Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.06 @ 22:35:02

Player: zzxc

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (25)       5000
Robots Destroyed (264)     1320
Value Destroyed (8356)     8356
Prototype IDs (76)         1520
Alien Tech Used (2)        400
Bonus (6033)               6033
              TOTAL SCORE: 27129

 Bonus
-------
High Alert Combat Kills    735
Follower Combat Kills      566
Entered Garrisons          400
Used RIF Installer         1000
Aligned with FarCom        300
Met Zhirov                 300
Win                        3000
Friendly Fire              -268

 Cogmind 
---------
Core Integrity             1600/1600
Matter                     180/300
Energy                     251/340
System Corruption          0%
Temperature                Cool (6)
Movement                   Hovering (53)
Location                   To Epsilon Eridani

 Parts 
-------
>              --- POWER (1) --------
               Particle Reactor
>              --- PROPULSION (4) ---
        Cooled Gravmag System
      Improved Gyrokinetic Inverter
      Improved Gyrokinetic Inverter
      Improved Gyrokinetic Inverter
>              --- UTILITY (18) -----
         Large Storage Unit
               Lightpack 2.0
      Advanced Melee Analysis Suite
      Advanced Melee Analysis Suite
      Advanced Melee Analysis Suite
      Advanced Melee Analysis Suite
      Advanced Target Analyzer
      Advanced Transmission Jammer
      Advanced Reaction Control System
      Improved Utility Shielding
      Advanced Powered Armor
      Improved Hacking Suite
      Advanced Hacking Suite
      Advanced Hacking Suite
      Advanced Hacking Suite
               System Shield
               Relay Coupler [Sentry] (11)
>              --- WEAPON (2) -------
      Advanced Remote Datajack
               Plasma Lance
>              --- INVENTORY (30) ---
               Fusion Reactor
         Light Particle Reactor
         Light Quantum Reactor
        Combat Linear Gravjet
        Combat Linear Gravjet
  Experimental Energy Well (1000)
               Matter Compressor (250)
      Advanced Armor Integrity Analyzer
               Nanoactuators
      Advanced ECM Suite
      Improved Cloaking Device
      Improved Weapon Shielding
       Layered Medium Armor Plating
               Relay Coupler [ARC] (9)
               Relay Coupler [Duelist] (27)
               Relay Coupler [Behemoth] (12)
      Improved System Restoration Module
               Drone Bay (2/2)
               Drone Bay (2/2)
               Assault Drone Bay (1/2)
               Assault Drone Bay (2/2)
      Enhanced Nova Cannon
          Mini Smartbomb Launcher
      Advanced Remote Datajack

 Peak State 
------------
>              --- POWER ------------
         Light Particle Reactor
>              --- PROPULSION -------
        Cooled Gravmag System
      Improved Gyrokinetic Inverter
      Improved Gyrokinetic Inverter
      Improved Gyrokinetic Inverter
>              --- UTILITY ----------
         Large Storage Unit
               Lightpack 2.0
      Advanced Melee Analysis Suite
      Advanced Melee Analysis Suite
      Advanced Melee Analysis Suite
      Advanced Target Analyzer
      Advanced Transmission Jammer
      Advanced Reaction Control System
      Improved Utility Shielding
      Advanced Powered Armor
      Improved Hacking Suite
      Advanced Hacking Suite
      Advanced Hacking Suite
      Advanced Hacking Suite
               System Shield
               Relay Coupler [Sentry]
               Relay Coupler [Hunter]
>              --- WEAPON -----------
      Enhanced Nova Cannon
      Advanced Remote Datajack
>              --- INVENTORY --------
               Fusion Reactor
         Light Particle Reactor
         Light Quantum Reactor
        Combat Linear Gravjet
        Combat Linear Gravjet
  Experimental Energy Well
               Matter Compressor
      Advanced Melee Analysis Suite
      Advanced Armor Integrity Analyzer
               Nanoactuators
      Advanced ECM Suite
      Improved Cloaking Device
      Improved Weapon Shielding
       Layered Medium Armor Plating
               Relay Coupler [ARC]
               Relay Coupler [Duelist]
               Relay Coupler [Sentry]
               Relay Coupler [Behemoth]
      Improved System Restoration Module
               Drone Bay
               Drone Bay
               Assault Drone Bay
               Assault Drone Bay
          Mini Smartbomb Launcher
      Advanced Remote Datajack
               Plasma Lance
[Rating: 176]

