Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.06 @ 22:35:02 Player: zzxc Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (25) 5000 Robots Destroyed (264) 1320 Value Destroyed (8356) 8356 Prototype IDs (76) 1520 Alien Tech Used (2) 400 Bonus (6033) 6033 TOTAL SCORE: 27129 Bonus ------- High Alert Combat Kills 735 Follower Combat Kills 566 Entered Garrisons 400 Used RIF Installer 1000 Aligned with FarCom 300 Met Zhirov 300 Win 3000 Friendly Fire -268 Cogmind --------- Core Integrity 1600/1600 Matter 180/300 Energy 251/340 System Corruption 0% Temperature Cool (6) Movement Hovering (53) Location To Epsilon Eridani Parts ------- > --- POWER (1) -------- Particle Reactor > --- PROPULSION (4) --- Cooled Gravmag System Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter > --- UTILITY (18) ----- Large Storage Unit Lightpack 2.0 Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Target Analyzer Advanced Transmission Jammer Advanced Reaction Control System Improved Utility Shielding Advanced Powered Armor Improved Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite System Shield Relay Coupler [Sentry] (11) > --- WEAPON (2) ------- Advanced Remote Datajack Plasma Lance > --- INVENTORY (30) --- Fusion Reactor Light Particle Reactor Light Quantum Reactor Combat Linear Gravjet Combat Linear Gravjet Experimental Energy Well (1000) Matter Compressor (250) Advanced Armor Integrity Analyzer Nanoactuators Advanced ECM Suite Improved Cloaking Device Improved Weapon Shielding Layered Medium Armor Plating Relay Coupler [ARC] (9) Relay Coupler [Duelist] (27) Relay Coupler [Behemoth] (12) Improved System Restoration Module Drone Bay (2/2) Drone Bay (2/2) Assault Drone Bay (1/2) Assault Drone Bay (2/2) Enhanced Nova Cannon Mini Smartbomb Launcher Advanced Remote Datajack Peak State ------------ > --- POWER ------------ Light Particle Reactor > --- PROPULSION ------- Cooled Gravmag System Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter > --- UTILITY ---------- Large Storage Unit Lightpack 2.0 Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Target Analyzer Advanced Transmission Jammer Advanced Reaction Control System Improved Utility Shielding Advanced Powered Armor Improved Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite System Shield Relay Coupler [Sentry] Relay Coupler [Hunter] > --- WEAPON ----------- Enhanced Nova Cannon Advanced Remote Datajack > --- INVENTORY -------- Fusion Reactor Light Particle Reactor Light Quantum Reactor Combat Linear Gravjet Combat Linear Gravjet Experimental Energy Well Matter Compressor Advanced Melee Analysis Suite Advanced Armor Integrity Analyzer Nanoactuators Advanced ECM Suite Improved Cloaking Device Improved Weapon Shielding Layered Medium Armor Plating Relay Coupler [ARC] Relay Coupler [Duelist] Relay Coupler [Sentry] Relay Coupler [Behemoth] Improved System Restoration Module Drone Bay Drone Bay Assault Drone Bay Assault Drone Bay Mini Smartbomb Launcher Advanced Remote Datajack Plasma Lance [Rating: 176] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Enhanced Nuclear Core Reactor Light Particle Reactor Propulsion Cooled Gravmag System Treads Light Treads Hover Unit Cooled Gravmag System Flight Unit Improved VTOL Module Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Hackware Relay Coupler [Grunt] Protection Layered Medium Armor Plating Weapon Improved EM Pulse Cannon Energy Gun Medium Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Mini Smartbomb Launcher Special Weapon Improved Remote Datajack Slashing Weapon Makeshift Sword Piercing Weapon Plasma Lance Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 . 2 . . 2 2 . . . . 2 . . . . 2 2 2 Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . Utility 16 | . . . 2 . . . 2 . 2 . . . 2 . . . . 2 . . . . 2 2 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 333 | 7 9 4 8 13 4 . 28 11 1 20 31 15 18 4 2 2 2 14 2 2 13 5 90 16 12 Power 18 | 1 1 . . 2 . . 1 . . 1 2 1 1 . . . . . . . 3 . 4 . 1 Engine 10 | 1 1 . . 2 . . 1 . . 1 2 . 1 . . . . . . . 1 . . . . Core 2 | . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . Reactor 6 | . . . . . . . . . . . . . . . . . . . . . 1 . 4 . 1 Propulsion 30 | 2 . . 1 1 1 . 4 . . . 4 4 2 . . . . 3 . . 4 . 2 2 . Treads 11 | 2 . . 1 1 1 . 3 . . . 3 . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 18 | . . . . . . . . . . . 1 4 2 . . . . 3 . . 4 . 2 2 . Flight 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Utility 156 | 2 2 . 2 1 2 . 9 5 1 6 19 8 9 2 . 2 2 8 2 . 5 3 49 10 7 Device 62 | . . . 1 . 1 . 2 2 . 3 4 1 3 1 . 1 1 4 2 . 4 2 24 4 2 Storage 14 | 2 1 . . 1 . . 2 1 1 . 2 1 1 . . . . . . . . . 2 . . Processor 11 | . 1 . . . . . 1 . . . . 2 . 1 . . . . . . . . 5 . 1 Hackware 27 | . . . . . . . . . . 1 7 1 1 . . . . 2 . . . 1 9 3 2 Protection 42 | . . . 1 . 1 . 4 2 . 2 6 3 4 . . 1 1 2 . . 1 . 9 3 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 129 | 2 6 4 5 9 1 . 14 6 . 13 6 2 6 2 2 . . 3 . 2 1 2 35 4 4 Energy Gun 5 | 1 1 . . . . . 1 . . . . . 1 . . . . . . . . . 1 . . Energy Cannon 50 | . 3 2 3 5 1 . 7 3 . 4 2 . 2 1 1 . . 1 . 1 . 1 10 2 1 Ballistic Gun 3 | 1 . . . . . . 2 . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Launcher 25 | . 2 2 2 4 . . 2 2 . 5 . . . 1 1 . . . . 1 . 1 1 . 1 Special Weapon 14 | . . . . . . . . . . 2 2 . 2 . . . . 1 . . . . 7 . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 8 | . . . . . . . 2 1 . 2 1 1 1 . . . . . . . . . . . . Piercing Weapon 19 | . . . . . . . . . . . . . . . . . . . . . 1 . 14 2 2 Special Melee Weapon 4 | . . . . . . . . . . . . 1 . . . . . 1 . . . . 2 . . Unidentified Prototypes 11 | . . . 1 . . . 