Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.31 @ 19:24:34

Player: Shadow Pussy wanter

Result: Destroyed by S-43 Plague with Heavy Machine Gun

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (16)       3200
Robots Destroyed (148)     740
Value Destroyed (5065)     5065
Prototype IDs (19)         380
Alien Tech Used (0)        0
Bonus (640)                640
              TOTAL SCORE: 13525

 Bonus
-------
High Alert Combat Kills    25
Follower Combat Kills      49
Met Data Miner             300
Met Imprinter              300
Friendly Fire              -34

 Cogmind 
---------
Core Integrity             0/1300
Matter                     110/300
Energy                     100/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Research

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (6) ---
                   (None)
>              --- UTILITY (11) -----
                   (None)
>              --- WEAPON (3) -------
                   (None)
>              --- INVENTORY (5) ----
               Neutrino Core
  High-density Centrium Wheel
         Large Matter Pod (0)
      Hardened Light Armor Plating
         Heavy Flak Cannon

 Peak State 
------------
>          --- POWER ------------
           Neutrino Core
>          --- PROPULSION -------
           Nuclear Pulse Array
           Nuclear Pulse Array
>          --- UTILITY ----------
  Advanced Coolant Injector
     Large Storage Unit
     Large Matter Pod
  Improved Signal Interpreter
  Advanced Terrain Scan Processor
           Phase Shifter
  Hardened Light Armor Plating
  Improved Light Armor Plating
           Hacking Suite
>          --- WEAPON -----------
     Heavy Phase Cannon
      Mini Assault Cannon
     Heavy Flak Cannon
>          --- INVENTORY --------
     Heavy Deuterium Engine
     Heavy Deuterium Engine
  Advanced Terrain Scanner
           Thermal Shield
  Advanced Shield Generator
     Heavy Phase Cannon
     Heavy Phase Cannon
     Heavy Phase Cannon
      Mini Assault Cannon
      Mini Assault Cannon
      Mini Assault Cannon
           Rocket Array
[Rating: 81]

 Favorites 
-----------
Power                      Heavy Deuterium Engine
  Engine                   Heavy Deuterium Engine
  Power Core               Neutrino Core
  Reactor                  Micro Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Nuclear Pulse Array
Utility                    Large Storage Unit
  Device                   Advanced Sensor Array
  Storage                  Large Storage Unit
  Processor                Advanced Terrain Scan Processor
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Mini Assault Cannon
  Energy Gun               Heavy Laser
  Energy Cannon            Heavy Phase Cannon
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Rocket Array

