Cogmind - Beta 11 X2 @@@ ROGUE MODE // 2021.03.13 @ 19:59:14 Player: Heavyrisk Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (134) 670 Value Destroyed (5009) 5009 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (313) 313 TOTAL SCORE: 10672 Bonus ------- Follower Combat Kills 105 Met Data Miner 300 Friendly Fire -92 Cogmind --------- Core Integrity 551/850 Matter 282/300 Energy 34/170 System Corruption 3% Temperature Cool (21) Movement Walking (200) Ox1 Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- Light Antimatter Reactor > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (8) ------ Advanced Heat Sink Coolant Injector Large Storage Unit Enhanced Optical Array Advanced Targeting Computer Core Analyzer Layered Medium Armor Plating Improved Thermal Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Light Angular Momentum Engine Carbon-fiber Leg Enhanced Flexi-carbon Leg Advanced Heat Sink High-capacity Matter Pod (200) Improved Signal Interpreter 0b10 Decoder Chip [Scout] Makeshift Cloaking Device Insulated Plating Improved Field Recycling Unit (200) Wave Gun Improved EM Pulse Cannon Power Maul Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Coolant Injector Large Storage Unit Enhanced Optical Array Advanced Targeting Computer Core Analyzer Layered Medium Armor Plating Improved Thermal Shield > --- WEAPON ----------- Plasma Rifle Gauss Cannon > --- INVENTORY -------- Light Angular Momentum Engine Carbon-fiber Leg Carbon-fiber Leg High-capacity Matter Pod Improved Signal Interpreter 0b10 Decoder Chip [Scout] Makeshift Cloaking Device Insulated Plating Improved Field Recycling Unit Wave Gun Improved EM Pulse Cannon Phase Cannon Improved Proton Missile Launcher Power Maul [Rating: 73] Favorites ----------- Power Antimatter Reactor Engine Improved Ion Engine Power Core Fission Core Reactor Antimatter Reactor Propulsion Improved Carbon-fiber Leg Leg Improved Carbon-fiber Leg Utility Advanced Targeting Computer Device Coolant Injector Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Gauss Cannon Energy Gun EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Improved Proton Missile Launcher Impact Weapon Power Maul Slashing Weapon Scythe Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Low Low Dat Pro Slots Evolved 8 | . . . 2 2 2 . . 2 . . . . Power . | . . . . . . . . . . . . . Propulsion 2 | . . . . 2 . . . . . . . . Utility 6 | . . . 2 . 2 . . 2 . . . . Weapon . | . . . . . . . . . . . . . Parts Attached 193 | 7 3 4 19 20 55 3 21 22 9 16 1 13 Power 15 | 1 1 . 4 2 2 1 . 1 1 1 . 1 Engine 9 | 1 1 . 4 2 1 . . . . . . . Core 2 | . . . . . 1 . . . . 1 . . Reactor 4 | . . . . . . 1 . 1 1 . . 1 Propulsion 43 | 2 . 2 4 7 12 . 3 2 1 6 . 4 Treads . | . . . . . . . . . . . . . Leg 43 | 2 . 2 4 7 12 . 3 2 1 6 . 4 Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 58 | 2 2 1 6 4 17 2 10 8 . 2 1 3 Device 21 | . 1 1 . 2 6 1 4 4 . 1 . 1 Storage 7 | 1 1 . 3 . 1 . . . . . 1 . Processor 10 | 1 . . . 1 5 . . 3 . . . . Hackware . | . . . . . . . . . . . . . Protection 20 | . . . 3 1 5 1 6 1 . 1 . 2 Artifact . | . . . . . . . . . . . . . Weapon 77 | 2 . 1 5 7 24 . 8 11 7 7 . 5 Energy Gun 13 | 2 . 1 1 1 6 . . . . 1 . 1 Energy Cannon 15 | . . . . . 5 . 3 2 1 3 . 1 Ballistic Gun 17 | . . . 4 6 6 . . . 1 . . . Ballistic Cannon 20 | . . . . . 4 . 5 6 3 1 . 1 Launcher 10 | . . . . . 2 . . 2 2 2 . 2 Special Weapon . | . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 . . . . Slashing Weapon 1 | . . . . . 