Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.30 @ 20:18:53

Player: Burgers_Lettuce

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (64)      320
Value Destroyed (2213)     2213
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (102)                102
              TOTAL SCORE: 5435

 Bonus
-------
High Alert Combat Kills    69
Follower Combat Kills      33

 Cogmind 
---------
Core Integrity             0/700
Matter                     275/300
Energy                     590/590
System Corruption          5%
Temperature                Cool (37)
Movement                   Walking (120)
Location                   -7/Lower Caves

 Parts 
-------
>          --- POWER (2) --------
  Improved Deuterium Engine
>          --- PROPULSION (3) ---
           Carbon-fiber Leg
           Carbon-fiber Leg
  Improved Carbon-fiber Leg
>          --- UTILITY (6) ------
  Improved Heat Sink
  Improved Heat Sink
           Coolant Injector
     Small Storage Unit
   Compact Battery
           Target Analyzer
>          --- WEAPON (2) -------
           Flak Gun
           Axe
>          --- INVENTORY (6) ----
           Wheel
           Gravmag System
           Launcher Guidance Computer
      Mini Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
     Light Nuclear Core
>          --- PROPULSION -------
           Aerolev Unit
           Aerolev Unit
    Cooled Airjet
>          --- UTILITY ----------
  Improved Heat Sink
     Small Storage Unit
   Compact Battery
  Advanced Weight Redist. System
  Advanced Signal Interpreter
           Hacking Suite
>          --- WEAPON -----------
           Lightning Gun
           Grenade Launcher
>          --- INVENTORY --------
           Deuterium Engine
   Armored Wheel
           Gatling Laser
  Improved EM Pulse Cannon
           Flak Gun
           Gauss Cannon
[Rating: 42]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aerolev Unit
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Aerolev Unit
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Weapon Shielding
Weapon                     Light Cannon
  Energy Gun               Gatling Laser
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Axe

 Build                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac Low 
Slots Evolved              6    | .   .   .   2   2   2   .   
  Power                    1    | .   .   .   .   .   1   .   
  Propulsion               1    | .   .   .   .   1   .   .   
  Utility                  4    | .   .   .   2   1   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             114  | 6   2   4   7   21  74  .   
  Power                    19   | 1   .   1   1   3   13  .   
    Engine                 13   | 1   .   1   1   1   9   .   
    Core                   6    | .   .   .   .   2   4   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               25   | 2   .   .   1   3   19  .   
    Treads                 1    | 1   .   .   .   .   .   .   
    Leg                    11   | .   .   .   .   .   11  .   
    Wheel                  8    | 1   .   .   1   .   6   .   
    Hover                  5    | .   .   .   .   3   2   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  28   | 1   1   2   2   4   18  .   
    Device                 17   | .   .   2   2   1   12  .   
    Storage                3    | 1   .   .   .   .   2   .   
    Processor              5    | .   1   .   .   2   2   .   
    Hackware               2    | .   .   .   .   1   1   .   
    Protection             1    | .   .   .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   42   | 2   1   1   3   11  24  .   
    Energy Gun             12   | 1   .   .   .   2   9   .   
    Energy Cannon          8    | .   .   .   1   3   4   .   
    Ballistic Gun          4    | 1   .   .   .   1   2   .   
    Ballistic Cannon       11   | .   1   .   1   4   5   .   
    Launcher               3    | .   .   .   .   1   2   .   
    Special Weapon         2    | .   .   1   1   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   2   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   .   2   3   .   
Parts Lost                 40   | .   .   .   .   2   38  .   
  Power                    8    | .   .   .   .   .   8   .   
  Propulsion               11   | .   .   .   .   .   11  .   
  Utility                  8    | .   .   .   .   .   8   .   
  Weapon                   13   | .   .   .   .   2   11  .   
  Highest Loss Streak      10   | .   .   .   .   1   10  .   
Average Slot Usage (%)     95   | .   95  100 80  99  93  92  
  Engine                   8    | .   14  14  11  4   6   7   
  Core                     3    | .   .   .   .   4   6   .   
  Treads                   4    | .   14  14  11  .   .   .   
  Leg                      3    | .   .   .   .   .   6   23  
  Wheel                    10   | .   14  14  11  9   8   .   
  Hover                    6    | .   .   .   .   17  5   .   
  Device                   15   | .   .   13  14  21  15  23  
  Storage                  12   | .   14  14  11  9   13  15  
  Processor                4    | .   9   .   .   8   5   7   
  Hackware                 4    | .   .   .   .   5   6   .   
  Energy Gun               7    | .   14  11  .   4   7   .   
  Energy Cannon            2    | .   .   .   10  4   1   .   
  Ballistic Gun            1    | .   10  .   .   4   .   7   
  Ballistic Cannon         5    | .   3   14  10  4   1   .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             35   | 11  13  14  23  25  35  25  
  Greatest Support         48   | 10  10  10  18  28  48  48  
  Greatest Overweight (x)  8    | 1   1   1   2   1   8   .   
  Average Overweight (x)   .    | .   1   1   1   .   .   .   
Largest Inventory Capacity 6    | 6   6   6   6   6   6   6   
  Average Capacity         5    | 5   6   6   6   6   6   6   
  Most Carried             6    | 4   6   6   6   6   6   4   
  Average Carried          5    | 1   4   6   5   5   5   4   
  Final Capacity           6    | 6   6   6   6   6   6   6   
  Final Carried            6    | 4   6   6   6   6   4   4   

