Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.15 @ 20:51:17 Player: Nikola Kolodziejczyk Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (14) 2800 Robots Destroyed (37) 185 Value Destroyed (719) 719 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (856) 856 TOTAL SCORE: 6860 Bonus ------- Pacifist 200 High Alert Combat Kills 19 Follower Combat Kills 37 Aligned with FarCom 300 Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 99/100 System Corruption 3% Temperature Cool (9) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Light Treads > --- UTILITY (7) ------ Advanced Signal Interpreter Improved Terrain Scan Processor > --- WEAPON (3) ------- Scythe > --- INVENTORY (4) ---- Improved Cooling System Cloaking Device Beamcaster Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Huge Wheel Xenon Bombardment Thruster > --- UTILITY ---------- Medium Storage Unit Advanced Visual Processing Unit Advanced Signal Interpreter Advanced Terrain Scanner Improved Terrain Scan Processor Advanced Melee Analysis Suite Hacking Suite > --- WEAPON ----------- AWS/Gauss Grenade Launcher > --- INVENTORY -------- Light Deuterium Engine Improved Cooling System Triangulator Microactuators Improved Maneuvering Thrusters Cloaking Device High-powered Shock Rifle Scythe [Rating: 56] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Cesium-ion Thruster Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Armored Huge Wheel Hover Unit Hover Unit Flight Unit Cesium-ion Thruster Utility Medium Storage Unit Device Skeleton Box Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Weapon AWS/Gauss Energy Gun High-powered Shock Rifle Ballistic Gun AWS/Gauss Ballistic Cannon Magnetic Acceleration Cannon Launcher Missile Launcher Special Weapon Mining Laser Slashing Weapon Scythe Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Slots Evolved 8 | . . . 2 . . . 2 . . 4 . . . . Power 1 | . . . . . . . . . . 1 . . . . Propulsion 1 | . . . . . . . 1 . . . . . . . Utility 5 | . . . 2 . . . 1 . . 2 . . . . Weapon 1 | . . . . . . . . . . 1 . . . . Parts Attached 74 | 2 4 1 26 2 2 1 7 1 3 11 6 8 . . Power 13 | . . . 4 . 1 . 2 1 . 1 2 2 . . Engine 8 | . . . 4 . 1 . 1 . . . 1 1 . . Core 5 | . . . . . . . 1 1 . 1 1 1 . . Reactor . | . . . . . . . . . . . . . . . Propulsion 16 | 2 2 1 4 1 . . 3 . 1 1 . 1 . . Treads 1 | . . . . . . . . . . . . 1 . . Leg 2 | . . . . . . . 2 . . . . . . . Wheel 3 | 2 . . . . . . 1 . . . . . . . Hover 1 | . . . . . . . . . 1 . . . . . Flight 9 | . 2 1 4 1 . . . . . 1 . . . . Utility 26 | . 2 . 7 1 1 . 2 . 2 7 2 2 . . Device 13 | . 1 . 2 1 1 . 1 . . 3 2 2 . . Storage 1 | . . . 1 . . . . . . . . . . . Processor 8 | . 1 . 1 . . . 1 . 2 3 . . . . Hackware 4 | . . . 3 . . . . . . 1 . . . . Protection . | . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 19 | . . . 11 . . 1 . . . 2 2 3 . . Energy Gun 4 | . . . 2 . . . . . . . . 2 . . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 3 | . . . 2 . . 1 . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . 1 . . Launcher 4 | . . . 1 . . . . . . 2 1 . . . Special Weapon 4 | . . . 4 . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . 2 . . . . . . . . . . . Unidentified Prototypes 4 | . . . 2 . 1 1 . . . . . . . . Parts Lost 25 | . . 2 6 . . . . . . 4 5 6 . 2 Power 4 | . . . 1 . . . . . . 1 1 . . 1 Propulsion 8 | . . 2 3 . . . . . . 1 1 1 . . Utility 6 | . . . . . . . . . . 