Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.06 @ 01:26:32 Player: ShuSh Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (18) 3600 Robots Destroyed (101) 505 Value Destroyed (3431) 3431 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (3108) 3108 TOTAL SCORE: 13684 Bonus ------- High Alert Combat Kills 54 Follower Combat Kills 80 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1384 Friendly Fire -10 Cogmind --------- Core Integrity 761/1000 Matter 270/300 Energy 362/362 System Corruption 1% Temperature Cool (0) Movement Hovering (114) Location -5/Warlord Parts ------- > --- POWER (2) -------- Neutrino-Deuterium Core > --- PROPULSION (4) --- Hovering Antigrav-Spiked Exoskeleton > --- UTILITY (8) ------ Armored Scrap Engine Large Storage Unit Improved Sensor Array Experimental Signal Interpreter Experimental Targeting Computer Experimental Armor Integrity Analyzer Advanced Remote Shield > --- WEAPON (3) ------- Coil Gun Gatling Kinetic Coil Construct/G Phasing Sabre > --- INVENTORY (15) --- High-capacity Matter Pod (200) High-capacity Matter Pod (200) Advanced Targeting Computer Improved Transmission Jammer Improved Heavy Armor Plating Centrium Light Armor Plating Thermal Barrier Long-range Tractor Beam Long-range Tractor Beam Vortex Cannon (26) Vortex Cannon (10) Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Neutrino-Deuterium Core > --- PROPULSION ------- Hovering Antigrav-Spiked Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Large Storage Unit Experimental Signal Interpreter Experimental Targeting Computer Experimental Armor Integrity Analyzer Centrium Light Armor Plating Advanced Remote Shield > --- WEAPON ----------- Vortex Cannon Coil Gun Gatling Kinetic Coil Construct/G > --- INVENTORY -------- High-capacity Matter Pod High-capacity Matter Pod Improved Sensor Array Advanced Targeting Computer Improved Transmission Jammer Improved Heavy Armor Plating Thermal Barrier Authchip [Processor] Long-range Tractor Beam Long-range Tractor Beam Vortex Cannon Heavy Missile Launcher Phasing Sabre [Rating: 119] Favorites ----------- Power Constructs Engine Deuterium Engine Power Core Constructs Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Constructs Utility Large Storage Unit Device Armored Scrap Engine Storage Large Storage Unit Processor Targeting Computer Hackware Authchip [Processor] Protection Medium Armor Plating Weapon Coil Gun Energy Gun Medium Laser Energy Cannon Vortex Cannon Ballistic Gun Coil Gun Ballistic Cannon Constructs Launcher Heavy Rocket Launcher Slashing Weapon Phasing Sabre Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Slots Evolved 10 | . . . 2 . . . 2 . . 4 . . . . 2 . . . Power 1 | . . . . . . . . . . 1 . . . . . . . . Propulsion 2 | . . . 1 . . . . . . 1 . . . . . . . . Utility 6 | . . . 1 . . . 1 . . 2 . . . . 2 . . . Weapon 1 | . . . . . . . 1 . . . . . . . . . . . Parts Attached 110 | 3 18 1 4 1 1 4 8 4 3 13 6 4 7 . 5 3 5 20 Power 8 | . 3 1 1 . . . 1 . . 1 . . 1 . . . . . Engine 7 | . 3 . 1 . . . 1 . . 1 . . 1 . . . . . Core 1 | . . 1 . . . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . . . . Propulsion 18 | 2 5 . 1 . . 3 2 2 2 1 . . . . . . . . Treads 18 | 2 5 . 1 . . 3 2 2 2 1 . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Utility 48 | . 6 . 2 1 1 . 2 2 1 5 . . 6 . 5 . 4 13 Device 18 | . 1 . . 1 . . . . 1 1 . . . . 3 . 2 9 Storage 4 | . 1 . . . 1 . 1 . . 1 . . . . . . . . Processor 9 | . . . 1 . . . . . . 1 . . 6 . 1 . . . Hackware 1 | . . . . . . . . . . . . . . . . . . 1 Protection 16 | . 4 . 1 . . . 1 2 . 2 . . . . 1 . 2 3 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 36 | 1 4 . . . . 1 3 . . 6 6 4 . . . 3 1 7 Energy Gun . | . . . . . . . . . . . . . . . . . . . Energy Cannon 4 | . . . . . . . . . . . . . . . . . . 4 Ballistic Gun 19 | 1 3 . . . . . 2 . . 5 3 2 . . . 1 1 1 Ballistic Cannon 1 | . . . . . . 