Cogmind - Beta 15 X1 @@@ ROGUE MODE // 2024.11.19 @ 12:07:42 Player: Kyzrati Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (393) 1965 Value Destroyed (17302) 17302 Prototype IDs (28) 560 Alien Tech Used (14) 2800 Bonus (17280) 17280 TOTAL SCORE: 47407 Bonus ------- Triggered Max Security 2000 High Alert Combat Kills 2105 Follower Combat Kills 475 Entered Garrisons 200 Used RIF Installer 500 Used Core Reset Matrix 3000 Scanned by Researcher 500 Pursued by Intercept 500 Integrated Exoskeleton 5000 Win 3000 Cogmind --------- Core Integrity 1417/1600 Matter 292/300 Energy 288/290 System Corruption 3% Temperature Cool (0) Movement Walking (30) Location To Fleet Rendezvous Parts ------- > --- POWER (1) -------- Light Quantum Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (4) ------ Advanced Visual Processing Unit Core Analyzer Microwarp Drive > --- WEAPON (3) ------- Sigix Sheargun Sigix Sheargun Sigix Sheargun > --- INVENTORY (5) ---- Point Defense Array Transdimensional Reconstructor Enhanced Force Lance Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Advanced Visual Processing Unit Advanced Recalibrator Microwarp Drive > --- WEAPON ----------- Sigix Sheargun Sigix Sheargun Sigix Sheargun > --- INVENTORY -------- Advanced Heat Sink Matter Filter Transdimensional Reconstructor Terrabomb Enhanced Force Lance [Rating: 247] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Nuclear Core Reactor Quantum Reactor Propulsion Armored Wheel Treads Armored Medium Treads Leg Heavy Armored Exoskeleton Wheel Armored Wheel Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Advanced Melee Analysis Suite Hackware Hacking Suite Protection Hardened Medium Armor Plating Artifact Microwarp Drive Weapon Enhanced Force Lance Energy Gun Variable Charge Gun Energy Cannon Enhanced Nova Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Advanced Micro-nuke Launcher Special Weapon Advanced Remote Datajack Impact Weapon Gravity Flail Slashing Weapon Plasma Sword Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Fac Res Res Qua Sec Acc Com Slots Evolved 18 | . . 2 2 . . 2 2 2 2 2 2 . . 2 . Power 1 | . . . . . . . 1 . . . . . . . . Propulsion 4 | . . 1 . . . . 1 1 1 . . . . . . Utility 11 | . . . 2 . . 2 . 1 1 2 2 . . 1 . Weapon 2 | . . 1 . . . . . . . . . . . 1 . Parts Attached 294 | 6 9 22 5 26 4 18 36 33 19 34 32 14 26 7 3 Power 50 | 1 3 1 . 3 . 1 5 4 4 7 6 7 7 1 . Engine 10 | 1 3 . . . . 1 3 . 2 . . . . . . Core 9 | . . 1 . 3 . . 2 3 . . . . . . . Reactor 31 | . . . . . . . . 1 2 7 6 7 7 1 . Propulsion 59 | 2 3 6 2 8 3 1 4 8 6 6 5 1 4 . . Treads 21 | 2 3 6 2 . 2 1 1 3 1 . . . . . . Leg 24 | . . . . 5 . . 1 1 1 6 5 1 4 . . Wheel 14 | . . . . 3 1 . 2 4 4 . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 115 | 1 . 3 3 6 1 9 19 15 6 16 13 5 11 4 3 Device 50 | . . 1 . 2 . 4 8 8 3 8 6 1 6 3 . Storage 6 | 1 . 1 1 1 . . 1 . . 1 . . . . . Processor 17 | . . . 1 . . 1 2 1 1 1 3 2 2 1 2 Hackware 23 | . . . . . . 3 4 4 1 4 4 1 1 . 1 Protection 17 | . . 1 1 3 1 1 4 2 1 2 . 1 . . . Artifact 2 | . . . . . . . . . . . . . 2 . . Weapon 70 | 2 3 12 . 9 . 7 8 6 3 5 8 1 4 2 . Energy Gun 14 | . 1 4 . 2 . 1 . 2 1 . . . 1 2 . Energy Cannon 9 | . . 2 . . . . 1 1 . . 3 1 1 . . Ballistic Gun 19 | 2 2 4 . 7 . 4 . . . . . . . . . Ballistic Cannon 8 | . . . . . . . 5 1 2 . . . . . . Launcher 6 | . . 2 . . . . . 1 . 2 . . 1 . . Special Weapon 7 | . . . . . . 1 2 . . 1 2 . 1 . . Impact Weapon 1 | . . . . . . . . . . 1 . . . . . Slashing Weapon 2 | . . . . . . 1 . 1 . . . . . . . Piercing Weapon 4 | . . . . . . . . . . 1 3 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 22 | . . 3 . . . . 1 2 1 4 2 3 6 . . Parts Lost 80 | . 4 2 . 16 . 1 2 9 4 10 4 5 23 . . Power 12 | . . . . 2 . . . 2 . 2 1 . 5 . . Propulsion 18 | . 2 2 . 4 . . 1 3 2 . . 1 3 . . Utility 36 | . . . . 3 . 1 1 2 2 8 3 4 12 . . Weapon 14 | . 2 . . 7 . . . 2 . . . . 3 . . Highest Loss Streak 11 | . 1 1 . 11 . 1 1 3 2 3 2 2 8 . . To Critical Strikes 3 | . . . . 2 . . . . . . . 1 . . . Average Backups 16 | 1 7 13 14 14 17 17 18 18 17 17 17 17 12 3 3 Power . | . . . 1 . . . . . . . . . . . . Propulsion 3 | 1 5 3 2 1 3 4 1 3 3 4 2 5 2 . . Utility 7 | . . 2 2 6 9 8 11 11 9 8 8 4 2 . 1 Weapon 4 | . 1 6 8 5 3 3 3 3 3 4 4 3 2 1 1 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 42 | . . 3 . 7 1 4 4 4 6 1 4 2 5 . 1 Power 5 | . . . . 1 . . . . 2 . 1 . 1 . . Propulsion 6 | . . 2 . 1 . 1 . . 1 1 . . . . . Utility 12 | . . . . 3 . 1 1 3 . . 1 2 1 . . Weapon 11 | . . 1 . 2 . . 3 . 2 . 2 . 1 . . Tool/Special 8 | . . . . . 1 2 . 1 1 . . . 2 . 1 Average Slot Usage (%) 89 | . 83 96 95 92 100 98 99 97 89 84 87 81 68 63 65 Engine 3 | . 12 . . . . 5 9 4 3 1 . . . . . Core 2 | . . 9 9 8 9 1 3 2 3 . . . . . . Reactor 3 | . . . . . . . . 3 2 6 7 8 6 2 9 Treads 9 | . 27 32 27 3 2 7 12 13 9 1 . . . . . Leg 5 | . . . . 12 6 . . . . 11 14 8 14 9 9 Wheel 6 | . . . . 6 17 15 13 12 11 1 . . . . . Device 12 | . . 4 9 8 8 14 13 11 13 15 18 22 11 14 . Storage 5 | . 14 11 9 9 9 7 6 5 5 4 4 4 3 . . Processor 9 | . . . 5 9 9 5 7 9 8 11 13 15 14 2 10 Hackware 5 | . . . . . . 6 4 6 6 8 11 8 4 . . Protection 4 | . . 4 9 8 9 9 6 4 5 4 3 . . . . Energy Gun 4 | . 8 9 18 9 9 2 . 6 4 . . . 2 26 27 Ballistic Gun 5 | . 19 15 8 16 18 19 3 . . . . . . . . Ballistic Cannon 3 | . . . . . . . 12 6 5 2 . . . . . Slashing Weapon 1 | . . . . . . . 2 2 5 3 . . . . . Piercing Weapon 2 | . . . . . . . . . . 2 8 11 6 . . Peak Build Rating 247 | 6 6 20 24 31 32 46 64 94 105 139 171 174 222 247 242 Average Rating 89 | 4 5 17 21 26 29 40 57 77 91 125 151 163 149 236 238 On Entrance 82 | . 