Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.03.24 @ 21:00:23 Player: Eggywontgrow Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (73) 365 Value Destroyed (1840) 1840 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (630) 630 TOTAL SCORE: 4555 Bonus ------- Follower Combat Kills 111 Met Imprinter 300 Was Imprinted 300 Friendly Fire -81 Cogmind --------- Core Integrity 0/400 Matter 189/300 Energy 26/100 System Corruption 7% Temperature Cool (0) Movement Walking (270) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Improved VSS Leg Improved VSS Leg > --- UTILITY (4) ------ Large Storage Unit Advanced Visual Processing Unit Signal Interpreter Terrain Scan Processor > --- WEAPON (2) ------- Beamcaster Gauss Cannon > --- INVENTORY (15) --- Improved VSS Leg Advanced Heat Sink Sensor Array Advanced ECM Suite Advanced ECM Suite Insulated Plating Wave Gun Remote Datajack Molecular Deconstructor Ripper Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Improved VSS Leg Improved VSS Leg > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Signal Interpreter Terrain Scan Processor > --- WEAPON ----------- Molecular Deconstructor > --- INVENTORY -------- Improved VSS Leg Advanced Heat Sink Sensor Array Advanced ECM Suite Advanced ECM Suite Insulated Plating Beamcaster Wave Gun Gauss Cannon Remote Datajack Ripper [Rating: 39] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Propulsion Light Treads Treads Light Treads Leg Improved VSS Leg Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Signal Interpreter Protection Layered Medium Armor Plating Weapon Beamcaster Energy Gun Beamcaster Energy Cannon Heavy Particle Cannon Ballistic Gun Makeshift Shrapnel Gun Ballistic Cannon Gauss Cannon Launcher EMP Blaster Special Weapon Molecular Deconstructor Slashing Weapon Ripper Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 49 | 7 7 5 14 . 2 14 Power 5 | 1 1 1 1 . . 1 Engine 5 | 1 1 1 1 . . 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 10 | 2 1 . 3 . . 4 Treads 8 | 2 1 . 3 . . 2 Leg 2 | . . . . . . 2 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 14 | 2 1 2 4 . . 5 Device 6 | 1 . 1 3 . . 1 Storage 3 | 1 1 . 1 . . . Processor 3 | . . 1 . . . 2 Hackware . | . . . . . . . Protection 2 | . . . . . . 2 Artifact . | . . . . . . . Weapon 20 | 2 4 2 6 . 2 4 Energy Gun 8 | 1 3 1 2 . 1 . Energy Cannon 1 | . . . 1 . . . Ballistic Gun 2 | 1 . . . . . 1 Ballistic Cannon 2 | . 1 . . . . 1 Launcher 3 | . . 1 2 . . . Special Weapon 2 | . . . . . . 2 Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . 1 . . . Unidentified Prototypes 1 | . . . . . . 1 Parts Lost 14 | . 1 2 . . . 11 Power 3 | . . 1 . . . 2 Propulsion 5 | . 1 . . . . 4 Utility 2 | . . . . . . 2 Weapon 4 | . . 1 . . . 3 Highest Loss Streak 3 | . 1 1 . . . 3 To Critical Strikes 2 | . . . . . . 2 Average Backups 12 | 2 8 14 14 15 14 11 Power . | . . . 1 1 . . Propulsion 1 | 1 1 1 2 2 2 1 Utility 5 | . 2 7 6 7 6 5 Weapon 4 | . 3 4 3 4 4 4 Tool/Special . | . . . . . . . Unused Backups 25 | . 8 2 4 . 6 5 Power 2 | . 1 . . . 1 . Propulsion 3 | . 2 . . . . 1 Utility 12 | . 3 . 1 . 4 4 Weapon 8 | . 2 2 3 . 1 . Tool/Special . | . . . . . . . Average Slot Usage (%) 96 | . 99 100 99 100 100 83 Engine 10 | . 13 14 11 11 11 2 Treads 22 | . 27 28 22 22 22 14 Device 17 | . 14 10 21 22 22 8 Storage 11 | . 14 14 11 11 11 11 Processor 9 | . . 3 11 11 11 17 Energy Gun 14 | . 24 24 10 11 12 4 Energy Cannon 1 | . . . 9 . . . Ballistic Gun 1 | . 2 . . . . 3 Launcher 5 | . . 3 1 11 9 2 Peak Build Rating 39 | 9 12 12 23 23 28 39 Average Rating 20 | 5 11 11 20 22 24 25 On Entrance 15 | . 9 12 11 23 23 28 Avg Prop Armor Cover (%) 9 | . . . . . . 9 Naked Turns . | . . . . . . . Heaviest Build 45 | 12 32 32 42 40 41 45 Greatest Support 40 | 40 40 40 40 40 40 40 Greatest Overweight (x) 9 | . 1 . 1 . 