Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.31 @ 19:24:34 Player: Shadow Pussy wanter Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (16) 3200 Robots Destroyed (148) 740 Value Destroyed (5065) 5065 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (640) 640 TOTAL SCORE: 13525 Bonus ------- High Alert Combat Kills 25 Follower Combat Kills 49 Met Data Miner 300 Met Imprinter 300 Friendly Fire -34 Cogmind --------- Core Integrity 0/1300 Matter 110/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Neutrino Core High-density Centrium Wheel Large Matter Pod (0) Hardened Light Armor Plating Heavy Flak Cannon Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Nuclear Pulse Array Nuclear Pulse Array > --- UTILITY ---------- Advanced Coolant Injector Large Storage Unit Large Matter Pod Improved Signal Interpreter Advanced Terrain Scan Processor Phase Shifter Hardened Light Armor Plating Improved Light Armor Plating Hacking Suite > --- WEAPON ----------- Heavy Phase Cannon Mini Assault Cannon Heavy Flak Cannon > --- INVENTORY -------- Heavy Deuterium Engine Heavy Deuterium Engine Advanced Terrain Scanner Thermal Shield Advanced Shield Generator Heavy Phase Cannon Heavy Phase Cannon Heavy Phase Cannon Mini Assault Cannon Mini Assault Cannon Mini Assault Cannon Rocket Array [Rating: 81] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Neutrino Core Reactor Micro Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Nuclear Pulse Array Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Mini Assault Cannon Energy Gun Heavy Laser Energy Cannon Heavy Phase Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Mini Assault Cannon Launcher Rocket Array Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Jun Mat Mat Sto Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Slots Evolved 14 | . . 2 . 2 2 . . . 2 . . . . 2 2 2 Power . | . . . . . . . . . . . . . . . . . Propulsion 4 | . . 1 . . . . . . . . . . . 1 . 2 Utility 9 | . . 1 . 1 2 . . . 2 . . . . 1 2 . Weapon 1 | . . . . 1 . . . . . . . . . . . . Parts Attached 168 | 7 11 9 27 17 14 2 . 10 24 9 2 3 9 7 12 5 Power 15 | 1 1 1 1 1 1 . . 1 2 . . . . 2 1 3 Engine 12 | 1 1 1 1 1 1 . . 1 2 . . . . 1 1 1 Core 2 | . . . . . . . . . . . . . . 1 . 1 Reactor 1 | . . . . . . . . . . . . . . . . 1 Propulsion 36 | 2 2 4 11 4 3 . . 2 3 . . . . 1 3 1 Treads 20 | . . . 8 4 3 . . 2 3 . . . . . . . Leg 11 | 2 2 4 3 . . . . . . . . . . . . . Wheel 1 | . . . . . . . . . . . . . . 1 . . Hover . | . . . . . . . . . . . . . . . . . Flight 4 | . . . . . . . . . . . . . . . 3 1 Utility 75 | 2 5 2 6 8 7 2 . 6 12 8 1 . 7 2 6 1 Device 37 | 1 . . 2 3 2 1 . 3 9 5 . . 6 2 2 1 Storage 6 | 1 2 . 1 1 . . . . . . . . . . 1 . Processor 9 | . 2 . 1 2 2 . . . 2 . . . . . . . Hackware 4 | . . . . . 2 1 . . . . . . . . 1 . Protection 19 | . 1 2 2 2 1 . . 3 1 3 1 . 1 . 2 . Artifact . | . . . . . . . . . . . . . . . . . Weapon 42 | 2 3 2 9 4 3 . . 1 7 1 1 3 2 2 2 . Energy Gun 9 | 2 2 . 1 . . . . 1 3 . . . . . . . Energy Cannon 6 | . . . 2 . . . . . . 1 . 1 . 2 . . Ballistic Gun 13 | . 1 2 3 4 3 . . . . . . . . . . . Ballistic Cannon 10 | . . . 3 . . . . . 2 . . 2 1 . 2 . Launcher 4 | . . . . . . . . . 2 . 1 . 1 . . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . 1 4 . . . . . 3 . . . . . . . Parts Lost 28 | . . . 6 . . . . 5 . 1 1 . 12 . 2 1 Power 1 | . . . . . . . . . . . . . 1 . . . Propulsion 8 | . . . 1 . . . . 3 . . . . 3 . . 1 Utility 15 | . . . 4 . . . . . . 1 1 . 7 . 2 . Weapon 4 | . . . 1 . . . . 2 . . . . 1 . . . Highest Loss Streak 6 | . . . 3 . . . . 3 . 1 1 . 6 . 2 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 100 100 99 98 99 100 100 98 99 99 100 91 70 41 59 20 Engine 6 | . 14 11 11 9 7 7 7 7 6 6 6 6 4 . . . Treads 15 | . . . 18 27 22 23 23 22 20 20 20 20 6 . . . Leg 3 | . 