6 5 20 24 31 29 45 62 71 101 138 168 167 222 237 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 134 | 12 14 43 40 66 66 82 105 108 115 116 134 126 133 45 42 Greatest Support 180 | 40 40 60 62 62 24 24 24 40 60 140 150 150 180 60 60 Greatest Overweight (x) 5 | . . . . 5 5 3 4 5 2 3 2 3 2 . . Average Overweight (x) 1 | . . . . 3 2 2 3 2 1 . . . . . . Largest Inventory Capacity 20 | 8 8 15 15 20 20 20 20 20 20 20 20 20 20 5 5 Average Capacity 18 | 6 8 14 15 16 20 20 20 20 20 20 20 20 17 5 5 Most Carried 20 | 3 8 15 15 20 20 20 20 20 20 20 20 20 20 5 3 Average Carried 17 | 1 7 13 14 15 19 19 19 19 19 19 18 19 13 3 3 Final Capacity 20 | 8 8 15 15 20 20 20 20 20 20 20 20 20 5 5 5 Final Carried 20 | 3 7 15 15 19 20 20 20 19 20 20 20 20 4 3 3 Class Distribution -------------------- 27% | Hacker-Gladiator 12% | Scavenger-Gunner 11% | Scavenger-Mutant 9% | Scavenger-Tank 9% | Mutant 5% | Hacker-Mutant 4% | Bothacker-Mutant 4% | Gunner 3% | Tank 3% | Alien-Sigix Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -8/Materials Scavenger-Tank | -7/Factory Bothacker-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Mutant | -4/Factory Hacker-Gladiator | -3/Research Hacker-Gladiator | -2/Research Hacker-Gladiator | -2/Quarantine Hacker-Gladiator | -2/Section 7 Alien-Sigix | -1/Access Alien-Sigix | -1/Command Resources | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -2 -2 -1 -1 ----------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Fac Res Res Qua Sec Acc Com Matter Collected 11932 | 272 435 671 112 1360 120 386 2080 2632 553 894 1018 730 495 133 41 Remotely 1218 | . . . . . . 140 467 241 . 280 90 . . . . Salvage Created 17220 | 28 736 1342 164 958 90 418 1368 2475 1041 2197 1777 2222 1262 362 780 Parts 902 | 2 48 81 7 42 6 20 85 104 54 100 108 118 67 11 49 Haulers Intercepted 8 | . . 2 . . . . . 2 1 . . . 2 1 . Recyclers Shooed 14 | . . 1 2 . 2 1 3 1 2 1 . . . . 1 Parts Field Recycled 9 | . . . . . . . 9 . . . . . . . . Retrieved Matter 133 | . . . . . . . 133 . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Fac Res Res Qua Sec Acc Com Combat Hostiles Destroyed 278 | . 21 27 3 19 1 6 24 41 11 45 29 25 17 1 8 Melee 79 | . . . . . . . . . 1 22 21 25 10 . . Guns 80 | . 21 10 3 15 1 5 5 10 . . . . 1 1 8 Cannons 47 | . . 8 . . . . 15 23 1 . . . . . . AOE 68 | . . 9 . 4 . 1 4 8 9 19 8 . 6 . . Classes Destroyed 19 | 1 5 3 1 1 . 1 1 2 1 . 1 1 1 . . Worker 36 | . 2 5 . . 1 . 10 2 3 1 5 . 4 1 2 Builder 8 | . . . . . . . 4 1 1 . . . 2 . . Tunneler 10 | 1 . 1 . . . 1 1 . 2 2 2 . . . . Hauler 8 | . . 2 . . . . . 2 1 . . . 2 1 . Recycler 30 | . 1 2 . . 1 2 3 6 4 1 3 2 4 1 . Mechanic 2 | . . . . . . . . 1 . 1 . . . . . Operator 3 | . . . . . . . . . 1 . . . 2 . . Watcher 16 | . 1 1 . . . 2 1 1 1 . 1 2 2 1 3 Swarmer 74 | . 9 7 . 8 . 3 4 2 9 18 14 . . . . Grunt 76 | . 12 10 1 6 . . 8 21 1 8 . 3 5 1 . Brawler 1 | . . . . . . . . 1 . . . . . . . Duelist 2 | . . 1 . . . . 1 . . . . . . . . Researcher 2 | . . . . . . . . . . . . . 2 . . Sentry 35 | . . 9 1 2 1 1 3 4 . 5 2 3 3 . 1 Specialist 1 | . . . . . . . . . . . 1 . . . . Hunter 21 | . . . 1 2 . . 2 3 . 6 . 4 . . 3 Programmer 65 | . . . . . . 2 6 10 1 8 12 14 8 . 4 Behemoth 1 | . . . . 1 . . . . . . . . . . . Alpha 7 2 | . . . . . . . . . . . . 1 1 . . Best Kill Streak 19 | 1 5 4 2 7 1 3 10 6 9 12 7 5 19 2 8 Combat Bots Only 12 | . 5 4 2 7 1 3 4 5 9 12 6 3 6 1 3 Max Kills in Single Turn 19 | 1 1 4 1 2 1 1 3 4 6 4 3 1 19 1 2 Gunslinging 1 | . . . . 1 . . . . . . . . . . . Exploded 6 | . . 3 . 2 . 1 2 3 6 4 3 . 6 . . Melee 1 | . . . . . . . . . 1 1 1 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Fac Res Res Qua Sec Acc Com Hostile Shots Fired 2416 | . 141 102 12 173 7 54 195 218 113 440 181 266 464 24 26 Missed 754 | . 35 27 4 26 3 16 68 67 31 170 49 85 152 13 8 Deflected 34 | . . . . . . . . . . . 7 19 8 . . Damage Taken 26667 | . 1228 993 121 2301 68 412 1791 2928 1071 4692 2417 2625 5597 163 260 Core 3676 | . 235 111 24 249 18 32 422 295 146 390 340 302 929 75 108 Absorbed by Shields 4342 | . . . . 5 . 141 369 557 274 635 617 705 1039 . . Redirected to Shielding 9 | . . 9 . . . . . . . . . . . . . Ignored by Resistances 2389 | . . . . . . . . . . 488 178 307 1062 131 223 Regen/Repaired (Parts) 244 | . . 8 . . . . . 217 . . . 19 . . . Core Remaining (%) 63 | 100 6 72 . . 47 95 50 70 87 70 . . 11 . 88 Volleys Fired 707 | 2 86 69 13 154 8 25 75 127 24 17 34 5 23 12 33 Largest 3 | 2 2 3 3 3 3 3 3 3 2 2 1 1 2 3 3 Hottest 300 | 40 70 171 142 154 116 119 124 231 225 102 120 120 200 300 300 Shots Fired 1451 | 4 171 178 33 252 21 67 191 303 38 24 32 5 28 33 71 Gun 990 | 4 171 137 30 246 21 66 66 115 16 . . . 14 33 71 Cannon 388 | . . 37 . . . . 110 176 18 14 20 3 10 . . Launcher 45 | . . 4 3 6 . . 2 11 4 9 4 . 2 . . Special 28 | . . . . . . 1 13 1 . 1 8 2 2 . . Kinetic 850 | 4 109 83 10 208 14 48 176 166 18 14 . . . . . Thermal 351 | . 62 41 20 38 7 18 . 115 16 . 20 3 11 . . Explosive 44 | . . 4 3 6 . . 2 11 4 9 4 . 1 . . Electromagnetic 60 | . . 50 . . . . . 10 . . . . . . . Slashing 118 | . . . . . . . . . . . . . 14 33 71 Robot Hit Streak 30 | 1 10 12 12 30 5 14 18 25 8 13 7 2 5 6 7 Robot Miss Streak 7 | 1 3 7 1 4 3 7 5 4 2 2 3 . 3 4 3 Penetration Max 1 | . . . . 1 . . 1 . . . . . . 1 1 Secondary Targets 7 | . 4 . . 2 . . . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . 1 . . . . . . . Shots Hit Robots 1309 | 2 107 117 23 203 13 45 144 227 41 121 81 87 58 8 32 Core Hits 640 | 1 44 56 8 67 4 27 68 136 23 67 48 40 32 5 14 Critical Kills 6 | . . 1 . 2 . . 1 . . 