Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.03 @ 18:25:14 Player: Tibo Result: Destroyed by B-75 Beast with Heavy Plasma Cannon Performance ------------- Evolutions (5) 2500 Regions Visited (15) 3000 Robots Destroyed (36) 180 Value Destroyed (1029) 1029 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 7249 Bonus ------- Met Data Miner 300 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 99/100 System Corruption 7% Temperature Cool (14) Movement Hovering (70) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Gyrokinetic Inverter > --- UTILITY (5) ------ Improved Medium Armor Plating > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Flexi-carbon Leg Stasis Canceller Drone Bay (2/2) Proton Cannon Magnetic Acceleration Cannon Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Titanium Leg Flexi-carbon Leg Armored Leg Armored Huge Wheel > --- UTILITY ---------- Medium Storage Unit Improved Sensor Array Seismic Detector Improved Reaction Control System Improved Core Shielding > --- WEAPON ----------- Phase Cannon Hypervelocity Gauss Rifle Magnetic Acceleration Cannon > --- INVENTORY -------- Light Ion Engine Carbon-fiber Leg Flight Unit Flight Unit Flight Unit Flight Unit Flight Unit Seismic Detector Power Maul [Rating: 57] Favorites ----------- Power Light Fission Core Engine Light Ion Engine Power Core Light Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Gyrokinetic Inverter Flight Unit Flight Unit Utility Seismic Detector Device Seismic Detector Storage Small Storage Unit Hackware Improved System Shield Protection Improved Core Shielding Weapon Magnetic Acceleration Cannon Energy Gun Beamcaster Energy Cannon Improved EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Impact Weapon Power Maul Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Low Low Dat Pro Fac Upp Slots Evolved 10 | . . 2 2 2 . . 2 . . . . . . 2 . Power 1 | . . . . . . . 1 . . . . . . . . Propulsion 4 | . . . 1 2 . . . . . . . . . 1 . Utility 3 | . . 1 1 . . . 1 . . . . . . . . Weapon 2 | . . 1 . . . . . . . . . . . 1 . Parts Attached 86 | 8 7 4 17 5 10 1 12 4 4 2 1 . 3 6 2 Power 9 | 2 . . 3 . 1 . 3 . . . . . . . . Engine 7 | 2 . . 3 . 1 . 1 . . . . . . . . Core 2 | . . . . . . . 2 . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . Propulsion 28 | 2 4 2 5 1 1 1 2 4 . 2 1 . 1 2 . Treads . | . . . . . . . . . . . . . . . . Leg 16 | 2 4 2 4 . 1 1 2 . . . . . . . . Wheel 1 | . . . . 1 . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . . . 2 . Flight 9 | . . . 1 . . . . 4 . 2 1 . 1 . . Utility 24 | 2 . 1 3 2 4 . 3 . 3 . . . 2 3 1 Device 15 | 1 . . 1 2 3 . 2 . 2 . . . 2 2 . Storage 2 | 1 . . . . . . 1 . . . . . . . . Processor . | . . . . . . . . . . . . . . . . Hackware 2 | . . . . . . . . . 1 . . . . 1 . Protection 5 | . . 1 2 . 1 . . . . . . . . . 1 Artifact . | . . . . . . . . . . . . . . . . Weapon 25 | 2 3 1 6 2 4 . 4 . 1 . . . . 1 1 Energy Gun 9 | 1 . 1 4 1 2 . . . . . . . . . . Energy Cannon 5 | . . . . 1 . . 2 . . . . . . 1 1 Ballistic Gun 8 | 1 3 . 2 . 1 . 1 . . . . . . . . Ballistic Cannon 1 | . . . . . . . 1 . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . 1 . . . . . . . . . . . . 1 . Parts Lost 40 | . 2 1 11 . 3 . 1 . 1 . . . 14 7 . Power 4 | . . 1 1 . . . . . . . . . 2 . . Propulsion 15 | . 1 . 4 . 1 . . . . . . . 7 2 . Utility 12 | . . . 2 . . . . . 1 . . . 5 4 . Weapon 9 | . 1 . 4 . 2 . 