Cogmind - Beta 11 X4 @@@ ROGUE MODE // 2021.05.22 @ 01:27:51 Player: weirdfoe Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (138) 690 Value Destroyed (4563) 4563 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (920) 920 TOTAL SCORE: 10773 Bonus ------- High Alert Combat Kills 92 Follower Combat Kills 228 Aligned with FarCom 300 Met Imprinter 300 Cogmind --------- Core Integrity 309/850 Matter 300/300 Energy 375/375 System Corruption 0% Temperature Cool (9) Movement Core (300) Ox5 Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- Light Nuclear Core Neutrino Core > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Large Storage Unit Weight Redist. System Improved Trap Scanner Makeshift Salvage Targeting Computer Advanced Targeting Computer > --- WEAPON (2) ------- Phasing Sabre > --- INVENTORY (15) --- Carbon-fiber Leg Improved Cooling System Coolant Injector High-capacity Matter Pod (200) Precision Matter Filter Weapon Cycler Skeleton Box Bomb Factory No. 2 Rocket Launcher Missile Launcher Missile Launcher Dirty Bomb Trap Dirty Bomb Trap Peak State ------------ > --- POWER ------------ Light Nuclear Core Neutrino Core > --- PROPULSION ------- Improved Titanium Leg Armored Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Advanced Power Amplifier Large Storage Unit Weight Redist. System Improved Trap Scanner Makeshift Salvage Targeting Computer Advanced Targeting Computer Improved Power Shielding > --- WEAPON ----------- Heavy Battle Rifle Phasing Sabre > --- INVENTORY -------- Carbon-fiber Leg Improved Cooling System Coolant Injector High-capacity Matter Pod Makeshift Salvage Targeting Computer Precision Matter Filter Weapon Cycler Skeleton Box Bomb Factory No. 2 Rocket Launcher Missile Launcher Missile Launcher Dirty Bomb Trap Dirty Bomb Trap [Rating: 60] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Propulsion Shielding Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Beam Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Flak Cannon Launcher Missile Launcher Impact Weapon Makeshift Hammer Slashing Weapon Power Sword Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Slots Evolved 8 | . . 2 . . . 2 2 2 . . . . Power 1 | . . . . . . . 1 . . . . . Propulsion 2 | . . . . . . 1 . 1 . . . . Utility 5 | . . 2 . . . 1 1 1 . . . . Weapon . | . . . . . . . . . . . . . Parts Attached 171 | 8 11 26 . 12 4 30 18 18 11 17 6 10 Power 25 | 1 2 2 . 2 1 4 4 2 3 1 . 3 Engine 21 | 1 2 2 . 2 1 3 4 1 3 1 . 1 Core 4 | . . . . . . 1 . 1 . . . 2 Reactor . | . . . . . . . . . . . . . Propulsion 45 | 4 1 5 . 3 . 10 4 7 3 5 1 2 Treads 7 | . . . . . . 7 . . . . . . Leg 33 | 2 1 5 . 3 . 3 4 7 3 4 . 1 Wheel 5 | 2 . . . . . . . . . 1 1 1 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 48 | 1 2 6 . 7 1 7 5 2 5 6 4 2 Device 22 | . 2 1 . 1 . 4 3 1 3 4 2 1 Storage 5 | 1 . 1 . 3 . . . . . . . . Processor 5 | . . . . . . 1 1 1 . . 1 1 Hackware . | . . . . . . . . . . . . . Protection 16 | . . 4 . 3 1 2 1 . 2 2 1 . Artifact . | . . . . . . . . . . . . . Weapon 53 | 2 6 13 . . 2 9 5 7 . 5 1 3 Energy Gun 23 | . 1 8 . . 1 5 2 4 . 2 . . Energy Cannon 6 | . 4 . . . . 2 . . . . . . Ballistic Gun 11 | 2 . 4 . . . 2 1 . . 1 . 1 Ballistic Cannon 3 | . . . . . . . 1 2 . . . . Launcher 7 | . 1 1 . . 1 . 1 1 . 2 . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . 1 . Slashing Weapon 2 | . . . . . . . . . . . . 