2 1 2 . 1 Weapon 7 | . . . 2 . . . . . . . 2 3 . . Highest Loss Streak 6 | . . 2 3 . . . . . . 3 2 6 . 1 Average Slot Usage (%) 71 | . 55 42 74 66 72 77 72 81 80 74 70 61 53 35 Engine 3 | . . . 4 . 6 8 2 . . . 4 4 . . Core 2 | . . . . . . . 3 9 9 6 . . 6 . Wheel 3 | . 14 . . . . . 7 9 9 6 6 2 . . Flight 10 | . 14 14 14 22 22 18 9 9 3 3 1 . . . Device 8 | . 12 14 11 11 11 11 10 9 9 6 5 3 . . Storage 7 | . . . . 11 11 11 9 9 9 6 6 6 6 . Processor 21 | . 14 14 13 22 22 22 20 27 27 26 26 22 20 20 Hackware 3 | . . . 13 . . . . . . 4 6 3 . . Ballistic Gun 3 | . . . . . . 7 9 9 9 6 1 . . . Slashing Weapon 1 | . . . . . . . . . . . 4 6 6 6 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 29 | . 1 1 17 9 18 28 28 25 25 28 26 29 20 20 Greatest Support 36 | 3 8 8 12 12 12 12 36 28 28 28 28 28 20 20 Greatest Overweight (x) 4 | . . . 3 . 1 4 3 . . . . 3 . . Average Overweight (x) . | . . . . . . 1 . . . . . . . . Largest Inventory Capacity 8 | 4 4 4 8 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 4 4 4 4 8 8 8 8 8 8 8 8 8 8 4 Most Carried 8 | 3 4 4 6 6 8 8 8 8 8 8 8 8 8 8 Average Carried 6 | 2 3 3 3 5 6 7 7 8 7 7 7 7 8 3 Final Capacity 8 | 4 4 4 8 8 8 8 8 8 8 8 8 8 8 4 Final Carried 8 | 3 4 3 6 6 8 8 8 8 8 8 8 8 8 3 Class Distribution -------------------- 69% | Mutant 11% | Scout 8% | Skirmisher 4% | Hacker-Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scout | -9/Materials Scout | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -8/Storage Scavenger-Mutant | -8/Recycling Skirmisher | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Matter Collected 1092 | 199 . 66 58 . . 99 289 . 40 . 203 138 . . Remotely . | . . . . . . . . . . . . . . . Salvage Created 1008 | . . . 156 . . 79 344 . 260 60 . 109 . . Parts 76 | . . . 12 . . 7 21 . 22 8 . 6 . . Haulers Intercepted 1 | . . . 1 . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . . . . . 5 5 . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Combat Hostiles Destroyed 31 | . . . 4 . . 5 7 . 9 2 1 3 . . Melee 2 | . . . . . . . . . . . . 2 . . Guns 23 | . . . 1 . . 5 7 . 9 1 . . . . Cannons 1 | . . . . . . . . . . . . 1 . . AOE 5 | . . . 3 . . . . . . 1 1 . . . Classes Destroyed 10 | . . . 5 . . . 2 . 1 1 1 . . . Tunneler 1 | . . . . . . . . . . 1 . . . . Hauler 1 | . . . 1 . . . . . . . . . . . Recycler 3 | . . . 1 . . . . . 2 . . . . . Drone 9 | . . . . . . . . . 9 . . . . . Watcher 1 | . . . 1 . . . . . . . . . . . Swarmer 12 | . . . 3 . . 5 . . . 2 . 2 . . Grunt 4 | . . . . . . . 4 . . . . . . . Duelist 1 | . . . . . . . 1 . . . . . . . Sentry 4 | . . . 1 . . . 2 . . . . 1 . . Thief 1 | . . . . . . . . . . . 1 . . . Best Kill Streak 4 | . . . 4 . . 3 3 . 4 2 1 1 . . Combat Bots Only 3 | . . . 3 . . 3 3 . 3 1 1 1 . . Max Kills in Single Turn 2 | . . . 2 . . 1 1 . 1 1 1 1 . . Gunslinging . | . . . . . . . . . . . . . . . Exploded 1 | . . . 1 . . . . . . 1 1 . . . Melee 1 | . . . . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Damage Taken 3164 | . . 276 300 . . 67 140 . . 568 413 1172 . 228 Core 1176 | . . 223 48 . . 20 32 . . 68 95 555 . 135 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 71 | 100 . 10 . . . 83 . . 94 . . . . . Volleys Fired 48 | . . . 19 . . . . . . 8 4 17 . . Largest 2 | . . . 2 . . . . . . 1 1 2 . . Hottest 113 | . . . 100 . . . . . . 33 30 113 . . Shots Fired 120 | . . . 21 . . 12 26 . 20 16 4 21 . . Gun 82 | . . . 8 . . 12 26 . 20 8 . 