Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.20 @ 18:58:23 // AFD2020/Player2 Player: Michael Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (50) 250 Value Destroyed (1448) 1448 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (957) 957 TOTAL SCORE: 5215 Bonus ------- High Alert Combat Kills 249 Follower Combat Kills 1170 Friendly Fire -462 Cogmind --------- Core Integrity 11/700 Matter 202/300 Energy 84/300 System Corruption 1% Temperature Cool (106) Movement Rolling (96) Ox1 Location -7/Storage Parts ------- > --- POWER (1) -------- Enhanced Nuclear Core > --- PROPULSION (4) --- Wheel Wheel Armored Huge Wheel > --- UTILITY (4) ------ Large Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Hardlight Generator > --- WEAPON (4) ------- EM Pulse Cannon EM Pulse Cannon Shotgun Precision Assault Rifle > --- INVENTORY (18) --- Nuclear Core Light Nuclear Core Medium Storage Unit Large Storage Unit High-capacity Matter Pod (200) Advanced Sensor Array Advanced Sensor Array Medium Armor Plating Reflective Plating System Shield System Backup Module Long-range Tractor Beam EM Pulse Cannon Assault Cannon Improved Grenade Launcher Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Improved Titanium Leg Wheel Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit Advanced Signal Interpreter System Backup Module > --- WEAPON ----------- EM Pulse Cannon EM Pulse Cannon Precision Assault Rifle Improved Grenade Launcher > --- INVENTORY -------- Nuclear Core Light Nuclear Core Wheel Wheel Cooling System Medium Storage Unit Large Storage Unit High-capacity Matter Pod Advanced Sensor Array Advanced Sensor Array Medium Armor Plating Reflective Plating Hardlight Generator Long-range Tractor Beam EM Pulse Cannon Shotgun Assault Cannon Improved Grenade Launcher [Rating: 45] Favorites ----------- Power Enhanced Nuclear Core Engine Ion Engine Power Core Enhanced Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Improved Grenade Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 2 | . . . 2 . . Utility 2 | . . 1 . 1 . Weapon 2 | . . 1 . 1 . Parts Attached 84 | 5 6 4 20 22 27 Power 6 | 1 1 . 2 2 . Engine 2 | 1 . . . 1 . Core 4 | . 1 . 2 1 . Reactor . | . . . . . . Propulsion 15 | 1 2 1 5 4 2 Treads . | . . . . . . Leg 10 | . 2 1 5 2 . Wheel 5 | 1 . . . 2 2 Hover . | . . . . . . Flight . | . . . . . . Utility 32 | 1 1 1 8 9 12 Device 17 | . . . 2 6 9 Storage 8 | 1 . 1 4 1 1 Processor 1 | . . . . . 1 Hackware 1 | . . . . . 1 Protection 5 | . 1 . 2 2 . Artifact . | . . . . . . Weapon 31 | 2 2 2 5 7 13 Energy Gun 4 | 1 . 1 1 . 1 Energy Cannon 5 | . . . . 1 4 Ballistic Gun 13 | 1 2 1 3 3 3 Ballistic Cannon 2 | . . . 1 . 1 Launcher 7 | . . . . 3 4 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . 1 1 Parts Lost 8 | . . . 2 1 5 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 1 | . . . . . 1 Weapon 6 | . . . 2 1 3 Highest Loss Streak 2 | . . . 1 1 2 Average Slot Usage (%) 89 | . 73 88 93 93 91 Engine 1 | . 8 . . . . Core 7 | . 5 11 9 6 7 Leg 16 | . . 22 36 10 7 Wheel 8 | . 13 . . 12 15 Device 5 | . . . 2 9 7 Storage 11 | . 14 11 9 12 15 Protection 6 | . 1 11 9 7 . Energy Gun 4 | . 7 1 2 7 3 Energy Cannon 4 | . . . . 7 10 Ballistic Gun 13 | . 20 31 21 2 7 Ballistic Cannon 4 | . . . 3 7 5 Launcher 1 | . . . . 4 1 Naked Turns . | . . . . . . Heaviest Build 81 | 12 14 20 55 78 81 Greatest Support 45 | 10 20 20 45 45 38 Greatest Overweight (x) 2 | 1 1 . 1 2 2 Average Overweight (x) . | . . . . 1 1 Largest Inventory Capacity 18 | 6 6 10 12 18 18 Average Capacity 12 | 5 6 7 10 15 18 Most Carried 18 | 4 6 8 10 14 18 Average Carried 10 | 2 5 6 9 12 17 Final Capacity 18 | 6 6 8 12 18 18 Final Carried 16 | 4 5 8 10 14 16 Class Distribution -------------------- 72% | Tank 12% | Mutant 7% | Gunner 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Tank | -7/Factory Gunner | -7/Storage Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Sto Matter Collected 2001 | 228 84 124 750 432 383 Remotely . | . . . . . . Salvage Created 1746 | . 