Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 06:38:41

Player: fippe

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (70)      350
Value Destroyed (2040)     2040
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (835)                835
              TOTAL SCORE: 4805

 Bonus
-------
High Alert Combat Kills    100
Follower Combat Kills      35
Entered Garrisons          200
Used RIF Installer         500

 Cogmind 
---------
Core Integrity             0/400
Matter                     288/300
Energy                     265/265
System Corruption          2%
Temperature                Cool (48)
Movement                   Treading (240) Ox1
Location                   -9/Garrison

 Parts 
-------
>            --- POWER (1) --------
  Reinforced Ion Engine
>            --- PROPULSION (2) ---
       Light Treads
>            --- UTILITY (4) ------
      Medium Storage Unit
             Signal Interpreter
    Improved Targeting Computer
    Hardened Medium Armor Plating
>            --- WEAPON (2) -------
    Improved Lightning Gun
    Improved Assault Rifle
>            --- INVENTORY (10) ---
             Disposable Heat Sink
             Seismic Detector
       Light Armor Plating
    Hardened Medium Armor Plating
             Relay Coupler [NC] (21)
             Relay Coupler [NC] (21)
             Relay Coupler [Swarmer] (29)
        Mini Grenade Launcher
             Remote Datajack
   Makeshift Spear

 Peak State 
------------
>            --- POWER ------------
  Reinforced Ion Engine
>            --- PROPULSION -------
       Light Treads
       Light Treads
>            --- UTILITY ----------
      Medium Storage Unit
             Signal Interpreter
    Improved Targeting Computer
    Hardened Medium Armor Plating
>            --- WEAPON -----------
    Improved Lightning Gun
    Improved Assault Rifle
>            --- INVENTORY --------
             Disposable Heat Sink
             Seismic Detector
       Light Armor Plating
    Hardened Medium Armor Plating
        Mini Grenade Launcher
             Datajack
   Makeshift Spear
[Rating: 21]

 Favorites 
-----------
Power                      Reinforced Ion Engine
  Engine                   Reinforced Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Makeshift Hover Unit
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  Medium Storage Unit
  Processor                Signal Interpreter
  Protection               Hardened Medium Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Beam Rifle
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Mini Grenade Launcher
  Special Weapon           Mining Laser
  Piercing Weapon          Makeshift Spear
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto Gar 
Slots Evolved              2    | .   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             93   | 6   26  7   28  25  1   
  Power                    8    | 1   4   .   2   1   .   
    Engine                 8    | 1   4   .   2   1   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               25   | 2   8   1   7   7   .   
    Treads                 10   | .   .   .   3   7   .   
    Leg                    14   | 2   8   1   3   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  1    | .   .   .   1   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  26   | 1   5   3   9   8   .   
    Device                 13   | 1   4   3   3   2   .   
    Storage                1    | .   .   .   .   1   .   
    Processor              3    | .   1   .   1   1   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             9    | .   .   .   5   4   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   34   | 2   9   3   10  9   1   
    Energy Gun             9    | 1   2   .   5   .   1   
    Energy Cannon          2    | .   2   .   .   .   .   
    Ballistic Gun          9    | 1   2   .   1   5   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               5    | .   1   1   1   2   .   
    Special Weapon         1    | .   .   1   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        5    | .   .   .   3   2   .   
    Special Melee Weapon   3    | .   2   1   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   1   1   
Parts Lost                 11   | .   7   1   .   2   1   
  Power                    1    | .   1   .   .   .   .   
  Propulsion               4    | .   2   .   .   1   1   
  Utility                  2    | .   1   .   .   1   .   
  Weapon                   4    | .   3   1   .   .   .   
  Highest Loss Streak      2    | .   2   1   .   1   1   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   94  96  98  98  97  
  Engine                   12   | .   13  14  11  10  11  
  Treads                   8    | .   .   .   9   21  19  
  Leg                      15   | .   26  28  13  .   .   
  Device                   15   | .   25  14  17  5   .   
  Storage                  1    | .   .   .   .   6   11  
  Processor                9    | .   1   14  13  12  22  
  Protection               8    | .   .   .   12  19  11  
  Energy Gun               8    | .   6   14  13  .   7   
  Ballistic Gun            9    | .   16  .   2   15  11  
  Piercing Weapon          2    | .   .   .   4   5   3   
  Special Melee Weapon     1    | .   1   9   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             42   | 7   12  11  33  42  36  
  Greatest Support         40   | 20  20  20  40  40  40  
  Greatest Overweight (x)  2    | .   2   .   2   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 10   | 5   5   5   5   10  10  
  Average Capacity         5    | 5   5   5   5   7   10  
  Most Carried             10   | 2   5   5   5   10  10  
  Average Carried          4    | .   3   4   4   6   7   
  Final Capacity           10   | 5   5   5   5   10  10  
  Final Carried            10   | 1   5   4   5   7   10  

