Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.10 @ 22:36:20

Player: GR4C3

Result: Destroyed by G-67 Veteran with Field Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (80)      400
Value Destroyed (2757)     2757
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (252)                252
              TOTAL SCORE: 6909

 Bonus
-------
High Alert Combat Kills    210
Follower Combat Kills      42

 Cogmind 
---------
Core Integrity             0/850
Matter                     72/300
Energy                     38/100
System Corruption          5%
Temperature                Cool (9)
Movement                   Core (150) Ox2
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
  Improved Titanium Leg
>          --- UTILITY (5) ------
  Improved Signal Interpreter
  Improved Terrain Scan Processor
  Improved Targeting Computer
           Weapon Cycler
>          --- WEAPON (3) -------
     Heavy Laser
           Power Sword
>          --- INVENTORY (5) ----
               (None)

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
     Light Fission Core
>          --- PROPULSION -------
    Medium Treads
    Medium Treads
    Medium Treads
    Medium Treads
>          --- UTILITY ----------
  Improved Signal Interpreter
  Improved Terrain Scan Processor
           Targeting Computer
  Improved Targeting Computer
           Weapon Cycler
>          --- WEAPON -----------
     Heavy Laser
           Gatling Laser
           Gauss Rifle
>          --- INVENTORY --------
               (None)
[Rating: 48]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Aluminum Leg
  Treads                   Medium Treads
  Leg                      Aluminum Leg
  Hover Unit               Aerolev Unit
  Flight Unit              Xenon Bombardment Thruster
Utility                    Medium Storage Unit
  Device                   Seismic Detector
  Storage                  Medium Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Improved Light Armor Plating
Weapon                     Enhanced Autogun
  Energy Gun               Shock Rifle
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Enhanced Autogun
  Launcher                 Rocket Launcher
  Slashing Weapon          Power Sword

 Build                          | -11 -10 -9  -9  -8  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Min Mat Sto Fac Fac 
Slots Evolved              8    | .   .   2   .   2   .   2   2   
  Power                    1    | .   .   .   .   1   .   .   .   
  Propulsion               3    | .   .   1   .   .   .   1   1   
  Utility                  3    | .   .   1   .   1   .   .   1   
  Weapon                   1    | .   .   .   .   .   .   1   .   
Parts Attached             145  | 6   8   15  8   33  32  8   35  
  Power                    18   | 1   2   .   2   4   3   1   5   
    Engine                 7    | 1   1   .   1   2   .   .   2   
    Core                   10   | .   1   .   1   2   3   1   2   
    Reactor                1    | .   .   .   .   .   .   .   1   
  Propulsion               47   | 2   1   4   1   10  12  .   17  
    Treads                 13   | .   .   .   .   5   .   .   8   
    Leg                    19   | 2   1   4   1   2   .   .   9   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  3    | .   .   .   .   .   3   .   .   
    Flight                 12   | .   .   .   .   3   9   .   .   
  Utility                  24   | .   3   1   1   8   4   3   4   
    Device                 10   | .   2   1   .   3   1   2   1   
    Storage                5    | .   1   .   .   3   1   .   .   
    Processor              6    | .   .   .   .   2   1   1   2   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             3    | .   .   .   1   .   1   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   56   | 3   2   10  4   11  13  4   9   
    Energy Gun             17   | 1   1   5   .   2   .   2   6   
    Energy Cannon          11   | .   .   1   2   3   5   .   .   
    Ballistic Gun          21   | 2   1   4   2   3   5   2   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               6    | .   .   .   .   3   3   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   1   .   1   2   .   1   
Parts Lost                 37   | .   2   .   2   6   7   .   20  
  Power                    8    | .   .   .   1   1   1   .   5   
  Propulsion               10   | .   .   .   .   2   3   .   5   
  Utility                  9    | .   1   .   1   2   2   .   3   
  Weapon                   10   | .   1   .   .   1   1   .   7   
  Highest Loss Streak      8    | .   2   .   1   3   2   .   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     84   | .   91  90  99  81  86  75  65  
  Engine                   5    | .   11  .   7   10  .   .   3   
  Core                     5    | .   2   11  2   2   9   11  4   
  Treads                   3    | .   .   .   .   8   .   .   10  
  Leg                      17   | .   28  33  33  12  .   .   5   
  Flight                   5    | .   .   .   .   2   24  23  4   
  Device                   9    | .   10  13  12  11  8   8   3   
  Storage                  7    | .   9   11  11  8   11  .   .   
  Processor                5    | .   .   .   .   2   13  11  15  
  Protection               3    | .   .   .   8   4   .   7   1   
  Energy Gun               5    | .   12  10  1   5   3   1   7   
  Energy Cannon            3    | .   .   1   9   3   3   .   .   
  Ballistic Gun            8    | .   15  10  11  4   8   9   7   
  Launcher                 1    | .   .   .   .   4   2   .   .   
Peak Build Rating          48   | 5   10  17  20  28  34  34  48  
  Average Rating           21   | 4   6   14  18  21  27  30  35  
  On Entrance              16   | .   5   10  17  19  26  22  34  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             37   | 9   21  23  31  37  23  21  27  
  Greatest Support         112  | 20  20  30  30  62  24  15  112 
  Greatest Overweight (x)  7    | .   1   1   1   7   2   1   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 5   10  10  10  15  8   5   5   
  Average Capacity         8    | 5   8   10  10  9   7   5   5   
  Most Carried             10   | 5   5   10  10  10  8   5   5   
  Average Carried          6    | 1   2   7   9   8   5   4   3   
  Final Capacity           10   | 5   10  10  10  8   5   5   5   
  Final Carried            10   | 2   5   10  10  6   4   4   .   

