Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.29 @ 20:43:18 Player: Airus Result: Destroyed by G-67 Veteran with Electrolaser Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (17) 85 Value Destroyed (374) 374 Prototype IDs (218) 4360 Alien Tech Used (0) 0 Bonus (3300) 3300 TOTAL SCORE: 11219 Bonus ------- Met Data Miner 300 Used Data Conduit 3000 Cogmind --------- Core Integrity 0/700 Matter 245/300 Energy 100/100 System Corruption 23% Temperature Cool (0) Movement Core (150) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (2) ------- Heavy Missile Launcher > --- INVENTORY (4) ---- Makeshift Power Source Long-range Sensor Array Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- VTOL Module VTOL Module Cesium-ion Thruster > --- UTILITY ---------- Long-range Sensor Array Improved Signal Interpreter Advanced Melee Analysis Suite Maneuvering Thrusters Improved Light Armor Plating Ghost Barrier Quantum Router > --- WEAPON ----------- Makeshift Axe > --- INVENTORY -------- Micro Nuclear Core Advanced Sensor Array Arc Projector Heavy Missile Launcher [Rating: 52] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion VTOL Module Flight Unit VTOL Module Utility Improved Signal Interpreter Device Long-range Sensor Array Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Makeshift Axe Energy Gun Small Laser Ballistic Gun Light Assault Rifle Launcher EMP Blaster Impact Weapon Powered Hammer Slashing Weapon Makeshift Axe Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Slots Evolved 6 | . . 2 2 2 . . . . Power . | . . . . . . . . . Propulsion 1 | . . . . 1 . . . . Utility 5 | . . 2 2 1 . . . . Weapon . | . . . . . . . . . Parts Attached 44 | 2 8 3 2 14 2 1 2 10 Power 4 | . 1 . . 1 . . . 2 Engine 2 | . 1 . . . . . . 1 Core 2 | . . . . 1 . . . 1 Reactor . | . . . . . . . . . Propulsion 8 | . 5 . . 2 . . . 1 Treads . | . . . . . . . . . Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 8 | . 5 . . 2 . . . 1 Utility 17 | . 2 2 2 6 1 1 2 1 Device 6 | . . . 1 3 1 . . 1 Storage . | . . . . . . . . . Processor 6 | . 1 2 1 1 . 1 . . Hackware 3 | . . . . 1 . . 2 . Protection 2 | . 1 . . 1 . . . . Artifact . | . . . . . . . . . Weapon 15 | 2 . 1 . 5 1 . . 6 Energy Gun 2 | 1 . . . 1 . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 3 | 1 . . . 2 . . . . Ballistic Cannon . | . . . . . . . . . Launcher 4 | . . 1 . 1 . . . 2 Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . Slashing Weapon 5 | . . . . . 1 . . 4 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . 2 . Parts Lost 11 | . 1 . . . . . 1 9 Power . | . . . . . . . . . Propulsion 4 | . . . . . . . 1 3 Utility 4 | . . . . . . . . 4 Weapon 3 | . 1 . . . . . . 2 Highest Loss Streak 7 | . 1 . . . . . 1 7 Average Slot Usage (%) 76 | . 43 94 85 97 92 92 92 41 Engine 1 | . 5 11 9 1 . . . 1 Core 4 | . . . . 5 7 7 7 2 Flight 17 | . 12 22 18 22 23 23 23 7 Device 7 | . . . 4 7 8 15 15 6 Processor 20 | . . 30 27 29 29 23 19 10 Hackware 5 | . . . . 3 7 7 11 7 Protection 5 | . 2 11 9 10 7 7 7 . Ballistic Gun 4 | . 14 11 9 9 . . . . Impact Weapon 1 | . . . . 3 6 . . . Slashing Weapon 2 | . . . . . . 7 7 4 Naked Turns 29 | . . . . . . . . 29 Heaviest Build 15 | 2 5 9 10 15 15 15 15 11 Greatest Support 16 | 3 10 10 10 16 16 16 16 11 Greatest Overweight (x) 1 | . . . . . . . . 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 Most Carried 4 | 3 4 4 4 4 4 4 4 4 Average Carried 3 | 1 3 4 4 3 4 4 4 3 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 Final Carried 4 | 3 4 4 4 4 4 4 4 2 Class Distribution -------------------- 56% | Scout 30% | Mutant 13% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scout | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Hacker-Mutant | -7/Data Miner Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Matter Collected 672 | 215 33 . 40 . 249 . 10 125 Remotely . | . . . . . . . . . Salvage Created 377 | . 74 37 40 . . . 20 206 Parts 30 | . 8 9 3 . . . 3 7 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . . 14 Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 15 | . 5 3 . . . . . 7 Melee 2 | . . . . . . . . 2 Guns 5 | . 5 . . . . . . . AOE 8 | . . 3 . . . . . 5 Classes Destroyed 3 | . 1 . 