Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.28 @ 15:28:31 Player: Zedx Result: Destroyed by H-71 Marshal with Heavy Mass Driver Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (125) 625 Value Destroyed (5092) 5092 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (685) 685 TOTAL SCORE: 10422 Bonus ------- High Alert Combat Kills 650 Follower Combat Kills 35 Cogmind --------- Core Integrity 0/1000 Matter 250/300 Energy 98/100 System Corruption 25% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Fusion Compressor Compact Matter Pod (150) Improved Target Analyzer Point Defense System Tesla Rifle Peak State ------------ > --- POWER ------------ Fusion Compressor Light Antimatter Reactor > --- PROPULSION ------- Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Enhanced Armored Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Energy Well Improved Sensor Array Improved Targeting Computer Improved Targeting Computer Improved Kinecellerator > --- WEAPON ----------- Tesla Rifle Plasma Cannon Gauss Rifle Improved Heavy Machine Gun > --- INVENTORY -------- Fusion Compressor Fusion Compressor Carbon-fiber Leg Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Cooling System Large Storage Unit Compact Matter Pod Matter Filter Energy Filter Point Defense System Plasma Cannon Advanced Assault Cannon [Rating: 81] Favorites ----------- Power Light Nuclear Core Engine Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Flexi-carbon Leg Leg Flexi-carbon Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Improved Medium Armor Plating Weapon Plasma Cannon Energy Gun Gatling Laser Energy Cannon Plasma Cannon Ballistic Gun Improved Heavy Machine Gun Ballistic Cannon Advanced Assault Cannon Launcher Rocket Array Impact Weapon Heavy Flail Build | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Slots Evolved 10 | . . 2 . 2 2 2 2 Power 1 | . . . . 1 . . . Propulsion 2 | . . 1 . . . 1 . Utility 5 | . . 1 . . 2 1 1 Weapon 2 | . . . . 1 . . 1 Parts Attached 186 | 7 4 13 6 33 18 66 39 Power 43 | 1 . 1 2 7 3 18 11 Engine 18 | 1 . 1 2 1 1 12 . Core 24 | . . . . 6 2 5 11 Reactor 1 | . . . . . . 1 . Propulsion 55 | 2 . 5 3 12 3 19 11 Treads . | . . . . . . . . Leg 55 | 2 . 5 3 12 3 19 11 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 52 | 1 1 6 . 7 8 21 8 Device 40 | . 1 5 . 6 6 15 7 Storage 6 | 1 . 1 . . . 3 1 Processor 4 | . . . . . 1 3 . Hackware . | . . . . . . . . Protection 2 | . . . . 1 1 . . Artifact . | . . . . . . . . Weapon 36 | 3 3 1 1 7 4 8 9 Energy Gun 18 | 2 1 1 1 3 1 3 6 Energy Cannon 6 | . 2 . . 1 1 . 2 Ballistic Gun 4 | 1 . . . 1 . 2 . Ballistic Cannon 5 | . . . . . 1 3 1 Launcher 1 | . . . . . 1 . . Special Weapon . | . . . . . . . . Impact Weapon 2 | . . . . 2 . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . 1 . . . 1 3 1 Parts Lost 45 | . . . 2 7 2 4 30 Power 8 | . . . 1 2 . . 5 Propulsion 11 | . . . . 1 . . 10 Utility 10 | . . . . 1 2 3 4 Weapon 16 | . . . 1 3 . 1 11 Highest Loss Streak 15 | . . . 2 3 1 1 15 To Critical Strikes 1 | . . . . . . . 1 Average Slot Usage (%) 95 | . 95 98 99 95 98 98 85 Engine 6 | . 14 11 10 4 6 7 1 Core 5 | . . . . 12 7 4 6 Leg 25 | . 28 32 33 26 23 25 19 Device 19 | . 10 21 22 13 19 22 14 Storage 8 | . 14 11 11 9 7 6 10 Processor 5 | . . . . . 1 6 10 Protection 2 | . . . . 4 7 1 . Energy Gun 7 | . 14 11 11 8 17 6 3 Energy Cannon 4 | . 11 11 11 5 1 4 3 Ballistic Gun 2 | . 2 . . 5 . 2 5 Ballistic Cannon 2 | . . . . . 1 5 2 Naked Turns 127 | . . . . . . . 