28 33 14 . . . . . . . . . . . . . Device 7 | . . . 4 7 7 7 7 4 6 8 13 13 7 . 10 3 Storage 7 | . 14 11 11 9 7 7 7 7 6 6 6 6 6 5 7 1 Processor 13 | . 3 11 2 9 15 15 15 15 24 19 13 13 13 11 10 4 Hackware 9 | . . . . . 13 15 15 15 13 13 13 13 11 5 5 1 Protection 5 | . 10 11 14 9 1 . . 2 1 4 6 6 3 . 4 . Energy Gun 2 | . 19 2 . . . . . 6 5 5 . . . . . . Ballistic Gun 6 | . 8 19 9 23 22 23 23 15 1 . . . . . . . Ballistic Cannon 8 | . . . 12 2 . . . . 10 13 13 11 13 7 5 . Naked Turns 70 | . . . . . . . . . . . . . . . . 70 Heaviest Build 69 | 13 29 40 48 49 52 41 41 47 53 63 63 58 58 53 69 32 Greatest Support 70 | 20 20 30 60 60 60 60 60 60 70 70 70 70 70 10 26 33 Greatest Overweight (x) 12 | 1 2 1 2 . 1 . . 1 . . . . 11 12 6 1 Average Overweight (x) . | . . . . . . . . . . . . . 2 6 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 12 15 15 15 15 15 15 15 15 15 15 15 15 15 15 9 Most Carried 15 | 7 13 15 15 15 15 15 15 15 15 15 15 15 14 15 15 15 Average Carried 14 | 3 8 13 14 14 14 15 15 14 14 14 14 14 12 14 13 9 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 7 13 15 15 15 15 15 15 15 15 15 15 14 14 15 15 5 Class Distribution -------------------- 26% | Hacker-Mutant 24% | Mutant 23% | Scavenger-Gunner 14% | Hacker-Skirmisher 3% | Hacker-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Data Miner Scavenger-Gunner | -6/Proximity Caves Hacker-Skirmisher | -6/Factory Hacker-Skirmisher | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Zion Hacker-Mutant | -5/Proximity Caves Mutant | -5/Factory Mutant | -4/Factory Mutant | -3/Research Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ----------- Run | Jun Mat Mat Sto Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Matter Collected 4821 | 208 243 276 826 834 311 115 . 275 492 427 156 20 551 58 . 29 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 4821 | 48 348 414 810 1045 311 . . 185 287 314 426 . 527 106 . . Parts 255 | 5 16 27 54 59 15 . . 6 12 13 8 . 27 13 . . Haulers Intercepted 7 | . . 1 3 2 . . . . 1 . . . . . . . Recyclers Shooed 3 | . . . 1 1 . . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 54 | . . . . . . . . 8 . 13 5 . 28 . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Jun Mat Mat Sto Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Combat Hostiles Destroyed 115 | . 6 8 17 17 6 . . 7 6 7 13 . 23 5 . . Guns 52 | . 6 8 7 16 6 . . 7 . 2 . . . . . . Cannons 40 | . . . 10 1 . . . . 6 5 1 . 17 . . . AOE 23 | . . . . . . . . . . . 12 . 6 5 . . Classes Destroyed 18 | 1 3 2 3 2 1 . . 2 . 2 1 . 1 . . . Worker 10 | . 1 2 3 2 . . . . . . . . . 2 . . Builder 3 | . . . 1 1 . . . . . . . . . 1 . . Tunneler 2 | 2 . . . . . . . . . . . . . . . . Hauler 7 | . . 1 3 2 . . . . 1 . . . . . . . Recycler 4 | . 1 . 2 1 . . . . . . . . . . . . Mechanic 1 | . . . . . . . . . . . 1 . . . . . Operator 2 | . . . . 2 . . . . . . . . . . . . Drone 3 | . . . . . . . . 2 . . . . 1 . . . Watcher 4 | . . . 2 1 1 . . . . . . . . . . . Swarmer 24 | . . . 6 . . . . . . . 1 . 12 5 . . Grunt 57 | . 6 7 5 11 2 . . . 3 5 11 . 7 . . . Brawler 1 | . . . . . . . . . . 1 . . . . . . Duelist 1 | . . . . . . . . . . 1 . . . . . . Sentry 18 | . . 1 6 5 2 . . 1 . . 1 . 2 . . . Demolisher 2 | . . . . . . . . 2 . . . . . . . . Hunter 3 | . . . . 1 . . . 1 . . . . 1 . . . Programmer 6 | . . . . . 2 . . 1 3 . . . . . . . Samaritan 2 | . . . . . . . . . . . . . 2 . . . Best Kill Streak 14 | 2 4 6 5 7 2 . . 2 3 4 14 . 7 5 . . Combat Bots Only 13 | . 2 5 2 6 2 . . 2 2 4 13 . 7 5 . . Max Kills in Single Turn 5 | 1 1 2 2 2 1 . . 1 1 1 5 . 2 5 . . Gunslinging 1 | . . 1 . . . . . . . . . . . . . . Exploded 5 | . . . . . . . . . . . 5 . 2 5 . . Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -------- Run | Jun Mat Mat Sto Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Damage Taken 8539 | . 327 435 1072 697 401 . . 