 Class Distribution 
--------------------
 65% | Scavenger-Mutant
 34% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Storage
 Scavenger-Mutant | -9/Garrison

 Resources                      | -11 -10 -10 -9  -9  -9  
-----------                Run  | Yrd Mat Min Mat Sto Gar 
Matter Collected           1654 | 269 272 125 329 550 109 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            2389 | 132 499 114 625 772 247 
  Parts                    153  | 10  23  5   40  56  19  
Haulers Intercepted        2    | .   1   .   .   1   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto Gar 
Combat Hostiles Destroyed  58   | .   9   4   15  22  8   
  Melee                    16   | .   .   .   6   8   2   
  Guns                     30   | .   7   .   7   10  6   
  Cannons                  1    | .   1   .   .   .   .   
  AOE                      10   | .   1   3   2   4   .   
Classes Destroyed          11   | 2   5   .   3   .   1   
  Worker                   2    | .   1   .   1   .   .   
  Builder                  2    | .   1   .   .   1   .   
  Tunneler                 2    | 2   .   .   .   .   .   
  Hauler                   2    | .   1   .   .   1   .   
  Recycler                 3    | 1   1   .   .   1   .   
  Watcher                  1    | .   1   .   .   .   .   
  Swarmer                  12   | .   .   .   2   7   3   
  Grunt                    31   | .   9   4   7   7   4   
  Brawler                  1    | .   .   .   1   .   .   
  Sentry                   13   | .   .   .   5   8   .   
  Programmer               1    | .   .   .   .   .   1   
Best Kill Streak           8    | 1   4   3   4   8   3   
  Combat Bots Only         6    | .   2   3   4   6   3   
Max Kills in Single Turn   3    | 1   2   2   2   3   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 3    | .   1   2   2   3   .   
  Melee                    1    | .   .   .   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   
--------                   Run  | Yrd  Mat  Min  Mat  Sto  Gar  
Hostile Shots Fired        405  | .    101  19   49   192  44   
  Missed                   111  | .    31   5    15   49   11   
Damage Taken               3699 | .    841  192  540  1735 391  
  Core                     648  | .    197  38   75   290  48   
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Regen/Repaired (Parts)   121  | .    .    .    15   106  .    
Core Remaining (%)         53   | 100  .    6    .    .    .    
Volleys Fired              176  | 9    67   11   23   47   19   
  Largest                  2    | 2    2    2    2    2    2    
  Hottest                  150  | 70   110  150  101  79   83   
Shots Fired                294  | 18   118  14   40   76   28   
  Gun                      269  | 18   105  11   37   70   28   
  Cannon                   10   | .    10   .    .    .    .    
  Launcher                 14   | .    3    2    3    6    .    
  Special                  1    | .    .    1    .    .    .    
  Kinetic                  173  | 9    73   .    5    68   18   
  Thermal                  88   | 9    42   12   23   2    .    
  Explosive                14   | .    3    2    3    6    .    
  Electromagnetic          19   | .    .    .    9    .    10   
  Robot Hit Streak         24   | 3    11   9    24   14   8    
  Robot Miss Streak        8    | 3    3    1    8    2    2    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        5    | .    2    .    .    1    2    
    Max Gunslinging Chain  1    | .    1    .    .    1    1    
Shots Hit Robots           235  | 8    86   16   36   68   21   
  Core Hits                111  | 4    29   7    21   40   10   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    1    
  Critical Strikes         8    | 2    .    .    4    1    1    
    Burn                   5    | 2    .    .    3    .    .    
    Destroy                1    | .    .    .    .    .    1    
    Impale                 2    | .    .    .    1    1    .    
Melee Attacks              78   | .    5    5    22   40   6    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 68   | .    .    .    22   40   6    
  Sneak Attacks            7    | .    2    5    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           4648 | 99   1195 283  810  1836 425  
  Guns                     2388 | 99   776  112  360  701  340  
  Cannons                  108  | .    108  .    .    .    .    
  Explosions               1149 | .    302  147  172  528  .    
  Melee                    970  | .    .    .    278  607  85   
  Ramming                  9    | .    9    .    .    .    .    
  Kinetic                  1361 | 37   445  .    .    671  208  
  Thermal                  914  | 62   439  136  247  30   .    
  Explosive                1133 | .    302  147  156  528  .    
  Electromagnetic          261  | .    .    .    129  .    132  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 970  | .    .    .    278  607  85   
Highest Corruption         2    | .    2    2    .    2    2    
  Average Corruption       1    | .    1    2    .    1    2    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  31   | .    1    6    .    16   8    
    Message Errors         8    | .    .    1    .    4    3    
    Matter Fused           12   | .    .    1    .    8    3    
    Heat Flow Errors       2    | .    .    .    .    1    1    
    Energy Discharges      4    | .    1    3    .    .    .    
    Parts Rejected         1    | .    .    .    .    1    .    
    Data Loss (major)      1    | .    .    1    .    .    .    
    Alerts                 2    | .    .    .    .    2    .    
    Weapon Failures        1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            109  | .    28   .    6    75   .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               63   | .    28   .    .    35   .    
  Melee                    46   | .    .    .    6    40   .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      48   | .    .    .    .    48   .    
  Shots                    2    | .    .    .    .    2    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             2    | .    2    .    .    .    .    
  Kicked                   2    | .    2    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        331  | 50   240  9    331  165  192  
  Average Temperature      59   | 22   42   4    102  47   74   
  Received Heat Transfer   1323 | .    471  105  153  477  117  
  Effects                  3    | .    1    .    2    .    .    
    Energy Bleed           1    | .    1    .    .    .    .    
    Short Circuit          1    | .    .    .    1    .    .    
    Damage (minor)         1    | .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    2    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              1    | .    .    1    .    .    .    
  Combat Hostiles          1    | .    .    1    .    .    .    
  Parts Melted             8    | .    3    3    1    1    .    
  Heat Transferred         2727 | 333  1073 383  864  74   .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto Gar 
Peak Influence             546  | 15  149 197 195 525 546 
  Initial                  322  | .   9   49  .   46  322 
  Average                  124  | 6   51  43  98  237 421 
Maximum Alert Level        2    | .   .   .   .   2   2   
  Low Security (%)         80   | 100 100 100 100 36  .   
  Level 1                  13   | .   .   .   .   50  53  
  Level 2                  5    | .   .   .   .   13  46  
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          6    | .   2   .   1   3   .   
  Investigation            1    | .   .   .   .   1   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            4    | .   2   .   1   1   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Yrd Mat Min Mat Sto Gar 
Distress Signals           9    | .   4   .   1   4   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              91   | .   23  6   20  32  10  
  Peak Tracking Total      7    | .   5   3   5   7   3   
  Tactical Retreats        9    | .   2   2   1   3   1   