3 . . . . . . . . . . . . . 6 . 1 . . Parts Lost 11 | . . 1 . 3 . . . 2 . 3 2 . . . . . . . . . . . . . . Power 3 | . . . . 2 . . . . . 1 . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 3 | . . . . . . . . 1 . 1 1 . . . . . . . . . . . . . . Weapon 5 | . . 1 . 1 . . . 1 . 1 1 . . . . . . . . . . . . . . Highest Loss Streak 3 | . . 1 . 3 . . . 2 . 1 1 . . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 97 100 89 98 96 100 99 100 90 95 99 92 92 94 94 94 94 94 94 94 93 94 94 94 95 Engine 5 | . 14 14 11 9 11 11 9 9 7 5 7 . 1 5 5 5 5 5 5 5 4 5 . . . Treads 9 | . 28 28 22 22 22 22 17 18 15 15 15 . . . . . . . . . . . . . . Hover 10 | . . . . . . . . . . . . 25 22 23 23 23 23 21 21 21 21 21 19 16 16 Device 7 | . . . 10 . . . 6 8 7 9 6 2 9 11 11 15 16 11 10 10 15 19 10 7 8 Storage 16 | . 14 14 11 21 22 22 26 27 29 30 30 13 11 11 11 11 11 10 10 10 10 10 9 8 8 Processor 12 | . 11 14 11 11 11 11 9 9 7 7 7 17 16 17 17 17 17 15 15 15 15 15 15 17 16 Hackware 7 | . . . . . . . . . . 4 8 6 5 5 5 5 5 8 10 10 7 6 18 23 27 Protection 6 | . . . 1 11 7 11 11 9 7 4 5 5 5 5 5 1 . 10 10 10 7 5 6 6 8 Energy Cannon 8 | . 9 27 21 20 22 22 15 17 15 10 6 . 2 4 5 5 5 5 5 5 2 2 . . . Special Weapon 2 | . . . . . . . . . . 1 5 . 3 5 5 5 5 3 5 5 5 5 3 4 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 163 | 11 45 45 51 69 66 66 112 111 127 128 163 63 60 53 53 53 53 62 62 62 62 54 63 63 68 Greatest Support 78 | 40 40 40 40 43 43 43 46 43 43 43 43 70 70 70 70 70 70 78 78 78 78 64 68 68 68 Greatest Overweight (x) 4 | 1 1 2 2 1 1 1 3 2 2 2 4 . 1 . . . . . . . . . . . . Average Overweight (x) . | . . 1 1 1 1 1 1 2 2 2 2 . . . . . . . . . . . . . . Largest Inventory Capacity 40 | 6 12 12 12 18 18 18 30 26 32 32 36 40 32 30 30 30 30 30 30 30 30 30 30 30 30 Average Capacity 26 | 5 8 12 12 17 18 18 22 26 30 32 34 32 31 30 30 30 30 30 30 30 30 30 30 30 30 Most Carried 36 | 6 12 12 12 18 18 17 24 26 28 32 36 35 32 30 30 30 30 30 30 29 30 30 30 30 29 Average Carried 25 | 4 8 11 10 14 17 17 21 24 26 29 33 30 30 30 30 30 30 29 29 29 29 30 28 29 27 Final Capacity 36 | 6 12 12 12 18 18 18 26 26 32 32 36 32 30 30 30 30 30 30 30 30 30 30 30 30 30 Final Carried 36 | 6 12 11 12 17 17 17 24 26 28 32 36 32 30 30 30 30 30 30 29 29 30 30 30 30 26 Class Distribution -------------------- 34% | Bothacker-Mutant 23% | Bothacker-Scout 21% | Mutant 11% | Hauler-Mutant 4% | Bothacker-Ninja 4% | Wizard-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Garrison Bothacker-Mutant | -7/Factory Bothacker-Mutant | -7/Garrison Bothacker-Mutant | -7/Factory Bothacker-Scout | -6/Factory Bothacker-Scout | -5/Factory Bothacker-Scout | -5/Upper Caves Bothacker-Scout | -5/Upper Caves Bothacker-Scout | -5/Warlord Bothacker-Scout | -4/Proximity Caves Bothacker-Scout | -4/Factory Bothacker-Scout | -4/Upper Caves Bothacker-Scout | -4/Upper Caves Bothacker-Scout | -4/Zhirov Bothacker-Scout | -3/Proximity Caves Bothacker-Mutant | -3/Research Bothacker-Mutant | -2/Research Wizard-Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Matter Collected 6080 | 317 158 40 200 357 140 . 335 124 . 417 521 190 307 76 68 . 54 96 148 327 168 115 1512 310 100 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 11007 | 229 494 156 781 116 . . 1399 690 . 488 547 208 309 56 43 . . 430 40 317 450 125 3525 399 205 Parts 539 | 20 33 16 34 4 . . 66 29 . 27 35 9 15 1 7 . . 12 1 3 3 11 182 14 17 Haulers Intercepted 15 | . . . 3 . . . 4 . . . . . 1 . . . . . . . . . 6 1 . Recyclers Shooed 8 | . 1 . . . . . 1 . . . 1 . 1 . . . . 1 . . . . 2 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . . . . . . . . . 1 5 . . . 1 2 3 9 . . . Prevented 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Combat Hostiles Destroyed 150 | . 9 8 5 16 . . 17 15 . 21 6 . 1 3 4 . . 1 . 1 . 8 28 . 7 Melee 32 | . . . . . . . 3 1 . . . . . . . . . . . . . . 27 . 1 Guns 4 | . 4 . . . . . . . . . . . . . . . . . . . . . . . . Cannons 39 | . 2 2 3 7 . . 6 8 . 5 5 . 1 . . . . . . . . . . . . AOE 70 | . 3 6 2 9 . . 6 6 . 15 . . . 3 4 . . . . 1 . 8 1 . 6 Classes Destroyed 17 | 3 4 1 2 2 . . 1 2 . 1 . . . . . . . . 1 . . . . . . Worker 36 | 2 1 . . . . . 3 . . . . 3 4 . . . . 3 . . . . 11 5 4 Builder 7 | . . 1 . . . . 1 . . . 1 . . . . . . . . . . . 4 . . Tunneler 9 | 6 . 1 . . . . . . . . . 1 1 . . . . . . . . . . . . Hauler 15 | . . . 3 . . . 4 . . . . . 1 . . . . . . . . . 6 1 . Recycler 17 | 1 2 . 5 . . . . . . . 2 1 . . . . . 2 . . . . 4 . . Minesweeper 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Operator 3 | . 1 . . . . . . . . . 1 . . . . . . . . . . . . 1 . Watcher 25 | . 3 . 3 . . . 5 . . . 1 . 1 . . . . . . . . . 8 4 . Swarmer 53 | . 3 6 2 3 . . . . . 13 . . . 2 4 . . . . 1 . 8 5 . 6 Grunt 46 | . 6 2 . . . . 10 10 . 7 . . 1 . . . . 1 . . . . 8 . 1 Brawler 4 | . . . . . . . 1 3 . . . . . . . . . . . . . . . . . Duelist 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Sentry 13 | . . . 3 . . . 6 . . . 1 . . 1 . . . . . . . . 2 . . Demolisher 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Hunter 7 | . . . . . . . . 1 . . 2 . . . . . . . . . . . 4 . . Programmer 13 | . . . . . . . . . . 1 3 . . . . . . . . . . . 9 . . Packrat 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Assembled 12 | . . . . 12 . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 9 | 4 4 4 5 3 . . 7 7 . 4 2 3 1 3 4 . . 1 1 1 . 5 9 5 7 Combat Bots Only 7 | . 3 4 2 3 . . 6 7 . 4 1 . 1 3 4 . . 1 . 1 . 5 6 . 6 Max Kills in Single Turn 5 | 2 3 2 2 2 . . 5 3 . 3 1 1 1 2 4 . . 1 1 1 . 2 1 1 4 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 3 2 1 2 . . 3 3 . 3 . . . 2 4 . . . . 1 . 2 1 . 3 Melee 1 | . . . . . . . 1 1 . . . . . . . . . . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Damage Taken 4780 | . 144 263 145 468 . . 468 701 . 569 697 51 40 64 . . . 40 . 85 . 21 743 . 281 Core 518 | . 32 46 6 57 . . 43 80 . 32 76 . . 35 . . . 40 . 48 . . 23 . . Absorbed by Shields 71 | . . . . . . . . 71 . . . . . . . . . . . . . . . . . Core Remaining (%) 90 | 100 . 68 . . . 84 . 77 . . 84 100 . . . . 96 . . . . 92 98 91 100 Volleys Fired 559 | 19 25 16 26 34 . . 41 27 . 41 80 . 45 5 13 . . 46 5 15 4 20 72 17 8 Largest 2 | 2 2 2 2 2 . . 2 2 . 2 2 . 1 1 1 . . 1 1 1 1 1 1 1 1 Hottest 150 | 70 136 136 136 137 . . 143 138 . 150 144 . 90 90 90 . . 98 98 98 40 98 98 98 120 Shots Fired 706 | 38 48 26 45 47 . . 70 41 . 60 81 . 45 5 13 . . 46 5 15 4 20 72 17 8 Gun 71 | 38 32 . . . . . 1 . . . . . . . . . . . . . . . . . . Cannon 410 | . 14 20 38 38 . . 63 37 . 40 36 . 26 1 12 . . 36 4 11 . 10 17 6 1 Launcher 71 | . 2 6 7 9 . . 6 4 . 17 . . . 4 1 . . . . 2 . 9 1 . 3 Special 154 | . . . . . . . . . . 3 45 . 19 . . . . 10 1 2 4 1 54 11 4 Kinetic 43 | 19 16 . . . . . 1 . . . 7 . . . . . . . . . . . . . . Thermal 338 | 19 30 20 38 34 . . 10 7 . 40 16 . 26 1 12 . . 36 4 11 . 10 17 6 1 Explosive 65 | . 2 6 7 9 . . . 4 . 17 . . . 4 1 . . . . 2 . 9 1 . 3 Electromagnetic 106 | . . . . 4 . . 59 30 . . 13 . . . . . . . . . . . . . . Robot Hit Streak 26 | 9 26 3 17 8 . . 9 6 . 9 9 . 17 19 . . . 23 21 6 6 7 20 4 8 Robot Miss Streak 3 | 2 2 2 3 2 . . 2 3 . 3 3 . 3 . . . . 1 . 2 . . 1 3 . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 580 | 23 33 13 22 28 . . 55 22 . 25 59 21 36 2 . . . 28 5 9 13 1 147 23 15 Core Hits 330 | 10 24 11 18 22 . . 35 22 . 32 14 5 8 4 4 . . 7 2 8 5 17 60 8 14 Critical Hits 33 | 1 . . 1 2 . . 3 . . 1 1 . 1 . . . . . . . 2 . 16 4 1 Critical Kills 18 | . . . 1 1 . . . . . 1 1 . 1 . . . . . . . . . 9 4 . Critical Parts Destroyed 12 | 1 . . . . . . 3 . . . . . . . . . . . . . . . 7 . 1 Melee Attacks 287 | . . . . . . . 4 6 . 6 4 30 18 . . . . 5 . . 9 2 152 36 15 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 54 | . . . . . . . 4 6 . 6 4 18 16 . . . . . . . . . . . . Piercing 203 | . . . . . . . . . . . . . . . . . . . . . 9 2 141 36 15 Sneak Attacks 91 | . . . . . . . . . . . 2 14 7 . . . . 5 . . . . 51 9 3 Combat Hostiles 16 | . . . . . . . . . . . . . . . . . . . . . . . 16 . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 28878 | 304 693 722 615 1138 . . 2072 1063 . 1813 1086 729 981 410 315 . . 414 130 510 1129 1211 9799 1897 1847 Guns 616 | 304 298 . . . . . 14 . . . . . . . . . . . . . . . . . . Cannons 5458 | . 206 182 473 464 . . 1307 453 . 500 839 . 252 . . . . 414 130 238 . . . . . Explosions 7048 | . 189 540 132 674 . . 566 473 . 1313 . . . 410 315 . . . . 272 . 1211 101 . 852 Melee 15660 | . . . . . . . 144 137 . . 202 729 729 . . . . . . . 1129 . 9698 1897 995 Ramming 96 | . . . 10 . . . 41 . . . 45 . . . . . . . . . . . . . . Kinetic 433 | 118 111 . . . . . 14 . . . 190 . . . . . . . . . . . . . . Thermal 4051 | 186 393 222 473 414 . . 345 161 . 500 323 . 252 . . . . 414 130 238 . . . . . Explosive 6343 | . 189 500 132 674 . . . 374 . 1313 . . . 410 315 . . . . 272 . 1211 101 . 852 Electromagnetic 2295 | . . . . 50 . . 1528 391 . . 326 . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 1941 | . . . . . . . 144 137 . . 202 729 729 . . . . . . . . . . . . Piercing 13719 | . . . . . . . . . . . . . . . . . . . . . 1129 . 9698 1897 995 Highest Corruption 5 | . . . . . . . . . . 1 4 1 . . . 5 2 . . . . . 1 . . Average Corruption 1 | . . . . . . . . . . 1 1 1 . . . 3 1 . . . . . 1 . . Corruption Purged 8 | . . . . . . . . . . 1 3 . . . . 1 1 . . . . . 2 . . Effects 11 | . . . . . . . . . . 2 6 . . . . 1 . . . . . . 2 . . Message Errors 4 | . . . . . . . . . . 1 2 . . . . . . . . . . . 1 . . Matter Fused 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . Heat Flow Errors 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Energy Discharges 2 | . . . . . . . . . . 1 1 . . . . . . . . . . . . . . Data Loss (minor) 2 | . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3416 | . 11 33 16 38 . . 11 11 . 22 61 243 255 34 10 . . 6 1 123 307 89 1017 834 294 Projectiles 91 | . . . . 9 . . 9 . . . 4 . 2 . . . . 6 1 60 . . . . . Explosions 415 | . 11 33 16 29 . . . 11 . 22 . . . 34 10 . . . . 63 . 89 1 . 96 Melee 2910 | . . . . . . . 2 . . . 57 243 253 . . . . . . . 307 . 1016 834 198 Knockbacks 5 | . . . . . . . 1 . . . 4 . . . . . . . . . . . . . . Impact 3 | . . . . . . . 1 . . . 2 . . . . . . . . . . . . . . Kinetic 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 169 | . 1 48 . 24 . . 4 57 . 35 . . . . . . . . . . . . . . . Shots 9 | . 1 2 . 2 . . 1 2 . 1 . . . . . . . . . . . . . . . Rammed 13 | . . . 1 1 . . 5 . . . 6 . . . . . . . . . . . . . . Targets Rammed 14 | . . . 1 1 . . 6 . . . 6 . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Highest Temperature 382 | 63 336 378 243 354 . . 306 237 . 382 114 . 107 44 100 . . 236 202 206 8 120 107 144 66 Average Temperature 75 | 22 86 164 84 135 . . 84 53 . 126 37 . 28 24 41 . . 61 115 98 7 37 28 48 25 Received Heat Transfer 984 | . 78 57 27 . . . 189 249 . 162 117 . 18 . . . . 12 . . . . 39 . 36 Effects 8 | . . 3 . 3 . . . . . 2 . . . . . . . . . . . . . . . Shutdowns 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Interference 3 | . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . Matter Decay 2 | . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . Short Circuit 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . 3 . . . 1 . . . . . . . . . . . . . . Combat Hostiles 3 | . . . . . . . 2 . . . 1 . . . . . . . . . . . . . . Parts Fried 15 | . . . . . . . 11 1 . . 3 . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . Combat Hostiles 2 | . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . Parts Melted 11 | . 1 . 2 . . . . . . 1 . . 2 . . . . 5 . . . . . . . Heat Transferred 6629 | 555 925 433 851 740 . . 383 211 . 680 407 . 296 . . . . 598 200 350 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . . 3 2 . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Peak Influence 965 | 45 231 205 198 181 . . 312 844 443 965 685 377 189 . . . . 148 . . . . 822 600 326 Initial 506 | . 29 62 79 76 . . . 200 443 310 506 322 94 . . . . . . . . . . 462 112 Average 303 | 20 113 84 130 75 . . 170 501 443 698 590 299 95 . . . . 53 . . . . 406 380 172 Maximum Alert Level 3 | . 1 1 . . . . 1 3 2 3 2 1 . . . . . . . . . . 3 2 1 Low Security (%) 51 | 100 87 97 100 100 . 100 55 . . . . 24 100 . . . . 100 . . . . 34 34 70 Level 1 14 | . 12 2 . . . . 44 46 . 5 . 75 . . . . . . . . . . 17 1 29 Level 2 24 | . . . . . . . . 26 100 28 100 . . . . . . . . . . . 19 63 . Level 3 10 | . . . . . . . . 27 . 66 . . . . . . . . . . . . 29 . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 39 | . 1 . . 1 . . . . . . 7 3 2 . . . . 3 . . . . 14 4 4 Investigation 8 | . . . . . . . . . . . 2 . . . . . . 1 . . . . 4 1 . Extermination 13 | . . . . . . . . . . . 3 . 1 . . . . 1 . . . . 5 1 2 Reinforcement 15 | . 1 . . 1 . . . . . . 1 3 1 . . . . 1 . . . . 4 2 1 Assault 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Garrison 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . Haulers Reinforced 2 | . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Distress Signals 18 | . 1 1 1 1 . . 2 . . . 1 1 1 . . . . 2 . . . . 6 . 1 Communications Jammed 20 | . . . . . . . . . . . . . 2 . . . . 6 . . . . 12 . . Distress Signals 20 | . . . . . . . . . . . . . 2 . . . . 6 . . . . 12 . . Times Spotted 290 | . 14 7 9 19 . . 29 12 . 31 32 4 14 3 1 . . 14 . 4 . 4 62 13 18 Peak Tracking Total 13 | . 4 3 2 3 . . 4 8 . 8 3 2 3 3 1 . . 5 . 3 . 3 8 5 13 Tactical Retreats 23 | . 2 1 1 . . . 4 1 . 3 . . 2 . . . . 1 . 1 . 1 5 . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Traps Triggered 14 | . . . . . . . . 2 . 2 1 2 1 . . . . . . . . . 5 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 63 | . . . . . . . . . . . . . . . . . . 63 . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 7 | . . . . . . . 6 . . . . . . . . . . 1 . . . . . . . Reprogrammed 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . Reused 2 | . . . . . . . . . . . . . . . . . . 1 1 . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . Triggered 2 | . . . . . . . . . . . . . . . . . . 1 1 . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Machines Disabled 15 | . . 3 1 1 . . 3 2 . 3 . . 1 . . . . 1 . . . . . . . Max in Single Turn 2 | . . 2 1 1 . . 2 1 . 1 . . 1 . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . . . . . . 1 . . . . 2 . . . . 2 . . Garrison Relay 4 | . . . . . . . . 2 . 2 . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Machines Accessed 84 | . 4 . 2 1 2 . 8 . 1 . 11 7 8 2 . . . 11 1 . 4 1 14 2 5 Terminals 46 | . 4 . 2 . . . 6 . . . 6 3 7 . . . . 5 . . . 1 7 1 4 Fabricators 8 | . . . . . . . . . . . 3 2 . . . . . 1 . . . . 1 1 . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Recycling Units 4 | . . . . . . . 1 . . . . 2 . . . . . . . . . . 1 . . Scanalyzers 4 | . . . . . . . . . . . 1 . . . . . . 2 . . . . 1 . . Garrison Access 11 | . . . . . . . 1 . 1 . 1 . 1 . . . . 3 . . . . 3 . 1 Total Hacks 227 | . 13 . 9 1 4 . 33 . 1 . 37 17 19 2 . . . 22 1 . 17 1 33 7 10 Successful 150 | . 8 . 5 1 4 . 19 . 1 . 21 5 13 2 . . . 18 1 . 17 1 22 4 8 Failed 77 | . 5 . 4 . . . 14 . . . 16 12 6 . . . . 4 . . . . 11 3 2 Catastrophic 9 | . 2 . . . . . . . . . 1 . 1 . . . . 2 . . . . 3 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 84 | . 9 . 3 . 1 . 19 . . . 6 6 8 . . . . 10 . . . . 17 . 5 Terminals 139 | . 13 . 9 . . . 29 . . . 24 8 17 . . . . 11 . . . 1 16 3 8 Fabricators 24 | . . . . . . . . . . . 8 5 . . . . . 2 . . . . 5 4 . Repair Stations 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . Recycling Units 8 | . . . . . . . 2 . . . . 4 . . . . . . . . . . 2 . . Scanalyzers 7 | . . . . . . . . . . . 3 . . . . . . 3 . . . . 1 . . Garrison Access 22 | . . . . . . . 2 . 1 . 2 . 2 . . . . 6 . . . . 7 . 2 Terminal Hacks 75 | . 4 . 3 1 4 . 13 . . . 7 . 5 2 . . . 5 1 . 17 1 4 2 6 Record 10 | . . . . . 3 . . . . . . . . 1 . . . . . . 5 1 . . . Part Schematic 9 | . . . . . . . 2 . . . 2 . . . . . . . . . 4 . 1 . . Robot Schematic 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Robot Analysis 7 | . . . 1 . . . . . . . . . 1 . . . . . . . 4 . . . 1 Prototype ID Bank 8 | . 1 . . . . . 1 . . . 1 . . . . . . 1 . . 4 . . . . Open Door 4 | . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . . 1 Level Access Points 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Branch Access Points 5 | . 1 . . . . . 1 . . . . . 1 . . . . 1 . . . . 1 . . Emergency Access Points 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . Terminal Index 3 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 . 1 Garrison Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Alert Level 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Locate Traps 6 | . 1 . 2 . . . 1 . . . 1 . . . . . . 1 . . . . . . . Disarm Traps 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . Patrol Status 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Recall Extermination 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 Recall Reinforcements 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Recall Assault 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hauler Manifests 2 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . Registered Components 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Registered Prototypes 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Zone Layout 2 | . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 15 | . . . . . . . . . . . 7 2 . . . . . 1 . . . . 3 2 . Network Status 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Load Schematic 7 | . . . . . . . . . . . 3 2 . . . . . . . . . . 1 1 . Build 7 | . . . . . . . . . . . 3 . . . . . . 1 . . . . 2 1 . Repair Station Hacks 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . Scan Component 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Repair 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Recycling Unit Hacks 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Report Inventory 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Scanalyzer 5 | . . . . . . . . . . . 1 . . . . . . 3 . . . . 1 . . Insert Component 5 | . . . . . . . . . . . 1 . . . . . . 3 . . . . 1 . . Garrison Access Hacks 15 | . . . . . . . 1 . 1 . 1 . 2 . . . . 5 . . . . 5 . . Unlock Access 2 | . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . Seal Access 5 | . . . . . . . . . . . . . 1 . . . . 2 . . . . 2 . . Coupler Status 8 | . . . . . . . . . . . 1 . 1 . . . . 3 . . . . 3 . . Unauthorized Hacks 37 | . 4 . 2 . . . 5 . . . 5 2 6 . . . . 4 . . . . 7 . 2 Terminals 30 | . 4 . 2 . . . 5 . . . 4 1 6 . . . . 3 . . . . 4 . 1 Track 8 | . 2 . 1 . . . . . . . 1 . 2 . . . . 2 . . . . . . . Assimilate 6 | . . . . . . . . . . . . . 2 . . . . . . . . . 3 . 1 Botnet 11 | . 1 . 1 . . . 3 . . . 1 1 2 . . . . 1 . . . . 1 . . Disrupt 4 | . 1 . . . . . 2 . . . 1 . . . . . . . . . . . . . . Operators 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Siphon 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . Recyclers 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Mask 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . . 1 . . . . . . 1 . . . . 1 . 1 Reprogram 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Eject 3 | . . . . . . . . . . . 1 . . . . . . 1 . . . . 1 . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Used 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 65 | . 3 . 2 . . . 7 . 1 . 11 7 8 . . . . 9 . . . . 11 2 4 Full Trace Events 4 | . . . . . . . . . . . 1 . . . . . . . . . . . 2 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Robots Built 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Matter 351 | . . . . . . . . . . . . . . . . . . 351 . . . . . . . Time 93 | . . . . . . . . . . . . . . . . . . 93 . . . . . . . Total Robot Build Rating 7 | . . . . . . . . . . . . . . . . . . 7 . . . . . . . Part Schematics Acquired 9 | . . . . . . . 2 . . . 2 . . . . . . . . . 4 . 1 . . Parts Built 8 | . . . . . . . . . . . 4 . . . . . . . . . . . 2 2 . Matter 1198 | . . . . . . . . . . . 394 . . . . . . . . . . . 526 278 . Time 429 | . . . . . . . . . . . 197 . . . . . . . . . . . 186 46 . Total Part Build Rating 44 | . . . . . . . . . . . 12 . . . . . . . . . . . 14 18 . Parts Repaired 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Time 33 | . . . . . . . . . . . . . . . . . . . . . . . 33 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Used RIF Installer 2 | . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . Robot Detection 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Robots Hacked 117 | . . . . . . . . . . 3 24 8 14 . . . . 11 1 2 3 1 41 6 3 Non-combat 71 | . . . . . . . . . . . 16 8 12 . . . . 9 1 . . . 19 6 . Combat 46 | . . . . . . . . . . 3 8 . 2 . . . . 2 . 2 3 1 22 . 3 Robot Hacks Applied 141 | . . . . . . . . . . 3 28 10 18 . . . . 13 1 2 4 1 51 7 3 parse_system 13 | . . . . . . . . . . . . 2 3 . . . . 1 1 . 4 . 1 1 . no_distress 8 | . . . . . . . . . . . 1 1 2 . . . . . . . . . 4 . . generate_anomaly 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . generate_echo 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . find_chute 4 | . . . . . . . . . . . . 2 1 . . . . 1 . . . . . . . ignore_repairs 20 | . . . . . . . . . . . . . 5 . . . . . . . . . 15 . . map_walls 3 | . . . . . . . . . . . . 1 . . . . . 1 . . . . 1 . . find_fabricator 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . drop_inventory 15 | . . . . . . . . . . . 5 1 1 . . . . 3 . . . . 2 3 . find_recycling 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . ignore_parts 14 | . . . . . . . . . . . 11 . 1 . . . . 2 . . . . . . . purge_threat 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . locate_traps 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . block_reporting 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . map_route 3 | . . . . . . . . . . . 1 . . . . . . 1 . . . . 1 . . relay_feed 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . link_fov 2 | . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . scatter_targeting 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . spike_heat 6 | . . . . . . . . . . 1 3 . . . . . . 2 . . . . . . . amplify_resonance 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . wipe_record 5 | . . . . . . . . . . . . . 3 . . . . . . . . . 2 . . disable_weapons 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . reboot_system 13 | . . . . . . . . . . . . . . . . . . . . 2 . . 11 . . overwrite_iff 14 | . . . . . . . . . . . 3 . 1 . . . . . . . . 1 7 . 2 streamctrl_high 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . formatsys_low 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . formatsys_high 5 | . . . . . . . . . . . 3 . . . . . . 1 . . . . . . 1 Relay Couplers Released 32 | . . . . . . . . 7 . 