1 9 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 13 | 7 10 15 15 15 15 15 Most Carried 15 | 5 13 15 15 15 15 15 Average Carried 12 | 2 8 14 14 14 14 12 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 4 13 15 15 15 15 11 Class Distribution -------------------- 48% | Scavenger-Skirmisher 44% | Mutant 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Scavenger-Skirmisher | -9/Mines Scavenger-Skirmisher | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 1216 | 136 222 155 160 79 2 462 Remotely . | . . . . . . . Salvage Created 2180 | 163 467 204 737 51 . 558 Parts 126 | 10 24 26 37 7 . 22 Haulers Intercepted 4 | . 2 . 2 . . . Recyclers Shooed 4 | . 4 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 21 | . . . . . 1 20 Prevented 7 | . . . . . . 7 Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 54 | . 8 12 13 4 . 17 Melee 4 | . . . . . . 4 Guns 17 | . 8 3 4 . . 2 Cannons 6 | . . . 6 . . . AOE 25 | . . 9 3 4 . 9 Classes Destroyed 11 | 2 4 2 1 1 . 1 Worker 3 | . 1 . 2 . . . Builder 1 | . . 1 . . . . Tunneler 5 | 4 . 1 . . . . Hauler 4 | . 2 . 2 . . . Recycler 2 | 1 . . 1 . . . Watcher 5 | . 3 . 2 . . . Swarmer 23 | . . 9 3 3 . 8 Grunt 24 | . 8 3 7 . . 6 Sentry 3 | . . . 3 . . . Specialist 3 | . . . . . . 3 Assembled 1 | . . . . 1 . . Best Kill Streak 8 | 5 4 8 4 3 . 4 Combat Bots Only 4 | . 2 3 4 3 . 4 Max Kills in Single Turn 3 | 1 1 3 3 3 . 2 Gunslinging . | . . . . . . . Exploded 3 | . . 3 2 3 . 2 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 289 | . 70 30 20 3 . 166 Missed 83 | . 23 9 8 . . 43 Hits 206 | . 47 21 12 3 . 123 Melee 8 | . . . . . . 8 Projectile 198 | . 47 21 12 3 . 115 Critical Strikes 13 | . 5 1 . . . 7 Part Disruptions 3 | . . . . . . 3 Damage Taken 2639 | . 545 205 131 15 . 1743 Core 562 | . 107 41 24 . . 390 Absorbed by Shields . | . . . . . . . Ignored by Resistances 768 | . 164 63 42 7 . 492 Core Remaining (%) 70 | 100 . 40 . . . . Volleys Fired 149 | 11 45 20 28 2 1 42 Largest 2 | 2 2 2 2 1 1 2 Hottest 150 | 60 112 112 150 33 81 115 Shots Fired 234 | 22 84 34 45 2 1 46 Gun 160 | 22 78 28 17 . 1 14 Cannon 35 | . 6 . 25 . . 4 Launcher 34 | . . 6 3 2 . 23 Special 5 | . . . . . . 5 Kinetic 40 | 11 16 . . . . 13 Thermal 134 | . 58 28 42 . 1 5 Explosive 19 | . . 6 1 . . 12 Electromagnetic 36 | 11 10 . 2 2 . 11 Robot Hit Streak 27 | 7 27 8 27 1 . 16 Robot Miss Streak 4 | 2 3 3 2 . . 4 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 184 | 15 67 20 31 1 . 50 Core Hits 113 | 7 23 17 22 4 . 40 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 9 | . 3 2 . . . 4 Burn 5 | . 3 2 . . . . Sever 4 | . . . . . . 4 Melee Attacks 22 | . . . . . 1 21 Impact . | . . . . . . . Slashing 22 | . . . . . 1 21 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5336 | 173 1022 730 881 80 . 2450 Guns 1785 | 166 886 258 191 . . 284 Cannons 643 | . 67 . 522 . . 54 Explosions 2153 | . . 444 158 63 . 1488 Melee 624 | . . . . . . 624 Ramming 131 | 7 69 28 10 17 . . Kinetic 408 | 45 116 . . . . 247 Thermal 1847 | . 737 258 713 . . 139 Explosive 1539 | . . 444 90 . . 1005 Electromagnetic 787 | 121 100 . 68 63 . 435 Impact . | . . . . . . . Slashing 624 | . . . . . . 624 Piercing . | . . . . . . . Highest Corruption 7 | . . . . . . 7 Average Corruption 4 | . . . . . . 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 19 | . . . . . . 19 Message Errors 6 | . . . . . . 6 Matter Fused 3 | . . . . . . 3 Heat Flow Errors 3 | . . . . . . 3 Energy Discharges 3 | . . . . . . 3 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 3 | . . . . . . 3 Overload Shots . | . . . . . . . Overflow Damage 76 | . 4 . . . . 72 Projectiles 30 | . 4 . . . . 26 Explosions 16 | . . . . . . 16 Melee 30 | . . . . . . 30 Knockbacks 2 | . 2 . . . . . Impact 1 | . 1 . . . . . Kinetic 1 | . 1 . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 184 | . . . . 3 . 181 Shots 10 | . . . . 1 . 9 Rammed 34 | 5 21 3 2 3 . . Targets Rammed 35 | 5 22 3 2 3 . . Kicked . | . . . . . . . Crushed 1 | . 