2 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 10 | . . 1 . 3 . 2 1 . . 2 1 . Parts Lost 45 | . 1 2 . . . 2 5 4 5 18 . 8 Power 7 | . . . . . . 1 1 1 1 3 . . Propulsion 13 | . . . . . . . . 1 3 5 . 4 Utility 15 | . . 2 . . . 1 2 1 1 5 . 3 Weapon 10 | . 1 . . . . . 2 1 . 5 . 1 Highest Loss Streak 9 | . 1 1 . . . 1 5 2 4 9 . 8 Average Slot Usage (%) 90 | . 92 92 100 99 100 94 83 98 96 73 76 87 Engine 8 | . 13 11 11 10 11 8 4 12 8 5 . 1 Treads 2 | . . . . . . 21 14 . . . . . Leg 19 | . 28 22 22 22 22 5 8 25 25 21 18 9 Wheel 1 | . . . . . . . . . . 1 7 15 Device 16 | . 9 10 11 11 11 18 24 20 20 7 18 18 Storage 8 | . 14 11 11 11 11 9 7 6 6 6 6 6 Processor 5 | . . . . . . 3 2 12 10 6 8 13 Protection 9 | . . 15 22 21 22 10 2 5 5 10 5 5 Energy Gun 7 | . 1 14 22 22 20 12 9 5 . . . . Energy Cannon 1 | . 23 . . . . 1 . . . . . . Ballistic Gun 1 | . . 5 . . . 4 . 2 . 2 . 1 Ballistic Cannon 2 | . . . . . . . 3 3 13 5 . . Launcher 1 | . . . . . 1 . . . . 3 5 . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 59 | 12 17 35 35 42 42 45 46 54 59 59 45 55 Greatest Support 76 | 26 20 20 20 20 20 66 66 71 76 76 24 42 Greatest Overweight (x) 3 | . . 1 1 2 2 1 . . 1 3 3 2 Average Overweight (x) . | . . . 1 1 2 . . . . . 2 1 Largest Inventory Capacity 15 | 8 8 10 10 15 15 15 15 15 15 15 15 15 Average Capacity 13 | 7 8 9 10 11 15 15 15 15 15 15 15 15 Most Carried 15 | 5 8 10 10 11 11 15 15 15 15 13 15 15 Average Carried 11 | 2 6 9 10 10 9 13 14 13 13 10 10 14 Final Capacity 15 | 8 8 10 10 15 15 15 15 15 15 15 15 15 Final Carried 15 | 4 8 10 10 11 9 15 15 13 13 7 15 14 Class Distribution -------------------- 63% | Scavenger-Mutant 25% | Mutant 11% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Mutant | -6/Lower Caves Derelict-Mutant | -6/Zion Derelict-Mutant | -5/Proximity Caves Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Matter Collected 3729 | 233 147 397 . 130 186 419 415 543 369 554 127 209 Remotely . | . . . . . . . . . . . . . Salvage Created 5512 | . 626 1203 . . 145 1028 469 869 174 871 . 127 Parts 272 | . 48 67 . . 12 53 26 32 8 21 . 5 Haulers Intercepted 10 | . 2 3 . . . 3 . 1 . 1 . . Recyclers Shooed 6 | . . 3 . . . 1 . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 39 | . . . . . . . . . 7 22 . 10 Prevented 3 | . . . . . . . . . . . . 3 Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Combat Hostiles Destroyed 107 | . 15 19 . . 6 12 8 17 7 21 . 2 Melee 1 | . . . . . . . . . . . . 1 Guns 39 | . 1 17 . . 3 7 3 7 . . . 1 Cannons 49 | . 14 . . . . 3 5 9 7 11 . . AOE 15 | . . 2 . . 3 . . 1 . 9 . . Classes Destroyed 14 | . 6 3 . . 1 . 1 . 1 1 . 1 Worker 3 | . 1 . . . . . 2 . . . . . Builder 1 | . . . . . 1 . . . . . . . Tunneler 1 | . . 1 . . . . . . . . . . Hauler 10 | . 2 3 . . . 3 . 1 . 1 . . Recycler 12 | . . 4 . . . 3 3 2 . . . . Operator 3 | . 2 . . . . . . 1 . . . . Watcher 1 | . 1 . . . . . . . . . . . Swarmer 25 | . 6 3 . . 3 . . 11 . . . 2 Grunt 52 | . 9 9 . . 3 4 2 3 5 17 . . Brawler 1 | . . . . . . . . . . 1 . . Duelist 3 | . . . . . . . . . 2 1 . . Sentry 21 | . . 7 . . . 8 4 . . 2 . . Programmer 5 | . . . . . . . 2 3 . . . . Samaritan 2 | . . . . . . . . . . . . 2 Best Kill Streak 7 | . 6 4 . . 4 4 3 4 3 7 . 1 Combat Bots Only 7 | . 6 4 . . 3 3 3 4 3 7 . 1 Max Kills in Single Turn 3 | . 2 2 . . 1 1 1 1 1 3 . 