 Traps                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto Gar 
Traps Triggered            10   | .   4   .   3   2   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  
----------                 Run  | Yrd Mat Min Mat Sto Gar 
Machines Disabled          3    | .   1   .   .   2   .   
  Max in Single Turn       1    | .   1   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Yrd Mat Min Mat Sto Gar 
Machines Accessed          24   | .   8   .   7   8   1   
  Terminals                15   | .   6   .   3   5   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   1   1   .   
  Recycling Units          5    | .   2   .   2   1   .   
  Scanalyzers              1    | .   .   .   1   .   .   
  Garrison Access          1    | .   .   .   .   1   .   
Total Hacks                66   | .   23  .   26  16  1   
  Successful               42   | .   16  .   14  11  1   
  Failed                   24   | .   7   .   12  5   .   
    Catastrophic           5    | .   2   .   2   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   30   | .   13  .   11  6   .   
  Terminals                43   | .   18  .   13  11  1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          8    | .   .   .   6   2   .   
  Recycling Units          12   | .   5   .   5   2   .   
  Scanalyzers              2    | .   .   .   2   .   .   
  Garrison Access          1    | .   .   .   .   1   .   
Terminal Hacks             20   | .   9   .   5   5   1   
  Part Schematic           1    | .   .   .   .   1   .   
  Robot Analysis           3    | .   3   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   
  Open Door                2    | .   .   .   .   2   .   
  Branch Access Points     2    | .   1   .   1   .   .   
  Emergency Access Points  5    | .   3   .   1   .   1   
  Alert Level              2    | .   .   .   1   1   .   
  Security Status          1    | .   .   .   1   .   .   
  Investigation Status     1    | .   .   .   1   .   .   
  Zone Layout              2    | .   1   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       5    | .   .   .   3   2   .   
  Scan Component           3    | .   .   .   2   1   .   
  Repair                   2    | .   .   .   1   1   .   
Recycling Unit Hacks       5    | .   3   .   1   1   .   
  Report Inventory         2    | .   2   .   .   .   .   
  Retrieve Components      3    | .   1   .   1   1   .   
Scanalyzer                 2    | .   .   .   2   .   .   
  Insert Component         1    | .   .   .   1   .   .   
  Analyze                  1    | .   .   .   1   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   1   .   
Unauthorized Hacks         9    | .   4   .   3   2   .   
  Terminals                5    | .   2   .   1   2   .   
    Botnet                 5    | .   2   .   1   2   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          4    | .   2   .   2   .   .   
    Reject                 4    | .   2   .   2   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         15   | .   5   .   5   4   1   
  Full Trace Events        1    | .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   1   1   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   1   1   .   
  Time                     58   | .   .   .   26  32  .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     20   | .   9   .   1   10  .   
Parts Scanalyzed           1    | .   .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  
------------               Run  | Yrd Mat Min Mat Sto Gar 
Used RIF Installer         1    | .   .   .   .   .   1   
Robots Hacked              6    | .   3   3   .   .   .   
  Non-combat               4    | .   2   2   .   .   .   
  Combat                   2    | .   1   1   .   .   .   
Robot Hacks Applied        7    | .   4   3   .   .   .   
  parse_system             5    | .   2   3   .   .   .   
  no_distress              1    | .   1   .   .   .   .   
  find_recycling           1    | .   1   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   4   
  Programmers              4    | .   .   .   .   .   4   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  
--------                   Run  | Yrd Mat Min Mat Sto Gar 
Total Allies               2    | .   .   2   .   .   .   
  Largest Group            2    | .   .   2   2   .   .   
  Highest-Rated Group      47   | .   .   47  47  .   .   
  Highest-Rated Ally       31   | .   .   31  31  .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               4    | .   .   .   4   .   .   
  Total Damage             62   | .   .   .   62  .   .   
  Kills                    1    | .   .   .   1   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto Gar 
Robot Analysis Total       3    | .   3   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   
-------------              Run  | Yrd  Mat  Min  Mat  Sto  Gar  
Turns Passed               4797 | 107  1475 600  1324 974  317  
Spaces Moved               2321 | 57   791  428  561  342  142  
  Core                     33   | 7    26   .    .    .    .    
  Treads                   765  | .    .    .    281  342  142  
  Legs                     1523 | 50   765  428  280  .    .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   50   120  120  160  160  
  Average Speed            139  | 111  118  120  156  176  172  
  Slowest Speed            260  | 120  190  120  260  240  240  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       49   | 5    74   95   45   42   35   
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    1    .    .    .    
  Known Exits Taken        3    | .    1    .    1    1    .    
  Unknown Exits Taken      2    | 1    .    1    .    .    .    
Scrap Searched             1    | .    .    1    .    .    .    
Spaces Dug                 8    | .    .    .    6    2    .    
Terrain Destroyed          130  | .    16   31   39   44   .    
  Melee                    8    | .    .    .    6    2    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      122  | .    16   31   33   42   .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   
---------                  Run  | Yrd  Mat  Min  Mat  Sto  Gar  
Total                      3512 | 82   1217 498  945  591  179  
  Wait                     758  | 9    303  41   278  121  6    
  Move                     2317 | 56   790  427  560  342  142  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  39   | 2    12   2    14   5    4    
  Fast Attach              29   | 5    12   .    7    5    .    
  Attach                   22   | 1    6    4    7    4    .    
  Detach                   7    | .    3    1    2    1    .    
  Swap                     42   | .    8    3    14   16   1    
  Drop                     42   | .    9    4    18   10   1    
  Fire                     176  | 9    67   11   23   47   19   
  Melee                    78   | .    5    5    22   40   6    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     2    | .    2    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Min / *Sto x2)
-9/Storage
-9/Garrison