1 . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . . . 1 Parts Lost 43 | . . . 4 5 11 . 1 . 2 11 . 9 Power 7 | . . . 1 1 2 . . . 1 1 . 1 Propulsion 14 | . . . 1 1 3 . 1 . . 5 . 3 Utility 8 | . . . . 1 3 . . . . 3 . 1 Weapon 14 | . . . 2 2 3 . . . 1 2 . 4 Highest Loss Streak 6 | . . . 2 2 3 . 1 . 1 4 . 6 Average Slot Usage (%) 98 | . 100 100 96 99 99 100 98 92 100 97 100 98 Engine 4 | . 14 14 11 9 6 . . . . . . . Reactor 3 | . . . . . . 5 7 5 6 5 . 2 Leg 27 | . 28 28 21 35 29 30 29 26 26 24 26 25 Device 7 | . 12 14 11 9 5 8 6 1 6 6 13 17 Storage 9 | . 14 14 24 9 7 7 7 6 6 6 13 8 Processor 21 | . 1 . . 9 27 23 23 31 33 31 20 20 Protection 5 | . . . 6 9 3 5 6 5 6 6 6 6 Energy Gun 3 | . 28 28 5 . 1 . . . . . . 2 Energy Cannon 1 | . . . . . 5 . . . . 1 6 3 Ballistic Gun 4 | . . . 16 17 6 . . . 2 3 . . Ballistic Cannon 6 | . . . . . 1 15 14 12 9 5 6 5 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 72 | 12 30 30 40 38 54 63 72 72 61 59 58 58 Greatest Support 76 | 20 20 20 20 40 72 72 72 74 76 76 70 70 Greatest Overweight (x) 3 | 3 1 1 1 1 1 . . . . 1 . . Average Overweight (x) . | . . 1 1 . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 9 15 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 3 9 15 15 15 15 15 15 15 15 15 13 15 Average Carried 14 | 2 7 13 14 14 14 14 14 14 14 14 13 13 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 3 9 15 15 15 14 15 15 15 15 14 13 13 Class Distribution -------------------- 66% | Mutant 33% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Low Low Dat Pro Matter Collected 3766 | 270 133 197 366 415 778 38 253 365 251 523 . 177 Remotely 75 | . . . . . 75 . . . . . . . Salvage Created 5300 | 117 282 70 522 528 1283 . 349 324 576 963 . 286 Parts 275 | 5 33 5 33 30 67 . 19 14 26 35 . 8 Haulers Intercepted 2 | . 1 . . 1 . . . . . . . . Recyclers Shooed 5 | . . 1 2 1 . . . 1 . . . . Parts Field Recycled 46 | . . . . . 17 8 15 6 . . . . Retrieved Matter 738 | . . . . . 152 140 225 221 . . . . Parts Self-Destructed 44 | . . . . . . . . . 16 25 . 3 Prevented 20 | . . . . . . . . . 6 10 . 4 Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Low Low Dat Pro Combat Hostiles Destroyed 121 | . 11 2 16 9 25 . 11 11 14 17 . 5 Melee 2 | . . . . . . . . 1 . 1 . . Guns 62 | . 11 2 16 9 15 . . . 3 5 . 1 Cannons 34 | . . . . . 6 . 10 4 5 7 . 2 AOE 21 | . . . . . 4 . 1 5 5 4 . 2 Classes Destroyed 13 | 2 3 . 2 1 2 . . 2 . 1 . . Worker 3 | . . . 1 . 2 . . . . . . . Builder 2 | . . . . . . . . 2 . . . . Tunneler 2 | 2 . . . . . . . . . . . . Hauler 2 | . 1 . . 1 . . . . . . . . Recycler 4 | 1 . . . . 3 . . . . . . . Swarmer 36 | . 9 1 7 . 4 . 3 4 7 1 . . Grunt 49 | . 2 1 8 4 13 . 1 2 5 10 . 3 Brawler 2 | . . . . . . . . 1 . 1 . . Duelist 5 | . . . . . 1 . . . . 2 . 2 Sentry 11 | . . . 1 4 2 . 2 . 1 1 . . Hunter 9 | . . . . 1 2 . 2 3 1 . . . Programmer 7 | . . . . . 3 . 3 1 . . . . Thief 2 | . . . . . . . . . . 2 . . Best Kill Streak 5 | 2 3 2 5 3 5 . 3 5 3 4 . 4 Combat Bots Only 5 | . 3 2 5 3 4 . 3 4 3 4 . 4 Max Kills in Single Turn 2 | 2 1 1 1 1 2 . 1 2 2 2 . 1 Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . . . . . 2 . 1 2 2 1 . 1 Melee 1 | . . . . . . . . 1 . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Low Low Dat Pro Damage Taken 8400 | . 152 132 662 955 1820 . 781 809 579 1922 . 588 Core 893 | . 24 26 108 111 245 . 80 29 40 205 . 25 Absorbed by Shields 2 | . . . . . 