 Favorites 
-----------
Power                      Heavy Deuterium Engine
  Engine                   Heavy Deuterium Engine
  Power Core               Enhanced Nuclear Core
  Reactor                  Light Particle Reactor
Propulsion                 Cooled Gravmag System
  Treads                   Light Treads
  Hover Unit               Cooled Gravmag System
  Flight Unit              Improved VTOL Module
Utility                    High-capacity Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  High-capacity Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 Relay Coupler [Grunt]
  Protection               Layered Medium Armor Plating
Weapon                     Improved EM Pulse Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Mini Smartbomb Launcher
  Special Weapon           Improved Remote Datajack
  Slashing Weapon          Makeshift Sword
  Piercing Weapon          Plasma Lance
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc 
Slots Evolved              18   | .   .   .   2   .   .   .   2   .   2   .   .   2   2   .   .   .   .   2   .   .   .   .   2   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  16   | .   .   .   2   .   .   .   2   .   2   .   .   .   2   .   .   .   .   2   .   .   .   .   2   2   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             333  | 7   9   4   8   13  4   .   28  11  1   20  31  15  18  4   2   2   2   14  2   2   13  5   90  16  12  
  Power                    18   | 1   1   .   .   2   .   .   1   .   .   1   2   1   1   .   .   .   .   .   .   .   3   .   4   .   1   
    Engine                 10   | 1   1   .   .   2   .   .   1   .   .   1   2   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
    Core                   2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Reactor                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   4   .   1   
  Propulsion               30   | 2   .   .   1   1   1   .   4   .   .   .   4   4   2   .   .   .   .   3   .   .   4   .   2   2   .   
    Treads                 11   | 2   .   .   1   1   1   .   3   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  18   | .   .   .   .   .   .   .   .   .   .   .   1   4   2   .   .   .   .   3   .   .   4   .   2   2   .   
    Flight                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  156  | 2   2   .   2   1   2   .   9   5   1   6   19  8   9   2   .   2   2   8   2   .   5   3   49  10  7   
    Device                 62   | .   .   .   1   .   1   .   2   2   .   3   4   1   3   1   .   1   1   4   2   .   4   2   24  4   2   
    Storage                14   | 2   1   .   .   1   .   .   2   1   1   .   2   1   1   .   .   .   .   .   .   .   .   .   2   .   .   
    Processor              11   | .   1   .   .   .   .   .   1   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   5   .   1   
    Hackware               27   | .   .   .   .   .   .   .   .   .   .   1   7   1   1   .   .   .   .   2   .   .   .   1   9   3   2   
    Protection             42   | .   .   .   1   .   1   .   4   2   .   2   6   3   4   .   .   1   1   2   .   .   1   .   9   3   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   129  | 2   6   4   5   9   1   .   14  6   .   13  6   2   6   2   2   .   .   3   .   2   1   2   35  4   4   
    Energy Gun             5    | 1   1   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   
    Energy Cannon          50   | .   3   2   3   5   1   .   7   3   .   4   2   .   2   1   1   .   .   1   .   1   .   1   10  2   1   
    Ballistic Gun          3    | 1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               25   | .   2   2   2   4   .   .   2   2   .   5   .   .   .   1   1   .   .   .   .   1   .   1   1   .   1   
    Special Weapon         14   | .   .   .   .   .   .   .   .   .   .   2   2   .   2   .   .   .   .   1   .   .   .   .   7   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        8    | .   .   .   .   .   .   .   2   1   .   2   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        19   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   14  2   2   
    Special Melee Weapon   4    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   2   .   .   
  Unidentified Prototypes  11   | .   .   .   1   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   1   .   .   
Parts Lost                 11   | .   .   1   .   3   .   .   .   2   .   3   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Power                    3    | .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  3    | .   .   .   .   .   .   .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   5    | .   .   1   .   1   .   .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      3    | .   .   1   .   3   .   .   .   2   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   97  100 89  98  96  100 99  100 90  95  99  92  92  94  94  94  94  94  94  94  93  94  94  94  95  
  Engine                   5    | .   14  14  11  9   11  11  9   9   7   5   7   .   1   5   5   5   5   5   5   5   4   5   .   .   .   
  Treads                   9    | .   28  28  22  22  22  22  17  18  15  15  15  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    10   | .   .   .   .   .   .   .   .   .   .   .   .   25  22  23  23  23  23  21  21  21  21  21  19  16  16  
  Device                   7    | .   .   .   10  .   .   .   6   8   7   9   6   2   9   11  11  15  16  11  10  10  15  19  10  7   8   
  Storage                  16   | .   14  14  11  21  22  22  26  27  29  30  30  13  11  11  11  11  11  10  10  10  10  10  9   8   8   
  Processor                12   | .   11  14  11  11  11  11  9   9   7   7   7   17  16  17  17  17  17  15  15  15  15  15  15  17  16  
  Hackware                 7    | .   .   .   .   .   .   .   .   .   .   4   8   6   5   5   5   5   5   8   10  10  7   6   18  23  27  
  Protection               6    | .   .   .   1   11  7   11  11  9   7   4   5   5   5   5   5   1   .   10  10  10  7   5   6   6   8   
  Energy Cannon            8    | .   9   27  21  20  22  22  15  17  15  10  6   .   2   4   5   5   5   5   5   5   2   2   .   .   .   
  Special Weapon           2    | .   .   .   .   .   .   .   .   .   .   1   5   .   3   5   5   5   5   3   5   5   5   5   3   4   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             163  | 11  45  45  51  69  66  66  112 111 127 128 163 63  60  53  53  53  53  62  62  62  62  54  63  63  68  
  Greatest Support         78   | 40  40  40  40  43  43  43  46  43  43  43  43  70  70  70  70  70  70  78  78  78  78  64  68  68  68  
  Greatest Overweight (x)  4    | 1   1   2   2   1   1   1   3   2   2   2   4   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   1   1   1   1   1   1   2   2   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 40   | 6   12  12  12  18  18  18  30  26  32  32  36  40  32  30  30  30  30  30  30  30  30  30  30  30  30  
  Average Capacity         26   | 5   8   12  12  17  18  18  22  26  30  32  34  32  31  30  30  30  30  30  30  30  30  30  30  30  30  
  Most Carried             36   | 6   12  12  12  18  18  17  24  26  28  32  36  35  32  30  30  30  30  30  30  29  30  30  30  30  29  
  Average Carried          25   | 4   8   11  10  14  17  17  21  24  26  29  33  30  30  30  30  30  30  29  29  29  29  30  28  29  27  
  Final Capacity           36   | 6   12  12  12  18  18  18  26  26  32  32  36  32  30  30  30  30  30  30  30  30  30  30  30  30  30  
  Final Carried            36   | 6   12  11  12  17  17  17  24  26  28  32  36  32  30  30  30  30  30  30  29  29  30  30  30  30  26  

 Class Distribution 
--------------------
 34% | Bothacker-Mutant
 23% | Bothacker-Scout
 21% | Mutant
 11% | Hauler-Mutant
  4% | Bothacker-Ninja
  4% | Wizard-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles
           Mutant | -8/Mines
    Hauler-Mutant | -8/Materials
    Hauler-Mutant | -8/Garrison
 Bothacker-Mutant | -7/Factory
 Bothacker-Mutant | -7/Garrison
 Bothacker-Mutant | -7/Factory
  Bothacker-Scout | -6/Factory
  Bothacker-Scout | -5/Factory
  Bothacker-Scout | -5/Upper Caves
  Bothacker-Scout | -5/Upper Caves
  Bothacker-Scout | -5/Warlord
  Bothacker-Scout | -4/Proximity Caves
  Bothacker-Scout | -4/Factory
  Bothacker-Scout | -4/Upper Caves
  Bothacker-Scout | -4/Upper Caves
  Bothacker-Scout | -4/Zhirov
  Bothacker-Scout | -3/Proximity Caves
 Bothacker-Mutant | -3/Research
 Bothacker-Mutant | -2/Research
    Wizard-Mutant | -1/Access

