    1    .    1    .    .    .    2    .    .    .    .    .    2    .    2    .    4    .    7    .    .    .    1    2    11   
    Parts Rejected         6     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    3    
    Parts Fused            3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    2    
    Data Loss (minor)      38    | .    .    .    .    2    .    .    1    1    .    .    .    1    .    .    .    .    .    7    .    1    1    6    .    5    .    .    .    1    2    10   
    Data Loss (major)      13    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    .    .    1    .    .    4    .    .    .    .    .    5    
    Misfires               12    | .    .    .    .    .    .    .    .    1    .    .    .    2    .    .    .    .    .    1    .    .    .    1    .    4    .    .    .    .    .    3    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Misdirections          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Weapon Failures        8     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    1    .    .    2    .    .    .    .    1    2    
Overload Shots             3     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            841   | .    .    .    .    .    17   2    20   256  .    .    .    6    .    .    .    25   .    69   .    105  12   8    .    46   .    .    119  101  16   39   
  Projectiles              345   | .    .    .    .    .    17   .    20   7    .    .    .    .    .    .    .    .    .    7    .    .    12   8    .    17   .    .    119  101  16   21   
  Explosions               120   | .    .    .    .    .    .    2    .    13   .    .    .    .    .    .    .    25   .    62   .    18   .    .    .    .    .    .    .    .    .    .    
  Melee                    376   | .    .    .    .    .    .    .    .    236  .    .    .    6    .    .    .    .    .    .    .    87   .    .    .    29   .    .    .    .    .    18   
Knockbacks                 47    | .    3    1    .    7    .    13   6    4    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    3    1    3    4    
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kinetic                  39    | .    2    1    .    5    .    11   5    4    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    3    1    2    3    
  Secondary                7     | .    1    .    .    2    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Self-Inflicted Damage      72    | .    .    .    .    .    .    .    .    49   .    12   .    .    .    .    .    .    .    11   .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    4     | .    .    .    .    .    .    .    .    2    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   23    | .    5    .    .    .    3    .    1    .    .    .    .    .    1    .    .    .    .    .    2    2    .    .    .    .    .    .    1    .    3    5    
Targets Rammed             28    | .    6    .    .    .    3    .    1    .    .    .    .    2    2    .    .    .    .    .    2    2    .    .    .    .    .    .    2    .    3    5    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  5     | .    1    .    .    .    .    .    .    .    .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Highest Temperature        422   | .    34   36   .    138  78   194  130  397  .    22   76   142  9    130  .    161  .    103  .    36   153  263  .    422  .    31   93   48   344  220  
  Average Temperature      66    | .    13   19   .    72   37   45   46   89   .    4    38   20   9    31   .    48   .    24   .    24   87   112  .    85   .    31   35   25   105  92   
  Received Heat Transfer   3952  | .    219  .    .    81   27   399  103  1039 .    456  40   233  13   182  18   356  .    309  .    39   12   12   .    216  .    27   18   9    99   45   
  Effects                  2     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Interference           1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    3    .    .    .    1    .    .    .    .    2    .    3    2    
  Total Turns              266   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    60   .    60   .    .    .    36   .    .    .    .    11   .    78   21   
  Longest Duration         53    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    27   .    28   .    .    .    36   .    .    .    .    6    .    53   14   
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    3    .    3    .    .    .    1    .    .    .    .    1    1    
  Combat Hostiles          10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    3    .    3    .    .    .    1    .    .    .    .    1    1    
  Parts Melted             25    | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    2    .    9    .    6    1    1    .    2    .    .    .    .    1    .    
  Heat Transferred         8419  | .    .    .    .    .    .    .    .    .    .    .    .    650  375  375  .    1575 37   2570 74   619  111  370  .    546  .    .    .    .    888  229  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -4   -4   -3   -3   -3   -3   -2   -2   -2   -2   -1   -1   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  Gar  Res  Gar  Res  Gar  Tes  Gar  Acc  Com  
Peak Influence             2072 | .    265  128  .    189  193  1011 681  1353 709  1199 691  1375 963  1348 799  1344 742  1542 883  2072 1211 949  533  771  425  398  340  340  576  499  
  Initial                  1165 | .    .    58   .    .    73   125  492  324  709  496  629  483  721  660  707  559  705  519  809  450  1165 503  533  193  425  318  223  33   202  355  
  Average                  690  | .    108  83   .    91   109  638  564  797  709  934  657  954  809  1002 738  1032 722  1171 709  1449 1034 710  448  404  425  273  151  217  374  393  
Maximum Alert Level        5    | .    1    .    .    .    .    3    2    4    3    4    2    4    3    4    3    4    3    4    3    5    4    3    2    3    2    1    1    1    2    3    
  Low Security (%)         13   | 100  92   100  .    100  100  4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    8    68   31   .    .    
  Level 1                  16   | .    7    .    .    .    .    17   .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    31   53   .    91   31   68   61   18   
  Level 2                  20   | .    .    .    .    .    .    26   100  28   .    22   100  18   .    4    7    26   .    24   48   17   24   50   68   18   100  .    .    .    38   16   
  Level 3                  31   | .    .    .    .    .    .    51   .    54   100  40   .    57   100  63   92   12   100  7    51   8    3    49   .    18   .    .    .    .    .    65   
  Level 4                  15   | .    .    .    .    .    .    .    .    9    .    36   .    23   .    32   .    61   .    67   .    23   71   .    .    .    .    .    .    .    .    .    
  Level 5                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    50   .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          33   | .    2    .    .    .    1    .    2    .    .    .    .    .    2    .    .    .    1    .    1    .    1    .    .    .    .    .    8    .    8    7    
  Investigation            3    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    
  Extermination            9    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    3    1    
  Reinforcement            12   | .    1    .    .    .    .    .    2    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    1    5    
  Assault                  5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    3    1    
  Garrison                 4    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Alert ID Control Effect    73   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    9    .    20   10   6    17   9    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -3  -3  -3  -3  -2  -2  -2  -2  -1  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Res Gar Tes Gar Acc Com 
Distress Signals           35   | .   2   .   .   .   .   .   2   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   28  
Communications Jammed      108  | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   8   .   76  .   .   .   .   .   .   .   23  .   
  Distress Signals         107  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   76  .   .   .   .   .   .   .   23  .   
