Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.18 @ 19:23:02

Player: Terminus

Result: Destroyed by Y-64 Sentinel with Wave Gun

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (7)        1400
Robots Destroyed (270)     1350
Value Destroyed (8555)     8555
Prototype IDs (31)         620
Alien Tech Used (0)        0
Bonus (1040)               1040
              TOTAL SCORE: 15465

 Bonus
-------
High Alert Combat Kills    1033
Follower Combat Kills      158
Friendly Fire              -151

 Cogmind 
---------
Core Integrity             0/1000
Matter                     265/300
Energy                     16/100
System Corruption          10%
Temperature                Hot (270)
Movement                   Flying (18)
Location                   -5/Factory

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (6) ---
        Cooled Field Propulsion Drive
               Diametric Drive
  Experimental Q-thruster
  Experimental Q-thruster
>              --- UTILITY (6) ------
       Armored Scrap Engine
      Improved Signal Interpreter
>              --- WEAPON (4) -------
                   (None)
>              --- INVENTORY (5) ----
               Core Analyzer
               Hacking Suite
               Plasma Cannon
               Assault Cannon
      Improved Plasma Cutter

 Peak State 
------------
>              --- POWER ------------
               Antimatter Reactor
>              --- PROPULSION -------
        Cooled Field Propulsion Drive
        Cooled Field Propulsion Drive
               Diametric Drive
  Experimental Q-thruster
  Experimental Q-thruster
>              --- UTILITY ----------
       Armored Scrap Engine
      Improved Signal Interpreter
>              --- WEAPON -----------
  Experimental Thermic Cannon
>              --- INVENTORY --------
               Core Analyzer
               Hacking Suite
               Plasma Cannon
               Assault Cannon
      Improved Plasma Cutter
[Rating: 85]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Enhanced Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Improved Airjet
  Flight Unit              Experimental Q-thruster
Utility                    Huge Storage Unit
  Device                   Improved Heat Sink
  Storage                  Huge Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Hardened Medium Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Constructs
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Rocket Array
  Special Weapon           Plasma Cutter
  Impact Weapon            Heavy Hammer