127 Heaviest Build 82 | 13 18 38 38 45 62 82 76 Greatest Support 80 | 20 20 30 30 35 45 80 80 Greatest Overweight (x) 3 | 3 . 1 1 1 1 1 2 Average Overweight (x) . | . . . 1 1 1 . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 Average Capacity 14 | 7 8 10 15 15 15 15 14 Most Carried 15 | 4 8 13 13 15 15 15 15 Average Carried 13 | 1 6 8 12 14 14 14 13 Final Capacity 15 | 8 8 15 15 15 15 15 5 Final Carried 15 | 1 8 13 13 15 15 15 5 Class Distribution -------------------- 31% | Scavenger-Gunner 22% | Scavenger-Mutant 12% | Tank 9% | Gunner 9% | Scavenger-Tank 9% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Tank | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Matter Collected 3747 | 225 85 130 25 439 167 1292 1384 Remotely . | . . . . . . . . Salvage Created 4944 | . 27 371 225 617 216 1824 1664 Parts 250 | . 2 14 8 25 9 92 100 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 3 | . . . . . . . 3 Parts Field Recycled 16 | . . . . . . 16 . Retrieved Matter 199 | . . . . . . 199 . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Combat Hostiles Destroyed 108 | . . 7 7 12 5 40 37 Guns 64 | . . 1 5 5 3 23 27 Cannons 35 | . . 5 1 5 1 15 8 Classes Destroyed 16 | . 1 2 3 3 2 4 1 Worker 3 | . . . 1 . . . 2 Builder 5 | . . . . 1 . . 4 Tunneler 1 | . . . . . . . 1 Recycler 3 | . . . 1 . . . 2 Operator 1 | . . . . . . 1 . Watcher 6 | . 1 2 . . . 2 1 Swarmer 33 | . . . 5 . . 6 22 Saboteur 1 | . . . . . . 1 . Grunt 34 | . . 4 2 8 . 16 4 Brawler 2 | . . . . 1 . 1 . Duelist 3 | . . . . . . 3 . Sentry 8 | . . 3 . 2 1 2 . Specialist 2 | . . . . . . 2 . Hunter 5 | . . . . 1 2 . 2 Programmer 18 | . . . . . 1 8 9 Heavy 2 | . . . . . 1 1 . Best Kill Streak 9 | . 1 4 7 5 1 5 9 Combat Bots Only 9 | . . 3 6 5 1 5 9 Max Kills in Single Turn 3 | . 1 1 1 2 1 2 3 Gunslinging 1 | . . . . . . 1 1 Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Hostile Shots Fired 852 | . 2 24 65 81 58 298 324 Missed 220 | . 1 5 13 10 22 87 82 Damage Taken 9455 | . 42 272 474 1110 540 2495 4522 Core 1723 | . . 37 97 169 103 252 1065 Absorbed by Shields 966 | . . . . . . 966 . Regen/Repaired (Parts) 141 | . . . . . . 104 37 Core Remaining (%) 81 | 100 100 . 66 69 85 70 . Volleys Fired 296 | . 2 16 17 52 16 102 91 Largest 4 | . 2 2 2 3 3 3 4 Hottest 243 | . 124 124 124 192 223 208 243 Shots Fired 703 | . 4 32 34 87 45 262 239 Gun 394 | . 2 16 17 41 39 137 142 Cannon 309 | . 2 16 17 46 6 125 97 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 277 | . . . . 23 3 126 125 Thermal 360 | . 4 32 34 64 42 136 48 Explosive . | . . . . . . . . Electromagnetic 66 | . . . . . . . 66 Robot Hit Streak 14 | . 1 6 5 11 7 14 11 Robot Miss Streak 7 | . 2 2 7 5 2 6 6 Penetration Max 1 | . . . . . . 1 . Secondary Targets 5 | . . . . . . 2 3 Max Gunslinging Chain 1 | . . . . . . 1 1 Shots Hit Robots 441 | . 1 24 12 57 35 175 137 Core Hits 217 | . 1 10 10 23 18 85 70 Critical Kills 4 | . . 1 1 1 . 1 . Critical Parts Destroyed 2 | . . . . 1 . 1 . Critical Strikes 20 | . . 3 2 4 1 8 2 Burn 8 | . . 2 1 2 1 2 . Meltdown 4 | . . 1 1 1 . 1 . Destroy 1 | . . . . . . 1 . Blast 5 | . . . . . . 4 1 Corrupt 1 | . . . . . . . 1 Smash 1 | . . . . 1 . . . Melee Attacks 9 | . . . . 9 . . . Impact 9 | . . . . 9 . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 11682 | . 14 491 331 1121 739 4666 4320 Guns 5817 | . 14 211 147 349 624 2510 1962 Cannons 5167 | . . 280 164 653 115 2156 1799 Explosions 521 | . . . . . . . 521 Melee 112 | . . . . 112 . . . Ramming 65 | . . . 20 7 . . 38 Kinetic 4508 | . . . . 