7 11 . . . . . . 4 . . . . 3 . . Ejected 11 | . . . . . . . . . . . 4 . . . . . . 4 . . . . 3 . . Machine Destruction 14 | . . . . . . . . 7 . 7 . . . . . . . . . . . . . . . Programmers 7 | . . . . . . . . . . . 7 . . . . . . . . . . . . . . Attached 22 | . . . . . . . . . . 1 7 1 1 . . . . 2 . . . 1 6 1 2 Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 4 | . . . . . . . . . . . 3 . . . . . . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Total Allies 32 | . . . . . . . . . . 2 6 . 3 . . . . 2 . . . 1 10 1 7 Largest Group 4 | . . . . . . . . . . 2 4 1 3 2 . . . 1 . . . 1 2 1 4 Highest-Rated Group 241 | . . . . . . . . . . 32 96 32 81 52 . . . 49 . . . 23 91 26 241 Highest-Rated Ally 69 | . . . . . . . . . . 16 32 32 29 26 . . . 49 . . . 23 64 26 69 Total Orders 36 | . . . . . . . . . . . 5 . 7 . . . . 3 9 1 . . 11 . . STAY 12 | . . . . . . . . . . . 3 . 4 . . . . 1 . . . . 4 . . FOLLOW 8 | . . . . . . . . . . . 2 . 3 . . . . 1 . . . . 2 . . EXPLORE 8 | . . . . . . . . . . . . . . . . . . . 6 1 . . 1 . . RETURN 8 | . . . . . . . . . . . . . . . . . . 1 3 . . . 4 . . Ally Attacks 115 | . . . . . . . . . . 11 62 . 5 . . . . . . . . 2 22 . 13 Total Damage 2908 | . . . . . . . . . . 120 1625 . 94 . . . . . . . . 22 473 . 574 Kills 27 | . . . . . . . . . . 2 19 . 1 . . . . . . . . 1 2 . 2 Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Robot Analysis Total 7 | . . . 1 . . . . . . . . . 1 . . . . . . . 4 . . . 1 Derelict Logs Recovered 7 | . . 1 . 1 . . . . . . . . . 2 1 . . . 2 . . . . . . Drone Launches 17 | . . . . . . . . . . . . . . . . . . 2 7 2 . . 6 . . Drone Recoveries 13 | . . . . . . . . . . . . . . . . . . 2 4 2 . . 5 . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Turns Passed 18331 | 227 684 611 631 978 668 69 1459 702 146 850 2233 531 1114 234 248 89 105 1083 897 396 176 421 2641 614 524 Spaces Moved 15375 | 98 328 284 252 470 366 37 599 271 69 331 805 642 1337 402 350 162 188 1309 609 539 264 662 3556 799 646 Core 5 | 5 . . . . . . . . . . . . . . . . . . . . . . . . . Treads 3905 | 93 328 284 252 470 366 37 599 271 69 331 805 . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 11465 | . . . . . . . . . . . . 642 1337 402 350 162 188 1309 609 539 264 662 3556 799 646 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 35 | 50 160 180 180 180 180 180 180 205 205 205 205 53 53 53 53 53 53 53 63 63 35 35 35 48 53 Average Speed 84 | 156 168 184 194 180 180 180 182 205 205 205 226 53 53 53 53 53 53 55 63 63 45 35 36 49 53 Slowest Speed 250 | 160 180 200 200 180 180 180 220 205 205 205 250 53 115 53 53 53 53 63 63 63 63 35 48 53 53 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 48 | 4 56 82 31 88 73 11 67 45 3 56 31 22 29 67 72 20 45 38 75 94 63 79 58 23 16 Regions Visited 25 Branch Regions 12 Pre-discovered Areas 6 | . . 1 . . 1 . . . . . . . . . . . . . 1 . 3 . . . . Known Exits Taken 14 | . 1 . . . . . 1 . 1 . . . 1 1 1 1 1 1 1 1 1 1 . 1 . Unknown Exits Taken 9 | 1 . 1 1 1 1 1 . . . . 1 1 . . . . . . . . . . 1 . . Scrap Searched 15 | . . 1 . 1 . . . . . . . . . 2 1 . 4 . 3 2 . 1 . . . Spaces Dug 213 | . 12 21 . 10 . . . . . 13 2 7 22 1 11 . . 21 . . . 12 54 23 4 Terrain Destroyed 676 | . 21 57 32 69 . . 7 22 . 70 3 7 22 26 38 . . 23 . 30 . 134 70 23 22 Melee 80 | . . . . . . . . . . 3 2 7 5 . . . . . . . . 2 40 18 3 Projectile 91 | . . . . 3 . . . . . . 1 . 17 1 12 . . 23 . 3 . 10 15 5 1 AOE 505 | . 21 57 32 66 . . 7 22 . 67 . . . 25 26 . . . . 27 . 122 15 . 18 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Total 19675 | 131 410 344 346 551 377 40 890 370 73 432 1149 815 1694 414 397 163 191 1631 1117 580 305 824 4677 958 796 Wait 2616 | . 37 37 49 22 1 4 154 43 . 20 152 90 245 4 33 . 2 153 497 25 1 136 717 79 115 Move 15351 | 97 327 283 251 469 365 36 599 270 69 330 804 641 1336 401 349 161 187 1308 608 538 263 661 3555 798 645 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 204 | 6 8 2 5 9 2 . 25 7 3 9 38 17 14 . . . . 22 . . 3 . 27 7 . Fast Attach 55 | 7 1 . 3 2 1 . 12 . . . 1 3 5 . . . . . . . 8 . 11 . 1 Attach 75 | . . 1 1 3 1 . 3 4 1 4 8 8 2 . . . . 6 1 . 3 . 19 6 4 Detach 31 | 1 . . 1 . 1 . 4 . . . 4 1 2 . . . . 1 . . 3 . 13 . . Swap 205 | . 8 3 4 8 2 . 13 7 . 16 22 4 11 4 2 2 2 8 1 2 3 5 60 11 7 Drop 185 | 1 4 2 5 3 4 . 29 4 . 2 30 21 16 . . . . 19 1 . 8 . 31 4 1 Fire 559 | 19 25 16 26 34 . . 41 27 . 41 80 . 45 5 13 . . 46 5 15 4 20 72 17 8 Melee 287 | . . . . . . . 4 6 . 6 4 30 18 . . . . 5 . . 9 2 152 36 15 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 14 | . . . 1 1 . . 6 . . . 6 . . . . . . . . . . . . . . Escape Stasis 25 | . . . . . . . . 2 . 4 . . . . . . . . . . . . 19 . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap 67 | . . . . . . . . . . . . . . . . . . 63 4 . . . . . . Miscellaneous 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials -9/Mines (discovered 3 exits: *Mat / *Exi / [*Zio]) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison -7/Factory -7/Garrison -7/Factory (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: *Fac / [*Ext]) -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 5 exits: *Res x2 / *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: *Res / *Qua x2) -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 228 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 495 | -10/Materials | Identified exit to Mines 522 | -10/Materials | Discovered new exit (range 15) 912 | -10/Materials | Entered Mines 1024 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1350 | -10/Mines | Discovered new exit (range 14) 1523 | -10/Mines | Entered Materials 1523 | -9/Materials | Evolved 2 slots: Utility x2 1999 | -9/Materials | Discovered new exit (range 6) 2154 | -9/Materials | Entered Mines 2187 | -9/Mines | Met a Derelict bent on vengeance 2191 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2233 | -9/Mines | Discovered new exit (range 10) 2328 | -9/Mines | Assembled infested the area 2395 | -9/Mines | Lost 3 parts (2p1w) 2409 | -9/Mines | Learned Materials emergency access door positions 2728 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2936 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2936 | -9/Mines | Discovered new exit (range 5) 3132 | -9/Mines | Entered Exiles 3157 | -9/Exiles | Discovered new exit (range 15) 3186 | -9/Exiles | Met 8R-AWN 3213 | -9/Exiles | Met EX-HEX 3313 | -9/Exiles | Met EX-DEC 3363 | -9/Exiles | Learned location of Zion (-7) 3412 | -9/Exiles | Met EX-BIN 3518 | -9/Exiles | Aligned with FarCom system 3520 | -9/Exiles | Given EX-Vault access code 3561 | -9/Exiles | Opened EX-Vault 3574 | -9/Exiles | Found PSU Rigger 3586 | -9/Exiles | Found Lightpack 2.0 3627 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3778 | -9/Exiles | Discovered new exit (range 14) 3800 | -9/Exiles | Left Exiles lab with Lightpack 2.0 3800 | -9/Exiles | Entered Mines 3833 | -8/Mines | Discovered new exit (range 9) 3869 | -8/Mines | Entered Materials 3869 | -8/Materials | Evolved 2 slots: Utility x2 4245 | -8/Materials | Build established: Hauler-Mutant 4683 | -8/Materials | Discovered new exit (range 16) 5074 | -8/Materials | Discovered new exit (range 19) 5328 | -8/Materials | Identified exit to Garrison 5328 | -8/Materials | Entered Garrison 5440 | -8/Garrison | Triggered checkpoint 5549 | -8/Garrison | Garrison Relay disabled 5650 | -8/Garrison | Triggered checkpoint 5687 | -8/Garrison | Triggered checkpoint 5740 | -8/Garrison | Destroyed 7 combat bots 5794 | -8/Garrison | Triggered checkpoint 5840 | -8/Garrison | Garrison Relay disabled 5975 | -8/Garrison | Discovered new exit (range 19) 6022 | -8/Garrison | Installed Relay Interface Framework 6030 | -8/Garrison | Entered Factory 6030 | -7/Factory | Evolved 2 slots: Utility x2 6176 | -7/Factory | Identified exit to Garrison 6176 | -7/Factory | Entered Garrison 6220 | -7/Garrison | Triggered checkpoint 6360 | -7/Garrison | Garrison Relay disabled 6401 | -7/Garrison | Build established: Bothacker-Mutant 6422 | -7/Garrison | Triggered checkpoint 6550 | -7/Garrison | Triggered checkpoint 6769 | -7/Garrison | Discovered new exit (range 15) 6810 | -7/Garrison | Expanded RIF knowledge: Robot Detection 6882 | -7/Garrison | Triggered checkpoint 6953 | -7/Garrison | Garrison Relay disabled 7026 | -7/Garrison | Entered Factory 7533 | -7/Factory | Discovered new exit (range 115) 7727 | -7/Factory | Fabricated Hcp. Storage Unit? 8069 | -7/Factory | Fabricated Hcp. Storage Unit? 8125 | -7/Factory | Discovered new exit (range 11) 8754 | -7/Factory | Garrison activated, responded to threat 9118 | -7/Factory | Fabricated Cmb. Airjet (x2) 9259 | -7/Factory | Entered another Factory area 9259 | -6/Factory | Accompanied by 1 ally 9259 | -6/Factory | Evolved 2 slots: Propulsion x2 9445 | -6/Factory | Discovered new exit (range 10) 9704 | -6/Factory | Build established: Bothacker-Scout 9723 | -6/Factory | Discovered new exit (range 20) 9790 | -6/Factory | Entered another Factory area 9790 | -5/Factory | Evolved 2 slots: Utility x2 9949 | -5/Factory | Identified exit to Upper Caves 10185 | -5/Factory | Build established: Bothacker-Ninja 10314 | -5/Factory | Found Mni. Smartbomb Launcher 10627 | -5/Factory | Spotted B-75 Beast 10655 | -5/Factory | Build established: Bothacker-Scout 10904 | -5/Factory | Entered Upper Caves 10904 | -5/Upper Caves | Accompanied by 2 allies 10986 | -5/Upper Caves | Encountered a Warlord checkpoint 11063 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 11098 | -5/Upper Caves | Learned location of 1 exit from Factory 11101 | -5/Upper Caves | Discovered new exit (range 12) 11112 | -5/Upper Caves | Learned location of 1 exit from Factory 11137 | -5/Upper Caves | Identified exit to Upper Caves 11138 | -5/Upper Caves | Entered another Upper Caves area 11312 | -5/Upper Caves | Discovered new exit (range 13) 11354 | -5/Upper Caves | Learned location of 1 exit from Factory 11368 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 11385 | -5/Upper Caves | Identified exit to Warlord 11386 | -5/Upper Caves | Entered Warlord 11452 | -5/Warlord | System corruption cleaned by Quarantine Array 11455 | -5/Warlord | RIF detected upon attempting to enter Warlord's base 11455 | -5/Warlord | Attacked by Warlord forces 11468 | -5/Warlord | Discovered new exit (range 12) 11473 | -5/Warlord | Identified exit to Proximity Caves 11475 | -5/Warlord | Entered Proximity Caves 11575 | -4/Proximity Caves | Discovered new exit (range 7) 11578 | -4/Proximity Caves | Identified exit to Factory 11580 | -4/Proximity Caves | Entered Factory 11580 | -4/Factory | Evolved 2 slots: Utility x2 11581 | -4/Factory | Identified exit to Research 11581 | -4/Factory | Identified exit to Armory 11680 | -4/Factory | Fabricated O-32 Director (x1) 11781 | -4/Factory | Discovered new exit (range 11) 11868 | -4/Factory | Found Prototype Launcher 12479 | -4/Factory | Identified exit to Upper Caves 12663 | -4/Factory | Entered Upper Caves 12699 | -4/Upper Caves | Learned Research stockpile data 12986 | -4/Upper Caves | Discovered new exit (range 15) 13501 | -4/Upper Caves | Identified exit to Upper Caves 13560 | -4/Upper Caves | Entered another Upper Caves area 13567 | -4/Upper Caves | Discovered exit to Research (range 14) 13842 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 13931 | -4/Upper Caves | Discovered new exit (range 16) 13956 | -4/Upper Caves | Identified exit to Zhirov 13956 | -4/Upper Caves | Entered Zhirov 13956 | -4/Zhirov | Discovered new exit (range 3) 13961 | -4/Zhirov | Identified exit to Proximity Caves 13970 | -4/Zhirov | Met Zhirov 13983 | -4/Zhirov | Learned location of Quarantine (-3) 13983 | -4/Zhirov | Learned location of Testing (-2) 13983 | -4/Zhirov | Learned location of Command (-1) 13995 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 14006 | -4/Zhirov | Found Alien Artifact 14006 | -4/Zhirov | Identified Integrated Reactor 14006 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 14086 | -4/Zhirov | Found Alien Artifact 14132 | -4/Zhirov | Entered Proximity Caves 14486 | -3/Proximity Caves | Discovered exit to Research (range 4) 14553 | -3/Proximity Caves | Entered Research 14553 | -3/Research | Evolved 2 slots: Utility x2 14572 | -3/Research | Identified Transdimensional Reconstructor 14927 | -3/Research | Build established: Bothacker-Mutant 15082 | -3/Research | Discovered new exit (range 3) 15090 | -3/Research | Found Gamma Bomb Array 15251 | -3/Research | Identified exit to Quarantine 15590 | -3/Research | Found Adv. Powered Armor 16303 | -3/Research | First assault squad dispatched 16382 | -3/Research | Fabricated Assault Drone Bay (x1) 16479 | -3/Research | Fabricated Assault Drone Bay (x1) 16624 | -3/Research | Repaired Plasma Lance 17058 | -3/Research | Spotted B-86 Titan 17146 | -3/Research | Discovered new exit (range 15) 17194 | -3/Research | Entered another Research area 17194 | -2/Research | Evolved 2 slots: Utility x2 17493 | -2/Research | Identified exit to Access 17551 | -2/Research | Warped through subspace 17614 | -2/Research | Fabricated Cmb. Linear Gravjet? 17808 | -2/Research | Entered Access 17808 | -1/Access | Evolved 2 slots: Utility x2 17855 | -1/Access | Build established: Wizard-Mutant 18173 | -1/Access | Identified exit to Surface 18306 | -1/Access | Garrison activated, responded to threat 18332 | *** | Escaped! Last Messages --------------- 18310_ Slug penetrates Wall. 18310_ Jacked Y-72 Warden... >>overwrite_iff Rewriting IFF filter. 18311_ Director 10a reveals location of Gamma Bomb Trap. 18316_ Slug penetrates H-88 Terminator. 18316_ Connecting with Garrison Access... >>Trojan(Reprogram) Trojan loaded successfully. Testing... Dispatch confirmation system compromised. 18319_ Network quickbooting H-88 Terminator, ETC: 8. 18319_ Y-72 Warden destroyed. 18324_ Penetrated by Slug. 18327_ Connecting with Terminal... >>Open Sealed Barrier opened. 18328_ The Access Shell folds into the floor. 18331_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A017. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????s?s??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????s???????????????????????? | | ??????????????????????????????????Y??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????BB????BB????????????????????? | | ?????????????????????BB????BB????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????#""""""""""#??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# "" #??????????????????? | | ???????????????????# "@ #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ??????????????????## ##?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????##"" ##?????????????????? | | ????????????????#"" #??????????????????? | | +???????????????#"" #??????????????????? | | #???????????????#T #??????????????????? | | #???????????????#"" #??????????Y???????? | | ^^^##??????????????#"" #??????????????????? | | ################"" ##?????????????????? | | w ???????????? | | ???????????? | | ^ ########################????????????? | | ""G"" #???????????????????????????????????? | | "" " " #???????????????????????????????????? | | "" !%" " #######?????????????????????????????? | | ""^ [ ?????????????????????????? | | "" ^ ????????????????????????? | | "" %= ?????????????????????????? | | "" ! ?????????????????????????? | | ??????????????????????????? | | ?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 33 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 3 Jamming Range 16 Cloak Strength 3 Power Amplification 30 Armor Coverage 450 Resistance: KI 20 Resistance: EM 15 Propulsion Shielding 90 Utility Shielding 66 Weapon Shielding 66 Melee Speed Boost 30 Evasion (%) 70 Targeting Accuracy 5 Melee Accuracy 24 Target Analysis 8 Recoil Reduction 2 Matter Filtering 50 Particle Charging 30 Offensive Hacking 54 Defensive Hacking 10 Relay Coupler Types 75 Relay Coupler Value 4 Item Schematics ----------------- Lrg. Storage Unit | -8/Materials | Hacked Hcp. Storage Unit | -8/Materials | Hacked Cmb. Airjet | -7/Factory | Hacked Antigrav System | -7/Factory | Hacked Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Cmb. Linear Gravjet | -3/Research | Hacked Robot Schematics ------------------ A-02 Transporter | -8/Materials | Hacked Fabricated ------------ Hcp. Storage Unit | x1 | -7/Factory Hcp. Storage Unit | x1 | -7/Factory Cmb. Airjet | x2 | -7/Factory O-32 Director | x1 | -4/Factory | Preloaded Assault Drone Bay | x1 | -3/Research Assault Drone Bay | x1 | -3/Research Cmb. Linear Gravjet | x2 | -2/Research Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed MasterHardenedCasing Manual? 0 Play Time 06:36:04 Cumulative 347.2 hours Start 2020.09.23 @ 18:21:31 End 2020.10.06 @ 22:35:02 Sessions 19 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 596 Rogue 596 Adventurer 0 Explorer 0 Win Type 0 Total 52 Types 39/4/3/2/1/1/2/0/0 Lore% 93 Gallery% 90 Achievement% 73 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f8df0217-ac14-4a91-9fad-5db7d07d7283