 Build                          | -11 -10 -10 -8  -7  -7  -7  -5  
-------                    Run  | Yrd Mat Sub Mat Fac Sto Rec Fac 
Slots Evolved              10   | .   .   .   4   2   .   .   4   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   1   2   .   .   1   
  Utility                  4    | .   .   .   2   .   .   .   2   
  Weapon                   2    | .   .   .   1   .   .   .   1   
Parts Attached             121  | 7   6   1   39  16  22  10  20  
  Power                    11   | 1   .   .   3   2   3   1   1   
    Engine                 8    | 1   .   .   3   2   2   .   .   
    Core                   2    | .   .   .   .   .   1   1   .   
    Reactor                1    | .   .   .   .   .   .   .   1   
  Propulsion               40   | 2   .   .   14  4   8   5   7   
    Treads                 22   | 2   .   .   13  2   5   .   .   
    Leg                    5    | .   .   .   .   .   .   5   .   
    Wheel                  2    | .   .   .   1   .   .   .   1   
    Hover                  2    | .   .   .   .   1   1   .   .   
    Flight                 9    | .   .   .   .   1   2   .   6   
  Utility                  29   | 1   5   .   9   8   1   1   4   
    Device                 16   | .   1   .   6   5   .   1   3   
    Storage                5    | 1   3   .   1   .   .   .   .   
    Processor              1    | .   .   .   .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             7    | .   1   .   2   2   1   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   41   | 3   1   1   13  2   10  3   8   
    Energy Gun             12   | 1   .   .   5   .   4   1   1   
    Energy Cannon          7    | .   .   .   2   .   1   1   3   
    Ballistic Gun          15   | 2   .   .   5   1   4   .   3   
    Ballistic Cannon       1    | .   .   .   .   .   .   1   .   
    Launcher               3    | .   1   .   1   1   .   .   .   
    Special Weapon         2    | .   .   .   .   .   1   .   1   
    Impact Weapon          1    | .   .   1   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  23   | .   .   .   7   3   8   1   4   
Parts Lost                 44   | .   .   .   8   1   7   2   26  
  Power                    7    | .   .   .   1   1   1   .   4   
  Propulsion               14   | .   .   .   2   .   3   2   7   
  Utility                  7    | .   .   .   1   .   .   .   6   
  Weapon                   16   | .   .   .   4   .   3   .   9   
  Highest Loss Streak      24   | .   .   .   5   1   2   2   24  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Backups            22   | 1   15  22  24  24  24  23  22  
  Power                    .    | .   1   1   .   .   .   .   1   
  Propulsion               2    | .   1   2   4   4   4   .   .   
  Utility                  7    | .   3   5   6   8   7   10  8   
  Weapon                   10   | .   8   12  10  10  11  11  10  
  Tool/Special             .    | .   .   .   .   .   .   .   .   
Unused Backups             60   | .   2   2   16  5   4   14  17  
  Power                    7    | .   .   .   1   1   1   1   3   
  Propulsion               5    | .   .   .   .   1   1   3   .   
  Utility                  17   | .   .   .   6   2   1   2   6   
  Weapon                   29   | .   2   2   8   1   1   8   7   
  Tool/Special             2    | .   .   .   1   .   .   .   1   
Average Slot Usage (%)     86   | .   99  100 99  99  98  63  50  
  Engine                   6    | .   14  14  9   6   1   .   .   
  Core                     2    | .   .   .   .   .   5   6   4   
  Treads                   21   | .   28  28  26  37  36  4   .   
  Leg                      3    | .   .   .   .   .   .   13  4   
  Device                   10   | .   7   .   17  7   7   7   13  
  Storage                  8    | .   14  14  9   7   7   7   4   
  Processor                3    | .   .   .   .   6   7   7   5   
  Protection               5    | .   6   14  8   7   7   .   1   
  Energy Gun               3    | .   .   .   9   .   4   2   .   
  Energy Cannon            3    | .   .   .   4   6   2   4   1   
  Ballistic Gun            12   | .   27  25  13  15  14  1   .   
  Ballistic Cannon         1    | .   .   .   .   .   .   2   7   
Peak Build Rating          85   | 6   9   12  41  51  55  66  85  
  Average Rating           40   | 4   8   10  32  48  49  57  68  
  On Entrance              28   | .   6   9   12  41  49  53  57  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             119  | 14  92  93  110 112 111 110 119 
  Greatest Support         124  | 40  40  40  68  124 124 124 66  
  Greatest Overweight (x)  6    | 2   2   2   2   1   1   3   6   
  Average Overweight (x)   1    | .   .   2   1   .   .   1   1   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  25  25  
  Average Capacity         24   | 6   20  25  25  25  25  25  22  
  Most Carried             25   | 2   21  25  25  25  25  25  25  
  Average Carried          22   | 1   15  23  24  24  24  23  22  
  Final Capacity           25   | 8   25  25  25  25  25  25  5   
  Final Carried            25   | 2   21  25  25  25  25  25  5   
Scrap Engine Consumption   66   | .   .   .   .   .   .   46  20  
  Constructs Created       5    | .   .   .   .   .   .   3   2   
  Constructs Modified      18   | .   .   .   .   .   .   14  4   

 Class Distribution 
--------------------
 28% | Mutant
 19% | Scavenger-Tank
 15% | Tank
 12% | Construct
 11% | Skirmisher
 10% | Commander-Construct

 Dominant Class 
----------------
         Mutant | -10/Materials
         Mutant | -10/Subcaves
 Scavenger-Tank | -8/Materials
     Skirmisher | -7/Factory
     Skirmisher | -7/Storage
      Construct | -7/Recycling
      Construct | -5/Factory