Times Spotted              536  | .   21  3   .   5   5   21  19  25  .   26  2   26  16  16  4   25  4   37  9   29  24  15  .   36  .   30  22  27  58  31  
  Peak Tracking Total      9    | .   3   2   .   4   3   5   8   3   .   9   1   4   6   6   3   7   2   6   4   9   6   8   .   6   .   4   3   6   7   7   
  Tactical Retreats        22   | .   1   .   .   .   .   1   2   3   .   1   .   3   1   2   .   2   .   .   1   2   1   .   .   .   .   .   .   1   .   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -3  -3  -3  -3  -2  -2  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Res Gar Tes Gar Acc Com 
Traps Triggered            24   | .   .   .   .   .   .   1   .   .   .   4   .   1   .   1   .   1   .   2   .   3   1   2   .   3   .   1   1   1   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -3  -3  -3  -3  -2  -2  -2  -2  -1  -1  
----------                 Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Res Gar Tes Gar Acc Com 
Machines Disabled          62   | .   1   .   .   .   1   5   2   4   .   1   .   4   1   1   3   2   .   2   .   5   .   5   .   7   .   3   7   3   4   1   
  Max in Single Turn       2    | .   1   .   .   .   1   2   1   1   .   1   .   1   1   1   2   1   .   1   .   1   .   1   .   1   .   1   1   1   1   .   
  Garrison Relay           24   | .   .   .   .   .   .   2   .   3   .   1   .   1   .   1   .   1   .   .   .   4   .   2   .   4   .   2   .   3   .   .   
  Phase Generator          3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -3  -3  -3  -3  -2  -2  -2  -2  -1  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Res Gar Tes Gar Acc Com 
Machines Accessed          50   | .   8   .   1   .   1   2   1   3   1   2   1   2   1   1   2   .   1   .   1   3   2   3   1   2   1   1   3   2   2   2   
  Terminals                35   | .   6   .   .   .   .   2   .   3   .   2   .   2   .   1   1   .   .   .   .   3   1   3   .   2   .   1   2   2   2   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          12   | .   .   .   .   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   .   .   
Total Hacks                104  | .   26  .   1   .   1   6   1   7   1   5   1   6   1   2   4   .   1   .   1   6   5   7   1   3   1   1   7   3   4   2   
  Successful               47   | .   9   .   1   .   1   1   1   3   1   3   1   2   1   1   1   .   1   .   1   3   2   3   1   3   1   .   2   2   1   1   
  Failed                   57   | .   17  .   .   .   .   5   .   4   .   2   .   4   .   1   3   .   .   .   .   3   3   4   .   .   .   1   5   1   3   1   
    Catastrophic           9    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   1   .   .   .   .   1   1   1   1   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   46   | .   24  .   1   .   .   2   .   5   .   3   .   .   .   .   4   .   .   .   .   1   4   .   .   1   .   .   .   .   .   1   
  Terminals                87   | .   22  .   .   .   .   6   .   7   .   5   .   6   .   2   3   .   .   .   .   6   4   7   .   3   .   1   6   3   4   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          12   | .   .   .   .   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   .   .   
Terminal Hacks             24   | .   2   .   1   .   .   1   .   2   .   2   .   2   .   1   .   .   .   .   .   2   1   3   .   2   .   .   1   2   1   1   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   1   
  Emergency Access Points  5    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Garrison Registry        4    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   1   .   .   
  Patrol Navigation        2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Security Stations        5    | .   .   .   .   .   .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      12   | .   .   .   .   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   .   .   
  Unlock Access            12   | .   .   .   .   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   .   .   
Unauthorized Hacks         11   | .   7   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   
  Terminals                10   | .   6   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   
    Botnet                 5    | .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   
    Disrupt                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Skim                   4    | .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         38   | .   7   .   .   .   1   2   1   2   .   2   .   2   .   1   2   .   1   .   .   2   1   3   1   1   1   1   2   2   1   2   
  Full Trace Events        7    | .   1   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   1   .   
  Feedback Events          2    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             2    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   13  5   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -3  -3  -3  -3  -2  -2  -2  -2  -1  -1  
------------               Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Res Gar Tes Gar Acc Com 
Used RIF Installer         15   | .   .   .   .   .   .   1   .   1   .   1   .   1   .   1   .   2   .   1   .   2   .   1   .   1   .   2   .   1   .   .   
  Coupler Efficiency       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Code Merge               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
  Command Fork             2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Signal Jammer            1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Detection          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Watcher Feeds            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert ID Control         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Structural Interface     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Program Shield           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Autoassimilate           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Crosswire                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              145  | .   .   .   4   .   .   .   5   2   .   .   1   .   3   .   2   1   3   .   6   1   15  5   1   12  .   19  23  13  24  5   
  Non-combat               33   | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   2   1   1   1   .   .   10  .   10  1   
  Combat                   112  | .   .   .   1   .   .   .   5   2   .   .   1   .   3   .   2   1   1   .   4   1   13  4   .   11  .   19  13  13  14  4   
  Autoassimilated          9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   4   1   2   
Robot Hacks Applied        177  | .   .   .   4   .   .   .   6   2   .   .   2   .   4   .   2   6   4   .   10  1   19  5   3   16  .   18  37  9   26  3   
  parse_system             9    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   2   .   1   .   
  no_distress              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  find_chute               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  deconstruct_machine      7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   
  map_walls                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  drop_inventory           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   1   .   
  purge_threat             11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   3   .   2   2   .   .   .   .   1   .   
  find_terminals           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  locate_traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  disarm_traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  reprogram_traps          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  block_reporting          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
  map_route                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  disable_scanner          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  report_schematics        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  report_analyses          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   
  emergency_deploy         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  find_shortcuts           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  find_garrison            7    | .   .   .   .   .   .   .   1   .   .   .   1   .   1   .   1   .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   
  scatter_targeting        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  link_complan             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  disrupt_area             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  spike_heat               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  overload_power           9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   6   .   
  amplify_resonance        22   | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   5   2   .   4   .   6   .   .   4   .   
  wipe_record              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  reboot_system            11   | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   2   .   1   .   1   3   .   
  overwrite_iff            16   | .   .   .   .   .   .   .   2   1   .   .   .   .   1   .   .   .   .   .   .   .   3   .   .   .   .   5   .   2   2   .   
  streamctrl_low           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  formatsys_low            5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   1   1   
  formatsys_high           42   | .   .   .   .   .   .   .   2   .   .   .   1   .   2   .   1   .   1   .   2   .   4   2   .   4   .   5   6   6   4   2   
Relay Couplers Released    113  | .   .   .   .   .   .   10  .   9   .   4   .   9   .   3   .   4   .   .   .   21  .   9   .   22  .   10  .   12  .   .   