1 . . . . . Highest Temperature 378 | 40 309 378 273 . 60 182 Average Temperature 94 | 21 87 205 73 . 39 44 Received Heat Transfer 1035 | . 474 141 69 . . 351 Effects 6 | . 2 4 . . . . Shutdowns 1 | . . 1 . . . . Energy Bleed 2 | . 1 1 . . . . Interference 1 | . 1 . . . . . Matter Decay 1 | . . 1 . . . . Damage (minor) 1 | . . 1 . . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 3 | 1 . . . . . 2 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . 1 . 2 . . . Heat Transferred 4194 | . 2072 814 1110 . . 198 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . . . 1 . 2 Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Maximum Alert Level 1 | . . 1 . . . . Low Security (%) 96 | 100 100 70 100 100 . . Level 1 3 | . . 29 . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 241 | 10 55 241 92 74 . . Initial 36 | . 5 4 36 20 . . Average 32 | 1 8 160 29 7 . . Influence Increases 1623 | 25 275 368 389 74 . 492 Destroy 0b10 Robot/C 1120 | . 160 260 260 60 . 380 Destroy 0b10 Robot/NC 100 | 25 30 10 35 . . . Destroy Leader 218 | . 50 50 78 10 . 30 Allied During Kill 8 | . . 1 . . . 7 Successful Hack 9 | . 5 . 4 . . . Destroy Structure 63 | . . 47 12 4 . . Lose Combat Pursuer 105 | . 30 . . . . 75 Influence Decreases 1623 | 15 270 271 438 137 . 492 Entered New Map 135 | . 5 11 76 43 . . Time Decay 1378 | 15 265 240 362 94 . 402 Lost Part 90 | . . 20 . . . 70 Lost Ally 20 | . . . . . . 20 Squads Dispatched 2 | . . . 2 . . . Investigation 1 | . . . 1 . . . Extermination . | . . . . . . . Reinforcement 1 | . . . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 8 | . 2 . 4 . . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 89 | . 15 12 23 4 . 35 Peak Tracking Total 5 | . 3 3 5 3 . 4 Tactical Retreats 4 | . 2 . . . . 2 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 7 | . 4 1 2 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 1 | . . . . . . 1 Max in Single Turn 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 6 | . 3 1 2 . . . Terminals 5 | . 3 . 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 11 | . 6 1 4 . . . Successful 7 | . 5 1 1 . . . Failed 4 | . 1 . 3 . . . Catastrophic 1 | . . . 1 . . . Database Lockouts . | . . . . . . . Manual 13 | . 6 . 2 . 4 1 Terminals 10 | . 6 . 4 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 6 | . 4 1 1 . . . Robot Analysis 2 | . 2 . . . . . Open Door 1 | . . 1 . . . . Branch Access Points 1 | . 1 . . . . . Hauler Manifests 1 | . . . 1 . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . Terminals 1 | . 1 . . . . . Botnet 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . 3 . 1 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 1 | . . . . . 1 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 4 | . . . . . 4 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . . . . 1 Non-combat . | . . . . . . . Combat 1 | . . . . . . 1 Robot Hacks Applied 1 | . . . . . . 1 parse_system 1 | . . . . . . 1 Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 9 | . . 1 . . 8 . Largest Group 8 | . . 1 . . 8 4 Highest-Rated Group 405 | . . 31 . . 405 252 Highest-Rated Ally 96 | . . 31 . . 96 96 Total Orders . | . . . . . . . Ally Attacks 24 | . . 6 . . . 18 Total Damage 488 | . . 62 . . . 426 Kills 3 | . . 1 . . . 2 Allies Corrupted . | . . . . . . . Allies Melted 1 | . . . . . . 1 Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Active Infowar (turns) 7129 | 20 1642 255 997 716 2525 974 Optics 146 | . . . . . . 146 Sensors 4839 | . . . 997 716 2525 601 Terrain 6477 | 20 1642 255 955 716 2525 364 ECM 5 | . . . . . . 5 Robot Analysis Total 2 | . 2 . . . . . Derelict Logs Recovered 5 | . . 1 . 2 2 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 7821 | 117 1642 498 999 716 2525 1324 Spaces Moved 4033 | 42 887 256 430 442 1461 515 Core 7 | 3 . . . . . 4 Treads 3874 | 39 887 256 430 442 1461 359 Legs 152 | . . . . . . 