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 15)
  108 | -11/Scrapyard | Entered Materials
  506 | -10/Materials | Build established: Scavenger-Mutant
  677 | -10/Materials | Discovered new exit (range 14)
  983 | -10/Materials | Build established: Mutant
 1195 | -10/Materials | Core integrity fell below 50%
 1543 | -10/Materials | Identified exit to Mines
 1583 | -10/Materials | Entered Mines
 1666 | -10/Mines     | Learned location of Zion (-7)
 1838 | -10/Mines     | Core integrity fell below 20%
 2011 | -10/Mines     | Discovered new exit (range 5)
 2110 | -10/Mines     | Discovered new exit (range 9)
 2183 | -10/Mines     | Entered Materials
 2183 | -9/Materials  | Accompanied by 2 allies
 2183 | -9/Materials  | Evolved 2 slots: Utility x2
 2188 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
 2358 | -9/Materials  | Discovered new exit (range 11)
 2478 | -9/Materials  | Build established: Scavenger-Mutant
 2550 | -9/Materials  | Repaired Seismic Detector
 3219 | -9/Materials  | Identified exit to Mines
 3219 | -9/Materials  | Identified exit to Storage
 3507 | -9/Materials  | Entered Storage
 4137 | -9/Storage    | Repaired Rnf. Ion Engine
 4196 | -9/Storage    | Core integrity fell below 50%
 4272 | -9/Storage    | Garrison activated, responded to threat
 4389 | -9/Storage    | Core integrity fell below 20%
 4481 | -9/Storage    | Identified exit to Garrison
 4481 | -9/Storage    | Entered Garrison
 4509 | -9/Garrison   | Installed Relay Interface Framework
 4540 | -9/Garrison   | Triggered checkpoint
 4680 | -9/Garrison   | Triggered checkpoint
 4708 | -9/Garrison   | Triggered checkpoint
 4798 | -9/Garrison   | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
04683_ Destroyed Arm. Wheel.
04683_ C-30 ARC bursts open, deploying its
  payload.
04683_ S-10 Pest unfolds itself. <x3>
04686_ S-10 Pest destroyed.
04686_ Switching to secondary target: S-10 Pest.
04689_ S-10 Pest destroyed. <x2>
04693_ Acquired 12 matter.
04708_ Beams of light sweep through the air. An
  alarm sounds.
04722_ XHP1:SOQPREX5UI7DV %OYRG3=E76FQNO
04726_ Lgt. Treads destroyed.
04735_ P-60 Hacker destroyed.
04739_ Acquired 16 matter.
04747_ Acquired Relay Coupler [NC]. <x2>
04753_ Acquired Relay Coupler [Swarmer].
04757_ Dropped Datajack.
04757_ Acquired Remote Datajack.
04760_ System corrupted: Heat flow error (+206).
04783_ System corrupted: Matter fused (-9).