 Class Distribution 
--------------------
 73% | Mutant
 21% | Scavenger-Mutant
  5% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/Lower Caves

 Resources                      | -11  -10  -10  -9   -8   -7   -7   
-----------                Run  | Scr  Mat  Min  Mat  Mat  Fac  Low  
Matter Collected           1659 | 252  22   68   65   398  854  .    
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            2274 | .    25   74   90   540  1545 .    
  Parts                    134  | .    3    7    2    35   87   .    
Haulers Intercepted        .    | .    .    .    .    .    .    .    
Recyclers Shooed           1    | .    .    .    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac Low 
Combat Hostiles Destroyed  52   | .   .   4   2   14  32  .   
  Melee                    2    | .   .   .   .   .   2   .   
  Guns                     29   | .   .   1   .   6   22  .   
  Cannons                  13   | .   .   3   2   7   1   .   
  AOE                      8    | .   .   .   .   1   7   .   
Classes Destroyed          10   | .   1   2   1   2   4   .   
  Worker                   4    | .   .   .   .   1   3   .   
  Builder                  2    | .   .   .   .   .   2   .   
  Recycler                 2    | .   .   .   .   .   2   .   
  Operator                 1    | .   .   .   .   1   .   .   
  Watcher                  3    | .   1   .   .   2   .   .   
  Swarmer                  18   | .   .   3   .   5   10  .   
  Grunt                    21   | .   .   1   .   5   15  .   
  Duelist                  1    | .   .   .   .   .   1   .   
  Sentry                   9    | .   .   .   2   4   3   .   
  Programmer               3    | .   .   .   .   .   3   .   
Best Kill Streak           6    | .   1   3   1   4   6   .   
  Combat Bots Only         6    | .   .   3   1   3   6   .   
Max Kills in Single Turn   4    | .   1   1   1   2   4   .   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   1   2   .   
  Melee                    1    | .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -7   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Fac  Low  
Damage Taken               4655 | .    .    145  58   717  3697 38   
  Core                     897  | .    .    40   18   124  697  18   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         89   | 100  .    84   95   77   .    .    
Volleys Fired              153  | .    4    8    4    40   97   .    
  Largest                  2    | .    2    2    2    2    2    .    
  Hottest                  160  | .    60   100  160  123  149  .    
Shots Fired                266  | .    8    15   8    78   156  1    
  Gun                      181  | .    8    7    .    46   119  1    
  Cannon                   72   | .    .    7    7    30   28   .    
  Launcher                 11   | .    .    .    .    2    9    .    
  Special                  2    | .    .    1    1    .    .    .    
  Kinetic                  83   | .    4    7    3    36   32   1    
  Thermal                  100  | .    4    8    5    40   43   .    
  Explosive                11   | .    .    .    .    2    9    .    
  Electromagnetic          72   | .    .    .    .    .    72   .    
  Robot Hit Streak         15   | .    2    14   5    15   14   .    
  Robot Miss Streak        8    | .    2    .    1    4    8    .    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    
Shots Hit Robots           212  | .    3    13   5    66   125  .    
  Core Hits                136  | .    2    5    2    31   96   .    
  Critical Hits            3    | .    .    .    .    1    2    .    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed 3    | .    .    .    .    1    2    .    
Melee Attacks              8    | .    .    .    .    .    8    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 8    | .    .    .    .    .    8    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           5198 | .    29   186  145  1230 3608 .    
  Guns                     2476 | .    29   80   .    622  1745 .    
  Cannons                  1082 | .    .    106  145  512  319  .    
  Explosions               1328 | .    .    .    .    91   1237 .    
  Melee                    260  | .    .    .    .    .    260  .    
  Ramming                  52   | .    .    .    .    5    47   .    
  Kinetic                  1141 | .    6    106  77   499  453  .    
  Thermal                  1980 | .    23   80   68   635  1174 .    
  Explosive                755  | .    .    .    .    91   664  .    
  Electromagnetic          1010 | .    .    .    .    .    1010 .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 260  | .    .    .    .    .    260  .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         5    | .    .    .    3    .    5    5    
  Average Corruption       4    | .    .    .    2    .    4    5    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Effects                  25   | .    .    .    .    .    23   2    
    Message Errors         4    | .    .    .    .    .    4    .    
    Matter Fused           4    | .    .    .    .    .    4    .    