177 117 597 427 428 Parts 106 | . 10 15 39 19 23 Haulers Intercepted 3 | . 1 . 2 . . Recyclers Shooed 1 | . . . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Combat Hostiles Destroyed 31 | . 2 3 10 5 11 Guns 16 | . 2 3 9 1 1 Cannons 8 | . . . 1 3 4 AOE 7 | . . . . 1 6 Classes Destroyed 11 | . 3 3 2 3 . Worker 6 | . . . 1 4 1 Builder 5 | . . 1 2 . 2 Hauler 3 | . 1 . 2 . . Recycler 1 | . . . . 1 . Operator 1 | . . 1 . . . Watcher 3 | . 1 1 . 1 . Swarmer 7 | . . 1 1 1 4 Grunt 19 | . 2 2 7 2 6 Brawler 2 | . . . 2 . . Sentry 2 | . . . . 1 1 Programmer 1 | . . . . 1 . Best Kill Streak 6 | . 2 2 6 3 5 Combat Bots Only 4 | . 1 1 3 1 4 Max Kills in Single Turn 5 | . 1 1 2 2 5 Gunslinging 1 | . . . 1 . . Exploded 4 | . . . . 1 4 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Sto Damage Taken 1861 | . 119 57 672 218 795 Core 163 | . 50 . 56 10 47 Absorbed by Shields 123 | . . . . . 123 Core Remaining (%) 79 | 100 67 96 53 . . Volleys Fired 141 | . 16 18 61 23 23 Largest 4 | . 2 3 3 4 4 Hottest 198 | . 40 60 107 176 198 Shots Fired 420 | . 32 54 183 67 84 Gun 293 | . 32 54 152 24 31 Cannon 114 | . . . 31 34 49 Launcher 13 | . . . . 9 4 Special . | . . . . . . Kinetic 320 | . 32 54 170 24 40 Thermal . | . . . . . . Explosive 13 | . . . . 9 4 Electromagnetic 87 | . . . 13 34 40 Robot Hit Streak 12 | . 7 5 11 7 12 Robot Miss Streak 5 | . 4 4 5 4 5 Penetration Max . | . . . . . . Secondary Targets 3 | . . 1 2 . . Max Gunslinging Chain 1 | . . 1 1 . . Shots Hit Robots 230 | . 19 29 105 30 47 Core Hits 118 | . 13 11 40 17 37 Critical Hits 3 | . 1 1 1 . . Critical Kills . | . . . . . . Critical Parts Destroyed 3 | . 1 1 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4415 | . 184 231 1313 917 1770 Guns 1839 | . 184 231 975 165 284 Cannons 1333 | . . . 302 418 613 Explosions 1243 | . . . 36 334 873 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 2154 | . 184 231 1132 243 364 Thermal 271 | . . . 36 51 184 Explosive 972 | . . . . 283 689 Electromagnetic 1018 | . . . 145 340 533 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . 1 . . 1 1 Average Corruption 1 | . 1 . . 1 1 Corruption Purged . | . . . . . . Effects 10 | . 2 . . 3 5 Message Errors 2 | . . . . 1 1 Energy Discharges 2 | . . . . 2 . Data Loss (minor) 2 | . 1 . . . 1 Targeting Errors 2 | . 1 . . . 1 Weapon Failures 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 88 | . . . . 8 80 Projectiles 17 | . . . . 3 14 Explosions 71 | . . . . 5 66 Melee . | . . . . . . Knockbacks 3 | . . . 2 1 . Impact . | . . . . . . Kinetic 3 | . . . 2 1 . Secondary . | . . . . . . Self-Inflicted Damage 38 | . . . . . 38 Shots 1 | . . . . . 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 240 | . 9 90 136 207 240 Average Temperature 51 | . 5 37 36 59 84 Received Heat Transfer 595 | . 18 30 351 54 142 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . . . . 2 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . . 2 . Heat Transferred 362 | . . . . 50 312 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . . . 1 1 2 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Peak Influence 884 | . 191 347 741 634 884 Average Influence 371 | . 63 180 431 437 538 Maximum Alert Level 3 | . . 1 3 2 3 Low Security (%) 25 | 100 100 68 19 . . Level 1 24 | . . 31 23 31 26 Level 2 44 | . . . 46 68 55 Level 3 5 | . . . 10 . 18 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 21 | . 1 3 6 5 6 Investigation 1 | . . 1 . . . Extermination 3 | . . . . 2 1 Reinforcement 10 | . 1 2 2 2 3 Assault 3 | . . . 1 . 2 Garrison 4 | . . . 3 1 . Intercept . | . . . . . . Construction Impeded 3 | . . . 1 1 1 Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Distress Signals 4 | . . . 2 1 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 100 | . 11 14 29 11 35 Peak Tracking Total 12 | . 