 Class Distribution 
--------------------
 74% | Mutant
 12% | Scavenger-Mutant
  5% | Scavenger-Gunner
  3% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
           Mutant | -8/Storage
           Mutant | -7/Factory
           Mutant | -6/Factory

 Resources                      | -11  -10  -9   -9   -8   -8   -7   -6   
-----------                Run  | Yrd  Mat  Mat  Min  Mat  Sto  Fac  Fac  
Matter Collected           2467 | 299  164  208  241  455  702  .    398  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            2728 | 108  298  299  251  313  1173 .    286  
  Parts                    160  | 12   18   19   6    12   79   .    14   
Haulers Intercepted        2    | .    .    .    .    .    2    .    .    
Recyclers Shooed           4    | .    1    .    1    .    1    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Min Mat Sto Fac Fac 
Combat Hostiles Destroyed  66   | .   7   8   7   10  28  .   6   
  Melee                    1    | .   .   .   .   .   .   .   1   
  Guns                     39   | .   7   6   6   .   15  .   5   
  Cannons                  13   | .   .   2   1   5   5   .   .   
  AOE                      13   | .   .   .   .   5   8   .   .   
Classes Destroyed          15   | 1   1   3   3   5   1   .   1   
  Worker                   1    | .   .   .   .   1   .   .   .   
  Builder                  1    | .   .   .   .   1   .   .   .   
  Tunneler                 5    | 5   .   .   .   .   .   .   .   
  Hauler                   2    | .   .   .   .   .   2   .   .   
  Recycler                 2    | .   .   .   1   .   1   .   .   
  Watcher                  4    | .   .   1   .   1   2   .   .   
  Swarmer                  13   | .   .   3   3   .   7   .   .   
  Grunt                    32   | .   7   3   2   5   13  .   2   
  Brawler                  1    | .   .   .   .   1   .   .   .   
  Sentry                   11   | .   .   2   .   1   8   .   .   
  Demolisher               1    | .   .   .   1   .   .   .   .   
  Specialist               2    | .   .   .   .   2   .   .   .   
  Hunter                   4    | .   .   .   .   .   .   .   4   
  Heavy                    1    | .   .   .   .   1   .   .   .   
  Assembled                1    | .   .   .   1   .   .   .   .   
Best Kill Streak           13   | 1   3   4   3   8   13  .   1   
  Combat Bots Only         10   | .   3   4   3   6   10  .   1   
Max Kills in Single Turn   4    | 1   1   1   1   2   4   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   1   3   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -8   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Sto  Fac  Fac  
Hostile Shots Fired        695  | .    54   39   43   75   128  27   329  
  Missed                   254  | .    18   14   14   27   49   16   116  
Damage Taken               7047 | .    452  281  601  1160 1124 87   3342 
  Core                     1689 | .    134  52   163  230  255  .    855  
  Absorbed by Shields      4    | .    .    .    .    .    4    .    .    
  Regen/Repaired (Parts)   233  | .    .    115  .    .    29   .    89   
Core Remaining (%)         60   | 100  46   .    46   .    11   100  .    
Volleys Fired              242  | 13   29   24   32   31   71   4    38   
  Largest                  3    | 2    2    2    2    2    2    2    3    
  Hottest                  177  | 60   85   133  94   137  133  50   177  
Shots Fired                471  | 26   58   47   64   59   132  5    80   
  Gun                      380  | 26   58   39   49   20   103  5    80   
  Cannon                   63   | .    .    8    15   21   19   .    .    
  Launcher                 28   | .    .    .    .    18   10   .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  246  | 13   36   17   39   9    90   5    37   
  Thermal                  116  | .    3    18   11   9    32   .    43   
  Explosive                28   | .    .    .    .    18   10   .    .    
  Electromagnetic          81   | 13   19   12   14   23   .    .    .    
  Robot Hit Streak         18   | 6    18   8    6    7    17   3    8    
  Robot Miss Streak        7    | 3    5    4    7    5    5    2    6    
  Penetration Max          1    | .    .    .    .    .    .    .    1    
  Secondary Targets        3    | .    1    1    .    .    1    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    1    .    .    
Shots Hit Robots           293  | 14   36   22   36   33   91   3    58   
  Core Hits                176  | 6    14   13   11   23   70   1    38   
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 3    | 1    1    .    .    .    1    .    .    
  Critical Strikes         6    | 1    1    1    .    .    1    .    2    