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   
-----------                Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  Fac  Fac  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Res  Acc  
Matter Collected           6080  | 317  158  40   200  357  140  .    335  124  .    417  521  190  307  76   68   .    54   96   148  327  168  115  1512 310  100  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            11007 | 229  494  156  781  116  .    .    1399 690  .    488  547  208  309  56   43   .    .    430  40   317  450  125  3525 399  205  
  Parts                    539   | 20   33   16   34   4    .    .    66   29   .    27   35   9    15   1    7    .    .    12   1    3    3    11   182  14   17   
Haulers Intercepted        15    | .    .    .    3    .    .    .    4    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    6    1    .    
Recyclers Shooed           8     | .    1    .    .    .    .    .    1    .    .    .    1    .    1    .    .    .    .    1    .    .    .    .    2    1    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      21    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    5    .    .    .    1    2    3    9    .    .    .    
  Prevented                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc 
Combat Hostiles Destroyed  150  | .   9   8   5   16  .   .   17  15  .   21  6   .   1   3   4   .   .   1   .   1   .   8   28  .   7   
  Melee                    32   | .   .   .   .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   27  .   1   
  Guns                     4    | .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  39   | .   2   2   3   7   .   .   6   8   .   5   5   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      70   | .   3   6   2   9   .   .   6   6   .   15  .   .   .   3   4   .   .   .   .   1   .   8   1   .   6   
Classes Destroyed          17   | 3   4   1   2   2   .   .   1   2   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Worker                   36   | 2   1   .   .   .   .   .   3   .   .   .   .   3   4   .   .   .   .   3   .   .   .   .   11  5   4   
  Builder                  7    | .   .   1   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Tunneler                 9    | 6   .   1   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   15   | .   .   .   3   .   .   .   4   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   6   1   .   
  Recycler                 17   | 1   2   .   5   .   .   .   .   .   .   .   2   1   .   .   .   .   .   2   .   .   .   .   4   .   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Operator                 3    | .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Watcher                  25   | .   3   .   3   .   .   .   5   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   8   4   .   
  Swarmer                  53   | .   3   6   2   3   .   .   .   .   .   13  .   .   .   2   4   .   .   .   .   1   .   8   5   .   6   
  Grunt                    46   | .   6   2   .   .   .   .   10  10  .   7   .   .   1   .   .   .   .   1   .   .   .   .   8   .   1   
  Brawler                  4    | .   .   .   .   .   .   .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   13   | .   .   .   3   .   .   .   6   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   2   .   .   
  Demolisher               1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   7    | .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Programmer               13   | .   .   .   .   .   .   .   .   .   .   1   3   .   .   .   .   .   .   .   .   .   .   .   9   .   .   
  Packrat                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Assembled                12   | .   .   .   .   12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           9    | 4   4   4   5   3   .   .   7   7   .   4   2   3   1   3   4   .   .   1   1   1   .   5   9   5   7   
  Combat Bots Only         7    | .   3   4   2   3   .   .   6   7   .   4   1   .   1   3   4   .   .   1   .   1   .   5   6   .   6   
Max Kills in Single Turn   5    | 2   3   2   2   2   .   .   5   3   .   3   1   1   1   2   4   .   .   1   1   1   .   2   1   1   4   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   3   2   1   2   .   .   3   3   .   3   .   .   .   2   4   .   .   .   .   1   .   2   1   .   3   
  Melee                    1    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  Fac  Fac  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Res  Acc  
Damage Taken               4780  | .    144  263  145  468  .    .    468  701  .    569  697  51   40   64   .    .    .    40   .    85   .    21   743  .    281  
  Core                     518   | .    32   46   6    57   .    .    43   80   .    32   76   .    .    35   .    .    .    40   .    48   .    .    23   .    .    
  Absorbed by Shields      71    | .    .    .    .    .    .    .    .    71   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         90    | 100  .    68   .    .    .    84   .    77   .    .    84   100  .    .    .    .    96   .    .    .    .    92   98   91   100  
Volleys Fired              559   | 19   25   16   26   34   .    .    41   27   .    41   80   .    45   5    13   .    .    46   5    15   4    20   72   17   8    
  Largest                  2     | 2    2    2    2    2    .    .    2    2    .    2    2    .    1    1    1    .    .    1    1    1    1    1    1    1    1    
  Hottest                  150   | 70   136  136  136  137  .    .    143  138  .    150  144  .    90   90   90   .    .    98   98   98   40   98   98   98   120  
Shots Fired                706   | 38   48   26   45   47   .    .    70   41   .    60   81   .    45   5    13   .    .    46   5    15   4    20   72   17   8    
  Gun                      71    | 38   32   .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   410   | .    14   20   38   38   .    .    63   37   .    40   36   .    26   1    12   .    .    36   4    11   .    10   17   6    1    
  Launcher                 71    | .    2    6    7    9    .    .    6    4    .    17   .    .    .    4    1    .    .    .    .    2    .    9    1    .    3    
  Special                  154   | .    .    .    .    .    .    .    .    .    .    3    45   .    19   .    .    .    .    10   1    2    4    1    54   11   4    
  Kinetic                  43    | 19   16   .    .    .    .    .    1    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  338   | 19   30   20   38   34   .    .    10   7    .    40   16   .    26   1    12   .    .    36   4    11   .    10   17   6    1    
  Explosive                65    | .    2    6    7    9    .    .    .    4    .    17   .    .    .    4    1    .    .    .    .    2    .    9    1    .    3    
  Electromagnetic          106   | .    .    .    .    4    .    .    59   30   .    .    13   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         26    | 9    26   3    17   8    .    .    9    6    .    9    9    .    17   19   .    .    .    23   21   6    6    7    20   4    8    
  Robot Miss Streak        3     | 2    2    2    3    2    .    .    2    3    .    3    3    .    3    .    .    .    .    1    .    2    .    .    1    3    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           580   | 23   33   13   22   28   .    .    55   22   .    25   59   21   36   2    .    .    .    28   5    9    13   1    147  23   15   
  Core Hits                330   | 10   24   11   18   22   .    .    35   22   .    32   14   5    8    4    4    .    .    7    2    8    5    17   60   8    14   
  Critical Hits            33    | 1    .    .    1    2    .    .    3    .    .    1    1    .    1    .    .    .    .    .    .    .    2    .    16   4    1    
  Critical Kills           18    | .    .    .    1    1    .    .    .    .    .    1    1    .    1    .    .    .    .    .    .    .    .    .    9    4    .    
  Critical Parts Destroyed 12    | 1    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    1    
Melee Attacks              287   | .    .    .    .    .    .    .    4    6    .    6    4    30   18   .    .    .    .    5    .    .    9    2    152  36   15   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 54    | .    .    .    .    .    .    .    4    6    .    6    4    18   16   .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 203   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    2    141  36   15   
  Sneak Attacks            91    | .    .    .    .    .    .    .    .    .    .    .    2    14   7    .    .    .    .    5    .    .    .    .    51   9    3    
    Combat Hostiles        16    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           28878 | 304  693  722  615  1138 .    .    2072 1063 .    1813 1086 729  981  410  315  .    .    414  130  510  1129 1211 9799 1897 1847 
  Guns                     616   | 304  298  .    .    .    .    .    14   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  5458  | .    206  182  473  464  .    .    1307 453  .    500  839  .    252  .    .    .    .    414  130  238  .    .    .    .    .    
  Explosions               7048  | .    189  540  132  674  .    .    566  473  .    1313 .    .    .    410  315  .    .    .    .    272  .    1211 101  .    852  
  Melee                    15660 | .    .    .    .    .    .    .    144  137  .    .    202  729  729  .    .    .    .    .    .    .    1129 .    9698 1897 995  
  Ramming                  96    | .    .    .    10   .    .    .    41   .    .    .    45   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  433   | 118  111  .    .    .    .    .    14   .    .    .    190  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  4051  | 186  393  222  473  414  .    .    345  161  .    500  323  .    252  .    .    .    .    414  130  238  .    .    .    .    .    
  Explosive                6343  | .    189  500  132  674  .    .    .    374  .    1313 .    .    .    410  315  .    .    .    .    272  .    1211 101  .    852  
  Electromagnetic          2295  | .    .    .    .    50   .    .    1528 391  .    .    326  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1941  | .    .    .    .    .    .    .    144  137  .    .    202  729  729  .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 13719 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1129 .    9698 1897 995  
Highest Corruption         5     | .    .    .    .    .    .    .    .    .    .    1    4    1    .    .    .    5    2    .    .    .    .    .    1    .    .    
  Average Corruption       1     | .    .    .    .    .    .    .    .    .    .    1    1    1    .    .    .    3    1    .    .    .    .    .    1    .    .    
  Corruption Purged        8     | .    .    .    .    .    .    .    .    .    .    1    3    .    .    .    .    1    1    .    .    .    .    .    2    .    .    
  Effects                  11    | .    .    .    .    .    .    .    .    .    .    2    6    .    .    .    .    1    .    .    .    .    .    .    2    .    .    
    Message Errors         4     | .    .    .    .    .    .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Matter Fused           2     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Heat Flow Errors       1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Discharges      2     | .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      2     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            3416  | .    11   33   16   38   .    .    11   11   .    22   61   243  255  34   10   .    .    6    1    123  307  89   1017 834  294  
  Projectiles              91    | .    .    .    .    9    .    .    9    .    .    .    4    .    2    .    .    .    .    6    1    60   .    .    .    .    .    
  Explosions               415   | .    11   33   16   29   .    .    .    11   .    22   .    .    .    34   10   .    .    .    .    63   .    89   1    .    96   
  Melee                    2910  | .    .    .    .    .    .    .    2    .    .    .    57   243  253  .    .    .    .    .    .    .    307  .    1016 834  198  
Knockbacks                 5     | .    .    .    .    .    .    .    1    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   3     | .    .    .    .    .    .    .    1    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      169   | .    1    48   .    24   .    .    4    57   .    35   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    9     | .    1    2    .    2    .    .    1    2    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   13    | .    .    .    1    1    .    .    5    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             14    | .    .    .    1    1    .    .    6    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        382   | 63   336  378  243  354  .    .    306  237  .    382  114  .    107  44   100  .    .    236  202  206  8    120  107  144  66   