930 313 269 343 . 1813 185 253 1501 Core 2357 | . 62 51 130 86 23 . . 97 43 23 58 . 295 83 103 1303 Absorbed by Shields 917 | . . . 200 . 93 . . . 69 99 129 . 278 . . 49 Redirected to Shielding 38 | . 38 . . . . . . . . . . . . . . . Regen/Repaired (Parts) 791 | . . . . . 113 . . . . . . 678 . . . . Core Remaining (%) 78 | 100 75 . 54 84 . . . 82 . . . . 50 91 91 . Volleys Fired 392 | 2 39 26 95 44 23 . . 34 42 16 6 . 56 9 . . Largest 3 | 2 2 2 2 3 3 . . 3 3 3 2 . 3 1 . . Hottest 186 | 80 80 43 91 83 78 . . 133 176 165 96 . 186 90 . . Shots Fired 860 | 4 74 52 179 132 69 . . 81 72 48 7 . 133 9 . . Gun 516 | 4 74 52 80 125 69 . . 81 15 16 . . . . . . Cannon 334 | . . . 99 7 . . . . 57 32 2 . 129 8 . . Launcher 10 | . . . . . . . . . . . 5 . 4 1 . . Special . | . . . . . . . . . . . . . . . . . Kinetic 708 | . 29 52 171 132 69 . . 63 57 32 2 . 101 . . . Thermal 120 | . 27 . 8 . . . . 18 15 16 . . 28 8 . . Explosive 10 | . . . . . . . . . . . 5 . 4 1 . . Electromagnetic 22 | 4 18 . . . . . . . . . . . . . . . Robot Hit Streak 16 | 3 6 12 11 16 10 . . 9 14 11 8 . 10 5 . . Robot Miss Streak 13 | 1 8 5 4 5 6 . . 5 3 1 4 . 13 7 . . Penetration Max 1 | . . . . 1 1 . . . . . . . . . . . Secondary Targets 3 | . . 1 . 2 . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . . . . . . . . . . Shots Hit Robots 538 | 3 43 35 102 94 47 . . 63 27 34 5 . 79 6 . . Core Hits 316 | 2 17 14 33 49 22 . . 29 13 16 51 . 56 14 . . Critical Kills . | . . . . . . . . . . . . . . . . . Critical Parts Destroyed 7 | . 1 1 1 2 2 . . . . . . . . . . . Critical Strikes 14 | . 1 1 3 2 2 . . . . 3 . . 2 . . . Destroy 7 | . 1 1 1 2 2 . . . . . . . . . . . Blast 7 | . . . 2 . . . . . . 3 . . 2 . . . Melee Attacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 13476 | 38 519 503 1721 1960 908 . . 1144 745 808 1629 . 2881 620 . . Guns 6351 | 38 519 503 915 1845 908 . . 1144 216 263 . . . . . . Cannons 4396 | . . . 778 84 . . . . 522 545 30 . 2197 240 . . Explosions 2663 | . . . . . . . . . . . 1599 . 684 380 . . Melee . | . . . . . . . . . . . . . . . . . Ramming 66 | . . . 28 31 . . . . 7 . . . . . . . Kinetic 8629 | . 238 503 1631 1929 908 . . 742 522 545 30 . 1581 . . . Thermal 1971 | . 172 . 62 . . . . 402 216 263 . . 616 240 . . Explosive 2663 | . . . . . . . . . . . 1599 . 684 380 . . Electromagnetic 147 | 38 109 . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 4 | . 4 . . 1 . . . . . 2 2 2 . . 2 2 Average Corruption 2 | . 3 . . 1 . . . . . 2 2 2 . . 1 1 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 27 | . 11 . . 3 . . . . . 2 10 . . . 1 . Message Errors 9 | . 3 . . 2 . . . . . 1 2 . . . 1 . Matter Fused 6 | . 2 . . . . . . . . . 4 . . . . . Heat Flow Errors 2 | . . . . . . . . . . 1 1 . . . . . Energy Discharges 2 | . 1 . . . . . . . . . 1 . . . . . Parts Fused 1 | . . . . . . . . . . . 1 . . . . . Data Loss (minor) 2 | . . . . 1 . . . . . . 1 . . . . . Data Loss (major) 2 | . 2 . . . . . . . . . . . . . . . Alerts 1 | . 1 . . . . . . . . . . . . . . . Weapon Failures 2 | . 2 . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 51 | . . . 11 . . . . . . . 7 . 33 . . . Projectiles 42 | . . . 11 . . . . . . . . . 31 . . . Explosions 9 | . . . . . . . . . . . 7 . 2 . . . Melee . | . . . . . . . . . . . . . . . . . Knockbacks 32 | . . . 2 1 . . . . 5 6 . . 18 . . . Impact 1 | . . . . 1 . . . . . . . . . . . . Kinetic 30 | . . . 2 . . . . . 4 6 . . 18 . . . Secondary 1 | . . . . . . . . . 1 . . . . . . . Self-Inflicted Damage 282 | . . . . . . . . . . . 193 . 89 . . . Shots 12 | . . . . . . . . . . . 7 . 5 . . . Rammed 9 | . . . 4 4 . . . . 1 . . . . . . . Targets Rammed 12 | . . 1 4 6 . . . . 1 . . . . . . . Kicked 1 | . . 1 . . . . . . . . . . . . . . Crushed 2 | . . . . 2 . . . . . . . . . . . . Highest Temperature 541 | 18 120 30 231 33 66 . . 