 Resources                       | -11  -10  -10  -8   -7   -7   -7   -5   
-----------                Run   | Yrd  Mat  Sub  Mat  Fac  Sto  Rec  Fac  
Matter Collected           5774  | 261  620  208  982  1199 1216 798  490  
  Remotely                 .     | .    .    .    .    .    .    .    .    
Salvage Created            12456 | .    621  141  3192 1973 2179 2674 1676 
  Parts                    533   | .    51   8    158  83   90   59   84   
Haulers Intercepted        22    | .    2    .    6    4    5    2    3    
Recyclers Shooed           21    | .    1    .    3    8    2    7    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    
Parts Self-Destructed      7     | .    .    7    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -8  -7  -7  -7  -5  
-------                    Run  | Yrd Mat Sub Mat Fac Sto Rec Fac 
Combat Hostiles Destroyed  162  | .   10  4   45  27  31  11  34  
  Guns                     87   | .   10  3   34  16  18  4   2   
  Cannons                  43   | .   .   .   10  6   2   7   18  
  AOE                      29   | .   .   1   .   3   11  .   14  
Classes Destroyed          20   | .   8   1   5   1   2   1   2   
  Worker                   17   | .   1   .   1   3   6   .   6   
  Builder                  17   | .   2   .   4   1   1   2   7   
  Hauler                   22   | .   2   .   6   4   5   2   3   
  Recycler                 32   | .   1   .   7   6   6   12  .   
  Mechanic                 1    | .   .   .   .   .   1   .   .   
  Operator                 6    | .   1   .   2   1   1   .   1   
  Watcher                  13   | .   2   .   5   1   2   .   3   
  Swarmer                  19   | .   2   .   3   4   4   .   6   
  Saboteur                 2    | .   .   .   .   .   .   .   2   
  Grunt                    79   | .   8   .   30  16  12  1   12  
  Brawler                  2    | .   .   .   1   .   1   .   .   
  Duelist                  3    | .   .   .   1   .   1   1   .   
  Protector                3    | .   .   .   .   .   2   1   .   
  Sentry                   25   | .   .   .   8   4   7   3   3   
  Demolisher               1    | .   .   .   .   .   .   1   .   
  Specialist               2    | .   .   .   .   .   .   .   2   
  Hunter                   10   | .   .   .   1   1   3   .   5   
  Programmer               11   | .   .   .   .   2   1   4   4   
  Heavy                    1    | .   .   .   1   .   .   .   .   
  Subdweller               4    | .   .   4   .   .   .   .   .   
Best Kill Streak           22   | .   3   2   5   12  13  7   22  
  Combat Bots Only         18   | .   2   2   4   5   9   3   18  
Max Kills in Single Turn   7    | .   2   1   2   3   7   1   6   
  Gunslinging              1    | .   .   .   1   .   .   .   .   
  Exploded                 5    | .   .   1   .   2   5   .   5   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -8   -7   -7   -7   -5   
--------                   Run   | Yrd  Mat  Sub  Mat  Fac  Sto  Rec  Fac  
Hostile Shots Fired        1090  | .    46   8    197  183  301  76   279  
  Missed                   378   | .    15   3    60   73   107  25   95   
  Hits                     712   | .    31   5    137  110  194  51   184  
    Melee                  1     | .    .    .    1    .    .    .    .    
    Projectile             711   | .    31   5    136  110  194  51   184  
    AOE                    1     | .    .    .    .    1    .    .    .    
  Critical Strikes         24    | .    1    .    5    3    4    .    11   
  Part Disruptions         1     | .    .    .    .    .    1    .    .    
Damage Taken               12124 | .    342  130  2396 1479 2059 498  5220 
  Core                     1751  | .    45   .    317  133  162  77   1017 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   1287  | .    .    .    162  185  588  183  169  
Core Remaining (%)         67    | 100  .    82   42   .    .    46   .    
Volleys Fired              654   | .    54   13   176  90   110  120  91   
  Largest                  4     | .    2    2    3    3    3    2    4    
  Hottest                  196   | .    40   40   180  114  119  117  196  
Shots Fired                1405  | .    105  20   466  262  293  150  109  
  Gun                      980   | .    103  14   377  187  240  40   19   
  Cannon                   403   | .    .    .    89   71   50   110  83   
  Launcher                 21    | .    2    6    .    4    3    .    6    
  Special                  1     | .    .    .    .    .    .    .    1    
  Kinetic                  794   | .    103  14   183  187  198  36   73   