2 . . . . . . . Core Remaining (%) 77 | 100 . 80 73 79 . . 53 . . . . . Volleys Fired 366 | 7 19 6 48 44 77 . 41 28 21 62 . 13 Largest 2 | 2 2 2 2 2 2 . 2 2 2 2 . 2 Hottest 149 | 90 90 80 90 79 149 . 105 105 105 138 . 123 Shots Fired 630 | 14 38 12 96 88 139 . 53 37 31 102 . 20 Gun 380 | 14 38 12 96 88 90 . . . 4 31 . 7 Cannon 224 | . . . . . 45 . 53 33 23 63 . 7 Launcher 26 | . . . . . 4 . . 4 4 8 . 6 Special . | . . . . . . . . . . . . . Kinetic 400 | . . . 68 86 79 . 43 29 21 67 . 7 Thermal 135 | 7 19 . 19 2 54 . . . . 27 . 7 Explosive 8 | . . . . . 4 . . 4 . . . . Electromagnetic 87 | 7 19 12 9 . 2 . 10 4 10 8 . 6 Robot Hit Streak 56 | 2 10 12 11 23 56 . 19 20 17 16 . 35 Robot Miss Streak 5 | 4 3 1 5 1 1 . 1 3 1 2 . . Penetration Max 1 | . . . . . 1 . . 1 1 1 . . Secondary Targets 2 | . . . . 1 1 . . . . . . . Max Gunslinging Chain 1 | . . . . 1 1 . . . . . . . Shots Hit Robots 458 | 7 23 9 59 72 116 . 44 20 23 66 . 19 Core Hits 244 | 4 13 4 27 25 56 . 17 26 18 42 . 12 Critical Hits 52 | . . . 1 1 4 . 11 10 9 16 . . Critical Kills 20 | . . . 1 1 2 . 2 2 6 6 . . Critical Parts Destroyed 28 | . . . . . 2 . 9 6 3 8 . . Melee Attacks 4 | . . . . . 3 . . 1 . . . . Impact 1 | . . . . . . . . 1 . . . . Slashing 3 | . . . . . 3 . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 12438 | 77 265 94 726 998 3132 . 1333 1826 870 1933 . 1184 Guns 4526 | 77 265 86 705 963 1953 . . . 32 286 . 159 Cannons 4132 | . . . . . 716 . 1153 573 499 1028 . 163 Explosions 3415 | . . . . . 374 . 94 1186 339 560 . 862 Melee . | . . . . . . . . . . . . . Ramming 365 | . . 8 21 35 89 . 86 67 . 59 . . Kinetic 6028 | . . . 535 963 1730 . 872 485 415 865 . 163 Thermal 2520 | 51 176 . 125 . 957 . 94 428 81 449 . 159 Explosive 1059 | . . . . . 301 . . 758 . . . . Electromagnetic 2466 | 26 89 86 45 . 55 . 281 88 374 560 . 862 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 6 | . . . . . 2 2 6 . . . . 3 Average Corruption 2 | . . . . . 1 2 3 . . . . 3 Corruption Purged . | . . . . . . . . . . . . . Effects 42 | . . . . . 3 7 32 . . . . . Message Errors 14 | . . . . . 1 5 8 . . . . . Matter Fused 7 | . . . . . . . 7 . . . . . Heat Flow Errors 9 | . . . . . . 2 7 . . . . . Energy Discharges 7 | . . . . . . . 7 . . . . . Parts Rejected 1 | . . . . . . . 1 . . . . . Data Loss (minor) 3 | . . . . . 1 . 2 . . . . . Weapon Failures 1 | . . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 330 | . . . . . 29 . 2 240 10 34 . 15 Projectiles 23 | . . . . . 1 . 2 . . 20 . . Explosions 280 | . . . . . 28 . . 213 10 14 . 15 Melee 27 | . . . . . . . . 27 . . . . Knockbacks 19 | . . . . . . . 4 2 2 9 . 2 Impact 2 | . . . . . . . 2 . . . . . Kinetic 17 | . . . . . . . 2 2 2 9 . 2 Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 169 | . . . . . 9 . 51 . 25 26 . 58 Shots 10 | . . . . . 1 . 1 . 2 3 . 3 Rammed . | . . . . . . . . . . . . . Targets Rammed 49 | . . 1 6 10 9 . 7 7 . 9 . . Kicked 49 | . . 1 6 10 9 . 7 7 . 9 . . Crushed . | . . . . . . . . . . . . . Highest Temperature 276 | 180 30 . . 6 263 172 214 276 198 199 . 6 Average Temperature 74 | 83 16 . . 4 80 77 66 91 63 78 . 3 Received Heat Transfer 2253 | . 30 . 270 324 549 . 150 144 204 441 . 141 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . 1 1 . . . Combat Hostiles 2 | . . . . . . . . 1 1 . . . Parts Fried 13 | . . . . . . . 1 3 4 5 . . Impact Corruptions 1 | . . . . . . . . 1 . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 11 | 2 2 . 2 . 2 . . 1 . 