Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.10 @ 20:27:49 Player: Jombas Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (97) 485 Value Destroyed (2219) 2219 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (241) 241 TOTAL SCORE: 4245 Bonus ------- High Alert Combat Kills 181 Follower Combat Kills 60 Cogmind --------- Core Integrity 0/400 Matter 290/300 Energy 141/160 System Corruption 4% Temperature Cool (0) Movement Rolling (125) Ox3 Location -9/Mines Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Wheel > --- UTILITY (3) ------ Large Storage Unit Seismic Detector Improved Targeting Computer > --- WEAPON (3) ------- Light Assault Rifle Light Assault Rifle Rocket Launcher > --- INVENTORY (15) --- Compact Wheel Improved Targeting Computer ECM Suite Light Armor Plating Light Armor Plating Light Armor Plating Light Armor Plating Bomb Drone Bay Light Assault Rifle Shotgun Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Armored Wheel Armored Wheel > --- UTILITY ---------- Large Storage Unit Seismic Detector Hardened Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Light Nuclear Core Wheel Compact Wheel Improved Sensor Array ECM Suite Light Armor Plating Light Armor Plating Bomb Drone Bay Light Assault Rifle Light Assault Rifle Light Assault Rifle Shotgun Rocket Launcher Datajack [Rating: 19] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Wheel Wheel Utility Light Armor Plating Device Seismic Detector Storage Large Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion . | . . . . . Utility 1 | . . . 1 . Weapon 1 | . . . 1 . Parts Attached 74 | 7 18 9 38 2 Power 9 | 1 1 1 5 1 Engine 8 | 1 1 1 5 . Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 13 | 2 6 1 4 . Treads . | . . . . . Leg . | . . . . . Wheel 13 | 2 6 1 4 . Hover . | . . . . . Flight . | . . . . . Utility 24 | 2 3 5 14 . Device 10 | 1 . 3 6 . Storage 3 | 1 . 1 1 . Processor 2 | . . . 2 . Hackware . | . . . . . Protection 9 | . 3 1 5 . Artifact . | . . . . . Weapon 28 | 2 8 2 15 1 Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 23 | 2 5 2 14 . Ballistic Cannon . | . . . . . Launcher 4 | . 2 . 1 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . 1 . . . Unidentified Prototypes . | . . . . . Parts Lost 23 | . 5 5 11 2 Power 4 | . 1 1 1 1 Propulsion 7 | . 2 1 3 1 Utility 6 | . 2 1 3 . Weapon 6 | . . 2 4 . Highest Loss Streak 3 | . 2 3 3 1 To Critical Strikes . | . . . . . Average Slot Usage (%) 96 | . 94 98 97 97 Engine 10 | . 9 13 10 . Wheel 24 | . 27 27 21 22 Device 7 | . 1 12 8 11 Storage 12 | . 14 14 11 11 Processor 2 | . . . 3 11 Protection 8 | . 11 1 9 . Ballistic Gun 29 | . 26 27 32 33 Peak Build Rating 19 | 7 9 10 19 14 Average Rating 11 | 5 7 8 15 13 On Entrance 7 | . 7 8 10 14 Naked Turns . | . . . . . Heaviest Build 42 | 13 17 19 42 31 Greatest Support 28 | 20 22 22 28 20 Greatest Overweight (x) 3 | . 1 1 3 1 Average Overweight (x) . | . . . 1 1 Largest Inventory Capacity 15 | 8 8 10 15 15 Average Capacity 11 | 7 8 9 13 15 Most Carried 15 | 5 8 10 15 13 Average Carried 9 | 1 6 8 12 12 Final Capacity 15 | 8 8 10 15 15 Final Carried 13 | 3 8 10 13 12 Class Distribution -------------------- 43% | Mutant 28% | Scavenger-Tank 14% | Scavenger-Gunner 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Scavenger-Gunner | -9/Mines Resources | -11 -10 -10 -9 -9 ----------- Run | Yrd Mat Min Mat Min Matter Collected 2052 | 282 476 272 1000 22 Remotely . | . . . . . Salvage Created 3092 | 130 694 441 1787 40 Parts 197 | 6 54 25 110 2 Haulers Intercepted 3 | . 1 . 2 . Recyclers Shooed 2 | . 2 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Combat Hostiles Destroyed 71 | . 16 9 43 3 Guns 67 | . 12 9 43 3 AOE 4 | . 4 . . . Classes Destroyed 10 | 2 6 . 2 . Worker 4 | . 1 1 2 . Builder 7 | . 4 . 3 . Tunneler 6 | 2 2 1 1 . Hauler 3 | . 1 . 2 . Recycler 4 | 1 2 1 . . Watcher 2 | . 1 . 1 . Swarmer 25 | . 6 3 13 3 Grunt 36 | . 10 6 20 . Brawler 1 | . . . 1 . Sentry 9 | . . . 