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -3  
-------                    Run  | Jun Mat Mat Sto Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Res 
Slots Evolved              14   | .   .   2   .   2   2   .   .   .   2   .   .   .   .   2   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   2   
  Utility                  9    | .   .   1   .   1   2   .   .   .   2   .   .   .   .   1   2   .   
  Weapon                   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             168  | 7   11  9   27  17  14  2   .   10  24  9   2   3   9   7   12  5   
  Power                    15   | 1   1   1   1   1   1   .   .   1   2   .   .   .   .   2   1   3   
    Engine                 12   | 1   1   1   1   1   1   .   .   1   2   .   .   .   .   1   1   1   
    Core                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               36   | 2   2   4   11  4   3   .   .   2   3   .   .   .   .   1   3   1   
    Treads                 20   | .   .   .   8   4   3   .   .   2   3   .   .   .   .   .   .   .   
    Leg                    11   | 2   2   4   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   
  Utility                  75   | 2   5   2   6   8   7   2   .   6   12  8   1   .   7   2   6   1   
    Device                 37   | 1   .   .   2   3   2   1   .   3   9   5   .   .   6   2   2   1   
    Storage                6    | 1   2   .   1   1   .   .   .   .   .   .   .   .   .   .   1   .   
    Processor              9    | .   2   .   1   2   2   .   .   .   2   .   .   .   .   .   .   .   
    Hackware               4    | .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   1   .   
    Protection             19   | .   1   2   2   2   1   .   .   3   1   3   1   .   1   .   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   42   | 2   3   2   9   4   3   .   .   1   7   1   1   3   2   2   2   .   
    Energy Gun             9    | 2   2   .   1   .   .   .   .   1   3   .   .   .   .   .   .   .   
    Energy Cannon          6    | .   .   .   2   .   .   .   .   .   .   1   .   1   .   2   .   .   
    Ballistic Gun          13   | .   1   2   3   4   3   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       10   | .   .   .   3   .   .   .   .   .   2   .   .   2   1   .   2   .   
    Launcher               4    | .   .   .   .   .   .   .   .   .   2   .   1   .   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   1   4   .   .   .   .   .   3   .   .   .   .   .   .   .   
Parts Lost                 28   | .   .   .   6   .   .   .   .   5   .   1   1   .   12  .   2   1   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               8    | .   .   .   1   .   .   .   .   3   .   .   .   .   3   .   .   1   
  Utility                  15   | .   .   .   4   .   .   .   .   .   .   1   1   .   7   .   2   .   
  Weapon                   4    | .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   .   .   
  Highest Loss Streak      6    | .   .   .   3   .   .   .   .   3   .   1   1   .   6   .   2   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   100 100 99  98  99  100 100 98  99  99  100 91  70  41  59  20  
  Engine                   6    | .   14  11  11  9   7   7   7   7   6   6   6   6   4   .   .   .   
  Treads                   15   | .   .   .   18  27  22  23  23  22  20  20  20  20  6   .   .   .   
  Leg                      3    | .   28  33  14  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Device                   7    | .   .   .   4   7   7   7   7   4   6   8   13  13  7   .   10  3   
  Storage                  7    | .   14  11  11  9   7   7   7   7   6   6   6   6   6   5   7   1   
  Processor                13   | .   3   11  2   9   15  15  15  15  24  19  13  13  13  11  10  4   
  Hackware                 9    | .   .   .   .   .   13  15  15  15  13  13  13  13  11  5   5   1   
  Protection               5    | .   10  11  14  9   1   .   .   2   1   4   6   6   3   .   4   .   
  Energy Gun               2    | .   19  2   .   .   .   .   .   6   5   5   .   .   .   .   .   .   
  Ballistic Gun            6    | .   8   19  9   23  22  23  23  15  1   .   .   .   .   .   .   .   
  Ballistic Cannon         8    | .   .   .   12  2   .   .   .   .   10  13  13  11  13  7   5   .   
Naked Turns                70   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   70  
Heaviest Build             69   | 13  29  40  48  49  52  41  41  47  53  63  63  58  58  53  69  32  
  Greatest Support         70   | 20  20  30  60  60  60  60  60  60  70  70  70  70  70  10  26  33  
  Greatest Overweight (x)  12   | 1   2   1   2   .   1   .   .   1   .   .   .   .   11  12  6   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   6   1   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  
  Average Capacity         14   | 7   12  15  15  15  15  15  15  15  15  15  15  15  15  15  15  9   
  Most Carried             15   | 7   13  15  15  15  15  15  15  15  15  15  15  15  14  15  15  15  
  Average Carried          14   | 3   8   13  14  14  14  15  15  14  14  14  14  14  12  14  13  9   
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  5   
  Final Carried            15   | 7   13  15  15  15  15  15  15  15  15  15  15  14  14  15  15  5   

 Class Distribution 
--------------------
 26% | Hacker-Mutant
 24% | Mutant
 23% | Scavenger-Gunner
 14% | Hacker-Skirmisher
  3% | Hacker-Tank

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -9/Materials
            Mutant | -9/Storage
  Scavenger-Gunner | -8/Materials
  Scavenger-Gunner | -7/Factory
  Scavenger-Gunner | -7/Lower Caves
  Scavenger-Gunner | -7/Data Miner
  Scavenger-Gunner | -6/Proximity Caves
 Hacker-Skirmisher | -6/Factory
 Hacker-Skirmisher | -6/Lower Caves
     Hacker-Mutant | -6/Lower Caves
     Hacker-Mutant | -6/Zion
     Hacker-Mutant | -5/Proximity Caves
            Mutant | -5/Factory
            Mutant | -4/Factory
            Mutant | -3/Research