2 . . . . . Critical Parts Destroyed 15 | . 2 1 . 4 . . . . . 8 . . . . . Critical Strikes 106 | . 7 8 3 6 . 1 8 7 3 25 14 15 8 . 1 Burn 14 | . 5 5 3 . . 1 . . . . . . . . . Destroy 11 | . 2 2 . 6 . . 1 . . . . . . . . Blast 19 | . . . . . . . 7 7 2 3 . . . . . Corrupt 1 | . . 1 . . . . . . . . . . . . . Smash 11 | . . . . . . . . . . 11 . . . . . Sever 11 | . . . . . . . . . 1 9 . . . . 1 Impale 39 | . . . . . . . . . . 2 14 15 8 . . Melee Attacks 678 | . . . . . . 3 36 44 37 162 152 148 96 . . Impact 55 | . . . . . . . . . . 43 12 . . . . Slashing 192 | . . . . . . 3 36 44 37 69 3 . . . . Piercing 431 | . . . . . . . . . . 50 137 148 96 . . Sneak Attacks 65 | . . . . . . 1 14 11 14 7 10 4 4 . . Combat Hostiles 1 | . . . . . . . . . . . . 1 . . . Follow-up Attacks 81 | . . . . . . . . . . 34 15 21 11 . . Martial Strikes 36 | . . . . . . . . . . . 13 18 5 . . Damage Inflicted 67652 | 29 1185 2705 367 3336 258 991 4427 8281 2944 9060 5613 4560 20718 613 2565 Guns 13410 | 29 1185 1447 367 2703 258 836 971 2029 222 . . . 185 613 2565 Cannons 7574 | . . 629 . . . . 2179 3720 404 358 137 . 147 . . Explosions 26209 | . . 624 . 613 . 60 403 1768 813 3113 1550 . 17265 . . Melee 20369 | . . . . . . 95 874 764 1498 5589 3926 4560 3063 . . Ramming 90 | . . 5 . 20 . . . . 7 . . . 58 . . Kinetic 12055 | 29 697 791 98 2293 169 607 3150 3459 404 358 . . . . . Thermal 21790 | . 488 642 269 410 89 229 . 2029 222 . 137 . 17275 . . Explosive 8896 | . . 475 . 613 . 24 403 1768 813 3113 1550 . 137 . . Electromagnetic 1089 | . . 792 . . . 36 . 261 . . . . . . . Impact 2178 | . . . . . . . . . . 2054 124 . . . . Slashing 8881 | . . . . . . 95 874 764 1498 2234 53 . 185 613 2565 Piercing 12673 | . . . . . . . . . . 1301 3749 4560 3063 . . Highest Corruption 46 | . 2 4 . . . 4 4 2 2 13 19 30 46 . 3 Average Corruption 10 | . 2 3 . . . 3 2 1 1 10 6 25 32 . 2 Corruption Purged 13 | . . . . . . . 3 3 . . . . 7 . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 364 | . 10 30 . . . 18 14 23 14 41 29 107 72 . 6 Message Errors 85 | . 1 7 . . . 1 7 8 5 11 4 27 14 . . Matter Fused 97 | . . 8 . . . 7 4 3 5 16 6 26 20 . 2 Heat Flow Errors 38 | . 3 5 . . . 1 1 3 2 2 5 11 5 . . Energy Discharges 32 | . . 3 . . . 2 1 2 1 6 4 6 5 . 2 Parts Rejected 11 | . 1 1 . . . . . 1 . . . 4 4 . . Parts Fused 4 | . 1 . . . . 1 . . . . . 2 . . . Data Loss (minor) 37 | . 1 5 . . . 5 1 2 1 4 3 7 7 . 1 Data Loss (major) 20 | . . . . . . . . 1 . 2 3 9 5 . . Misfires 5 | . 1 . . . . . . 2 . . . . 2 . . Alerts 8 | . . . . . . . . 1 . . 1 4 2 . . Misdirections 19 | . . . . . . . . . . . 1 11 7 . . Weapon Failures 8 | . 2 1 . . . 1 . . . . 2 . 1 . 1 Overload Shots 2 | . . . . . . . . 1 1 . . . . . . Overflow Damage 5431 | . . 24 . 63 . 31 203 258 498 1334 884 187 1949 . . Projectiles 125 | . . 10 . . . . 2 29 43 . 41 . . . . Explosions 1951 | . . 14 . 63 . . 43 69 134 145 85 . 1398 . . Melee 3355 | . . . . . . 31 158 160 321 1189 758 187 551 . . Knockbacks 61 | . . . . . . . 22 20 6 13 . . . . . Impact 7 | . . . . . . . . . . 7 . . . . . Kinetic 49 | . . . . . . . 21 18 6 4 . . . . . Secondary 5 | . . . . . . . 1 2 . 2 . . . . . Self-Inflicted Damage 643 | . . 25 . 3 . 104 . 151 58 187 23 . 92 . . Shots 12 | . . 1 . 1 . 2 . 2 1 3 1 . 1 . . Rammed 7 | . 1 1 . 4 . . . . 1 . . . . . . Targets Rammed 13 | . 1 1 . 4 . . . . 1 . . . 6 . . Kicked 6 | . . . . . . . . . . . . . 6 . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 576 | 6 258 303 387 576 152 264 530 450 213 314 340 260 325 148 157 Average Temperature 105 | 6 73 89 150 163 56 86 111 108 50 151 119 93 127 45 66 Received Heat Transfer 4120 | . 414 351 27 1135 18 24 370 611 147 418 92 90 396 9 18 Effects 33 | . 1 1 2 16 . . 7 5 . . 1 . . . . Shutdowns 10 | . . . . 1 . . 3 5 . . 1 . . . . Energy Bleed 6 | . 1 1 . 3 . . 1 . . . . . . . . Interference 4 | . . . . 4 . . . . . . . . . . . Matter Decay 1 | . . . . 1 . . . . . . . . . . . Short Circuit 2 | . . . 1 . . . 1 . . . . . . . . Damage (minor) 3 | . . . 1 2 . . . . . . . . . . . Damage (major) 5 | . . . . 5 . . . . . . . . . . . Damage (core) 2 | . . . . . . . 2 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations 20 | . . . . . . . . . . . 6 11 3 . . Total Turns 718 | . . . . . . . . . . . 168 362 188 . . Longest Duration 134 | . . . . . . . . . . . 72 134 89 . . Shielding Activations 1 | . . . . . . . . . . . . . 1 . . Total Turns 4 | . . . . . . . . . . . . . 4 . . Longest Duration 4 | . . . . . . . . . . . . . 4 . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . . . . 4 . . . . . Combat Hostiles 4 | . . . . . . . . . . 4 . . . . . Parts Fried 17 | . . 7 . . . . . 4 . 6 . . . . . Impact Corruptions 24 | . . . . . . . . . . 22 2 . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 14 | . 2 4 . 1 . 1 1 3 . . . . . . 2 Heat Transferred 9956 | . 1813 1530 814 888 185 518 . 3256 370 . 111 . 471 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . 3 . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Fac Res Res Qua Sec Acc Com Maximum Alert Level 5 | . 1 2 1 3 1 . 1 3 2 3 3 2 5 5 4 Low Security (%) 41 | 100 92 30 95 30 68 100 73 22 . 29 41 17 47 . . Level 1 28 | . 7 29 4 46 31 . 26 16 56 26 27 82 . . . Level 2 15 | . . 39 . 20 . . . 31 43 25 18 . . . . Level 3 7 | . . . . 3 . . . 29 . 19 13 . . . 6 Level 4 5 | . . . . . . . . . . . . . 42 67 93 Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security 1 | . . . . . . . . . . . . . 10 32 . Peak Influence 2026 | 5 236 482 200 722 351 134 304 995 552 980 781 438 2026 1753 1431 Initial 1215 | . . 93 200 76 351 59 2 140 473 205 537 438 144 1215 1100 Average 351 | . 