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
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| ????????????????????????   ??????????????????????? |
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| ???????????????????????#   #????????????????????+? |
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| ???????????????????????g   +?????????????????????? |
| ???????????????????????    +?????????????????????? |
| ????????+??????????????#g  #?????????????????????? |
| ???????????????????????#   #?????????????????????? |
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| ??????????+????????????#   +???????????????????? + |
| ???????????????????????# @ #???????????######??  # |
| ???????????????????????#   #???????????#    #?   # |
| ???????????????????????#   ####+####++##    ##   # |
| ???????????????????????#         =!%/            # |
| ??????????????+????????#          =              + |
| ???????????????????????+           !             + |
| ???????????????????????############   ##    ##   # |
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| ????????????????????????????????#                " |
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| ????????????????????????????????#   *=           " |
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| ?????????????????????????#   *%!= "[               |
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| ?????????????????????????#  #######          ^     |
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| ?????????###?#############"+#######   #??????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Coolant Potential          50
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             450
Evasion (%)                55
Targeting Accuracy         6
Recoil Reduction           2

 Item Schematics 
-----------------
 Hrd. Medium Armor Plating | -9/Materials | Scanalyzed
         Mic. Nuclear Core | -9/Storage   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Close Call

 Challenges 
------------
None

 Game 
------
Seed              TrackerFrostBarrier
  Manual?         0
Play Time         01:04:26
  Cumulative      12.5 hours
  Start           2024.04.02 @ 05:20:25
  End             2024.04.02 @ 06:38:41
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          17
  Rogue           17
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             16
Gallery%          19
Achievement%      19
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              28/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 660209cd-9a7f-45fd-9753-51e122f88616