Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.15 @ 01:11:22 Player: monistgf Result: Destroyed by Q882-i with Enhanced Gamma Bomb Array Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (152) 760 Value Destroyed (8636) 8636 Prototype IDs (44) 880 Alien Tech Used (2) 400 Bonus (3109) 3109 TOTAL SCORE: 21885 Bonus ------- Pacifist 200 High Alert Combat Kills 920 Follower Combat Kills 1463 Met Data Miner 300 Scanned by Researcher 500 Friendly Fire -274 Cogmind --------- Core Integrity 0/1600 Matter 185/300 Energy 98/100 System Corruption 9% Temperature Cool (4) Movement Hovering (76) Location -1/Access Parts ------- > --- POWER (1) -------- Backup Power VII > --- PROPULSION (4) --- Backup Propulsion VII Backup Propulsion VII > --- UTILITY (17) ----- Advanced Signal Interpreter Improved Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Experimental Targeting Computer Advanced Target Analyzer Advanced Reaction Control System > --- WEAPON (3) ------- Backup Laser VII Backup Laser VII > --- INVENTORY (5) ---- Quantum Reactor Experimental EM Disruption Field Heavy Disruptor Cannon Compact HERF Cannon Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Myomer Leg Biometal Leg Biometal Leg Biometal Leg > --- UTILITY ---------- Advanced Power Amplifier Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Advanced Energy Well Advanced Sensor Array Advanced Signal Interpreter 0b10 Decoder Chip [Scout] 0b10 Decoder Chip [Skirmisher] Advanced Targeting Computer Advanced Targeting Computer Experimental Targeting Computer Experimental Targeting Computer Advanced Target Analyzer Advanced Target Analyzer Advanced Target Analyzer Improved System Shield > --- WEAPON ----------- Heavy Dispersion Rifle Core Cannon > --- INVENTORY -------- Light Quantum Reactor Myomer Leg Myomer Leg Myomer Leg Centrium Wheel Centrium Wheel Centrium Wheel High-capacity Matter Pod 0b10 Decoder Chip [Skirmisher] Heavy Quantum Rifle Enhanced Nova Cannon Enhanced Nova Cannon Compact Linear Accelerator Perforator Z-bomb Delivery System [Rating: 180] Favorites ----------- Power Neutrino Core Engine Improved Ion Engine Power Core Neutrino Core Reactor Particle Reactor Propulsion Myomer Leg Treads Advanced Treads Leg Myomer Leg Wheel Wheel Hover Unit Improved Antigrav System Utility Experimental Targeting Computer Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Experimental Targeting Computer Hackware Makeshift Hacking Suite Protection Makeshift Armor Plating Artifact Phase Redirector Weapon Magnetic Acceleration Cannon Energy Gun Thermic Laser Energy Cannon Heavy Phase Cannon Ballistic Gun KE Penetrator Ballistic Cannon Magnetic Acceleration Cannon Launcher Z-bomb Delivery System Slashing Weapon Makeshift Sword Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Jun Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Ext Fac Res Qua Res Tes Acc Slots Evolved 18 | . . 2 . . . 6 . . . . 2 . 2 2 . 2 . 2 Power . | . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . . 2 . . . . . . . . . . . . Utility 15 | . . 2 . . . 3 . . . . 2 . 2 2 . 2 . 2 Weapon 1 | . . . . . . 1 . . . . . . . . . . . . Parts Attached 295 | . 5 7 1 7 8 13 16 11 . 10 10 24 7 17 62 14 53 30 Power 29 | . . 1 . . 1 2 1 1 . 1 1 . . 1 9 1 6 4 Engine 5 | . . 1 . . 1 2 . 1 . . . . . . . . . . Core 6 | . . . . . . . 1 . . 1 1 . . . 3 . . . Reactor 18 | . . . . . . . . . . . . . . 1 6 1 6 4 Propulsion 56 | . 2 . . . 1 3 4 2 . 2 1 10 2 . 8 4 10 7 Treads 8 | . . . . . 1 1 3 . . 1 . 1 . . . . . 1 Leg 36 | . . . . . . 1 1 2 . 1 1 9 2 . 5 . 8 6 Wheel 11 | . 2 . . . . 1 . . . . . . . . 2 4 2 . Hover 1 | . . . . . . . . . . . . . . . 1 . . . Flight . | . . . . . . . . . . . . . . . . . . . Utility 101 | . 1 2 1 5 . 4 3 6 . 5 5 8 4 9 23 4 13 8 Device 61 | . . 1 . . . 2 3 5 . 4 3 7 1 4 19 2 6 4 Storage 3 | . . . 1 . . . . . . . . . . . . . 2 . Processor 23 | . . 1 . 5 . 1 . . . . 1 1 . 2 3 . 5 4 Hackware 4 | . . . . . . . . . . . 1 . 1 1 . 1 . . Protection 9 | . 1 . . . . 1 . 1 . 1 . . 2 2 . 1 . . Artifact 1 | . . . . . . . . . . . . . . . 1 . . . Weapon 109 | . 2 4 . 2 6 4 8 2 . 2 3 6 1 7 22 5 24 11 Energy Gun 34 | . 2 3 . 1 2 1 2 . . . . 1 . 1 9 3 7 2 Energy Cannon 24 | . . . . . . . 1 1 . 1 1 1 . 2 7 1 6 3 Ballistic Gun 17 | . . 1 . . 1 . 1 . . . 1 2 . 3 3 1 4 . Ballistic Cannon 13 | . . . . . 1 2 2 . . . . . . . . . 5 3 Launcher 7 | . . . . . 2 . 1 1 . . . 1 . . . . 1 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 7 | . . . . 1 . 1 1 . . 1 1 1 1 . . . . . Piercing Weapon 7 | . . . . . . . . . . . . . . 1 3 . 1 2 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 26 | . . 1 . 5 . 1 . . . 1 1 . . 1 2 . 11 3 Corrupted Parts 1 | . . . . . . . . . . . . . . . 1 . . . System Corruption 2 | . . . . . . . . . . . . . . . 2 . . . Parts Lost 96 | . . . . . 2 . 10 2 . 5 . 5 2 4 30 . 10 26 Power 10 | . . . . . 1 . 2 . . 1 . . . . 3 . 1 2 Propulsion 23 | . . . . . 1 . 3 1 . 3 . . . . 8 . . 7 Utility 39 | . . . . . . . 1 . . . . 3 1 3 11 . 8 12 Weapon 24 | . . . . . . . 4 1 . 1 . 2 1 1 8 . 1 5 Highest Loss Streak 13 | . . . . . 2 . 10 1 . 5 . 2 2 2 13 . 4 12 To Critical Strikes 2 | . . . . . . . . . . 2 . . . . . . . . Average Slot Usage (%) 91 | . 86 87 100 99 98 88 86 97 100 85 93 97 96 93 92 94 93 80 Engine 2 | . 14 11 11 11 10 6 . 4 6 . . . . . . . . . Core 1 | . . . . . . . . . . 5 5 5 5 . . . . . Reactor 1 | . . . . . . . . . . . . . . 3 3 4 3 3 Treads 4 | . . . . . 