    Burn                   1    | .    .    1    .    .    .    .    .    
    Destroy                3    | 1    1    .    .    .    1    .    .    
    Sever                  2    | .    .    .    .    .    .    .    2    
Melee Attacks              5    | .    .    .    .    .    .    .    5    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 5    | .    .    .    .    .    .    .    5    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           7102 | 188  444  419  696  1581 2507 51   1216 
  Guns                     3855 | 188  444  337  449  166  1212 51   1008 
  Cannons                  1004 | .    .    82   247  367  308  .    .    
  Explosions               2035 | .    .    .    .    1048 987  .    .    
  Melee                    166  | .    .    .    .    .    .    .    166  
  Ramming                  42   | .    .    .    .    .    .    .    42   
  Kinetic                  2482 | 106  280  130  387  63   1031 51   434  
  Thermal                  1587 | .    45   213  124  142  489  .    574  
  Explosive                2035 | .    .    .    .    1048 987  .    .    
  Electromagnetic          790  | 82   119  76   185  328  .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 166  | .    .    .    .    .    .    .    166  
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         5    | .    .    .    .    .    2    .    5    
  Average Corruption       2    | .    .    .    .    .    2    .    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  10   | .    .    .    .    .    7    .    3    
    Message Errors         3    | .    .    .    .    .    2    .    1    
    Matter Fused           2    | .    .    .    .    .    2    .    .    
    Heat Flow Errors       2    | .    .    .    .    .    1    .    1    
    Energy Discharges      1    | .    .    .    .    .    1    .    .    
    Parts Rejected         1    | .    .    .    .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            26   | .    .    .    19   .    7    .    .    
  Projectiles              19   | .    .    .    19   .    .    .    .    
  Explosions               7    | .    .    .    .    .    7    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 1    | .    .    .    .    .    .    .    1    
  Impact                   1    | .    .    .    .    .    .    .    1    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      29   | .    .    .    .    .    21   .    8    
  Shots                    1    | .    .    .    .    .    1    .    .    
  Rammed                   8    | .    .    .    .    .    .    .    8    
Targets Rammed             10   | .    .    .    .    .    .    .    10   
  Kicked                   1    | .    .    .    .    .    .    .    1    
  Crushed                  1    | .    .    .    .    .    .    .    1    
Highest Temperature        400  | .    54   212  267  337  308  37   400  
  Average Temperature      87   | .    18   56   70   113  106  18   98   
  Received Heat Transfer   1836 | .    291  93   9    189  477  30   747  
  Effects                  2    | .    .    .    .    .    2    .    .    
    Interference           2    | .    .    .    .    .    2    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              4    | .    .    .    4    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             7    | .    .    2    .    .    .    .    5    
  Heat Transferred         3028 | .    111  518  222  259  775  .    1143 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Min Mat Sto Fac Fac 
Peak Influence             791  | 25  226 335 147 333 791 369 219 
  Initial                  354  | .   16  10  52  .   83  354 180 
  Average                  170  | 11  85  167 72  138 510 359 134 
Maximum Alert Level        3    | .   1   1   .   1   3   1   1   
  Low Security (%)         73   | 100 92  78  100 67  9   .   85  
  Level 1                  18   | .   7   21  .   32  27  100 14  
  Level 2                  4    | .   .   .   .   .   33  .   .   
  Level 3                  3    | .   .   .   .   .   29  .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          14   | .   1   2   .   3   7   .   1   
  Investigation            2    | .   1   .   .   .   1   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            8    | .   .   2   .   3   2   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 4    | .   .   .   .   .   4   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Min Mat Sto Fac Fac 
Distress Signals           6    | .   .   1   .   .   2   .   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              132  | .   10  15  15  21  38  1   32  
  Peak Tracking Total      18   | .   3   4   18  7   6   2   13  
  Tactical Retreats        11   | .   2   .   .   3   1   .   5   