81 285 153 329 206 58 112 512 400 400 349 236 772 1362 1282 Influence Increases 12570 | 5 538 935 116 866 80 333 854 1640 583 1417 1366 809 2290 207 531 Destroy 0b10 Robot/C 5820 | . 420 540 60 440 20 120 500 820 220 900 680 520 380 20 180 Destroy 0b10 Robot/NC 595 | 5 20 55 . 30 10 25 95 60 65 25 55 20 80 20 30 Destroy Leader 1218 | . 82 146 20 40 10 34 142 196 44 170 112 64 98 4 56 Allied During Kill 110 | . . . . 8 . . 3 . . 14 23 6 . 16 40 Trap Triggered on 0b10 40 | . . . . 10 10 . . 20 . . . . . . . Successful Hack 273 | . . 29 8 . 14 33 15 31 12 17 97 10 7 . . Disable Machine 840 | . . 60 . 45 . 75 30 135 15 45 30 105 270 15 15 Anti-Garrison Action 150 | . . . . 150 . . . . . . . . . . . Destroy Structure 2624 | . 1 45 28 38 1 16 39 318 122 246 294 54 1110 132 180 Partial Spotted 75 | . . 15 . 30 . . . . 15 . . . . . 15 Lose Combat Pursuer 825 | . 15 45 . 75 15 30 30 60 90 . 75 30 345 . 15 Influence Decreases 7815 | 5 316 554 198 220 300 386 568 812 664 666 1122 990 684 120 210 Time Decay 5605 | 5 276 534 198 . 150 376 448 702 474 546 592 620 474 80 130 Lost Part 780 | . 40 20 . 160 . 10 20 90 40 100 40 50 210 . . Lost Ally 380 | . . . . 60 . . 100 20 . 20 40 20 . 40 80 Purge Threat 1050 | . . . . . 150 . . . 150 . 450 300 . . . Squads Dispatched 101 | . 4 2 1 . 1 5 11 18 2 7 10 5 25 8 2 Investigation 12 | . 2 . 1 . . 1 4 2 . . 2 . . . . Extermination 30 | . . . . . . 4 5 5 1 3 5 4 3 . . Reinforcement 31 | . 2 2 . . 1 . 2 9 1 3 2 1 5 2 1 Assault 25 | . . . . . . . . 2 . 1 1 . 14 6 1 Garrison . | . . . . . . . . . . . . . . . . Intercept 3 | . . . . . . . . . . . . . 3 . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . . . 3 . 2 . . . . . Haulers Reinforced 3 | . . . . . . . . 2 . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Fac Res Res Qua Sec Acc Com Distress Signals 22 | . 1 4 . . 1 . 3 2 1 3 . 1 3 1 2 Communications Jammed 60 | . . . . . . . . . . 2 30 28 . . . Distress Signals 59 | . . . . . . . . . . 2 30 27 . . . Times Spotted 510 | . 32 38 3 29 6 11 43 56 30 53 56 40 89 10 14 Peak Tracking Total 30 | . 5 6 2 9 5 2 4 5 10 9 6 5 30 10 6 Tactical Retreats 31 | . 1 2 . 2 1 2 2 2 4 . 5 2 7 . 1 Traps | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Fac Res Res Qua Sec Acc Com Traps Triggered 25 | . 3 2 . 3 . . 5 4 2 2 2 2 . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed 6 | . . . . . . . 6 . . . . . . . . Reused 4 | . . . . 1 1 . . 2 . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed 4 | . . . . 1 1 . . 2 . . . . . . . Triggered 4 | . . . . 1 1 . . 2 . . . . . . . Most Traps Carried 4 | . . . . 4 3 2 2 2 . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -2 -2 -1 -1 ---------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Fac Res Res Qua Sec Acc Com Machines Disabled 62 | . . 4 . 4 . 5 2 9 1 3 2 7 21 1 3 Max in Single Turn 9 | . . 1 . 1 . 3 1 2 1 1 1 1 9 1 1 Garrison Access 8 | . . . . . . 1 1 2 1 1 1 1 . . . Garrison Relay 2 | . . . . 2 . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Fac Res Res Qua Sec Acc Com Machines Accessed 84 | . 3 9 2 . 2 4 12 11 5 4 15 12 4 . 1 Terminals 63 | . 2 8 1 . 2 3 11 6 3 3 9 10 4 . 1 Fabricators 5 | . . . . . . . . 2 1 . 2 . . . . Repair Stations 4 | . . 1 . . . . . . . . 2 1 . . . Recycling Units 2 | . 1 . . . . . . . . . 1 . . . . Scanalyzers 1 | . . . . . . . . 1 . . . . . . . Garrison Access 9 | . . . 1 . . 1 1 2 1 1 1 1 . . . Total Hacks 210 | . 7 30 7 . 8 7 31 23 9 12 42 21 11 . 2 Successful 96 | . 2 15 2 . 2 3 9 14 3 6 24 11 5 . . Failed 114 | . 5 15 5 . 6 4 22 9 6 6 18 10 6 . 2 Catastrophic 22 | . . 1 . . . 3 6 2 1 2 3 3 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 98 | . 4 17 6 . 6 2 22 9 2 4 10 9 5 . 2 Terminals 172 | . 5 28 6 . 8 6 30 13 7 10 28 18 11 . 2 Fabricators 10 | . . . . . . . . 5 1 . 4 . . . . Repair Stations 10 | . . 2 . . . . . . . . 6 2 . . . Recycling Units 4 | . 2 . . . . . . . . . 2 . . . . Scanalyzers 2 | . . . . . . . . 2 . . . . . . . Garrison Access 12 | . . . 1 . . 1 1 3 1 2 2 1 . . . Terminal Hacks 37 | . . 3 . . 1 1 4 2 1 3 12 7 3 . . Record 4 | . . . . . . . . . . . . 4 . . . Part Schematic 1 | . . . . . . . . . . . 1 . . . . Robot Analysis 1 | . . . . . . . . . . . 1 . . . . Prototype ID Bank 4 | . . 2 . . . . . 1 . . 1 . . . . Open Door 3 | . . . . . . . . . . . . 1 2 . . Level Access Points 1 | . . . . . . . . . . 1 . . . . . Branch Access Points 4 | . . . . . . 1 1 . . . 1 . 1 . . Machine Index 1 | . . . . . . . . . . . 1 . . . . Fabricator Index 1 | . . . . . . . . 1 . . . . . . . Unreport Threat 7 | . . . . . 1 . . . 1 . 3 2 . . . Locate Traps 5 | . . 1 . . . . . . . 1 3 . . . . Disarm Traps 1 | . . . . . . . 1 . . . . . . . . Reprogram Traps 1 | . . . . . . . 1 . . . . . . . . Hauler Manifests 2 | . . . . . . . . . . 1 1 . . . . Zone Layout 1 | . . . . . . . 1 . . . . . . . . Fabricator Hacks 7 | . . . . . . . . 2 1 . 4 . . . . Load Schematic 3 | . . . . . . . . 1 . . 2 . . . . Build 4 | . . . . . . . . 1 1 . 2 . . . . Repair Station Hacks 6 | . . 2 . . . . . . . . 2 2 . . . Scan Component 3 | . . 1 . . . . . . . . 1 1 . . . Repair 3 | . . 1 . . . . . . . . 1 1 . . . Recycling Unit Hacks 1 | . . . . . . . . . . . 1 . . . . Retrieve Components 1 | . . . . . . . . . . . 1 . . . . Scanalyzer 2 | . . . . . . . . 2 . . . . . . . Insert Component 1 | . . . . . . . . 1 . . . . . . . Analyze 1 | . . . . . . . . 1 . . . . . . . Garrison Access Hacks 12 | . . . 1 . . 1 1 3 1 2 2 1 . . . Unlock Access 1 | . . . 1 . . . . . . . . . . . . Seal Access 8 | . . . . . . 1 1 2 1 1 1 1 . . . Coupler Status 3 | . . . . . . . . 