Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.20 @ 10:40:55 Player: Awoo-Bot Result: Destroyed by X-57 Shotgunner with High-powered Shotgun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (115) 575 Value Destroyed (3224) 3224 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (94) 94 TOTAL SCORE: 5953 Bonus ------- High Alert Combat Kills 94 Cogmind --------- Core Integrity 0/550 Matter 196/300 Energy 100/100 System Corruption 5% Temperature Cool (9) Movement Core (750) Ox14 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Improved Heat Sink High-capacity Storage Unit Improved Signal Interpreter Improved Targeting Computer Advanced Targeting Computer > --- WEAPON (2) ------- Precision Assault Rifle > --- INVENTORY (20) --- High-capacity Storage Unit High-capacity Matter Pod (200) Improved Targeting Computer Heavy Armor Plating Improved Light Armor Plating Hacking Suite System Shield Enhanced Autogun Enhanced Autogun Precision Assault Rifle Precision Assault Rifle Rocket Launcher Mini Grenade Launcher Datajack Chainsword Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Light Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Improved Signal Interpreter Improved Targeting Computer Advanced Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Enhanced Autogun Precision Assault Rifle > --- INVENTORY -------- Nuclear Core Light Treads Light Treads High-capacity Storage Unit High-capacity Matter Pod Improved Targeting Computer Heavy Armor Plating Improved Light Armor Plating Hacking Suite Enhanced Autogun Enhanced Autogun Precision Assault Rifle Precision Assault Rifle Precision Assault Rifle Rocket Launcher Mini Grenade Launcher Datajack Chainsword [Rating: 36] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility Improved Targeting Computer Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Core Shielding Weapon Enhanced Autogun Energy Gun Beam Rifle Ballistic Gun Enhanced Autogun Launcher Mini Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 4 | . . . 2 . 2 Weapon . | . . . . . . Parts Attached 72 | 7 1 1 34 5 24 Power 8 | 1 . . 5 . 2 Engine 7 | 1 . . 5 . 1 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 25 | 2 . 1 10 1 11 Treads 23 | 2 . . 10 1 10 Leg 1 | . . . . . 1 Wheel 1 | . . 1 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 15 | 2 1 . 5 1 6 Device 4 | 1 . . 1 . 2 Storage 3 | 1 1 . 1 . . Processor 4 | . . . 1 1 2 Hackware . | . . . . . . Protection 4 | . . . 2 . 2 Artifact . | . . . . . . Weapon 24 | 2 . . 14 3 5 Energy Gun 3 | . . . 2 . 1 Energy Cannon . | . . . . . . Ballistic Gun 16 | 2 . . 8 2 4 Ballistic Cannon . | . . . . . . Launcher 4 | . . . 3 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . 1 . . Unidentified Prototypes 3 | . . . 1 . 2 Parts Lost 24 | . . . 9 2 13 Power 5 | . . . 2 . 3 Propulsion 8 | . . . 3 . 5 Utility 5 | . . . 2 1 2 Weapon 6 | . . . 2 1 3 Highest Loss Streak 4 | . . . 3 1 4 To Critical Strikes . | . . . . . . Average Slot Usage (%) 95 | . 100 100 97 98 90 Engine 10 | . 14 14 10 11 7 Treads 20 | . 28 25 20 22 16 Device 7 | . 14 14 5 . 8 Storage 10 | . 14 14 11 11 9 Processor 14 | . . . 7 22 23 Protection 8 | . . . 17 10 4 Energy Gun 5 | . . . 7 11 3 Ballistic Gun 16 | . 28 28 13 10 14 Naked Turns . | . . . . . . Heaviest Build 65 | 14 29 29 61 56 65 Greatest Support 43 | 40 40 40 43 40 42 Greatest Overweight (x) 14 | . . 2 11 1 14 Average Overweight (x) . | . . . 1 1 1 Largest Inventory Capacity 20 | 8 15 15 20 20 20 Average Capacity 18 | 7 14 15 17 20 20 Most Carried 20 | 5 10 10 17 17 20 Average Carried 13 | 3 6 10 12 15 17 Final Capacity 20 | 8 15 15 20 20 20 Final Carried 16 | 5 10 10 16 16 16 Class Distribution -------------------- 95% | Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Scr Mat Min Mat Min Mat Matter Collected 2525 | 212 265 14 1055 191 788 Remotely . | . . . . . . Salvage Created 4140 | 139 189 . 1679 355 1778 Parts 258 | 13 20 . 