 Traps                          | -11 -10 -9  -9  -8  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Min Mat Sto Fac Fac 
Traps Triggered            5    | .   1   .   1   .   3   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -8  -7  -6  
----------                 Run  | Yrd Mat Mat Min Mat Sto Fac Fac 
Machines Disabled          4    | .   .   .   .   .   1   .   3   
  Max in Single Turn       1    | .   .   .   .   .   1   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Min Mat Sto Fac Fac 
Machines Accessed          8    | .   .   1   2   1   3   .   1   
  Terminals                3    | .   .   .   1   .   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   1   .   1   1   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                15   | .   .   4   2   2   5   .   2   
  Successful               13   | .   .   4   2   1   4   .   2   
  Failed                   2    | .   .   .   .   1   1   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   
  Terminals                4    | .   .   .   1   .   3   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          10   | .   .   4   .   2   2   .   2   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             4    | .   .   .   2   .   2   .   .   
  Record                   1    | .   .   .   .   .   1   .   .   
  Open Door                2    | .   .   .   1   .   1   .   .   
  Dispatch Records         1    | .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       9    | .   .   4   .   1   2   .   2   
  Scan Component           5    | .   .   2   .   1   1   .   1   
  Repair                   4    | .   .   2   .   .   1   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         2    | .   .   .   .   .   1   .   1   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   .   2   .   .   1   .   1   
  Time                     122  | .   .   52  .   .   44  .   26  
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  -7  -6  
------------               Run  | Yrd Mat Mat Min Mat Sto Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -8  -7  -6  
--------                   Run  | Yrd Mat Mat Min Mat Sto Fac Fac 
Total Allies               2    | .   .   .   2   .   .   .   .   
  Largest Group            2    | .   .   .   2   2   .   .   .   
  Highest-Rated Group      39   | .   .   .   39  39  .   .   .   
  Highest-Rated Ally       31   | .   .   .   31  31  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               8    | .   .   .   .   8   .   .   .   
  Total Damage             106  | .   .   .   .   106 .   .   .   
  Kills                    1    | .   .   .   .   1   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   1   .   .   