197 88 2121 2102 Thermal 5838 | . 14 491 311 805 651 2545 1021 Explosive 336 | . . . . . . . 336 Electromagnetic 823 | . . . . . . . 823 Impact 112 | . . . . 112 . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 25 | . . . . . 3 6 25 Average Corruption 6 | . . . . . 2 3 13 Corruption Purged . | . . . . . . . . Corruption Blocked 1 | . . . . . . 1 . Effects 131 | . . . . . 8 48 75 Message Errors 33 | . . . . . 1 17 15 Matter Fused 26 | . . . . . 1 11 14 Heat Flow Errors 13 | . . . . . 1 5 7 Energy Discharges 17 | . . . . . 2 5 10 Parts Rejected 2 | . . . . . . . 2 Data Loss (minor) 16 | . . . . . 2 7 7 Data Loss (major) 1 | . . . . . . . 1 Misfires 4 | . . . . . 1 . 3 Alerts 2 | . . . . . . . 2 Misdirections 3 | . . . . . . . 3 Weapon Failures 14 | . . . . . . 3 11 Overload Shots . | . . . . . . . . Overflow Damage 82 | . . . . 40 . 12 30 Projectiles 31 | . . . . . . 12 19 Explosions 11 | . . . . . . . 11 Melee 40 | . . . . 40 . . . Knockbacks 31 | . . . . . . 15 16 Impact . | . . . . . . . . Kinetic 27 | . . . . . . 13 14 Secondary 4 | . . . . . . 2 2 Self-Inflicted Damage 6 | . . . . . . . 6 Shots . | . . . . . . . . Rammed 1 | . . . . . . . 1 Targets Rammed 10 | . . . 6 1 . . 3 Kicked 9 | . . . 6 1 . . 2 Crushed . | . . . . . . . . Highest Temperature 427 | . 63 198 210 408 427 340 370 Average Temperature 130 | . 34 91 75 226 149 119 117 Received Heat Transfer 1546 | . 9 117 51 414 42 652 261 Effects 7 | . . . . 2 2 3 . Shutdowns 4 | . . . . 1 2 1 . Interference 2 | . . . . . . 2 . Matter Decay 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Robots Corrupted 2 | . . . . . . . 2 Combat Hostiles 2 | . . . . . . . 2 Parts Fried 4 | . . . . 2 . . 2 Impact Corruptions 2 | . . . . 2 . . . Robots Melted 6 | . . 1 1 1 1 2 . Combat Hostiles 6 | . . 1 1 1 1 2 . Parts Melted 35 | . . 2 4 5 3 17 4 Heat Transferred 10995 | . 37 1073 666 1665 1470 4547 1537 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 Alert | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Peak Influence 889 | . 74 328 260 282 95 784 889 Initial 377 | . . 31 69 23 . 14 377 Average 240 | . 31 183 165 93 22 226 566 Maximum Alert Level 3 | . . 1 1 1 . 3 3 Low Security (%) 55 | 100 100 60 50 84 100 57 . Level 1 18 | . . 39 50 15 . 17 25 Level 2 19 | . . . . . . 22 47 Level 3 6 | . . . . . . 2 26 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 27 | . . . . 2 4 12 9 Investigation 3 | . . . . . 1 1 1 Extermination 13 | . . . . . 1 8 4 Reinforcement 9 | . . . . 2 2 2 3 Assault 2 | . . . . . . 1 1 Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . 1 . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Distress Signals 11 | . 1 4 . 2 . 1 3 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 172 | . 6 12 9 19 7 58 61 Peak Tracking Total 9 | . 3 5 5 8 2 5 9 Tactical Retreats 14 | . 1 2 1 1 . 5 4 Traps | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Traps Triggered 5 | . 1 . . . 1 3 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Machines Disabled 12 | . . . . . . 6 6 Max in Single Turn 2 | . . . . . . 1 2 Garrison Access 1 | . . . . . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Machines Accessed 18 | . 2 1 . 1 3 6 5 Terminals 13 | . 2 1 . 1 2 4 3 Fabricators 1 | . . . . . . 1 . Repair Stations 2 | . . . . . . 1 1 Recycling Units 1 | . . . . . . . 1 Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 43 | . 7 4 . 2 6 9 15 Successful 15 | . 3 2 . . 1 4 5 Failed 28 | . 4 2 . 2 5 5 10 Catastrophic 6 | . . 2 . . 1 2 1 Database Lockouts . | . . . . . . . . Manual 17 | . 