1 . . . . . . . . . . . . Launcher 6 | . . . . . . . . . . 1 3 1 . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 6 | . 1 . . . . . 1 . . . . 1 . . . 2 . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . 1 . . . . . . . . . 5 . . . . 6 Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . 1 System Corruption 1 | . . . . . . . . . . . . . . . . . . 1 Parts Lost 10 | . 3 . 1 1 . 3 1 . . . . . . . . . . 1 Power . | . . . . . . . . . . . . . . . . . . . Propulsion 4 | . 1 . . . . 2 1 . . . . . . . . . . . Utility 3 | . 1 . 1 1 . . . . . . . . . . . . . . Weapon 3 | . 1 . . . . 1 . . . . . . . . . . . 1 Highest Loss Streak 3 | . 3 . 1 1 . 2 1 . . . . . . . . . . 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 79 | . 95 100 99 100 100 99 99 100 81 74 72 73 68 66 70 70 70 69 Engine 6 | . 14 12 6 11 11 11 9 9 9 5 6 6 6 6 5 1 . . Core 1 | . . 1 4 . . . . . . . . . . . . 3 5 5 Treads 14 | . 28 28 33 33 33 32 26 27 13 9 13 13 7 6 5 5 5 4 Device 8 | . 2 . . 8 11 11 9 9 9 6 13 13 7 6 11 11 10 13 Storage 7 | . 14 14 11 11 11 11 9 9 9 6 6 6 6 6 5 5 5 5 Processor 13 | . . . 11 11 11 11 9 9 9 13 13 13 18 20 23 23 23 20 Protection 2 | . 7 14 10 2 . . 9 9 . 5 . . . . . . . . Ballistic Gun 18 | . 27 28 22 22 22 17 17 18 18 19 19 18 14 13 11 14 15 13 Ballistic Cannon 2 | . . . . . . 4 9 9 9 . . . 4 6 5 . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 74 | 11 35 39 39 37 31 33 43 43 36 48 47 48 58 56 57 57 57 74 Greatest Support 85 | 40 40 40 60 60 60 60 60 60 60 50 50 65 65 45 65 65 65 85 Greatest Overweight (x) 2 | . 1 . . . . . . . 1 2 . . 1 1 1 . . 1 Average Overweight (x) . | . . . . . . . . . . 1 . . . 1 . . . . Largest Inventory Capacity 25 | 8 15 15 15 15 15 15 15 15 15 25 15 15 15 15 15 15 15 15 Average Capacity 14 | 8 13 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 6 15 15 14 14 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Carried 14 | 6 11 15 12 13 14 14 13 14 14 14 15 15 14 15 14 14 15 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 6 15 15 14 14 14 14 15 15 15 15 15 15 15 15 15 15 15 13 Scrap Engine Consumption 72 | . . . . . . . . . 12 17 5 3 11 . 4 3 1 16 Constructs Created 5 | . . . . . . . . . 1 1 2 . 1 . . . . . Constructs Modified 21 | . . . . . . . . . . 3 2 3 4 . 1 1 . 7 Class Distribution -------------------- 53% | Construct 25% | Mutant 12% | Gunner 4% | Scavenger-Gunner 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Gunner | -8/Materials Scavenger-Gunner | -8/Storage Gunner | -8/Recycling Gunner | -6/Factory Skirmisher | -6/Lower Caves Construct | -6/Lower Caves Construct | -6/Zion Construct | -5/Proximity Caves Construct | -5/Factory Construct | -5/Upper Caves Construct | -5/Upper Caves Construct | -5/Warlord Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Matter Collected 3447 | 220 632 284 93 35 . 97 179 189 203 336 122 107 65 108 132 30 238 377 Remotely 274 | . . . . . . . . . . . . . . . 40 . . 234 Salvage Created 3213 | . 432 79 219 167 . 116 287 477 137 443 52 67 . 132 77 . 296 232 Parts 206 | . 26 8 12 9 . 5 16 32 8 35 4 3 . 12 5 . 16 15 Haulers Intercepted 3 | . 1 . 1 . . . 1 . . . . . . . . . . . Recyclers Shooed 9 | . . . . 1 . 2 . . 3 3 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 28 | . . . . . . . . . . . 5 . . 14 . . 9 . Prevented 7 | . . . . . . . . . . . . . . 2 . . 5 . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Combat Hostiles Destroyed 94 | . 10 5 4 5 . 3 7 10 3 12 4 1 . 7 3 . 7 13 Guns 60 | . 10 5 4 5 . 1 3 5 . 9 1 1 . 4 2 . 7 3 Cannons 21 | . . . . . . 2 4 5 3 . . . . 3 1 . . 3 AOE 13 | . . . . . . . . . . 3 3 . . . . . . 7 Classes Destroyed 14 | . 5 2 . . . 1 1 1 . 1 . 1 . 1 . . . 1 Worker 2 | . 1 . . . . . . 1 . . . . . . . . . . Builder 2 | . . 1 . . . . . . . 1 . . . . . . . . Hauler 3 | . 1 . 1 . . . 1 . . . . . . . . . . . Recycler 1 | . . . . . . . . 1 . . . . . . . . . . Drone 1 | . . . . . . . . . . . . . . 