 Resources                      | -11  -10  -9   -9   -8   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   -3   
-----------                Run  | Jun  Mat  Mat  Sto  Mat  Fac  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Fac  Res  
Matter Collected           4821 | 208  243  276  826  834  311  115  .    275  492  427  156  20   551  58   .    29   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4821 | 48   348  414  810  1045 311  .    .    185  287  314  426  .    527  106  .    .    
  Parts                    255  | 5    16   27   54   59   15   .    .    6    12   13   8    .    27   13   .    .    
Haulers Intercepted        7    | .    .    1    3    2    .    .    .    .    1    .    .    .    .    .    .    .    
Recyclers Shooed           3    | .    .    .    1    1    .    .    .    .    1    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      54   | .    .    .    .    .    .    .    .    8    .    13   5    .    28   .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -3  
-------                    Run  | Jun Mat Mat Sto Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Res 
Combat Hostiles Destroyed  115  | .   6   8   17  17  6   .   .   7   6   7   13  .   23  5   .   .   
  Guns                     52   | .   6   8   7   16  6   .   .   7   .   2   .   .   .   .   .   .   
  Cannons                  40   | .   .   .   10  1   .   .   .   .   6   5   1   .   17  .   .   .   
  AOE                      23   | .   .   .   .   .   .   .   .   .   .   .   12  .   6   5   .   .   
Classes Destroyed          18   | 1   3   2   3   2   1   .   .   2   .   2   1   .   1   .   .   .   
  Worker                   10   | .   1   2   3   2   .   .   .   .   .   .   .   .   .   2   .   .   
  Builder                  3    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   1   .   .   
  Tunneler                 2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   7    | .   .   1   3   2   .   .   .   .   1   .   .   .   .   .   .   .   
  Recycler                 4    | .   1   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Operator                 2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone                    3    | .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   
  Watcher                  4    | .   .   .   2   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  24   | .   .   .   6   .   .   .   .   .   .   .   1   .   12  5   .   .   
  Grunt                    57   | .   6   7   5   11  2   .   .   .   3   5   11  .   7   .   .   .   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Sentry                   18   | .   .   1   6   5   2   .   .   1   .   .   1   .   2   .   .   .   
  Demolisher               2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Hunter                   3    | .   .   .   .   1   .   .   .   1   .   .   .   .   1   .   .   .   
  Programmer               6    | .   .   .   .   .   2   .   .   1   3   .   .   .   .   .   .   .   
  Samaritan                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Best Kill Streak           14   | 2   4   6   5   7   2   .   .   2   3   4   14  .   7   5   .   .   
  Combat Bots Only         13   | .   2   5   2   6   2   .   .   2   2   4   13  .   7   5   .   .   
Max Kills in Single Turn   5    | 1   1   2   2   2   1   .   .   1   1   1   5   .   2   5   .   .   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   .   .   .   .   .   .   .   .   .   5   .   2   5   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   -3   
--------                   Run   | Jun  Mat  Mat  Sto  Mat  Fac  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Fac  Res  
Damage Taken               8539  | .    327  435  1072 697  401  .    .    930  313  269  343  .    1813 185  253  1501 
  Core                     2357  | .    62   51   130  86   23   .    .    97   43   23   58   .    295  83   103  1303 
  Absorbed by Shields      917   | .    .    .    200  .    93   .    .    .    69   99   129  .    278  .    .    49   
  Redirected to Shielding  38    | .    38   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   791   | .    .    .    .    .    113  .    .    .    .    .    .    678  .    .    .    .    
Core Remaining (%)         78    | 100  75   .    54   84   .    .    .    82   .    .    .    .    50   91   91   .    
Volleys Fired              392   | 2    39   26   95   44   23   .    .    34   42   16   6    .    56   9    .    .    
  Largest                  3     | 2    2    2    2    3    3    .    .    3    3    3    2    .    3    1    .    .    
  Hottest                  186   | 80   80   43   91   83   78   .    .    133  176  165  96   .    186  90   .    .    
Shots Fired                860   | 4    74   52   179  132  69   .    .    81   72   48   7    .    133  9    .    .    
  Gun                      516   | 4    74   52   80   125  69   .    .    81   15   16   .    .    .    .    .    .    
  Cannon                   334   | .    .    .    99   7    .    .    .    .    57   32   2    .    129  8    .    .    
  Launcher                 10    | .    .    .    .    .    .    .    .    .    .    .    5    .    4    1    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  708   | .    29   52   171  132  69   .    .    63   57   32   2    .    101  .    .    .    
  Thermal                  120   | .    27   .    8    .    .    .    .    18   15   16   .    .    28   8    .    .    
  Explosive                10    | .    .    .    .    .    .    .    .    .    .    .    5    .    4    1    .    .    
  Electromagnetic          22    | 4    18   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         16    | 3    6    12   11   16   10   .    .    9    14   11   8    .    10   5    .    .    
  Robot Miss Streak        13    | 1    8    5    4    5    6    .    .    5    3    1    4    .    13   7    .    .    
  Penetration Max          1     | .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3     | .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           538   | 3    43   35   102  94   47   .    .    63   27   34   5    .    79   6    .    .    
  Core Hits                316   | 2    17   14   33   49   22   .    .    29   13   16   51   .    56   14   .    .    
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 7     | .    1    1    1    2    2    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         14    | .    1    1    3    2    2    .    .    .    .    3    .    .    2    .    .    .    
    Destroy                7     | .    1    1    1    2    2    .    .    .    .    .    .    .    .    .    .    .    
    Blast                  7     | .    .    .    2    .    .    .    .    .    .    3    .    .    2    .    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           13476 | 38   519  503  1721 1960 908  .    .    1144 745  808  1629 .    2881 620  .    .    
  Guns                     6351  | 38   519  503  915  1845 908  .    .    1144 216  263  .    .    .    .    .    .    
  Cannons                  4396  | .    .    .    778  84   .    .    .    .    522  545  30   .    2197 240  .    .    
  Explosions               2663  | .    .    .    .    .    .    .    .    .    .    .    1599 .    684  380  .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  66    | .    .    .    28   31   .    .    .    .    7    .    .    .    .    .    .    .    
  Kinetic                  8629  | .    238  503  1631 1929 908  .    .    742  522  545  30   .    1581 .    .    .    
  Thermal                  1971  | .    172  .    62   .    .    .    .    402  216  263  .    .    616  240  .    .    
  Explosive                2663  | .    .    .    .    .    .    .    .    .    .    .    1599 .    684  380  .    .    
  Electromagnetic          147   | 38   109  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         4     | .    4    .    .    1    .    .    .    .    .    2    2    2    .    .    2    2    
  Average Corruption       2     | .    3    .    .    1    .    .    .    .    .    2    2    2    .    .    1    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  27    | .    11   .    .    3    .    .    .    .    .    2    10   .    .    .    1    .    