94 22 109 Haulers Intercepted 4 | . . . 2 . 2 Recyclers Shooed 4 | . . . 3 . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Combat Hostiles Destroyed 89 | . 8 1 34 11 35 Guns 80 | . 8 1 28 8 35 AOE 9 | . . . 6 3 . Classes Destroyed 16 | 2 3 1 5 1 4 Worker 2 | . . . . . 2 Builder 1 | . 1 . . . . Tunneler 4 | 4 . . . . . Hauler 4 | . . . 2 . 2 Recycler 6 | 1 . . 4 1 . Operator 1 | . . . 1 . . Watcher 8 | . . . 4 . 4 Swarmer 27 | . 6 . 8 6 7 Grunt 38 | . 2 . 16 4 16 Brawler 1 | . . . . 1 . Duelist 2 | . . . . . 2 Protector 1 | . . . 1 . . Sentry 16 | . . . 9 . 7 Demolisher 1 | . . 1 . . . Specialist 2 | . . . . . 2 Heavy 1 | . . . . . 1 Best Kill Streak 6 | 4 3 1 6 3 4 Combat Bots Only 5 | . 3 1 5 3 4 Max Kills in Single Turn 3 | 1 2 1 2 3 2 Gunslinging 1 | . 1 . 1 . 1 Exploded 3 | . . . 2 3 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Damage Taken 4879 | . 177 80 1696 316 2610 Core 911 | . 49 19 237 52 554 Absorbed by Shields . | . . . . . . Redirected to Shielding 50 | . . . 45 5 . Core Remaining (%) 66 | 100 . 72 . 27 . Volleys Fired 323 | 14 33 2 144 18 112 Largest 2 | 2 2 2 2 2 2 Hottest 106 | 40 40 40 106 81 84 Shots Fired 620 | 28 66 4 270 34 218 Gun 613 | 28 66 4 264 33 218 Cannon . | . . . . . . Launcher 7 | . . . 6 1 . Special . | . . . . . . Kinetic 455 | 28 66 4 170 16 171 Thermal 158 | . . . 94 17 47 Explosive 7 | . . . 6 1 . Electromagnetic . | . . . . . . Robot Hit Streak 20 | 8 6 4 19 13 20 Robot Miss Streak 5 | 2 5 . 3 2 2 Penetration Max . | . . . . . . Secondary Targets 7 | . 1 . 2 1 3 Max Gunslinging Chain 1 | . 1 . 1 1 1 Shots Hit Robots 454 | 17 38 3 188 26 182 Core Hits 193 | 9 15 2 75 14 78 Critical Kills 1 | . . . 1 . . Critical Parts Destroyed 2 | . . . . . 2 Critical Strikes 9 | . . . 2 . 7 Burn 6 | . . . 1 . 5 Destroy 3 | . . . 1 . 2 Melee Attacks 1 | . . . 1 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 1 | . . . 1 . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7957 | 188 390 39 3408 559 3373 Guns 7264 | 188 390 39 2886 411 3350 Cannons . | . . . . . . Explosions 670 | . . . 522 148 . Melee . | . . . . . . Ramming 23 | . . . . . 23 Kinetic 5541 | 188 390 39 1991 178 2755 Thermal 1723 | . . . 895 233 595 Explosive 670 | . . . 522 148 . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . . . 2 5 Average Corruption 2 | . . . . 2 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 29 | . . . . 3 26 Message Errors 11 | . . . . 1 10 Matter Fused 5 | . . . . 2 3 Heat Flow Errors 2 | . . . . . 2 Energy Discharges 3 | . . . . . 3 Data Loss (minor) 4 | . . . . . 4 Data Loss (major) 2 | . . . . . 2 Misfires 1 | . . . . . 1 Alerts 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 9 | . . . 9 . . Projectiles . | . . . . . . Explosions 9 | . . . 9 . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 36 | . . . 36 . . Shots 2 | . . . 2 . . Rammed 3 | . . . . . 3 Targets Rammed 4 | . . . . . 4 Kicked . | . . . . . . Crushed 1 | . . . . . 1 Highest Temperature 372 | . 6 . 372 218 265 Average Temperature 80 | . 6 . 92 69 46 Received Heat Transfer 1476 | . 24 . 597 72 783 Effects 1 | . . . 1 . . Shutdowns 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 10 | . . . 2 2 6 Heat Transferred 4699 | . . . 2442 592 1665 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Peak Influence 611 | 25 151 21 611 402 405 Initial 238 | . 16 . 7 238 66 Average 176 | 7 34 2 263 232 165 Maximum Alert Level 2 | . . . 2 2 2 Low Security (%) 63 | 100 100 100 40 29 77 Level 1 25 | . . . 36 52 21 Level 2 10 | . . . 23 17 1 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 16 | . 4 . 8 . 4 Investigation 5 | . 1 . 3 . 1 Extermination . | . . . . . . Reinforcement 10 | . 3 . 4 . 3 Assault 1 | . . . 1 . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Distress Signals 7 | . 1 . 3 . 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 144 | . 15 5 53 14 57 Peak Tracking Total 14 | . 3 14 5 4 5 Tactical Retreats 8 | . . 2 3 . 