Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.10 @ 22:36:20 Player: GR4C3 Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (80) 400 Value Destroyed (2757) 2757 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (252) 252 TOTAL SCORE: 6909 Bonus ------- High Alert Combat Kills 210 Follower Combat Kills 42 Cogmind --------- Core Integrity 0/850 Matter 72/300 Energy 38/100 System Corruption 5% Temperature Cool (9) Movement Core (150) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Improved Titanium Leg > --- UTILITY (5) ------ Improved Signal Interpreter Improved Terrain Scan Processor Improved Targeting Computer Weapon Cycler > --- WEAPON (3) ------- Heavy Laser Power Sword > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Fission Core > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Improved Signal Interpreter Improved Terrain Scan Processor Targeting Computer Improved Targeting Computer Weapon Cycler > --- WEAPON ----------- Heavy Laser Gatling Laser Gauss Rifle > --- INVENTORY -------- (None) [Rating: 48] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Hover Unit Aerolev Unit Flight Unit Xenon Bombardment Thruster Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Improved Light Armor Plating Weapon Enhanced Autogun Energy Gun Shock Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Enhanced Autogun Launcher Rocket Launcher Slashing Weapon Power Sword Build | -11 -10 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Slots Evolved 8 | . . 2 . 2 . 2 2 Power 1 | . . . . 1 . . . Propulsion 3 | . . 1 . . . 1 1 Utility 3 | . . 1 . 1 . . 1 Weapon 1 | . . . . . . 1 . Parts Attached 145 | 6 8 15 8 33 32 8 35 Power 18 | 1 2 . 2 4 3 1 5 Engine 7 | 1 1 . 1 2 . . 2 Core 10 | . 1 . 1 2 3 1 2 Reactor 1 | . . . . . . . 1 Propulsion 47 | 2 1 4 1 10 12 . 17 Treads 13 | . . . . 5 . . 8 Leg 19 | 2 1 4 1 2 . . 9 Wheel . | . . . . . . . . Hover 3 | . . . . . 3 . . Flight 12 | . . . . 3 9 . . Utility 24 | . 3 1 1 8 4 3 4 Device 10 | . 2 1 . 3 1 2 1 Storage 5 | . 1 . . 3 1 . . Processor 6 | . . . . 2 1 1 2 Hackware . | . . . . . . . . Protection 3 | . . . 1 . 1 . 1 Artifact . | . . . . . . . . Weapon 56 | 3 2 10 4 11 13 4 9 Energy Gun 17 | 1 1 5 . 2 . 2 6 Energy Cannon 11 | . . 1 2 3 5 . . Ballistic Gun 21 | 2 1 4 2 3 5 2 2 Ballistic Cannon . | . . . . . . . . Launcher 6 | . . . . 3 3 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . 1 . 1 2 . 1 Parts Lost 37 | . 2 . 2 6 7 . 20 Power 8 | . . . 1 1 1 . 5 Propulsion 10 | . . . . 2 3 . 5 Utility 9 | . 1 . 1 2 2 . 3 Weapon 10 | . 1 . . 1 1 . 7 Highest Loss Streak 8 | . 2 . 1 3 2 . 8 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 84 | . 91 90 99 81 86 75 65 Engine 5 | . 11 . 7 10 . . 3 Core 5 | . 2 11 2 2 9 11 4 Treads 3 | . . . . 8 . . 10 Leg 17 | . 28 33 33 12 . . 5 Flight 5 | . . . . 2 24 23 4 Device 9 | . 10 13 12 11 8 8 3 Storage 7 | . 9 11 11 8 11 . . Processor 5 | . . . . 2 13 11 15 Protection 3 | . . . 8 4 . 7 1 Energy Gun 5 | . 12 10 1 5 3 1 7 Energy Cannon 3 | . . 1 9 3 3 . . Ballistic Gun 8 | . 15 10 11 4 8 9 7 Launcher 1 | . . . . 4 2 . . Peak Build Rating 48 | 5 10 17 20 28 34 34 48 Average Rating 21 | 4 6 14 18 21 27 30 35 On Entrance 16 | . 5 10 17 19 26 22 34 Naked Turns . | . . . . . . . . Heaviest Build 37 | 9 21 23 31 37 23 21 27 Greatest Support 112 | 20 20 30 30 62 24 15 112 Greatest Overweight (x) 7 | . 