1 . . . . Watcher 1 | . 1 . . . . . . . . . . . . . . . . . Swarmer 43 | . 3 3 . 2 . . 3 3 . 7 4 . . 6 2 . 4 6 Grunt 24 | . 7 . 4 3 . 2 1 2 . . . . . . . . 2 3 Sentry 14 | . . . . . . . 3 5 3 2 . . . . . . 1 . Hunter 5 | . . . . . . 1 . . . 2 . . . . . . . 2 Programmer 2 | . . . . . . . . . . 1 . . . . 1 . . . Striker 2 | . . . . . . . . . . . . . . . . . . 2 Decomposer 1 | . . . . . . . . . . . . . . . . . 1 . Assembled 2 | . . 2 . . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . 1 . . . . . . Best Kill Streak 9 | . 4 2 3 2 . 2 4 3 2 4 4 1 . 4 2 . 3 9 Combat Bots Only 9 | . 4 2 3 2 . 2 4 3 2 4 4 1 . 4 2 . 3 9 Max Kills in Single Turn 3 | . 1 1 1 1 . 1 1 1 1 3 3 1 . 1 1 . 2 3 Gunslinging 1 | . . . . . . . . . . . . . . . . . 1 . Exploded 3 | . . . . . . . . . . 3 3 . . . . . . 3 Melee . | . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Damage Taken 5120 | . 723 147 358 153 . 586 142 331 102 763 81 59 . 163 181 . 383 948 Core 773 | . 128 23 64 49 . 92 . 39 28 77 . . . 34 52 . 32 155 Absorbed by Shields 296 | . . . . . . . . . . . . . . . . . . 296 Regen/Repaired (Parts) 1009 | . . . . . . . . . . 110 26 8 51 13 3 89 . 709 Core Remaining (%) 72 | 100 . 39 . . . 48 . . 87 . . . . 86 . . . . Volleys Fired 259 | . 55 16 29 15 . 25 13 21 10 20 4 5 . 7 6 . 13 20 Largest 3 | . 2 2 2 2 . 2 3 3 3 3 3 3 . 3 3 . 3 3 Hottest 108 | . 40 40 40 40 . 55 75 75 75 90 90 94 . 99 99 . 84 108 Shots Fired 606 | . 113 33 58 30 . 49 39 62 26 52 6 11 . 21 18 . 40 48 Gun 526 | . 113 33 58 30 . 43 26 41 19 51 3 9 . 14 12 . 40 34 Cannon 69 | . . . . . . 6 13 21 7 . . . . 7 6 . . 9 Launcher 11 | . . . . . . . . . . 1 3 2 . . . . . 5 Special . | . . . . . . . . . . . . . . . . . . . Kinetic 560 | . 113 33 58 30 . 49 39 62 26 51 3 9 . 14 12 . 27 34 Thermal . | . . . . . . . . . . . . . . . . . . . Explosive 11 | . . . . . . . . . . 1 3 2 . . . . . 5 Electromagnetic 26 | . . . . . . . . . . . . . . 7 6 . 13 . Entropic 9 | . . . . . . . . . . . . . . . . . . 9 Robot Hit Streak 20 | . 12 3 16 6 . 18 13 20 9 12 2 9 . 6 5 . 11 10 Robot Miss Streak 4 | . 3 3 1 1 . 2 1 1 1 2 . 1 . 3 3 . 3 4 Penetration Max 2 | . . . . . . . . . . 2 . . . . . . 1 1 Secondary Targets 2 | . 1 . . . . . . . . . . . . . . . 1 . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . 1 . Shots Hit Robots 434 | . 76 17 51 24 . 39 27 47 20 38 2 6 . 9 9 . 32 37 Core Hits 214 | . 24 9 15 10 . 15 14 19 7 24 5 4 . 9 7 . 21 31 Critical Kills 4 | . 1 . . . . . . . . 1 . . . 1 1 . . . Critical Parts Destroyed 9 | . . . . . . . 2 . . 1 . . . 2 1 . 1 2 Critical Strikes 18 | . 1 . . . . . 3 1 . 3 . . . 3 2 . 1 4 Destroy 14 | . 1 . . . . . 2 . . 3 . . . 3 2 . 1 2 Blast 2 | . . . . . . . 1 1 . . . . . . . . . . Sunder 2 | . . . . . . . . . . . . . . . . . . 2 Melee Attacks 31 | . 4 . . . . . . . . . . 3 . . . 3 . 21 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 31 | . 4 . . . . . . . . . . 3 . . . 3 . 21 Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 8495 | . 777 160 395 204 . 342 349 630 286 1178 271 147 . 243 210 . 766 2537 Guns 5147 | . 733 130 395 196 . 238 227 347 152 1021 22 147 . 133 107 . 766 533 Cannons 1279 | . . . . . . 100 122 283 134 . . . . 110 103 . . 427 Explosions 1983 | . . . . . . . . . . 157 249 . . . . . . 1577 Melee . | . . . . . . . . . . . . . . . . . . . Ramming 86 | . 44 30 . 8 . 4 . . . . . . . . . . . . Kinetic 5668 | . 733 130 395 196 . 338 349 630 286 1021 22 147 . 172 204 . 512 533 Thermal . | . . . . . . . . . . . . . . . . . . . Explosive 1983 | . . . . . . . . . . 157 249 . . . . . . 1577 Electromagnetic 331 | . . . . . . . . . . . . . . 71 6 . 254 . Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Entropic 427 | . . . . . . . . . . . . . . . . . . 427 Highest Corruption 5 | . 4 4 . . . . 5 5 5 . . 1 1 . 1 1 1 1 Average Corruption 2 | . 3 4 . . . . 4 5 5 . . 1 1 . 