  Average Temperature      75    | 22   86   164  84   135  .    .    84   53   .    126  37   .    28   24   41   .    .    61   115  98   7    37   28   48   25   
  Received Heat Transfer   984   | .    78   57   27   .    .    .    189  249  .    162  117  .    18   .    .    .    .    12   .    .    .    .    39   .    36   
  Effects                  8     | .    .    3    .    3    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           3     | .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Matter Decay           2     | .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Short Circuit          1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           4     | .    .    .    .    .    .    .    3    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          3     | .    .    .    .    .    .    .    2    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              15    | .    .    .    .    .    .    .    11   1    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              2     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Parts Melted             11    | .    1    .    2    .    .    .    .    .    .    1    .    .    2    .    .    .    .    5    .    .    .    .    .    .    .    
  Heat Transferred         6629  | 555  925  433  851  740  .    .    383  211  .    680  407  .    296  .    .    .    .    598  200  350  .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      5     | .    .    .    .    .    .    .    3    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc 
Peak Influence             965  | 45  231 205 198 181 .   .   312 844 443 965 685 377 189 .   .   .   .   148 .   .   .   .   822 600 326 
  Initial                  506  | .   29  62  79  76  .   .   .   200 443 310 506 322 94  .   .   .   .   .   .   .   .   .   .   462 112 
  Average                  303  | 20  113 84  130 75  .   .   170 501 443 698 590 299 95  .   .   .   .   53  .   .   .   .   406 380 172 
Maximum Alert Level        3    | .   1   1   .   .   .   .   1   3   2   3   2   1   .   .   .   .   .   .   .   .   .   .   3   2   1   
  Low Security (%)         51   | 100 87  97  100 100 .   100 55  .   .   .   .   24  100 .   .   .   .   100 .   .   .   .   34  34  70  
  Level 1                  14   | .   12  2   .   .   .   .   44  46  .   5   .   75  .   .   .   .   .   .   .   .   .   .   17  1   29  
  Level 2                  24   | .   .   .   .   .   .   .   .   26  100 28  100 .   .   .   .   .   .   .   .   .   .   .   19  63  .   
  Level 3                  10   | .   .   .   .   .   .   .   .   27  .   66  .   .   .   .   .   .   .   .   .   .   .   .   29  .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          39   | .   1   .   .   1   .   .   .   .   .   .   7   3   2   .   .   .   .   3   .   .   .   .   14  4   4   
  Investigation            8    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   4   1   .   
  Extermination            13   | .   .   .   .   .   .   .   .   .   .   .   3   .   1   .   .   .   .   1   .   .   .   .   5   1   2   
  Reinforcement            15   | .   1   .   .   1   .   .   .   .   .   .   1   3   1   .   .   .   .   1   .   .   .   .   4   2   1   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Garrison                 2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Haulers Reinforced         2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc 
Distress Signals           18   | .   1   1   1   1   .   .   2   .   .   .   1   1   1   .   .   .   .   2   .   .   .   .   6   .   1   
Communications Jammed      20   | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   6   .   .   .   .   12  .   .   
  Distress Signals         20   | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   6   .   .   .   .   12  .   .   
Times Spotted              290  | .   14  7   9   19  .   .   29  12  .   31  32  4   14  3   1   .   .   14  .   4   .   4   62  13  18  
  Peak Tracking Total      13   | .   4   3   2   3   .   .   4   8   .   8   3   2   3   3   1   .   .   5   .   3   .   3   8   5   13  
  Tactical Retreats        23   | .   2   1   1   .   .   .   4   1   .   3   .   .   2   .   .   .   .   1   .   1   .   1   5   .   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc 
Traps Triggered            14   | .   .   .   .   .   .   .   .   2   .   2   1   2   1   .   .   .   .   .   .   .   .   .   5   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         63   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   63  .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 7    | .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Reprogrammed             4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Reused                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc 
Machines Disabled          15   | .   .   3   1   1   .   .   3   2   .   3   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Max in Single Turn       2    | .   .   2   1   1   .   .   2   1   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   2   .   .   
  Garrison Relay           4    | .   .   .   .   .   .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc 
Machines Accessed          84   | .   4   .   2   1   2   .   8   .   1   .   11  7   8   2   .   .   .   11  1   .   4   1   14  2   5   
  Terminals                46   | .   4   .   2   .   .   .   6   .   .   .   6   3   7   .   .   .   .   5   .   .   .   1   7   1   4   
  Fabricators              8    | .   .   .   .   .   .   .   .   .   .   .   3   2   .   .   .   .   .   1   .   .   .   .   1   1   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Recycling Units          4    | .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Scanalyzers              4    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   1   .   .   
  Garrison Access          11   | .   .   .   .   .   .   .   1   .   1   .   1   .   1   .   .   .   .   3   .   .   .   .   3   .   1   
Total Hacks                227  | .   13  .   9   1   4   .   33  .   1   .   37  17  19  2   .   .   .   22  1   .   17  1   33  7   10  
  Successful               150  | .   8   .   5   1   4   .   19  .   1   .   21  5   13  2   .   .   .   18  1   .   17  1   22  4   8   
  Failed                   77   | .   5   .   4   .   .   .   14  .   .   .   16  12  6   .   .   .   .   4   .   .   .   .   11  3   2   
    Catastrophic           9    | .   2   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   2   .   .   .   .   3   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   84   | .   9   .   3   .   1   .   19  .   .   .   6   6   8   .   .   .   .   10  .   .   .   .   17  .   5   
  Terminals                139  | .   13  .   9   .   .   .   29  .   .   .   24  8   17  .   .   .   .   11  .   .   .   1   16  3   8   
  Fabricators              24   | .   .   .   .   .   .   .   .   .   .   .   8   5   .   .   .   .   .   2   .   .   .   .   5   4   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Recycling Units          8    | .   .   .   .   .   .   .   2   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Scanalyzers              7    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   3   .   .   .   .   1   .   .   
  Garrison Access          22   | .   .   .   .   .   .   .   2   .   1   .   2   .   2   .   .   .   .   6   .   .   .   .   7   .   2   
Terminal Hacks             75   | .   4   .   3   1   4   .   13  .   .   .   7   .   5   2   .   .   .   5   1   .   17  1   4   2   6   
  Record                   10   | .   .   .   .   .   3   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   5   1   .   .   .   
  Part Schematic           9    | .   .   .   .   .   .   .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   4   .   1   .   .   
  Robot Schematic          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           7    | .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   4   .   .   .   1   
  Prototype ID Bank        8    | .   1   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   1   .   .   4   .   .   .   .   
  Open Door                4    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   
  Level Access Points      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Branch Access Points     5    | .   1   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   
  Emergency Access Points  2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   1   
  Garrison Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Alert Level              2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Locate Traps             6    | .   1   .   2   .   .   .   1   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Disarm Traps             2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Status            1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Extermination     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Recall Assault           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Hauler Manifests         2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           15   | .   .   .   .   .   .   .   .   .   .   .   7   2   .   .   .   .   .   1   .   .   .   .   3   2   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           7    | .   .   .   .   .   .   .   .   .   .   .   3   2   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Build                    7    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   1   .   .   .   .   2   1   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 5    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   3   .   .   .   .   1   .   .   
  Insert Component         5    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   3   .   .   .   .   1   .   .   
Garrison Access Hacks      15   | .   .   .   .   .   .   .   1   .   1   .   1   .   2   .   .   .   .   5   .   .   .   .   5   .   .   
  Unlock Access            2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   2   .   .   
  Coupler Status           8    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   3   .   .   .   .   3   .   .   
Unauthorized Hacks         37   | .   4   .   2   .   .   .   5   .   .   .   5   2   6   .   .   .   .   4   .   .   .   .   7   .   2   
  Terminals                30   | .   4   .   2   .   .   .   5   .   .   .   4   1   6   .   .   .   .   3   .   .   .   .   4   .   1   
    Track                  8    | .   2   .   1   .   .   .   .   .   .   .   1   .   2   .   .   .   .   2   .   .   .   .   .   .   .   
    Assimilate             6    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   3   .   1   
    Botnet                 11   | .   1   .   1   .   .   .   3   .   .   .   1   1   2   .   .   .   .   1   .   .   .   .   1   .   .   
    Disrupt                4    | .   1   .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Siphon                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Recyclers              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Mask                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   1   
    Reprogram              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Eject                  3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         65   | .   3   .   2   .   .   .   7   .   1   .   11  7   8   .   .   .   .   9   .   .   .   .   11  2   4   
  Full Trace Events        4    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Matter                 351  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   351 .   .   .   .   .   .   .   
    Time                   93   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   93  .   .   .   .   .   .   .   
  Total Robot Build Rating 7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   
Part Schematics Acquired   9    | .   .   .   .   .   .   .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   4   .   1   .   .   
  Parts Built              8    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   2   2   .   
    Matter                 1198 | .   .   .   .   .   .   .   .   .   .   .   394 .   .   .   .   .   .   .   .   .   .   .   526 278 .   
    Time                   429  | .   .   .   .   .   .   .   .   .   .   .   197 .   .   .   .   .   .   .   .   .   .   .   186 46  .   
  Total Part Build Rating  44   | .   .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   .   .   .   .   .   .   .   14  18  .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Time                     33   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   33  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc 