    Message Errors         9     | .    3    .    .    2    .    .    .    .    .    1    2    .    .    .    1    .    
    Matter Fused           6     | .    2    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    
    Heat Flow Errors       2     | .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    
    Energy Discharges      2     | .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Parts Fused            1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Data Loss (minor)      2     | .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    
    Data Loss (major)      2     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Alerts                 1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Weapon Failures        2     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            51    | .    .    .    11   .    .    .    .    .    .    .    7    .    33   .    .    .    
  Projectiles              42    | .    .    .    11   .    .    .    .    .    .    .    .    .    31   .    .    .    
  Explosions               9     | .    .    .    .    .    .    .    .    .    .    .    7    .    2    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 32    | .    .    .    2    1    .    .    .    .    5    6    .    .    18   .    .    .    
  Impact                   1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  30    | .    .    .    2    .    .    .    .    .    4    6    .    .    18   .    .    .    
  Secondary                1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Self-Inflicted Damage      282   | .    .    .    .    .    .    .    .    .    .    .    193  .    89   .    .    .    
  Shots                    12    | .    .    .    .    .    .    .    .    .    .    .    7    .    5    .    .    .    
  Rammed                   9     | .    .    .    4    4    .    .    .    .    1    .    .    .    .    .    .    .    
Targets Rammed             12    | .    .    1    4    6    .    .    .    .    1    .    .    .    .    .    .    .    
  Kicked                   1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  2     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        541   | 18   120  30   231  33   66   .    .    269  345  541  255  .    316  40   .    .    
  Average Temperature      93    | 12   45   13   61   12   21   .    .    80   126  220  102  .    108  18   .    .    
  Received Heat Transfer   1618  | .    183  195  360  270  86   .    .    30   48   66   48   .    188  54   9    81   
  Effects                  6     | .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    
    Shutdowns              2     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Interference           1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Damage (minor)         2     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3     | .    1    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
  Heat Transferred         3127  | .    400  .    111  .    .    .    .    750  423  518  .    .    666  259  .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -3  
-------                    Run  | Jun Mat Mat Sto Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Res 
Peak Influence             441  | 10  140 291 409 441 388 .   .   .   121 .   .   .   .   440 162 209 
  Initial                  300  | .   6   59  38  130 200 .   .   .   18  .   .   .   .   300 81  84  
  Average                  144  | 3   54  139 162 239 231 .   .   .   33  .   .   .   .   258 85  109 
Maximum Alert Level        2    | .   .   1   2   2   1   .   .   .   .   .   .   .   .   2   .   1   
  Low Security (%)         67   | 100 100 83  68  34  25  .   .   .   100 .   .   .   .   33  100 99  
  Level 1                  29   | .   .   16  31  58  74  .   .   .   .   .   .   .   .   51  .   .   
  Level 2                  2    | .   .   .   .   7   .   .   .   .   .   .   .   .   .   14  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          22   | .   3   2   2   3   3   .   .   .   3   .   1   .   .   2   2   1   
  Investigation            7    | .   2   .   2   1   1   .   .   .   .   .   .   .   .   .   1   .   
  Extermination            7    | .   .   .   .   .   2   .   .   .   3   .   .   .   .   1   1   .   
  Reinforcement            7    | .   1   2   .   2   .   .   .   .   .   .   .   .   .   1   .   1   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Data Miner Redirects       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -3  
---------                  Run  | Jun Mat Mat Sto Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Res 
Distress Signals           30   | .   .   .   1   3   1   .   .   22  1   .   .   .   1   1   .   .   
Communications Jammed      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              198  | .   14  8   29  28  11  .   .   11  13  9   13  .   26  10  9   17  
  Peak Tracking Total      13   | .   3   4   6   7   2   .   .   3   2   4   9   .   7   5   8   13  
  Tactical Retreats        15   | .   1   .   4   .   .   .   .   .   1   2   .   .   1   1   2   3   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -3  
-------                    Run  | Jun Mat Mat Sto Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Res 
Traps Triggered            8    | .   3   .   1   1   1   .   .   .   .   .   .   .   .   .   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 10   | .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -3  
----------                 Run  | Jun Mat Mat Sto Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Res 
Machines Disabled          9    | .   .   .   2   1   .   .   .   .   4   .   .   .   2   .   .   .   
  Max in Single Turn       3    | .   .   .   1   1   .   .   .   .   3   .   .   .   1   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -3  
---------                  Run  | Jun Mat Mat Sto Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Res 
Machines Accessed          37   | .   3   2   8   3   4   .   4   .   8   2   .   .   .   .   2   1   
  Terminals                24   | .   3   1   8   2   2   .   .   .   5   1   .   .   .   .   1   1   
  Fabricators              4    | .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   1   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Total Hacks                127  | .   11  11  19  12  10  .   29  .   24  2   .   .   .   .   8   1   
  Successful               81   | .   3   9   13  5   6   .   29  .   9   2   .   .   .   .   5   .   
  Failed                   46   | .   8   2   6   7   4   .   .   .   15  .   .   .   .   .   3   1   
    Catastrophic           9    | .   1   1   1   1   1   .   .   .   3   .   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   54   | .   11  4   11  9   4   .   .   .   11  .   .   .   .   .   4   .   
  Terminals                72   | .   11  4   19  9   5   .   .   .   18  1   .   .   .   .   4   1   
  Fabricators              11   | .   .   .   .   .   3   .   .   .   4   .   .   .   .   .   4   .   
  Repair Stations          2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              10   | .   .   7   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Terminal Hacks             48   | .   .   1   8   1   1   .   29  .   5   2   .   .   .   .   1   .   
  Record                   12   | .   .   .   .   .   .   .   11  .   .   1   .   .   .   .   .   .   
  Part Schematic           14   | .   .   1   .   1   .   .   10  .   2   .   .   .   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   
  Robot Analysis           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        4    | .   .   .   1   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Terminal Index           3    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Alert Level              2    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Locate Traps             2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarm Traps             2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           9    | .   .   .   .   .   3   .   .   .   3   .   .   .   .   .   3   .   