  Machine Destruction      101  | .   .   .   .   .   .   10  .   9   .   4   .   5   .   3   .   4   .   .   .   17  .   9   .   18  .   10  .   12  .   .   
  Programmers              12   | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   4   .   .   .   4   .   .   .   .   .   .   
  Attached                 45   | .   .   .   .   .   .   .   3   1   .   .   1   .   2   .   1   1   1   .   3   .   6   5   .   3   .   4   3   4   6   1   
  Crosswired               25   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   4   .   10  .   4   .   3   .   .   
  Merged Code Value        183  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   107 .   46  .   24  .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             19   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   4   .   7   .   .   .   6   .   .   .   1   .   .   
Allies Hacked              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   1   .   .   .   .   .   .   .   1   
Hacks Repelled             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Allies                          | -11   -10   -10   -10   -9    -8    -8    -8    -8    -7    -7    -7    -7    -6    -6    -6    -6    -5    -5    -4    -4    -3    -3    -3    -3    -2    -2    -2    -2    -1    -1    
--------                   Run   | Yrd   Mat   Min   Exi   Min   Mat   Gar   Mat   Gar   Fac   Gar   Fac   Gar   Fac   Gar   Fac   Gar   Fac   Gar   Fac   Gar   Res   Gar   Res   Gar   Res   Gar   Tes   Gar   Acc   Com   
Total Allies               115   | .     .     .     .     3     .     .     4     1     .     .     1     .     4     .     2     .     1     6     2     7     10    2     .     12    .     16    13    14    11    6     
  Largest Group            10    | .     .     .     .     3     3     3     2     1     .     .     1     1     2     .     1     .     1     4     4     8     5     3     .     10    8     10    8     6     4     8     
  Highest-Rated Group      1286  | .     .     .     .     40    40    40    16    15    .     .     32    32    41    .     12    .     49    239   194   397   241   161   .     494   404   667   377   257   461   1286  
  Highest-Rated Ally       219   | .     .     .     .     16    16    16    16    15    .     .     32    32    29    .     12    .     49    95    56    56    64    65    .     64    64    95    69    119   219   219   
Total Orders               56    | .     .     .     .     .     .     7     .     .     .     .     .     .     .     .     .     .     .     12    2     7     .     4     .     2     .     4     4     7     3     4     
  STAY                     31    | .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     6     1     4     .     3     .     1     .     2     3     4     2     2     
  FOLLOW                   22    | .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     6     1     3     .     1     .     1     .     2     1     3     .     1     
  AID                      1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  DROP                     1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
  EXPLORE                  1     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Ally Attacks               851   | .     .     .     .     .     36    41    35    2     .     .     .     5     29    .     1     .     .     71    12    87    26    11    .     74    .     81    55    58    53    174   
  Total Damage             33923 | .     .     .     .     .     321   516   256   61    .     .     .     168   414   .     18    .     .     2046  492   3088  661   454   .     2637  .     2300  2136  2618  3324  12413 
  Kills                    162   | .     .     .     .     .     3     2     2     .     .     .     .     1     4     .     .     .     .     16    4     19    4     1     .     10    .     22    11    12    22    29    
Allies Corrupted           13    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     2     .     .     9     .     .     .     
Allies Melted              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -3  -3  -3  -3  -2  -2  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Res Gar Tes Gar Acc Com 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -4   -4   -3   -3   -3   -3   -2   -2   -2   -2   -1   -1   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  Gar  Res  Gar  Res  Gar  Tes  Gar  Acc  Com  
Turns Passed               25462 | 39   1334 190  469  253  90   1378 496  1865 289  1195 268  1572 322  1381 303  1309 300  1553 202  1403 284  1013 41   1587 125  900  1352 888  1071 1990 
Spaces Moved               12663 | 34   665  108  281  115  41   741  233  776  171  646  142  752  150  689  162  585  156  796  103  771  148  525  22   663  68   512  741  448  446  973  
  Core                     15    | 15   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   12309 | .    651  108  281  115  41   741  233  776  171  340  142  752  150  689  162  585  156  796  103  771  148  525  22   663  68   512  741  448  446  973  
  Legs                     306   | .    .    .    .    .    .    .    .    .    .    306  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   33    | 19   14   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   95   160  160  160  160  160  160  165  165  120  156  156  170  170  170  165  170  155  155  155  155  155  155  152  160  160  162  162  167  170  
  Average Speed            162   | 75   158  160  160  160  160  160  161  166  165  143  159  162  170  170  170  168  170  160  155  155  155  155  155  165  160  161  162  166  168  175  
  Slowest Speed            320   | 95   160  160  160  160  160  240  167  167  165  320  160  170  170  170  170  170  170  170  155  155  155  155  155  240  160  162  162  247  250  250  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       44    | 3    90   32   70   26   7    80   35   82   6    77   6    80   7    85   7    48   9    78   4    90   11   67   2    65   4    88   76   66   21   43   
  Regions Visited          30
    Branch Regions         5
  Pre-discovered Areas     1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        12    | .    .    .    .    .    1    .    1    .    1    .    1    .    1    .    1    .    1    .    1    .    1    .    1    .    1    .    1    .    .    .    
  Unknown Exits Taken      6     | 1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Scrap Searched             1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 39    | .    .    .    .    .    .    2    .    2    .    1    .    1    .    6    .    .    .    .    .    .    .    2    .    20   .    .    .    .    2    3    
Terrain Destroyed          420   | .    10   .    .    23   1    79   22   11   .    24   .    3    10   13   44   27   1    24   3    20   1    9    .    45   .    5    3    2    24   16   
  Melee                    28    | .    .    .    .    .    .    .    .    2    .    1    .    1    .    3    .    .    .    .    .    .    .    .    .    20   .    .    .    .    1    .    