2 . . Heat Transferred 3997 | 148 518 . 370 . 1519 . 100 250 150 592 . 350 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . . 1 . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . 1 . 2 . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Low Low Dat Pro Peak Influence 397 | 15 291 134 232 218 397 138 242 286 . . . . Initial 138 | . 9 40 . 27 62 138 . 118 . . . . Average 127 | 6 107 118 104 100 176 118 100 129 . . . . Maximum Alert Level 1 | . 1 . 1 1 1 . 1 1 . . . . Low Security (%) 77 | 100 83 100 89 95 49 100 84 82 . . . . Level 1 22 | . 16 . 10 4 50 . 15 17 . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 16 | . 1 . 3 2 2 . 3 3 . 1 . 1 Investigation 3 | . 1 . . 1 . . 1 . . . . . Extermination 5 | . . . . . 2 . 2 1 . . . . Reinforcement 6 | . . . 3 1 . . . 2 . . . . Assault 2 | . . . . . . . . . . 1 . 1 Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Low Low Dat Pro Distress Signals 7 | . . . 3 1 1 . 1 1 . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 217 | . 19 7 29 18 36 . 27 19 16 31 . 15 Peak Tracking Total 8 | . 5 5 8 5 5 . 5 5 4 6 . 8 Tactical Retreats 19 | . . 1 1 2 1 . . . 2 10 . 2 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Low Low Dat Pro Traps Triggered 7 | . . . . 1 5 . 1 . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Low Low Dat Pro Machines Disabled 10 | . . . . . 1 . 2 5 . . . 2 Max in Single Turn 4 | . . . . . 1 . 1 4 . . . 2 Garrison Access 1 | . . . . . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Low Low Dat Pro Machines Accessed 42 | . 4 . 3 5 12 . 3 10 1 . 4 . Terminals 23 | . 4 . 2 4 6 . 1 5 1 . . . Fabricators 2 | . . . . . 1 . . 1 . . . . Repair Stations 5 | . . . . 1 . . 2 2 . . . . Recycling Units 4 | . . . . . 3 . . 1 . . . . Scanalyzers 3 | . . . 1 . 1 . . 1 . . . . Garrison Access 1 | . . . . . 1 . . . . . . . Total Hacks 107 | . 10 . 9 10 24 . 8 24 1 . 21 . Successful 70 | . 5 . 7 4 12 . 3 17 1 . 21 . Failed 37 | . 5 . 2 6 12 . 5 7 . . . . Catastrophic 9 | . 1 . 1 1 3 . . 3 . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 13 | . 3 . . 4 3 . . 3 . . . . Terminals 50 | . 10 . 5 8 14 . 3 9 1 . . . Fabricators 3 | . . . . . 2 . . 1 . . . . Repair Stations 10 | . . . . 2 . . 5 3 . . . . Recycling Units 8 | . . . . . 5 . . 3 . . . . Scanalyzers 14 | . . . 4 . 2 . . 8 . . . . Garrison Access 1 | . . . . . 1 . . . . . . . Terminal Hacks 39 | . 5 . 3 2 4 . . 3 1 . 21 . Record 8 | . . . . . . . . . 1 . 7 . Part Schematic 4 | . . . . . . . . . . . 4 . Robot Schematic 7 | . . . . . . . . . . . 7 . Robot Analysis 3 | . . . . . 3 . . . . . . . Prototype ID Bank 6 | . 1 . 1 1 . . . . . . 3 . Branch Access Points 1 | . . . . . . . . 1 . . . . Alert Level 1 | . . . . . . . . 1 . . . . Locate Traps 1 | . 1 . . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . Zone Layout 6 | . 2 . 1 1 1 . . 1 . . . . Fabricator Hacks 1 | . . . . . 1 . . . . . . . Load Schematic 1 | . . . . . 1 . . . . . . . Repair Station Hacks 7 | . . . . 2 . . 3 2 . . . . Scan Component 4 | . . . . 1 . . 2 1 . . . . Repair 3 | . . . . 1 . . 1 1 . . . . Recycling Unit Hacks 6 | . . . . . 3 . . 3 . . . . Process 1 | . . . . . . . . 1 . . . . Report Inventory 4 | . . . . . 3 . . 1 . . . . Retrieve Matter 1 | . . . . . . . . 1 . . . . Scanalyzer 14 | . . . 4 . 2 . . 8 . . . . Insert Component 7 | . . . 2 . 1 . . 4 . . . . Analyze 7 | . . . 2 . 1 . . 4 . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . Unauthorized Hacks 2 | . . . . . 