 Intel                          | -11 -10 -9  -9  -8  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Min Mat Sto Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   2   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -8  -7  -6  
-------------              Run  | Yrd Mat Mat Min Mat Sto Fac Fac 
Turns Passed               4202 | 166 405 468 859 872 547 99  786 
Spaces Moved               2700 | 95  240 293 398 611 515 110 438 
  Core                     12   | 9   .   .   .   1   .   .   2   
  Treads                   355  | .   .   .   .   189 .   .   166 
  Legs                     1395 | 86  240 293 398 230 .   .   148 
  Wheels                   .    | .   .   .   .   .   .   .   .   
  Hover                    16   | .   .   .   .   .   16  .   .   
  Flight                   922  | .   .   .   .   191 499 110 122 
  Fastest Speed            30   | 50  120 120 120 34  30  30  106 
  Average Speed            113  | 113 126 120 169 116 48  71  132 
  Slowest Speed            400  | 120 190 190 190 400 170 106 200 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   
  Robots Hopped            2    | .   .   .   .   2   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   
Exploration Rate (%)       31   | 4   36  21  60  24  90  3   14  
  Regions Visited          7
    Branch Regions         2
  Pre-discovered Areas     1    | .   .   .   1   .   .   .   .   
  Known Exits Taken        2    | .   .   .   .   .   1   1   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   
Terrain Destroyed          216  | .   .   .   4   157 55  .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
  Projectile               4    | .   .   .   4   .   .   .   .   
  AOE                      212  | .   .   .   .   157 55  .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Min Mat Sto Fac Fac 
Total                      3409 | 126 283 361 527 710 711 127 564 
  Wait                     150  | 7   .   10  81  2   48  .   2   
  Move                     2689 | 94  239 292 397 606 514 109 438 
  Hop                      2    | .   .   .   .   2   .   .   .   
  Pick Up                  87   | 6   7   14  5   18  15  3   19  
  Fast Attach              21   | 1   .   .   1   6   1   1   11  
  Attach                   65   | 4   4   3   1   13  13  6   21  
  Detach                   5    | .   .   .   .   .   2   3   .   
  Swap                     59   | 1   4   12  6   14  18  1   3   
  Drop                     56   | .   .   6   4   18  11  .   17  
  Fire                     242  | 13  29  24  32  31  71  4   38  
  Melee                    5    | .   .   .   .   .   .   .   5   
  Ram                      1    | .   .   .   .   .   .   .   1   
  Kick                     1    | .   .   .   .   .   .   .   1   
  Crush                    8    | .   .   .   .   .   .   .   8   
  Escape Stasis            18   | .   .   .   .   .   18  .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-8/Storage
-7/Factory
-6/Factory