  Projectile               146   | .    .    .    .    .    1    3    22   1    .    .    .    2    1    6    .    .    1    10   3    14   1    8    .    24   .    5    3    2    23   16   
  AOE                      237   | .    10   .    .    23   .    76   .    8    .    23   .    .    9    2    44   24   .    12   .    6    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -4   -4   -3   -3   -3   -3   -2   -2   -2   -2   -1   -1   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  Gar  Res  Gar  Res  Gar  Tes  Gar  Acc  Com  
Total                      15720 | 45   799  117  298  168  58   851  293  1161 177  812  170  975  187  809  173  780  179  962  134  892  184  630  27   960  84   570  882  556  655  1132 
  Wait                     845   | .    3    6    .    40   .    24   10   196  .    22   9    104  4    30   .    49   5    35   2    12   .    13   .    69   14   1    44   35   85   33   
  Move                     12640 | 33   664  107  280  114  41   740  233  775  171  645  142  751  149  688  162  584  156  795  103  770  148  524  22   662  68   511  740  445  445  972  
  Hop                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Pick Up                  168   | 6    22   .    3    .    5    13   2    16   .    4    .    5    1    11   .    4    2    11   1    14   1    8    .    20   1    2    3    9    3    1    
  Fast Attach              118   | 4    3    .    .    .    2    3    .    4    3    11   2    4    1    1    .    13   .    11   1    1    .    5    .    7    .    3    7    10   2    20   
  Attach                   46    | 2    1    .    .    .    2    5    1    3    .    2    .    1    1    1    .    2    1    3    3    1    2    .    .    6    1    1    .    3    4    .    
  Detach                   32    | .    1    .    .    .    .    .    .    1    1    2    1    .    .    1    .    4    .    2    .    2    .    2    .    6    .    .    3    2    1    3    
  Swap                     340   | .    7    .    6    3    .    4    10   33   1    25   7    27   10   17   3    31   5    20   5    17   8    17   1    32   .    10   4    1    24   12   
  Drop                     222   | .    12   .    5    2    2    11   4    18   1    25   1    15   .    14   .    24   1    18   1    8    .    5    .    19   .    5    10   11   .    10   
  Fire                     1042  | .    80   4    .    9    3    51   31   77   .    62   7    51   16   42   8    64   9    57   15   45   24   33   4    82   .    36   69   39   87   37   
  Melee                    202   | .    .    .    4    .    .    .    .    38   .    4    .    15   .    4    .    5    .    .    .    18   .    19   .    55   .    .    .    .    1    39   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    28    | .    6    .    .    .    3    .    1    .    .    .    .    2    2    .    .    .    .    .    2    2    .    .    .    .    .    .    2    .    3    5    
  Escape Stasis            13    | .    .    .    .    .    .    .    .    .    .    10   .    .    1    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
  Rewire                   23    | .    .    .    .    .    .    .    1    .    .    .    1    .    2    .    .    .    .    10   1    2    1    4    .    .    .    1    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / [*Min x2])
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines
-8/Materials
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory
-7/Garrison (discovered 3 exits: *Fac x3)
-7/Factory
-7/Garrison (discovered 3 exits: *Fac x3)
-6/Factory
-6/Garrison (discovered 3 exits: *Fac x3)
-6/Factory
-6/Garrison
-5/Factory
-5/Garrison (discovered 2 exits: *Fac x2)
-4/Factory
-4/Garrison (discovered 3 exits: *Res x3)
-3/Research
-3/Garrison (discovered 3 exits: *Res x3)
-3/Research
-3/Garrison (discovered 3 exits: *Res x3)
-2/Research
-2/Garrison (discovered 2 exits: *Tes x2)
-2/Testing (discovered 2 exits: *Acc / Gar)
-2/Garrison (discovered 3 exits: *Acc x3)
-1/Access
-1/Command (discovered 2 exits: [*Sur x2])
0b11 Command

 History 
---------
  Turn | Location      | Event
    13 | -11/Scrapyard | Discovered new exit (range 14)
    40 | -11/Scrapyard | Entered Materials
   313 | -10/Materials | Build established: Mutant
   446 | -10/Materials | Discovered new exit (range 15)
   568 | -10/Materials | Discovered new exit (range 13)
   685 | -10/Materials | Discovered new exit (range 11)
  1205 | -10/Materials | Discovered new exit (range 10)
  1374 | -10/Materials | Entered Mines
  1520 | -10/Mines     | Discovered new exit (range 4)
  1557 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  1557 | -10/Mines     | Discovered new exit (range 5)
  1564 | -10/Mines     | Entered Exiles
  1612 | -10/Exiles    | Met 8R-AWN
  1638 | -10/Exiles    | Met EX-HEX
  1681 | -10/Exiles    | Met EX-BIN
  1705 | -10/Exiles    | Aligned with FarCom system
  1706 | -10/Exiles    | Given EX-Vault access code
  1743 | -10/Exiles    | Opened EX-Vault
  1754 | -10/Exiles    | Found AWS/Autocannon
  1762 | -10/Exiles    | Found Supersonic Drone Bay
  1800 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  1843 | -10/Exiles    | Met EX-DEC
  2017 | -10/Exiles    | Discovered new exit (range 10)
  2033 | -10/Exiles    | Stole two prototypes: Supersonic Drone Bay, AWS/Autocannon
  2033 | -10/Exiles    | Entered Mines
  2034 | -9/Mines      | Assembled infested the area
  2039 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
  2167 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
  2235 | -9/Mines      | Discovered new exit (range 10)
  2286 | -9/Mines      | Entered Materials
