Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.02 @ 20:03:27 Player: Raragi Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (85) 425 Value Destroyed (2052) 2052 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (87) 87 TOTAL SCORE: 4504 Bonus ------- High Alert Combat Kills 87 Cogmind --------- Core Integrity 0/550 Matter 190/300 Energy 100/100 System Corruption 5% Temperature Cool (18) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Light Treads Improved Heat Sink Improved Light Cannon Improved Light Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Armored Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit Improved Signal Interpreter Reflective Plating > --- WEAPON ----------- Improved Assault Rifle High-powered Shotgun High-powered Shotgun > --- INVENTORY -------- Light Ion Engine Light Treads Light Treads Improved Heat Sink Field Recycling Unit Improved Assault Rifle Improved Light Cannon Improved Light Cannon Improved Light Cannon Grenade Launcher Grenade Launcher Mini Grenade Launcher [Rating: 27] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon EM Pulse Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 1 | . . 1 . . Utility 2 | . . 1 . 1 Weapon 1 | . . . . 1 Parts Attached 77 | . 11 9 35 22 Power 5 | . . 1 3 1 Engine 5 | . . 1 3 1 Core . | . . . . . Reactor . | . . . . . Propulsion 25 | . 3 2 14 6 Treads 24 | . 2 2 14 6 Leg 1 | . 1 . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 20 | . 7 3 6 4 Device 2 | . . 1 . 1 Storage 11 | . 6 2 3 . Processor 1 | . . . 1 . Hackware . | . . . . . Protection 6 | . 1 . 2 3 Artifact . | . . . . . Weapon 27 | . 1 3 12 11 Energy Gun 10 | . . 2 8 . Energy Cannon 1 | . . . . 1 Ballistic Gun 9 | . 1 . 2 6 Ballistic Cannon 6 | . . 1 2 3 Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 5 | . . 1 3 1 Parts Lost 19 | . 1 2 4 12 Power 2 | . . . . 2 Propulsion 4 | . . . . 4 Utility 2 | . . . . 2 Weapon 11 | . 1 2 4 4 Highest Loss Streak 6 | . 1 1 2 6 Average Slot Usage (%) 97 | . 98 94 99 96 Engine 10 | . 14 11 11 8 Treads 28 | . 14 30 33 26 Leg 1 | . 13 . . . Device 1 | . . 8 1 . Storage 20 | . 23 22 21 17 Processor 5 | . . . 6 8 Protection 4 | . 3 . 3 8 Energy Gun 11 | . 17 13 18 . Ballistic Gun 7 | . 10 4 2 14 Ballistic Cannon 4 | . . 3 . 11 Naked Turns 15 | . . . . 15 Heaviest Build 73 | 13 73 28 47 55 Greatest Support 60 | 20 40 60 60 60 Greatest Overweight (x) 1 | . 1 . . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 20 | . 20 12 16 16 Average Capacity 13 | . 8 11 13 15 Most Carried 16 | . 10 12 16 16 Average Carried 11 | . 7 9 12 12 Final Capacity 16 | 6 10 12 16 4 Final Carried 14 | 6 10 10 14 4 Class Distribution -------------------- 47% | Scavenger-Mutant 27% | Scavenger-Tank 18% | Mutant 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Tank | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Sto Mat Matter Collected 1793 | 200 128 200 423 842 Remotely . | . . . . . Salvage Created 2924 | . 181 219 1701 823 Parts 186 | . 17 15 112 42 Haulers Intercepted 10 | . 1 1 5 3 Recyclers Shooed 3 | . . . 1 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Combat Hostiles Destroyed 58 | . 5 3 26 24 Guns 45 | . 5 1 22 17 Cannons 5 | . . 2 . 3 AOE 7 | . . . 3 4 Classes Destroyed 10 | . 4 3 2 1 Worker 6 | . . 1 4 1 Builder 2 | . . . 2 . Hauler 10 | . 1 1 5 3 Recycler 2 | . . . 1 1 Operator 3 | . . 1 2 . Watcher 4 | . 1 2 1 . Swarmer 18 | . 4 . 4 10 Grunt 26 | . 1 2 13 10 Duelist 1 | . . . . 1 Sentry 13 | . . 1 9 3 Best Kill Streak 9 | . 2 2 9 8 Combat Bots Only 9 | . 2 2 9 6 Max Kills in Single Turn 3 | . 1 2 3 3 Gunslinging 1 | . . . . 1 Exploded 2 | . . . 2 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Sto Mat Damage Taken 4474 | . 453 135 1343 2543 Core 875 | . 