9 . Best Kill Streak 7 | 2 6 3 7 3 Combat Bots Only 7 | . 3 3 7 3 Max Kills in Single Turn 3 | 1 3 2 2 2 Gunslinging 1 | . . 1 1 1 Exploded 1 | . 1 . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Hostile Shots Fired 302 | . 76 44 167 15 Missed 69 | . 21 5 40 3 Damage Taken 2998 | . 697 491 1575 235 Core 636 | . 138 93 270 135 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 123 | . . . 123 . Core Remaining (%) 53 | 100 . 7 . . Volleys Fired 265 | 15 78 50 117 5 Largest 3 | 2 2 2 3 3 Hottest 69 | 40 40 40 69 60 Shots Fired 595 | 30 146 87 317 15 Gun 587 | 30 138 87 317 15 Cannon . | . . . . . Launcher 8 | . 8 . . . Special . | . . . . . Kinetic 587 | 30 138 87 317 15 Thermal . | . . . . . Explosive 8 | . 8 . . . Electromagnetic . | . . . . . Robot Hit Streak 24 | 4 12 10 24 9 Robot Miss Streak 5 | 3 5 4 4 5 Penetration Max . | . . . . . Secondary Targets 10 | . 1 2 5 2 Max Gunslinging Chain 1 | . 1 1 1 1 Shots Hit Robots 389 | 17 92 53 217 10 Core Hits 171 | 7 43 24 90 7 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . 1 . Critical Strikes 1 | . . . 1 . Destroy 1 | . . . 1 . Melee Attacks 3 | . 3 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 3 | . 3 . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5000 | 136 1596 625 2563 80 Guns 4155 | 136 808 575 2556 80 Cannons . | . . . . . Explosions 744 | . 744 . . . Melee . | . . . . . Ramming 101 | . 44 50 7 . Kinetic 4155 | 136 808 575 2556 80 Thermal . | . . . . . Explosive 733 | . 733 . . . Electromagnetic 11 | . 11 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . 3 3 4 4 Average Corruption 2 | . 1 3 3 4 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 39 | . 12 16 8 3 Message Errors 12 | . 4 5 3 . Matter Fused 8 | . 5 3 . . Heat Flow Errors 9 | . 1 3 3 2 Energy Discharges 4 | . 1 2 . 1 Parts Rejected 1 | . 1 . . . Parts Fused 1 | . . . 1 . Data Loss (minor) 3 | . . 3 . . Data Loss (major) 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 71 | . 71 . . . Projectiles . | . . . . . Explosions 71 | . 71 . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 90 | . 64 23 3 . Shots 1 | . 1 . . . Rammed 18 | . 5 11 2 . Targets Rammed 18 | . 5 11 2 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 276 | . 162 276 272 205 Average Temperature 42 | . 13 75 39 105 Received Heat Transfer 1074 | . 267 234 573 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Peak Influence 683 | 15 340 153 683 336 Initial 261 | . 9 57 . 261 Average 279 | 4 189 91 428 330 Maximum Alert Level 2 | . 1 . 2 1 Low Security (%) 42 | 100 45 100 14 . Level 1 30 | . 54 . 28 100 Level 2 27 | . . . 57 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 9 | . 3 1 5 . Investigation 5 | . 2 1 2 . Extermination . | . . . . . Reinforcement 3 | . 1 . 2 . Assault 1 | . . . 1 . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Distress Signals 3 | . . . 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 115 | . 26 11 73 5 Peak Tracking Total 10 | . 5 3 10 3 Tactical Retreats 11 | . . . 11 . Traps | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Traps Triggered 6 | . 4 . 2 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 2 | . 2 . . . Reprogrammed 6 | . 6 . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Yrd Mat Min Mat Min Machines Disabled 7 | . 5 . 2 . Max in Single Turn 4 | . 4 . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Machines Accessed 26 | . 9 3 14 . Terminals 19 | . 7 2 10 . Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units 4 | . 2 . 2 . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 82 | . 25 10 47 . Successful 54 | . 15 5 34 . Failed 28 | . 10 5 13 . Catastrophic 2 | . 1 1 . . Database Lockouts . | . . . . . Manual 34 | . 12 4 18 . Terminals 59 | . 21 9 29 . Fabricators . | . . . . . Repair Stations 7 | . . . 7 . Recycling Units 11 | . 4 . 7 . Scanalyzers 4 | . . . 4 . Garrison Access . | . . . . . Terminal Hacks 21 | . 8 3 10 . Record 1 | . 1 . . . Open Door 1 | . . 1 . . Alert Level 5 | . 