1 . . . . . . 1 . Highest Loss Streak 8 | . 2 1 8 . 3 . 1 . 1 . . . 6 7 . To Critical Strikes . | . . . . . . . . . . . . . . . . Average Backups 6 | 2 7 7 7 7 8 8 8 7 5 5 5 5 4 5 4 Power . | . . . . 1 1 1 1 1 1 1 1 1 . . . Propulsion 4 | 1 5 4 4 5 5 5 5 5 3 3 3 3 1 1 1 Utility 1 | . 1 3 2 1 1 1 1 . . . . 1 1 2 1 Weapon . | . . . . . . 1 1 1 . . . . 1 2 1 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 19 | . 6 4 2 2 . . . 1 . 1 1 . . . 2 Power 1 | . . . 1 . . . . . . . . . . . . Propulsion 10 | . 5 4 . 1 . . . . . . . . . . . Utility 6 | . . . 1 1 . . . 1 . 1 . . . . 2 Weapon 2 | . 1 . . . . . . . . . 1 . . . . Tool/Special . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 76 | . 94 95 74 90 90 92 85 78 76 80 80 80 34 12 11 Engine 4 | . 14 10 6 7 7 7 1 . . . . . 1 . . Core 1 | . . . . . . . 4 6 6 5 6 6 1 . . Leg 15 | . 24 22 22 23 22 23 20 5 . . . . . . . Wheel 3 | . . . . 5 7 7 6 2 . . . . . . . Flight 6 | . . . . . . . . 22 33 33 33 33 13 2 . Device 14 | . 14 11 6 9 15 15 19 20 20 26 26 26 12 5 . Storage 5 | . 14 11 9 7 7 7 6 2 . . . . . . . Protection 5 | . . 9 8 12 7 7 6 6 6 6 6 6 3 . 3 Energy Gun 6 | . 10 8 8 15 13 15 2 . . . . . . . . Energy Cannon 2 | . . . . 5 5 . 5 2 . . . . . . . Ballistic Gun 4 | . 15 22 11 1 1 7 3 2 . . . . . . . Ballistic Cannon 2 | . . . . . . . 5 6 6 6 6 6 1 . 1 Peak Build Rating 57 | 7 11 21 20 30 40 42 57 56 40 43 43 43 46 23 16 Average Rating 30 | 5 8 19 14 27 37 41 52 36 37 41 42 43 19 11 12 On Entrance 28 | . 7 11 20 18 30 40 42 57 33 40 43 43 43 16 8 Avg Prop Armor Cover (%) 6 | . . . . 5 7 7 6 . . . . . . . . Naked Turns 111 | . . . . . . . . . . . . . 60 51 . Heaviest Build 45 | 13 15 21 22 29 34 31 45 21 24 22 22 22 22 9 8 Greatest Support 53 | 20 20 34 44 37 37 42 53 22 22 24 24 24 26 11 11 Greatest Overweight (x) 2 | . 1 . . . 1 . 1 . 1 . . . 2 2 . Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 8 8 10 10 5 5 5 5 5 5 5 Average Capacity 7 | 7 8 8 8 8 8 8 8 6 5 5 5 5 5 5 5 Most Carried 10 | 6 8 8 8 8 8 8 10 10 5 5 5 5 5 5 5 Average Carried 6 | 2 7 7 7 7 7 8 8 5 4 4 4 5 4 5 4 Final Capacity 10 | 8 8 8 8 8 8 8 10 5 5 5 5 5 5 5 5 Final Carried 10 | 6 8 8 8 8 8 8 10 5 5 5 5 5 5 5 5 Class Distribution -------------------- 30% | Mutant 30% | Tank 8% | Scavenger-Sprinter 7% | Derelict-Tank 7% | Sprinter 7% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Tank | -7/Lower Caves Derelict-Tank | -7/Lower Caves Tank | -6/Factory Scavenger-Sprinter | -6/Waste Scavenger-Sprinter | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Sprinter | -6/Data Miner Mutant | -5/Proximity Caves Mutant | -5/Factory Mutant | -5/Upper Caves Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Low Low Dat Pro Fac Upp Matter Collected 1563 | 278 98 70 259 . 179 26 143 . . 179 179 . 46 . 106 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 1545 | 108 276 204 295 . 167 102 272 . . 11 93 . . . 17 Parts 98 | 8 24 11 25 . 8 8 13 . . 1 . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . . . Recyclers Shooed 1 | 1 . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . 7 . . . . . . . . . . Prevented 4 | . . . . . 4 . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Low Low Dat Pro Fac Upp Combat Hostiles Destroyed 27 | . 8 3 8 . 4 . 4 . . . . . . . . Guns 19 | . 6 2 8 . 3 . . . . . . . . . . Cannons 5 | . . . . . 1 . 4 . . . . . . . . AOE 3 | . 2 1 . . . . . . . . . . . . . Classes Destroyed 11 | 2 3 1 2 . . 