3 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Traps Triggered 9 | . 1 . 4 . 4 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Scr Mat Min Mat Min Mat Machines Disabled 5 | . . . 4 1 . Max in Single Turn 1 | . . . 1 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Machines Accessed 17 | . 1 . 7 . 9 Terminals 17 | . 1 . 7 . 9 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 44 | . 2 . 12 . 30 Successful 20 | . 2 . 4 . 14 Failed 24 | . . . 8 . 16 Catastrophic 5 | . . . 2 . 3 Database Lockouts . | . . . . . . Manual 44 | . 2 . 12 . 30 Terminals 44 | . 2 . 12 . 30 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 6 | . 1 . 1 . 4 Branch Access Points 3 | . . . 1 . 2 Garrison Index 1 | . . . . . 1 Unreport Threat 2 | . 1 . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 14 | . 1 . 3 . 10 Terminals 14 | . 1 . 3 . 10 Assimilate 1 | . . . . . 1 Botnet 12 | . 1 . 3 . 8 Operators 1 | . . . . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 11 | . 1 . 4 . 6 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Scr Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . 1 . . Non-combat . | . . . . . . Combat 1 | . . . 1 . . Robot Hacks Applied 1 | . . . 1 . . parse_system 1 | . . . 1 . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Total Allies 6 | . . 5 . . 1 Largest Group 5 | . . 5 1 . 1 Highest-Rated Group 82 | . . 82 11 . 10 Highest-Rated Ally 31 | . . 31 11 . 10 Total Orders 1 | . . . . . 1 STAY 1 | . . . . . 1 Ally Attacks 15 | . . 15 . . . Total Damage 153 | . . 153 . . . Kills 2 | . . 2 . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Scr Mat Min Mat Min Mat Turns Passed 8496 | 154 872 611 2590 1142 3127 Spaces Moved 3456 | 65 475 390 998 446 1082 Core 5 | 3 . . 1 . 1 Treads 3188 | 62 475 299 825 446 1081 Legs . | . . . . . . Wheels 263 | . . 91 172 . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 110 110 240 232 Average Speed 205 | 154 160 148 195 240 244 Slowest Speed 750 | 160 160 160 600 240 750 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 66 | 5 71 69 81 95 77 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched 3 | . . 1 . 2 . Spaces Dug 5 | . . . 5 . . Terrain Destroyed 43 | . . . 35 8 . Melee . | . . . . . . Projectile . | . . . . . . AOE 43 | . . . 35 8 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Total 4289 | 90 528 418 1387 488 1378 Wait 362 | . 14 26 178 15 129 Move 3451 | 64 474 389 997 445 1082 Hop . | . . . . . . Pick Up 41 | 5 5 . 16 3 12 Fast Attach 22 | 7 . . 9 . 6 Attach 19 | . . . 8 2 9 Detach 1 | . . . 1 . . Swap 31 | . 1 1 17 3 9 Drop 34 | . 1 . 16 2 15 Fire 323 | 14 33 2 144 18 112 Melee 1 | . . . 1 . . Ram . | . . . . . . Kick . | . . . . . . Crush 4 | . . . . . 4 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) History --------- Turn | Location | Event 63 | -11/Scrapyard | Discovered new exit (range 16) 155 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 679 | -10/Materials | Discovered new exit (range 14) 681 | -10/Materials | Discovered new exit (range 12) 851 | -10/Materials | Discovered new exit (range 8) 959 | -10/Materials | Discovered new exit (range 10) 1027 | -10/Materials | Entered Mines 1053 | -10/Mines | Discovered new exit (range 9) 1143 | -10/Mines | Discovered new exit (range 12) 1195 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1430 | -10/Mines | Learned location of Zion (-7) 1447 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1447 | -10/Mines | Discovered new exit (range 5) 1506 | -10/Mines | Assembled infested the area 1511 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1638 | -10/Mines | Entered Materials 1638 | -9/Materials | Accompanied by 1 ally 1638 | -9/Materials | Evolved 2 slots: Utility x2 2367 | -9/Materials | Discovered new exit (range 12) 2722 | -9/Materials | Discovered new exit (range 16) 2942 | -9/Materials | Lost 3 parts (1p1n1w) 3589 | -9/Materials | Core integrity fell below 50% 3753 | -9/Materials | Discovered new exit (range 15) 3820 | -9/Materials | Identified exit to Mines 4038 | -9/Materials | First assault squad dispatched 4228 | -9/Materials | Entered Mines 4543 | -9/Mines | Discovered new exit (range 5) 4714 | -9/Mines | Learned 4 Materials zone layouts 5211 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 5273 | -9/Mines | Discovered new exit (range 9) 5370 | -9/Mines | Entered Materials 5370 | -8/Materials | Evolved 2 slots: Utility x2 5371 | -8/Materials | Identified exit to Factory 6124 | -8/Materials | Lost 3 parts (1p2n) 8032 | -8/Materials | Discovered exit to Factory (range 11) 8396 | -8/Materials | Discovered exit to Factory (range 11) 8400 | -8/Materials | Core integrity fell below 50% 8486 | -8/Materials | Core integrity fell below 20% 8497 | -8/Materials | Destroyed by X-57 Shotgunner with High-powered Shotgun Last Messages --------------- 08399_ H-61 Shepherd calls for reinforcements. 08399_ ALERT: Hostile activity reported, dispatching reinforcements to area. 08399_ H-61 Shepherd calls for reinforcements. 08399_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 08399_ Penetrated by Slug. 08400_ Acquired 5 matter. 08408_ Penetrated by Slug. 08408_ Prc. Assault Rifle destroyed. 08409_ H-61 Shepherd destroyed. 08412_ System corrupted: Matter fused (-8). 08414_ U-05 Engineer builds a Wall. 08432_ VIMY Q88F3QRR0W>A/XHEMYD% 08456_ System corrupted: Matter fused (-10). 08470_ Lgt. Treads destroyed. 08479_ Nuclear Core destroyed. 08481_ Lgt. Treads destroyed. 08485_ Enh. Autogun destroyed. 08490_ R-06 Scavenger sends out distress signal. 08494_ System corrupted: Substantial component data lost. Map ----- +----------------------------------------------------+ | # # #???# #??# # """"??????? | | [! # # ##### #??# # """??????? | | %[ # + #??# ^############????? | | =! # # #?##^ ## *#????? | | %###### ### # #????? | | # """ """ #????? | | = % + """ """ #????? | | ######+######### # """ """ #????? | | #?# #???## ### """ """ #????? | | #?# #????# #?# """ """ ?????? | | #?# #????# #?# ?????? | | #?# #????# #?########???????? | | #?# ######/###??????????????? | | #?# ## ##?????????????? | | #?# ## """ #?????????????? | | #?# ## """ ##?????????????? | | #?# ## """ #??????????????? | | #?########### #??????????????? | | #???????????# """ #??????????????? | | #???????????# """ #??????????????? | | % #???????????# """ #??? ????????? | | #???????????# #?? ?????????? | | #???????????# #? ??????????? | | #???????????# # ????????????? | | #????????#######+######+####???????? | | #????????# # gx @ =! #???????? | | #????????####% x <=#???????? | | #????######## g %!#???????? | | #????# ?# u############???????? | | #????# # #??????????????????? | | #????# # #??????????????????? | | #????# + #??????????????????? | | #????# # #??????????????????? | | #????# # ######?????????????? | | #????######## %## //#?????????????? | | ############ % ]/#?????????????? | | % [ #?????????????? | | % #?????????????? | | % !!#?????????????? | | ###########+### !!#?????????????? | | ????????? ?## ######?????????????? | | ???????? ??# #??????????????????? | | ???????Y ??# #??????????????????? | | ??????"" ??# #??????????????????? | | ?????# ??# #??????????????????? | | ?????# ""?"" ??# #??????????????????? | | ?????# """"" ?# #??????????????????? | | ?????#???""" ?## ##??????????????????? | | ???????????? ??# #???????????????????? | | ????????????##??# #???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Core Shielding 20 Evasion (%) 40 Targeting Accuracy 14 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FireCloakSubcomponent Manual? 0 Play Time 00:48:59 Cumulative 68.6 hours Start 2022.04.19 @ 19:02:02 End 2022.04.20 @ 10:40:55 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 106 Rogue 78 Adventurer 28 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 31 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6151ba6a-224e-4b10-9905-9100c61bc756