1 . 4 . Unreport Threat 2 | . . . 2 . Locate Traps 2 | . 1 . 1 . Disarm Traps 1 | . 1 . . . Reprogram Traps 1 | . 1 . . . Dispatch Records 1 | . . 1 . . Maintenance Status 1 | . 1 . . . Hauler Manifests 3 | . 2 . 1 . Zone Layout 3 | . . 1 2 . Fabricator Hacks . | . . . . . Repair Station Hacks 6 | . . . 6 . Scan Component 3 | . . . 3 . Repair 3 | . . . 3 . Recycling Unit Hacks 5 | . 1 . 4 . Report Inventory 2 | . . . 2 . Retrieve Components 3 | . 1 . 2 . Scanalyzer 4 | . . . 4 . Insert Component 2 | . . . 2 . Analyze 2 | . . . 2 . Garrison Access Hacks . | . . . . . Unauthorized Hacks 18 | . 6 2 10 . Terminals 18 | . 6 2 10 . Botnet 18 | . 6 2 10 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 14 | . 5 2 7 . Full Trace Events 8 | . 4 2 2 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . . 2 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 3 | . . . 3 . Time 90 | . . . 90 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 12 | . . . 12 . Parts Scanalyzed 2 | . . . 2 . Part Schematics Acquired 2 | . . . 2 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Yrd Mat Min Mat Min Used RIF Installer . | . . . . . Robots Hacked 1 | . 1 . . . Non-combat 1 | . 1 . . . Combat . | . . . . . Robot Hacks Applied 2 | . 2 . . . parse_system 1 | . 1 . . . no_distress 1 | . 1 . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Total Allies 3 | . . 1 . 2 Largest Group 2 | . . 1 . 2 Highest-Rated Group 45 | . . 31 . 45 Highest-Rated Ally 31 | . . 31 . 31 Total Orders . | . . . . . Ally Attacks 14 | . . 8 . 6 Total Damage 144 | . . 83 . 61 Kills 4 | . . 2 . 2 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Yrd Mat Min Mat Min Turns Passed 4604 | 125 1265 960 2166 88 Spaces Moved 3389 | 91 1076 890 1266 66 Core 22 | 22 . . . . Treads . | . . . . . Legs . | . . . . . Wheels 3367 | 69 1076 890 1266 66 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 80 85 95 Average Speed 90 | 72 80 84 103 95 Slowest Speed 130 | 80 95 95 130 95 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 62 | 5 96 97 91 24 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 2 | . . 2 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 3 | . . 1 . 2 Spaces Dug . | . . . . . Terrain Destroyed 11 | . 11 . . . Melee . | . . . . . Projectile . | . . . . . AOE 11 | . 11 . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Total 4469 | 126 1347 1015 1898 83 Wait 625 | . 142 43 430 10 Move 3385 | 90 1075 889 1265 66 Hop . | . . . . . Pick Up 68 | 11 18 9 30 . Fast Attach 4 | 2 2 . . . Attach 35 | 5 5 5 19 1 Detach 2 | . . . 2 . Swap 35 | . 11 4 19 1 Drop 28 | 3 8 4 13 . Fire 265 | 15 78 50 117 5 Melee 3 | . 3 . . . Ram 18 | . 5 11 2 . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire 1 | . . . 1 . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -9/Mines History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 126 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 370 | -10/Materials | Discovered new exit (range 15) 547 | -10/Materials | Discovered new exit (range 14) 573 | -10/Materials | Discovered new exit (range 9) 751 | -10/Materials | Core integrity fell below 50% 1068 | -10/Materials | Discovered new exit (range 5) 1167 | -10/Materials | Discovered new exit (range 9) 1391 | -10/Materials | Entered Mines 1437 | -10/Mines | Discovered new exit (range 8) 1505 | -10/Mines | Lost 3 parts (1n1u1w) 1575 | -10/Mines | Discovered new exit (range 15) 1858 | -10/Mines | Learned location of Zion (-7) 1874 | -10/Mines | Core integrity fell below 20% 1939 | -10/Mines | Received a Mining Laser from a helpful Derelict 1960 | -10/Mines | Found the Drone Emporium 1974 | -10/Mines | Found Prototype Device 2098 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2195 | -10/Mines | Build established: Scavenger-Mutant 2351 | -10/Mines | Entered Materials 2351 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2639 | -9/Materials | Discovered new exit (range 15) 2772 | -9/Materials | Build established: Scavenger-Tank 2970 | -9/Materials | Discovered new exit (range 9) 3226 | -9/Materials | Discovered new exit (range 12) 3305 | -9/Materials | Destroyed 7 combat bots 3881 | -9/Materials | Discovered new exit (range 16) 3897 | -9/Materials | Lost 3 parts (1n1u1w) 3951 | -9/Materials | First assault squad dispatched 4100 | -9/Materials | Core integrity fell below 50% 4296 | -9/Materials | Repaired Hvy. Assault Rifle 4322 | -9/Materials | Repaired Com. Wheel? 