    Heat Flow Errors       5    | .    .    .    .    .    4    1    
    Energy Discharges      1    | .    .    .    .    .    1    .    
    Data Loss (minor)      3    | .    .    .    .    .    3    .    
    Misfires               1    | .    .    .    .    .    .    1    
    Targeting Errors       7    | .    .    .    .    .    7    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            229  | .    .    .    .    2    227  .    
  Projectiles              2    | .    .    .    .    2    .    .    
  Explosions               225  | .    .    .    .    .    225  .    
  Melee                    2    | .    .    .    .    .    2    .    
Knockbacks                 6    | .    .    .    .    3    3    .    
  Impact                   1    | .    .    .    .    .    1    .    
  Kinetic                  4    | .    .    .    .    2    2    .    
  Secondary                1    | .    .    .    .    1    .    .    
Self-Inflicted Damage      341  | .    .    .    .    24   317  .    
  Shots                    8    | .    .    .    .    1    7    .    
  Rammed                   9    | .    .    .    .    1    8    .    
Targets Rammed             13   | .    .    .    .    1    12   .    
  Kicked                   4    | .    .    .    .    .    4    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        284  | .    20   96   6    284  250  132  
  Average Temperature      75   | .    15   51   4    59   88   80   
  Received Heat Transfer   1419 | .    .    36   9    270  1086 18   
  Effects                  3    | .    .    .    .    3    .    .    
    Interference           3    | .    .    .    .    3    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              4    | .    .    .    .    .    4    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             9    | .    .    .    .    5    4    .    
  Heat Transferred         3300 | .    50   175  111  1192 1772 .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    .    2    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac Low 
Peak Influence             539  | .   22  108 83  264 539 .   
  Initial                  64   | .   .   8   .   30  64  .   
  Average                  131  | .   18  25  52  139 208 .   
Maximum Alert Level        2    | .   .   .   .   1   2   .   
  Low Security (%)         74   | 100 100 100 100 71  55  .   
  Level 1                  20   | .   .   .   .   28  32  .   
  Level 2                  5    | .   .   .   .   .   11  .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          8    | .   .   .   .   1   7   .   
  Investigation            1    | .   .   .   .   .   1   .   
  Extermination            5    | .   .   .   .   .   5   .   
  Reinforcement            2    | .   .   .   .   1   1   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Min Mat Mat Fac Low 
Distress Signals           4    | .   .   .   3   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              87   | .   3   5   5   27  45  2   
  Peak Tracking Total      6    | .   2   3   3   4   6   4   
  Tactical Retreats        9    | .   .   .   .   5   4   .   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac Low 
Traps Triggered            4    | .   .   .   3   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 1    | .   .   .   .   .   1   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  
----------                 Run  | Scr Mat Min Mat Mat Fac Low 
Machines Disabled          10   | .   .   .   .   .   10  .   
  Max in Single Turn       5    | .   .   .   .   .   5   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Min Mat Mat Fac Low 
Machines Accessed          27   | .   1   .   2   10  14  .   
  Terminals                19   | .   1   .   2   7   9   .   
  Fabricators              1    | .   .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   1   2   .   
  Scanalyzers              1    | .   .   .   .   1   .   .   
  Garrison Access          3    | .   .   .   .   1   2   .   
Total Hacks                68   | .   2   .   4   29  33  .   
  Successful               39   | .   .   .   2   17  20  .   
  Failed                   29   | .   2   .   2   12  13  .   
    Catastrophic           4    | .   1   .   .   .   3   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   52   | .   2   .   4   23  23  .   
  Terminals                50   | .   2   .   4   22  22  .   
  Fabricators              1    | .   .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          6    | .   .   .   .   1   5   .   
  Scanalyzers              2    | .   .   .   .   2   .   .   
  Garrison Access          9    | .   .   .   .   4   5   .   
Terminal Hacks             12   | .   .   .   .   6   6   .   
  Record                   2    | .   .   .   .   1   1   .   
  Terminal Index           2    | .   .   .   .   1   1   .   
  Unreport Threat          2    | .   .   .   .   1   1   .   
  Locate Traps             2    | .   .   .   .   1   1   .   
  Disarm Traps             1    | .   .   .   .   .   1   .   
  Recall Investigation     1    | .   .   .   .   1   .   .   
  Zone Layout              2    | .   .   .   .   1   1   .   