Used RIF Installer         2    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Detection          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              117  | .   .   .   .   .   .   .   .   .   .   3   24  8   14  .   .   .   .   11  1   2   3   1   41  6   3   
  Non-combat               71   | .   .   .   .   .   .   .   .   .   .   .   16  8   12  .   .   .   .   9   1   .   .   .   19  6   .   
  Combat                   46   | .   .   .   .   .   .   .   .   .   .   3   8   .   2   .   .   .   .   2   .   2   3   1   22  .   3   
Robot Hacks Applied        141  | .   .   .   .   .   .   .   .   .   .   3   28  10  18  .   .   .   .   13  1   2   4   1   51  7   3   
  parse_system             13   | .   .   .   .   .   .   .   .   .   .   .   .   2   3   .   .   .   .   1   1   .   4   .   1   1   .   
  no_distress              8    | .   .   .   .   .   .   .   .   .   .   .   1   1   2   .   .   .   .   .   .   .   .   .   4   .   .   
  generate_anomaly         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  generate_echo            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  find_chute               4    | .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   1   .   .   .   .   .   .   .   
  ignore_repairs           20   | .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   15  .   .   
  map_walls                3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   
  find_fabricator          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  drop_inventory           15   | .   .   .   .   .   .   .   .   .   .   .   5   1   1   .   .   .   .   3   .   .   .   .   2   3   .   
  find_recycling           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  ignore_parts             14   | .   .   .   .   .   .   .   .   .   .   .   11  .   1   .   .   .   .   2   .   .   .   .   .   .   .   
  purge_threat             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  locate_traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  block_reporting          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  map_route                3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  relay_feed               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  link_fov                 2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   
  scatter_targeting        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  spike_heat               6    | .   .   .   .   .   .   .   .   .   .   1   3   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  amplify_resonance        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  wipe_record              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   2   .   .   
  disable_weapons          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  reboot_system            13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   11  .   .   
  overwrite_iff            14   | .   .   .   .   .   .   .   .   .   .   .   3   .   1   .   .   .   .   .   .   .   .   1   7   .   2   
  streamctrl_high          2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  formatsys_low            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  formatsys_high           5    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
Relay Couplers Released    32   | .   .   .   .   .   .   .   .   7   .   7   11  .   .   .   .   .   .   4   .   .   .   .   3   .   .   
  Ejected                  11   | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   4   .   .   .   .   3   .   .   
  Machine Destruction      14   | .   .   .   .   .   .   .   .   7   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmers              7    | .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Attached                 22   | .   .   .   .   .   .   .   .   .   .   1   7   1   1   .   .   .   .   2   .   .   .   1   6   1   2   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              4    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  Fac  Fac  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Res  Acc  
Total Allies               32   | .    .    .    .    .    .    .    .    .    .    2    6    .    3    .    .    .    .    2    .    .    .    1    10   1    7    
  Largest Group            4    | .    .    .    .    .    .    .    .    .    .    2    4    1    3    2    .    .    .    1    .    .    .    1    2    1    4    
  Highest-Rated Group      241  | .    .    .    .    .    .    .    .    .    .    32   96   32   81   52   .    .    .    49   .    .    .    23   91   26   241  
  Highest-Rated Ally       69   | .    .    .    .    .    .    .    .    .    .    16   32   32   29   26   .    .    .    49   .    .    .    23   64   26   69   
Total Orders               36   | .    .    .    .    .    .    .    .    .    .    .    5    .    7    .    .    .    .    3    9    1    .    .    11   .    .    
  STAY                     12   | .    .    .    .    .    .    .    .    .    .    .    3    .    4    .    .    .    .    1    .    .    .    .    4    .    .    
  FOLLOW                   8    | .    .    .    .    .    .    .    .    .    .    .    2    .    3    .    .    .    .    1    .    .    .    .    2    .    .    
  EXPLORE                  8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    1    .    .    1    .    .    
  RETURN                   8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    .    .    .    4    .    .    
Ally Attacks               115  | .    .    .    .    .    .    .    .    .    .    11   62   .    5    .    .    .    .    .    .    .    .    2    22   .    13   
  Total Damage             2908 | .    .    .    .    .    .    .    .    .    .    120  1625 .    94   .    .    .    .    .    .    .    .    22   473  .    574  
  Kills                    27   | .    .    .    .    .    .    .    .    .    .    2    19   .    1    .    .    .    .    .    .    .    .    1    2    .    2    
Allies Corrupted           2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc 
Robot Analysis Total       7    | .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   4   .   .   .   1   
Derelict Logs Recovered    7    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   2   1   .   .   .   2   .   .   .   .   .   .   
Drone Launches             17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   7   2   .   .   6   .   .   
  Drone Recoveries         13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   4   2   .   .   5   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  Fac  Fac  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Res  Acc  
Turns Passed               18331 | 227  684  611  631  978  668  69   1459 702  146  850  2233 531  1114 234  248  89   105  1083 897  396  176  421  2641 614  524  
Spaces Moved               15375 | 98   328  284  252  470  366  37   599  271  69   331  805  642  1337 402  350  162  188  1309 609  539  264  662  3556 799  646  
  Core                     5     | 5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   3905  | 93   328  284  252  470  366  37   599  271  69   331  805  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    11465 | .    .    .    .    .    .    .    .    .    .    .    .    642  1337 402  350  162  188  1309 609  539  264  662  3556 799  646  
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            35    | 50   160  180  180  180  180  180  180  205  205  205  205  53   53   53   53   53   53   53   63   63   35   35   35   48   53   
  Average Speed            84    | 156  168  184  194  180  180  180  182  205  205  205  226  53   53   53   53   53   53   55   63   63   45   35   36   49   53   
  Slowest Speed            250   | 160  180  200  200  180  180  180  220  205  205  205  250  53   115  53   53   53   53   63   63   63   63   35   48   53   53   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Exploration Rate (%)       48    | 4    56   82   31   88   73   11   67   45   3    56   31   22   29   67   72   20   45   38   75   94   63   79   58   23   16   
  Regions Visited          25
    Branch Regions         12
  Pre-discovered Areas     6     | .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    3    .    .    .    .    
  Known Exits Taken        14    | .    1    .    .    .    .    .    1    .    1    .    .    .    1    1    1    1    1    1    1    1    1    1    .    1    .    
  Unknown Exits Taken      9     | 1    .    1    1    1    1    1    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    1    .    .    
Scrap Searched             15    | .    .    1    .    1    .    .    .    .    .    .    .    .    .    2    1    .    4    .    3    2    .    1    .    .    .    
Spaces Dug                 213   | .    12   21   .    10   .    .    .    .    .    13   2    7    22   1    11   .    .    21   .    .    .    12   54   23   4    
Terrain Destroyed          676   | .    21   57   32   69   .    .    7    22   .    70   3    7    22   26   38   .    .    23   .    30   .    134  70   23   22   
  Melee                    80    | .    .    .    .    .    .    .    .    .    .    3    2    7    5    .    .    .    .    .    .    .    .    2    40   18   3    
  Projectile               91    | .    .    .    .    3    .    .    .    .    .    .    1    .    17   1    12   .    .    23   .    3    .    10   15   5    1    
  AOE                      505   | .    21   57   32   66   .    .    7    22   .    67   .    .    .    25   26   .    .    .    .    27   .    122  15   .    18   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  Fac  Fac  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Res  Acc  
Total                      19675 | 131  410  344  346  551  377  40   890  370  73   432  1149 815  1694 414  397  163  191  1631 1117 580  305  824  4677 958  796  
  Wait                     2616  | .    37   37   49   22   1    4    154  43   .    20   152  90   245  4    33   .    2    153  497  25   1    136  717  79   115  
  Move                     15351 | 97   327  283  251  469  365  36   599  270  69   330  804  641  1336 401  349  161  187  1308 608  538  263  661  3555 798  645  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  204   | 6    8    2    5    9    2    .    25   7    3    9    38   17   14   .    .    .    .    22   .    .    3    .    27   7    .    
  Fast Attach              55    | 7    1    .    3    2    1    .    12   .    .    .    1    3    5    .    .    .    .    .    .    .    8    .    11   .    1    
  Attach                   75    | .    .    1    1    3    1    .    3    4    1    4    8    8    2    .    .    .    .    6    1    .    3    .    19   6    4    
  Detach                   31    | 1    .    .    1    .    1    .    4    .    .    .    4    1    2    .    .    .    .    1    .    .    3    .    13   .    .    
  Swap                     205   | .    8    3    4    8    2    .    13   7    .    16   22   4    11   4    2    2    2    8    1    2    3    5    60   11   7    
  Drop                     185   | 1    4    2    5    3    4    .    29   4    .    2    30   21   16   .    .    .    .    19   1    .    8    .    31   4    1    
  Fire                     559   | 19   25   16   26   34   .    .    41   27   .    41   80   .    45   5    13   .    .    46   5    15   4    20   72   17   8    
  Melee                    287   | .    .    .    .    .    .    .    4    6    .    6    4    30   18   .    .    .    .    5    .    .    9    2    152  36   15   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    14    | .    .    .    1    1    .    .    6    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            25    | .    .    .    .    .    .    .    .    2    .    4    .    .    .    .    .    .    .    .    .    .    .    .    19   .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     67    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    63   4    .    .    .    .    .    .    
  Miscellaneous            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-10/Mines
-9/Materials
-9/Mines (discovered 3 exits: *Mat / *Exi / [*Zio])
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials (discovered 3 exits: *Fac x2 / Gar)
-8/Garrison
-7/Factory
-7/Garrison
-7/Factory (discovered 2 exits: *Fac x2)
-6/Factory (discovered 2 exits: *Fac / [*Ext])
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 5 exits: *Res x2 / *Upp x2 / Arm)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *Zhi)
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 3 exits: *Res / *Qua x2)
-2/Research (discovered 3 exits: *Acc x3)
-1/Access
To Epsilon Eridani