  2286 | -8/Materials  | Accompanied by 3 allies
  2286 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1
  2353 | -8/Materials  | Garrison activated, responded to threat
  2376 | -8/Materials  | Identified exit to Garrison
  2376 | -8/Materials  | Entered Garrison
  2376 | -8/Garrison   | Accompanied by 3 allies
  2400 | -8/Garrison   | Triggered checkpoint
  2432 | -8/Garrison   | Garrison Relay disabled
  2568 | -8/Garrison   | Build established: Skirmisher
  2622 | -8/Garrison   | Triggered checkpoint
  2630 | -8/Garrison   | Triggered checkpoint
  2679 | -8/Garrison   | Triggered checkpoint
  2804 | -8/Garrison   | Discovered new exit (range 10)
  2994 | -8/Garrison   | Learned Materials security intel
  3042 | -8/Garrison   | Phase Generator disabled
  3254 | -8/Garrison   | Garrison Relay disabled
  3296 | -8/Garrison   | Triggered checkpoint
  3488 | -8/Garrison   | Triggered checkpoint
  3548 | -8/Garrison   | Discovered new exit (range 5)
  3615 | -8/Garrison   | Installed Relay Interface Framework
  3688 | -8/Garrison   | Triggered checkpoint
  3724 | -8/Garrison   | Discovered new exit (range 7)
  3754 | -8/Garrison   | Entered Materials
  3916 | -8/Materials  | Build established: Bothacker-Skirmisher
  4250 | -8/Materials  | Identified exit to Garrison
  4250 | -8/Materials  | Entered Garrison
  4286 | -8/Garrison   | Triggered checkpoint
  4388 | -8/Garrison   | Garrison Relay disabled
  4690 | -8/Garrison   | Triggered checkpoint
  4738 | -8/Garrison   | Triggered checkpoint
  4770 | -8/Garrison   | Triggered checkpoint
  4849 | -8/Garrison   | Discovered new exit (range 14)
  4922 | -8/Garrison   | Triggered checkpoint
  5005 | -8/Garrison   | Garrison Relay disabled
  5120 | -8/Garrison   | Triggered checkpoint
  5369 | -8/Garrison   | Discovered new exit (range 15)
  5396 | -8/Garrison   | Discovered new exit (range 7)
  5396 | -8/Garrison   | Discovered new exit (range 31)
  5396 | -8/Garrison   | Discovered new exit (range 74)
  5441 | -8/Garrison   | Triggered checkpoint
  5630 | -8/Garrison   | Spotted B-75 Beast
  5709 | -8/Garrison   | Garrison Relay disabled
  5719 | -8/Garrison   | Destroyed B-75 Beast
  6073 | -8/Garrison   | Build established: Scavenger-Skirmisher
  6092 | -8/Garrison   | Expanded RIF knowledge: Patrol Navigation
  6115 | -8/Garrison   | Entered Factory
  6115 | -7/Factory    | Evolved 2 slots: Utility x2
  6117 | -7/Factory    | FarCom data flow suspended
  6404 | -7/Factory    | Identified exit to Garrison
  6404 | -7/Factory    | Entered Garrison
  6412 | -7/Garrison   | Build established: Bothacker-Gunner
  6452 | -7/Garrison   | Expanded RIF knowledge: Signal Jamming
  6504 | -7/Garrison   | Triggered checkpoint
  6716 | -7/Garrison   | Destroyed 7 combat bots
  6766 | -7/Garrison   | Triggered checkpoint
  6959 | -7/Garrison   | Discovered new exit (range 11)
  6980 | -7/Garrison   | Triggered checkpoint
  7048 | -7/Garrison   | Build established: Scavenger-Tank
  7075 | -7/Garrison   | Discovered new exit (range 10)
  7110 | -7/Garrison   | Triggered checkpoint
  7165 | -7/Garrison   | Garrison Relay disabled
  7248 | -7/Garrison   | Triggered checkpoint
  7364 | -7/Garrison   | Learned Factory security intel
  7460 | -7/Garrison   | Spotted B-75 Beast
  7460 | -7/Garrison   | Spotted B-75 Beast
  7489 | -7/Garrison   | Discovered new exit (range 15)
  7599 | -7/Garrison   | Entered Factory
  7867 | -7/Factory    | Identified exit to Garrison
  7867 | -7/Factory    | Entered Garrison
  7867 | -7/Garrison   | Accompanied by 1 ally
  7913 | -7/Garrison   | Heavy support dispatched to Factory
  8125 | -7/Garrison   | Learned Factory security intel
  8175 | -7/Garrison   | Triggered checkpoint
  8199 | -7/Garrison   | Garrison Relay disabled
  8281 | -7/Garrison   | Heavy support dispatched to Factory
  8345 | -7/Garrison   | Triggered checkpoint
  8423 | -7/Garrison   | Triggered checkpoint
  8445 | -7/Garrison   | Heavy support dispatched to Factory
  8732 | -7/Garrison   | Discovered new exit (range 15)
  8758 | -7/Garrison   | H-XX Assembler disabled
  9034 | -7/Garrison   | Expanded RIF knowledge: Command Fork
  9079 | -7/Garrison   | Discovered new exit (range 10)
  9117 | -7/Garrison   | Triggered checkpoint
  9140 | -7/Garrison   | Build established: Bothacker-Tank
  9233 | -7/Garrison   | Triggered checkpoint
  9285 | -7/Garrison   | Discovered new exit (range 12)
  9323 | -7/Garrison   | Triggered checkpoint
  9439 | -7/Garrison   | Entered Factory
  9439 | -6/Factory    | Evolved 2 slots: Utility x2
  9754 | -6/Factory    | Identified exit to Garrison
  9761 | -6/Factory    | Entered Garrison
  9785 | -6/Garrison   | Triggered checkpoint
  9970 | -6/Garrison   | Build established: Tank
 10003 | -6/Garrison   | Expanded RIF knowledge: Structural Interface
 10041 | -6/Garrison   | Triggered checkpoint
 10049 | -6/Garrison   | Garrison Relay disabled
 10111 | -6/Garrison   | Discovered new exit (range 12)
 10147 | -6/Garrison   | Triggered checkpoint
 10208 | -6/Garrison   | Triggered checkpoint
 10345 | -6/Garrison   | Build established: Bothacker-Tank
 10361 | -6/Garrison   | Triggered checkpoint
 10582 | -6/Garrison   | Discovered new exit (range 13)
 10615 | -6/Garrison   | Triggered checkpoint
 10869 | -6/Garrison   | Discovered new exit (range 10)
 10897 | -6/Garrison   | Triggered checkpoint
 11142 | -6/Garrison   | Entered Factory
 11445 | -6/Factory    | Identified exit to Garrison
 11445 | -6/Factory    | Entered Garrison
 11501 | -6/Garrison   | Triggered checkpoint
 11540 | -6/Garrison   | Garrison Relay disabled
 11672 | -6/Garrison   | Spotted B-75 Beast
 11736 | -6/Garrison   | Destroyed B-75 Beast