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 15)
  167 | -11/Scrapyard | Entered Materials
  308 | -10/Materials | Build established: Mutant
  394 | -10/Materials | Discovered new exit (range 8)
  463 | -10/Materials | Discovered new exit (range 13)
  537 | -10/Materials | Core integrity fell below 50%
  572 | -10/Materials | Entered another Materials area
  572 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  608 | -9/Materials  | Repaired Aluminum Leg?
  780 | -9/Materials  | Repaired Aluminum Leg
  983 | -9/Materials  | Discovered new exit (range 16)
 1040 | -9/Materials  | Entered Mines
 1082 | -9/Mines      | Learned location of Recycling (-8)
 1082 | -9/Mines      | Discovered new exit (range 13)
 1156 | -9/Mines      | Assembled infested the area
 1156 | -9/Mines      | Discovered new exit (range 6)
 1189 | -9/Mines      | Core integrity fell below 50%
 1265 | -9/Mines      | Learned Materials stockpile data
 1276 | -9/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1337 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 1899 | -9/Mines      | Entered Materials
 1899 | -8/Materials  | Accompanied by 2 allies
 1899 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 1904 | -8/Materials  | Led the pair of lost Derelicts to an unsafe place
 2206 | -8/Materials  | Build established: Scavenger-Mutant
 2391 | -8/Materials  | Lost 3 parts (1n1u1w)
 2472 | -8/Materials  | Lost 3 parts (1p1n1u)
 2535 | -8/Materials  | Discovered new exit (range 8)
 2665 | -8/Materials  | Build established: Mutant
 2771 | -8/Materials  | Entered Storage
 2774 | -8/Storage    | Met 01-MTF
 2821 | -8/Storage    | Core integrity fell below 50%
 2826 | -8/Storage    | Garrison activated, responded to threat
 2938 | -8/Storage    | Garrison activated, responded to threat
 3012 | -8/Storage    | Destroyed 10 combat bots
 3128 | -8/Storage    | Repaired Xenon Bombardment Thruster
 3246 | -8/Storage    | Core integrity fell below 20%
 3312 | -8/Storage    | Discovered new exit (range 16)
 3318 | -8/Storage    | Identified exit to Factory
 3318 | -8/Storage    | Entered Factory
 3318 | -7/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
 3403 | -7/Factory    | Discovered new exit (range 13)
 3415 | -7/Factory    | Identified exit to Factory
 3417 | -7/Factory    | Entered another Factory area
 3417 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3457 | -6/Factory    | Repaired Lgt. Armor Plating
 3610 | -6/Factory    | Lost 8 parts (2p2n2u2w)
 3992 | -6/Factory    | Lost 3 parts (1p1u1w)
 4112 | -6/Factory    | Lost 4 parts (1p1n2w)
 4114 | -6/Factory    | Core integrity fell below 50%
 4165 | -6/Factory    | Spotted B-75 Beast
 4193 | -6/Factory    | Core integrity fell below 20%
 4203 | -6/Factory    | Destroyed by G-67 Veteran with Field Laser

 Last Messages 
---------------
04176_ G-67 Veteran unfolds itself.
04176_ G-50 Soldier unfolds itself. <x3>
04177_ P-60 Hacker resets Y-54 Guardian, system
  corruption cleaned.
04178_ Acquired Power Sword.
04179_ Critical hit (Burn: +37).
04180_ U-05 Engineer destroyed.
04186_ Dropped Imp. Titanium Leg.
04189_ G-67 Veteran Plasma Rifle severed.
04190_ Imp. Titanium Leg destroyed.
04192_ Knocked back.
04193_ Acquired 2 matter.
04193_ U-05 Engineer builds a Wall.
04195_ G-67 Veteran knocked back.
04195_ Imp. Titanium Leg destroyed.
04196_ G-67 Veteran Flexi-carbon Leg severed.
04197_ U-05 Engineer builds a Wall.
04200_ Hvy. Laser destroyed.
04200_ R-10 Processor collects Imp. Titanium
  Leg.

 Map 
-----
+----------------------------------------------------+
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| ####   #?#      #??#"#??########??  ?????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          27
Energy Capacity            360
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       110
Armor Coverage             150
Weapon Cycling             15
Evasion (%)                71
Targeting Accuracy         11
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SpectralDimensionalRigger
  Manual?         0
Play Time         01:33:54
  Cumulative      77.1 hours
  Start           2024.12.09 @ 20:08:32
  End             2024.12.10 @ 22:36:20
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          59
  Rogue           45
  Adventurer      14
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          39
Achievement%      28
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              18/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c834580c-7b25-400b-ba81-a645afe578a3