8 . . Cannon 13 | . . . . . . . . . . . . 13 . . Launcher 15 | . . . 3 . . . . . . 8 4 . . . Special 10 | . . . 10 . . . . . . . . . . . Kinetic 79 | . . . . . . 12 26 . 20 8 . 13 . . Thermal 18 | . . . 18 . . . . . . . . . . . Explosive 8 | . . . 3 . . . . . . 1 4 . . . Electromagnetic 15 | . . . . . . . . . . 7 . 8 . . Robot Hit Streak 18 | . . . 18 . . 3 11 . 14 5 2 7 . . Robot Miss Streak 7 | . . . 5 . . 4 2 . 2 7 1 5 . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . Autonomous 67 | . . . . . . 12 26 . 20 9 . . . . Shots Hit Robots 87 | . . . 16 . . 4 23 . 12 7 5 20 . . Core Hits 54 | . . . 14 . . 5 11 . 11 4 4 5 . . Critical Hits 4 | . . . . . . . 1 . 1 . 1 1 . . Critical Kills 2 | . . . . . . . 1 . 1 . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . . 1 . . . Melee Attacks 31 | . . . 6 . . . . . . . 4 11 . 10 Impact . | . . . . . . . . . . . . . . . Slashing 25 | . . . . . . . . . . . 4 11 . 10 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 5 | . . . 5 . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 2743 | . . . 382 . . 242 622 . 480 288 148 581 . . Guns 1686 | . . . 109 . . 225 622 . 480 195 . 55 . . Cannons 237 | . . . . . . . . . . . . 237 . . Explosions 442 | . . . 249 . . . . . . 93 100 . . . Melee 337 | . . . . . . . . . . . 48 289 . . Ramming 17 | . . . . . . 17 . . . . . . . . Kinetic 1759 | . . . . . . 225 622 . 480 195 . 237 . . Thermal 133 | . . . 133 . . . . . . . . . . . Explosive 392 | . . . 249 . . . . . . 43 100 . . . Electromagnetic 105 | . . . . . . . . . . 50 . 55 . . Impact . | . . . . . . . . . . . . . . . Slashing 337 | . . . . . . . . . . . 48 289 . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 5 | . . 1 5 5 5 5 . . . . . . . . Average Corruption 4 | . . 1 4 5 5 5 . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . Effects 38 | . . . 4 2 13 19 . . . . . . . . Message Errors 15 | . . . 1 1 5 8 . . . . . . . . Matter Fused 11 | . . . 1 . 6 4 . . . . . . . . Heat Flow Errors 4 | . . . 1 . 1 2 . . . . . . . . Energy Discharges 1 | . . . . . . 1 . . . . . . . . Parts Rejected 1 | . . . . . . 1 . . . . . . . . Data Loss (minor) 2 | . . . . . . 2 . . . . . . . . Data Loss (major) 3 | . . . . 1 1 1 . . . . . . . . Targeting Errors 1 | . . . 1 . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 37 | . . . 5 . . . . . . . 14 18 . . Projectiles 6 | . . . . . . . . . . . . 6 . . Explosions 19 | . . . 5 . . . . . . . 14 . . . Melee 12 | . . . . . . . . . . . . 12 . . Knockbacks 2 | . . . . . . . . . . . . 2 . . Impact . | . . . . . . . . . . . . . . . Kinetic 2 | . . . . . . . . . . . . 2 . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 132 | . . . . . . 7 . . . 22 103 . . . Shots 5 | . . . . . . . . . . 2 3 . . . Rammed 4 | . . . . . . 4 . . . . . . . . Targets Rammed 4 | . . . . . . 4 . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 188 | . . 39 124 . 148 188 . . . . . 124 . . Average Temperature 51 | . . 20 30 . 83 90 . . . . . 61 . . Received Heat Transfer 701 | . . 80 90 . . . 72 . . . 63 369 . 27 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . 1 . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred 229 | . . . 229 . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Peak Influence 733 | . 35 . 316 118 . 78 232 97 235 733 . . . . Initial 685 | . . . . 118 . . . 97 37 685 . . . . Average 149 | . 3 . 116 118 . 26 102 97 135 609 . . . . Maximum Alert Level 3 | . . . 