269 345 541 255 . 316 40 . . Average Temperature 93 | 12 45 13 61 12 21 . . 80 126 220 102 . 108 18 . . Received Heat Transfer 1618 | . 183 195 360 270 86 . . 30 48 66 48 . 188 54 9 81 Effects 6 | . . . . . . . . . . 6 . . . . . . Shutdowns 2 | . . . . . . . . . . 2 . . . . . . Energy Bleed 1 | . . . . . . . . . . 1 . . . . . . Interference 1 | . . . . . . . . . . 1 . . . . . . Damage (minor) 2 | . . . . . . . . . . 2 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 3 | . 1 . . . . . . 2 . . . . . . . . Heat Transferred 3127 | . 400 . 111 . . . . 750 423 518 . . 666 259 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Jun Mat Mat Sto Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Peak Influence 441 | 10 140 291 409 441 388 . . . 121 . . . . 440 162 209 Initial 300 | . 6 59 38 130 200 . . . 18 . . . . 300 81 84 Average 144 | 3 54 139 162 239 231 . . . 33 . . . . 258 85 109 Maximum Alert Level 2 | . . 1 2 2 1 . . . . . . . . 2 . 1 Low Security (%) 67 | 100 100 83 68 34 25 . . . 100 . . . . 33 100 99 Level 1 29 | . . 16 31 58 74 . . . . . . . . 51 . . Level 2 2 | . . . . 7 . . . . . . . . . 14 . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 22 | . 3 2 2 3 3 . . . 3 . 1 . . 2 2 1 Investigation 7 | . 2 . 2 1 1 . . . . . . . . . 1 . Extermination 7 | . . . . . 2 . . . 3 . . . . 1 1 . Reinforcement 7 | . 1 2 . 2 . . . . . . . . . 1 . 1 Assault 1 | . . . . . . . . . . . 1 . . . . . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . 1 . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . 1 . Construction Impeded 1 | . . . . . . . . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Jun Mat Mat Sto Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Distress Signals 30 | . . . 1 3 1 . . 22 1 . . . 1 1 . . Communications Jammed 2 | . . . . . . . . . . . . . 2 . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 198 | . 14 8 29 28 11 . . 11 13 9 13 . 26 10 9 17 Peak Tracking Total 13 | . 3 4 6 7 2 . . 3 2 4 9 . 7 5 8 13 Tactical Retreats 15 | . 1 . 4 . . . . . 1 2 . . 1 1 2 3 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Jun Mat Mat Sto Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Traps Triggered 8 | . 3 . 1 1 1 . . . . . . . . . 1 1 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed 10 | . . . 10 . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . . 2 . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ---------- Run | Jun Mat Mat Sto Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Machines Disabled 9 | . . . 2 1 . . . . 4 . . . 2 . . . Max in Single Turn 3 | . . . 1 1 . . . . 3 . . . 1 . . . Garrison Access 1 | . . . . . . . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Jun Mat Mat Sto Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Machines Accessed 37 | . 3 2 8 3 4 . 4 . 8 2 . . . . 2 1 Terminals 24 | . 3 1 8 2 2 . . . 5 1 . . . . 1 1 Fabricators 4 | . . . . . 1 . . . 2 . . . . . 1 . Repair Stations 1 | . . . . . 1 . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . 1 . 1 . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . . . . Total Hacks 127 | . 11 11 19 12 10 . 29 . 24 2 . . . . 8 1 Successful 81 | . 3 9 13 5 6 . 29 . 9 2 . . . . 5 . Failed 46 | . 8 2 6 7 4 . . . 15 . . . . . 3 1 Catastrophic 9 | . 1 1 1 1 1 . . . 3 . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 54 | . 11 4 11 9 4 . . . 11 . . . . . 4 . Terminals 72 | . 11 4 19 9 5 . . . 18 1 . . . . 4 1 Fabricators 11 | . . . . . 3 . . . 4 . . . . . 4 . Repair Stations 2 | . . . . . 2 . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 10 | . . 7 . 3 . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . 2 . . . . . . . Terminal Hacks 48 | . . 1 8 1 1 . 29 . 5 2 . . . . 1 . Record 12 | . . . . . . . 11 . . 1 . . . . . . Part Schematic 14 | . . 1 . 1 . . 10 . 2 . . . . . . . Robot Schematic 5 | . . . . . . . 