1 . 1 1 . . . . Unauthorized Hacks 31 | . 2 10 1 . 1 1 4 5 . 1 3 1 2 . . Terminals 29 | . 2 10 1 . 1 1 4 3 . 1 3 1 2 . . Track 6 | . . 2 . . . . . 1 . . 1 1 1 . . Assimilate 1 | . 1 . . . . . . . . . . . . . . Botnet 17 | . 1 3 1 . 1 1 4 2 . 1 2 . 1 . . Skim 5 | . . 5 . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . 2 . . . . . . . Prioritize 1 | . . . . . . . . 1 . . . . . . . Haulers 1 | . . . . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 . . . . . . Used 1 | . . . . . . . . . 1 . . . . . . Hacking Detections 72 | . 3 9 1 . 2 3 11 8 3 4 14 10 3 . 1 Full Trace Events 9 | . . . 1 . . 1 4 1 . . 2 . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . . 1 . . 1 . 1 . . Parts Built 4 | . . . . . . . . 1 1 . 2 . . . . Authchips . | . . . . . . . . . . . . . . . . Time 339 | . . . . . . . . 76 69 . 194 . . . . Total Part Build Rating 27 | . . . . . . . . 5 9 . 13 . . . . Parts Repaired 2 | . . 1 . . . . . . . . . 1 . . . Time 106 | . . 53 . . . . . . . . 34 19 . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . . . . 2 . . . . Parts Scanalyzed 1 | . . . . . . . . 1 . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . . . . . . . Parts Damaged 1 | . . . . . . . . 1 . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -2 -2 -1 -1 ------------ Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Fac Res Res Qua Sec Acc Com Used RIF Installer 1 | . . . . 1 . . . . . . . . . . . Robots Hacked 19 | . . . . . . 1 7 1 . 1 5 2 2 . . Non-combat 1 | . . . . . . . . 1 . . . . . . . Combat 18 | . . . . . . 1 7 . . 1 5 2 2 . . Robot Hacks Applied 21 | . . . . . . 1 7 1 . 1 7 2 2 . . disable_scanner 2 | . . . . . . . . . . . . . 2 . . scatter_targeting 1 | . . . . . . . . . . . 1 . . . . amplify_resonance 4 | . . . . . . . 1 . . . 3 . . . . overwrite_iff 6 | . . . . . . . 3 . . . 2 1 . . . streamctrl_high 1 | . . . . . . . 1 . . . . . . . . formatsys_low 1 | . . . . . . . . 1 . . . . . . . formatsys_high 6 | . . . . . . 1 2 . . 1 1 1 . . . Relay Couplers Released 21 | . . . . 8 . . 4 . . 7 2 . . . . Machine Destruction 10 | . . . . 8 . . . . . . 2 . . . . Programmers 11 | . . . . . . . 4 . . 7 . . . . . Attached 12 | . . . . . . 1 4 1 . 1 3 1 1 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . 3 . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Fac Res Res Qua Sec Acc Com Total Allies 56 | . . . . 3 . 1 6 1 . 1 3 2 . 26 13 Largest Group 7 | . . . . 2 . 1 2 1 . 1 2 1 . 7 7 Highest-Rated Group 113 | . . . . 48 . 21 70 23 . 64 113 58 . 105 99 Highest-Rated Ally 64 | . . . . 24 . 21 41 23 . 64 64 58 . 15 15 Total Orders 47 | . . . . 12 . . 15 11 . . 7 2 . . . STAY 14 | . . . . 6 . . 2 2 . . 3 1 . . . FOLLOW 12 | . . . . 6 . . . 1 . . 4 1 . . . AID 1 | . . . . . . . . 1 . . . . . . . EXPLORE 14 | . . . . . . . 9 5 . . . . . . . RETURN 6 | . . . . . . . 4 2 . . . . . . . Ally Attacks 128 | . . . . 13 . . 29 . . 3 20 13 . 17 33 Total Damage 2890 | . . . . 348 . . 507 . . 168 693 451 . 252 471 Kills 12 | . . . . 3 . . 1 . . . 5 1 . . 2 Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Fac Res Res Qua Sec Acc Com Active Infowar (turns) 16855 | . . 604 404 1004 296 1035 2639 2689 1152 1443 1865 2090 1296 76 262 Optics 5892 | . . . . . . 303 . . . . 1865 2090 1296 76 262 Terrain 4647 | . . . . . . . . . 768 1040 1031 1494 314 . . Structural 324 | . . . . . . . . . . . 324 . . . . Seismic 13652 | . . 604 404 1004 296 1010 2497 1566 1127 1439 1610 1618 477 . . Machine Analysis 2992 | . . . . . . . 822 2170 . . . . . . . Jamming 3771 | . . . . . . . . . . 192 1854 1725 . . . Robot Analysis Total 1 | . . . . . . . . . . . 1 . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . Drone Launches 13 | . . . . . . . 9 4 . . . . . . . Drone Recoveries 7 | . . . . . . . 5 2 . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -2 -2 -1 -1 ------------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Fac Res Res Qua Sec Acc Com Turns Passed 20185 | 76 814 1519 404 1338 305 1035 2957 3029 1201 1572 1865 2090 1453 265 262 Spaces Moved 11414 | 40 323 729 204 535 174 646 1530 1624 725 860 965 1146 997 411 505 Core 58 | 4 . . . . . . . . . . . . 54 . . Treads 1321 | 36 323 729 204 29 . . . . . . . . . . . Legs 4575 | . . . . 21 . . . . . 708 965 1146 859 394 482 Wheels 5336 | . . . . 485 174 646 1530 1624 725 152 . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 30 | 50 160 160 155 130 120 120 135 110 108 106 100 113 30 30 30 Average Speed 121 | 149 160 160 159 151 122 133 136 125 120 117 115 132 97 30 30 Slowest Speed 350 | 160 160 160 160 270 165 135 150 175 130 255 350 320 250 30 30 Overloaded Moves 113 | . . . . . . . . . . . 13 63 37 . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . 1 . . Teleports 4 | . . . . . . . . . . . . . 4 . . Microwarps 16 | . . . . . . . . . . . . . 13 1 2 Exploration Rate (%) 40 | 4 59 74 22 42 15 18 67 43 25 27 37 95 79 15 25 Regions Visited 15 Branch Regions 3 Pre-discovered Areas 4 | . . 4 . . . . . . . . . . . . . Known Exits Taken 4 | . . . 1 . 1 . . . . 1 1 . . . . Unknown Exits Taken 10 | 1 1 1 . . . 1 1 1 1 . . 1 1 1 . Scrap Searched . | . . . . . . . . . . . . . . . . Spaces Dug 350 | . . . 20 13 . 1 20 57 20 58 85 19 21 23 13 Terrain Destroyed 1277 | . . 42 27 50 . 16 36 177 74 159 114 19 450 47 66 Melee 145 | . . . . . . 1 20 29 16 21 33 16 9 . . Projectile 220 | . . . . 3 . . 8 40 11 6 17 3 19 47 66 AOE 912 | . . 42 27 47 . 15 8 108 47 132 64 . 422 . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac Fac Res Res Qua Sec Acc Com Total 15625 | 50 460 940 254 838 252 763 2200 2282 958 1242 1463 1561 1289 520 553 Wait 1950 | . 