1 . . 1 . . . . Terminals 2 | . . . . . 1 . . 1 . . . . Botnet 2 | . . . . . 1 . . 1 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 29 | . 4 . 2 4 8 . 3 7 1 . . . Full Trace Events 2 | . 1 . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . 7 . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . 2 . 1 . . 4 . . 4 . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 3 | . . . . 1 . . 1 1 . . . . Time 110 | . . . . 26 . . 22 62 . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter 1 | . . . . . . . . 1 . . . . Retrieved Matter 1 | . . . . . . . . 1 . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 7 | . . . 2 . 1 . . 4 . . . . Part Schematics Acquired 7 | . . . 2 . 1 . . 4 . . . . Parts Damaged 1 | . . . . . 1 . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Min Mat Mat Fac Was Fac Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 . . . . . Programmers 3 | . . . . . . . 3 . . . . . Robots Rewired 1 | . . . . . . . . . . 1 . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Low Low Dat Pro Total Allies 3 | . . 1 . . . . . . . 1 . 1 Largest Group 1 | . . 1 . . . . . . . 1 . 1 Highest-Rated Group 95 | . . 31 . . . . . . . 29 . 95 Highest-Rated Ally 95 | . . 31 . . . . . . . 29 . 95 Total Orders . | . . . . . . . . . . . . . Ally Attacks 16 | . . 7 . . . . . . . 2 . 7 Total Damage 330 | . . 65 . . . . . . . 37 . 228 Kills 5 | . . 3 . . . . . . . . . 2 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Low Low Dat Pro Robot Analysis Total 3 | . . . . . 3 . . . . . . . Derelict Logs Recovered 5 | . . . . . . . . . 3 1 . 1 Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Low Low Dat Pro Turns Passed 10549 | 123 612 410 876 707 2265 466 1575 1246 726 1233 103 207 Spaces Moved 6497 | 75 407 190 331 388 1340 371 1102 820 493 787 84 109 Core 35 | 35 . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . Legs 6462 | 40 407 190 331 388 1340 371 1102 820 493 787 84 109 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 200 200 120 120 120 120 122 122 122 122 122 Average Speed 131 | 119 130 200 200 121 136 120 120 122 122 126 122 122 Slowest Speed 205 | 200 200 200 200 200 200 120 120 122 122 205 122 123 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 46 | 4 63 42 34 39 37 95 33 20 70 80 74 19 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 4 | . . 1 . . . . . . 1 1 1 . Known Exits Taken 1 | . . . . . . . . 1 . . . . Unknown Exits Taken 9 | 1 1 1 1 1 . . 1 . 1 1 1 . Scrap Searched 10 | . . 1 . . . . . . 6 2 . 1 Spaces Dug 26 | . . . . . 17 . . 1 4 4 . . Terrain Destroyed 170 | . . . . . 63 . 12 59 11 25 . . Melee 4 | . . . . . 3 . . 1 . . . . Projectile 41 | . . . . . . . 9 5 2 25 . . AOE 125 | . . . . . 60 . 3 53 9 . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Low Low Dat Pro Total 7850 | 91 455 207 450 548 1632 395 1307 1022 584 914 84 161 Wait 496 | . 10 . 27 58 79 6 104 124 53 31 . 4 Move 6486 | 74 406 189 330 387 1340 370 1101 819 492 786 83 109 Hop . | . . . . . . . . . . . . . Pick Up 119 | 3 10 5 6 13 31 8 15 11 5 8 . 4 Fast Attach 25 | 7 1 . 2 2 2 1 2 3 . 3 . 2 Attach 46 | . . . 6 7 12 . 2 3 2 8 1 5 Detach 6 | . 1 . 2 . 1 . . . . . . 2 Swap 122 | . 2 4 11 11 41 2 17 16 7 5 . 6 Drop 109 | . 6 2 12 16 30 8 18 10 4 1 . 2 Fire 366 | 7 19 6 48 44 77 . 41 28 21 62 . 13 Melee 4 | . . . . . 3 . . 1 . . . . Ram . | . . . . . . . . . . . . . Kick 49 | . . 1 6 10 9 . 7 7 . 9 . . Crush . | . . . . . . . . . . . . . Escape Stasis 7 | . . . . . 