Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.26 @ 13:09:54 Player: JB Result: Destroyed by Enhanced Grunt with Neutron Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (91) 455 Value Destroyed (2673) 2673 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (691) 691 TOTAL SCORE: 6819 Bonus ------- Pacifist 200 High Alert Combat Kills 191 Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 241/300 Energy 18/100 System Corruption 4% Temperature Cool (0) Movement Core (350) Ox6 Location -7/Data Miner Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Large Storage Unit Improved Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Improved Deuterium Engine Improved Deuterium Engine Reinforced Deuterium Engine Hardened Medium Armor Plating Improved Light Armor Plating Medium Reactive Plating Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Improved Targeting Computer Improved Targeting Computer Experimental Thermal Shield > --- WEAPON ----------- Heavy Laser Neutron Cannon Makeshift Shrapnel Gun > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Reinforced Deuterium Engine Titanium Leg VSS Leg Active Sensor Suite Hardened Medium Armor Plating Improved Light Armor Plating Medium Reactive Plating [Rating: 59] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Huge Wheel Leg VSS Leg Wheel Armored Huge Wheel Utility Improved Targeting Computer Device Sensor Array Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Medium Armor Plating Weapon Heavy Assault Cannon Energy Gun Heavy Laser Energy Cannon Neutron Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Heavy Assault Cannon Build | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Slots Evolved 6 | . . 2 2 2 . . . Power . | . . . . . . . . Propulsion 2 | . . 1 1 . . . . Utility 3 | . . 1 1 1 . . . Weapon 1 | . . . . 1 . . . Parts Attached 53 | 6 4 6 14 8 1 5 9 Power 7 | 1 . 2 2 1 . 1 . Engine 4 | 1 . 1 . 1 . 1 . Core 3 | . . 1 2 . . . . Reactor . | . . . . . . . . Propulsion 19 | 2 2 1 6 5 . . 3 Treads . | . . . . . . . . Leg 8 | 2 . . 1 3 . . 2 Wheel 11 | . 2 1 5 2 . . 1 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 12 | 1 2 1 3 1 . 1 3 Device 4 | . 1 . . . . . 3 Storage 2 | 1 . . 1 . . . . Processor 3 | . . 1 2 . . . . Hackware 1 | . . . . 1 . . . Protection 2 | . 1 . . . . 1 . Artifact . | . . . . . . . . Weapon 15 | 2 . 2 3 1 1 3 3 Energy Gun 2 | . . . . . . 1 1 Energy Cannon 1 | . . . . . . . 1 Ballistic Gun 7 | 2 . . 2 . 1 2 . Ballistic Cannon 5 | . . 2 1 1 . . 1 Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . 1 1 . . . 3 Parts Lost 27 | . . 1 9 1 . 3 13 Power 4 | . . . 2 . . 1 1 Propulsion 11 | . . . 6 . . . 5 Utility 4 | . . 1 . . . 1 2 Weapon 8 | . . . 1 1 . 1 5 Highest Loss Streak 10 | . . 1 3 1 . 2 10 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 83 | . 98 97 91 86 76 79 72 Engine 6 | . 14 8 . 5 7 7 5 Core 1 | . . 2 4 1 . . . Leg 1 | . 10 . 1 17 . . . Wheel 19 | . 15 33 31 7 15 15 12 Storage 8 | . 14 11 9 7 7 7 7 Processor 19 | . . 11 27 23 23 20 14 Hackware 4 | . . . . 6 7 7 5 Protection 2 | . 7 9 . . . 2 4 Ballistic Gun 8 | . 28 . 11 10 7 10 7 Ballistic Cannon 7 | . . 21 6 4 7 3 . Peak Build Rating 59 | 6 11 21 30 46 47 48 59 Average Rating 36 | 4 9 19 24 40 46 47 44 On Entrance 25 | . 6 11 19 30 46 47 48 Naked Turns . | . . . . . . . . Heaviest Build 47 | 12 19 30 35 45 46 46 47 Greatest Support 56 | 20 24 36 48 56 56 56 56 Greatest Overweight (x) 4 | . 4 . 1 1 . . 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 Average Capacity 13 | 6 8 8 14 15 15 15 15 Most Carried 15 | 3 8 8 15 15 15 15 14 Average Carried 11 | 1 5 7 6 13 14 14 12 Final Capacity 15 | 8 8 8 15 15 15 15 15 Final Carried 15 | 3 8 8 15 15 15 14 6 Class Distribution -------------------- 58% | Gunner 36% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Mutant | -7/Data Miner Resources | -11 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Low Low Dat Matter Collected 2670 | 203 . 815 949 129 128 384 62 Remotely . | . . . . . . . . Salvage Created 3107 | . . 858 1142 144 169 732 62 Parts 205 | . . 