1 2 . . . . . . . . Worker 1 | . . . 1 . . . . . . . . . . . . Builder 1 | . . 1 . . . . . . . . . . . . . Tunneler 2 | 2 . . . . . . . . . . . . . . . Recycler 2 | 1 . 1 . . . . . . . . . . . . . Operator 1 | . . . . . . . 1 . . . . . . . . Watcher 2 | . 1 . . . . . 1 . . . . . . . . Swarmer 9 | . 3 . 3 . 3 . . . . . . . . . . Grunt 14 | . 5 3 2 . 1 . 3 . . . . . . . . Sentry 3 | . . . 3 . . . . . . . . . . . . Programmer 1 | . . . . . . . 1 . . . . . . . . Decomposer 1 | . . . . . . . . . . 1 . . . . . Packrat 1 | . . . . . . . . . . . 1 . . . . Samaritan 4 | . . . . . . 2 . . . . 1 . . . 1 Best Kill Streak 6 | 3 6 3 4 . 2 . 3 . . . . . . . . Combat Bots Only 6 | . 6 2 4 . 2 . 3 . . . . . . . . Max Kills in Single Turn 2 | 1 2 1 2 . 1 1 1 . . 1 1 . . . 1 Gunslinging 1 | . . . 1 . . . . . . . . . . . . Exploded 2 | . 2 1 . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Low Low Dat Pro Fac Upp Hostile Shots Fired 567 | . 35 10 144 9 43 . 22 . 9 37 . . 99 113 46 Missed 208 | . 9 3 34 3 10 . 11 . 6 26 . . 40 41 25 Hits 359 | . 26 7 110 6 33 . 11 . 3 11 . . 59 72 21 Projectile 359 | . 26 7 110 6 33 . 11 . 3 11 . . 59 72 21 Critical Strikes 6 | . . . 4 . 2 . . . . . . . . . . Actively Blocked 1 | . . . . . 1 . . . . . . . . . . Part Disruptions 2 | . . . . . . . 1 . . 1 . . . . . Damage Taken 5570 | 24 440 137 1628 43 541 . 197 . 73 152 . . 846 1230 259 Core 1969 | . 81 28 375 11 72 . 13 . 23 26 . . 317 949 74 Absorbed by Shields . | . . . . . . . . . . . . . . . . Redirected to Shielding 105 | . . . . . 27 . 5 . 8 10 . . 55 . . Ignored by Resistances 116 | . . . . . . . . . . 11 . . 105 . . Core Remaining (%) 72 | 100 67 93 31 . . 88 . . . . . . 55 . . Volleys Fired 133 | 7 19 8 44 . 16 4 11 . . 5 11 . . 1 7 Largest 3 | 2 2 3 3 . 3 3 3 . . 1 1 . . 1 1 Hottest 199 | 60 63 91 141 . 199 153 184 . . 44 44 . . 81 44 Shots Fired 248 | 14 34 22 82 . 29 12 30 . 1 5 11 . . 1 7 Gun 191 | 14 34 22 82 . 19 12 8 . . . . . . . . Cannon 57 | . . . . . 10 . 22 . 1 5 11 . . 1 7 Launcher . | . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 157 | 7 21 16 66 . 6 4 13 . 1 5 11 . . . 7 Thermal 37 | . . . 16 . 6 4 11 . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 54 | 7 13 6 . . 17 4 6 . . . . . . 1 . Robot Hit Streak 14 | 4 6 7 12 . 6 14 3 . . 4 5 . . . 3 Robot Miss Streak 6 | 2 3 4 6 . 5 2 2 . . 1 2 . . 1 2 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 3 | . 1 . 2 . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . . . . . Shots Hit Robots 152 | 8 19 11 59 . 17 9 15 . . 4 6 . . . 4 Core Hits 78 | 5 12 6 21 . 10 6 10 . . 1 3 . . 3 1 Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . . . . . . . Critical Strikes 3 | . . . 1 . . 1 . . . . 1 . . . . Burn 1 | . . . . . . 1 . . . . . . . . . Destroy 1 | . . . 1 . . . . . . . . . . . . Blast 1 | . . . . . . . . . . . 1 . . . . Melee Attacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 2766 | 138 276 188 742 . 409 155 397 . . 122 171 . . 54 114 Guns 1650 | 89 196 155 714 . 282 155 59 . . . . . . . . Cannons 855 | . . . . . 94 . 338 . . 122 171 . . 16 114 Explosions 191 | 46 79 33 . . 33 . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Ramming 70 | 3 1 . 28 . . . . . . . . . . 38 . Kinetic 1493 | 21 103 93 564 . 100 30 175 . . 122 171 . . . 114 Thermal 695 | 46 79 33 150 . 138 86 163 . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 508 | 68 93 62 . . 