1 . . . . 1 Watcher 1 | . . . 1 . . . . . Swarmer 12 | . 5 3 . . . . . 4 Grunt 3 | . . . . . . . . 3 Best Kill Streak 3 | . 3 3 1 . . . 1 3 Combat Bots Only 3 | . 3 3 . . . . . 3 Max Kills in Single Turn 3 | . 1 3 1 . . . 1 2 Gunslinging . | . . . . . . . . . Exploded 3 | . . 3 . . . . . 2 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed 1 | . . . . . . . 1 . Data Miner (-7/Data Miner) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Damage Taken 1271 | . 99 36 32 . 26 18 48 1012 Core 769 | . 22 20 15 . 13 18 . 681 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 95 | 100 91 95 97 . . . . . Volleys Fired 23 | . 10 3 3 1 . . . 6 Largest 2 | . 2 2 2 1 . . . 1 Hottest 60 | . 60 53 53 33 . . . 39 Shots Fired 35 | . 19 4 5 1 . . . 6 Gun 25 | . 19 3 3 . . . . . Cannon . | . . . . . . . . . Launcher 10 | . . 1 2 1 . . . 6 Special . | . . . . . . . . . Kinetic 16 | . 10 3 3 . . . . . Thermal 9 | . 9 . . . . . . . Explosive 6 | . . . . . . . . 6 Electromagnetic 4 | . . 1 2 1 . . . . Robot Hit Streak 7 | . 7 4 4 . . . . 3 Robot Miss Streak 3 | . 2 1 1 . . . . 3 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 26 | . 12 3 4 . . . 1 6 Core Hits 27 | . 5 4 2 . . . 1 15 Critical Hits . | . . . . . . . . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Melee Attacks 62 | . . . . 13 4 12 8 25 Impact 17 | . . . . 13 4 . . . Slashing 45 | . . . . . . 12 8 25 Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 1503 | . 105 132 113 . . . 145 1008 Guns 138 | . 105 18 15 . . . . . Cannons . | . . . . . . . . . Explosions 1104 | . . 114 98 . . . . 892 Melee 261 | . . . . . . . 145 116 Ramming . | . . . . . . . . . Kinetic 85 | . 52 18 15 . . . . . Thermal 135 | . 53 82 . . . . . . Explosive 892 | . . . . . . . . 892 Electromagnetic 130 | . . 32 98 . . . . . Impact . | . . . . . . . . . Slashing 261 | . . . . . . . 145 116 Piercing . | . . . . . . . . . Highest Corruption 23 | . . . . . . . . 23 Average Corruption 22 | . . . . . . . . 22 Corruption Purged . | . . . . . . . . . Effects 28 | . . . . . . . . 28 Message Errors 5 | . . . . . . . . 5 Matter Fused 3 | . . . . . . . . 3 Heat Flow Errors 1 | . . . . . . . . 1 Energy Discharges 1 | . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . 1 Alerts 1 | . . . . . . . . 1 Misdirections 13 | . . . . . . . . 13 Targeting Errors 3 | . . . . . . . . 3 Overload Shots . | . . . . . . . . . Overflow Damage 66 | . . 4 5 . . . . 57 Projectiles . | . . . . . . . . . Explosions 60 | . . 4 5 . . . . 51 Melee 6 | . . . . . . . . 6 Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 4 | . . . 4 . . . . . Shots 1 | . . . 1 . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 252 | . 24 14 8 . . . . 252 Average Temperature 38 | . 9 8 5 . . . . 133 Received Heat Transfer 111 | . . 15 9 . . 9 6 72 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . 1 . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 275 | . 125 150 . . . . . . Parts Sabotaged 2 | . . . . . . . . 2 Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Peak Influence 224 | . 140 224 191 147 . . . . Average Influence 100 | . 67 105 145 109 . . . . Maximum Alert Level 1 | . . 1 . . . . . . Low Security (%) 99 | 100 100 92 100 100 . . . . Level 1 . | . . 7 . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 4 | . 1 2 . . . . . 1 Investigation . | . . . . . . . . . Extermination . | . . . . . . . . . Reinforcement 3 | . 1 2 . . . . . . Assault 1 | . . . . . . . . 1 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Distress Signals 1 | . . 1 . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 72 | . 13 12 3 1 2 10 3 28 Peak Tracking Total 10 | . 5 7 1 2 2 5 4 10 Tactical Retreats 16 | . 3 2 . . . 5 . 6 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Traps Triggered 2 | . . . . 2 . . . . Indirectly 2 | . . . . 2 . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Machines Disabled 1 | . . 1 . . . . . . Max in Single Turn 1 | . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Machines Accessed 10 | . 1 2 . 3 . 2 2 . Terminals 6 | . 1 2 . 3 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 42 | . 3 6 . 13 . 2 18 . Successful 32 | . 3 2 . 7 . 2 18 . Failed 10 | . . 4 . 