5 . . . . . . . . . Robot Analysis 1 | . . . 1 . . . . . . . . . . . . . Prototype ID Bank 4 | . . . 1 . . . 3 . . . . . . . . . Open Door 1 | . . . . . . . . . . 1 . . . . . . Level Access Points 1 | . . . . . 1 . . . . . . . . . . . Branch Access Points 1 | . . . . . . . . . 1 . . . . . . . Terminal Index 3 | . . . 1 . . . . . 1 . . . . . 1 . Alert Level 2 | . . . 1 . . . . . 1 . . . . . . . Locate Traps 2 | . . . 2 . . . . . . . . . . . . . Disarm Traps 2 | . . . 2 . . . . . . . . . . . . . Fabricator Hacks 9 | . . . . . 3 . . . 3 . . . . . 3 . Network Status 4 | . . . . . 1 . . . 2 . . . . . 1 . Load Schematic 2 | . . . . . 1 . . . . . . . . . 1 . Build 3 | . . . . . 1 . . . 1 . . . . . 1 . Repair Station Hacks 2 | . . . . . 2 . . . . . . . . . . . Scan Component 1 | . . . . . 1 . . . . . . . . . . . Repair 1 | . . . . . 1 . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer 9 | . . 7 . 2 . . . . . . . . . . . . Insert Component 4 | . . 3 . 1 . . . . . . . . . . . . Analyze 5 | . . 4 . 1 . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . . . . . . . Seal Access 1 | . . . . . . . . . 1 . . . . . . . Unauthorized Hacks 12 | . 3 1 5 2 . . . . . . . . . . 1 . Terminals 12 | . 3 1 5 2 . . . . . . . . . . 1 . Botnet 12 | . 3 1 5 2 . . . . . . . . . . 1 . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 25 | . 3 2 5 3 3 . . . 6 . . . . . 2 1 Full Trace Events 4 | . . . 1 1 1 . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . 5 . . . . 2 . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 32 | . . 4 . 2 . . 10 . 2 . . 14 . . . . Parts Built 5 | . . . . . 1 . . . 2 . . . . . 2 . Authchips . | . . . . . . . . . . . . . . . . . Time 232 | . . . . . 73 . . . 53 . . . . . 106 . Total Part Build Rating 27 | . . . . . 3 . . . 12 . . . . . 12 . Parts Repaired 1 | . . . . . 1 . . . . . . . . . . . Time 38 | . . . . . 38 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . 3 . 1 . . . . . . . . . . . . Part Schematics Acquired 4 | . . 3 . 1 . . . . . . . . . . . . Parts Damaged 1 | . . 1 . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------------ Run | Jun Mat Mat Sto Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . 2 . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -------- Run | Jun Mat Mat Sto Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Total Allies 3 | . . . . . . . . 1 . . 2 . . . . . Largest Group 2 | . . . . . . . . 1 . . 2 2 2 . . . Highest-Rated Group 96 | . . . . . . . . 96 . . 49 49 49 . . . Highest-Rated Ally 96 | . . . . . . . . 96 . . 29 29 29 . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 10 | . . . . . . . . 6 . . . . 4 . . . Total Damage 233 | . . . . . . . . 131 . . . . 102 . . . Kills 1 | . . . . . . . . 1 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Jun Mat Mat Sto Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Robot Analysis Total 1 | . . . 1 . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . 1 . 1 . 1 . 2 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 15 | . . . . . . . . . 15 . . . . . . . Garrisons 3 | . . . . . . . . . 3 . . . . . . . Patrols 2 | . . . . . . . . . 2 . . . . . . . Guards 10 | . . . . . . . . . 10 . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------------- Run | Jun Mat Mat Sto Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Turns Passed 16183 | 88 617 409 1271 1171 981 376 127 1416 1767 1790 736 1638 2705 605 357 129 Spaces Moved 7714 | 57 283 172 477 569 468 231 80 723 933 774 440 1011 764 169 341 222 Core 332 | 18 . . . . . . . . . . . . 117 73 . 124 Treads 6171 | . . . 295 569 468 231 80 723 933 774 440 1011 647 . . . Legs 676 | 39 283 172 182 . . . . . . . . . . . . . Wheels 189 | . . . . . . . . . . . . . . 96 93 . Hover . | . . . . . . . . . . . . . . . . . Flight 346 | . . . . . . . . . . . . . . . 