1 1 1 7 2 1 3 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 5 10 10 10 15 8 5 5 Average Capacity 8 | 5 8 10 10 9 7 5 5 Most Carried 10 | 5 5 10 10 10 8 5 5 Average Carried 6 | 1 2 7 9 8 5 4 3 Final Capacity 10 | 5 10 10 10 8 5 5 5 Final Carried 10 | 2 5 10 10 6 4 4 . Class Distribution -------------------- 74% | Mutant 12% | Scavenger-Mutant 5% | Scavenger-Gunner 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -8 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Matter Collected 2467 | 299 164 208 241 455 702 . 398 Remotely . | . . . . . . . . Salvage Created 2728 | 108 298 299 251 313 1173 . 286 Parts 160 | 12 18 19 6 12 79 . 14 Haulers Intercepted 2 | . . . . . 2 . . Recyclers Shooed 4 | . 1 . 1 . 1 . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Combat Hostiles Destroyed 66 | . 7 8 7 10 28 . 6 Melee 1 | . . . . . . . 1 Guns 39 | . 7 6 6 . 15 . 5 Cannons 13 | . . 2 1 5 5 . . AOE 13 | . . . . 5 8 . . Classes Destroyed 15 | 1 1 3 3 5 1 . 1 Worker 1 | . . . . 1 . . . Builder 1 | . . . . 1 . . . Tunneler 5 | 5 . . . . . . . Hauler 2 | . . . . . 2 . . Recycler 2 | . . . 1 . 1 . . Watcher 4 | . . 1 . 1 2 . . Swarmer 13 | . . 3 3 . 7 . . Grunt 32 | . 7 3 2 5 13 . 2 Brawler 1 | . . . . 1 . . . Sentry 11 | . . 2 . 1 8 . . Demolisher 1 | . . . 1 . . . . Specialist 2 | . . . . 2 . . . Hunter 4 | . . . . . . . 4 Heavy 1 | . . . . 1 . . . Assembled 1 | . . . 1 . . . . Best Kill Streak 13 | 1 3 4 3 8 13 . 1 Combat Bots Only 10 | . 3 4 3 6 10 . 1 Max Kills in Single Turn 4 | 1 1 1 1 2 4 . 1 Gunslinging . | . . . . . . . . Exploded 3 | . . . . 1 3 . . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Hostile Shots Fired 695 | . 54 39 43 75 128 27 329 Missed 254 | . 18 14 14 27 49 16 116 Damage Taken 7047 | . 452 281 601 1160 1124 87 3342 Core 1689 | . 134 52 163 230 255 . 855 Absorbed by Shields 4 | . . . . . 4 . . Regen/Repaired (Parts) 233 | . . 115 . . 29 . 89 Core Remaining (%) 60 | 100 46 . 46 . 11 100 . Volleys Fired 242 | 13 29 24 32 31 71 4 38 Largest 3 | 2 2 2 2 2 2 2 3 Hottest 177 | 60 85 133 94 137 133 50 177 Shots Fired 471 | 26 58 47 64 59 132 5 80 Gun 380 | 26 58 39 49 20 103 5 80 Cannon 63 | . . 8 15 21 19 . . Launcher 28 | . . . . 18 10 . . Special . | . . . . . . . . Kinetic 246 | 13 36 17 39 9 90 5 37 Thermal 116 | . 3 18 11 9 32 . 43 Explosive 28 | . . . . 18 10 . . Electromagnetic 81 | 13 19 12 14 23 . . . Robot Hit Streak 18 | 6 18 8 6 7 17 3 8 Robot Miss Streak 7 | 3 5 4 7 5 5 2 6 Penetration Max 1 | . . . . . . . 1 Secondary Targets 3 | . 1 1 . . 1 . . Max Gunslinging Chain 1 | . 1 1 . . 1 . . Shots Hit Robots 293 | 14 36 22 36 33 91 3 58 Core Hits 176 | 6 14 13 11 23 70 1 38 Critical Kills . | . . . . . . . . Critical Parts Destroyed 3 | 1 1 . . . 1 . . Critical Strikes 6 | 1 1 1 . . 1 . 2 Burn 1 | . . 1 . . . . . Destroy 3 | 1 1 . . . 1 . . Sever 2 | . . . . . . . 2 Melee Attacks 5 | . . . . . . . 5 Impact . | . . . . . . . . Slashing 5 | . . . . . . . 5 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7102 | 188 444 419 696 1581 2507 51 1216 Guns 3855 | 188 444 337 449 166 1212 51 1008 Cannons 1004 | . . 82 247 367 308 . . Explosions 2035 | . . . . 1048 987 . . Melee 166 | . . . . . . . 166 Ramming 42 | . . . . . . . 42 Kinetic 2482 | 106 280 130 387 63 1031 51 434 Thermal 1587 | . 45 213 124 142 489 . 574 Explosive 2035 | . . . . 1048 987 . . Electromagnetic 790 | 82 119 76 185 328 . . . Impact . | . . . . . . . . Slashing 166 | . . . . . . . 166 Piercing . | . . . . . . . . Highest Corruption 5 | . . . . . 2 . 5 Average Corruption 2 | . . . . . 2 . 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 10 | . . . . . 7 . 3 Message Errors 3 | . . . . . 2 . 1 Matter Fused 2 | . . . . . 2 . . Heat Flow Errors 2 | . . . . . 1 . 1 Energy Discharges 1 | . . . . . 1 . . Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 26 | . . . 19 . 7 . . Projectiles 19 | . . . 19 . . . . Explosions 7 | . . . . . 7 . . Melee . | . . . . . . . . Knockbacks 1 | . . . . . . . 1 Impact 1 | . . . . . . . 1 Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 29 | . . . . . 21 . 8 Shots 1 | . . . . . 1 . . Rammed 8 | . . . . . . . 8 Targets Rammed 10 | . . . . . . . 10 Kicked 1 | . . . . . . . 1 Crushed 1 | . . . . . . . 1 Highest Temperature 400 | . 54 212 267 337 308 37 400 Average Temperature 87 | . 18 56 70 113 106 18 98 Received Heat Transfer 1836 | . 291 93 9 189 477 30 747 Effects 2 | . . . . . 2 . . Interference 2 | . . . . . 2 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 4 | . . . 4 . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 7 | . . 2 . . . . 5 Heat Transferred 3028 | . 111 518 222 259 775 . 1143 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Peak Influence 791 | 25 226 335 147 333 791 369 219 Initial 354 | . 16 10 52 . 83 354 180 Average 170 | 11 85 167 72 138 510 359 134 Maximum Alert Level 3 | . 1 1 . 1 3 1 1 Low Security (%) 73 | 100 92 78 100 67 9 . 85 Level 1 18 | . 7 21 . 32 27 100 14 Level 2 4 | . . . . . 33 . . Level 3 3 | . . . . . 29 . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 14 | . 1 2 . 3 7 . 1 Investigation 2 | . 1 . . . 1 . . Extermination . | . . . . . . . . Reinforcement 8 | . . 2 . 3 2 . 1 Assault . | . . . . . . . . Garrison 4 | . . . . . 4 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Distress Signals 6 | . . 1 . . 2 . 3 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 132 | . 10 15 15 21 38 1 32 Peak Tracking Total 18 | . 3 4 18 7 6 2 13 Tactical Retreats 11 | . 2 . . 3 1 . 5 Traps | -11 -10 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Traps Triggered 5 | . 1 . 1 . 3 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Machines Disabled 4 | . . . . . 1 . 3 Max in Single Turn 1 | . . . . . 1 . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Machines Accessed 8 | . . 1 2 1 3 . 1 Terminals 3 | . . . 1 . 2 . . Fabricators . | . . . . . . . . Repair Stations 4 | . . 1 . 1 1 . 1 Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 15 | . . 4 2 2 5 . 2 Successful 13 | . . 4 2 1 4 . 2 Failed 2 | . . . . 1 1 . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 4 | . . . 1 . 3 . . Fabricators . | . . . . . . . . Repair Stations 10 | . . 4 . 2 2 . 2 Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 4 | . . . 2 . 2 . . Record 1 | . . . . . 1 . . Open Door 2 | . . . 1 . 1 . . Dispatch Records 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 9 | . . 4 . 1 2 . 2 Scan Component 5 | . . 2 . 1 1 . 1 Repair 4 | . . 2 . . 1 . 1 Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 2 | . . . . . 1 . 1 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 4 | . . 2 . . 1 . 1 Time 122 | . . 52 . . 44 . 26 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Sto Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Total Allies 2 | . . . 2 . . . . Largest Group 2 | . . . 2 2 . . . Highest-Rated Group 39 | . . . 39 39 . . . Highest-Rated Ally 31 | . . . 31 31 . . . Total Orders . | . . . . . . . . Ally Attacks 8 | . . . . 8 . . . Total Damage 106 | . . . . 106 . . . Kills 1 | . . . . 1 . . . Allies Corrupted . | . . . . . . . . Allies Melted 1 | . . . . . 1 . . Intel | -11 -10 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Turns Passed 4202 | 166 405 468 859 872 547 99 786 Spaces Moved 2700 | 95 240 293 398 611 515 110 438 Core 12 | 9 . . . 1 . . 2 Treads 355 | . . . . 189 . . 166 Legs 1395 | 86 240 293 398 230 . . 