6 . . . . Catastrophic 1 | . . 1 . . . . . . Database Lockouts . | . . . . . . . . . Manual 16 | . 2 4 . 10 . . . . Terminals 22 | . 3 6 . 13 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 23 | . 1 1 . 1 . 2 18 . Part Schematic 9 | . . . . . . . 9 . Robot Schematic 6 | . . . . . . . 6 . Robot Analysis 1 | . . 1 . . . . . . Prototype ID Bank 3 | . . . . . . . 3 . Open Door 2 | . . . . . . 2 . . Level Access Points 1 | . . . . 1 . . . . Alert Level 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 9 | . 2 1 . 6 . . . . Terminals 9 | . 2 1 . 6 . . . . Track 5 | . 1 1 . 3 . . . . Botnet 4 | . 1 . . 3 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 5 | . . 2 . 3 . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . 6 . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 9 | . . . . . . . 9 . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Robot Analysis Total 116 | . . 1 . . . . 115 . Derelict Logs Recovered 3 | . . . . . 1 2 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Turns Passed 2229 | 24 186 112 80 509 380 337 57 544 Spaces Moved 4174 | 36 303 263 169 1016 656 724 108 899 Core 598 | 36 130 . . . . . . 432 Treads . | . . . . . . . . . Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 3576 | . 173 263 169 1016 656 724 108 467 Fastest Speed 34 | 50 37 37 37 34 34 34 34 37 Average Speed 37 | 50 42 37 37 34 34 34 34 43 Slowest Speed 100 | 50 50 37 37 37 34 34 37 100 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 4 | . 1 . . 3 . . . . Cave-ins Triggered 6 | . . . . . . . . 6 Exploration Rate (%) 50 | 3 52 39 21 22 85 78 78 76 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 28 | . . . . . . . 28 . Known Exits Taken 7 | . 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . Scrap Searched 4 | . . . . . 1 2 . 1 Spaces Dug 47 | . . . . 7 3 12 4 21 Terrain Destroyed 125 | . . 9 . 7 3 12 4 90 Melee 47 | . . . . 7 3 12 4 21 Projectile . | . . . . . . . . . AOE 78 | . . 9 . . . . . 69 Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Total 4740 | 40 341 272 180 1155 807 802 120 1023 Wait 400 | . 13 4 6 98 144 65 . 70 Move 4152 | 35 300 262 168 1009 655 723 107 893 Hop 4 | . 1 . . 3 . . . . Pick Up 12 | 3 4 . . 4 . . . 1 Fast Attach 29 | 2 4 3 2 9 2 1 2 4 Attach 8 | . 1 . . 1 . . . 6 Detach 8 | . . . . 1 . . . 7 Swap 7 | . 3 . . 4 . . . . Drop 29 | . 5 . 1 12 2 1 3 5 Fire 23 | . 10 3 3 1 . . . 6 Melee 62 | . . . . 13 4 12 8 25 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 6 | . . . . . . . . 6 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 5 exits: *Fac x4 / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 25 | -11/Scrapyard | Entered Materials 195 | -10/Materials | Discovered new exit (range 16) 208 | -10/Materials | Identified exit to Materials 211 | -10/Materials | Entered another Materials area 211 | -9/Materials | Evolved 2 slots: Utility x2 288 | -9/Materials | Discovered new exit (range 15) 306 | -9/Materials | Build established: Mutant 321 | -9/Materials | Discovered new exit (range 5) 323 | -9/Materials | Identified exit to Materials 323 | -9/Materials | Entered another Materials area 323 | -8/Materials | Evolved 2 slots: Utility x2 401 | -8/Materials | Discovered new exit (range 5) 402 | -8/Materials | Identified exit to Factory 403 | -8/Materials | Entered Factory 403 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 431 | -7/Factory | Identified exit to Factory 700 | -7/Factory | Build established: Scout 890 | -7/Factory | Discovered new exit (range 10) 893 | -7/Factory | Identified exit to Lower Caves 912 | -7/Factory | Entered Lower Caves 1157 | -7/Lower Caves | Encountered a Warlord checkpoint 1209 | -7/Lower Caves | Identified exit to Lower Caves 1292 | -7/Lower Caves | Entered another Lower Caves area 1296 | -7/Lower Caves | Learned 4 Factory zone layouts 1302 | -7/Lower Caves | Discovered exit to Factory (range 15) 1372 | -7/Lower Caves | Spotted B-75 Beast 1489 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 1511 | -7/Lower Caves | Learned 4 Factory zone layouts 1549 | -7/Lower Caves | Encountered a Warlord checkpoint 1626 | -7/Lower Caves | Discovered new exit (range 10) 1629 | -7/Lower Caves | Identified exit to Data Miner 