Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.19 @ 17:50:51 Player: Aere Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (48) 240 Value Destroyed (1125) 1125 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (15) 15 TOTAL SCORE: 4620 Bonus ------- High Alert Combat Kills 15 Cogmind --------- Core Integrity 0/850 Matter 115/300 Energy 358/400 System Corruption 4% Temperature Cool (188) Movement Hovering (70) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Armored Leg Improved Gravmag System > --- UTILITY (4) ------ Compact Battery Advanced Targeting Computer > --- WEAPON (4) ------- Gauss Cannon > --- INVENTORY (4) ---- Improved Ion Engine Peak State ------------ > --- POWER ------------ Nuclear Core Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Armored Leg > --- UTILITY ---------- Improved Cryofiber Web Improved Heat Sink Advanced Heat Sink Compact Battery > --- WEAPON ----------- Heavy Plasma Cannon Heavy Plasma Cannon Heavy Plasma Cannon Gauss Rifle > --- INVENTORY -------- Improved Ion Engine Force Field Heavy Particle Cannon Heavy Assault Rifle [Rating: 55] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Improved Gravmag System Utility Improved Heat Sink Device Improved Heat Sink Storage Compact Battery Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Slashing Weapon Scythe Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power 1 | . . . . . 1 . Propulsion 3 | . . 2 . . . 1 Utility 2 | . . . . 1 1 . Weapon 2 | . . . . 1 . 1 Parts Attached 69 | 7 2 11 . 25 2 22 Power 8 | 1 . 1 . 3 1 2 Engine 3 | 1 . 1 . 1 . . Core 5 | . . . . 2 1 2 Reactor . | . . . . . . . Propulsion 16 | 2 . 5 . 6 . 3 Treads . | . . . . . . . Leg 14 | 2 . 4 . 6 . 2 Wheel 1 | . . 1 . . . . Hover 1 | . . . . . . 1 Flight . | . . . . . . . Utility 20 | 2 1 3 . 5 1 8 Device 10 | 1 . 1 . 1 . 7 Storage 5 | 1 1 1 . 2 . . Processor 2 | . . . . . 1 1 Hackware . | . . . . . . . Protection 3 | . . 1 . 2 . . Artifact . | . . . . . . . Weapon 25 | 2 1 2 . 11 . 9 Energy Gun 7 | 1 . 1 . 3 . 2 Energy Cannon 6 | . . . . 2 . 4 Ballistic Gun 9 | 1 1 1 . 4 . 2 Ballistic Cannon 1 | . . . . . . 1 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 2 | . . . . 2 . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 22 | . 1 2 . 3 . 16 Power 4 | . . . . 1 . 3 Propulsion 5 | . . . . 1 . 4 Utility 5 | . . 2 . . . 3 Weapon 8 | . 1 . . 1 . 6 Highest Loss Streak 10 | . 1 1 . 2 . 10 Average Slot Usage (%) 95 | . 97 94 100 98 100 91 Engine 4 | . 14 11 11 1 . . Core 6 | . . . . 6 15 12 Leg 34 | . 28 41 44 35 30 29 Device 9 | . 14 9 . 5 7 14 Storage 9 | . 14 7 11 12 7 6 Processor 1 | . . . . . 7 2 Protection 4 | . . 3 11 9 7 1 Energy Gun 5 | . 3 8 11 9 . 1 Energy Cannon 5 | . . . . 5 7 11 Ballistic Gun 11 | . 21 13 11 10 15 9 Naked Turns . | . . . . . . . Heaviest Build 53 | 9 10 18 18 28 33 53 Greatest Support 66 | 20 20 40 40 50 50 66 Greatest Overweight (x) 2 | . . . . . . 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 6 | 4 4 6 6 6 4 4 Average Capacity 4 | 4 4 5 6 4 4 4 Most Carried 6 | 4 4 5 4 6 3 4 Average Carried 3 | 1 3 3 4 3 2 2 Final Capacity 6 | 4 4 6 6 4 4 4 Final Carried 4 | 4 3 4 4 4 2 1 Class Distribution -------------------- 43% | Scavenger-Tank 20% | Scavenger-Mutant 17% | Mutant 13% | Scavenger-Gunner 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Min Mat Fac Fac Matter Collected 1172 | 335 96 138 55 422 . 126 Remotely . | . . . . . . . Salvage Created 1547 | 53 102 335 55 644 . 358 Parts 110 | 6 14 19 6 48 . 17 Haulers Intercepted . | . . . . . . . Recyclers Shooed 6 | . . 1 . . . 5 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Combat Hostiles Destroyed 28 | 1 3 5 3 13 . 3 Guns 23 | 1 3 5 3 10 . 1 Cannons 5 | . . . . 3 . 2 Classes Destroyed 11 | 2 2 3 . 3 . 1 Worker 7 | 1 2 . . . . 4 Builder 4 | . . . . 3 . 1 Tunneler 2 | . 1 . 1 . . . Recycler 2 | . . 1 . . . 1 Operator 2 | . . . . 2 . . Watcher 3 | . . 2 . 1 . . Swarmer 10 | . 3 . 3 4 . . Grunt 12 | 1 . 4 . 7 . . Sentry 2 | . . 1 . 1 . . Hunter 3 | . . . . 1 . 2 Programmer 1 | . . . . . . 1 Best Kill Streak 5 | 1 2 3 4 5 . 3 Combat Bots Only 5 | 1 2 3 3 5 . 1 Max Kills in Single Turn 2 | 1 1 1 2 1 . 1 Gunslinging 1 | . . . 1 . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Damage Taken 3856 | 52 134 375 189 566 . 2540 Core 1090 | . 24 74 35 90 . 867 Absorbed by Shields 244 | . . . . . . 