171 39 59 . . . . . . 16 . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 11 | . . . . . . . . 9 11 11 11 11 11 7 7 Average Corruption 9 | . . . . . . . . 9 9 11 11 11 10 4 7 Corruption Purged 1 | . . . . . . . . . . . . . 1 . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 55 | . . . . . . . . . 16 7 6 1 11 5 9 Message Errors 13 | . . . . . . . . . 1 2 2 . 2 3 3 Matter Fused 8 | . . . . . . . . . 1 1 1 . 1 . 4 Heat Flow Errors 8 | . . . . . . . . . 2 . 2 1 2 1 . Energy Discharges 6 | . . . . . . . . . 3 . 1 . 1 . 1 Parts Rejected 1 | . . . . . . . . . . 1 . . . . . Data Loss (minor) 9 | . . . . . . . . . 4 1 . . 2 1 1 Data Loss (major) 3 | . . . . . . . . . 2 . . . 1 . . Misfires 2 | . . . . . . . . . 1 1 . . . . . Alerts 1 | . . . . . . . . . . . . . 1 . . Misdirections 3 | . . . . . . . . . 2 . . . 1 . . Weapon Failures 1 | . . . . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 62 | . . . . . . . . . . 7 26 . . . 29 Projectiles 62 | . . . . . . . . . . 7 26 . . . 29 Explosions . | . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Knockbacks 5 | 1 . . 1 . . . 1 . . . 2 . . . . Impact 2 | 1 . . 1 . . . . . . . . . . . . Kinetic 3 | . . . . . . . 1 . . . 2 . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 161 | 24 48 37 . . 35 . . . . . . . . 17 . Shots 4 | 1 1 1 . . 1 . . . . . . . . . . Rammed 15 | . . . . . . . . . . . . . . 15 . Targets Rammed 31 | 2 3 . 10 . 1 . . . . . . . . 15 . Kicked 16 | 2 3 . 10 . 1 . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 550 | 52 65 52 172 . 550 216 208 . 244 344 170 177 262 98 9 Average Temperature 107 | 20 23 26 52 . 241 94 102 . 135 122 102 126 96 60 9 Received Heat Transfer 1248 | . 108 27 747 12 126 . 54 . 12 39 . . 18 27 78 Effects 5 | . . . . . 4 . . . 1 . . . . . . Shutdowns 1 | . . . . . 1 . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . 1 . . . . . . Interference 1 | . . . . . 1 . . . . . . . . . . Damage (minor) 2 | . . . . . 2 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 2 | . . 1 1 . . . . . . . . . . . . Heat Transferred 1212 | 50 100 50 370 . 235 222 185 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 4 | 1 1 1 . . 1 . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Low Low Dat Pro Fac Upp Maximum Alert Level . | . . . . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . 100 100 100 . . . . 100 . Level 1 . | . . . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 137 | 5 137 63 80 9 . . 52 15 15 . . . . 95 . Initial 17 | . . 17 . 9 . . . . 3 . . . . 9 . Average 17 | 1 45 19 32 . . . 5 2 2 . . . . 24 . Influence Increases 1299 | 15 214 94 230 . 185 . 120 15 31 105 . . 75 155 60 Destroy 0b10 Robot/C 540 | . 160 60 160 . 80 . 80 . . . . . . . . Destroy 0b10 Robot/NC 50 | 15 5 10 5 . 5 . 10 . . . . . . . . Destroy Leader 144 | . 42 20 50 . 10 . 22 . . . . . . . . Successful Hack 6 | . . 1 . . . . . . . . . . . 5 . Destroy Structure 19 | . 7 3 . . . . 8 . 1 . . . . . . Partial Spotted 45 | . . . . . . . . 15 15 . . . . 15 . Lose Combat Pursuer 495 | . . . 15 . 90 . . . 15 105 . . 75 135 60 Influence Decreases 1259 | 15 172 136 210 20 113 72 120 10 36 100 5 . 60 100 90 Entered New Map 87 | . . 25 . 11 . 15 . . 2 . 2 . . 6 26 Time Decay 1030 | 15 168 108 150 9 83 57 110 10 34 100 3 . 60 59 64 Lost Part 142 | . 4 3 60 . 30 . 10 . . . . . . 35 . Squads Dispatched 16 | . 3 2 1 1 . . 3 . 