Fabricator Hacks           1    | .   .   .   .   .   1   .   
  Build                    1    | .   .   .   .   .   1   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   1   1   .   
  Report Inventory         2    | .   .   .   .   1   1   .   
Scanalyzer                 2    | .   .   .   .   2   .   .   
  Insert Component         1    | .   .   .   .   1   .   .   
  Analyze                  1    | .   .   .   .   1   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         22   | .   .   .   2   8   12  .   
  Terminals                14   | .   .   .   2   7   5   .   
    Assimilate             2    | .   .   .   .   1   1   .   
    Botnet                 11   | .   .   .   2   6   3   .   
    Operators              1    | .   .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   .   .   4   .   
    Recyclers              2    | .   .   .   .   .   2   .   
    Mask                   2    | .   .   .   .   .   2   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   1   3   .   
    Broadcast              1    | .   .   .   .   .   1   .   
    Reprogram              1    | .   .   .   .   .   1   .   
    Watchers               2    | .   .   .   .   1   1   .   
Data Cores Recovered       1    | .   .   .   .   1   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         24   | .   1   .   2   9   12  .   
  Full Trace Events        1    | .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   1   .   
    Matter                 168  | .   .   .   .   .   168 .   
    Time                   84   | .   .   .   .   .   84  .   
  Total Part Build Rating  4    | .   .   .   .   .   4   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   1   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  
------------               Run  | Scr Mat Min Mat Mat Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  
--------                   Run  | Scr Mat Min Mat Mat Fac Low 
Total Allies               5    | .   .   2   .   1   2   .   
  Largest Group            2    | .   .   2   2   1   1   .   
  Highest-Rated Group      38   | .   .   38  38  10  38  .   
  Highest-Rated Ally       38   | .   .   31  31  10  38  .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               12   | .   .   .   9   .   3   .   
  Total Damage             202  | .   .   .   125 .   77  .   
  Kills                    1    | .   .   .   1   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   .   .   1   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -7   
-------------              Run  | Scr  Mat  Min  Mat  Mat  Fac  Low  
Turns Passed               4164 | 50   136  970  260  939  1769 40   
Spaces Moved               3379 | 46   132  798  182  748  1440 33   
  Core                     10   | 6    .    .    .    .    4    .    
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     307  | .    .    .    .    .    274  33   
  Wheels                   1625 | 40   132  798  182  4    469  .    
  Hover                    1437 | .    .    .    .    744  693  .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            42   | 50   90   90   90   51   42   120  
  Average Speed            77   | 81   90   90   96   51   80   120  
  Slowest Speed            450  | 90   90   90   100  115  450  120  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       36   | 3    34   101  15   54   42   6    
  Regions Visited          6
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    
  Known Exits Taken        1    | .    1    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    .    1    1    1    1    .    
Scrap Searched             1    | .    .    1    .    .    .    .    
Spaces Dug                 3    | .    .    1    2    .    .    .    
Terrain Destroyed          97   | .    .    1    2    20   74   .    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               10   | .    .    1    2    4    3    .    
  AOE                      87   | .    .    .    .    16   71   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -7   -7   
---------                  Run  | Scr  Mat  Min  Mat  Mat  Fac  Low  
Total                      4600 | 55   141  1033 258  1217 1863 33   
  Wait                     856  | .    .    221  51   388  196  .    
  Move                     3373 | 45   131  797  181  747  1439 33   
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  23   | 4    2    .    6    4    7    .    
  Fast Attach              63   | 6    2    1    3    9    42   .    
  Attach                   19   | .    .    .    .    2    17   .    
  Detach                   16   | .    1    1    1    2    11   .    
  Swap                     32   | .    .    3    4    10   15   .    
  Drop                     44   | .    1    2    8    14   19   .    
  Fire                     153  | .    4    8    4    40   97   .    
  Melee                    8    | .    .    .    .    .    8    .    
  Ram                      2    | .    .    .    .    1    1    .    
  Kick                     11   | .    .    .    .    .    11   .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 2 exits: [*Fac] / [*Low])
-7/Lower Caves (discovered 1 exit: Low)