1 . . . 1 . 1 3 . . . . Low Security (%) 74 | 100 100 100 80 100 . 100 65 100 63 . . . . . Level 1 11 | . . . 19 . . . 34 . 36 . . . . . Level 2 13 | . . . . . . . . . . 98 . . . . Level 3 . | . . . . . . . . . . 1 . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 4 | . . . 1 . . . 1 . . 1 . . . 1 Investigation . | . . . . . . . . . . . . . . . Extermination . | . . . . . . . . . . . . . . . Reinforcement 3 | . . . 1 . . . 1 . . 1 . . . . Assault 1 | . . . . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Distress Signals 2 | . . . 1 . . 1 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 99 | . 2 22 24 . . 4 7 . 9 3 8 7 . 13 Peak Tracking Total 20 | . 3 20 7 . . 3 3 . 2 2 7 4 . 10 Tactical Retreats 20 | . . 1 7 . . 1 . . . 1 3 3 . 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Traps Triggered 3 | . . . . . . . . 1 . 2 . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Machines Disabled 4 | . . . 3 . . . . . 1 . . . . . Max in Single Turn 2 | . . . 2 . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Machines Accessed 29 | . 2 . 6 . 4 1 1 2 4 4 . 1 4 . Terminals 18 | . 2 . 5 . . 1 1 1 4 3 . 1 . . Fabricators 1 | . . . . . . . . . . 1 . . . . Repair Stations 2 | . . . 1 . . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 141 | . 6 . 26 . 49 4 2 6 9 13 . 1 25 . Successful 112 | . 5 . 14 . 49 3 1 3 5 6 . 1 25 . Failed 29 | . 1 . 12 . . 1 1 3 4 7 . . . . Catastrophic 4 | . . . 1 . . . . . 2 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 52 | . 6 . 16 . 1 3 2 9 6 9 . . . . Terminals 63 | . 6 . 25 . . 4 2 4 9 12 . 1 . . Fabricators 1 | . . . . . . . . . . 1 . . . . Repair Stations 3 | . . . 1 . . . . 2 . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 90 | . 2 . 5 . 49 1 . 1 4 2 . 1 25 . Record 61 | . . . . . 49 . . . . . . 1 11 . Part Schematic 6 | . . . . . . . . . . . . . 6 . Robot Schematic 5 | . . . . . . . . . . . . . 5 . Prototype ID Bank 3 | . . . . . . . . . . . . . 3 . Branch Access Points 3 | . . . 1 . . . . 1 1 . . . . . Alert Level 1 | . . . . . . . . . 1 . . . . . Unreport Threat 4 | . 1 . . . . . . . 1 2 . . . . Dispatch Records 1 | . . . 1 . . . . . . . . . . . Maintenance Status 1 | . . . . . . . . . 1 . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . Zone Layout 3 | . 1 . 1 . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . 1 . . . . . . . . . . . Refit 1 | . . . 1 . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 21 | . 3 . 8 . . 2 1 2 1 4 . . . . Terminals 20 | . 3 . 8 . . 2 1 1 1 4 . . . . Track 7 | . 1 . 3 . . 1 . . . 2 . . . . Botnet 13 | . 2 . 5 . . 1 1 1 1 2 . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . 1 . . . . . . Mechanics 1 | . . . . . . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 19 | . 2 . 5 . . 1 1 2 4 4 . . . . Full Trace Events 2 | . . . 1 . . . . . 1 . . . . . Feedback Events 1 | . . . 1 . . . . . . . . . . . Corruption 1 | . . . 1 . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . . 5 . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . . . . . . . . . 6 . Parts Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked 3 | . . . 3 . . . . . . . . . . . Non-combat 3 | . . . 3 . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied 5 | . . . 5 . . . . . . . . . . . parse_system 2 | . . . 2 . . . . . . . . . . . no_distress 1 | . . . 1 . . . . . . . . . . . find_recycling 1 | . . . 