4 . . . . 2 . Investigation 6 | . 1 1 . . . . 1 . 2 . . . . 1 . Extermination 4 | . . . . . . . 2 . 1 . . . . 1 . Reinforcement 6 | . 2 1 1 1 . . . . 1 . . . . . . Assault . | . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Low Low Dat Pro Fac Upp Distress Signals 1 | . . 1 . . . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 94 | . 13 9 12 2 10 . 6 5 4 4 . . 7 17 5 Peak Tracking Total 11 | . 4 4 6 1 4 . 3 5 2 5 . . 4 11 5 Tactical Retreats 15 | . . . 1 . 2 . . . 1 3 . . 3 4 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Low Low Dat Pro Fac Upp Traps Triggered 7 | . 1 . . . . . 1 . 2 1 . . . 2 . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Low Low Dat Pro Fac Upp Machines Disabled . | . . . . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Low Low Dat Pro Fac Upp Machines Accessed 22 | . 2 2 . 2 1 . 4 . 5 . . 4 . 2 . Terminals 8 | . 2 1 . . . . 2 . 1 . . . . 2 . Fabricators 2 | . . . . 1 . . . . 1 . . . . . . Repair Stations 2 | . . . . 1 . . . . 1 . . . . . . Recycling Units 2 | . . . . . . . 1 . 1 . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 . 1 . . . . . . Total Hacks 69 | . 4 9 . 3 1 . 8 . 11 . . 28 . 5 . Successful 41 | . . 5 . 2 1 . 2 . 2 . . 28 . 1 . Failed 28 | . 4 4 . 1 . . 6 . 9 . . . . 4 . Catastrophic 10 | . 2 . . . . . 3 . 4 . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 10 | . 4 3 . . . . 3 . . . . . . . . Terminals 18 | . 4 3 . . . . 4 . 2 . . . . 5 . Fabricators 3 | . . . . 2 . . . . 1 . . . . . . Repair Stations 4 | . . . . 1 . . . . 3 . . . . . . Recycling Units 4 | . . . . . . . 2 . 2 . . . . . . Scanalyzers 6 | . . 6 . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . 2 . 3 . . . . . . Terminal Hacks 31 | . . . . . 1 . 1 . . . . 28 . 1 . Record 11 | . . . . . . . . . . . . 11 . . . Part Schematic 8 | . . . . . . . . . . . . 8 . . . Robot Schematic 6 | . . . . . . . . . . . . 6 . . . Robot Analysis 1 | . . . . . . . 1 . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . 3 . . . Open Door 1 | . . . . . 1 . . . . . . . . . . Open DSF 1 | . . . . . . . . . . . . . . 1 . Fabricator Hacks 2 | . . . . 1 . . . . 1 . . . . . . Network Status 2 | . . . . 1 . . . . 1 . . . . . . Repair Station Hacks 1 | . . . . 1 . . . . . . . . . . . Scan Component 1 | . . . . 1 . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . 1 . 1 . . . . . . Report Inventory 2 | . . . . . . . 1 . 1 . . . . . . Scanalyzer 5 | . . 5 . . . . . . . . . . . . . Insert Component 2 | . . 2 . . . . . . . . . . . . . Analyze 2 | . . 2 . . . . . . . . . . . . . Retrieve Study 1 | . . 1 . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . . . . Used 1 | . . . . . . . 1 . . . . . . . . Hacking Detections 14 | . 2 2 . 1 . . 4 . 3 . . . . 2 . Full Trace Events 6 | . 1 1 . . . . 1 . 2 . . . . 1 . Feedback Events 1 | . . . . . . . . . 1 . . . . . . Corruption 1 | . . . . . . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . 6 . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . 2 . . . . . . . . . 8 . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Part Studies Acquired 1 | . . 1 . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . . . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . . . . . . . Parts Damaged 1 | . . 1 . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Low Low Dat Pro Fac Upp Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Low Low Dat Pro Fac Upp Total Allies . | . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Low Low Dat Pro Fac Upp Active Infowar (turns) 4608 | 54 499 288 267 177 1043 378 920 35 353 239 166 31 158 . . Sensors 1032 | . . . . . . . 908 35 89 . . . . . . IFF 858 | . . . . . . . . . 264 239 166 31 158 . . Seismic 4602 | 54 499 288 267 177 1043 378 920 35 353 239 166 31 152 . . Jamming 640 | . . . . . 39 378 223 . . . . . . . . ECM 40 | . . . . 30 10 . . . . . . . . . . Robot Analysis Total 1 | . . . . . . . 1 . . . . . . . . Derelict Logs Recovered 7 | . . . . . 1 . . . . 1 2 . 2 . 1 Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Low Low Dat Pro Fac Upp Turns Passed 5543 | 143 499 288 374 177 1088 378 920 35 353 239 166 31 347 213 292 Spaces Moved 6421 | 86 315 176 181 147 849 310 661 75 744 699 502 110 812 421 333 Core 285 | 2 . . . . . . . . . . . . 157 126 . Treads . | . . . . . . . . . . . . . . . . Legs 2723 | 84 315 176 181 147 849 310 661 . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover 388 | . . . . . . . . . . . . . . 55 333 Flight 3025 | . . . . . . . . 75 744 699 502 110 655 240 . Fastest Speed 28 | 50 120 120 105 113 113 113 118 28 28 28 28 28 28 40 70 Average Speed 71 | 118 130 128 116 113 113 116 125 28 28 28 28 28 38 44 70 Slowest Speed 195 | 120 190 130 130 113 187 118 195 28 108 28 28 28 150 150 70 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 12 | . . . . . . . . . 5 1 1 . 2 3 . Potential Cave-ins . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 40 | 3 69 19 13 6 74 24 12 85 13 82 61 74 75 15 30 Regions Visited 15 Branch Regions 7 Pre-discovered Areas 2 | . . . . . . . . . . . . 1 1 . . Known Exits Taken 1 | . . . . . . . . . . . 1 . . . . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 . . 1 1 . 1 1 1 . Scrap Searched 18 | . . . . . 7 . . . . 4 2 . 4 . 1 Spaces Dug . | . . . . . . . . . . . . . . . . Terrain Destroyed 32 | 3 6 2 . . 3 . 8 . 1 1 5 . . . 3 Melee . | . . . . . . . . . . . . . . . . Projectile 18 | . . . . . . . 8 . 1 1 5 . . . 3 AOE 14 | 3 6 2 . . 3 . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Low Low Dat Pro Fac Upp Total 7131 | 112 374 227 266 158 950 320 726 88 880 736 515 109 845 440 385 Wait 340 | . 16 26 . 1 68 5 33 1 103 24 . . 24 . 39 Move 6384 | 85 314 175 180 146 848 309 661 74 734 696 499 109 807 414 333 Hop 11 | . . . . . . . . . 4 1 1 . 2 3 . Pick Up 42 | 8 7 6 6 3 2 . 1 1 1 3 1 . 2 . 1 Fast Attach 42 | 6 2 2 10 . 3 . 6 . 3 . . . 3 6 1 Attach 18 | 2 1 . 4 1 1 . . 2 1 1 . . 4 . 1 Detach 5 | 1 . . . . . . . . 1 . . . 2 . 1 Swap 44 | . 4 2 6 4 7 1 8 5 1 3 1 . 1 . 1 Drop 51 | 1 8 8 6 3 4 1 6 5 2 3 2 . . 1 1 Fire 133 | 7 19 8 44 . 16 4 11 . . 5 11 . . 1 7 Melee . | . . . . . . . . . . . . . . . . Ram 15 | . . . . . . . . . . . . . . 15 . Kick 16 | 2 3 . 10 . 1 . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 30 | . . . . . . . . . 30 . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 144 | -11/Scrapyard | Entered Materials 260 | -10/Materials | Discovered new exit (range 8) 301 | -10/Materials | Build established: Mutant 382 | -10/Materials | Discovered new exit (range 10) 578 | -10/Materials | Discovered new exit (range 16) 643 | -10/Materials | Entered another Materials area 643 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 889 | -9/Materials | Discovered new exit (range 4) 931 | -9/Materials | Entered another Materials area 931 