79 80 14 7 21 4 Haulers Intercepted 6 | . . 3 2 1 . . . Recyclers Shooed 5 | . . 5 . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 26 | . . . . . 5 21 . Prevented 4 | . . . . . 3 1 . Kills | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Combat Hostiles Destroyed 59 | . . 20 20 1 1 16 1 Guns 31 | . . . 16 1 . 13 1 Cannons 28 | . . 20 4 . 1 3 . Classes Destroyed 16 | . . 9 5 . . 2 . Worker 5 | . . . 5 . . . . Builder 8 | . . 4 3 1 . . . Tunneler 1 | . . . 1 . . . . Hauler 6 | . . 3 2 1 . . . Recycler 3 | . . 3 . . . . . Mechanic 1 | . . 1 . . . . . Operator 2 | . . 2 . . . . . Watcher 6 | . . 4 1 1 . . . Swarmer 16 | . . 11 3 . . 2 . Grunt 22 | . . 5 9 . . 8 . Brawler 3 | . . . . . . 3 . Sentry 10 | . . 4 2 1 1 2 . Specialist 4 | . . . 4 . . . . Hunter 1 | . . . 1 . . . . Programmer 1 | . . . . . . 1 . Heavy 1 | . . . 1 . . . . Enhanced Grunt 1 | . . . . . . . 1 Best Kill Streak 9 | . . 8 9 1 1 5 1 Combat Bots Only 6 | . . 4 6 1 1 5 1 Max Kills in Single Turn 1 | . . 1 1 1 1 1 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Hostile Shots Fired 370 | . . 82 103 26 48 52 59 Missed 102 | . . 22 27 6 24 14 9 Damage Taken 4825 | . . 571 1189 162 178 736 1989 Core 1007 | . . 55 224 17 40 98 573 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 329 | . . . . . . . 329 Core Remaining (%) 86 | 100 100 86 59 . . . . Volleys Fired 227 | . . 72 96 8 8 32 11 Largest 3 | . . 2 2 2 2 3 3 Hottest 183 | . . 88 88 85 88 121 183 Shots Fired 473 | . . 144 189 16 16 80 28 Gun 253 | . . . 148 13 8 64 20 Cannon 220 | . . 144 41 3 8 16 8 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 443 | . . 144 189 16 16 64 14 Thermal 30 | . . . . . . 16 14 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 41 | . . 13 31 41 7 25 12 Robot Miss Streak 4 | . . 4 3 1 2 3 4 Penetration Max 1 | . . . . . 1 1 . Secondary Targets 3 | . . . 1 . . 2 . Max Gunslinging Chain 1 | . . . 1 . . 1 . Shots Hit Robots 329 | . . 81 149 13 10 59 17 Core Hits 155 | . . 39 53 6 5 39 13 Critical Kills 1 | . . . 1 . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 14 | . . 7 4 1 . 2 . Destroy 2 | . . . 2 . . . . Blast 12 | . . 7 2 1 . 2 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7256 | . . 2020 2592 285 471 1517 371 Guns 3560 | . . . 1949 184 117 1077 233 Cannons 3696 | . . 2020 643 101 354 440 138 Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 6896 | . . 2020 2592 285 471 1287 241 Thermal 360 | . . . . . . 230 130 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . . . . . . 4 4 Average Corruption 3 | . . . . . . 2 4 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 17 | . . . . . . 14 3 Message Errors 4 | . . . . . . 4 . Matter Fused 3 | . . . . . . 3 . Heat Flow Errors 3 | . . . . . . 3 . Energy Discharges 3 | . . . . . . 2 1 Data Loss (minor) 2 | . . . . . . 2 . Misfires 2 | . . . . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 186 | . . 24 24 . 114 24 . Projectiles 186 | . . 24 24 . 114 24 . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 18 | . . 12 3 . . 2 1 Impact . | . . . . . . . . Kinetic 17 | . . 11 3 . . 2 1 Secondary 1 | . . 1 . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 371 | . . 234 194 28 48 371 177 Average Temperature 63 | . . 68 53 8 13 77 57 Received Heat Transfer 912 | . . 93 486 54 54 225 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 592 | . . . . . . 444 148 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Peak Influence 693 | . . 676 693 445 . . . Initial 315 | . . . 285 315 . . . Average 320 | . . 304 434 356 . . . Maximum Alert Level 2 | . . 2 2 2 . . . Low Security (%) 22 | 100 100 27 . . . . . Level 1 44 | . . 35 51 87 . . . Level 2 33 | . . 37 48 12 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 7 | . . 2 4 . . 1 . Investigation 2 | . . 1 1 . . . . Extermination . | . . . . . . . . Reinforcement 4 | . . 1 3 . . . . Assault 1 | . . . . . . 1 . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Distress Signals 4 | . . 1 2 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 86 | . . 