  Network Status           4    | .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   1   .   
  Load Schematic           2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
  Build                    3    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   1   .   
Repair Station Hacks       2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 9    | .   .   7   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         4    | .   .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  5    | .   .   4   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Unauthorized Hacks         12   | .   3   1   5   2   .   .   .   .   .   .   .   .   .   .   1   .   
  Terminals                12   | .   3   1   5   2   .   .   .   .   .   .   .   .   .   .   1   .   
    Botnet                 12   | .   3   1   5   2   .   .   .   .   .   .   .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         25   | .   3   2   5   3   3   .   .   .   6   .   .   .   .   .   2   1   
  Full Trace Events        4    | .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  7    | .   .   .   .   .   .   .   5   .   .   .   .   2   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   32   | .   .   4   .   2   .   .   10  .   2   .   .   14  .   .   .   .   
  Parts Built              5    | .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   2   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   232  | .   .   .   .   .   73  .   .   .   53  .   .   .   .   .   106 .   
  Total Part Build Rating  27   | .   .   .   .   .   3   .   .   .   12  .   .   .   .   .   12  .   
Parts Repaired             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Time                     38   | .   .   .   .   .   38  .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 4    | .   .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -3  
------------               Run  | Jun Mat Mat Sto Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -3  
--------                   Run  | Jun Mat Mat Sto Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Res 
Total Allies               3    | .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   
  Largest Group            2    | .   .   .   .   .   .   .   .   1   .   .   2   2   2   .   .   .   
  Highest-Rated Group      96   | .   .   .   .   .   .   .   .   96  .   .   49  49  49  .   .   .   
  Highest-Rated Ally       96   | .   .   .   .   .   .   .   .   96  .   .   29  29  29  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               10   | .   .   .   .   .   .   .   .   6   .   .   .   .   4   .   .   .   
  Total Damage             233  | .   .   .   .   .   .   .   .   131 .   .   .   .   102 .   .   .   
  Kills                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -3  
-------                    Run  | Jun Mat Mat Sto Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Res 
Robot Analysis Total       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   .   .   .   .   1   .   1   .   1   .   2   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         15   | .   .   .   .   .   .   .   .   .   15  .   .   .   .   .   .   .   
  Garrisons                3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Patrols                  2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Guards                   10   | .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -8   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   -3   
-------------              Run   | Jun  Mat  Mat  Sto  Mat  Fac  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Fac  Res  
Turns Passed               16183 | 88   617  409  1271 1171 981  376  127  1416 1767 1790 736  1638 2705 605  357  129  
Spaces Moved               7714  | 57   283  172  477  569  468  231  80   723  933  774  440  1011 764  169  341  222  
  Core                     332   | 18   .    .    .    .    .    .    .    .    .    .    .    .    117  73   .    124  
  Treads                   6171  | .    .    .    295  569  468  231  80   723  933  774  440  1011 647  .    .    .    
  Legs                     676   | 39   283  172  182  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   189   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    96   93   .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   346   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    248  98   
  Fastest Speed            34    | 50   120  120  160  160  160  160  160  160  160  160  160  160  160  125  37   34   
  Average Speed            169   | 110  156  166  171  160  165  160  160  162  160  160  160  160  286  336  70   43   
  Slowest Speed            650   | 120  260  190  260  160  240  160  160  240  160  160  160  160  600  650  170  117  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       40    | 3    57   14   64   45   6    26   70   60   22   62   68   84   74   4    11   12   
  Regions Visited          16
    Branch Regions         8
  Pre-discovered Areas     3     | .    .    .    1    .    .    .    1    .    .    .    .    1    .    .    .    .    
  Known Exits Taken        8     | .    .    .    .    .    .    .    .    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      8     | 1    1    1    1    1    1    1    1    .    .    .    .    .    .    .    .    .    
Scrap Searched             13    | .    .    .    .    .    .    2    .    2    .    3    3    3    .    .    .    .    
Spaces Dug                 7     | .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    
Terrain Destroyed          297   | .    .    .    .    .    .    .    .    .    50   6    95   .    131  15   .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               50    | .    .    .    .    .    .    .    .    .    13   6    .    .    30   1    .    .    
  AOE                      247   | .    .    .    .    .    .    .    .    .    37   .    95   .    101  14   .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -9   -8   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   -3   
---------                  Run   | Jun  Mat  Mat  Sto  Mat  Fac  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Fac  Res  
Total                      10055 | 74   382  246  752  744  629  237  79   897  1158 1289 460  1032 1171 194  458  253  
  Wait                     1573  | 2    37   19   119  82   110  5    .    123  117  484  4    16   339  8    92   16   
  Move                     7692  | 56   282  171  476  568  467  230  79   722  932  773  439  1010 763  168  336  220  
  Hop                      3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    
  Pick Up                  81    | 7    4    9    13   7    7    .    .    5    17   3    2    .    4    .    2    1    
  Fast Attach              46    | 7    3    2    4    5    5    .    .    .    5    2    .    2    .    4    6    1    
  Attach                   38    | .    .    2    10   1    2    .    .    4    4    1    1    1    4    1    4    3    
  Detach                   15    | .    3    .    1    .    .    .    .    .    1    .    .    .    .    2    7    1    
  Swap                     84    | .    8    5    13   11   7    2    .    6    15   6    1    .    5    2    2    1    
  Drop                     104   | .    6    11   17   20   8    .    .    2    24   4    1    3    .    .    7    1    
  Fire                     392   | 2    39   26   95   44   23   .    .    34   42   16   6    .    56   9    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    11    | .    .    .    4    6    .    .    .    .    1    .    .    .    .    .    .    .    
  Escape Stasis            8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    
  Rewire                   7     | .    .    .    .    .    .    .    .    1    .    .    6    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials
-9/Storage
-8/Materials
-7/Factory (discovered 5 exits: Fac x4 / [*Low])
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 4 exits: *Low x2 / *Ext x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion
-5/Proximity Caves
-5/Factory
-4/Factory
-3/Research