3 6 14 17 13 6 5 2 . . . . . . Leg 9 | . 3 . . . . . 5 8 13 7 10 19 19 19 16 . 8 12 Wheel 4 | . 24 22 22 22 17 7 1 . . . . . . . 1 16 8 . Device 9 | . . 5 11 9 . 6 5 6 6 6 5 7 14 13 17 14 13 12 Storage 5 | . 14 11 11 11 11 6 6 6 6 6 5 5 5 4 4 4 5 5 Processor 25 | . . 4 11 13 33 26 26 26 26 26 28 23 20 19 22 26 33 34 Hackware 4 | . . . . . . . . . . . 4 5 9 11 9 12 7 3 Protection 4 | . 1 11 11 9 . 6 6 6 6 6 5 5 4 4 1 2 . . Energy Gun 3 | . 14 11 11 11 10 6 4 6 6 . . . 5 . 2 7 2 2 Energy Cannon 2 | . . . . . . . . 5 6 6 3 4 . 2 4 . 2 . Ballistic Gun 3 | . 14 11 11 6 8 6 . . . . 5 6 9 9 3 3 1 . Ballistic Cannon 3 | . . . . . 2 2 7 6 6 6 5 4 . . . . 1 4 Slashing Weapon 1 | . . . . 4 . 2 3 . . 2 1 . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 112 | 11 18 24 59 61 59 74 78 74 74 74 85 88 82 94 112 103 103 99 Greatest Support 111 | 20 20 20 20 20 20 38 80 70 42 43 43 98 96 96 96 64 109 111 Greatest Overweight (x) 25 | . . 1 2 3 5 6 2 1 1 2 1 1 . . 25 1 2 1 Average Overweight (x) 1 | . . . 1 2 3 3 1 1 1 1 1 . . . . 1 . . Largest Inventory Capacity 20 | . 8 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | . 8 8 13 20 20 20 20 20 20 20 20 20 20 20 20 20 20 15 Most Carried 20 | . 8 8 8 20 20 20 19 20 20 20 20 20 19 20 20 20 20 20 Average Carried 17 | . 6 5 7 16 19 18 15 19 20 19 19 19 17 18 17 19 19 13 Final Capacity 20 | 8 8 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 6 5 8 8 20 18 19 18 20 20 20 20 20 18 19 13 20 20 5 Class Distribution -------------------- 19% | Scavenger-Mutant 15% | Scavenger-Skirmisher 14% | Derelict-Skirmisher 12% | Scavenger-Gunner 10% | Derelict-Assassin 9% | Mutant 6% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Derelict-Skirmisher | -6/Factory Derelict-Assassin | -6/Lower Caves Derelict-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Data Miner Derelict-Assassin | -5/Proximity Caves Derelict-Skirmisher | -5/Factory Scavenger-Skirmisher | -5/Extension Scavenger-Gunner | -4/Factory Scavenger-Skirmisher | -3/Research Scavenger-Skirmisher | -3/Quarantine Scavenger-Gunner | -2/Research Scavenger-Mutant | -2/Testing Scavenger-Mutant | -1/Access Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 ----------- Run | Jun Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Ext Fac Res Qua Res Tes Acc Matter Collected 6921 | 200 . 136 34 83 224 106 723 217 . 375 . 763 71 409 868 105 1821 786 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 8084 | . . 136 14 . 125 116 374 196 . 410 107 1272 136 592 1289 105 2097 1115 Parts 388 | . . 7 . . 18 6 10 6 . 5 12 56 7 40 75 6 102 38 Haulers Intercepted 2 | . . . . . . 1 . . . . . . . . . . 1 . Recyclers Shooed 3 | . . . . . . 1 . . . . . 1 . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 47 | . . . . . 15 . 13 16 . 3 . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Jun Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Ext Fac Res Qua Res Tes Acc Combat Hostiles Destroyed 124 | . . 4 . . 10 2 11 6 . 3 2 19 2 6 15 1 23 20 Melee 3 | . . . . . . . . . . . . 1 1 . 1 . . . Guns 42 | . . 4 . . 2 1 2 . . . . 8 1 3 4 1 6 10 Cannons 62 | . . . . . . . 6 4 . 3 2 9 . 3 8 . 17 10 AOE 14 | . . . . . 8 1 3 2 . . . . . . . . . . Classes Destroyed 19 | . . 2 1 . 4 2 2 . . 1 . 1 . . 1 . 1 4 Worker 4 | . . . 1 . . . . . . . . . . 1 1 . 1 . Builder 5 | . . . . . . . . . . . . 3 . . . . 2 . Hauler 2 | . . . . . . 1 . . . . . . . . . . 1 . Recycler 2 | . . . . . . . . . . . . 2 . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . . 1 Operator 1 | . . . . . . . . . . . . . . . . . . 1 Drone 1 | . . . . . 1 . . . . . . . . . . . . . Watcher 10 | . . . . . . 1 . . . . . 1 . 3 2 . 2 1 Swarmer 28 | . . . . . 7 2 3 3 . 2 . 9 . . . . . 2 Grunt 22 | . . 3 . . . . 2 2 . . . 3 2 1 2 . 4 3 Brawler 2 | . . . . . . . 2 . . . . . . . . . . . Duelist 3 | . . . . . . . 2 . . . . . . . . . . 1 Researcher 2 | . . . . . . . . . . . . . . . 1 . 1 . Sentry 14 | . . 1 . . . . 2 1 . 1 . 4 . 1 . 1 1 2 Specialist 3 | . . . . . . . . . . . . . . . . . 3 . Hunter 16 | . . . . . 1 . . . . . . 1 . . 4 . 7 3 Programmer 31 | . . . . . 1 . . . . . 2 2 . 4 9 . 7 6 Q-Series 2 | . . . . . . . . . . . . . . . . . . 2 Behemoth 1 | . . . . . . . . . . . . . . . . . . 1 Protovariant L 1 | . . . . . . . . . . . . . . . . . 1 . Packrat 2 | . . . . . . . . . . 2 . . . . . . . . Guerrilla 1 | . . . . . . . . . . . . 1 . . . . . . Best Kill Streak 8 | . . 3 1 . 5 2 4 3 . 2 2 5 2 2 3 1 8 4 Combat Bots Only 7 | . . 3 . . 5 2 4 3 . 2 2 5 2 2 3 1 7 4 Max Kills in Single Turn 3 | . . 1 1 . 2 2 3 2 . 1 2 2 1 1 1 1 2 2 Gunslinging 1 | . . . . . . . . . . . . 1 . . . . . . Exploded 3 | . . . . . 2 1 3 2 . . . . . . . . . . Melee 1 | . . . . . . . . . . . . 1 1 . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 -------- Run | Jun Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Ext Fac Res Qua Res Tes Acc Damage Taken 19299 | . . 350 . . 414 219 1745 471 . 601 . 1016 702 854 3894 137 2327 6569 Core 3389 | . . 98 . . 155 13 193 16 . 160 . 105 111 80 823 . 177 1458 Absorbed by Shields 168 | . . . . . . . . . . . . 168 . . . . . . Redirected to Core 122 | . . . . . . . . . . . . . . . 122 . . . Regen/Repaired (Parts) 759 | . . . . . . . . . . . 33 . 485 . . . 241 . Core Remaining (%) 72 | 100 100 . . . 36 . . . . 55 . 89 90 . 26 . 87 . Volleys Fired 504 | . . 15 1 . 26 17 42 10 . 51 10 63 4 65 76 4 57 63 Largest 3 | . . 2 2 . 2 3 3 3 . 2 3 3 3 3 3 3 3 3 Hottest 394 | . . 85 79 . 129 144 184 203 . 