 History 
---------
 Turn | Location       | Event
   23 | -11/Scrapyard  | Discovered new exit (range 16)
   51 | -11/Scrapyard  | Entered Materials
  178 | -10/Materials  | Discovered new exit (range 5)
  181 | -10/Materials  | Identified exit to Mines
  187 | -10/Materials  | Entered Mines
  255 | -10/Mines      | Met a Derelict bent on vengeance
  305 | -10/Mines      | Build established: Mutant
  357 | -10/Mines      | Learned location of Zion (-7)
  559 | -10/Mines      | Discovered new exit (range 10)
  901 | -10/Mines      | Discovered new exit (range 6)
 1157 | -10/Mines      | Entered Materials
 1157 | -9/Materials   | Accompanied by 2 allies
 1157 | -9/Materials   | Evolved 2 slots: Utility x2
 1165 | -9/Materials   | Led the pair of lost Derelicts to an unsafe place
 1366 | -9/Materials   | Discovered new exit (range 11)
 1417 | -9/Materials   | Entered another Materials area
 1417 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 1755 | -8/Materials   | Discovered new exit (range 4)
 2332 | -8/Materials   | Discovered new exit (range 13)
 2356 | -8/Materials   | Entered Factory
 2356 | -7/Factory     | Evolved 2 slots: Power x1, Utility x1
 2710 | -7/Factory     | Fabricated Hvy. Rocket Launcher?
 2981 | -7/Factory     | Lost 10 parts (2p3n2u3w)
 3220 | -7/Factory     | Discovered new exit (range 11)
 3236 | -7/Factory     | Build established: Scavenger-Mutant
 3249 | -7/Factory     | Core integrity fell below 50%
 3276 | -7/Factory     | Lost 8 parts (2p3n3w)
 3773 | -7/Factory     | Lost 4 parts (2n2u)
 3878 | -7/Factory     | Core integrity fell below 20%
 3988 | -7/Factory     | Lost 6 parts (2p1n1u2w)
 4071 | -7/Factory     | Discovered new exit (range 10)
 4102 | -7/Factory     | Lost 4 parts (1p1n2w)
 4125 | -7/Factory     | Entered Lower Caves
 4133 | -7/Lower Caves | Identified exit to Lower Caves
 4165 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
04116_ U-05 Engineer lays Concrete.
04117_ K-01 Serf collects debris. <x2>
04117_ U-05 Engineer builds a Wall.
04117_ U-05 Engineer lays Concrete. <x2>
04118_ U-05 Engineer builds a Wall.
04118_ U-05 Engineer lays Concrete. <x3>
04120_ K-01 Serf collects debris.
04120_ U-05 Engineer lays Concrete.
04121_ K-01 Serf collects debris.
04121_ U-05 Engineer lays Concrete.
04122_ U-05 Engineer builds a Wall.
04122_ U-05 Engineer lays Concrete. <x2>
04123_ U-05 Engineer builds a Wall.
04124_ U-05 Engineer lays Concrete.
LOCATION=UNKNOWN
GOAL=ESCAPE
04133_ System corrupted: FCS attempts to trigger Flak Gun.
04133_ System corrupted: Flak Gun misfires.
04133_ Acquired derelict log, extracted data.
04162_ System corrupted: Heat flow error (+187).

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           67
Coolant Potential          65
Energy Generation          29
Energy Capacity            640
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    15
Weapon Shielding           66
Evasion (%)                56
Targeting Accuracy         6
Target Analysis            5
Recoil Reduction           1
Energy Filtering           30
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Hvy. Rocket Launcher | x1 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ReactionThermalStorm
  Manual?         0
Play Time         00:56:44
  Cumulative      57.6 hours
  Start           2021.10.30 @ 09:26:16
  End             2021.10.30 @ 20:18:53
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          68
  Rogue           68
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             44
Gallery%          45
Achievement%      32
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              36/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 48c63904-89c2-4193-9511-8f7c536c83be