 History 
---------
  Turn | Location           | Event
    60 | -11/Junkyard       | Discovered new exit (range 15)
    89 | -11/Junkyard       | Entered Materials
   165 | -10/Materials      | Discovered new exit (range 15)
   319 | -10/Materials      | Build established: Mutant
   386 | -10/Materials      | Discovered new exit (range 7)
   563 | -10/Materials      | Discovered new exit (range 14)
   706 | -10/Materials      | Entered another Materials area
   706 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
   994 | -9/Materials       | Discovered new exit (range 4)
  1115 | -9/Materials       | Entered Storage
  1392 | -9/Storage         | Lost 3 parts (1n2u)
  2240 | -9/Storage         | Learned location of Armory (-3)
  2359 | -9/Storage         | Discovered new exit (range 17)
  2386 | -9/Storage         | Entered Materials
  2386 | -8/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  2792 | -8/Materials       | Build established: Scavenger-Gunner
  3453 | -8/Materials       | Discovered new exit (range 12)
  3557 | -8/Materials       | Entered Factory
  3557 | -7/Factory         | Evolved 2 slots: Utility x2
  3650 | -7/Factory         | Identified exit to Factory
  3713 | -7/Factory         | Discovered new exit (range 7)
  3900 | -7/Factory         | Fabricated Imp. Sensor Array?
  4125 | -7/Factory         | Repaired Hpw. Shotgun
  4538 | -7/Factory         | Entered Lower Caves
  4587 | -7/Lower Caves     | Encountered a Warlord checkpoint
  4860 | -7/Lower Caves     | Learned Factory stockpile data
  4883 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to meet someone special
  4914 | -7/Lower Caves     | Entered Data Miner
  4914 | -7/Data Miner      | Discovered new exit (range 6)
  4945 | -7/Data Miner      | Met Data Miner
  4980 | -7/Data Miner      | Learned location of Section 7 (-3)
  4980 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  5004 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  5041 | -7/Data Miner      | Entered Proximity Caves
  5171 | -6/Proximity Caves | Escorted by Enhanced Grunt
  5231 | -6/Proximity Caves | Lost 3 parts (2n1w)
  6198 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
  6457 | -6/Proximity Caves | Entered Factory
  6457 | -6/Factory         | Evolved 2 slots: Utility x2
  6587 | -6/Factory         | Fabricated Adv. Shield Generator?
  7057 | -6/Factory         | Discovered new exit (range 6)
  7063 | -6/Factory         | Identified exit to Extension
  7153 | -6/Factory         | Build established: Hacker-Skirmisher
  7442 | -6/Factory         | Found Prototype Launcher
  7442 | -6/Factory         | Identified Rocket Array
  7478 | -6/Factory         | Found Rocket Array
  7654 | -6/Factory         | Identified exit to Lower Caves
  8224 | -6/Factory         | Entered Lower Caves
  8492 | -6/Lower Caves     | Build established: Hacker-Mutant
  8779 | -6/Lower Caves     | Learned 4 Factory zone layouts
  9044 | -6/Lower Caves     | Build established: Hacker-Skirmisher
  9786 | -6/Lower Caves     | Discovered new exit (range 9)
  9948 | -6/Lower Caves     | Build established: Hacker-Tank
  9948 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 10013 | -6/Lower Caves     | Identified exit to Lower Caves
 10014 | -6/Lower Caves     | Entered another Lower Caves area
 10074 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
 10112 | -6/Lower Caves     | Discovered new exit (range 16)
 10120 | -6/Lower Caves     | Destroyed 13 combat bots
 10366 | -6/Lower Caves     | Build established: Hacker-Mutant
 10737 | -6/Lower Caves     | Discovered new exit (range 7)
 10747 | -6/Lower Caves     | Identified exit to Zion
 10750 | -6/Lower Caves     | Entered Zion
 10750 | -6/Zion            | Accompanied by 2 allies
 10835 | -6/Zion            | System corruption cleaned by Quarantine Array
 11067 | -6/Zion            | Discovered new exit (range 8)
 11193 | -6/Zion            | Learned Factory terminal intel
 11198 | -6/Zion            | Learned Factory terminal intel
 11381 | -6/Zion            | Learned location of Warlord (-4)
 11485 | -6/Zion            | Acquired unknown access codes intercepted by a Zionite
 11513 | -6/Zion            | Learned Factory recycling unit intel
 11985 | -6/Zion            | Visited the Megawrench Repair Shop
 11985 | -6/Zion            | Megawrench repaired 12 parts
 12386 | -6/Zion            | Identified exit to Proximity Caves
 12388 | -6/Zion            | Entered Proximity Caves
 12388 | -5/Proximity Caves | Accompanied by 2 allies
 12390 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 12724 | -5/Proximity Caves | Spotter reported a threat
 12772 | -5/Proximity Caves | Build established: Hacker-Skirmisher
 12837 | -5/Proximity Caves | Spotter reported a threat
 12925 | -5/Proximity Caves | Lost 4 parts (1n2u1w)
 13169 | -5/Proximity Caves | Build established: Hacker-Mutant
 13403 | -5/Proximity Caves | Spotted B-75 Beast
 14239 | -5/Proximity Caves | Discovered new exit (range 10)
 14355 | -5/Proximity Caves | Attracted the attention of an 0b10 base
 14409 | -5/Proximity Caves | Destroyed 7 combat bots
 14419 | -5/Proximity Caves | Lost 6 parts (1p1n4u)
 14664 | -5/Proximity Caves | Build established: Mutant
 14931 | -5/Proximity Caves | Identified exit to Factory
 15093 | -5/Proximity Caves | Entered Factory
 15093 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 15095 | -5/Factory         | Loaded intel: 26 terminal locations
 15096 | -5/Factory         | Loaded intel: 6 recycling unit locations
 15393 | -5/Factory         | Search patrols dispatched
 15644 | -5/Factory         | Discovered new exit (range 5)
 15678 | -5/Factory         | Identified exit to Factory
 15698 | -5/Factory         | Entered another Factory area
 15698 | -4/Factory         | Evolved 2 slots: Utility x2
 15699 | -4/Factory         | Loaded intel: 26 terminal locations
 15802 | -4/Factory         | Incoming investigation squad redirected
 15891 | -4/Factory         | Fabricated Nuclear Pulse Array (x2)
 16054 | -4/Factory         | Discovered new exit (range 5)
 16055 | -4/Factory         | Identified exit to Research
 16055 | -4/Factory         | Entered Research
 16055 | -3/Research        | Evolved 2 slots: Propulsion x2
 16112 | -3/Research        | Spotted B-86 Titan
 16114 | -3/Research        | Released all parts (9)
 16124 | -3/Research        | Core integrity fell below 50%
 16156 | -3/Research        | Core integrity fell below 20%
 16184 | -3/Research        | Destroyed by S-43 Plague with Heavy Machine Gun