1 . . . . . . . . . . . find_station 1 | . . . 1 . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Total Allies 1 | . . . . . . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . . . . . . 1 Highest-Rated Group 94 | . . . . . . . . . . . . . . 94 Highest-Rated Ally 94 | . . . . . . . . . . . . . . 94 Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 5 | . . . . . . . . . . . . . . 5 Total Damage 235 | . . . . . . . . . . . . . . 235 Kills 1 | . . . . . . . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . 2 . . . . . . 1 1 . 1 Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Turns Passed 4209 | 24 75 36 550 72 458 861 262 152 316 370 283 547 122 81 Spaces Moved 3776 | 37 130 85 749 109 553 410 211 78 279 324 253 374 77 107 Core 197 | 37 31 . 14 . . . . . . . . 9 . 106 Treads 217 | . . . . . . . . . . . . 139 77 1 Legs 2 | . . . . . . . 2 . . . . . . . Wheels 1359 | . . . . . . . 199 78 279 324 253 226 . . Hover . | . . . . . . . . . . . . . . . Flight 2001 | . 99 85 735 109 553 410 10 . . . . . . . Fastest Speed 37 | 50 37 37 37 37 37 117 100 100 100 100 100 100 160 50 Average Speed 90 | 50 44 39 47 37 69 179 108 100 100 100 100 124 160 51 Slowest Speed 360 | 50 50 40 280 37 117 360 280 100 100 100 100 200 160 160 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 13 | . 4 5 4 . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . 1 Exploration Rate (%) 42 | 3 31 37 64 29 95 58 16 19 71 13 54 65 68 17 Regions Visited 14 Branch Regions 10 Pre-discovered Areas 4 | . . . . 1 1 . . . . . 1 . 1 . Known Exits Taken 13 | . 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . . Scrap Searched 8 | . . 2 . . . 1 . . . . 1 4 . . Spaces Dug 21 | . . . 7 . . . . . . . 2 2 . 10 Terrain Destroyed 100 | . . . 16 . . 12 16 . 14 19 7 6 . 10 Melee 14 | . . . . . . . . . . . 2 2 . 10 Projectile 58 | . . . 7 . . 12 16 . 14 5 . 4 . . AOE 28 | . . . 9 . . . . . . 14 5 . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Total 4419 | 41 143 81 893 140 629 535 244 151 315 361 272 418 76 120 Wait 423 | . 2 1 69 29 71 119 17 73 31 7 3 1 . . Move 3737 | 36 121 76 740 108 552 409 210 77 278 323 252 373 76 106 Hop 11 | . 4 3 4 . . . . . . . . . . . Pick Up 36 | 3 5 . 10 . 2 1 3 . 1 8 1 2 . . Fast Attach 37 | 2 4 . 14 . 1 . 5 1 1 2 3 4 . . Attach 22 | . . 1 4 1 1 1 2 . . 6 3 3 . . Detach 20 | . 1 . 8 1 1 1 2 . . 1 1 3 . 1 Swap 15 | . . . 8 1 . . . . 2 3 . 1 . . Drop 34 | . 6 . 11 . 1 . 5 . 2 3 1 3 . 2 Fire 48 | . . . 19 . . . . . . 8 4 17 . . Melee 31 | . . . 6 . . . . . . . 4 11 . 10 Ram 4 | . . . . . . 4 . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . . . . 1 Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials -8/Storage -8/Recycling -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 25 | -11/Scrapyard | Entered Materials 55 | -10/Materials | Discovered new exit (range 10) 65 | -10/Materials | Identified exit to Mines 100 | -10/Materials | Entered Mines 101 | -10/Mines | Assembled infested the area 106 | -10/Mines | Assisted by a Guerilla fighting off Assembled 126 | -10/Mines | Core integrity fell below 50% 130 | -10/Mines | Core integrity fell below 20% 132 | -10/Mines | Discovered new exit (range 10) 135 | -10/Mines | Identified exit to Materials 136 | -10/Mines | Entered Materials 136 | -9/Materials | Evolved 2 slots: Utility x2 259 | -9/Materials | Lost 3 parts (1p1n1w) 552 | -9/Materials | Identified exit to Mines 615 | -9/Materials | Discovered new exit (range 17) 629 | -9/Materials | Identified exit to Materials 686 | -9/Materials | Entered Mines 692 | -9/Mines | Learned Materials stockpile data 747 | -9/Mines | Learned location of Zion (-7) 755 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 755 | -9/Mines | Discovered new exit (range 5) 757 | -9/Mines | Identified exit to Exiles 758 | -9/Mines | Entered Exiles 763 | -9/Exiles | Discovered new exit (range 17) 769 | -9/Exiles | Met 8R-AWN 776 | -9/Exiles | Met EX-HEX 789 | -9/Exiles | Met EX-DEC 811 | -9/Exiles | Discovered new exit (range 15) 819 | -9/Exiles | Identified exit to Mines 886 | -9/Exiles | Visited The Gauntlet 1006 | -9/Exiles | Met EX-BIN 1040 | -9/Exiles | Aligned with FarCom system 1041 | -9/Exiles | Given EX-Vault access code 1088 | -9/Exiles | Opened EX-Vault 1098 | -9/Exiles | Found Prototype Device 1098 | -9/Exiles | Identified Skeleton Box 1104 | -9/Exiles | Found Prototype Ballistic Gun 1128 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1216 | -9/Exiles | Stole two prototypes: Skeleton Box, AWS/Gauss 1216 | -9/Exiles | Entered Mines 1252 | -8/Mines | Build established: Mutant 1501 | -8/Mines | Identified AWS/Gauss 1903 | -8/Mines | Discovered exit to Materials (range 11) 2077 | -8/Mines | Entered Materials 2077 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2077 | -8/Materials | Discovered new exit (range 16) 2122 | -8/Materials | Identified exit to Storage 2339 | -8/Materials | Entered Storage 2345 | -8/Storage | Identified exit to Recycling 2488 | -8/Storage | Used back door to open Recycling access 2491 | -8/Storage | Entered Recycling 2612 | -8/Recycling | Spotter reported a threat 2665 | -8/Recycling | Spotter reported a threat 2683 | -8/Recycling | Spotter reported a threat 2683 | -8/Recycling | Spotter reported a threat 2795 | -8/Recycling | Discovered new exit (range 12) 2806 | -8/Recycling | Identified exit to Factory 2807 | -8/Recycling | Entered Factory 2807 | -6/Factory | Evolved 4 slots: Power x1, Utility x2, Weapon x1 2809 | -6/Factory | FarCom data flow suspended 2900 | -6/Factory | Lost 3 parts (1n2u) 3074 | -6/Factory | Discovered new exit (range 12) 3089 | -6/Factory | Identified exit to Lower Caves 3177 | -6/Factory | Entered Lower Caves 3223 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 3314 | -6/Lower Caves | Encountered a Warlord checkpoint 3448 | -6/Lower Caves | Discovered new exit (range 13) 3459 | -6/Lower Caves | Identified exit to Lower Caves 3460 | -6/Lower Caves | Entered another Lower Caves area 3472 | -6/Lower Caves | Discovered new exit (range 17) 3485 | -6/Lower Caves | Identified exit to Factory 3552 | -6/Lower Caves | Spotted B-75 Beast 3595 | -6/Lower Caves | Learned Factory garrison access intel 3679 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3744 | -6/Lower Caves | Core integrity fell below 50% 3768 | -6/Lower Caves | Core integrity fell below 20% 3777 | -6/Lower Caves | Lost 6 parts (1n2u3w) 3990 | -6/Lower Caves | Discovered new exit (range 8) 4006 | -6/Lower Caves | Identified exit to Data Miner 4007 | -6/Lower Caves | Entered Data Miner 4007 | -6/Data Miner | Discovered new exit (range 6) 4038 | -6/Data Miner | Met Data Miner 4067 | -6/Data Miner | Learned location of Section 7 (-2) 4067 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4094 | -6/Data Miner | Received God Mode back door access code from Data Miner 4127 | -6/Data Miner | Identified exit to Proximity Caves 4129 | -6/Data Miner | Entered Proximity Caves 4131 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 4149 | -5/Proximity Caves | Learned location of 1 exit from Factory 4210 | -5/Proximity Caves | Crushed by falling debris 4210 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- LOCATION=PROXIMITY CAVES GOAL=ESCAPE 04130_ Lgt. Nuclear Core destroyed. 