Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.28 @ 14:40:50 Player: Andz Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (61) 305 Value Destroyed (2182) 2182 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (208) 208 TOTAL SCORE: 5255 Bonus ------- High Alert Combat Kills 208 Cogmind --------- Core Integrity 0/700 Matter 295/300 Energy 44/100 System Corruption 0% Temperature Cool (51) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- VSS Leg Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Titanium Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Target Analyzer Improved Shield Generator > --- WEAPON ----------- Heavy Ion Cannon Heavy Ion Cannon Flak Gun Power Maul > --- INVENTORY -------- Deuterium Engine Gatling Laser EM Pulse Cannon Ion Cannon [Rating: 48] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Utility Small Storage Unit Device Coolant Injector Storage Small Storage Unit Processor Target Analyzer Hackware System Shield Protection Improved Weapon Shielding Weapon Ion Cannon Energy Gun Heavy Laser Energy Cannon Ion Cannon Ballistic Gun Flak Gun Ballistic Cannon Flak Cannon Launcher Proton Missile Launcher Impact Weapon Power Maul Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . . . 1 . Propulsion 1 | . . 1 . . . Utility 2 | . . . . 1 1 Weapon 2 | . . 1 . . 1 Parts Attached 66 | 7 4 4 2 7 42 Power 10 | 1 . . . 1 8 Engine 6 | 1 . . . 1 4 Core 4 | . . . . . 4 Reactor . | . . . . . . Propulsion 23 | 2 4 2 1 2 12 Treads 8 | . . . . 1 7 Leg 8 | 2 . . 1 . 5 Wheel . | . . . . . . Hover 7 | . 4 2 . 1 . Flight . | . . . . . . Utility 15 | 2 . . . 3 10 Device 8 | 1 . . . . 7 Storage 1 | 1 . . . . . Processor 1 | . . . . . 1 Hackware 1 | . . . . 1 . Protection 4 | . . . . 2 2 Artifact . | . . . . . . Weapon 18 | 2 . 2 1 1 12 Energy Gun 5 | 1 . 2 . . 2 Energy Cannon 5 | . . . . 1 4 Ballistic Gun 3 | 1 . . 1 . 1 Ballistic Cannon 2 | . . . . . 2 Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . . 1 Unidentified Prototypes . | . . . . . . Parts Lost 22 | . 2 . 1 . 19 Power 4 | . . . . . 4 Propulsion 8 | . 2 . 1 . 5 Utility 4 | . . . . . 4 Weapon 6 | . . . . . 6 Highest Loss Streak 11 | . 1 . 1 . 11 To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 96 96 92 95 97 Engine 8 | . 14 11 11 15 7 Core 5 | . . . . . 6 Treads 14 | . . . . 1 17 Leg 2 | . . . 1 1 2 Hover 6 | . 24 31 24 24 2 Device 7 | . 14 11 11 4 7 Storage 7 | . 14 11 11 9 6 Processor 4 | . . . . . 5 Hackware 1 | . . . . 4 1 Protection 5 | . . . . 7 5 Energy Gun 7 | . 14 28 23 18 3 Energy Cannon 9 | . . . . 3 11 Ballistic Gun 3 | . 14 2 9 5 2 Ballistic Cannon 3 | . . . . . 4 Impact Weapon 2 | . . . . . 2 Special Melee Weapon 3 | . . . . . 3 Naked Turns . | . . . . . . Heaviest Build 48 | 14 14 17 17 27 48 Greatest Support 78 | 20 20 21 21 21 78 Greatest Overweight (x) 5 | . 1 . 1 1 5 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 7 Most Carried 8 | 4 8 8 8 8 8 Average Carried 7 | 2 6 6 7 7 7 Final Capacity 8 | 8 8 8 8 8 5 Final Carried 8 | 4 7 7 8 8 1 Class Distribution -------------------- 37% | Scavenger-Gunner 26% | Gunner 18% | Tank 10% | Mutant 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -9/Mines Tank | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 1342 | 297 105 40 48 91 761 Remotely . | . . . . . . Salvage Created 2350 | 118 150 73 198 116 1695 Parts 130 | 9 5 5 15 12 84 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 49 | . 3 1 4 4 37 Guns 25 | . 3 1 3 3 15 Cannons 23 | . . . . 1 22 AOE 1 | . . . 1 . . Classes Destroyed 11 | 2 2 2 1 1 3 Worker 4 | . . 1 . 1 2 Builder 1 | . . . 1 . . Tunneler 2 | 2 . . . . . Recycler 1 | 1 . . . . . Watcher 4 | . 1 . . 1 2 Swarmer 12 | . . . . 4 8 Grunt 22 | . 3 . 4 . 15 Brawler 2 | . . . . . 2 Sentry 8 | . . 1 . . 7 Hunter 1 | . . . . . 1 Programmer 4 | . . . . . 4 Best Kill Streak 5 | 3 2 1 4 4 5 Combat Bots Only 5 | . 2 1 3 4 5 Max Kills in Single Turn 2 | 1 1 1 1 2 2 Gunslinging . | . . . . . . Exploded 1 | . . . 1 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 529 | . 