244 Core Remaining (%) 89 | 100 90 . 72 83 100 . Volleys Fired 124 | 5 24 21 6 36 . 32 Largest 4 | 2 2 2 2 3 . 4 Hottest 298 | 70 70 79 79 205 . 298 Shots Fired 294 | 10 33 42 12 99 . 98 Gun 204 | 10 33 42 12 77 . 30 Cannon 90 | . . . . 22 . 68 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 143 | 5 32 30 6 36 . 34 Thermal 151 | 5 1 12 6 63 . 64 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 15 | 3 9 15 2 6 . 5 Robot Miss Streak 6 | 3 3 2 1 6 . 5 Penetration Max 1 | . . . . . . 1 Secondary Targets 6 | . . 2 2 2 . . Max Gunslinging Chain 1 | . . 1 1 1 . . Shots Hit Robots 168 | 6 17 30 7 56 . 52 Core Hits 81 | 3 8 14 4 32 . 20 Critical Hits 3 | . 1 . . . . 2 Critical Kills 1 | . 1 . . . . . Critical Parts Destroyed 2 | . . . . . . 2 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3275 | 66 203 392 124 1015 . 1475 Guns 1952 | 66 203 392 124 715 . 452 Cannons 1268 | . . . . 300 . 968 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 55 | . . . . . . 55 Kinetic 1311 | 41 191 291 37 284 . 467 Thermal 1909 | 25 12 101 87 731 . 953 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . . . . . 4 Average Corruption 3 | . . . . . . 3 Corruption Purged . | . . . . . . . Effects 3 | . . . . . . 3 Message Errors 1 | . . . . . . 1 Matter Fused 1 | . . . . . . 1 Targeting Errors 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 50 | . . . . 3 . 47 Projectiles 50 | . . . . 3 . 47 Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 5 | . . . . . . 5 Impact 1 | . . . . . . 1 Kinetic 3 | . . . . . . 3 Secondary 1 | . . . . . . 1 Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed 6 | . . . . . . 6 Kicked 6 | . . . . . . 6 Crushed . | . . . . . . . Highest Temperature 804 | 18 . 24 72 463 . 804 Average Temperature 208 | 9 . 11 37 151 . 345 Received Heat Transfer 444 | 30 . 180 . 234 . . Effects 31 | . . . . 5 . 26 Shutdowns 6 | . . . . 2 . 4 Energy Bleed 2 | . . . . . . 2 Matter Decay 6 | . . . . 1 . 5 Short Circuit 8 | . . . . 2 . 6 Damage (minor) 3 | . . . . . . 3 Damage (major) 1 | . . . . . . 1 Damage (core) 5 | . . . . . . 5 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 8 | . . . . 3 . 5 Heat Transferred 3606 | 74 37 259 222 1480 . 1534 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Peak Influence 502 | 25 140 241 168 347 139 502 Average Influence 195 | 5 88 171 152 212 139 262 Maximum Alert Level 2 | . . 1 . 1 . 2 Low Security (%) 55 | 100 100 43 100 38 100 44 Level 1 37 | . . 56 . 61 . 32 Level 2 7 | . . . . . . 22 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . . 2 . 3 . 3 Investigation 3 | . . 2 . 1 . . Extermination 1 | . . . . . . 1 Reinforcement 4 | . . . . 2 . 2 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 2 | . . . . . . 2 Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Distress Signals 1 | . 1 . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 47 | 1 7 9 3 21 . 6 Peak Tracking Total 5 | 1 3 3 3 5 . 3 Tactical Retreats 2 | . 1 . . 1 . . Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Traps Triggered 1 | . . 1 . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Min Mat Fac Fac Machines Disabled 3 | . . . . 1 . 2 Max in Single Turn 1 | . . . . 1 . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns 1 | . . . . . . 1 Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Machines Accessed 11 | . 2 4 . 3 . 2 Terminals 9 | . 2 3 . 3 . 1 Fabricators 1 | . . . . . . 1 Repair Stations 1 | . . 1 . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 34 | . 7 12 . 11 . 4 Successful 23 | . 4 9 . 7 . 3 Failed 11 | . 3 3 . 4 . 1 Catastrophic 2 | . 1 . . 1 . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 29 | . 7 10 . 11 . 1 Fabricators 3 | . . . . . . 3 Repair Stations 2 | . . 2 . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 19 | . 4 7 . 7 . 1 Record 10 | . 2 3 . 4 . 1 Prototype ID Bank 1 | . . . . 1 . . Branch Access Points 1 | . . 1 . . . . Emergency Access Points 1 | . . 1 . . . . Alert Level 2 | . 1 1 . . . . Locate Traps 2 | . 1 1 . . . . Maintenance Status 1 | . . . . 1 . . Zone Layout 1 | . . . . 1 . . Fabricator Hacks 2 | . . . . . . 2 Network Status 1 | . . . . . . 1 Build 1 | . . . . . . 1 Repair Station Hacks 2 | . . 2 . . . . Scan Component 1 | . . 1 . . . . Repair 1 | . . 1 . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . 1 . . Used 1 | . . . . 1 . . Hacking Detections 8 | . 1 3 . 2 . 2 Full Trace Events 4 | . 1 2 . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built 2 | . . . . . . 2 Matter 212 | . . . . . . 212 Time 53 | . . . . . . 53 Total Part Build Rating 12 | . . . . . . 12 Parts Repaired 1 | . . 1 . . . . Time 26 | . . 26 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Min Mat Fac Fac Turns Passed 2215 | 107 173 389 153 630 64 699 Spaces Moved 1344 | 71 94 240 110 377 52 400 Core 17 | 17 . . . . . . Treads . | . . . . . . . Legs 1325 | 54 94 240 110 377 52 398 Wheels . | . . . . . . . Hover 2 | . . . . . . 2 Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 Average Speed 119 | 103 120 120 120 120 120 122 Slowest Speed 180 | 120 120 120 120 120 120 180 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 19 | 8 20 28 36 34 2 11 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . 1 . . . . Unknown Exits Taken 5 | 1 1 . 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 27 | . . . . 7 . 20 Melee . | . . . . . . . Projectile 27 | . . . . 7 . 20 AOE . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Total 1724 | 95 121 302 119 487 53 547 Wait 81 | . . 11 4 11 . 55 Move 1338 | 70 93 239 109 376 51 400 Hop . | . . . . . . . Pick Up 58 | 12 1 12 . 17 . 16 Fast Attach 7 | . . 1 . 3 . 3 Attach 60 | 7 2 10 . 20 2 19 Detach 13 | . . 1 . 7 . 5 Swap 2 | . . . . 2 . . Drop 35 | 1 1 7 . 15 . 11 Fire 124 | 5 24 21 6 36 . 32 Melee . | . . . . . . . Ram . | . . . . . . . Kick 6 | . . . . . . 6 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 75 | -11/Scrapyard | Discovered new exit (range 8) 108 | -11/Scrapyard | Entered Materials 263 | -10/Materials | Discovered new exit (range 16) 281 | -10/Materials | Entered another Materials area 281 | -9/Materials | Evolved 2 slots: Propulsion x2 304 | -9/Materials | Build established: Mutant 525 | -9/Materials | Identified exit to Mines 615 | -9/Materials | Repaired Aluminum Leg? 667 | -9/Materials | Build established: Scavenger-Mutant 670 | -9/Materials | Entered Mines 791 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 817 | -9/Mines | Discovered new exit (range 6) 823 | -9/Mines | Entered Materials 823 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1137 | -8/Materials | Build established: Scavenger-Tank 1445 | -8/Materials | Discovered new exit (range 8) 1453 | -8/Materials | Entered Factory 1453 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1506 | -7/Factory | Discovered new exit (range 8) 1517 | -7/Factory | Entered another Factory area 1517 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1603 | -6/Factory | Fabricated Imp. Weapon Cycler (x2) 1827 | -6/Factory | Local fabrication network quarantined 2052 | -6/Factory | Core integrity fell below 50% 2059 | -6/Factory | Lost 4 parts (1n1u2w) 2123 | -6/Factory | Core integrity fell below 20% 2216 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 02206_ Penetrated by Slug. 02206_ Fission Core destroyed. 02206_ R-10 Processor collects Terrain Scan Processor. 02208_ K-01 Serf collects debris. 02208_ R-10 Processor collects Lgt. Ion Engine. 02208_ K-01 Serf collects debris. 02208_ H-66 Slayer knocked back. 02209_ U-05 Engineer builds a Door. 02209_ Penetrated by Slug. 02209_ K-01 Serf collects debris. 02210_ Penetrated by Slug. 02210_ R-10 Processor collects Wheel. 02212_ K-01 Serf collects debris. 02212_ Penetrated by Slug. 02213_ Slug penetrates Wall. 02213_ Penetrated by Slug. 02213_ U-05 Engineer builds a Door. 02213_ K-01 Serf collects debris. 02216_ Nuclear Core destroyed. 02216_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ????????????? T??????????????????????????????????? | | ????????????? 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Weapon Cycler | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Hey, That's Mine! Just What I Needed Librarian Made in Tau Ceti IV Novice Programmer One Hack Too Far Part-time Mechanic Please Form A Line Serviceable Loadout Storm Trooper Challenges ------------ None Game ------ Seed CannonDynamicSystem Manual? 0 Play Time 01:00:48 Cumulative 3.0 hours Start 2020.05.19 @ 16:17:10 End 2020.05.19 @ 17:50:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 2 Gallery% 5 Achievement% 6 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1a7f26b3-10f2-493c-8ed2-a6b7ae37d985