1 Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . . 2 . . 1 . . 1 . 3 . . Melee 1 | . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Damage Taken 7449 | . 312 786 . . 380 705 1155 974 534 1795 . 808 Core 987 | . 33 89 . . 59 89 176 47 38 255 . 201 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 81 | 100 86 . . . 63 83 74 . . . . . Volleys Fired 359 | . 45 58 . . 15 51 49 64 22 51 . 4 Largest 2 | . 2 2 . . 2 2 2 2 2 2 . 1 Hottest 150 | . 120 116 . . 112 131 112 150 88 88 . 33 Shots Fired 647 | . 79 110 . . 25 101 73 128 43 84 . 4 Gun 384 | . 9 105 . . 20 82 42 86 . 36 . 4 Cannon 238 | . 70 3 . . . 19 28 41 43 34 . . Launcher 25 | . . 2 . . 5 . 3 1 . 14 . . Special . | . . . . . . . . . . . . . Kinetic 296 | . . 39 . . . 30 39 75 43 66 . 4 Thermal 320 | . 79 69 . . 20 71 25 52 . 4 . . Explosive 25 | . . 2 . . 5 . 3 1 . 14 . . Electromagnetic 6 | . . . . . . . 6 . . . . . Robot Hit Streak 31 | . 10 9 . . 3 22 30 31 11 19 . 23 Robot Miss Streak 12 | . 3 3 . . 8 2 4 12 6 4 . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 2 | . . . . . 1 . . 1 . . . . Max Gunslinging Chain 1 | . . . . . 1 . . 1 . . . . Shots Hit Robots 506 | . 40 74 . . 8 82 67 100 37 76 . 22 Core Hits 323 | . 23 37 . . 11 28 45 54 42 79 . 4 Critical Kills 2 | . . 1 . . . . . 1 . . . . Critical Parts Destroyed 1 | . . . . . . 1 . . . . . . Critical Strikes 14 | . . 4 . . . 4 2 3 . . . 1 Burn 10 | . . 3 . . . 3 2 2 . . . . Destroy 3 | . . 1 . . . 1 . 1 . . . . Sever 1 | . . . . . . . . . . . . 1 Melee Attacks 22 | . . . . . . . . . . . . 22 Impact 1 | . . . . . . . . . . . . 1 Slashing 21 | . . . . . . . . . . . . 21 Piercing . | . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . . . . 3 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . 1 Damage Inflicted 12043 | . 695 1435 . . 360 1467 1325 2070 747 2967 . 977 Guns 5317 | . 54 1188 . . 104 1092 667 1526 . 595 . 91 Cannons 3854 | . 641 35 . . . 375 658 523 747 875 . . Explosions 1986 | . . 212 . . 256 . . 21 . 1497 . . Melee 886 | . . . . . . . . . . . . 886 Ramming . | . . . . . . . . . . . . . Kinetic 5027 | . . 435 . . . 360 848 1130 747 1416 . 91 Thermal 4068 | . 695 788 . . 104 1107 401 919 . 54 . . Explosive 1986 | . . 212 . . 256 . . 21 . 1497 . . Electromagnetic 76 | . . . . . . . 76 . . . . . Impact 72 | . . . . . . . . . . . . 72 Slashing 814 | . . . . . . . . . . . . 814 Piercing . | . . . . . . . . . . . . . Highest Corruption 2 | . . . . . . . 1 2 2 2 2 . Average Corruption 1 | . . . . . . . 1 1 2 2 2 . Corruption Purged . | . . . . . . . . . . . . . Effects 54 | . . . . . . . 4 21 18 11 . . Message Errors 26 | . . . . . . . 1 8 11 6 . . Heat Flow Errors 8 | . . . . . . . . 6 1 1 . . Energy Discharges 12 | . . . . . . . . 6 3 3 . . Data Loss (minor) 7 | . . . . . . . 3 1 2 1 . . Weapon Failures 1 | . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 257 | . 7 . . . . . 4 . . 30 . 216 Projectiles 11 | . 7 . . . . . 4 . . . . . Explosions 30 | . . . . . . . . . . 30 . . Melee 216 | . . . . . . . . . . . . 216 Knockbacks 80 | . . . . . . . 17 26 15 22 . . Impact . | . . . . . . . . . . . . . Kinetic 78 | . . . . . . . 17 24 15 22 . . Secondary 2 | . . . . . . . . 2 . . . . Self-Inflicted Damage 150 | . . 23 . . 41 . . . . 86 . . Shots 7 | . . 1 . . 2 . . . . 4 . . Rammed . | . . . . . . . . . . . . . Targets Rammed 2 | . . 1 . . . . . . . 1 . . Kicked 2 | . . 