 History 
---------
  Turn | Location           | Event
    23 | -11/Scrapyard      | Discovered new exit (range 16)
   228 | -11/Scrapyard      | Entered Materials
   308 | -10/Materials      | Build established: Mutant
   495 | -10/Materials      | Identified exit to Mines
   522 | -10/Materials      | Discovered new exit (range 15)
   912 | -10/Materials      | Entered Mines
  1024 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  1350 | -10/Mines          | Discovered new exit (range 14)
  1523 | -10/Mines          | Entered Materials
  1523 | -9/Materials       | Evolved 2 slots: Utility x2
  1999 | -9/Materials       | Discovered new exit (range 6)
  2154 | -9/Materials       | Entered Mines
  2187 | -9/Mines           | Met a Derelict bent on vengeance
  2191 | -9/Mines           | Met a Derelict who couldn't figure out how to use a Trap Extractor
  2233 | -9/Mines           | Discovered new exit (range 10)
  2328 | -9/Mines           | Assembled infested the area
  2395 | -9/Mines           | Lost 3 parts (2p1w)
  2409 | -9/Mines           | Learned Materials emergency access door positions
  2728 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  2936 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  2936 | -9/Mines           | Discovered new exit (range 5)
  3132 | -9/Mines           | Entered Exiles
  3157 | -9/Exiles          | Discovered new exit (range 15)
  3186 | -9/Exiles          | Met 8R-AWN
  3213 | -9/Exiles          | Met EX-HEX
  3313 | -9/Exiles          | Met EX-DEC
  3363 | -9/Exiles          | Learned location of Zion (-7)
  3412 | -9/Exiles          | Met EX-BIN
  3518 | -9/Exiles          | Aligned with FarCom system
  3520 | -9/Exiles          | Given EX-Vault access code
  3561 | -9/Exiles          | Opened EX-Vault
  3574 | -9/Exiles          | Found PSU Rigger
  3586 | -9/Exiles          | Found Lightpack 2.0
  3627 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  3778 | -9/Exiles          | Discovered new exit (range 14)
  3800 | -9/Exiles          | Left Exiles lab with Lightpack 2.0
  3800 | -9/Exiles          | Entered Mines
  3833 | -8/Mines           | Discovered new exit (range 9)
  3869 | -8/Mines           | Entered Materials
  3869 | -8/Materials       | Evolved 2 slots: Utility x2
  4245 | -8/Materials       | Build established: Hauler-Mutant
  4683 | -8/Materials       | Discovered new exit (range 16)
  5074 | -8/Materials       | Discovered new exit (range 19)
  5328 | -8/Materials       | Identified exit to Garrison
  5328 | -8/Materials       | Entered Garrison
  5440 | -8/Garrison        | Triggered checkpoint
  5549 | -8/Garrison        | Garrison Relay disabled
  5650 | -8/Garrison        | Triggered checkpoint
  5687 | -8/Garrison        | Triggered checkpoint
  5740 | -8/Garrison        | Destroyed 7 combat bots
  5794 | -8/Garrison        | Triggered checkpoint
  5840 | -8/Garrison        | Garrison Relay disabled
  5975 | -8/Garrison        | Discovered new exit (range 19)
  6022 | -8/Garrison        | Installed Relay Interface Framework
  6030 | -8/Garrison        | Entered Factory
  6030 | -7/Factory         | Evolved 2 slots: Utility x2
  6176 | -7/Factory         | Identified exit to Garrison
  6176 | -7/Factory         | Entered Garrison
  6220 | -7/Garrison        | Triggered checkpoint
  6360 | -7/Garrison        | Garrison Relay disabled
  6401 | -7/Garrison        | Build established: Bothacker-Mutant
  6422 | -7/Garrison        | Triggered checkpoint
  6550 | -7/Garrison        | Triggered checkpoint
  6769 | -7/Garrison        | Discovered new exit (range 15)
  6810 | -7/Garrison        | Expanded RIF knowledge: Robot Detection
  6882 | -7/Garrison        | Triggered checkpoint
  6953 | -7/Garrison        | Garrison Relay disabled
  7026 | -7/Garrison        | Entered Factory
  7533 | -7/Factory         | Discovered new exit (range 115)
  7727 | -7/Factory         | Fabricated Hcp. Storage Unit?
  8069 | -7/Factory         | Fabricated Hcp. Storage Unit?
  8125 | -7/Factory         | Discovered new exit (range 11)
  8754 | -7/Factory         | Garrison activated, responded to threat
  9118 | -7/Factory         | Fabricated Cmb. Airjet (x2)
  9259 | -7/Factory         | Entered another Factory area
  9259 | -6/Factory         | Accompanied by 1 ally
  9259 | -6/Factory         | Evolved 2 slots: Propulsion x2
  9445 | -6/Factory         | Discovered new exit (range 10)
  9704 | -6/Factory         | Build established: Bothacker-Scout
  9723 | -6/Factory         | Discovered new exit (range 20)
  9790 | -6/Factory         | Entered another Factory area
  9790 | -5/Factory         | Evolved 2 slots: Utility x2
  9949 | -5/Factory         | Identified exit to Upper Caves
 10185 | -5/Factory         | Build established: Bothacker-Ninja
 10314 | -5/Factory         | Found Mni. Smartbomb Launcher
 10627 | -5/Factory         | Spotted B-75 Beast
 10655 | -5/Factory         | Build established: Bothacker-Scout
 10904 | -5/Factory         | Entered Upper Caves
 10904 | -5/Upper Caves     | Accompanied by 2 allies
 10986 | -5/Upper Caves     | Encountered a Warlord checkpoint
 11063 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 11098 | -5/Upper Caves     | Learned location of 1 exit from Factory
 11101 | -5/Upper Caves     | Discovered new exit (range 12)
 11112 | -5/Upper Caves     | Learned location of 1 exit from Factory
 11137 | -5/Upper Caves     | Identified exit to Upper Caves
 11138 | -5/Upper Caves     | Entered another Upper Caves area
 11312 | -5/Upper Caves     | Discovered new exit (range 13)
 11354 | -5/Upper Caves     | Learned location of 1 exit from Factory
 11368 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 11385 | -5/Upper Caves     | Identified exit to Warlord
 11386 | -5/Upper Caves     | Entered Warlord
 11452 | -5/Warlord         | System corruption cleaned by Quarantine Array
 11455 | -5/Warlord         | RIF detected upon attempting to enter Warlord's base
 11455 | -5/Warlord         | Attacked by Warlord forces
 11468 | -5/Warlord         | Discovered new exit (range 12)
 11473 | -5/Warlord         | Identified exit to Proximity Caves
 11475 | -5/Warlord         | Entered Proximity Caves
 11575 | -4/Proximity Caves | Discovered new exit (range 7)
 11578 | -4/Proximity Caves | Identified exit to Factory
 11580 | -4/Proximity Caves | Entered Factory
 11580 | -4/Factory         | Evolved 2 slots: Utility x2
 11581 | -4/Factory         | Identified exit to Research
 11581 | -4/Factory         | Identified exit to Armory
 11680 | -4/Factory         | Fabricated O-32 Director (x1)
 11781 | -4/Factory         | Discovered new exit (range 11)
 11868 | -4/Factory         | Found Prototype Launcher
 12479 | -4/Factory         | Identified exit to Upper Caves
 12663 | -4/Factory         | Entered Upper Caves
 12699 | -4/Upper Caves     | Learned Research stockpile data
 12986 | -4/Upper Caves     | Discovered new exit (range 15)
 13501 | -4/Upper Caves     | Identified exit to Upper Caves
 13560 | -4/Upper Caves     | Entered another Upper Caves area
 13567 | -4/Upper Caves     | Discovered exit to Research (range 14)
 13842 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 13931 | -4/Upper Caves     | Discovered new exit (range 16)
 13956 | -4/Upper Caves     | Identified exit to Zhirov
 13956 | -4/Upper Caves     | Entered Zhirov
 13956 | -4/Zhirov          | Discovered new exit (range 3)
 13961 | -4/Zhirov          | Identified exit to Proximity Caves
 13970 | -4/Zhirov          | Met Zhirov
 13983 | -4/Zhirov          | Learned location of Quarantine (-3)
 13983 | -4/Zhirov          | Learned location of Testing (-2)
 13983 | -4/Zhirov          | Learned location of Command (-1)
 13995 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 14006 | -4/Zhirov          | Found Alien Artifact
 14006 | -4/Zhirov          | Identified Integrated Reactor
 14006 | -4/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 14086 | -4/Zhirov          | Found Alien Artifact
 14132 | -4/Zhirov          | Entered Proximity Caves
 14486 | -3/Proximity Caves | Discovered exit to Research (range 4)
 14553 | -3/Proximity Caves | Entered Research
 14553 | -3/Research        | Evolved 2 slots: Utility x2
 14572 | -3/Research        | Identified Transdimensional Reconstructor
 14927 | -3/Research        | Build established: Bothacker-Mutant
 15082 | -3/Research        | Discovered new exit (range 3)
 15090 | -3/Research        | Found Gamma Bomb Array
 15251 | -3/Research        | Identified exit to Quarantine
 15590 | -3/Research        | Found Adv. Powered Armor
 16303 | -3/Research        | First assault squad dispatched
 16382 | -3/Research        | Fabricated Assault Drone Bay (x1)
 16479 | -3/Research        | Fabricated Assault Drone Bay (x1)
 16624 | -3/Research        | Repaired Plasma Lance
 17058 | -3/Research        | Spotted B-86 Titan
 17146 | -3/Research        | Discovered new exit (range 15)
 17194 | -3/Research        | Entered another Research area
 17194 | -2/Research        | Evolved 2 slots: Utility x2
 17493 | -2/Research        | Identified exit to Access
 17551 | -2/Research        | Warped through subspace
 17614 | -2/Research        | Fabricated Cmb. Linear Gravjet?
 17808 | -2/Research        | Entered Access
 17808 | -1/Access          | Evolved 2 slots: Utility x2
 17855 | -1/Access          | Build established: Wizard-Mutant
 18173 | -1/Access          | Identified exit to Surface
 18306 | -1/Access          | Garrison activated, responded to threat
 18332 | ***                | Escaped!