28 28 5 2 18 5 Peak Tracking Total 10 | . . 6 10 4 1 6 3 Tactical Retreats 8 | . . 3 2 2 . 1 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Traps Triggered 1 | . . . 1 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 2 | . . . . . 1 1 . Machines | -11 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Low Low Dat Machines Disabled 11 | . . 8 2 . . . 1 Max in Single Turn 1 | . . 1 1 . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Machines Accessed 7 | . . 1 . 3 3 . . Terminals 2 | . . . . 2 . . . Fabricators 1 | . . . . 1 . . . Repair Stations 1 | . . 1 . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 13 | . . 3 . 3 7 . . Successful 8 | . . 1 . . 7 . . Failed 5 | . . 2 . 3 . . . Catastrophic 1 | . . . . 1 . . . Database Lockouts . | . . . . . . . . Manual 2 | . . . . 1 1 . . Terminals 2 | . . . . 2 . . . Fabricators 1 | . . . . 1 . . . Repair Stations 3 | . . 3 . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 7 | . . . . . 7 . . Record 5 | . . . . . 5 . . Open Door 2 | . . . . . 2 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 1 | . . 1 . . . . . Scan Component 1 | . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . Used . | . . . . . . . . Hacking Detections 4 | . . 1 . 3 . . . Full Trace Events 1 | . . 1 . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Low Low Dat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 1 | . . . . . . 1 . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Total Allies 4 | . . . . . 3 1 . Largest Group 3 | . . . . . 3 1 . Highest-Rated Group 93 | . . . . . 93 32 . Highest-Rated Ally 32 | . . . . . 31 32 . Total Orders . | . . . . . . . . Ally Attacks 1 | . . . . . . 1 . Total Damage 49 | . . . . . . 49 . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . . . 2 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Low Low Dat Turns Passed 4395 | 50 181 660 658 275 1397 1031 143 Spaces Moved 3532 | 37 159 451 403 217 1310 887 68 Core 10 | 9 1 . . . . . . Treads . | . . . . . . . . Legs 182 | 28 62 . . 92 . . . Wheels 3340 | . 96 451 403 125 1310 887 68 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 90 90 86 100 100 100 100 Average Speed 97 | 102 102 90 89 100 100 100 101 Slowest Speed 250 | 120 250 90 100 115 100 100 115 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 48 | 3 28 60 34 7 98 84 74 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 8 | . . . . . 3 5 . Spaces Dug . | . . . . . . . . Terrain Destroyed 50 | . . 25 7 . 6 11 1 Melee . | . . . . . . . . Projectile 50 | . . 25 7 . 6 11 1 AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Total 4073 | 46 177 561 571 266 1377 957 118 Wait 179 | . . 25 37 17 53 22 25 Move 3525 | 36 158 450 402 216 1309 886 68 Hop . | . . . . . . . . Pick Up 39 | 4 8 3 13 6 2 3 . Fast Attach 29 | 5 4 4 8 3 1 1 3 Attach 22 | 1 . 2 5 4 . 4 6 Detach 7 | . 1 . 2 2 . . 2 Swap 2 | . . . 1 1 . . . Drop 35 | . 6 5 7 9 3 2 3 Fire 227 | . . 72 96 8 8 32 11 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 8 | . . . . . 1 7 . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / [*Dat]) -7/Data Miner (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 16) 51 | -11/Scrapyard | Entered Materials 196 | -10/Materials | Discovered new exit (range 7) 232 | -10/Materials | Entered another Materials area 232 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 316 | -9/Materials | Build established: Mutant 550 | -9/Materials | Discovered new exit (range 7) 673 | -9/Materials | Discovered new exit (range 16) 878 | -9/Materials | Discovered new exit (range 16) 892 | -9/Materials | Entered another Materials area 892 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1026 | -8/Materials | Lost 3 parts (1p1n1w) 1490 | -8/Materials | Discovered new exit (range 6) 1547 | -8/Materials | Found Prototype Device 1550 | -8/Materials | Entered Factory 1550 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1806 | -7/Factory | Discovered new exit (range 4) 1825 | -7/Factory | Entered Lower Caves 1941 | -7/Lower Caves | Encountered a Warlord checkpoint 1955 | -7/Lower Caves | Learned 4 Factory zone layouts 2044 | -7/Lower Caves | Build established: Gunner 2119 | -7/Lower Caves | Discovered new exit (range 10) 2140 | -7/Lower Caves | Learned Factory machine intel 2619 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2884 | -7/Lower Caves | A Commander dispatched an escort 2885 | -7/Lower Caves | Learned Armory trap positions 2885 | -7/Lower Caves | Learned Extension emergency access door positions 2885 | -7/Lower Caves | Learned Research stockpile data 2885 | -7/Lower Caves | Learned Research terminal intel 3222 | -7/Lower Caves | Entered another Lower Caves area 3222 | -7/Lower Caves | Accompanied by 3 allies 3223 | -7/Lower Caves | Commander's escort returned to base 3223 | -7/Lower Caves | Commander's escort returned to base 3229 | -7/Lower Caves | Discovered new exit (range 13) 3264 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3492 | -7/Lower Caves | Discovered new exit (range 10) 3834 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4253 | -7/Lower Caves | Entered Data Miner 4253 | -7/Data Miner | Discovered new exit (range 6) 4272 | -7/Data Miner | Met Data Miner 4285 | -7/Data Miner | Data Conduit disabled 4341 | -7/Data Miner | Found Prototype Device 4341 | -7/Data Miner | Identified Exp. Thermal Shield 4365 | -7/Data Miner | Core integrity fell below 50% 4388 | -7/Data Miner | Core integrity fell below 20% 4392 | -7/Data Miner | Identified Active Sensor Suite 4396 | -7/Data Miner | Destroyed by Enhanced Grunt with Neutron Cannon Last Messages --------------- 04341_ Acquired Prototype Device. 04341_ Identified Exp. Thermal Shield. 04345_ Acquired Prototype Energy Cannon. 04345_ Identified Neutron Cannon. 04360_ Discarded Hacking Suite. 04362_ Acquired Adv. Heat Sink. 04366_ Mak. Shrapnel Gun destroyed. 04369_ Imp. Deuterium Engine destroyed. 04369_ Arm. Huge Wheel destroyed. 04371_ System corrupted: Energy discharge (-19). 04376_ Exp. Thermal Shield destroyed. 04380_ Arm. Huge Wheel destroyed. 04383_ Titanium Leg destroyed. 04385_ Hvy. Laser destroyed. 04387_ Discarded Imp. Targeting Computer. 04387_ VSS Leg destroyed. 04390_ Dropped Adv. Heat Sink. 04392_ Identified Active Sensor Suite. 04392_ Neutron Cannon destroyed. 04393_ Active Sensor Suite destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????####????? | | ??????###############??????#?#?????### #????? | | ?????"""""""""""""""###### # #?#??## #????? | | ????""""""""" """ """"# ; # # ## < ##????? | | ????""""""""" ###### | | ????"""""" # | | ???""""""" # | | ???"""""" # | | ???"""""" ## | | ????"""""" @ """"""""""""""""#####? | | ????""""""" """"###############????? | | ????""""""" ggg""""###??????????????????? | | ?????"""""""" #####????????????????????? | | ??????######"## "#????????????????????????? | | ???????????#"### #????????????????????????? | | ???????????#"##; ##???????????????????????? | | ???????????#"## ! "#???????????????????????? | | ???????????#?## # #??????????????????????? | | ?????????????# "###??????????????????????? | | ?????????????### "#????????????????????????? | | ???????????????# "##???????????????????????? | | ??????????????## ""#???????????????????????? | | ??????????????# ""#???????????????????????? | | ?????????????#" ""#???????????????????????? | | ????????????""" "#???????????????????????? | | ???????????"""" X""""?????????????????????? | | ??????????##"#"X "##"?????????????????????? | | ???????????#"## X"""??????????????????????? | | ??????????????## "##??????????????????????? | | ???????????????#######???????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Resistance: TH 30 Evasion (%) 55 Targeting Accuracy 18 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ExplosiveBeamFlakker Manual? 0 Play Time 00:32:37 Cumulative 61.6 hours Start 2025.04.26 @ 12:33:35 End 2025.04.26 @ 13:09:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 126 Rogue 78 Adventurer 48 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 42 Achievement% 37 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a3ea2d4b-1ada-4af1-817f-82fc15a31b0f