148 Wheels . | . . . . . . . . Hover 16 | . . . . . 16 . . Flight 922 | . . . . 191 499 110 122 Fastest Speed 30 | 50 120 120 120 34 30 30 106 Average Speed 113 | 113 126 120 169 116 48 71 132 Slowest Speed 400 | 120 190 190 190 400 170 106 200 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 2 | . . . . 2 . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 31 | 4 36 21 60 24 90 3 14 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken 2 | . . . . . 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 216 | . . . 4 157 55 . . Melee . | . . . . . . . . Projectile 4 | . . . 4 . . . . AOE 212 | . . . . 157 55 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Total 3409 | 126 283 361 527 710 711 127 564 Wait 150 | 7 . 10 81 2 48 . 2 Move 2689 | 94 239 292 397 606 514 109 438 Hop 2 | . . . . 2 . . . Pick Up 87 | 6 7 14 5 18 15 3 19 Fast Attach 21 | 1 . . 1 6 1 1 11 Attach 65 | 4 4 3 1 13 13 6 21 Detach 5 | . . . . . 2 3 . Swap 59 | 1 4 12 6 14 18 1 3 Drop 56 | . . 6 4 18 11 . 17 Fire 242 | 13 29 24 32 31 71 4 38 Melee 5 | . . . . . . . 5 Ram 1 | . . . . . . . 1 Kick 1 | . . . . . . . 1 Crush 8 | . . . . . . . 8 Escape Stasis 18 | . . . . . 18 . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Storage -7/Factory -6/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 167 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 394 | -10/Materials | Discovered new exit (range 8) 463 | -10/Materials | Discovered new exit (range 13) 537 | -10/Materials | Core integrity fell below 50% 572 | -10/Materials | Entered another Materials area 572 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 608 | -9/Materials | Repaired Aluminum Leg? 780 | -9/Materials | Repaired Aluminum Leg 983 | -9/Materials | Discovered new exit (range 16) 1040 | -9/Materials | Entered Mines 1082 | -9/Mines | Learned location of Recycling (-8) 1082 | -9/Mines | Discovered new exit (range 13) 1156 | -9/Mines | Assembled infested the area 1156 | -9/Mines | Discovered new exit (range 6) 1189 | -9/Mines | Core integrity fell below 50% 1265 | -9/Mines | Learned Materials stockpile data 1276 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1337 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1899 | -9/Mines | Entered Materials 1899 | -8/Materials | Accompanied by 2 allies 1899 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1904 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 2206 | -8/Materials | Build established: Scavenger-Mutant 2391 | -8/Materials | Lost 3 parts (1n1u1w) 2472 | -8/Materials | Lost 3 parts (1p1n1u) 2535 | -8/Materials | Discovered new exit (range 8) 2665 | -8/Materials | Build established: Mutant 2771 | -8/Materials | Entered Storage 2774 | -8/Storage | Met 01-MTF 2821 | -8/Storage | Core integrity fell below 50% 2826 | -8/Storage | Garrison activated, responded to threat 2938 | -8/Storage | Garrison activated, responded to threat 3012 | -8/Storage | Destroyed 10 combat bots 3128 | -8/Storage | Repaired Xenon Bombardment Thruster 3246 | -8/Storage | Core integrity fell below 20% 3312 | -8/Storage | Discovered new exit (range 16) 3318 | -8/Storage | Identified exit to Factory 3318 | -8/Storage | Entered Factory 3318 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3403 | -7/Factory | Discovered new exit (range 13) 3415 | -7/Factory | Identified exit to Factory 3417 | -7/Factory | Entered another Factory area 3417 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3457 | -6/Factory | Repaired Lgt. Armor Plating 3610 | -6/Factory | Lost 8 parts (2p2n2u2w) 3992 | -6/Factory | Lost 3 parts (1p1u1w) 4112 | -6/Factory | Lost 4 parts (1p1n2w) 4114 | -6/Factory | Core integrity fell below 50% 4165 | -6/Factory | Spotted B-75 Beast 4193 | -6/Factory | Core integrity fell below 20% 4203 | -6/Factory | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 04176_ G-67 Veteran unfolds itself. 