138 171 171 147 160 300 185 249 394 Shots Fired 978 | . . 30 2 . 46 32 68 26 . 62 12 146 12 108 175 12 109 138 Gun 443 | . . 30 2 . 35 22 24 7 . . 1 68 12 48 98 12 47 37 Cannon 526 | . . . . . 4 10 43 18 . 62 11 78 . 60 77 . 62 101 Launcher 9 | . . . . . 7 . 1 1 . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 491 | . . 15 1 . 20 21 47 11 . 50 2 86 8 48 47 4 42 89 Thermal 445 | . . 15 1 . 19 11 20 14 . 12 10 60 4 60 100 4 66 49 Explosive 9 | . . . . . 7 . 1 1 . . . . . . . . . . Electromagnetic 33 | . . . . . . . . . . . . . . . 28 4 1 . Robot Hit Streak 56 | . . 5 4 . 8 17 10 11 . 11 14 34 4 12 15 13 56 54 Robot Miss Streak 8 | . . 3 . . 8 7 2 1 . 1 . 2 1 2 2 . 3 1 Penetration Max 1 | . . . . . . . . . . . . 1 1 . 1 . 1 . Secondary Targets 4 | . . . . . . . . . . . . 3 1 . . . . . Max Gunslinging Chain 2 | . . . . . . . . . . . . 2 1 . . . . . Shots Hit Robots 614 | . . 27 1 . 23 21 33 20 . 19 3 96 10 48 129 10 83 91 Core Hits 324 | . . 20 1 . 17 7 16 7 . 9 3 46 4 23 39 4 90 38 Critical Kills 32 | . . . . . . . . . . . . 2 . 1 3 . 18 8 Critical Parts Destroyed 58 | . . . . . . . . . . . . 1 1 3 5 . 37 11 Critical Strikes 115 | . . . . . . 1 3 1 . 1 . 3 1 4 10 . 57 34 Burn 3 | . . . . . . 1 1 . . . . . . . 1 . . . Meltdown 4 | . . . . . . . . . . . . 2 . . 2 . . . Destroy 95 | . . . . . . . . . . . . 1 1 4 7 . 57 25 Blast 13 | . . . . . . . 2 1 . 1 . . . . . . . 9 Melee Attacks 37 | . . . . 1 . 3 . . . 3 2 13 2 3 5 . . 5 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 26 | . . . . 1 . 3 . . . 3 2 13 2 2 . . . . Piercing 11 | . . . . . . . . . . . . . . 1 5 . . 5 Sneak Attacks 2 | . . . . . . . . . . 1 . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 20574 | . . 332 14 . 1082 455 1255 668 . 617 142 3131 315 1343 3829 229 2607 4555 Guns 8097 | . . 332 14 . 394 357 228 90 . . 32 1681 275 714 1638 229 1021 1092 Cannons 10621 | . . . . . . 98 719 415 . 477 110 1413 . 582 1963 . 1586 3258 Explosions 1450 | . . . . . 688 . 308 163 . . . . . . 96 . . 195 Melee 382 | . . . . . . . . . . 140 . 35 40 35 132 . . . Ramming 24 | . . . . . . . . . . . . 2 . 12 . . . 10 Kinetic 7916 | . . 137 . . 144 225 717 252 . 234 64 2007 197 714 574 72 735 1844 Thermal 10246 | . . 195 14 . 250 230 230 253 . 243 78 1087 78 582 2561 67 1872 2506 Explosive 1354 | . . . . . 688 . 308 163 . . . . . . . . . 195 Electromagnetic 652 | . . . . . . . . . . . . . . . 562 90 . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 250 | . . . . . . . . . . 140 . 35 40 35 . . . . Piercing 132 | . . . . . . . . . . . . . . . 132 . . . Highest Corruption 21 | . . . . 4 5 . . . . . . 10 1 7 21 . 17 9 Average Corruption 9 | . . . . 4 4 . . . . . . 4 1 6 15 . 8 7 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked 15 | . . . . . . . . . . . . . . . 15 . . . Effects 217 | . . . . 3 13 . . . . . . 29 . 22 103 . 35 12 Message Errors 42 | . . . . 1 1 . . . . . . 5 . 4 16 . 12 3 Matter Fused 57 | . . . . 2 4 . . . . . . 6 . 7 27 . 10 1 Heat Flow Errors 31 | . . . . . 3 . . . . . . 6 . 2 16 . 3 1 Energy Discharges 31 | . . . . . . . . . . . . 5 . 5 14 . 4 3 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . 1 Parts Fused 4 | . . . . . . . . . . . . 1 . 1 2 . . . Data Loss (minor) 21 | . . . . . 2 . . . . . . 2 . . 13 . 3 1 Data Loss (major) 11 | . . . . . 2 . . . . . . 1 . . 5 . 1 2 Misfires 7 | . . . . . 1 . . . . . . 1 . 2 2 . 1 . Alerts 2 | . . . . . . . . . . . . . . 1 1 . . . Weapon Failures 10 | . . . . . . . . . . . . 2 . . 7 . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 601 | . . . . . 5 . 27 88 . 17 . 33 . 19 194 . 14 204 Projectiles 416 | . . . . . . . 27 27 . 17 . 33 . 19 93 . 14 186 Explosions 133 | . . . . . 5 . . 61 . . . . . . 49 . . 18 Melee 52 | . . . . . . . . . . . . . . . 52 . . . Knockbacks 33 | . . . . . . . 2 . . 2 . 2 . 1 . . 14 12 Impact 1 | . . . . . . . . . . . . . . 1 . . . . Kinetic 30 | . . . . . . . 1 . . 2 . 2 . . . . 14 11 Secondary 2 | . . . . . . . 1 . . . . . . . . . . 1 Self-Inflicted Damage 94 | . . . . . . . . . . . . . . . 94 . . . Shots 1 | . . . . . . . . . . . . . . . 1 . . . Rammed . | . . . . . . . . . . . . . . . . . . . Targets Rammed 7 | . . . . . . . . . . . . 1 . 1 . . . 5 Kicked 7 | . . . . . . . . . . . . 1 . 1 . . . 5 Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 413 | . . 243 . . 365 192 377 248 . 63 210 333 26 208 203 . 413 300 Average Temperature 96 | . . 144 . . 90 96 162 131 . 12 94 115 14 65 79 . 110 83 Received Heat Transfer 2001 | . . 174 . . . . 480 126 . 90 . 139 182 97 362 27 27 297 Effects 3 | . . 1 . . 2 . . . . . . . . . . . . . Shutdowns 1 | . . . . . 1 . . . . . . . . . . . . . Energy Bleed 2 | . . 1 . . 1 . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried 4 | . . . . . . . . . . . . . . . 4 . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted 4 | . . . . . . . . . . . . 2 . . 2 . . . Combat Hostiles 3 | . . . . . . . . . . . . 1 . . 2 . . . Parts Melted 22 | . . . . . 1 . 1 . . . . 9 1 . 6 . . 4 Heat Transferred 10545 | . . 235 37 . 370 444 546 472 . 333 74 1295 92 555 2705 150 1813 1424 Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . 1 . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Jun Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Ext Fac Res Qua Res Tes Acc Peak Influence 1194 | . 30 188 78 . . 922 . . . . 50 954 500 283 147 78 519 1194 Initial 900 | . . 12 73 . . 900 . . . . . 24 466 147 91 30 . 311 Average 281 | . 