6 4 7 2 12 Tactical Retreats 3 | . . 1 1 . 1 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Traps Triggered 4 | . 1 1 . 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Sto Machines Disabled 8 | . . . . 2 6 Max in Single Turn 2 | . . . . 1 2 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Machines Accessed 17 | . 3 3 2 5 4 Terminals 12 | . 3 2 1 2 4 Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units 2 | . . . . 2 . Scanalyzers 1 | . . . 1 . . Garrison Access 1 | . . . . 1 . Total Hacks 42 | . 5 9 9 10 9 Successful 22 | . 3 5 6 5 3 Failed 20 | . 2 4 3 5 6 Catastrophic 4 | . 1 2 . . 1 Database Lockouts . | . . . . . . Manual 15 | . 1 4 5 5 . Terminals 34 | . 5 7 6 7 9 Fabricators . | . . . . . . Repair Stations 2 | . . 2 . . . Recycling Units 2 | . . . . 2 . Scanalyzers 3 | . . . 3 . . Garrison Access 1 | . . . . 1 . Terminal Hacks 11 | . 2 1 3 2 3 Open Door 1 | . . . . . 1 Level Access Points 1 | . . . . . 1 Branch Access Points 3 | . 1 . 1 1 . Emergency Access Points 1 | . . . . 1 . Machine Index 1 | . . 1 . . . Terminal Index 1 | . . . 1 . . Locate Traps 3 | . 1 . 1 . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . 2 . . . Scan Component 1 | . . 1 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks 2 | . . . . 2 . Retrieve Components 2 | . . . . 2 . Scanalyzer 2 | . . . 2 . . Insert Component 1 | . . . 1 . . Analyze 1 | . . . 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 5 | . 1 2 1 1 . Terminals 5 | . 1 2 1 1 . Assimilate 1 | . . 1 . . . Botnet 4 | . 1 1 1 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 15 | . 3 2 2 4 4 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 26 | . . 26 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 3 | . . . . 3 . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Sto Total Allies 1 | . 1 . . . . Largest Group 1 | . 1 1 1 1 1 Highest-Rated Group 89 | . 57 60 70 89 88 Highest-Rated Ally 89 | . 57 60 70 89 88 Total Orders . | . . . . . . Ally Attacks 171 | . 13 14 86 28 30 Total Damage 5152 | . 186 257 1429 1952 1328 Kills 61 | . 3 6 19 19 14 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Sto Turns Passed 2785 | 44 322 338 632 991 458 Spaces Moved 1910 | 40 266 220 330 752 302 Core 3 | 3 . . . . . Treads . | . . . . . . Legs 644 | . 1 220 330 93 . Wheels 1263 | 37 265 . . 659 302 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 120 120 100 100 Average Speed 108 | 83 90 120 121 111 101 Slowest Speed 150 | 90 120 120 150 150 110 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 32 | 3 61 25 34 18 55 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 16 | . . . . 16 . Terrain Destroyed 122 | . . . 15 53 54 Melee . | . . . . . . Projectile 18 | . . . 12 1 5 AOE 104 | . . . 3 52 49 Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Total 2323 | 48 322 266 442 856 389 Wait 130 | . 28 14 20 42 26 Move 1905 | 39 265 219 329 751 302 Hop . | . . . . . . Pick Up 31 | 4 3 7 5 6 6 Fast Attach 22 | 5 2 1 3 7 4 Attach 11 | . 1 1 4 2 3 Detach 6 | . 1 . 1 2 2 Swap 51 | . 3 2 13 13 20 Drop 26 | . 3 4 6 10 3 Fire 141 | . 16 18 61 23 23 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 4 exits: *Sto x2 / Low x2) -7/Storage (discovered 1 exit: Fac) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 45 | -11/Scrapyard | Entered Materials 179 | -10/Materials | Discovered new exit (range 15) 306 | -10/Materials | Build established: Mutant 337 | -10/Materials | Identified exit to Mines 349 | -10/Materials | Discovered new exit (range 4) 367 | -10/Materials | Entered another Materials area 367 | -9/Materials | Accompanied by 1 ally 367 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 495 | -9/Materials | Discovered new exit (range 6) 573 | -9/Materials | Discovered new exit (range 13) 623 | -9/Materials | Repaired EM Pulse Gun 667 | -9/Materials | Build established: Tank 705 | -9/Materials | Entered another Materials