152 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 90 Average Speed 172 | 152 160 160 200 160 168 202 Slowest Speed 500 | 160 240 160 240 160 240 500 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 57 | 5 87 45 38 76 91 59 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 5 | . . . . 1 4 . Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched 7 | . . . . 2 5 . Spaces Dug . | . . . . . . . Terrain Destroyed 133 | . . 51 10 4 . 68 Melee . | . . . . . . . Projectile 5 | . . . 5 . . . AOE 128 | . . 51 5 4 . 68 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 4612 | 69 1018 308 521 448 1533 715 Wait 181 | . 19 14 16 . 46 86 Move 4027 | 41 886 255 429 441 1460 515 Hop . | . . . . . . . Pick Up 62 | 5 20 7 10 1 11 8 Fast Attach 16 | 6 7 . 2 . . 1 Attach 25 | 1 1 2 2 . . 19 Detach 9 | . 1 . . . . 8 Swap 39 | . 2 4 18 . 3 12 Drop 47 | . 15 3 14 1 11 3 Fire 149 | 11 45 20 28 2 1 42 Melee 22 | . . . . . 1 21 Ram . | . . . . . . . Kick . | . . . . . . . Crush 35 | 5 22 3 2 3 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / [*Sub]) -10/Mines -9/Materials (discovered 2 exits: Mat / *Min) -9/Mines (discovered 2 exits: *Mat / *Zio) -7/Zion -6/Proximity Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 41 | -11/Scrapyard | Discovered new exit (range 14) 118 | -11/Scrapyard | Entered Materials 264 | -10/Materials | Discovered new exit (range 11) 309 | -10/Materials | Build established: Mutant 389 | -10/Materials | Identified exit to Mines 483 | -10/Materials | Discovered new exit (range 15) 694 | -10/Materials | Discovered new exit (range 6) 917 | -10/Materials | Discovered new exit (range 15) 1760 | -10/Materials | Entered Mines 1852 | -10/Mines | Learned 2 Materials zone layouts 1874 | -10/Mines | Core integrity fell below 50% 2054 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2104 | -10/Mines | Discovered new exit (range 10) 2108 | -10/Mines | Received a Mining Laser from a helpful Derelict 2137 | -10/Mines | Identified exit to Materials 2258 | -10/Mines | Entered Materials 2258 | -9/Materials | Evolved 2 slots: Utility x2 2259 | -9/Materials | Identified exit to Materials 2632 | -9/Materials | Discovered new exit (range 9) 2649 | -9/Materials | Identified exit to Mines 3092 | -9/Materials | Build established: Scavenger-Skirmisher 3257 | -9/Materials | Entered Mines 3277 | -9/Mines | Found a hidden stash of uninstalled traps 3305 | -9/Mines | Assembled infested the area 3337 | -9/Mines | Learned 4 Materials zone layouts 3382 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3384 | -9/Mines | Identified exit to Zion 3453 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3488 | -9/Mines | Discovered exit to Materials (range 7) 3729 | -9/Mines | Learned location of Zion (-7) 3876 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3973 | -9/Mines | Entered Zion 3995 | -7/Zion | Given A8's code to call for help 4252 | -7/Zion | Gained Derelict followers 4391 | -7/Zion | Learned location of Armory (-4) 4738 | -7/Zion | Met Imprinter 4781 | -7/Zion | Imprinted 4783 | -7/Zion | Declared Zion's savior 5221 | -7/Zion | Learned location of Storage (-7) 5322 | -7/Zion | Learned location of Warlord (-5) 5434 | -7/Zion | Found CR-A16's Pointy Stick 5641 | -7/Zion | Learned location of 2 exits from Factory 5662 | -7/Zion | Learned Factory security intel 5818 | -7/Zion | Discovered new exit (range 12) 5866 | -7/Zion | Identified exit to Proximity Caves 6122 | -7/Zion | Enhanced Grunt warped into view, answering call for help 6123 | -7/Zion | Enhanced Grunt warped into view, answering call for help 6498 | -7/Zion | Entered Proximity Caves 6498 | -6/Proximity Caves | Accompanied by 4 allies 6501 | -6/Proximity Caves | Spotted B-75 Beast 6515 | -6/Proximity Caves | Allies destroyed B-75 Beast 6728 | -6/Proximity Caves | Spotter reported a threat 6848 | -6/Proximity Caves | Lost 3 parts (2p1w) 6894 | -6/Proximity Caves | Build established: Mutant 7127 | -6/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 7145 | -6/Proximity Caves | Lost 3 parts (1n1u1w) 7153 | -6/Proximity Caves | Found Prototype Special Weapon 7157 | -6/Proximity Caves | Identified Molecular Deconstructor 7217 | -6/Proximity Caves | Spotter reported a threat 7245 | -6/Proximity Caves | Spotter reported a threat 7296 | -6/Proximity Caves | Core integrity fell below 50% 7308 | -6/Proximity Caves | Discovered new exit (range 16) 7342 | -6/Proximity Caves | Lost 3 parts (2n1w) 7346 | -6/Proximity Caves | Caught by Unaware searching for contraband prototypes 7352 | -6/Proximity Caves | Spotter reported a threat 7392 | -6/Proximity Caves | Core integrity fell below 20% 7472 | -6/Proximity Caves | Spotter reported a threat 7631 | -6/Proximity Caves | Spotter reported a threat 7822 | -6/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 07717_ Insulated Plating fries itself beyond repair. 07725_ Acquired 37 matter. 07727_ System corrupted: Heat flow error (+137). 07729_ Acquired 5 matter. 07736_ Acquired 4 matter. 07748_ BKOB1GFHNQO5QTOUM2TD 07756_ Acquired 5 matter. 07790_ Penetrated by Slug. 07790_ Slug penetrates Wall. 07790_ Entropy package works its way towards H-66 Slayer core. 07792_ H-66 Slayer core destabilizing. 07793_ Penetrated by Slug. 07794_ H-66 Slayer core destabilizing. 07795_ Acquired 2 matter. 07796_ H-66 Slayer core entropy levels peaking. 07796_ Slug penetrates Wall. 07796_ Penetrated by Slug. 07803_ Slug penetrates Wall. 07804_ Acquired 4 matter. 07808_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ???#### ## ???#????????????????????????# | | ?##?## ## ??#?#?#???????????????????## | | ?#?#?## #?## ##?????? ???????????????## % | | ?#?### #### ####?? ?? ???????###???# % | | ##### #### ###???? ? ?####### ##?## %% | | ##?? ###? ?# #??### ##### | | ##### ##? ?? ?##? #### %% | | ???## #?? ??# ?### ## | | ??## ##? ?? ??? ### ###### | | ### #?## ?? ? ?### #????### | | ?# ##?## ? #?### ####???## | | ### ##### ??#### #### #??????## | | #??##? ?### ##?## # #???????# | | #####???### #?#??## ###??##???# | | ###### ### ###???## ##?#?#?# ##??# #???# | | #? #?## ## ######?# ##??#?#??# ### #???# | | ?????## ### ### #?###?#### ## #???# | | ###?### ##???# | | ### % ###??# ####### | | #### ###### ### | | ## ??## %! ## ### | | ?## #??## ## % ! ##### ### | | ?#?# #?######## #### % % ###??# ## | | #??## #####?#### ##### % ###### ## | | ????# ####?#### ###### %% % | | ???? ?? ### ## @ h % | | ???# ??######## % ########## | | ???# ??######## ### %#######????????## | | ??## ###??#? ??## %#?#??#??????????# | | ??## ####?# ? % ##?#???#????????# | | ???? ## ###### # ? ##?#??#?????????? | | ?????? ??#####?#####< #### #???#???????????? | | ???????????#??#???# ? ##??## ###???#??????????? | | ?????????????#????######??#?#####?#??????????????? | | ??????????????????#????#???????#?????????????????? | | ??????????????????????????????#??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 18 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 85 ECM Strength 2 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 35 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Lightning Gun | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive EM Shield | -7/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Deconstruction Help From High Places Look Less Dangerous Next Time Robot Respite Spot Them First Sprinter The One Challenges ------------ None Game ------ Seed BurstShadingCloak Manual? 0 Play Time 01:40:50 Cumulative 26.9 hours Start 2026.03.24 @ 09:27:39 End 2026.03.24 @ 21:00:23 Sessions 8 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 32 Rogue 27 Adventurer 5 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 21 Achievement% 16 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Tamsyn Map View 38x25 Zoom Use 78% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 950c94c0-c4dc-4fbd-868a-948d2a0e05f7