 Last Messages 
---------------
16119_ Slug penetrates Terminal.
16120_ Penetrated by Slug.
16120_ Slug penetrates Wall.
16121_ Slug penetrates R-10 Processor.
16121_ Slug penetrates Wall.
16123_ Penetrated by Slug. <x2>
16125_ Slug penetrates Wall.
16128_ Triggered Stasis Trap.
16128_ A bubble of rippling energy engulfs the area.
16128_ Field strength at 94.
16129_ Field strength at 88.
16130_ Field strength at 77.
16131_ Field strength at 65.
16132_ Field strength at 53.
16133_ Field strength at 41.
16134_ Field strength at 28.
16135_ Field strength at 22.
16136_ Field strength at 16.
16136_ Stasis field depleted.
16147_ Connecting with Terminal...

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????########+##?????????????? |
| ?????????????????????????#         #?????????????? |
| ?????????????????????????#!!       ############### |
| ?????????????????????????#!!       #               |
| ?????????????????????????#!       !#               |
| ?????????????????????????#         #               |
| ?????????????????????????#      !  #               |
| ?????????????????????????#   ]    ?#    ###/###### |
| ???????????????????????????     ???#    #    """   |
| ???????????????+#############+######    #    """   |
| ??????????             u @ k    ss      #    """   |
| ??????????                       s      #          |
| ??????????                              #          |
| ???????????  RR R          u            #          |
| ???????????###########+######+###########          |
| ????????????????????????????????????????#!   =     |
| ????????????????????????????????????????########## |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Coolant Potential          100
Energy Generation          19
Energy Capacity            315
Matter Stores              300
Matter Capacity            450
Sight Range                18
Robot Scan Range           16
Terrain Scan Range         20
Terrain Scan Density       210
Jamming Range              12
Armor Coverage             450
Resistance: KI             20
Propulsion Shielding       33
Phase Shifting             5
Evasion (%)                67
Targeting Accuracy         8
Recoil Reduction           3
Offensive Hacking          10
Defensive Hacking          11