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1081 | -8/Materials | Core integrity fell below 50% 1099 | -8/Materials | Lost 8 parts (1p3n1u3w) 1282 | -8/Materials | Discovered new exit (range 10) 1305 | -8/Materials | Entered Factory 1305 | -7/Factory | Evolved 2 slots: Propulsion x2 1453 | -7/Factory | Build established: Scavenger-Tank 1477 | -7/Factory | Discovered new exit (range 4) 1482 | -7/Factory | Entered Lower Caves 1851 | -7/Lower Caves | Build established: Tank 2007 | -7/Lower Caves | Encountered a Warlord checkpoint 2411 | -7/Lower Caves | Lost 3 parts (1n2w) 2464 | -7/Lower Caves | Discovered new exit (range 5) 2570 | -7/Lower Caves | Entered another Lower Caves area 2646 | -7/Lower Caves | Discovered new exit (range 11) 2826 | -7/Lower Caves | Build established: Derelict-Tank 2948 | -7/Lower Caves | Entered Factory 2948 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2949 | -6/Factory | Identified exit to Extension 3648 | -6/Factory | Build established: Tank 3868 | -6/Factory | Sucked down chute 3868 | -6/Factory | Entered Waste 3883 | -6/Waste | EMP discharged 3884 | -6/Waste | Spotted C-40 Crusher 3884 | -6/Waste | Spotted C-40 Crusher 3888 | -6/Waste | Spotted C-40 Crusher 3896 | -6/Waste | Spotted C-40 Crusher 3896 | -6/Waste | Spotted C-40 Crusher 3897 | -6/Waste | Spotted C-40 Crusher 3900 | -6/Waste | Discovered new exit (range 14) 3903 | -6/Waste | Entered Factory 4055 | -6/Factory | System corruption reached 10% 4165 | -6/Factory | Build established: Scavenger-Sprinter 4200 | -6/Factory | Discovered new exit (range 15) 4256 | -6/Factory | Entered Lower Caves 4258 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4396 | -6/Lower Caves | Discovered new exit (range 9) 4495 | -6/Lower Caves | Entered another Lower Caves area 4497 | -6/Lower Caves | Discovered new exit (range 9) 4615 | -6/Lower Caves | Learned Factory stockpile data 4629 | -6/Lower Caves | Identified exit to Data Miner 4631 | -6/Lower Caves | Encountered a Warlord checkpoint 4656 | -6/Lower Caves | Build established: Sprinter 4661 | -6/Lower Caves | Entered Data Miner 4661 | -6/Data Miner | Discovered new exit (range 6) 4667 | -6/Data Miner | Met Data Miner 4677 | -6/Data Miner | Learned location of Section 7 (-2) 4677 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4683 | -6/Data Miner | Received God Mode back door access code from Data Miner 4692 | -6/Data Miner | Entered Proximity Caves 4802 | -5/Proximity Caves | Lost 6 parts (1p3n2u) 4811 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4886 | -5/Proximity Caves | Lost 6 parts (1p3n2u) 4945 | -5/Proximity Caves | Spotted B-75 Beast 4996 | -5/Proximity Caves | Learned location of Armory (-3) 4999 | -5/Proximity Caves | Learned Factory stockpile data 5033 | -5/Proximity Caves | Discovered new exit (range 12) 5039 | -5/Proximity Caves | Entered Factory 5039 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5054 | -5/Factory | Build established: Mutant 5211 | -5/Factory | Core integrity fell below 50% 5237 | -5/Factory | Core integrity fell below 20% 5240 | -5/Factory | Lost 7 parts (2n4u1w) 5243 | -5/Factory | Discovered new exit (range 10) 5252 | -5/Factory | Entered Upper Caves 5340 | -5/Upper Caves | Spotted B-75 Beast 5362 | -5/Upper Caves | Learned location of 1 exit from Factory 5544 | -5/Upper Caves | Destroyed by B-75 Beast with Heavy Plasma Cannon Last Messages --------------- 05310_ System corrupted: Matter fused (-8). 