4374 | -9/Materials | Repaired Hvy. Assault Rifle? 4422 | -9/Materials | Build established: Scavenger-Gunner 4428 | -9/Materials | Discovered new exit (range 16) 4517 | -9/Materials | Entered Mines 4583 | -9/Mines | Assembled infested the area 4604 | -9/Mines | Core integrity fell below 20% 4605 | -9/Mines | Destroyed by D-53 Grenadier with Mini Grenade Launcher Last Messages --------------- Switching to secondary target: S-10 Pest. System corrupted: Heat flow error (+201). S-10 Pest destroyed. Switching to secondary target: S-10 Pest. S-10 Pest destroyed. Acquired 12 matter. System corrupted: Heat flow error (+195). Searching scrap... Found Field Recycling Unit. Found 30 Matter. Acquired 10 matter. A pair of derelicts emerge from the shadows: "We're, um, lost. You wouldn't happen to know the way out of here, would you?" ALERT: Infestation in the mines, dispatching Demolisher response squad. System corrupted: Energy discharge (-49). Searching scrap... Found Sml. Laser. Found 44 Matter. The unstable cave ceiling collapses. Wheel destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????? ?????????? | | ???????????????????????????????????????%?????????? | | ??????????????????????????????????????!??????????? | | ?????????????????????????????????????# ??????????? | | ??????????????????????????????????### ??????????? | | ????????????????????????????????## ??????????? | | ?????????????????###???????????## ???????????? | | ????????????????## #?????#????# ???????????? | | ????????????????# ##???? ??## ????????????? | | ???????????????## ###?# ## ?????????????? | | ??????????????## ### # ?????????????? | | ??????????????? ??????????????? | | ?????????????# % dd #??????????????? | | ??????????????? #### [%#??????????????? | | ????????????????????# #### #??????????????? | | ????????????????????# ### #??????????????? | | ????????????????????# @ #??????????????? | | ????????????????????## #### ###????????????? | | ?????????????????????# #??# #????????????? | | ?????????????????????## ###??# #????????????? | | ??????????????????????#####????### #????????????? | | ?????????????????????????????????# #??###???????? | | ?????????????????????????????????# ### ##??????? | | ?????????????????????????????????# ## #??????? | | ?????????????????????????????????# ##?????# | | ?????????????????????????????????# #????# | | ?????????????????????????????????# #????# | | ?????????????????????????????????# ##???## | | ?????????????????????????????????## ###???## | | ?????????????????????????????????## ######## | | ?????????????????????????????????# % | | ?????????????????????????????# ! | | ?????????????????????????# ####### | | ?????????????????????????## ## #?????# | | ??????????????????????????#### ###?## ?????# | | ?????????????????????????????# ?????## #????# | | ?????????????????????????????#???????## ##????## | | ??????????????????????????????????????####??????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 50 Targeting Accuracy 12 Item Schematics ----------------- Rocket Launcher | -9/Materials | Scanalyzed Hvy. Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Novice Programmer Part-time Mechanic Significant Disruption Challenges ------------ None Game ------ Seed VariableKineticSabre Manual? 0 Play Time 01:17:10 Cumulative 3.0 hours Start 2025.02.10 @ 18:54:17 End 2025.02.10 @ 20:27:49 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 5 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c9b1c1e4-9c2d-4703-b7c4-91ef15389a5b