1 1 1 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked 15 | . . . . . . . . . . . . . . . . . . 15 Effects 101 | . 28 19 . . . . 1 13 27 . . 3 . . . 5 4 1 Message Errors 24 | . 6 7 . . . . . 2 7 . . 1 . . . . 1 . Matter Fused 25 | . 7 4 . . . . . 3 10 . . . . . . . 1 . Heat Flow Errors 12 | . 2 4 . . . . . . 3 . . 1 . . . 2 . . Energy Discharges 11 | . 4 1 . . . . . 3 2 . . . . . . 1 . . Parts Fused 2 | . 1 . . . . . . . 1 . . . . . . . . . Data Loss (minor) 12 | . 5 1 . . . . . 3 2 . . . . . . 1 . . Data Loss (major) 5 | . . . . . . . 1 1 . . . 1 . . . 1 . 1 Misfires 7 | . 3 1 . . . . . . 2 . . . . . . . 1 . Alerts 2 | . . 1 . . . . . . . . . . . . . . 1 . Weapon Failures 1 | . . . . . . . . 1 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 92 | . . . . . . . . . . . . . . . 5 . . 87 Projectiles 5 | . . . . . . . . . . . . . . . 5 . . . Explosions 87 | . . . . . . . . . . . . . . . . . . 87 Melee . | . . . . . . . . . . . . . . . . . . . Knockbacks 4 | . . . . . . 2 1 . . . . . . . 1 . . . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 4 | . . . . . . 2 1 . . . . . . . 1 . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 9 | . . . . . . . . . . . 9 . . . . . . . Shots 1 | . . . . . . . . . . . 1 . . . . . . . Rammed 15 | . 6 6 . 1 . 2 . . . . . . . . . . . . Targets Rammed 17 | . 7 6 . 1 . 2 . 1 . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed 2 | . 1 . . . . . . 1 . . . . . . . . . . Highest Temperature 263 | . 261 231 52 25 . . . 16 263 41 . 249 . 72 45 178 36 98 Average Temperature 47 | . 76 63 22 9 . . . 10 75 12 . 79 . 29 19 88 12 36 Received Heat Transfer 1345 | . 438 20 195 84 . 153 45 153 36 66 . 40 . . . . 81 34 Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Peak Influence 771 | . 121 90 182 210 . 65 209 316 146 226 . . . . 771 . . . Initial 641 | . . . . 70 . . 25 16 123 16 . . . . 641 . . . Average 99 | . 25 9 77 167 . 33 86 190 66 85 . . . . 719 . . . Maximum Alert Level 3 | . . . . 1 . . 1 1 . 1 . . . . 3 . . . Low Security (%) 88 | 100 100 100 100 43 . 100 92 56 100 93 . . . . . . . . Level 1 6 | . . . . 56 . . 7 43 . 6 . . . . . . . . Level 2 1 | . . . . . . . . . . . . . . . 35 . . . Level 3 3 | . . . . . . . . . . . . . . . 64 . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 5 | . 1 . . . . . 1 1 . 1 . . . . 1 . . . Investigation . | . . . . . . . . . . . . . . . . . . . Extermination 2 | . . . . . . . . . . 1 . . . . 1 . . . Reinforcement 2 | . 1 . . . . . 1 . . . . . . . . . . . Assault . | . . . . . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . 1 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . 1 . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Distress Signals 7 | . 1 1 3 1 . . 1 . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 150 | . 26 7 11 6 . 4 12 10 3 12 4 1 . 14 6 . 13 21 Peak Tracking Total 11 | . 4 2 6 3 . 3 6 3 2 4 4 1 . 6 4 . 5 11 Tactical Retreats 11 | . 1 2 1 1 . . . . . . . . . . . . 3 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Traps Triggered 8 | . 5 . . . . . 3 . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 36 | . . . . . . . . . . . . 2 . . . . . 34 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Machines Disabled 6 | . . . . . . 1 . . . 2 . 2 . . . . . 1 Max in Single Turn 1 | . . . . . . 1 . . . 1 . 1 . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Machines Accessed 28 | . 7 . 2 . 1 . 4 1 5 3 . . . . 1 . . 4 Terminals 19 | . 7 . 2 . . . 3 . 5 2 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . 1 . . . . . . . 1 . . . Garrison Access 2 | . . . . . . . . 1 . 1 . . . . . . . . Total Hacks 67 | . 16 . 6 . 1 . 11 1 14 6 . . . . 3 . . 9 Successful 42 | . 11 . 4 . 1 . 6 . 5 3 . . . . 3 . . 9 Failed 25 | . 5 . 2 . . . 5 1 9 3 . . . . . . . . Catastrophic 4 | . 1 . . . . . 1 1 . 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 37 | . 9 . 5 . . . 7 1 10 2 . . . . 3 . . . Terminals 48 | . 16 . 6 . . . 7 . 