248 98 Fastest Speed 34 | 50 120 120 160 160 160 160 160 160 160 160 160 160 160 125 37 34 Average Speed 169 | 110 156 166 171 160 165 160 160 162 160 160 160 160 286 336 70 43 Slowest Speed 650 | 120 260 190 260 160 240 160 160 240 160 160 160 160 600 650 170 117 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 3 | . . . . . . . . . . . . . . . 2 1 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 40 | 3 57 14 64 45 6 26 70 60 22 62 68 84 74 4 11 12 Regions Visited 16 Branch Regions 8 Pre-discovered Areas 3 | . . . 1 . . . 1 . . . . 1 . . . . Known Exits Taken 8 | . . . . . . . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . . . . . . . . Scrap Searched 13 | . . . . . . 2 . 2 . 3 3 3 . . . . Spaces Dug 7 | . . . . . . . . . 7 . . . . . . . Terrain Destroyed 297 | . . . . . . . . . 50 6 95 . 131 15 . . Melee . | . . . . . . . . . . . . . . . . . Projectile 50 | . . . . . . . . . 13 6 . . 30 1 . . AOE 247 | . . . . . . . . . 37 . 95 . 101 14 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Jun Mat Mat Sto Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Total 10055 | 74 382 246 752 744 629 237 79 897 1158 1289 460 1032 1171 194 458 253 Wait 1573 | 2 37 19 119 82 110 5 . 123 117 484 4 16 339 8 92 16 Move 7692 | 56 282 171 476 568 467 230 79 722 932 773 439 1010 763 168 336 220 Hop 3 | . . . . . . . . . . . . . . . 2 1 Pick Up 81 | 7 4 9 13 7 7 . . 5 17 3 2 . 4 . 2 1 Fast Attach 46 | 7 3 2 4 5 5 . . . 5 2 . 2 . 4 6 1 Attach 38 | . . 2 10 1 2 . . 4 4 1 1 1 4 1 4 3 Detach 15 | . 3 . 1 . . . . . 1 . . . . 2 7 1 Swap 84 | . 8 5 13 11 7 2 . 6 15 6 1 . 5 2 2 1 Drop 104 | . 6 11 17 20 8 . . 2 24 4 1 3 . . 7 1 Fire 392 | 2 39 26 95 44 23 . . 34 42 16 6 . 56 9 . . Melee . | . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . Kick 1 | . . 1 . . . . . . . . . . . . . . Crush 11 | . . . 4 6 . . . . 1 . . . . . . . Escape Stasis 8 | . . . . . . . . . . . . . . . . 8 Rewire 7 | . . . . . . . . 1 . . 6 . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Storage -8/Materials -7/Factory (discovered 5 exits: Fac x4 / [*Low]) -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Low x2 / *Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 60 | -11/Junkyard | Discovered new exit (range 15) 89 | -11/Junkyard | Entered Materials 165 | -10/Materials | Discovered new exit (range 15) 319 | -10/Materials | Build established: Mutant 386 | -10/Materials | Discovered new exit (range 7) 563 | -10/Materials | Discovered new exit (range 14) 706 | -10/Materials | Entered another Materials area 706 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 994 | -9/Materials | Discovered new exit (range 4) 1115 | -9/Materials | Entered Storage 1392 | -9/Storage | Lost 3 parts (1n2u) 2240 | -9/Storage | Learned location of Armory (-3) 2359 | -9/Storage | Discovered new exit (range 17) 2386 | -9/Storage | Entered Materials 2386 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2792 | -8/Materials | Build established: Scavenger-Gunner 3453 | -8/Materials | Discovered new exit (range 12) 3557 | -8/Materials | Entered Factory 3557 | -7/Factory | Evolved 2 slots: Utility x2 3650 | -7/Factory | Identified exit to Factory 3713 | -7/Factory | Discovered new exit (range 7) 3900 | -7/Factory | Fabricated Imp. Sensor Array? 4125 | -7/Factory | Repaired Hpw. Shotgun 4538 | -7/Factory | Entered Lower Caves 4587 | -7/Lower Caves | Encountered a Warlord checkpoint 4860 | -7/Lower Caves | Learned Factory stockpile data 4883 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 4914 | -7/Lower Caves | Entered Data Miner 4914 | -7/Data Miner | Discovered new exit (range 6) 4945 | -7/Data Miner | Met Data Miner 4980 | -7/Data Miner | Learned location of Section 7 (-3) 4980 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5004 | -7/Data Miner | Received God Mode back door access code from Data Miner 5041 | -7/Data Miner | Entered Proximity Caves 5171 | -6/Proximity Caves | Escorted by Enhanced Grunt 5231 | -6/Proximity Caves | Lost 3 parts (2n1w) 6198 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 6457 | -6/Proximity Caves | Entered Factory 6457 | -6/Factory | Evolved 2 slots: Utility x2 6587 | -6/Factory | Fabricated Adv. Shield Generator? 