19 113 75 . . 706 . . . . 23 225 475 143 59 57 178 839 Maximum Alert Level 4 | . . . . . . 3 . . . . . 3 2 1 . . 2 4 Low Security (%) 61 | . 100 100 100 . . . . . . . 100 61 . 81 100 100 63 . Level 1 8 | . . . . . . 6 . . . . . 12 2 18 . . 18 12 Level 2 15 | . . . . . . 46 . . . . . 20 97 . . . 18 18 Level 3 11 | . . . . . . 46 . . . . . 6 . . . . . 50 Level 4 2 | . . . . . . . . . . . . . . . . . . 18 Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 39 | . . . . . . 1 . . . . 2 3 1 3 7 . 8 14 Investigation 5 | . . . . . . . . . . . 1 1 . . 1 . 1 1 Extermination 14 | . . . . . . 1 . . . . 1 . . 2 4 . 3 3 Reinforcement 8 | . . . . . . . . . . . . 1 . 1 2 . 2 2 Assault 8 | . . . . . . . . . . . . 1 1 . . . 1 5 Garrison 4 | . . . . . . . . . . . . . . . . . 1 3 Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . 2 . . . . . . . . . . . . Data Miner Redirects 8 | . . . . . . . . . . . 1 1 1 . 1 . 1 3 Construction Impeded 2 | . . . . . . . . . . . . 1 . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 --------- Run | Jun Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Ext Fac Res Qua Res Tes Acc Distress Signals 14 | . . 2 . . 1 . . . . . . 4 1 1 . . 2 3 Communications Jammed 2 | . . . . . . . . . . . . . . 2 . . . . Distress Signals 2 | . . . . . . . . . . . . . . 2 . . . . Times Spotted 263 | . . 8 . . 14 10 13 10 . 3 1 57 12 17 24 1 31 62 Peak Tracking Total 16 | . . 5 . . 5 5 9 4 . 3 1 7 8 4 3 1 7 16 Tactical Retreats 23 | . . 1 . . . . 2 1 . . . 5 . 2 4 . . 8 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Jun Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Ext Fac Res Qua Res Tes Acc Traps Triggered 17 | . . . . . . 2 . . . . . 3 . . 6 . 6 . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 ---------- Run | Jun Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Ext Fac Res Qua Res Tes Acc Machines Disabled 24 | . . . . . . . . . . . . 5 1 1 3 . 8 6 Max in Single Turn 3 | . . . . . . . . . . . . 1 . 1 1 . 1 3 Garrison Access 1 | . . . . . . . . . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 --------- Run | Jun Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Ext Fac Res Qua Res Tes Acc Machines Accessed 51 | . . . . . . 4 1 2 4 . 3 3 2 3 6 3 11 9 Terminals 29 | . . . . . . 3 . . . . 1 3 1 1 5 2 7 6 Fabricators 4 | . . . . . . . . . . . . . . 1 . 1 1 1 Repair Stations 4 | . . . . . . . . . . . 1 . 1 . . . 1 1 Recycling Units 2 | . . . . . . 1 . . . . . . . . . . . 1 Scanalyzers 4 | . . . . . . . . . . . . . . 1 1 . 2 . Garrison Access 1 | . . . . . . . . . . . 1 . . . . . . . Total Hacks 158 | . . . . . . 12 1 12 29 . 6 10 11 5 15 6 31 20 Successful 105 | . . . . . . 6 1 12 29 . 3 5 9 4 15 3 12 6 Failed 53 | . . . . . . 6 . . . . 3 5 2 1 . 3 19 14 Catastrophic 11 | . . . . . . 1 . . . . . . . . . . 5 5 Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 40 | . . . . . . 7 . . . . 3 2 1 2 3 1 14 7 Terminals 74 | . . . . . . 10 . . . . 3 10 2 2 8 5 21 13 Fabricators 9 | . . . . . . . . . . . . . . 2 . 1 2 4 Repair Stations 18 | . . . . . . . . . . . 2 . 9 . . . 6 1 Recycling Units 4 | . . . . . . 2 . . . . . . . . . . . 2 Scanalyzers 10 | . . . . . . . . . . . . . . 1 7 . 2 . Garrison Access 1 | . . . . . . . . . . . 1 . . . . . . . Terminal Hacks 69 | . . . . . . 5 1 12 29 . . 4 1 2 7 1 5 2 Record 36 | . . . . . . 2 . 11 11 . . 2 . 1 5 . 4 . Part Schematic 13 | . . . . . . . . . 12 . . . . 1 . . . . Robot Schematic 3 | . . . . . . . . . 3 . . . . . . . . . Prototype ID Bank 4 | . . . . . . . . . 3 . . 1 . . . . . . Open Door 2 | . . . . . . . 1 1 . . . . . . . . . . Level Access Points 1 | . . . . . . . . . . . . . . . . . . 1 Branch Access Points 1 | . . . . . . . . . . . . . . . 1 . . . Alert Level 5 | . . . . . . . . . . . . . 1 . 1 1 1 1 Locate Traps 2 | . . . . . . 1 . . . . . 1 . . . . . . Hauler Manifests 1 | . . . . . . 1 . . . . . . . . . . . . Registered Components 1 | . . . . . . 1 . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . . . . . 1 . 1 1 1 Network Status 1 | . . . . . . . . . . . . . . . . 1 . . Build 3 | . . . . . . . . . . . . . . 1 . . 1 1 Repair Station Hacks 15 | . . . . . . . . . . . 2 . 8 . . . 4 1 Scan Component 7 | . . . . . . . . . . . 1 . 4 . . . 2 . Repair 7 | . . . . . . . . . . . 1 . 4 . . . 2 . Refit 1 | . . . . . . . . . . . . . . . . . . 1 Recycling Unit Hacks 1 | . . . . . . . . . . . . . . . . . . 1 Process 1 | . . . . . . . . . . . . . . . . . . 1 Scanalyzer 6 | . . . . . . . . . . . . . . . 6 . . . Insert Component 3 | . . . . . . . . . . . . . . . 3 . . . Analyze 3 | . . . . . . . . . . . . . . . 3 . . . Garrison Access Hacks 1 | . . . . . . . . . . . 1 . . . . . . . Seal Access 1 | . . . . . . . . . . . 1 . . . . . . . Unauthorized Hacks 9 | . . . . . . 1 . . . . . 1 . 1 2 1 2 1 Terminals 6 | . . . . . . 1 . . . . . 1 . . 1 1 1 1 Botnet 5 | . . . . . . 1 . . . . . . . . 1 1 1 1 Disrupt 1 | . . . . . . . . . . . . 1 . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . . . . 1 1 . 1 . Researchers 2 | . . . . . . . . . . . . . . 1 1 . . . Extract 1 | . . . . . . . . . . . . . . . . . 1 . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 40 | . . . . . . 4 . . . . 1 3 2 3 4 3 11 9 Full Trace Events 4 | . . . . . . . . . . . 1 1 . . 1 . . 1 Feedback Events 1 | . . . . . . . . . . . . 1 . . . . . . Corruption 1 | . . . . . . . . . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . 3 . . . . 3 . . . . . . . 1 . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 45 | . . . . 15 . . . . 12 . . . . 1 6 . 11 . Parts Built 2 | . . . . . . . . . . . . . . 1 . . 1 . Authchips . | . . . . . . . . . . . . . . . . . . . Time 166 | . . . . . . . . . . . . . . 74 . . 46 46 Total Part Build Rating 18 | . . . . . . . . . . . . . . 9 . . 9 . Parts Repaired 7 | . . . . . . . . . . . 1 . 4 . . . 2 . Time 404 | . . . . . . . . . . . 44 . 224 . . . 136 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . . . . . . . . . . 3 . . . Part Schematics Acquired 3 | . . . . . . . . . . . . . . . 3 . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------------ Run | Jun Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Ext Fac Res Qua Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired 18 | . . . . . . . 2 . . . . 14 1 . . . 1 . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 -------- Run | Jun Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Ext Fac Res Qua Res Tes Acc Total Allies 38 | . . . . . . . 2 . . 1 . 33 1 . . . 1 . Largest Group 18 | . . . . . . . 2 1 . 1 . 18 2 . . . 1 1 Highest-Rated Group 636 | . . . . . . . 61 26 . 96 . 636 78 . . . 152 152 Highest-Rated Ally 159 | . . . . . . . 32 26 . 96 . 159 47 . . . 152 152 Total Orders 1 | . . . . . . . . . . . . 1 . . . . . . STAY 1 | . . . . . . . . . . . . 1 . . . . . . Ally Attacks 269 | . . . . . . . 25 1 . . . 194 6 . . . 10 33 Total Damage 7034 | . . . . . . . 370 . . . . 3978 160 . . . 639 1887 Kills 45 | . . . . . . . 3 . . . . 30 . . . . 3 9 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . . 1 . 1 . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Jun Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Ext Fac Res Qua Res Tes Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . 1 2 2 . . 2 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 162 | . . . . . . 27 . . . . 17 23 5 30 11 . 9 40 Traps 15 | . . . . . . 7 . . . . . 3 . . . . . 5 Emergency Access 13 | . . . . . . 3 . . . . . . . . . . . 10 Items 31 | . . . . . . 10 . . . . 11 10 . . . . . . Machines 7 | . . . . . . 2 . . . . . 5 . . . . . . Garrisons 6 | . . . . . . . . . . . . . . . 1 . 1 4 Patrols 42 | . . . . . . 3 . . . . 5 3 2 8 7 . 2 12 Investigations 4 | . . . . . . . . . . . . . . . 2 . 2 . Reinforcements 7 | . . . . . . . . . . . . 1 . . 1 . 4 1 Guards 36 | . . . . . . 2 . . . . 1 1 3 22 . . . 7 Exits 1 | . . . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------------- Run | Jun Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Ext Fac Res Qua Res Tes Acc Turns Passed 16066 | . 87 229 93 956 454 858 1259 1279 181 1681 445 1380 411 1091 2323 425 1567 1347 Spaces Moved 8430 | 1 82 166 86 810 291 458 497 521 79 515 180 667 84 582 1128 335 907 1041 Core 294 | . . . . . . . . . . . . . . . 4 . . 290 Treads 1478 | . . . . . . 2 422 521 79 454 . . . . . . . . Legs 3936 | 1 9 . . . . . . . . 61 180 667 84 582 1109 10 503 730 Wheels 2686 | . 73 166 86 810 291 456 75 . . . . . . . . 325 404 . Hover 36 | . . . . . . . . . . . . . . . 15 . . 21 Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 120 80 80 95 110 110 105 105 232 232 190 190 112 112 112 112 110 105 50 Average Speed 147 | 120 84 83 102 113 125 142 212 233 232 293 190 140 112 112 161 112 110 98 Slowest Speed 1300 | 120 120 95 110 125 155 320 232 235 232 320 190 190 112 112 1300 190 180 190 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 3 | . . . . . . . . . . . . 1 . 1 . . . 1 Exploration Rate (%) 40 | 2 24 21 31 75 56 17 71 70 75 74 5 67 4 15 58 7 66 37 Regions Visited 18 Branch Regions 10 Pre-discovered Areas 2 | . . . . . 1 . . . 1 . . . . . . . . . Known Exits Taken 12 | . . . . 1 1 1 1 1 1 1 1 . . 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 . . . . . . . . 1 1 . . . . . Scrap Searched 13 | . . . 1 2 1 . 2 2 . 5 . . . . . . . . Spaces Dug 144 | . . . . . . 9 17 . . 26 10 15 1 29 11 . 6 20 Terrain Destroyed 406 | . . . . . 61 10 31 13 . 40 10 36 1 47 38 . 30 89 Melee 13 | . . . . . . 3 . . . . 2 . 1 1 2 . . 4 Projectile 262 | . . . . . 3 7 21 1 . 40 8 36 . 45 30 . 12 59 AOE 112 | . . . . . 58 . 10 12 . . . . . . 6 . . 26 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 --------- Run | Jun Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Ext Fac Res Qua Res Tes Acc Total 11136 | . 101 225 90 853 332 634 636 567 78 619 269 989 388 923 1461 380 1362 1229 Wait 1376 | . 5 32 . 1 6 115 53 11 . 34 61 57 288 236 161 2 251 63 Move 8410 | . 81 165 85 809 290 457 496 520 78 514 179 665 83 581 1127 334 906 1040 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 134 | . 4 2 1 20 1 10 6 7 . 3 3 16 2 10 12 9 19 9 Fast Attach 112 | . 1 4 . 5 . 5 3 2 . 3 3 5 3 5 20 8 33 12 Attach 77 | . 1 . . . 2 4 7 2 . 1 2 5 2 7 25 . 9 10 Detach 33 | . . . . 4 . 4 . 1 . . . 1 . 2 7 4 6 4 Swap 106 | . 3 3 1 2 6 4 6 7 . 6 5 14 2 5 17 6 11 8 Drop 154 | . 6 4 2 11 1 11 . 7 . 4 4 20 1 8 11 13 42 9 Fire 504 | . . 15 1 . 26 17 42 10 . 51 10 63 4 65 76 4 57 63 Melee 37 | . . . . 1 . 3 . . . 3 2 13 2 3 5 . . 5 Ram . | . . . . . . . . . . . . . . . . . . . Kick 7 | . . . . . . . . . . . . 1 . 1 . . . 5 Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 29 | . . . . . . 4 . . . . . 16 . . . . 8 1 Rewire 157 | . . . . . . . 23 . . . . 113 1 . . . 20 . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / *Ext) -5/Extension (discovered 2 exits: *Fac / [*Cet]) -4/Factory -3/Research (discovered 2 exits: Res / *Qua) -3/Quarantine -2/Research -2/Testing -1/Access (discovered 2 exits: Sur / Com) History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 62 | -10/Materials | Discovered new exit (range 16) 88 | -10/Materials | Entered another Materials area 88 | -9/Materials | Evolved 2 slots: Utility x2 294 | -9/Materials | Discovered new exit (range 10) 317 | -9/Materials | Entered Mines 335 | -9/Mines | Learned location of 1 exit from Proximity Caves 344 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 408 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 410 | -9/Mines | Entered Zion 557 | -7/Zion | Build established: Scavenger-Mutant 774 | -7/Zion | Learned Factory terminal intel 975 | -7/Zion | Build established: Mutant 986 | -7/Zion | Learned Factory terminal intel 1206 | -7/Zion | Found Prototype Processor 1206 | -7/Zion | Identified Exp. Terrain Scan Processor 1212 | -7/Zion | Found Prototype Processor 1212 | -7/Zion | Identified Exp. Armor Integrity Analyzer 1229 | -7/Zion | Found Prototype Processor 1229 | -7/Zion | Identified Spectral Analyzer 1232 | -7/Zion | Found Prototype Processor 1232 | -7/Zion | Identified Exp. Targeting Computer 1250 | -7/Zion | Found Exp. Targeting Computer 1260 | -7/Zion | Found Prototype Processor 1260 | -7/Zion | Identified Exp. Signal Interpreter 1327 | -7/Zion | Received a hallucinogenic algorithm 1354 | -7/Zion | Discovered new exit (range 12) 1365 | -7/Zion | Identified exit to Proximity Caves 1366 | -7/Zion | Entered Proximity Caves 1367 | -6/Proximity Caves | Identified exit to Factory 1370 | -6/Proximity Caves | Spotter reported a threat 1464 | -6/Proximity Caves | Spotter reported a threat 1545 | -6/Proximity Caves | Spotter reported a threat 1598 | -6/Proximity Caves | Spotter reported a threat 1598 | -6/Proximity Caves | Spotter reported a threat 1630 | -6/Proximity Caves | Core integrity fell below 50% 1718 | -6/Proximity Caves | Learned location of Extension (-5) 1729 | -6/Proximity Caves | Spotter reported a threat 1782 | -6/Proximity Caves | Spotter reported a threat 1820 | -6/Proximity Caves | Entered Factory 1820 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x3, Weapon x1 1821 | -6/Factory | Identified exit to Lower Caves 1822 | -6/Factory | Loaded intel: 26 terminal locations 2170 | -6/Factory | Search patrols dispatched 2218 | -6/Factory | Build established: Derelict-Skirmisher 2520 | -6/Factory | Search patrols dispatched 2678 | -6/Factory | Entered Lower Caves 2758 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 2865 | -6/Lower Caves | Lost 10 parts (2p3n1u4w) 3185 | -6/Lower Caves | Build established: Derelict-Assassin 3597 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3799 | -6/Lower Caves | Encountered a Warlord checkpoint 3891 | -6/Lower Caves | Discovered new exit (range 8) 3895 | -6/Lower Caves | Build established: Derelict-Skirmisher 3935 | -6/Lower Caves | Identified exit to Lower Caves 3937 | -6/Lower Caves | Entered another Lower Caves area 3937 | -6/Lower Caves | Accompanied by 1 ally 3938 | -6/Lower Caves | Encountered a Warlord checkpoint 4016 | -6/Lower Caves | Discovered new exit (range 17) 4051 | -6/Lower Caves | Identified exit to Factory 4201 | -6/Lower Caves | Learned location of 1 exit from Research 4201 | -6/Lower Caves | Learned 8 Research zone layouts 4201 | -6/Lower Caves | Learned Factory trap positions 4201 | -6/Lower Caves | Learned Factory emergency access door positions 4201 | -6/Lower Caves | Learned Armory emergency access door positions 4201 | -6/Lower Caves | Learned Extension stockpile data 4201 | -6/Lower Caves | Learned Factory garrison access intel 4778 | -6/Lower Caves | Learned Factory stockpile data 4834 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4885 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 5051 | -6/Lower Caves | Discovered new exit (range 7) 5060 | -6/Lower Caves | Identified exit to Data Miner 5196 | -6/Lower Caves | Build established: Scavenger-Skirmisher 5216 | -6/Lower Caves | Entered Data Miner 5216 | -6/Data Miner | Discovered new exit (range 6) 5226 | -6/Data Miner | Identified exit to Proximity Caves 5242 | -6/Data Miner | Met Data Miner 5305 | -6/Data Miner | Learned location of Section 7 (-3) 5305 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 5344 | -6/Data Miner | Received God Mode back door access code from Data Miner 5397 | -6/Data Miner | Entered Proximity Caves 5595 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5660 | -5/Proximity Caves | Lost 5 parts (1p3n1w) 5710 | -5/Proximity Caves | Spotted B-75 Beast 5712 | -5/Proximity Caves | Escorted by Enhanced Grunt 5982 | -5/Proximity Caves | Build established: Derelict-Skirmisher 6721 | -5/Proximity Caves | Build established: Derelict-Assassin 7078 | -5/Proximity Caves | Entered Factory 7078 | -5/Factory | Evolved 2 slots: Utility x2 7079 | -5/Factory | Loaded intel: 63 trap records 7082 | -5/Factory | Loaded intel: 28 terminal locations 7083 | -5/Factory | Loaded intel: 4 garrison access locations 7137 | -5/Factory | Repaired Enh. Flexi-carbon Leg 7215 | -5/Factory | Discovered new exit (range 13) 7238 | -5/Factory | Discovered new exit (range 13) 7259 | -5/Factory | Identified exit to Extension 7427 | -5/Factory | Incoming investigation squad redirected 7523 | -5/Factory | Entered Extension 7574 | -5/Extension | Rescued a captive Derelict 7589 | -5/Extension | Rescued a captive Derelict 7593 | -5/Extension | Rescued a captive Derelict 7621 | -5/Extension | Rescued a captive Derelict 7654 | -5/Extension | Rescued a captive Derelict 7664 | -5/Extension | Incoming investigation squad redirected 7967 | -5/Extension | Build established: Scavenger-Skirmisher 7983 | -5/Extension | Rescued a captive Derelict 8117 | -5/Extension | Rescued a captive Derelict 8118 | -5/Extension | Rescued a captive Derelict 8180 | -5/Extension | Spotted B-75 Beast 8216 | -5/Extension | Rescued A7 8224 | -5/Extension | Crushed by falling debris 8235 | -5/Extension | Rescued a captive Derelict 8235 | -5/Extension | Rescued a captive Derelict 8269 | -5/Extension | Rescued a captive Derelict 8270 | -5/Extension | Rescued a captive Derelict 8548 | -5/Extension | Disrupted transfer network 8580 | -5/Extension | Rescued a captive Derelict 8581 | -5/Extension | Rescued a captive Derelict 8599 | -5/Extension | Rescued a captive Derelict 8669 | -5/Extension | Rescued a captive Derelict 8672 | -5/Extension | Rescued a captive Derelict 8723 | -5/Extension | First assault squad dispatched 8812 | -5/Extension | Disrupted transfer network 8813 | -5/Extension | Discovered new exit (range 10) 8814 | -5/Extension | Discovered new exit (range 6) 8821 | -5/Extension | System corruption reached 10% 8870 | -5/Extension | Extracted ID and sensor layout for unrecognized location from A7's data core 8903 | -5/Extension | Entered Factory 8903 | -4/Factory | Accompanied by 1 ally 8903 | -4/Factory | Evolved 2 slots: Utility x2 8927 | -4/Factory | Discovered new exit (range 15) 8998 | -4/Factory | Repaired Myomer Leg 9050 | -4/Factory | Repaired Phase Cannon 9106 | -4/Factory | Repaired Lyr. Medium Armor Plating 9153 | -4/Factory | First assault squad dispatched 9169 | -4/Factory | Repaired Myomer Leg 9303 | -4/Factory | Spotted B-86 Titan 9311 | -4/Factory | Incoming assault squad redirected 9314 | -4/Factory | Entered Research 9314 | -3/Research | Evolved 2 slots: Utility x2 9315 | -3/Research | Identified exit to Research 9505 | -3/Research | Found Enh. Force Lance 9694 | -3/Research | Spotted B-86 Titan 9706 | -3/Research | Found Faulty Exp. Targeting Computer 9708 | -3/Research | Found Exp. Targeting Computer 9714 | -3/Research | Found Exp. Targeting Computer 9769 | -3/Research | Fabricated Exp. Transmission Jammer? 9783 | -3/Research | Crushed by falling debris 10383 | -3/Research | Discovered new exit (range 14) 10403 | -3/Research | Identified exit to Quarantine 10405 | -3/Research | Entered Quarantine 10523 | -3/Quarantine | Discovered exit to Research (range 5) 10593 | -3/Quarantine | Incoming investigation squad redirected 10955 | -3/Quarantine | Found Alien Artifact 10955 | -3/Quarantine | Identified Phase Redirector 11054 | -3/Quarantine | System corruption reached 10% 11235 | -3/Quarantine | Found Alien Energy Cannon 11240 | -3/Quarantine | Lost 3 parts (3u) 11283 | -3/Quarantine | Identified Core Cannon 11381 | -3/Quarantine | Spotted Fortress 11560 | -3/Quarantine | Scanned by Researcher 11856 | -3/Quarantine | Lost 3 parts (1n2u) 12243 | -3/Quarantine | Core integrity fell below 50% 12290 | -3/Quarantine | Lost 13 parts (1p5n4u3w) 12460 | -3/Quarantine | Lost 9 parts (2p1n2u4w) 12545 | -3/Quarantine | Build established: Scavenger-Mutant 12728 | -3/Quarantine | Entered Research 12728 | -2/Research | Evolved 2 slots: Utility x2 12861 | -2/Research | Discovered new exit (range 6) 12882 | -2/Research | Identified exit to Testing 13153 | -2/Research | Entered Testing 13224 | -2/Testing | Fabricated Enh. Nova Cannon (x1) 13400 | -2/Testing | Door terminal overloaded 13472 | -2/Testing | Found Prototype Launcher 13472 | -2/Testing | Identified Z-bomb Delivery System 13677 | -2/Testing | Repaired Centrium Wheel 13753 | -2/Testing | Repaired Enh. Nova Cannon 13808 | -2/Testing | Found Prototype Ballistic Cannon 13808 | -2/Testing | Identified Perforator 14006 | -2/Testing | Spotted PL-K8SH640M2H 14025 | -2/Testing | Destroyed PL-K8SH640M2H 14162 | -2/Testing | Garrison activated, responded to threat 14172 | -2/Testing | System corruption reached 10% 14216 | -2/Testing | Destroyed 7 combat bots 14216 | -2/Testing | Lost 4 parts (1p3u) 14357 | -2/Testing | Spotted PH-K86GFEMP31 14388 | -2/Testing | Rewired PH-K86GFEMP31 14509 | -2/Testing | Discovered new exit (range 14) 14551 | -2/Testing | Identified exit to Access 14653 | -2/Testing | First assault squad dispatched 14678 | -2/Testing | Incoming assault squad redirected 14720 | -2/Testing | Entered Access 14720 | -1/Access | Accompanied by 1 ally 14720 | -1/Access | Evolved 2 slots: Utility x2 14740 | -1/Access | Spotted B-99 Colossus 14754 | -1/Access | Destroyed B-99 Colossus 14770 | -1/Access | Found Enh. Force Lance 14808 | -1/Access | Spotted B-99 Colossus 14970 | -1/Access | First assault squad dispatched 15135 | -1/Access | Identified exit to Surface 15396 | -1/Access | Garrison activated, responded to threat 15528 | -1/Access | Incoming assault squad redirected 15656 | -1/Access | Identified exit to Command 15700 | -1/Access | Lost 7 parts (3n2u2w) 15757 | -1/Access | Crushed by falling debris 15788 | -1/Access | Lost 4 parts (4u) 15834 | -1/Access | Core integrity fell below 50% 15894 | -1/Access | Core integrity fell below 20% 15921 | -1/Access | Lost 12 parts (2p3n4u3w) 15966 | -1/Access | Found Prototype Device 15966 | -1/Access | Identified Exp. ECM Suite 16023 | -1/Access | Found Prototype Device 16023 | -1/Access | Identified Exp. EM Disruption Field 16032 | -1/Access | Incoming assault squad redirected 16035 | -1/Access | Incoming assault squad redirected 16067 | -1/Access | Destroyed by Q882-i with Enhanced Gamma Bomb Array Last Messages --------------- 16001_ System corrupted: Substantial component data lost. 16008_ ALERT: Significant disruption in Zone 8V, multiple assault carriers dispatched. 