 Last Messages 
---------------
18310_ Slug penetrates Wall.
18310_ Jacked Y-72 Warden...
>>overwrite_iff
Rewriting IFF filter.
18311_ Director 10a reveals location of Gamma Bomb Trap.
18316_ Slug penetrates H-88 Terminator. <x2>
18316_ Connecting with Garrison Access...
>>Trojan(Reprogram)
Trojan loaded successfully.
  Testing...
  Dispatch confirmation system compromised.
18319_ Network quickbooting H-88 Terminator, ETC: 8.
18319_ Y-72 Warden destroyed.
18324_ Penetrated by Slug. <x2>
18327_ Connecting with Terminal...
>>Open
Sealed Barrier opened.
18328_ The Access Shell folds into the floor.
18331_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  A017.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????????s?s??????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????s???????????????????????? |
| ??????????????????????????????????Y??????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????BB????BB????????????????????? |
| ?????????????????????BB????BB????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????#""""""""""#??????????????????? |
| ???????????????????#          #??????????????????? |
| ???????????????????#          #??????????????????? |
| ???????????????????#          #??????????????????? |
| ???????????????????#    ""    #??????????????????? |
| ???????????????????#    "@    #??????????????????? |
| ???????????????????#          #??????????????????? |
| ???????????????????#          #??????????????????? |
| ???????????????????#          #??????????????????? |
| ??????????????????##          ##?????????????????? |
| ??????????????????#            #?????????????????? |
| ??????????????????##""        ##?????????????????? |
|    ????????????????#""        #??????????????????? |
|    +???????????????#""        #??????????????????? |
|    #???????????????#T         #??????????????????? |
|    #???????????????#""        #??????????Y???????? |
| ^^^##??????????????#""        #??????????????????? |
|     ################""        ##?????????????????? |
|                                   w   ???????????? |
|                                       ???????????? |
|       ^      ########################????????????? |
|      ""G""   #???????????????????????????????????? |
| ""    " "    #???????????????????????????????????? |
| ""  !%" "    #######?????????????????????????????? |
| ""^  [                  ?????????????????????????? |
| "" ^                     ????????????????????????? |
| "" %=                   ?????????????????????????? |
| "" !                    ?????????????????????????? |
|                        ??????????????????????????? |
|                         ?????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           64
Energy Generation          33
Energy Capacity            340
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       210
ECM Strength               3
Jamming Range              16
Cloak Strength             3
Power Amplification        30
Armor Coverage             450
Resistance: KI             20
Resistance: EM             15
Propulsion Shielding       90
Utility Shielding          66
Weapon Shielding           66
Melee Speed Boost          30
Evasion (%)                70
Targeting Accuracy         5
Melee Accuracy             24
Target Analysis            8
Recoil Reduction           2
Matter Filtering           50
Particle Charging          30
Offensive Hacking          54
Defensive Hacking          10
Relay Coupler Types        75
Relay Coupler Value        4