7057 | -6/Factory | Discovered new exit (range 6) 7063 | -6/Factory | Identified exit to Extension 7153 | -6/Factory | Build established: Hacker-Skirmisher 7442 | -6/Factory | Found Prototype Launcher 7442 | -6/Factory | Identified Rocket Array 7478 | -6/Factory | Found Rocket Array 7654 | -6/Factory | Identified exit to Lower Caves 8224 | -6/Factory | Entered Lower Caves 8492 | -6/Lower Caves | Build established: Hacker-Mutant 8779 | -6/Lower Caves | Learned 4 Factory zone layouts 9044 | -6/Lower Caves | Build established: Hacker-Skirmisher 9786 | -6/Lower Caves | Discovered new exit (range 9) 9948 | -6/Lower Caves | Build established: Hacker-Tank 9948 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10013 | -6/Lower Caves | Identified exit to Lower Caves 10014 | -6/Lower Caves | Entered another Lower Caves area 10074 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 10112 | -6/Lower Caves | Discovered new exit (range 16) 10120 | -6/Lower Caves | Destroyed 13 combat bots 10366 | -6/Lower Caves | Build established: Hacker-Mutant 10737 | -6/Lower Caves | Discovered new exit (range 7) 10747 | -6/Lower Caves | Identified exit to Zion 10750 | -6/Lower Caves | Entered Zion 10750 | -6/Zion | Accompanied by 2 allies 10835 | -6/Zion | System corruption cleaned by Quarantine Array 11067 | -6/Zion | Discovered new exit (range 8) 11193 | -6/Zion | Learned Factory terminal intel 11198 | -6/Zion | Learned Factory terminal intel 11381 | -6/Zion | Learned location of Warlord (-4) 11485 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 11513 | -6/Zion | Learned Factory recycling unit intel 11985 | -6/Zion | Visited the Megawrench Repair Shop 11985 | -6/Zion | Megawrench repaired 12 parts 12386 | -6/Zion | Identified exit to Proximity Caves 12388 | -6/Zion | Entered Proximity Caves 12388 | -5/Proximity Caves | Accompanied by 2 allies 12390 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12724 | -5/Proximity Caves | Spotter reported a threat 12772 | -5/Proximity Caves | Build established: Hacker-Skirmisher 12837 | -5/Proximity Caves | Spotter reported a threat 12925 | -5/Proximity Caves | Lost 4 parts (1n2u1w) 13169 | -5/Proximity Caves | Build established: Hacker-Mutant 13403 | -5/Proximity Caves | Spotted B-75 Beast 14239 | -5/Proximity Caves | Discovered new exit (range 10) 14355 | -5/Proximity Caves | Attracted the attention of an 0b10 base 14409 | -5/Proximity Caves | Destroyed 7 combat bots 14419 | -5/Proximity Caves | Lost 6 parts (1p1n4u) 14664 | -5/Proximity Caves | Build established: Mutant 14931 | -5/Proximity Caves | Identified exit to Factory 15093 | -5/Proximity Caves | Entered Factory 15093 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 15095 | -5/Factory | Loaded intel: 26 terminal locations 15096 | -5/Factory | Loaded intel: 6 recycling unit locations 15393 | -5/Factory | Search patrols dispatched 15644 | -5/Factory | Discovered new exit (range 5) 15678 | -5/Factory | Identified exit to Factory 15698 | -5/Factory | Entered another Factory area 15698 | -4/Factory | Evolved 2 slots: Utility x2 15699 | -4/Factory | Loaded intel: 26 terminal locations 15802 | -4/Factory | Incoming investigation squad redirected 15891 | -4/Factory | Fabricated Nuclear Pulse Array (x2) 16054 | -4/Factory | Discovered new exit (range 5) 16055 | -4/Factory | Identified exit to Research 16055 | -4/Factory | Entered Research 16055 | -3/Research | Evolved 2 slots: Propulsion x2 16112 | -3/Research | Spotted B-86 Titan 16114 | -3/Research | Released all parts (9) 16124 | -3/Research | Core integrity fell below 50% 16156 | -3/Research | Core integrity fell below 20% 16184 | -3/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 16119_ Slug penetrates Terminal. 