30 76 22 34 55 39 401 308 105 108 249 233 160 98 32 Move 11292 | 39 322 728 204 534 173 645 1529 1623 724 859 964 1145 926 394 483 Hop . | . . . . . . . . . . . . . . . . Pick Up 182 | 3 8 15 2 26 4 10 22 17 13 23 15 15 9 . . Fast Attach 178 | 6 . 12 2 8 1 8 20 19 14 21 17 14 26 7 3 Attach 112 | . 5 4 1 13 . 4 11 11 5 14 12 7 24 1 . Detach 75 | . . 5 1 3 1 4 12 11 2 8 7 5 11 3 2 Swap 301 | . 4 14 6 19 4 10 49 64 13 35 44 31 7 1 . Drop 253 | . 4 16 3 20 5 14 36 31 20 34 26 21 19 4 . Fire 707 | 2 86 69 13 154 8 25 75 127 24 17 34 5 23 12 33 Melee 488 | . . . . . . 3 36 44 37 115 95 84 74 . . Ram . | . . . . . . . . . . . . . . . . Kick 5 | . . . . . . . . . . . . . 5 . . Crush 7 | . 1 1 . 4 . . . . 1 . . . . . . Escape Stasis 45 | . . . . . . . 8 24 . 8 . . 5 . . Rewire 26 | . . . . 22 . 1 1 1 . . . 1 . . . Trap 4 | . . . . 1 1 . . 2 . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 3 exits: Fac x2 / Gar) -8/Garrison -8/Materials -7/Factory (discovered 6 exits: *Fac x2 / *Sto x2 / *Low x2) -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -5/Factory (discovered 2 exits: *Fac / [*Upp]) -4/Factory -3/Research (discovered 4 exits: *Res x3 / [*Tes]) -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command To Fleet Rendezvous History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 77 | -11/Scrapyard | Entered Materials 77 | -10/Materials | Discovered new exit (range 15) 279 | -10/Materials | Discovered new exit (range 3) 307 | -10/Materials | Build established: Mutant 501 | -10/Materials | Discovered new exit (range 13) 536 | -10/Materials | Core integrity fell below 50% 828 | -10/Materials | Core integrity fell below 20% 891 | -10/Materials | Entered another Materials area 891 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1183 | -9/Materials | Build established: Gunner 1371 | -9/Materials | Discovered new exit (range 15) 1420 | -9/Materials | Repaired Corrupted Katana? 1490 | -9/Materials | Build established: Tank 1544 | -9/Materials | Discovered new exit (range 4) 2042 | -9/Materials | Discovered new exit (range 10) 2189 | -9/Materials | Discovered new exit (range 7) 2282 | -9/Materials | Build established: Scavenger-Gunner 2307 | -9/Materials | Learned location of 1 exit from Storage 2326 | -9/Materials | Learned Storage garrison access intel 2347 | -9/Materials | Learned location of 2 exits from Materials 2370 | -9/Materials | Learned location of Recycling (-7) 2410 | -9/Materials | Entered another Materials area 2410 | -8/Materials | Evolved 2 slots: Utility x2 2411 | -8/Materials | Identified exit to Factory 2814 | -8/Materials | Identified exit to Garrison 2814 | -8/Materials | Entered Garrison 2938 | -8/Garrison | Spotted B-75 Beast 3019 | -8/Garrison | Destroyed B-75 Beast 3044 | -8/Garrison | Lost 11 parts (2p4n2u3w) 3052 | -8/Garrison | Destroyed 7 combat bots 3110 | -8/Garrison | Triggered checkpoint 3245 | -8/Garrison | Installed Relay Interface Framework 3269 | -8/Garrison | Garrison Relay disabled 3342 | -8/Garrison | Triggered checkpoint 3379 | -8/Garrison | Triggered checkpoint 3397 | -8/Garrison | Triggered checkpoint 3451 | -8/Garrison | Lost 4 parts (1u3w) 3830 | -8/Garrison | Triggered checkpoint 4002 | -8/Garrison | Triggered checkpoint 4097 | -8/Garrison | Discovered new exit (range 13) 4152 | -8/Garrison | Entered Materials 4305 | -8/Materials | Core integrity fell below 50% 4451 | -8/Materials | Discovered exit to Factory (range 3) 4457 | -8/Materials | Entered Factory 4457 | -7/Factory | Evolved 2 slots: Utility x2 4482 | -7/Factory | Discovered new exit (range 6) 4487 | -7/Factory | Discovered new exit (range 14) 4902 | -7/Factory | Discovered new exit (range 14) 5229 | -7/Factory | Identified exit to Storage 5229 | -7/Factory | Identified exit to Lower Caves 5243 | -7/Factory | Discovered new exit (range 4) 5492 | -7/Factory | Entered another Factory area 5492 | -6/Factory | Accompanied by 1 ally 5492 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 5581 | -6/Factory | Discovered new exit (range 9) 5652 | -6/Factory | Build established: Scavenger-Tank 6393 | -6/Factory | Build established: Bothacker-Mutant 6527 | -6/Factory | Discovered new exit (range 55) 7091 | -6/Factory | Identified exit to Lower Caves 7214 | -6/Factory | Discovered new exit (range 29) 8406 | -6/Factory | Discovered new exit (range 15) 8449 | -6/Factory | Entered another Factory area 8449 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8555 | -5/Factory | Discovered new exit (range 15) 9396 | -5/Factory | Discovered new exit (range 16) 9440 | -5/Factory | Build established: Scavenger-Mutant 9562 | -5/Factory | Cargo convoy interrupted 10877 | -5/Factory | Fabricated Multireflex Exoskeleton? 