 11790 | -6/Garrison   | Triggered checkpoint
 11808 | -6/Garrison   | Triggered checkpoint
 11868 | -6/Garrison   | Destroyed 10 combat bots
 12040 | -6/Garrison   | Discovered new exit (range 8)
 12063 | -6/Garrison   | Expanded RIF knowledge: Coupler Efficiency
 12093 | -6/Garrison   | Expanded RIF knowledge: Program Shield
 12138 | -6/Garrison   | Spotted Striker
 12138 | -6/Garrison   | Spotted Striker
 12165 | -6/Garrison   | Destroyed Striker
 12178 | -6/Garrison   | Destroyed Striker
 12346 | -6/Garrison   | Spotted B-90 Cyclops
 12413 | -6/Garrison   | Destroyed B-90 Cyclops
 12525 | -6/Garrison   | Destroyed B-90 Cyclops
 12754 | -6/Garrison   | Entered Factory
 12754 | -5/Factory    | Evolved 2 slots: Propulsion x2
 13054 | -5/Factory    | First assault squad dispatched
 13054 | -5/Factory    | Identified exit to Garrison
 13054 | -5/Factory    | Entered Garrison
 13054 | -5/Garrison   | Accompanied by 1 ally
 13080 | -5/Garrison   | Expanded RIF knowledge: Watcher Feeds
 13115 | -5/Garrison   | Phase Generator disabled
 13409 | -5/Garrison   | Spotted B-75 Beast
 13432 | -5/Garrison   | Destroyed B-75 Beast
 13448 | -5/Garrison   | Triggered checkpoint
 13453 | -5/Garrison   | Triggered checkpoint
 13461 | -5/Garrison   | Triggered checkpoint
 13505 | -5/Garrison   | Destroyed 7 combat bots
 13667 | -5/Garrison   | Found embedded Infiltrators
 13683 | -5/Garrison   | Discovered new exit (range 14)
 13774 | -5/Garrison   | Build established: Botlord-Tank
 13844 | -5/Garrison   | Triggered checkpoint
 14033 | -5/Garrison   | Discovered new exit (range 15)
 14050 | -5/Garrison   | Triggered checkpoint
 14077 | -5/Garrison   | Spotted Executioner
 14077 | -5/Garrison   | Spotted Executioner
 14430 | -5/Garrison   | Destroyed Executioner
 14436 | -5/Garrison   | Destroyed Executioner
 14447 | -5/Garrison   | Found Exp. Core Analyzer
 14607 | -5/Garrison   | Entered Factory
 14607 | -4/Factory    | Accompanied by 2 allies
 14607 | -4/Factory    | Evolved 2 slots: Power x1, Utility x1
 14809 | -4/Factory    | Identified exit to Garrison
 14809 | -4/Factory    | Entered Garrison
 14809 | -4/Garrison   | Accompanied by 4 allies
 14829 | -4/Garrison   | Triggered checkpoint
 14875 | -4/Garrison   | Triggered checkpoint
 14899 | -4/Garrison   | Garrison Relay disabled
 14928 | -4/Garrison   | Learned Research security intel
 14999 | -4/Garrison   | Expanded RIF knowledge: Alert ID Control
 15075 | -4/Garrison   | Triggered checkpoint
 15079 | -4/Garrison   | Triggered checkpoint
 15111 | -4/Garrison   | Spotted B-86 Titan
 15128 | -4/Garrison   | Destroyed B-86 Titan
 15157 | -4/Garrison   | Triggered checkpoint
 15309 | -4/Garrison   | Triggered checkpoint
 15416 | -4/Garrison   | Discovered new exit (range 12)
 15513 | -4/Garrison   | Garrison Relay disabled
 15685 | -4/Garrison   | Triggered checkpoint
 15721 | -4/Garrison   | Expanded RIF knowledge: Crosswire
 15799 | -4/Garrison   | Discovered new exit (range 9)
 15989 | -4/Garrison   | Triggered checkpoint
 16044 | -4/Garrison   | Garrison Relay disabled
 16161 | -4/Garrison   | Garrison Relay disabled
 16192 | -4/Garrison   | Discovered new exit (range 10)
 16212 | -4/Garrison   | Entered Research
 16212 | -3/Research   | Accompanied by 5 allies
 16212 | -3/Research   | Evolved 2 slots: Utility x2
 16361 | -3/Research   | Lost 6 allies
 16493 | -3/Research   | Lost 3 allies
 16496 | -3/Research   | Identified exit to Garrison
 16496 | -3/Research   | Entered Garrison
 16496 | -3/Garrison   | Accompanied by 3 allies
 16557 | -3/Garrison   | Spotted Striker
 16557 | -3/Garrison   | Spotted Striker
 16588 | -3/Garrison   | Destroyed Striker
 16605 | -3/Garrison   | Destroyed Striker
 16667 | -3/Garrison   | Destroyed Executioner
 16680 | -3/Garrison   | Destroyed Executioner
 16688 | -3/Garrison   | Found Exp. Core Analyzer
 16699 | -3/Garrison   | Found Exp. Core Analyzer
 16720 | -3/Garrison   | Triggered checkpoint
 16798 | -3/Garrison   | Garrison Relay disabled
 16878 | -3/Garrison   | Triggered checkpoint
 17006 | -3/Garrison   | Triggered checkpoint
 17049 | -3/Garrison   | Lost 5 allies
 17105 | -3/Garrison   | Discovered new exit (range 12)
 17125 | -3/Garrison   | Discovered new exit (range 70)
 17125 | -3/Garrison   | Discovered new exit (range 15)
 17125 | -3/Garrison   | Discovered new exit (range 58)
 17292 | -3/Garrison   | Expanded RIF knowledge: Code Merge
 17354 | -3/Garrison   | Triggered checkpoint
 17362 | -3/Garrison   | Garrison Relay disabled
 17466 | -3/Garrison   | Learned Research security intel
 17509 | -3/Garrison   | Entered Research
 17550 | -3/Research   | Identified exit to Garrison
 17550 | -3/Research   | Entered Garrison
 17612 | -3/Garrison   | Triggered checkpoint
 17655 | -3/Garrison   | H-XX Assembler disabled
 17680 | -3/Garrison   | Triggered checkpoint
 17706 | -3/Garrison   | Expanded RIF knowledge: Robot Detection
 17884 | -3/Garrison   | Garrison Relay disabled
 17945 | -3/Garrison   | Spotted B-86 Titan
 17983 | -3/Garrison   | Destroyed B-86 Titan
 18474 | -3/Garrison   | Triggered checkpoint
 18496 | -3/Garrison   | Triggered checkpoint
 18542 | -3/Garrison   | Garrison Relay disabled
 18586 | -3/Garrison   | Triggered checkpoint
 18634 | -3/Garrison   | Discovered new exit (range 20)
 18696 | -3/Garrison   | Build established: Botlord-Gunner
 18717 | -3/Garrison   | Triggered checkpoint
 18784 | -3/Garrison   | Triggered checkpoint
 18803 | -3/Garrison   | Garrison Relay disabled
 19031 | -3/Garrison   | Found Relay Coupler [Proto]
 19033 | -3/Garrison   | Found Relay Coupler [Proto]
 19036 | -3/Garrison   | Found Relay Coupler [Proto]