110 26 176 563 Absorbed by Shields . | . . . . . Core Remaining (%) 68 | 100 56 . 49 . Volleys Fired 172 | . 23 22 66 61 Largest 3 | . 2 2 2 3 Hottest 117 | . 100 90 101 117 Shots Fired 392 | . 46 41 127 178 Gun 318 | . 46 26 127 119 Cannon 72 | . . 15 . 57 Launcher 2 | . . . . 2 Special . | . . . . . Kinetic 245 | . 14 33 28 170 Thermal 34 | . 32 . 2 . Explosive 2 | . . . . 2 Electromagnetic 111 | . . 8 97 6 Robot Hit Streak 26 | . 8 10 26 9 Robot Miss Streak 14 | . 4 2 4 14 Penetration Max . | . . . . . Secondary Targets 10 | . . . 6 4 Max Gunslinging Chain 1 | . . . 1 1 Shots Hit Robots 263 | . 22 28 98 115 Core Hits 140 | . 9 11 71 49 Critical Hits 1 | . . . 1 . Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4975 | . 274 477 2221 2003 Guns 3599 | . 274 280 1701 1344 Cannons 586 | . . 165 . 421 Explosions 789 | . . 32 520 237 Melee . | . . . . . Ramming 1 | . . . . 1 Kinetic 2466 | . 37 331 333 1765 Thermal 763 | . 237 32 494 . Explosive 281 | . . . 44 237 Electromagnetic 1464 | . . 114 1350 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . 1 . 5 5 Average Corruption 4 | . 1 . 4 4 Corruption Purged . | . . . . . Effects 71 | . 2 . 36 33 Message Errors 19 | . . . 15 4 Matter Fused 11 | . . . 2 9 Heat Flow Errors 9 | . . . 5 4 Energy Discharges 5 | . 2 . 1 2 Data Loss (minor) 9 | . . . 6 3 Misfires 3 | . . . 1 2 Targeting Errors 12 | . . . 4 8 Weapon Failures 3 | . . . 2 1 Overload Shots . | . . . . . Overflow Damage 38 | . . 7 8 23 Projectiles 6 | . . 6 . . Explosions 32 | . . 1 8 23 Melee . | . . . . . Knockbacks 3 | . . 1 . 2 Impact . | . . . . . Kinetic 3 | . . 1 . 2 Secondary . | . . . . . Self-Inflicted Damage 172 | . . . 172 . Shots 5 | . . . 5 . Rammed 1 | . . . . 1 Targets Rammed 1 | . . . . 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 396 | . 381 4 396 299 Average Temperature 87 | . 106 2 86 82 Received Heat Transfer 1569 | . 30 39 438 1062 Effects 3 | . 2 . 1 . Interference 1 | . 1 . . . Short Circuit 2 | . 1 . 1 . Siege Activations . | . . . . . Robots Corrupted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Fried 14 | . . . 14 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . 1 . . . Heat Transferred 1290 | . 703 50 537 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 10 | . . 2 8 . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Peak Influence 561 | . 229 186 561 409 Initial 148 | . . 20 78 148 Average 260 | . 106 118 356 243 Maximum Alert Level 2 | . 1 . 2 2 Low Security (%) 36 | . 72 100 7 40 Level 1 47 | . 27 . 55 57 Level 2 16 | . . . 37 1 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . . 1 5 1 Investigation 2 | . . . 2 . Extermination . | . . . . . Reinforcement 5 | . . 1 3 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Sto Mat Distress Signals 7 | . 2 . . 5 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 109 | . 17 18 38 36 Peak Tracking Total 8 | . 5 4 8 8 Tactical Retreats 5 | . 3 . 1 1 Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Traps Triggered 11 | . 4 . 4 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Sto Mat Machines Disabled 5 | . . 1 3 1 Max in Single Turn 2 | . . 1 2 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Sto Mat Machines Accessed 11 | . 3 . 6 2 Terminals 9 | . 2 . 5 2 Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 35 | . 8 . 19 8 Successful 22 | . 6 . 11 5 Failed 13 | . 2 . 8 3 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 16 | . 3 . 9 4 Terminals 29 | . 5 . 16 8 Fabricators . | . . . . . Repair Stations 3 | . . . 3 . Recycling Units 3 | . 3 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 12 | . 2 . 6 4 Record 7 | . 2 . 3 2 Prototype ID Bank 1 | . . . 1 . Open Door 1 | . . . 1 . Unreport Threat 2 | . . . 1 1 Zone Layout 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . 2 . Scan Component 1 | . . . 1 . Repair 1 | . . . 1 . Recycling Unit Hacks 3 | . 3 . . . Process 1 | . 1 . . . Report Inventory 1 | . 1 . . . Retrieve Matter 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 5 | . 1 . 3 1 Terminals 5 | . 1 . 3 1 Botnet 5 | . 1 . 3 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 9 | . 2 . 6 1 Full Trace Events 5 | . 1 . 3 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . 1 . Time 26 | . . . 26 . Parts Recycled . | . . . . . Recycled Matter 10 | . 10 . . . Retrieved Matter 10 | . 10 . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Sto Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Sto Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Sto Mat Turns Passed 3499 | . 464 342 1465 1228 Spaces Moved 1613 | 1 251 157 664 540 Core . | . . . . . Treads 1485 | . 124 157 664 540 Legs 128 | 1 127 . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 120 | 120 120 160 160 160 Average Speed 157 | 120 140 160 160 163 Slowest Speed 180 | 120 180 160 160 166 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 34 | 1 47 12 70 42 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 59 | . . 9 30 20 Melee . | . . . . . Projectile 5 | . . . . 5 AOE 54 | . . 9 30 15 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Sto Mat Total 2234 | . 315 210 952 757 Wait 251 | . 25 . 116 110 Move 1609 | . 250 156 663 540 Hop . | . . . . . Pick Up 42 | . 3 9 27 3 Fast Attach 26 | . 2 5 13 6 Attach 18 | . 1 1 5 11 Detach 12 | . . . 3 9 Swap 35 | . 8 4 17 6 Drop 68 | . 3 13 42 10 Fire 172 | . 23 22 66 61 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 1 | . . . . 1 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -9/Materials -9/Storage -8/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 181 | -10/Materials | Discovered new exit (range 16) 275 | -10/Materials | Discovered new exit (range 14) 308 | -10/Materials | Build established: Mutant 434 | -10/Materials | Discovered new exit (range 13) 465 | -10/Materials | Entered another Materials area 465 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 783 | -9/Materials | Discovered new exit (range 11) 807 | -9/Materials | Entered Storage 864 | -9/Storage | Build established: Scavenger-Mutant 977 | -9/Storage | Destroyed 9 combat bots 1479 | -9/Storage | Repaired Lrg. Storage Unit 2063 | -9/Storage | Core integrity fell below 50% 2200 | -9/Storage | Discovered new exit (range 5) 2270 | -9/Storage | Identified exit to Materials 2272 | -9/Storage | Entered Materials 2272 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2575 | -8/Materials | Build established: Scavenger-Tank 3284 | -8/Materials | Lost 4 parts (2n1u1w) 3488 | -8/Materials | Core integrity fell below 50% 3494 | -8/Materials | Core integrity fell below 20% 3500 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03421_ R-06 Scavenger collects Melee Analysis Suite. 03423_ System corrupted: FCS attempts to trigger EM Pulse Cannon. 03423_ System corrupted: EM Pulse Cannon misfires. 03430_ Imp. Ion Engine destroyed. To regain energy, simply wait via the mouse wheel '.', or KP5. Also make sure your per-turn energy generation is a net positive, and consider deactivating power-draining parts if not. 03442_ G-47 Trooper destroyed. 03442_ System corrupted: Hpw. Shotgun targeting data glitched. 03461_ Arm. Treads destroyed. 03466_ Lgt. Ion Engine destroyed. 03467_ Lgt. Treads destroyed. 03469_ Hpw. Shotgun destroyed. 03483_ Dropped Lrg. Storage Unit. 03484_ Discarded Imp. Signal Interpreter. 03484_ Reflective Plating destroyed. 03485_ System corrupted: Heat flow error (+191). 03485_ Dropped Imp. Assault Rifle. 03485_ EM Pulse Cannon destroyed. 03485_ Dropped Arm. Treads. 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