3 . . . 2 4 8 Terminals 30 | . 7 4 . 2 3 6 8 Fabricators 1 | . . . . . . 1 . Repair Stations 8 | . . . . . . 2 6 Recycling Units 1 | . . . . . . . 1 Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . . . 3 . . Terminal Hacks 7 | . 3 2 . . . 1 1 Robot Analysis 2 | . . 2 . . . . . Emergency Access Points 1 | . 1 . . . . . . Alert Level 1 | . . . . . . . 1 Unreport Threat 1 | . . . . . . 1 . Dispatch Records 1 | . 1 . . . . . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks 1 | . . . . . . 1 . Network Status 1 | . . . . . . 1 . Repair Station Hacks 5 | . . . . . . 2 3 Scan Component 3 | . . . . . . 1 2 Repair 2 | . . . . . . 1 1 Recycling Unit Hacks 1 | . . . . . . . 1 Report Inventory 1 | . . . . . . . 1 Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . Seal Access 1 | . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . Used . | . . . . . . . . Hacking Detections 15 | . 2 1 . 1 2 5 4 Full Trace Events 1 | . . . . . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . . . . . 1 1 Time 72 | . . . . . . 22 50 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Total Allies 3 | . . . 3 . . . . Largest Group 3 | . . . 3 3 . . . Highest-Rated Group 40 | . . . 40 40 . . . Highest-Rated Ally 16 | . . . 16 16 . . . Total Orders 1 | . . . . 1 . . . GUARD 1 | . . . . 1 . . . Ally Attacks 22 | . . . . 22 . . . Total Damage 203 | . . . . 203 . . . Kills 1 | . . . . 1 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Robot Analysis Total 2 | . . 2 . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Turns Passed 9303 | 70 303 484 420 1032 1134 4026 1834 Spaces Moved 4944 | 45 225 232 179 381 524 2185 1173 Core 277 | 24 . . . . . . 253 Treads . | . . . . . . . . Legs 4667 | 21 225 232 179 381 524 2185 920 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 190 190 190 120 50 Average Speed 149 | 122 120 144 190 190 190 153 114 Slowest Speed 260 | 200 120 190 190 190 190 195 260 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 26 | 3 30 21 57 24 10 36 34 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 2 | . . . 2 . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 36 | . . 4 2 3 . 10 17 Melee . | . . . . . . . . Projectile 31 | . . 4 2 3 . 10 12 AOE 5 | . . . . . . . 5 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Total 6340 | 61 258 361 218 614 633 2698 1497 Wait 486 | . 2 60 9 55 35 196 129 Move 4937 | 44 224 231 178 380 523 2184 1173 Hop . | . . . . . . . . Pick Up 235 | 8 16 24 2 47 22 79 37 Fast Attach . | . . . . . . . . Attach 87 | 7 3 4 2 13 10 22 26 Detach 14 | 1 2 . . 1 1 4 5 Swap 99 | . 1 9 4 20 8 44 13 Drop 167 | 1 8 17 . 36 18 67 20 Fire 296 | . 2 16 17 52 16 102 91 Melee 9 | . . . . 9 . . . Ram 1 | . . . . . . . 1 Kick 9 | . . . 6 1 . . 2 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -6/Factory -5/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 371 | -10/Materials | Discovered new exit (range 3) 374 | -10/Materials | Entered another Materials area 374 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 792 | -9/Materials | Discovered new exit (range 11) 858 | -9/Materials | Entered Mines 864 | -9/Mines | Build established: Scavenger-Mutant 1001 | -9/Mines | Learned location of Zion (-6) 1234 | -9/Mines | Discovered new exit (range 15) 1270 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1278 | -9/Mines | Entered Materials 1278 | -8/Materials | Accompanied by 3 allies 1278 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1426 | -8/Materials | Lost 3 allies 1520 | -8/Materials | Lost 3 parts (1p2w) 1524 | -8/Materials | Discovered new exit (range 16) 1768 | -8/Materials | Lost 3 parts (1p1n1w) 2166 | -8/Materials | Found Prototype Launcher 2230 | -8/Materials | Discovered new exit (range 7) 2310 | -8/Materials | Entered Factory 2310 | -7/Factory | Evolved 2 slots: Utility x2 3269 | -7/Factory | Identified Rocket Array 3281 | -7/Factory | Discovered new exit (range 14) 3440 | -7/Factory | Build established: Tank 3444 | -7/Factory | Entered another Factory area 3444 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3928 | -6/Factory | Repaired Adv. Assault Cannon 4772 | -6/Factory | Build established: Scavenger-Tank 5514 | -6/Factory | Build established: Scavenger-Gunner 6184 | -6/Factory | Build established: Gunner 6517 | -6/Factory | Build established: Scavenger-Gunner 6944 | -6/Factory | First assault squad dispatched 7451 | -6/Factory | Discovered new exit (range 16) 7470 | -6/Factory | Entered another Factory area 7470 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 8033 | -5/Factory | Destroyed 9 combat bots 8262 | -5/Factory | Build established: Gunner 8308 | -5/Factory | System corruption reached 10% 8364 | -5/Factory | Lost 5 parts (1p2n1u1w) 8773 | -5/Factory | Repaired Lgt. Fission Core 8854 | -5/Factory | Build established: Scavenger-Gunner 9178 | -5/Factory | Core integrity fell below 50% 9190 | -5/Factory | Core integrity fell below 20% 9205 | -5/Factory | Lost 15 parts (4p5n2u4w) 9270 | -5/Factory | First assault squad dispatched 9304 | -5/Factory | Discovered new exit (range 15) 9304 | -5/Factory | Destroyed by H-71 Marshal with Heavy Mass Driver Last Messages --------------- 09183_ Penetrated by Slug. 09186_ System corrupted: Matter fused (-8). 09186_ Penetrated by Slug. 09191_ Slug penetrates Wall. 09204_ K-01 Serf cleans the Nuclear Reactor. 09206_ System corrupted: IFF burst signal emitted. 09210_ K-01 Serf cleans the Nuclear Reactor. 09215_ ALERT: Infestation at Garrison Access F002, dispatching Demolisher response squad. 09215_ Slammed into K-01 Serf. 09236_ System corrupted: Matter fused (-10). 09255_ System corrupted: Heat flow error (+258). 09270_ ALERT: Significant disruption in Zone 5F, assault force dispatched. 09275_ K-01 Serf cleans the Assembly Bed. 09278_ System corrupted: Matter fused (-7). 09280_ K-01 Serf cleans the Assembly Bed. 09286_ W-25 Informer sends out distress signal. 09304_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ???# #?????????????????????? | | ???# #?????????????????????? | | ???## ##########+##### ##?????????????????????? | | ????# #???????? ??# #??????????????????????? | | ????# #???????? 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""""""" #??????????????????? | | ??????????????????" ?"""""" ??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 110 Coolant Potential 50 Energy Generation 41 Energy Capacity 720 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Corruption Block 8 Armor Coverage 225 Melee Speed Boost 20 Evasion (%) 55 Targeting Accuracy 12 Matter Filtering 30 Energy Filtering 30 Particle Charging 15 Kinecelleration 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Oh No You Don't! Challenges ------------ None Game ------ Seed ArmageddonFlightNanosword Manual? 0 Play Time 01:33:25 Cumulative 23.6 hours Start 2024.04.26 @ 16:14:22 End 2024.04.28 @ 15:28:31 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 28 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6da2afd8-45d4-440d-8b3c-a9310d916c69