14 5 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers 7 | . . . . . . . 4 . . . . . . . 3 . . . Garrison Access 2 | . . . . . . . . 1 . 1 . . . . . . . . Terminal Hacks 23 | . 9 . . . 1 . 1 . 2 1 . . . . . . . 9 Record 3 | . . . . . 1 . . . . . . . . . . . . 2 Robot Analysis 5 | . 4 . . . . . . . 1 . . . . . . . . . Prototype ID Bank 5 | . . . . . . . . . . . . . . . . . . 5 Open Door 2 | . . . . . . . . . . . . . . . . . . 2 Branch Access Points 2 | . . . . . . . 1 . . 1 . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . . . . . . . Unreport Threat 2 | . 2 . . . . . . . . . . . . . . . . . Locate Traps 2 | . 2 . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer 6 | . . . . . . . 3 . . . . . . . 3 . . . Insert Component 4 | . . . . . . . 2 . . . . . . . 2 . . . Analyze 2 | . . . . . . . 1 . . . . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 13 | . 2 . 4 . . . 2 . 3 2 . . . . . . . . Terminals 13 | . 2 . 4 . . . 2 . 3 2 . . . . . . . . Track 2 | . . . 1 . . . . . . 1 . . . . . . . . Botnet 10 | . 2 . 2 . . . 2 . 3 1 . . . . . . . . Operators 1 | . . . 1 . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 21 | . 7 . 2 . . . 3 1 4 3 . . . . 1 . . . Full Trace Events . | . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . 1 . . . . . . . 1 . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . 1 . . . . . . . 1 . . . Part Schematics Acquired 2 | . . . . . . . 1 . . . . . . . 1 . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Total Allies 6 | . . 1 . . . . . . . . . . 4 . 1 . . . Largest Group 5 | . . 1 . . . . . . . . . . 4 4 5 . . . Highest-Rated Group 174 | . . 31 . . . . . . . . . . 153 153 174 . . . Highest-Rated Ally 40 | . . 31 . . . . . . . . . . 40 40 38 . . . Zionite Dispatches 1 | . . . . . . . . . . . . . . . 1 . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . 1 . . . Total Orders 2 | . . . . . . . . . . . . . . . 2 . . . STAY 1 | . . . . . . . . . . . . . . . 1 . . . DROP 1 | . . . . . . . . . . . . . . . 1 . . . Ally Attacks 42 | . . 5 . . . . . . . . . . . 15 22 . . . Total Damage 549 | . . 85 . . . . . . . . . . . 186 278 . . . Kills 5 | . . . . . . . . . . . . . . 3 2 . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . 1 . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . 1 Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Robot Analysis Total 5 | . 4 . . . . . . . 1 . . . . . . . . . Derelict Logs Recovered 8 | . . 2 . . . . . . . . . . 2 1 . 1 2 . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Turns Passed 15135 | 5 1389 951 339 261 348 363 440 397 998 949 862 860 2576 428 355 757 808 2049 Spaces Moved 8081 | 1 699 562 138 126 216 178 230 190 491 332 429 551 1306 186 148 506 522 1270 Core . | . . . . . . . . . . . . . . . . . . . Treads 7668 | 1 699 562 138 126 216 178 230 190 284 332 429 551 1306 186 148 506 522 1064 Legs 207 | . . . . . . . . . 207 . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . Hover 206 | . . . . . . . . . . . . . . . . . . 206 Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 114 | 160 160 160 160 160 160 160 160 160 160 160 160 149 149 219 139 139 139 114 Average Speed 167 | 160 160 160 160 160 160 160 160 160 193 247 160 149 194 219 217 139 139 144 Slowest Speed 320 | 160 240 160 160 160 160 160 160 160 240 320 160 160 219 219 219 139 139 219 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 51 | 2 98 96 21 27 63 41 18 26 99 12 50 65 90 40 4 72 63 95 Regions Visited 18 Branch Regions 13 Pre-discovered Areas 3 | . . . . . 1 . . . . . . . 1 . . . 1 . Known Exits Taken 10 | . . . 1 . . . 1 . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 8 | 1 1 1 . 1 1 1 . 1 1 . . . . . . . . . Scrap Searched 16 | . . 1 . 2 . 1 . . . . 3 2 2 . . 2 3 . Spaces Dug 64 | . . . . . . . . . . . 27 18 . . . 3 . 16 Terrain Destroyed 139 | . . . . . . . . . . 12 34 36 . 4 1 3 1 48 Melee 19 | . . . . . . . . . . . . 1 . . . 