05327_ System corrupted: Component data lost. 05347_ EAIJNHJWWYM&U/TM/U,GBSBIWT#M 05362_ System corrupted: Matter fused (-6). 05362_ Acquired derelict log, extracted data. Data stored: Factory exits (x1). 05363_ Searching scrap... 05363_ Found Stasis Canceller. 05363_ Found 50 Matter. 05364_ Acquired 50 matter. 05365_ Dropped Imp. Medium Armor Plating. 05365_ Acquired Imp. Medium Armor Plating. 05369_ Acquired Stasis Canceller. 05389_ System corrupted: Matter fused (-10). 05414_ Acquired 5 matter. 05441_ ZGU&LEQPXKNV KRRM/G6I5CT&N NJI/:NE#S7 05470_ System corrupted: Energy discharge (-35). 05488_ Z96FU|VXB=3ALKLQUKGLRMJNMCOPDV 2YRWI=Z/ 05511_ System corrupted: Matter fused (-10). 05511_ Acquired 25 matter. Map ----- +----------------------------------------------------+ | ?????????????????? ???????????????# ##??????? | | ?????????????????? ???????????????# ### #??????? | | ?????????????????# ?????????####### ### ##?????? | | ?????????????????# ????????## # ## ##????? | | ?????????????????# ??????### # #????? | | ?????????????????# ?????## ### ##??### | | ????????????????## ?????# #####?## # #???# # | | ???????????????## #?????# #??????########???# | | ???????????????# ##????# #####???????????### | | ????????????????# ##???# ### ##?????????## | | ?????????????????# ##?## #" ##???????## # | | ?????##########??# ### #??????## # | | ?????# #### ##???### | | ?????# "" # ## #### | | ?????# """" # """""" #?# ## | | ?????# "" # ### """ """ #?# # | | ?????# "" ### """ #?# # | | ????## """" #### """ """ #?## ## | | ????# """" ## """""" #??## ## | | ?????# """" # """ ##### ### | | ?????# ## ### ## ##?# | | ?????# ## ##?# ##??# | | ?????###### ##### BB#### ###???# | | ??????????# #?###;BB% ####?????# | | ???######## ###" ; #####????????? | | ???# ##" ## @## #????????????? | | ???## #" ### #### #???????????? | | ??## ###### #?###??# #?????????? | | ??# ###### #??????# #????????? | | ??# ! ### #??????# ???????? | | ?## % ##?## #?????? ??????? | | ## ###### ##???####????? ?????? | | #?# #???????????? ??????? | | #?# ##????????????## ###???????? | | ####?## #??????????????## ##??????????? | | ###?????#####???????????????##########???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Armor Coverage 300 Resistance: KI 20 Resistance: EM 25 Core Shielding 30 Evasion (%) 74 Energy Filtering 30 Offensive Hacking 10 Defensive Hacking 12 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Titanium Leg | -9/Materials | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Enh. Force Rifle | -6/Data Miner | Free Imp. Linear Gravjet | -6/Data Miner | Free Imp. Armor Integrity Analyzer | -6/Data Miner | Free Hvy. Gauss Cannon | -6/Data Miner | Free Robot Schematics ------------------ B-60 Warrior | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free L-61 Swordsman | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Aluminum Leg | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Well Done Challenges ------------ None Game ------ Seed DataGatlingHoverbase Manual? 0 Play Time 01:11:43 Cumulative 31.6 hours Start 2026.04.30 @ 21:29:59 End 2026.05.03 @ 18:25:14 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 42 Rogue 42 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 27 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7098fbce-115c-4d0e-bd96-b21694a2c9b9