7 . . . . . . . Rewire 15 | . . . . . . . . . . 1 . 14 Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: [*Fac] / *Dat) -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 42 | -11/Scrapyard | Discovered new exit (range 15) 124 | -11/Scrapyard | Entered Materials 298 | -10/Materials | Discovered new exit (range 12) 312 | -10/Materials | Build established: Mutant 540 | -10/Materials | Discovered new exit (range 3) 736 | -10/Materials | Entered Mines 747 | -10/Mines | Escorted by a lone wolf Derelict 767 | -10/Mines | Learned location of Storage (-7) 962 | -10/Mines | Assembled infested the area 967 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1068 | -10/Mines | Build established: Scavenger-Mutant 1123 | -10/Mines | Discovered new exit (range 4) 1146 | -10/Mines | Entered Materials 1146 | -9/Materials | Evolved 2 slots: Utility x2 1341 | -9/Materials | Discovered new exit (range 16) 1955 | -9/Materials | Discovered new exit (range 16) 2022 | -9/Materials | Entered another Materials area 2022 | -8/Materials | Evolved 2 slots: Propulsion x2 2463 | -8/Materials | Repaired Aluminum Leg 2556 | -8/Materials | Discovered new exit (range 13) 2729 | -8/Materials | Entered Factory 2729 | -7/Factory | Evolved 2 slots: Utility x2 3166 | -7/Factory | Discovered new exit (range 17) 3810 | -7/Factory | Lost 3 parts (1p1n1u) 4538 | -7/Factory | Build established: Mutant 4854 | -7/Factory | Lost 3 parts (1p2w) 4994 | -7/Factory | Sucked down chute 4994 | -7/Factory | Entered Waste 4994 | -7/Waste | The area was eerily silent 5043 | -7/Waste | Discovered new exit (range 20) 5460 | -7/Waste | Entered Factory 6555 | -7/Factory | Repaired Imp. Carbon-fiber Leg 6930 | -7/Factory | Discovered new exit (range 20) 7035 | -7/Factory | Entered another Factory area 7035 | -6/Factory | Evolved 2 slots: Utility x2 7159 | -6/Factory | Repaired Antimatter Reactor 8201 | -6/Factory | Discovered new exit (range 8) 8201 | -6/Factory | Identified exit to Lower Caves 8281 | -6/Factory | Entered Lower Caves 8641 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8896 | -6/Lower Caves | Learned Factory terminal intel 8954 | -6/Lower Caves | Learned Factory emergency access door positions 8976 | -6/Lower Caves | Discovered new exit (range 14) 9007 | -6/Lower Caves | Entered another Lower Caves area 9079 | -6/Lower Caves | Discovered new exit (range 12) 9126 | -6/Lower Caves | Learned location of Extension (-5) 9619 | -6/Lower Caves | Encountered a Warlord checkpoint 9771 | -6/Lower Caves | Carbon-fiber Leg stolen by Master Thief 9792 | -6/Lower Caves | Lost 4 parts (2n2w) 9925 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 9984 | -6/Lower Caves | Lost 3 parts (1n2u) 10179 | -6/Lower Caves | Discovered new exit (range 20) 10189 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10240 | -6/Lower Caves | Entered Data Miner 10241 | -6/Data Miner | Discovered new exit (range 6) 10257 | -6/Data Miner | Met Data Miner 10289 | -6/Data Miner | Learned location of Section 7 (-3) 10289 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 10311 | -6/Data Miner | Received God Mode back door access code from Data Miner 10343 | -6/Data Miner | Entered Proximity Caves 10423 | -5/Proximity Caves | Learned location of 1 exit from Upper Caves 10447 | -5/Proximity Caves | Escorted by Enhanced Grunt 10447 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 10506 | -5/Proximity Caves | Lost 3 parts (1p1n1u) 10550 | -5/Proximity Caves | Self-destructed Last Messages --------------- 10513_ Acquired Carbon-fiber Leg. 10515_ Dropped Carbon-fiber Leg. 10518_ Acquired 10 matter. 