16023_ Acquired Prototype Device. 16023_ Identified Exp. EM Disruption Field. 16032_ ALERT: Higher priority target reported, redirecting assault. 16033_ Connecting with Terminal... 16035_ ALERT: Higher priority target reported, redirecting assault. 16039_ Acquired Adv. Targeting Computer. 16040_ System corrupted: Energy discharge (-20). 16050_ Connecting with Repair Station... >>Refit Scanning configuration... Attaching: Backup Power VII x1 Backup Propulsion VII x2 Backup Laser VII x2 16056_ Acquired Adv. Reaction Control System. 16058_ System corrupted: Component data lost. 16062_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ############??????????????????????????? | | # #??????????????????????????? | | # #??????????????????????????? | | # = ""#??????????????????????????? | | # " ""#??????????????????????????? | | + """ ""#???????????????############ | | # """ G#???????????????# # | | # " ""#?? ???????????# # | | # ""#???"" ?????????# """"" # | | # ""#??""" =???????# ""R"" # | | # " #? """ =! ?????# " " # | | # """ #? "S #### # | | # """ * #? "" ! h + # | | # " #? "" # ## """"" # | | # ! # ??#Q## """"" # | | # # ????# ## """"" # | | #######+##########+##???# ## """"" # | | ????# ####### ##### ## """"" # | | ????# * "" # # | | ##### hT" @ + # | | ####### ###### # # | | ######+######??## #######+############ | | #???# # #????????? | | #???# # #????????? | | """""" #???# + #????????? | | """""" * #???# # #????????? | | """""" #???# # #????????? | | """""" ! #???# # #????????? | | """""" #???# # #????????? | | #???# # #????????? | | #???# ###########????????? | | = =#???# ##########?????????? | | #???# # #?????????? | | #???# # #?????????? | | ######+########## # #?????????? | | # #?????????? | | # #?????????? | | ################# # #?????????? | | ????????????????# + #?????????? | | ????????????????# # #?????????? | | ????????????????# # * #?????????? | | ????????????????# ##########?????????? | | ????????????????# #??????????????????? | | ?????????"####### #??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 103 Energy Generation 36 Energy Capacity 850 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 22 Power Amplification 60 Armor Coverage 700 Resistance: KI 25 Weapon Cycling 20 Melee Speed Boost 20 Evasion (%) 61 Targeting Accuracy 52 Target Analysis 12 Recoil Reduction 3 Matter Filtering 50 Offensive Hacking 36 Defensive Hacking 12 Item Schematics ----------------- Dynamic Insulation System | -7/Zion | Archive Phase Shifter | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Mak. Hacking Suite | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Mak. Laser | -7/Zion | Archive Mak. Trap Scanner | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Mak. Armor Plating | -7/Zion | Archive Kinecellerator | -7/Zion | Archive 0b10 Decoder Chip [Looter] | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Imp. Proton Missile Launcher | -7/Zion | Archive Energy Filter | -7/Zion | Archive Mass Driver | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Ionic Axe | -6/Data Miner | Free Imp. Antigrav System | -6/Data Miner | Free Imp. Force Field | -6/Data Miner | Free Phase Gun | -6/Data Miner | Free Adv. Transmission Jammer | -6/Data Miner | Free Point Defense Array | -6/Data Miner | Free Imp. Remote Force Field | -6/Data Miner | Free Nova Cannon | -6/Data Miner | Free Rnf. Quantum Reactor | -3/Research | Hacked Exp. Targeting Computer | -3/Quarantine | Scanalyzed 0b10 Decoder Chip [Skirmisher] | -3/Quarantine | Scanalyzed Particle Reactor | -3/Quarantine | Scanalyzed Neutron Cannon | -3/Quarantine | Archive Neutron Missile Launcher | -3/Quarantine | Archive Coolant Network | -3/Quarantine | Archive ECM Suite | -2/Testing | Extracted Exp. Core Analyzer | -2/Testing | Extracted Lrg. Storage Unit | -2/Testing | Extracted Hyp. Railgun | -2/Testing | Extracted Hardcell Cannon | -2/Testing | Extracted Biometal Medium Treads | -2/Testing | Extracted Enh. Biometal Leg | -2/Testing | Archive Thunder Hammer | -2/Testing | Archive Nanosword | -2/Testing | Archive Exp. Field Recycling Unit | -2/Testing | Archive Hvy. Dispersion Rifle | -2/Testing | Archive Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive D-83 Annihilator | -7/Zion | Archive G-50 Soldier | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free A-15 Conveyor | -2/Testing | Archive Fabricated ------------ Exp. Transmission Jammer | x1 | -3/Research | Preloaded Enh. Nova Cannon | x1 | -2/Testing | Preloaded Alien Tech Used ----------------- Phase Redirector Core Cannon Achievements -------------- Hard Hitter Nope Origins Perfect Aim Challenges ------------ None Game ------ Seed AssaultPhasingPlating Manual? 0 Play Time 02:44:50 Cumulative 172.8 hours Start 2023.11.14 @ 18:51:44 End 2023.11.15 @ 01:11:22 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 98 Rogue 98 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 66 Achievement% 53 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e37cdfbd-e47a-4108-a705-3c7eae0713b4