04176_ G-50 Soldier unfolds itself. 04177_ P-60 Hacker resets Y-54 Guardian, system corruption cleaned. 04178_ Acquired Power Sword. 04179_ Critical hit (Burn: +37). 04180_ U-05 Engineer destroyed. 04186_ Dropped Imp. Titanium Leg. 04189_ G-67 Veteran Plasma Rifle severed. 04190_ Imp. Titanium Leg destroyed. 04192_ Knocked back. 04193_ Acquired 2 matter. 04193_ U-05 Engineer builds a Wall. 04195_ G-67 Veteran knocked back. 04195_ Imp. Titanium Leg destroyed. 04196_ G-67 Veteran Flexi-carbon Leg severed. 04197_ U-05 Engineer builds a Wall. 04200_ Hvy. Laser destroyed. 04200_ R-10 Processor collects Imp. Titanium Leg. Map ----- +----------------------------------------------------+ | """ ????????????????????????????? | | """ ????????????????????????????? | | """ ????????????????????????????? | | ????????????????????????????? | | ?????????????????????????????? | | ######/#############?????????????????????????????? | | # #???????????????????????????????????? | | + #???????????????????????????????????? | | # #???????????????????????????????????? | | + #???????????????????????????????????? | | # #???????????????????????????????????? | | # #?????? ????????????????????????????? | | # #?????? ????????????????????????????? | | # #?????? ????????????????????????????? | | # #?????? ????????????????????????????? | | # #?????? ????????????????????????????? | | # #?????? ????????????????????????????? | | # = #?????# #???????????????????????????? | | #####+########?????# #???????????????????????????? | | #### #???????????# #???????????????????????????? | | #?########??# ???????????????????????????? | | #### #?# #??#"#??########?? ?????????????? | | ???## ##?# #??#%#??# w k # #????????????? | | ????# #### " ####"#### u""" + ??????????????? | | ????# / T ## ## R""" #?????????????????? | | ????# ####=" "" "#@ F" #?????????????????? | | ????# #??# / gg=% "" #?????????????????? | | ????# #??###"""### Y ##g! u #?????????????????? | | ????# #???# #????# #########?????????????????? | | ????# #???#"#????### ###?????????????????????????? | | ????# #???# ??????# #???????????????????????????? | | ????# #???# ??????# #???????????????????????????? | | ????? ???? !=??????#=#???????????????????????????? | | ????? ???? = ??????#%#???????????????????????????? | | ?????#???? ??????#+#???????????????????????????? | | ?????????? ?????? ?????????????????????????????? | | ?????????? ????? ?????????????????????????????? | | ?????????? ????? ?????????????????????????????? | | ?????????? ????? ?????????????????????????????? | | ?????????? ???????????????????????????????????? | | ?????????? ???????????????????????????????????? | | ?????????? ???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 27 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 110 Armor Coverage 150 Weapon Cycling 15 Evasion (%) 71 Targeting Accuracy 11 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpectralDimensionalRigger Manual? 0 Play Time 01:33:54 Cumulative 77.1 hours Start 2024.12.09 @ 20:08:32 End 2024.12.10 @ 22:36:20 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 59 Rogue 45 Adventurer 14 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 39 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 18/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c834580c-7b25-400b-ba81-a645afe578a3