04130_ G-50 Soldier springs to life. 04130_ S-27 Virus springs to life. 04131_ Y-72 Warden: "DETECTED UNIDENTIFIED DERELICT." 04131_ Dropped Med. Storage Unit. 04132_ Dropped Humpback. 04135_ Y-72 Warden: "REQUESTING BACKUP." 04149_ Acquired derelict log, extracted data. Data stored: Factory exits (x1). 04198_ C-30 ARC bursts open, deploying its payload. 04198_ G-67 Veteran unfolds itself. 04198_ B-60 Warrior unfolds itself. 04198_ G-50 Soldier unfolds itself. 04198_ I-47 Archangel unfolds itself. 04210_ The unstable cave ceiling collapses. 04210_ Crushed by falling debris. 04210_ Adv. Melee Analysis Suite destroyed. 04210_ System corrupted by crushing effect (+3). Map ----- +----------------------------------------------------+ | # ##???????????# # #???????????????????????????? | | ##??????##### # #????????????????????????????? | | #??????# ##????????????????????????????? | | #??????# # #?????????????????????????????? | | ######?### # #?????????????????????????????? | | #??# #?????????????????????????????? | | ##### #?# # ##????????????????????????????? | | ???# #?#?# # ##???????????????????????????? | | ## #??# ##### #???????????????????????????? | | ?####??# # ##??????????????????????????? | | ???????#### # #??????????????????????????? | | ??????????# # ##?????????????????????????? | | ??????????## # ### "#?????????????????????????? | | ???????????## #?## ###?????????????????????????? | | ?????? ???# #??# #???????????????????????????? | | ???? ## ##?## ##??????????????????????????? | | ??? ###""#??????????????????????????? | | ??? # "###??????????????????????????? | | ??? " ###???????????????????????????? | | ???????### %" ##??????????????????????????? | | ?????????## ## ###????????????????????????? | | ??????????## ?## #"#????????????????????????? | | ???????????## ??## lg##????????????????????????? | | ????????????? ???#####b####?????????????????????? | | ????????????? ???????##g###?????????????????????? | | ???????????????????????# @##?????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 28 Energy Capacity 355 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 10 Terrain Scan Range 20 Terrain Scan Density 110 Cloak Strength 2 Phase Shifting 5 Evasion (%) 62 Melee Accuracy 8 Recoil Reduction 1 Offensive Hacking 10 Defensive Hacking 30 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Terrain Scanner | -6/Data Miner | Free Exp. ECM Suite | -6/Data Miner | Free Cloaking Device | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hunted Shopping List \\IAMDERELICT Challenges ------------ None Game ------ Seed RocketRecoilCutter Manual? 0 Play Time 01:48:21 Cumulative 107.4 hours Start 2021.02.11 @ 20:34:33 End 2021.02.15 @ 20:51:17 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 68 Rogue 68 Adventurer 0 Explorer 0 Win Type - Total 9 Types 8/0/0/1/0/0/0/0/0 Lore% 62 Gallery% 65 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(47,30,31) Steam 0 RUN: 2d057721-6ce3-4b43-87a4-475adb08e334