area 705 | -8/Materials | Accompanied by 1 ally 705 | -8/Materials | Evolved 2 slots: Propulsion x2 1105 | -8/Materials | First assault squad dispatched 1135 | -8/Materials | Garrison activated, responded to threat 1243 | -8/Materials | Discovered new exit (range 16) 1337 | -8/Materials | Entered Factory 1337 | -7/Factory | Accompanied by 1 ally 1337 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1643 | -7/Factory | Discovered new exit (range 16) 1979 | -7/Factory | Identified exit to Storage 1979 | -7/Factory | Identified exit to Lower Caves 2206 | -7/Factory | Garrison activated, responded to threat 2328 | -7/Factory | Entered Storage 2328 | -7/Storage | Accompanied by 1 ally 2375 | -7/Storage | Identified exit to Factory 2728 | -7/Storage | First assault squad dispatched 2779 | -7/Storage | Core integrity fell below 50% 2783 | -7/Storage | Core integrity fell below 20% 2786 | -7/Storage | Self-destructed Last Messages --------------- 02772_ Player 2 removes Hpw. Tractor Beam. 02772_ Lgt. Nuclear Core fried. 02772_ G-47 Trooper destroyed. 02772_ Player 2 removes Prototype Engine. 02773_ Acquired 58 matter. 02773_ Player 2 attaches Hpw. Tractor Beam. 02777_ G-47 Trooper destroyed. 02781_ U-05 Engineer builds a Wall. 02781_ Chain reaction triggered in Imp. Deuterium Engine. 02781_ Transfer Shaft disabled. 02782_ Imp. Titanium Leg destroyed. 02782_ M-28 Smith fits Backup Power III on L-41 Fighter. 02782_ G-47 Trooper destroyed. 02783_ U-05 Engineer lays Concrete. 02783_ K-01 Serf collects debris. 02784_ U-05 Engineer lays Concrete. 02784_ Cooling System destroyed. 02785_ U-05 Engineer lays Concrete. 02786_ K-01 Serf collects debris. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ???????????????????????????# "T"^ ! #???????? | | ???????????????????????????#^"""^ ^ ##???????? | | ???????????????????????????# #????????? | | ????????????????????##############/######????????? | | ????????????????????# ### #####T#"?????? | | ????????????????????# + "T "?????? | | ????????????????????# """"" ### "" "?????? | | ??????????????????????"][=/= #?# #"T####"?????? | | ??????????????????????"[[ = #?## ##""#?????????# | | ??????????????????????"""""" #??# #############?# | | ??????????????????????????? #### [% #?# | | ??????????????????????????? ## # " = """ ### | | ??????????????????????????? ## # " """!+ + | | ???????????????????????????#+## #=" [ """%# # | | ???????????????????????????# ## #[ # ! 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""" # | | ??????????????????????????"" """ # | | ?????????????????????????""" | | ???????????????????????? # | | ???????????????????????############ ######### | | ???????????????????????# ## + | | ???????????????????????# """" ### ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: TH 10 Evasion (%) 44 Offensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Back For More Challenges ------------ None Player 2 | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Sto Slots Evolved 6 | . 2 2 2 . . Power 2 | . 1 . 1 . . Propulsion 3 | . 1 1 1 . . Utility . | . . . . . . Weapon 1 | . . 1 . . . Parts Attached 85 | . 12 4 33 20 16 Parts Lost 36 | . 1 . 11 6 18 Damage Taken 4082 | . 187 111 1174 792 1818 Core 878 | . 32 14 200 30 602 Player 2/Cogmind (%) 84 | . 39 100 78 75 92 Absorbed by Shields . | . . . . . . Damage Inflicted 5152 | . 186 257 1429 1952 1328 Player 2/Cogmind (%) 53 | . 50 52 52 68 42 Combat Hostiles Destroyed 45 | . 3 4 15 12 11 Player 2/Cogmind (%) 59 | . 60 57 60 70 50 Game ------ Seed ChromaticGaussCloak Manual? 0 Play Time 00:42:52 Cumulative 144.4 hours Start 2020.07.20 @ 17:52:43 End 2020.07.20 @ 18:58:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 50 Rogue 14 Adventurer 36 Explorer 0 Win Type - Total 6 Types 6/0/0/0/0/0/0 Lore% 32 Gallery% 51 Achievement% 36 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: ac3a6cef-6163-4a8d-bab9-19d35dc24025