1629 | -7/Lower Caves | Entered Data Miner 1629 | -7/Data Miner | Discovered new exit (range 6) 1633 | -7/Data Miner | Identified exit to Proximity Caves 1638 | -7/Data Miner | Met Data Miner 1651 | -7/Data Miner | Received God Mode back door access code from Data Miner 1653 | -7/Data Miner | Destroyed Data Miner 1655 | -7/Data Miner | Interfaced with the Data Conduit 1656 | -7/Data Miner | Found Prototype Hackware 1656 | -7/Data Miner | Identified Ghost Barrier 1658 | -7/Data Miner | Found Prototype Hackware 1658 | -7/Data Miner | Identified Quantum Router 1686 | -7/Data Miner | Entered Proximity Caves 1773 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1947 | -6/Proximity Caves | Crushed by falling debris 1948 | -6/Proximity Caves | Crushed by falling debris 1951 | -6/Proximity Caves | Crushed by falling debris 1952 | -6/Proximity Caves | System corruption reached 10% 1953 | -6/Proximity Caves | Crushed by falling debris 1965 | -6/Proximity Caves | Crushed by falling debris 1965 | -6/Proximity Caves | Crushed by falling debris 1981 | -6/Proximity Caves | Core integrity fell below 50% 2003 | -6/Proximity Caves | Lost 7 parts (2n4u1w) 2155 | -6/Proximity Caves | Core integrity fell below 20% 2159 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2230 | -6/Proximity Caves | Destroyed by G-67 Veteran with Electrolaser Last Messages --------------- 02163_ Y-64 Sentinel: "REQUESTING BACKUP." 02163_ S-27 Virus destroyed. 02166_ Acquired VTOL Module. 02167_ Mak. Axe destroyed. 02168_ ZFL9O8R/GKFRSLNV7IB4EY5ZKNXUDK57D| 02169_ Autogun fries itself beyond repair. 02184_ C-30 ARC bursts open, deploying its payload. 02184_ G-67 Veteran unfolds itself. 02184_ G-50 Soldier unfolds itself. 02185_ :D&YUNMOW JD4AK 02188_ VTOL Module destroyed. 02192_ Acquired 37 matter. 02192_ Acquired 49 matter. 02195_ Mak. Axe blown off. 02195_ Imp. Signal Interpreter blown off. 02195_ E-15 Imp destroyed. 02225_ G-50 Soldier destroyed. 02230_ System corrupted: Hvy. Missile Launcher targeting data glitched. 02230_ Destroyed Carbon-fiber Leg. 02230_ Destroyed Hvy. Laser. Map ----- +----------------------------------------------------+ | ################# ## ??????#### ##?????? | | ## ##???## ### ####### | | ## ##### ### % | | ################## ### ## ! ####### | | ????????????????## ## /%=# """" | | ????????????????# ####= # | | ????????????????# ## ### ## " + | | ????????????????# ##### ##?## "%"#! #+# | | ????????????????## ###?# ##???#######" # # | | ?????????????????## ### ##?????????# #"""# | | ??????????????????# #####?????# ###### | | ??????????????????# ##????# | | ??????????????????## b ##???## | | ???????????????????### Y ##???## ## | | ???????????????????### ##???## ### | | ??????????????????# =%= ##???# # | | ?????????????? #### g ##??## # | | ?????????????# ##?? g ##??# # | | ?????????????# ???? # #??# ## | | ?????????????# ???? # #??#####? | | ????????????# ???? l ## ##???????? | | ????????????## ???# ### #????????? | | ?????????????## ??## #?## ##???????? | | ?????????????? #?## ## #?# #???????? | | ????????????? #??# ## #?# #???????? | | ????????????## ???# @ ### ##?# ###???????? | | ?????????????? #???# ###?? ##??## ##?????????? | | ????????????????#??????###????##????###??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 15 Energy Capacity 170 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 210 Armor Coverage 150 Power Shielding 33 Evasion (%) 69 Targeting Accuracy 6 Melee Accuracy 8 Offensive Hacking 10 Defensive Hacking 45 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Flexi-carbon Leg | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Exp. Terrain Scanner | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Exp. Transmission Jammer | -7/Data Miner | Free Mni. Smartbomb Launcher | -7/Data Miner | Free Plasma Sword | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GyrokineticSmallConverter Manual? 0 Play Time 00:51:38 Cumulative 21.7 hours Start 2020.08.29 @ 19:43:47 End 2020.08.29 @ 20:43:18 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 1 Types 0/0/1/0/0/0/0 Lore% 16 Gallery% 40 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: c9236d95-8629-4bdb-a878-38c2c319301e