1 . . . . . . . 1 . . Crushed . | . . . . . . . . . . . . . Highest Temperature 386 | . 300 150 . . 240 137 44 386 119 153 . 10 Average Temperature 68 | . 90 52 . . 118 34 21 86 14 19 . 6 Received Heat Transfer 2436 | . 111 312 . . 108 288 333 99 270 618 . 297 Effects 2 | . 1 . . . . . . 1 . . . . Energy Bleed 2 | . 1 . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions 9 | . . . . . . . . . . . . 9 Robots Melted 3 | . . . . . . 2 . . . 1 . . Combat Hostiles 3 | . . . . . . 2 . . . 1 . . Parts Melted 19 | . 1 6 . . 1 5 1 4 . 1 . . Heat Transferred 9429 | . 1494 2035 . . 222 2331 1036 2200 . 111 . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Peak Influence 557 | . 335 557 180 . 99 305 121 144 . . . . Initial 180 | . . 141 180 . . . 29 21 . . . . Average 114 | . 191 393 180 . 23 117 56 44 . . . . Maximum Alert Level 2 | . 1 2 . . . 1 . . . . . . Low Security (%) 79 | 100 35 5 100 . 100 89 100 100 . . . . Level 1 12 | . 64 40 . . . 10 . . . . . . Level 2 7 | . . 54 . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 23 | . 4 2 . . . 5 2 9 . 1 . . Investigation 1 | . . . . . . 1 . . . . . . Extermination 6 | . . . . . . . 2 4 . . . . Reinforcement 7 | . 4 2 . . . . . 1 . . . . Assault 1 | . . . . . . . . . . 1 . . Garrison 8 | . . . . . . 4 . 4 . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Distress Signals 4 | . 1 3 . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 163 | . 31 32 . . 7 13 8 23 8 25 . 16 Peak Tracking Total 14 | . 7 5 . . 3 2 3 5 4 10 . 14 Tactical Retreats 10 | . 1 . . . . 1 . 3 1 2 . 2 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Traps Triggered 2 | . 1 . . . . . 1 . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 4 | . . . . . . . . . 1 2 . 1 Fabricated Traps 2 | . . . . . . . . . . . 2 . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Machines Disabled 2 | . 2 . . . . . . . . . . . Max in Single Turn 1 | . 1 . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Machines Accessed 7 | . 2 . . . . 2 1 1 1 . . . Terminals 5 | . 2 . . . . 1 1 1 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . Total Hacks 12 | . 3 . . . . 6 1 1 1 . . . Successful 5 | . 1 . . . . 2 . 1 1 . . . Failed 7 | . 2 . . . . 4 1 . . . . . Catastrophic 3 | . . . . . . 2 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 9 | . 2 . . 1 . 3 1 1 . . 1 . Terminals 9 | . 3 . . . . 4 1 1 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . . . 2 . . . . . . Terminal Hacks 4 | . 1 . . . . 1 . 1 1 . . . Record 2 | . . . . . . 1 . . 1 . . . Branch Access Points 1 | . . . . . . . . 1 . . . . Locate Traps 1 | . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 3 | . 1 . . . . 1 1 . . . . . Full Trace Events 1 | . . . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . 2 . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Total Allies 7 | . . . . . . . . . . 2 5 . Largest Group 5 | . . . . . . . . . . 2 5 5 Highest-Rated Group 130 | . . . . . . . . . . 59 130 130 Highest-Rated Ally 31 | . . . . . . . . . . 30 31 31 Total Orders . | . . . . . . . . . . . . . Ally Attacks 25 | . . . . . . . . . . 13 . 12 Total Damage 490 | . . . . . . . . . . 226 . 264 Kills 7 | . . . . . . . . . . 3 . 4 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . . . . 1 2 1 2 Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Turns Passed 12928 | 79 609 1028 68 916 1468 958 1249 1783 1753 1103 1458 456 Spaces Moved 6731 | 58 345 434 35 398 395 325 648 733 1337 676 1010 337 Core 1 | 1 . . . . . . . . . . . . Treads 606 | . . . . . . 264 342 . . . . . Legs 4518 | 26 345 434 35 398 395 61 306 733 1337 448 . . Wheels 1606 | 31 . . . . . . . . . 228 1010 337 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 200 200 280 160 120 122 122 120 105 90 Average Speed 145 | 104 120 173 200 224 280 169 142 122 123 125 122 105 Slowest Speed 280 | 120 120 200 200 280 280 260 163 123 200 210 135 120 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Time Travels 1 | . . . . 1 . . . . . . . . Exploration Rate (%) 49 | 4 68 39 12 72 71 29 15 19 98 78 85 51 Regions Visited 12 Branch Regions 7 Pre-discovered Areas 1 | . . . . . . . . . . . 1 . Known Exits Taken 1 | . . . . . . . . 1 . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 . 1 1 1 . Scrap Searched 14 | . . . 1 . . . . . 5 2 3 3 Spaces Dug 9 | . . . . . . 1 8 . . . . . Terrain Destroyed 171 | . . 11 . . 26 4 24 8 . 98 . . Melee . | . . . . . . . . . . . . . Projectile 4 | . . . . . . 4 . . . . . . AOE 167 | . . 11 . . 26 . 24 8 . 98 . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Total 9276 | 77 467 604 34 425 735 635 908 1523 1398 839 1227 404 Wait 1739 | . 39 47 . . 318 191 171 696 15 36 205 21 Move 6719 | 57 344 433 34 397 394 324 647 732 1336 675 1009 337 Hop . | . . . . . . . . . . . . . Pick Up 62 | 10 15 12 . 4 . 7 8 1 . . 2 3 Fast Attach 80 | . 1 10 . 8 1 18 9 8 4 10 5 6 Attach 61 | 8 9 3 . . 3 6 7 7 6 7 1 4 Detach 36 | 2 3 2 . . 1 10 3 3 5 1 4 2 Swap 31 | . 1 13 . 4 . 7 2 3 1 . . . Drop 100 | . 10 25 . 12 3 21 12 9 . 1 1 6 Fire 359 | . 45 58 . . 15 51 49 64 22 51 . 4 Melee 21 | . . . . . . . . . . . . 21 Ram . | . . . . . . . . . . . . . Kick 2 | . . 1 . . . . . . . 1 . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 66 | . . . . . . . . . 9 57 . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 14) 80 | -11/Scrapyard | Entered Materials 321 | -10/Materials | Build established: Mutant 641 | -10/Materials | Discovered new exit (range 13) 689 | -10/Materials | Entered another Materials area 689 | -9/Materials | Evolved 2 slots: Utility x2 922 | -9/Materials | Discovered new exit (range 3) 1065 | -9/Materials | Build established: Scavenger-Mutant 1603 | -9/Materials | Build established: Mutant 1659 | -9/Materials | Discovered new exit (range 15) 1717 | -9/Materials | Entered Mines 1775 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1777 | -9/Mines | Discovered new exit (range 5) 1785 | -9/Mines | Entered Exiles 1839 | -9/Exiles | Met 8R-AWN 1867 | -9/Exiles | Met EX-HEX 1941 | -9/Exiles | Met EX-BIN 1963 | -9/Exiles | Aligned with FarCom system 1965 | -9/Exiles | Given EX-Vault access code 2047 | -9/Exiles | Opened EX-Vault 2071 | -9/Exiles | Found Prototype Device 2074 | -9/Exiles | Identified Chronowheel 2074 | -9/Exiles | Activated Chronowheel 2074 | -9/Exiles | Spacetime reconverged on an earlier point 2088 | -9/Exiles | Found Prototype Device 2088 | -9/Exiles | Identified Skeleton Box 2098 | -9/Exiles | Found Prototype Storage 2098 | -9/Exiles | Identified Superbattery 2157 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2213 | -9/Exiles | Met EX-DEC 2363 | -9/Exiles | Build established: Scavenger-Mutant 2678 | -9/Exiles | Discovered new exit (range 10) 2701 | -9/Exiles | Left Exiles lab with Skeleton Box 2701 | -9/Exiles | Entered Mines 4156 | -8/Mines | Discovered new exit (range 5) 4169 | -8/Mines | Entered Materials 4169 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4489 | -8/Materials | Garrison activated, responded to threat 5092 | -8/Materials | Discovered new exit (range 16) 5127 | -8/Materials | Entered Factory 5127 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5608 | -7/Factory | Lost 5 parts (1p2u2w) 6281 | -7/Factory | Discovered new exit (range 10) 6376 | -7/Factory | Entered another Factory area 6376 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6425 | -6/Factory | Identified exit to Lower Caves 6430 | -6/Factory | Garrison activated, responded to threat 6745 | -6/Factory | Garrison activated, responded to threat 8159 | -6/Factory | Entered Lower Caves 8704 | -6/Lower Caves | Discovered new exit (range 8) 8717 | -6/Lower Caves | Encountered a Warlord checkpoint 9249 | -6/Lower Caves | Lost 4 parts (1p2n1u) 9523 | -6/Lower Caves | Learned Factory stockpile data 9629 | -6/Lower Caves | Build established: Mutant 9912 | -6/Lower Caves | Entered another Lower Caves area 9921 | -6/Lower Caves | Discovered new exit (range 15) 10141 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 10221 | -6/Lower Caves | Lost 5 parts (2p1n1u1w) 10226 | -6/Lower Caves | Destroyed 7 combat bots 10451 | -6/Lower Caves | Build established: Scavenger-Mutant 10590 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10654 | -6/Lower Caves | Lost 9 parts (1p2n3u3w) 10744 | -6/Lower Caves | Lost 3 parts (1n1u1w) 10744 | -6/Lower Caves | Spotted B-75 Beast 10882 | -6/Lower Caves | Discovered new exit (range 13) 10907 | -6/Lower Caves | Build established: Mutant 10954 | -6/Lower Caves | Learned Factory stockpile data 11015 | -6/Lower Caves | Entered Zion 11080 | -6/Zion | Learned Factory garrison access intel 11125 | -6/Zion | Gained Derelict followers 11171 | -6/Zion | Discovered new exit (range 16) 11241 | -6/Zion | System corruption cleaned by Quarantine Array 11658 | -6/Zion | Build established: Derelict-Mutant 11679 | -6/Zion | Found Prototype Device 11679 | -6/Zion | Identified Bomb Factory No. 2 12243 | -6/Zion | Rebuked by Imprinter 12473 | -6/Zion | Entered Proximity Caves 12473 | -5/Proximity Caves | Accompanied by 5 allies 12664 | -5/Proximity Caves | Identified exit to Factory 12838 | -5/Proximity Caves | Attracted the attention of an 0b10 base 12856 | -5/Proximity Caves | Core integrity fell below 50% 12929 | -5/Proximity Caves | Self-destructed Last Messages --------------- 12854_ Acquired 1 matter. 12856_ Acquired 10 matter. 12857_ Adv. Heat Sink fries itself beyond repair. 12857_ Adv. Power Amplifier destroyed. 12857_ M4-NVD(b) destroyed. 12858_ S-27 Virus system corrupted by crushing effect. 12859_ S-27 Virus system terminally corrupted. 12872_ Arm. Wheel destroyed. 12872_ S-27 Virus destroyed. 12883_ VTOL Module fries itself beyond repair. 12893_ Imp. Titanium Leg destroyed. 12893_ Critical hit (Burn: +37). 12897_ Destroyed Lgt. Angular Momentum Engine. 12897_ Destroyed Hvy. Laser. 12901_ Imp. Power Shielding destroyed. 12915_ Arm. Wheel destroyed. 12917_ Destroyed Adv. Heat Sink. 12921_ Destroyed Hvy. Laser. 12924_ Hvy. Battle Rifle destroyed. 12929_ Arm. Wheel destroyed. 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