30 6 14 13 466 Missed 150 | . 4 2 7 2 135 Damage Taken 4610 | . 327 59 138 269 3817 Core 984 | . 57 27 11 184 705 Absorbed by Shields 242 | . . . . . 242 Redirected to Shielding 69 | . . . . . 69 Core Remaining (%) 83 | 100 77 . 90 66 . Volleys Fired 152 | 9 25 5 11 17 85 Largest 3 | 2 2 3 3 3 3 Hottest 190 | 60 60 145 103 140 190 Shots Fired 399 | 18 50 15 33 42 241 Gun 235 | 18 50 15 33 33 86 Cannon 164 | . . . . 9 155 Launcher . | . . . . . . Special . | . . . . . . Kinetic 124 | 9 25 . 11 4 75 Thermal 243 | 9 25 10 11 22 166 Explosive . | . . . . . . Electromagnetic 32 | . . 5 11 16 . Robot Hit Streak 22 | 5 6 5 10 8 22 Robot Miss Streak 9 | 3 5 3 1 4 9 Penetration Max . | . . . . . . Secondary Targets 1 | . . . 1 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 251 | 10 28 9 26 13 165 Core Hits 153 | 4 9 3 10 7 120 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed . | . . . . . . Critical Strikes 5 | . . . . . 5 Burn 4 | . . . . . 4 Meltdown 1 | . . . . . 1 Melee Attacks 2 | . . . . . 2 Impact 1 | . . . . . 1 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 1 | . . . . . 1 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5141 | 145 353 126 423 251 3843 Guns 2344 | 145 353 126 346 179 1195 Cannons 2657 | . . . . 72 2585 Explosions 77 | . . . 77 . . Melee 63 | . . . . . 63 Ramming . | . . . . . . Kinetic 1556 | 80 198 . 127 17 1134 Thermal 3248 | 65 155 96 190 96 2646 Explosive . | . . . . . . Electromagnetic 274 | . . 30 106 138 . Impact 63 | . . . . . 63 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 70 | . . . 35 . 35 Projectiles 35 | . . . . . 35 Explosions 35 | . . . 35 . . Melee . | . . . . . . Knockbacks 18 | . . . . . 18 Impact . | . . . . . . Kinetic 17 | . . . . . 17 Secondary 1 | . . . . . 1 Self-Inflicted Damage 52 | . . . 52 . . Shots 1 | . . . 1 . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 693 | . 179 241 229 693 383 Average Temperature 128 | . 73 93 126 280 105 Received Heat Transfer 1269 | . 195 18 45 . 1011 Effects 27 | . . 1 . 24 2 Shutdowns 11 | . . . . 9 2 Energy Bleed 1 | . . 1 . . . Interference 5 | . . . . 5 . Matter Decay 1 | . . . . 1 . Short Circuit 1 | . . . . 1 . Damage (minor) 1 | . . . . 1 . Damage (major) 5 | . . . . 5 . Damage (core) 2 | . . . . 2 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions 1 | . . . . . 1 Robots Melted 1 | . . . . . 1 Combat Hostiles . | . . . . . . Parts Melted 11 | . . . . . 11 Heat Transferred 5863 | 150 350 211 350 161 4641 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . 1 . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Peak Influence 725 | 15 67 135 151 206 725 Initial 93 | . 9 27 52 58 93 Average 222 | 6 34 72 109 116 265 Maximum Alert Level 3 | . . . . 1 3 Low Security (%) 65 | 100 100 100 100 78 57 Level 1 13 | . . . . 21 15 Level 2 14 | . . . . . 18 Level 3 6 | . . . . . 8 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 20 | . . 1 1 1 17 Investigation 3 | . . . . 1 2 Extermination 5 | . . . . . 5 Reinforcement 4 | . . 1 1 . 2 Assault 2 | . . . . . 2 Garrison 6 | . . . . . 6 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 84 | . 7 5 4 7 61 Peak Tracking Total 11 | . 2 3 3 5 11 Tactical Retreats 4 | . . . . . 4 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 1 | . . . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 2 | . . 1 . . 1 Max in Single Turn 1 | . . 1 . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 13 | . 2 1 . 1 9 Terminals 8 | . 2 1 . 1 4 Fabricators 1 | . . . . . 1 Repair Stations 2 | . . . . . 2 Recycling Units 1 | . . . . . 1 Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Total Hacks 28 | . 3 2 . 3 20 Successful 13 | . 2 1 . 1 9 Failed 15 | . 1 1 . 2 11 Catastrophic 4 | . 1 . . . 3 Database Lockouts . | . . . . . . Manual 1 | . . . . . 1 Terminals 17 | . 3 2 . 3 9 Fabricators 3 | . . . . . 3 Repair Stations 4 | . . . . . 4 Recycling Units 3 | . . . . . 3 Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Terminal Hacks 9 | . 2 1 . 1 5 Record 2 | . . 1 . 