10525_ Attempting to rewire G-50 Soldier. 10539_ C-30 ARC bursts open, deploying its payload. 10539_ G-67 Veteran unfolds itself. 10539_ L-41 Fighter unfolds itself. 10539_ G-50 Soldier unfolds itself. 10539_ B-60 Warrior unfolds itself. 10541_ Emergency Access malfunctions. 10543_ Plasma Rifle destroyed. 10543_ Destroyed Plasma Rifle. 10546_ Destroyed Lgt. Ion Engine. 10546_ G-50 Soldier destroyed. 10547_ Imp. Titanium Leg destroyed. 10547_ Imp. Proton Missile Launcher destroyed. 10548_ Flexi-carbon Leg destroyed. 10548_ System corrupted by crushing effect (+3). 10549_ Gauss Cannon destroyed. 10550_ Phase Cannon destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????????? #? | | ????????????????????????????????????????????? #? | | ??????????????????????????????????????????? #?? | | ??????????###????????????????????######### #?? | | ?????????## #####?????####?###### ##? | | ?????????# ####### ### ! ## | | ?????????# % | | ?????????# ######!% | | ?????????## ######### # % | | ??????????# |#?????## # =% ! ###### | | ??????????# ##???## # g #%## #??????? | | ??????????# ##??# /el g%=# #??????? | | ??????????## #?# #@b # ### #?????? | | ??????###### ## #%l # #??## #????? | | ?????## ######## #????# #???? | | ?????# #?????# ?? | | ?????# #### ???? #? | | ?????# #???????? ??????? #######? | | ?????# #???????? ????????#??????? | | ?????# #????????###???????????????? | | #????# ### #?????????????????????????? | | ##??## ##?## #?????????????????????????? | | ##??##### ##???## #?????????????????????????? | | ##?????# ##?????####?????????????????????????? | | #?????# #???????????????????????????????????? | | # ####### #???????????????????????????????????? | | # #???????????????????????????????????? | | #???????????????????????????????????? | | #### ####???????????????????????????????????? | | #??# #??????????????????????????????????????? | | ##?# #??????????????????????????????????????? | | ### ##?????????????????????????????????????? | | ###???????????????????????????????????? | | #???????????????????????????????????? | | #???###?????????????????????????????? | | #### ##????????????????????????????? | | ## ## #????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 65 Energy Generation 21 Energy Capacity 325 Matter Stores 650 Matter Capacity 650 Sight Range 22 Terrain Scan Density 60 Armor Coverage 600 Resistance: TH 25 Resistance: EM 15 Evasion (%) 55 Targeting Accuracy 24 Target Analysis 6 Core Analysis 6 Item Schematics ----------------- Lrg. Storage Unit | -9/Materials | Scanalyzed Signal Interpreter | -9/Materials | Scanalyzed Carbon-fiber Leg | -7/Factory | Scanalyzed Flexi-carbon Leg | -6/Factory | Scanalyzed Imp. Medium Armor Plating | -6/Factory | Scanalyzed Coolant Injector | -6/Factory | Scanalyzed Bore Cannon | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cmb. Gravmag System | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SiegeSmallShifter Manual? 0 Play Time 02:32:19 Cumulative 214.8 hours Start 2021.03.13 @ 10:14:42 End 2021.03.13 @ 19:59:14 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 158 Rogue 158 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 58 Gallery% 64 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d4b874db-0d4c-49c8-b64f-8a79e9e08d37