 19040 | -3/Garrison   | Found Relay Coupler [Proto]
 19098 | -3/Garrison   | Discovered new exit (range 14)
 19129 | -3/Garrison   | Discovered new exit (range 38)
 19129 | -3/Garrison   | Discovered new exit (range 60)
 19129 | -3/Garrison   | Discovered new exit (range 7)
 19137 | -3/Garrison   | Entered Research
 19137 | -2/Research   | Accompanied by 8 allies
 19137 | -2/Research   | Evolved 2 slots: Propulsion x2
 19248 | -2/Research   | Identified exit to Garrison
 19262 | -2/Research   | Entered Garrison
 19262 | -2/Garrison   | Accompanied by 8 allies
 19304 | -2/Garrison   | Phase Generator disabled
 19335 | -2/Garrison   | Lost 3 allies
 19372 | -2/Garrison   | Spotted B-90 Cyclops
 19387 | -2/Garrison   | Allies destroyed B-90 Cyclops
 19402 | -2/Garrison   | Triggered checkpoint
 19412 | -2/Garrison   | Triggered checkpoint
 19428 | -2/Garrison   | Triggered checkpoint
 19446 | -2/Garrison   | Lost 6 allies
 19503 | -2/Garrison   | Expanded RIF knowledge: Autoassimilate
 19526 | -2/Garrison   | Triggered checkpoint
 19562 | -2/Garrison   | Lost 3 allies
 19596 | -2/Garrison   | Triggered checkpoint
 19606 | -2/Garrison   | Garrison Relay disabled
 19786 | -2/Garrison   | Discovered new exit (range 9)
 19799 | -2/Garrison   | Found embedded Infiltrators
 19802 | -2/Garrison   | Triggered checkpoint
 19834 | -2/Garrison   | Garrison Relay disabled
 20034 | -2/Garrison   | Discovered new exit (range 10)
 20114 | -2/Garrison   | Expanded RIF knowledge: Command Fork
 20162 | -2/Garrison   | Triggered checkpoint
 20162 | -2/Garrison   | Entered Testing
 20162 | -2/Testing    | Accompanied by 6 allies
 20199 | -2/Testing    | Found Prototype Energy Gun
 20199 | -2/Testing    | Identified Tachyon Dispersion Ray
 20462 | -2/Testing    | Discovered new exit (range 33)
 20475 | -2/Testing    | Lost 4 allies
 20533 | -2/Testing    | Found Prototype Energy Cannon
 20533 | -2/Testing    | Identified Disintegrator
 21018 | -2/Testing    | Garrison activated, responded to threat
 21241 | -2/Testing    | Lost 5 allies
 21435 | -2/Testing    | Found SHELL Armor
 21513 | -2/Testing    | Identified exit to Garrison
 21514 | -2/Testing    | Entered Garrison
 21514 | -2/Garrison   | Accompanied by 2 allies
 21548 | -2/Garrison   | Triggered checkpoint
 21690 | -2/Garrison   | Triggered checkpoint
 21696 | -2/Garrison   | Garrison Relay disabled
 21750 | -2/Garrison   | Spotted B-90 Cyclops
 21771 | -2/Garrison   | Allies destroyed B-90 Cyclops
 21788 | -2/Garrison   | P-80 Master assimilated allied Terminator 9e
 21812 | -2/Garrison   | Triggered checkpoint
 21823 | -2/Garrison   | Triggered checkpoint
 21831 | -2/Garrison   | Triggered checkpoint
 21889 | -2/Garrison   | Lost 7 allies
 21937 | -2/Garrison   | Discovered new exit (range 11)
 21957 | -2/Garrison   | Expanded RIF knowledge: Code Merge
 22000 | -2/Garrison   | Triggered checkpoint
 22014 | -2/Garrison   | Garrison Relay disabled
 22037 | -2/Garrison   | Spotted Executioner
 22071 | -2/Garrison   | Destroyed Executioner
 22091 | -2/Garrison   | Lost 5 allies
 22120 | -2/Garrison   | Rewired Executioner
 22250 | -2/Garrison   | Garrison Relay disabled
 22304 | -2/Garrison   | Discovered new exit (range 15)
 22366 | -2/Garrison   | Discovered new exit (range 66)
 22366 | -2/Garrison   | Discovered new exit (range 36)
 22366 | -2/Garrison   | Discovered new exit (range 15)
 22402 | -2/Garrison   | Entered Access
 22402 | -1/Access     | Accompanied by 1 ally
 22402 | -1/Access     | Evolved 2 slots: Utility x1, Weapon x1
 23189 | -1/Access     | First assault squad dispatched
 23227 | -1/Access     | Destroyed 7 combat bots
 23347 | -1/Access     | Spotted B-99 Colossus
 23348 | -1/Access     | Autoassimilated Colossus 10a with RIF
 23349 | -1/Access     | Spotted B-99 Colossus
 23352 | -1/Access     | Assimilated Colossus 10b with formatsys_high
 23398 | -1/Access     | Discovered new exit (range 5)
 23473 | -1/Access     | Entered Command
 23473 | -1/Command    | Accompanied by 2 allies
 23723 | -1/Command    | First assault squad dispatched
 23805 | -1/Command    | Spotted Combat Programmer
 23805 | -1/Command    | Spotted Combat Programmer
 23806 | -1/Command    | Autoassimilated Combat Programmer with RIF
 23806 | -1/Command    | System corruption reached 10%
 23806 | -1/Command    | Spotted M Guard
 23806 | -1/Command    | Spotted M Guard
 23807 | -1/Command    | Autoassimilated M Guard with RIF
 23811 | -1/Command    | Assimilated Combat Programmer with formatsys_high
 23811 | -1/Command    | Assimilated M Guard with formatsys_high
 23977 | -1/Command    | 0b10 Conduit disabled
 23982 | -1/Command    | Met MAIN.C
 24006 | -1/Command    | Allies destroyed MAIN.C Shell
 24008 | -1/Command    | MAIN.C activated Command garrisons
 24036 | -1/Command    | Allies destroyed Combat Programmer
 24045 | -1/Command    | P-80 Master assimilated allied Warden 10b
 24115 | -1/Command    | Lost 5 allies
 24144 | -1/Command    | Destroyed MAIN.C
 24146 | -1/Command    | Discovered new exit (range 25)
 24146 | -1/Command    | Discovered new exit (range 115)
 24146 | -1/Command    | Extracted map data and part IDs from MAIN.C's data core
 24165 | -1/Command    | Lost 3 parts (2u1w)
 24287 | -1/Command    | Found Corrupted Multirail
 24290 | -1/Command    | Found Corrupted Multirail
 24307 | -1/Command    | All MAIN.C guards destroyed
 24341 | -1/Command    | Spotted B-99 Colossus
 24588 | -1/Command    | Build established: Scavenger-Gunner
 24659 | -1/Command    | Spotted B-99 Colossus
 24675 | -1/Command    | Destroyed B-99 Colossus
 25463 | ***           | Establishing 0b11!