 Item Schematics 
-----------------
   Lrg. Storage Unit | -8/Materials | Hacked
   Hcp. Storage Unit | -8/Materials | Hacked
         Cmb. Airjet | -7/Factory   | Hacked
     Antigrav System | -7/Factory   | Hacked
   Assault Drone Bay | -4/Zhirov    | Free
      Exp. Heat Sink | -4/Zhirov    | Free
  Exp. Optical Array | -4/Zhirov    | Free
    Imp. Arc Thrower | -4/Zhirov    | Free
 Cmb. Linear Gravjet | -3/Research  | Hacked

 Robot Schematics 
------------------
 A-02 Transporter | -8/Materials | Hacked

 Fabricated
------------
   Hcp. Storage Unit | x1 | -7/Factory  
   Hcp. Storage Unit | x1 | -7/Factory  
         Cmb. Airjet | x2 | -7/Factory  
       O-32 Director | x1 | -4/Factory  | Preloaded
   Assault Drone Bay | x1 | -3/Research 
   Assault Drone Bay | x1 | -3/Research 
 Cmb. Linear Gravjet | x2 | -2/Research 

 Alien Tech Used 
-----------------
Integrated Reactor
Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MasterHardenedCasing
  Manual?         0
Play Time         06:36:04
  Cumulative      347.2 hours
  Start           2020.09.23 @ 18:21:31
  End             2020.10.06 @ 22:35:02
Sessions          19
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          596
  Rogue           596
  Adventurer      0
  Explorer        0
Win Type          0
  Total           52
  Types           39/4/3/2/1/1/2/0/0
Lore%             93
Gallery%          90
Achievement%      73
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f8df0217-ac14-4a91-9fad-5db7d07d7283