 Item Schematics 
-----------------
            Med. Storage Unit | -9/Materials  | Scanalyzed
         Imp. Terrain Scanner | -9/Materials  | Scanalyzed
                 Hcp. Battery | -9/Materials  | Scanalyzed
      Imp. Targeting Computer | -9/Materials  | Hacked
            Imp. Sensor Array | -8/Materials  | Hacked
       Terrain Scan Processor | -8/Materials  | Scanalyzed
             Combat Drone Bay | -7/Data Miner | Free
    Lgt. Regenerative Plating | -7/Data Miner | Free
     Cld. Cesium-ion Thruster | -7/Data Miner | Free
          Gravity Neutralizer | -7/Data Miner | Free
              Com. Ion Cannon | -7/Data Miner | Free
          Nuclear Pulse Array | -7/Data Miner | Free
     Lyr. Heavy Armor Plating | -7/Data Miner | Free
                KE Penetrator | -7/Data Miner | Free
                  Hvy. Treads | -7/Data Miner | Free
            Imp. System Guard | -7/Data Miner | Free
            Hcp. Storage Unit | -6/Factory    | Hacked
         Adv. Terrain Scanner | -6/Factory    | Hacked
            Matter Compressor | -6/Zion       | Archive
          Imp. Thermal Shield | -6/Zion       | Archive
          Adv. Trap Extractor | -6/Zion       | Archive
 Lgt. Angular Momentum Engine | -6/Zion       | Archive
                     Coil Gun | -6/Zion       | Archive
             Impulse Thruster | -6/Zion       | Archive
           Imp. Weapon Cycler | -6/Zion       | Archive
                 System Guard | -6/Zion       | Archive
                 Focal Shield | -6/Zion       | Archive
                Hyp. Coil Gun | -6/Zion       | Archive
    Adv. Melee Analysis Suite | -6/Zion       | Archive
         Point Defense System | -6/Zion       | Archive
                Remote Shield | -6/Zion       | Archive
                  HERF Cannon | -6/Zion       | Archive

 Robot Schematics 
------------------
     S-27 Virus | -7/Data Miner | Free
  A-15 Conveyor | -7/Data Miner | Free
  Y-54 Guardian | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free
 B-48 Gladiator | -7/Data Miner | Free
 R-10 Processor | -6/Zion       | Archive
 T-07 Excavator | -6/Zion       | Archive

 Fabricated
------------
     Imp. Sensor Array | x1 | -7/Factory 
 Adv. Shield Generator | x2 | -6/Factory | Preloaded
   Nuclear Pulse Array | x2 | -4/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HoverAntimatterNanoactuators
  Manual?         0
Play Time         01:34:52
  Cumulative      119.1 hours
  Start           2023.05.29 @ 19:43:57
  End             2023.05.31 @ 19:24:34
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          176
  Rogue           176
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             61
Gallery%          64
Achievement%      50
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 17f18a44-b60d-491c-b20c-e74776dba349