16120_ Penetrated by Slug. 16120_ Slug penetrates Wall. 16121_ Slug penetrates R-10 Processor. 16121_ Slug penetrates Wall. 16123_ Penetrated by Slug. 16125_ Slug penetrates Wall. 16128_ Triggered Stasis Trap. 16128_ A bubble of rippling energy engulfs the area. 16128_ Field strength at 94. 16129_ Field strength at 88. 16130_ Field strength at 77. 16131_ Field strength at 65. 16132_ Field strength at 53. 16133_ Field strength at 41. 16134_ Field strength at 28. 16135_ Field strength at 22. 16136_ Field strength at 16. 16136_ Stasis field depleted. 16147_ Connecting with Terminal... Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????########+##?????????????? | | ?????????????????????????# #?????????????? | | ?????????????????????????#!! ############### | | ?????????????????????????#!! # | | ?????????????????????????#! !# | | ?????????????????????????# # | | ?????????????????????????# ! # | | ?????????????????????????# ] ?# ###/###### | | ??????????????????????????? ???# # """ | | ???????????????+#############+###### # """ | | ?????????? u @ k ss # """ | | ?????????? s # | | ?????????? # | | ??????????? RR R u # | | ???????????###########+######+########### | | ????????????????????????????????????????#! = | | ????????????????????????????????????????########## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 100 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 450 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 12 Armor Coverage 450 Resistance: KI 20 Propulsion Shielding 33 Phase Shifting 5 Evasion (%) 67 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 11 Item Schematics ----------------- Med. Storage Unit | -9/Materials | Scanalyzed Imp. Terrain Scanner | -9/Materials | Scanalyzed Hcp. Battery | -9/Materials | Scanalyzed Imp. Targeting Computer | -9/Materials | Hacked Imp. Sensor Array | -8/Materials | Hacked Terrain Scan Processor | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Com. Ion Cannon | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Lyr. Heavy Armor Plating | -7/Data Miner | Free KE Penetrator | -7/Data Miner | Free Hvy. Treads | -7/Data Miner | Free Imp. System Guard | -7/Data Miner | Free Hcp. Storage Unit | -6/Factory | Hacked Adv. Terrain Scanner | -6/Factory | Hacked Matter Compressor | -6/Zion | Archive Imp. Thermal Shield | -6/Zion | Archive Adv. Trap Extractor | -6/Zion | Archive Lgt. Angular Momentum Engine | -6/Zion | Archive Coil Gun | -6/Zion | Archive Impulse Thruster | -6/Zion | Archive Imp. Weapon Cycler | -6/Zion | Archive System Guard | -6/Zion | Archive Focal Shield | -6/Zion | Archive Hyp. Coil Gun | -6/Zion | Archive Adv. Melee Analysis Suite | -6/Zion | Archive Point Defense System | -6/Zion | Archive Remote Shield | -6/Zion | Archive HERF Cannon | -6/Zion | Archive Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free R-10 Processor | -6/Zion | Archive T-07 Excavator | -6/Zion | Archive Fabricated ------------ Imp. Sensor Array | x1 | -7/Factory Adv. Shield Generator | x2 | -6/Factory | Preloaded Nuclear Pulse Array | x2 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HoverAntimatterNanoactuators Manual? 0 Play Time 01:34:52 Cumulative 119.1 hours Start 2023.05.29 @ 19:43:57 End 2023.05.31 @ 19:24:34 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 176 Rogue 176 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 61 Gallery% 64 Achievement% 50 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 17f18a44-b60d-491c-b20c-e74776dba349