10891 | -5/Factory | First assault squad dispatched 11478 | -5/Factory | Entered another Factory area 11478 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11502 | -4/Factory | Lost 3 parts (1p1u1w) 11926 | -4/Factory | Spotted B-86 Titan 12149 | -4/Factory | Destroyed 9 combat bots 12212 | -4/Factory | Spotted B-86 Titan 12351 | -4/Factory | Fabricated Adv. Heavy Siege Treads (x1) 12482 | -4/Factory | Allied Derelicts emerged from ambush trap array 12545 | -4/Factory | Discovered new exit (range 8) 12679 | -4/Factory | Entered Research 12679 | -3/Research | Evolved 2 slots: Utility x2 12707 | -3/Research | Build established: Hacker-Mutant 12826 | -3/Research | Discovered new exit (range 10) 12963 | -3/Research | Found Prototype Launcher 12963 | -3/Research | Identified Tactical Quantum Warhead 13188 | -3/Research | Destroyed 12 combat bots 13214 | -3/Research | Lost 3 parts (1p2u) 13266 | -3/Research | Lost 3 parts (1p2u) 13502 | -3/Research | System corruption reached 10% 13589 | -3/Research | Build established: Hacker-Gladiator 13589 | -3/Research | Lost 3 parts (3u) 13768 | -3/Research | Found Prototype Launcher 13768 | -3/Research | Identified Adv. Micro-nuke Launcher 13785 | -3/Research | Identified exit to Research 13895 | -3/Research | Destroyed 8 combat bots 14118 | -3/Research | Found Gamma Bomb Array 14179 | -3/Research | First assault squad dispatched 14251 | -3/Research | Entered another Research area 14251 | -2/Research | Evolved 2 slots: Utility x2 14498 | -2/Research | Spotted B-90 Cyclops 14567 | -2/Research | Identified exit to Quarantine 14638 | -2/Research | Spotted B-90 Cyclops 14848 | -2/Research | Fabricated Multireflex Exoskeleton? 15637 | -2/Research | Fabricated Hvy. Armored Exoskeleton (x1) 15720 | -2/Research | Found Prototype Processor 15720 | -2/Research | Identified Spectral Analyzer 15721 | -2/Research | System corruption reached 10% 15729 | -2/Research | Found Spectral Analyzer 15778 | -2/Research | First assault squad dispatched 16116 | -2/Research | Entered Quarantine 16279 | -2/Quarantine | Repaired Imp. Terrain Scanner 16437 | -2/Quarantine | Found Alien Energy Cannon 16437 | -2/Quarantine | Identified Core Cannon 16560 | -2/Quarantine | Cryocooling Duct disabled 16575 | -2/Quarantine | Ambient heat levels rising (+20) 16575 | -2/Quarantine | Non-combat units ordered to evacuate 16602 | -2/Quarantine | Found Alien Artifact 16605 | -2/Quarantine | Found Alien Artifact 16713 | -2/Quarantine | Found Alien Artifact 17242 | -2/Quarantine | Discovered new exit (range 15) 17564 | -2/Quarantine | Found Alien Artifact 17599 | -2/Quarantine | Spotted Alpha 7 17614 | -2/Quarantine | Destroyed Alpha 7 17624 | -2/Quarantine | Found Prototype Processor 17624 | -2/Quarantine | Identified Exp. Targeting Computer 17639 | -2/Quarantine | Found Alien Launcher 17829 | -2/Quarantine | System corruption reached 30% 18112 | -2/Quarantine | Spotted Fortress 18200 | -2/Quarantine | Discovered new exit (range 6) 18206 | -2/Quarantine | Entered Section 7 18300 | -2/Section 7 | Spotted B-90 Cyclops 18577 | -2/Section 7 | Core integrity fell below 50% 18638 | -2/Section 7 | Identified Phase Redirector 18648 | -2/Section 7 | Lost 8 parts (2p4u2w) 18841 | -2/Section 7 | Spotted Alpha 7 18845 | -2/Section 7 | Spotted Alpha 7 18891 | -2/Section 7 | Identified Sigix Terminator 18892 | -2/Section 7 | Fired Sigix Terminator 18892 | -2/Section 7 | Destroyed Alpha 7 18928 | -2/Section 7 | Lost 6 parts (2p1n3u) 18955 | -2/Section 7 | Identified Transdimensional Reconstructor (x2) 18955 | -2/Section 7 | Warped through subspace 18956 | -2/Section 7 | First assault squad dispatched 18980 | -2/Section 7 | Core integrity fell below 20% 19036 | -2/Section 7 | Spotted Executioner 19036 | -2/Section 7 | Spotted Executioner 19066 | -2/Section 7 | Warped through subspace 19066 | -2/Section 7 | Spotted Striker 19066 | -2/Section 7 | Spotted Striker 19158 | -2/Section 7 | Found Alien Reactor 19158 | -2/Section 7 | Identified Matter Drive 19162 | -2/Section 7 | Found Transdimensional Reconstructor 19164 | -2/Section 7 | Found Transdimensional Reconstructor 19168 | -2/Section 7 | Found Alien Artifact 19177 | -2/Section 7 | Found Alien Artifact 19179 | -2/Section 7 | Found Alien Artifact 19181 | -2/Section 7 | Found Alien Artifact 19319 | -2/Section 7 | Found Alien Artifact 19319 | -2/Section 7 | Identified Core Reset Matrix 19319 | -2/Section 7 | Identified Terrabomb (x3) 19319 | -2/Section 7 | Identified Subatomic Replicator 19319 | -2/Section 7 | Identified Hpw. Transdimensional Reconstructor 19319 | -2/Section 7 | Used Core Reset Matrix 19323 | -2/Section 7 | Detected hypermatrix surge 19323 | -2/Section 7 | Sensed 10 artifacts in vicinity 19409 | -2/Section 7 | Crushed by falling debris 19416 | -2/Section 7 | Warped through subspace 19441 | -2/Section 7 | Spotted B-99 Colossus 19486 | -2/Section 7 | Spotted Executioner 19490 | -2/Section 7 | Spotted Executioner 19502 | -2/Section 7 | Integrated with Sigix Exoskeleton 19510 | -2/Section 7 | Warped through subspace 19548 | -2/Section 7 | Found Microwarp Drive 19581 | -2/Section 7 | Found Integrated Mediator 19581 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency 19599 | -2/Section 7 | Spotted S7 Guard 19621 | -2/Section 7 | Found Core Regenerator 19621 | -2/Section 7 | Used Core Regenerator, restored core integrity (+362) 19627 | -2/Section 7 | Scanned by Researcher 19627 | -2/Section 7 | Spotted Investigator 19627 | -2/Section 7 | Spotted Striker 19628 | -2/Section 7 | Intercept squad dispatched 19635 | -2/Section 7 | Spotted S7 Guard 19637 | -2/Section 7 | Spotted Tracker 19638 | -2/Section 7 | Spotted Tracker 19648 | -2/Section 7 | Spotted S7 Guard 19649 | -2/Section 7 | Discovered new exit (range 15) 19654 | -2/Section 7 | Spotted Combat Programmer 19654 | -2/Section 7 | Spotted Combat Programmer 19659 | -2/Section 7 | Sigix Exoskeleton integrity reduced to 80% 19659 | -2/Section 7 | Entered Access 19659 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 19661 | -1/Access | Used Subatomic Replicator to replicate Sigix Sheargun 19664 | -1/Access | Emitted hypermatrix ping 19669 | -1/Access | Assembled emerged from beneath the floor 19704 | -1/Access | Assembled emerged from beneath the floor 19745 | -1/Access | Assembled emerged from beneath the floor 19807 | -1/Access | Build