 Last Messages 
---------------
25182_ System corrupted: Energy discharge
  (-180).
25217_ Dropped Adv. Coolant Injector.
25217_ Acquired Exp. Cooling System.
25218_ Acquired 7 matter.
25218_ Acquired 3 matter.
25244_ System corrupted: Component data lost.
  <x2>
25314_ 57S1SYI3T0IIKG2A0Q>COR8YHWCME:
25332_ System corrupted: Heat flow error (+206).
25353_ System corrupted: Energy discharge
  (-240).
25368_ System corrupted: Energy discharge
  (-204).
25394_ S:L,8SYT0GPF,8  JVIEKK
25409_ System corrupted: Substantial component
  data lost.
25424_ System corrupted: Matter fused (-7).
25425_ Acquired 7 matter.
25439_ System corrupted: Component data lost.

 Map 
-----
+----------------------------------------------------+
| ???#  """"  #            ##=###  ]]!#?############ |
| ???#   ""   ##+####+######=  ##  ]] #?#??????????? |
| ???#        + ^  ^         =*=+     #?#?########## |
| ???#        #^ ^         # = ##     #?#?#""" """   |
| ???#        #^  ^        ##+###     #?#?#          |
| ???#        #            #   ## =   #?#?#          |
| ???# [      #            #   ##     #?#?#%       " |
| ???##########           %#]!=##     ###?#  %       |
| ????????????#            #] =#       ##?#   %      |
| ????????????#  #####+##  # =          #?#      %   |
| ????????????#  ## *   #  #   ##       #?#% %       |
| #############  ##     #  #! *     =   #?#          |
|                    !/ #  ####         #?#   % % %  |
| #############   #   / #  #??#       ###?#      %   |
| ???????????# !        #  #??##   !   ##?#          |
| ????????#####%######*##  #####      ###?#          |
| ????#####    *     = [;   #  ###==! ###?#%   %     |
| ????#   +           ! ;      !#"=!  "####|         |
| ????# ###                   !!  ![     [*%         |
| ????# #?#                   !! !  *     [=         |
| ????# #?#                    !  !     ! !          |
| ????# #?#                     ##"""######     ""   |
| ???##+############"####  #    ###   #?#?#      "   |
| ####               ! ## =####  ##   #?#?#      "   |
|    +                 ##=   ######   #?#?########## |
| ####         """""   ## =@ #????#   #?#??????????? |
| ???#!      ! """T""  ##= * #????#   #?############ |
| ???#             ""  #######????# !!#????????????? |
| ####    [            #??????????# ! #????????????? |
|   ##                 #?????????##"###????????????? |
|   ####+#######+#######???????### ##??????????????? |
|   #  !/   ##    ######????####""##???????????????? |
|   #  !!   ##    #   !#????#    ##############????? |
|   #       ##    # !  #????# ""              #????? |
|   #*      +     #    ###### T"             T#????? |
| +##       ##    #! ! +         #########"""##????? |
|  ##       ##    #    # #####+###########"""##????? |
|  ####+######    ###+## #           ##]]]   =#????? |
|                        +           ##][] ] =#????? |
|                        #           ##!!!   =#????? |
|                        #           ##!!!**==#????? |
|                        +    """"   ##########????? |
| #####+######+###########    """"   #?????????????? |
| ##        #        #???#    """"   #?????????????? |
|  +       ]#        #???#    """"   #?????????????? |
| ##        #   =    #???#           #?????????????? |
| ?#   ""   #        #???#           #?????????????? |
| ?#  """"  #        #???#           #?????????????? |
| ?#  """"  +   ""   #???#         ! #?????????????? |
| ?#   ""   #  """"  #???#           #?????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           147
Coolant Potential          300
Energy Generation          45
Energy Capacity            600
Matter Stores              300
Matter Capacity            300
Sight Range                23
Robot Scan Range           16
Terrain Scan Density       10
Jamming Range              14
Armor Coverage             1800
Core Shielding             20
Weapon Cycling             30
Phase Shifting             15
Evasion (%)                55
Targeting Accuracy         11
Target Analysis            6
Core Analysis              12
Recoil Reduction           8
Matter Filtering           30
Offensive Hacking          10
Relay Coupler Types        7
Relay Coupler Value        170

 Item Schematics 
-----------------
    Cld. Field Propulsion Drive | -2/Testing  | Reported
         Lgt. Antimatter Cannon | -2/Testing  | Reported
           Cld. Antigrav System | -2/Testing  | Reported
              Huge Storage Unit | -2/Testing  | Reported
          Adv. Particle Charger | -2/Testing  | Reported
 Adv. System Restoration Module | -2/Testing  | Reported
                Helical Railgun | -2/Testing  | Reported
              Fusion Compressor | -2/Testing  | Reported
           Imp. Diametric Drive | -2/Testing  | Reported
                 Prc. Phase Gun | -2/Testing  | Reported
     Imp. Thermal Defense Suite | -2/Testing  | Archive
   Exp. Shock Absorption System | -2/Testing  | Archive
      Enh. Armored Heavy Treads | -2/Testing  | Archive
                      Nanosword | -2/Garrison | Archive
                  Energy Mantle | -2/Garrison | Archive
              Adv. Plasma Rifle | -2/Garrison | Archive
                  Gravity Flail | -2/Garrison | Archive
     Exp. Thermal Defense Suite | -2/Garrison | Archive

 Robot Schematics 
------------------
 T-07 Excavator | -2/Garrison | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MappingPointyDisintegrator
  Manual?         0
Play Time         02:50:32
  Cumulative      530.2 hours
  Start           2024.12.08 @ 13:19:44
  End             2024.12.08 @ 16:11:19
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          306
  Rogue           305
  Adventurer      1
  Explorer        0
Win Type          1
  Total           124
  Types           104/8/5/4/0/0/0/1/2
Lore%             77
Gallery%          80
Achievement%      78
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3cfaa7b6-de03-4b5b-9df7-18e95036a089