1 . Prototype ID Bank 1 | . . . . . 1 Open DSF 2 | . . . . . 2 Emergency Access Points 1 | . . . . . 1 Alert Level 1 | . 1 . . . . Locate Traps 2 | . 1 . . . 1 Fabricator Hacks 1 | . . . . . 1 Network Status 1 | . . . . . 1 Repair Station Hacks 1 | . . . . . 1 Scan Component 1 | . . . . . 1 Recycling Unit Hacks 2 | . . . . . 2 Report Inventory 1 | . . . . . 1 Retrieve Components 1 | . . . . . 1 Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 10 | . 2 1 . 1 6 Full Trace Events 2 | . . . . . 2 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 1 | . . . . . 1 Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . . . 1 Non-combat 1 | . . . . . 1 Combat . | . . . . . . Robot Hacks Applied 1 | . . . . . 1 find_chute 1 | . . . . . 1 Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 3371 | 112 181 103 88 278 2609 Spaces Moved 1774 | 64 122 115 31 201 1241 Core 8 | 8 . . . . . Treads 1019 | . . . . . 1019 Legs 154 | 56 4 . . . 94 Wheels . | . . . . . . Hover 593 | . 118 115 31 201 128 Flight . | . . . . . . Fastest Speed 50 | 50 56 52 52 52 126 Average Speed 137 | 111 58 52 104 105 160 Slowest Speed 380 | 120 120 56 126 136 380 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 18 | 4 21 15 13 20 38 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . Spaces Dug . | . . . . . . Terrain Destroyed 5 | . . . 4 1 . Melee . | . . . . . . Projectile 1 | . . . . 1 . AOE 4 | . . . 4 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 2385 | 83 182 145 61 234 1680 Wait 301 | . 21 18 17 . 245 Move 1769 | 63 121 114 30 200 1241 Hop . | . . . . . . Pick Up 40 | 4 7 2 1 4 22 Fast Attach 40 | 7 2 2 1 4 24 Attach 17 | . 2 2 . 2 11 Detach . | . . . . . . Swap 9 | . . . 1 1 7 Drop 55 | . 4 2 . 6 43 Fire 152 | 9 25 5 11 17 85 Melee 2 | . . . . . 2 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 113 | -11/Scrapyard | Entered Materials 286 | -10/Materials | Discovered new exit (range 12) 294 | -10/Materials | Entered another Materials area 294 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 303 | -9/Materials | Build established: Mutant 394 | -9/Materials | Discovered new exit (range 6) 397 | -9/Materials | Entered Mines 399 | -9/Mines | Learned location of Zion (-7) 444 | -9/Mines | Discovered new exit (range 10) 485 | -9/Mines | Entered Materials 485 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 760 | -8/Materials | Discovered new exit (range 3) 763 | -8/Materials | Entered Factory 763 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 827 | -7/Factory | Build established: Tank 1629 | -7/Factory | Build established: Gunner 2554 | -7/Factory | Garrison activated, responded to threat 2690 | -7/Factory | Build established: Scavenger-Gunner 2763 | -7/Factory | First assault squad dispatched 2884 | -7/Factory | Garrison activated, responded to threat 3283 | -7/Factory | Core integrity fell below 50% 3306 | -7/Factory | Lost 4 parts (2p1u1w) 3371 | -7/Factory | Core integrity fell below 20% 3372 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03333_ Imp. Carbon-fiber Leg destroyed. 03338_ Lgt. Treads melted. 03338_ B-48 Gladiator destroyed. 03339_ Acquired 17 matter. 03354_ Acquired Assault Cannon. 03360_ Titanium Leg destroyed. 03360_ Ion Cannon destroyed. 03363_ Destroyed Core Shielding. 03363_ L-41 Fighter system corrupted by crushing effect. 03364_ Gatling Laser destroyed. 03367_ P-60 Hacker resets L-41 Fighter, system corruption cleaned. 03368_ Proton Missile Launcher destroyed. 03368_ Critical hit (Burn: +37). 03368_ L-41 Fighter knocked back. 03368_ Power Maul severed. 03368_ Imp. Heat Sink destroyed. 03370_ L-41 Fighter knocked back. 03371_ Assault Cannon severed. Map ----- +----------------------------------------------------+ | ?????????????????????????????"""" #### | | ?????????????????????????????"""" #######/### ## | | ????????????????????????????? ## | | ??????????????????????????? """ ## | | ?????????????????????????? """ ## | | ??????????????????????????? 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