3 . 15 Projectile 13 | . . . . . . . . . . 4 . 1 . 3 . . 1 4 AOE 105 | . . . . . . . . . . 8 34 34 . . . . . 29 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Total 9152 | 3 861 585 211 161 219 215 278 242 525 422 597 578 1355 192 167 556 576 1409 Wait 492 | . 48 . 33 16 . . 9 17 10 39 157 12 12 . 5 38 35 61 Move 8063 | . 698 561 137 125 215 177 229 189 490 331 428 550 1305 185 147 505 521 1270 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 78 | . 19 . 4 2 1 5 10 3 4 7 . 2 9 . 3 3 1 5 Fast Attach 31 | . 8 . 1 . . 1 1 2 1 5 . . 6 . . . . 6 Attach 30 | . 4 . 3 1 . 3 5 . 2 6 . . 1 . 2 1 . 2 Detach 4 | . . . 1 . . . 1 . . 1 . . . . . . . 1 Swap 49 | 3 6 1 . . 1 . 2 2 . 2 6 4 . . 3 2 5 12 Drop 93 | . 12 1 3 1 2 2 8 7 8 11 2 2 17 . 1 4 1 11 Fire 259 | . 55 16 29 15 . 25 13 21 10 20 4 5 . 7 6 . 13 20 Melee 31 | . 4 . . . . . . . . . . 3 . . . 3 . 21 Ram . | . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush 17 | . 7 6 . 1 . 2 . 1 . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire 5 | . . . . . . . . . . . . . 5 . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -8/Storage -8/Recycling -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: Dee / *Pro) -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 6 | -11/Junkyard | Discovered new exit (range 0) 6 | -11/Junkyard | Entered Materials 240 | -10/Materials | Discovered new exit (range 6) 305 | -10/Materials | Build established: Mutant 553 | -10/Materials | Discovered new exit (range 15) 672 | -10/Materials | Discovered new exit (range 15) 886 | -10/Materials | Lost 3 parts (1n1u1w) 888 | -10/Materials | Core integrity fell below 50% 1060 | -10/Materials | Discovered new exit (range 9) 1263 | -10/Materials | Discovered new exit (range 14) 1395 | -10/Materials | Entered Mines 1396 | -10/Mines | Assembled infested the area 1398 | -10/Mines | Received a Mining Laser from a helpful Derelict 1402 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1892 | -10/Mines | Found a hidden stash of uninstalled traps 1922 | -10/Mines | Learned Materials stockpile data 2128 | -10/Mines | Learned location of 1 exit from Materials 2327 | -10/Mines | Discovered new exit (range 12) 2346 | -10/Mines | Entered Materials 2346 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2347 | -9/Materials | Identified exit to Mines 2685 | -9/Materials | Entered Mines 2801 | -9/Mines | Discovered new exit (range 4) 2825 | -9/Mines | Discovered new exit (range 12) 2939 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2939 | -9/Mines | Discovered new exit (range 5) 2946 | -9/Mines | Entered Exiles 2991 | -9/Exiles | Met 8R-AWN 3012 | -9/Exiles | Met EX-HEX 3060 | -9/Exiles | Met EX-BIN 3095 | -9/Exiles | Met EX-DEC 3105 | -9/Exiles | Learned location of Zion (-6) 3278 | -9/Exiles | Discovered new exit (range 12) 3294 | -9/Exiles | Entered Mines 3424 | -8/Mines | Discovered new exit (range 7) 3510 | -8/Mines | Core integrity fell below 50% 3657 | -8/Mines | Entered Materials 3657 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3836 | -8/Materials | Identified exit to Storage 3946 | -8/Materials | Build established: Gunner 4097 | -8/Materials | Entered Storage 4360 | -8/Storage | Build established: Scavenger-Gunner 4376 | -8/Storage | Garrison activated, responded to threat 4488 | -8/Storage | Used back door to open Recycling access 4488 | -8/Storage | Discovered new exit (range 5) 4494 | -8/Storage | Entered Recycling 4495 | -8/Recycling | Found Scrap Engine 4859 | -8/Recycling | Build established: Gunner 5483 | -8/Recycling | Discovered new exit (range 5) 5492 | -8/Recycling | Entered Factory 5492 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 5808 | -6/Factory | Identified exit to Lower Caves 6441 | -6/Factory | Entered Lower Caves 6506 | -6/Lower Caves | Spotted B-75 Beast 6751 | -6/Lower Caves | Build established: Skirmisher 6863 | -6/Lower