established: Alien-Sigix 19882 | -1/Access | Assembled emerged from beneath the floor 19918 | -1/Access | Discovered new exit (range 18) 19920 | -1/Access | Used Terrabomb 19920 | -1/Access | Spotted B-99 Colossus 19922 | -1/Access | Spotted B-99 Colossus 19924 | -1/Access | Entered Command 19929 | -1/Command | Emitted hypermatrix ping 19934 | -1/Command | Assembled emerged from beneath the floor 20044 | -1/Command | Assembled emerged from beneath the floor 20105 | -1/Command | Lost 4 allies 20174 | -1/Command | First assault squad dispatched 20181 | -1/Command | Spotted B-99 Colossus 20184 | -1/Command | Discovered new exit (range 2) 20185 | -1/Command | Spotted B-99 Colossus 20186 | -1/Command | Spotted Executioner 20186 | -1/Command | Spotted Executioner 20186 | -1/Command | Spotted Striker 20186 | -1/Command | Spotted Alpha 7 20186 | *** | Heading to fleet! Last Messages --------------- 20142_ K-01 Serf cleans the Terminal. 20149_ Quantum Shear penetrates Wall. 20151_ Quantum Shear penetrates W-44 Eye. 20151_ W-44 Eye destroyed. 20151_ Destroyed Unknown Engine. 20153_ Acquired 10 matter. 20158_ Quantum Shear penetrates W-44 Eye. 20158_ Destroyed Unknown Hover Unit. 20160_ Quantum Shear penetrates W-44 Eye. 20160_ Destroyed Adv. Signal Interpreter. 20162_ Quantum Shear penetrates Wall. 20166_ System corrupted: Energy discharge (-75). 20174_ ALERT: Unidentified disturbance in Zone 4B, assault force dispatched. 20182_ Quantum Shear penetrates Door. 20182_ Access Shell breached. 20184_ EXIT=FOUND 20184_ Microwarped (distance 21). 20185_ Microwarped (distance 2). 20186_ System corrupted: Matter fused (-8). Map ----- +----------------------------------------------------+ | ######## ##### ###???????????????????? | | ######## ##### ##????????????????????? | | ######## ##### #?????????????????????? | | ###########+########## ??????????????????????? | | ?## ## ??????????????????????? | | ??# ## ???????????????????????## | | ???? !!! / ? ???????????????????? ??/ | | ?????""T"" !! # # ??????????## # | | ????????"" !! + + [ ????##### / | | ????????????? ? ## # = ?? ##### ###### | | ????????????? ## ##+############ ###### | | ????????????########## ####### | | ??????????? ### ################################## | | ?????????? ###+################################## | | ?????????? # ############################## # | | ????????? # =############################## # | | ???????? # ############################## | | ???????? # ########################### "" | | ???????? + *###########################""" | | ???????### ## ### BB############"R | | ???????### ## ### BB############""" | | ???????### ##! ### #E#E#K#7####""" | | ???????### ## ### """""" ##### | | ???????###+######### " " + | | ?????? # ### " "" " | | ???????# ### " X" " + | | ???????# """ ### " " + | | ???????# ""T"" ### """""" ####+#+# | | ???????+ "" "" ### #E#E#K#7####* | | ???????# =### BB############ | | ???????? [ ### BB############* "" | | ???????? ########################### """ | | ????????#####+############################## """ | | ????????? ############################ "" | | ?????????? ########## # | | ?????????? ########## # | | ??????????? ########## ##+#### | | ????????????##+########### ## #### | | ????????????? ########### ## #### | | ??????????????+########### + #### | | ??????????????? ########## ####### | | ?????????????????######################+########## | | ??????????????????###### + ########## | | ?????????????????????### ??? ## ########## | | ?????????????????????????? ?????????## ########## | | ??????????????????????????????????????? ########## | | ??????????????????????????????????????????######## | | ???????????????????????????????????????????????#?# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 141 Energy Generation 67 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 24 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Additional Mass Support 16 EM Shielding 2 Corruption Block 18 Armor Coverage 600 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Core Shielding 20 Point Defense Rating 160 Weapon Cycling 20 Melee Speed Boost 30 Phase Shifting 10 Evasion (%) 77 Targeting Accuracy 12 Melee Accuracy 24 Target Analysis 8 Core Analysis 6 Recoil Reduction 3 Matter Filtering 30 Offensive Hacking 26 Defensive Hacking 14 Relay Coupler Types 2 Relay Coupler Value 31 Trap Extractor Capacity 6 Item Schematics ----------------- Exp. Power Amplifier | -2/Section 7 | Archive Robot Schematics ------------------ None Fabricated ------------ Multireflex Exoskeleton | x1 | -5/Factory Adv. Heavy Siege Treads | x1 | -4/Factory | Preloaded Multireflex Exoskeleton | x1 | -2/Research Hvy. Armored Exoskeleton | x1 | -2/Research Repaired ---------- Katana | 84% | -9/Materials | Corrupted Imp. Terrain Scanner | 13% | -2/Quarantine Alien Tech Used ----------------- Core Cannon Phase Redirector Sigix Terminator Transdimensional Reconstructor Matter Drive Core Reset Matrix Sigix Exoskeleton Sigix Sheargun High-powered Transdimensional Reconstructor Microwarp Drive Integrated Mediator Core Regenerator Subatomic Replicator Terrabomb Achievements -------------- None Challenges ------------ None Game ------ Seed StealthHugeReplica Manual? 0 Play Time 10:10:09 Cumulative 578.5 hours Start 2024.11.05 @ 08:16:10 End 2024.11.19 @ 12:07:42 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 155 Rogue 155 Adventurer 0 Explorer 0 Win Type 2 Total 41 Types 30/0/4/2/1/1/1/2/0 Lore% 40 Gallery% 80 Achievement% 86 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 78565369-0a34-46ea-bad0-0f4d0dbdb003