Caves | Encountered a Warlord checkpoint 7212 | -6/Lower Caves | Discovered new exit (range 11) 7277 | -6/Lower Caves | Identified exit to Lower Caves 7303 | -6/Lower Caves | Entered another Lower Caves area 7387 | -6/Lower Caves | Build established: Construct 7792 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 8102 | -6/Lower Caves | Discovered new exit (range 10) 8114 | -6/Lower Caves | Identified exit to Zion 8163 | -6/Lower Caves | Entered Zion 8225 | -6/Zion | System corruption cleaned by Quarantine Array 8638 | -6/Zion | Given A8's code to call for help 8653 | -6/Zion | Loaded intel: 4 derelict terminal locations 8719 | -6/Zion | Identified exit to Deep Caves 8815 | -6/Zion | Found CR-A16's Pointy Stick 8867 | -6/Zion | Found Prototype Processor 8867 | -6/Zion | Identified Spectral Analyzer 8872 | -6/Zion | Found Prototype Processor 8872 | -6/Zion | Identified Exp. Targeting Computer 8876 | -6/Zion | Found Prototype Processor 8876 | -6/Zion | Identified Exp. Armor Integrity Analyzer 8886 | -6/Zion | Found Prototype Processor 8886 | -6/Zion | Identified Exp. Signal Interpreter 8893 | -6/Zion | Found Exp. Targeting Computer 9188 | -6/Zion | Given the Hacking Drone Bay 10135 | -6/Zion | Found GAL Module 10318 | -6/Zion | Imprinted 10320 | -6/Zion | Declared Zion's savior 10706 | -6/Zion | Discovered new exit (range 16) 10737 | -6/Zion | Identified exit to Proximity Caves 10739 | -6/Zion | Entered Proximity Caves 10739 | -5/Proximity Caves | Accompanied by 4 allies 10740 | -5/Proximity Caves | Unaware initiated a cargo recovery operation 10825 | -5/Proximity Caves | Spotter reported a threat 10828 | -5/Proximity Caves | Spotter reported a threat 10894 | -5/Proximity Caves | Spotter reported a threat 10934 | -5/Proximity Caves | Spotter reported a threat 11011 | -5/Proximity Caves | Discovered new exit (range 15) 11040 | -5/Proximity Caves | Identified exit to Factory 11096 | -5/Proximity Caves | Learned 8 Factory zone layouts 11167 | -5/Proximity Caves | Entered Factory 11167 | -5/Factory | Accompanied by 4 allies 11167 | -5/Factory | Evolved 2 slots: Utility x2 11304 | -5/Factory | Discovered new exit (range 9) 11321 | -5/Factory | Identified exit to Upper Caves 11419 | -5/Factory | Zion Infowar Resupply teleported in 11467 | -5/Factory | Search patrols dispatched 11522 | -5/Factory | Entered Upper Caves 11902 | -5/Upper Caves | Learned Factory garrison access intel 12276 | -5/Upper Caves | Discovered new exit (range 3) 12278 | -5/Upper Caves | Identified exit to Upper Caves 12279 | -5/Upper Caves | Entered another Upper Caves area 12289 | -5/Upper Caves | Discovered new exit (range 11) 12303 | -5/Upper Caves | Identified exit to Factory 12435 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 12571 | -5/Upper Caves | Learned location of Warlord (-5) 12666 | -5/Upper Caves | Learned 4 Factory zone layouts 13073 | -5/Upper Caves | Discovered new exit (range 10) 13086 | -5/Upper Caves | Identified exit to Warlord 13087 | -5/Upper Caves | Entered Warlord 13156 | -5/Warlord | Discovered new exit (range 9) 13222 | -5/Warlord | System corruption cleaned by Quarantine Array 13812 | -5/Warlord | Warlord's base attacked by MAIN.C 13836 | -5/Warlord | Rebuked by Warlord 13983 | -5/Warlord | Found Prototype Energy Cannon 13984 | -5/Warlord | Identified Vortex Driver 13989 | -5/Warlord | Found Prototype Energy Cannon 13989 | -5/Warlord | Identified Vortex Cannon 13994 | -5/Warlord | Found Vortex Cannon 14143 | -5/Warlord | Found Prototype Device 14143 | -5/Warlord | Identified Thermal Barrier 14162 | -5/Warlord | Warlord forces counterattacked 14487 | -5/Warlord | Warlord base infiltrated, sounded retreat 14692 | -5/Warlord | Spotted Striker 14695 | -5/Warlord | Spotted Striker 14712 | -5/Warlord | Destroyed Striker 14723 | -5/Warlord | Destroyed Striker 14744 | -5/Warlord | Destroyed 9 combat bots 15128 | -5/Warlord | Spotted Striker 15136 | -5/Warlord | Self-destructed Last Messages --------------- 14902_ ANNOUNCEMENT: MAIN.C reinforcements approaching through caves, arriving soon. 14902_ Machine disabled. 14912_ ANNOUNCEMENT: Detected 2 Grunt squads, 1 Melee squad, 1 Mixed squad, with prototype support. 14977_ Integrated Corrupted Authchip [Processor] (+1). 14979_ Discarded Authchip [Processor]. 14988_ The unstable cave ceiling collapses. 15002_ ANNOUNCEMENT: MAIN.C reinforcements approaching through caves, arriving soon. 15012_ ANNOUNCEMENT: Detected 2 Grunt squads, 1 Programmer squad, 1 Melee squad, with prototype support. 15042_ The unstable cave ceiling collapses. 15074_ Arm. Scrap Engine consumes Hvy. Machine Gun. 15082_ The unstable cave ceiling collapses. 15102_ ANNOUNCEMENT: MAIN.C reinforcements approaching through caves, arriving soon. 15112_ ANNOUNCEMENT: Detected 1 Mixed squad, 1 Melee squad, 1 Hunter squad, 1 Saboteur squad, with prototype support. 15116_ System corrupted: Substantial component data lost. Map ----- +----------------------------------------------------+ | ? #" "#??????????????????# #????????????? | | #"""""""#??????????????????# ##???????????? | | #########????????#########?# #???????????? | | #????????????????# #?# ##???????????? | | #????????????????# ### #????????????? | | ###############??# ]] # #????????????? | | ? ##"""""""# |||#??# ! ] + #????????????? | | ? ##"""""""# |||#??# !! # #????????????? | | ?? ##"" " ""# #??# # #????????????? | | ??#######""" """# #??# # #????????????? | | ????????#"" ""# #??# # #????????????? | | ????????### #### ###??# # #??????""????? | | ########?###+#####+###### + #?????#""#???? | | #?# # #[% #?????#""#???? | | """" #?# ######### = #######""##### | | """" ^ ### #????#]i= # "" "# | | """" + #???K# = # "" "" | | ### " "" " ##### g # "" "" | | ########## """""" !g=! + ^ | | ??? ## """" lb %![ + ^ ^ | | ???""" ## K [= +^ ^ | | ???"! + ib !g% + | | ???""" ## #############;## # "" "" | | ?????##### # # # # "" "" | | ?????????# + K ;% # # "" "# | | ?????????###### # @ #### #######""##### | | ?????#######??# !!! ; #??# #?????#""#???? | | ????## # #### # #??# #?????#""#???? | | ???#### ### #;####### =/ #??# #??????""????? | | ####"####?######?????# = ! #??# #????????????? | | ################?# = ! #??# #????????????? | | #?# X# ! ==#?# #??# ##???????????? | | #?# " #?# #??# #???????????? | | #?# " #?# #?## ##???????????? | | #?# " =#########+#?# #????????????? | | #?# " !! =## ?# #?## #????????????? | | #?# ########## # #### #????????????? | | #?# """"""""## # #????????????? | | #?# ## + #????????????? | | ##+#### "## """" # """ #????????????? | | + "## """" # """ #????????????? | | ^+ ""#? """"?# """ #????????????? | | + "#??""""?# ######???????? | | ##+#### "#?? ??# + //#???????? | | #?# "#??###??# # #???????? | | #?#""""""""""""#???????##+####### /#???????? | | #?##############???????## #?##?# !!#???????? | | #??????????????????????#" #""#?######???????? | | #??????????????????????#"" #X"#??????????????? | | #??????????????????????#" "#??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 27 Energy Capacity 630 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Resistance: TH 10 Evasion (%) 45 Targeting Accuracy 12 Target Analysis 8 Armor Integrity Analysis 50 Recoil Reduction 4 Authchip Count 2 Item Schematics ----------------- Signal Interpreter | -8/Materials | Scanalyzed Lrn. Tractor Beam | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SingularityPhasingPurifier Manual? 0 Play Time 02:06:59 Cumulative 238.7 hours Start 2023.05.05 @ 23:13:01 End 2023.05.06 @ 01:26:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 96 Rogue 92 Adventurer 4 Explorer 0 Win Type - Total 13 Types 11/0/1/1/0/0/0/0/0 Lore% 74 Gallery% 81 Achievement% 65 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 179a83ce-e818-4a27-a5cf-0e8b512d8da3