  Thermal                  589   | .    .    .    283  71   92   114  29   
  Explosive                17    | .    2    6    .    .    3    .    6    
  Electromagnetic          4     | .    .    .    .    4    .    .    .    
  Robot Hit Streak         28    | .    10   10   16   28   26   18   18   
  Robot Miss Streak        7     | .    6    1    7    4    4    4    6    
  Penetration Max          1     | .    .    .    .    .    1    .    1    
  Secondary Targets        9     | .    1    .    5    2    1    .    .    
    Max Gunslinging Chain  1     | .    1    .    1    1    1    .    .    
Shots Hit Robots           886   | .    57   12   273  171  179  113  81   
  Core Hits                625   | .    32   13   129  68   139  93   151  
  Critical Kills           4     | .    .    .    2    1    1    .    .    
  Critical Parts Destroyed 2     | .    .    .    .    1    1    .    .    
  Critical Strikes         21    | .    .    .    13   2    3    3    .    
    Burn                   14    | .    .    .    11   .    .    3    .    
    Meltdown               2     | .    .    .    1    1    .    .    .    
    Destroy                5     | .    .    .    1    1    3    .    .    
Melee Attacks              4     | .    .    1    3    .    .    .    .    
  Impact                   4     | .    .    1    3    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    
Damage Inflicted           25199 | .    779  356  4595 3736 5079 3421 7233 
  Guns                     9698  | .    762  146  3570 1920 2504 533  263  
  Cannons                  9657  | .    .    .    959  1109 777  2886 3926 
  Explosions               5668  | .    .    210  .    616  1798 .    3044 
  Melee                    .     | .    .    .    .    .    .    .    .    
  Ramming                  176   | .    17   .    66   91   .    2    .    
  Kinetic                  10676 | .    762  146  1771 1920 1982 672  3423 
  Thermal                  8971  | .    .    .    2758 1401 1299 2747 766  
  Explosive                5052  | .    .    210  .    .    1798 .    3044 
  Electromagnetic          324   | .    .    .    .    324  .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
Highest Corruption         10    | .    2    2    1    .    5    9    10   
  Average Corruption       5     | .    2    2    1    .    4    8    5    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    
  Effects                  170   | .    31   6    1    .    11   112  9    
    Message Errors         44    | .    6    1    .    .    6    31   .    
    Matter Fused           38    | .    7    2    .    .    2    25   2    
    Heat Flow Errors       26    | .    5    1    .    .    2    17   1    
    Energy Discharges      18    | .    5    1    .    .    1    10   1    
    Parts Rejected         1     | .    .    .    .    .    .    .    1    
    Data Loss (minor)      21    | .    4    1    1    .    .    12   3    
    Data Loss (major)      6     | .    .    .    .    .    .    6    .    
    Misfires               5     | .    1    .    .    .    .    3    1    
    Alerts                 6     | .    1    .    .    .    .    5    .    
    Weapon Failures        5     | .    2    .    .    .    .    3    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    
Overflow Damage            251   | .    .    37   6    35   5    54   114  
  Projectiles              141   | .    .    .    1    .    5    54   81   
  Explosions               99    | .    .    37   .    29   .    .    33   
  Melee                    11    | .    .    .    5    6    .    .    .    
Knockbacks                 20    | .    1    .    2    .    .    5    12   
  Impact                   3     | .    1    .    2    .    .    .    .    
  Kinetic                  17    | .    .    .    .    .    .    5    12   
  Secondary                .     | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      244   | .    .    .    .    .    15   .    229  
  Shots                    7     | .    .    .    .    .    1    .    6    
  Rammed                   20    | .    4    .    6    9    .    .    1    
Targets Rammed             23    | .    4    .    6    11   .    1    1    
  Kicked                   1     | .    .    .    .    .    .    1    .    
  Crushed                  2     | .    .    .    .    2    .    .    .    
Highest Temperature        389   | .    271  66   338  359  192  365  389  
  Average Temperature      76    | .    113  48   81   64   46   80   105  
  Received Heat Transfer   2739  | .    153  42   990  357  663  120  414  
  Effects                  5     | .    2    .    1    .    .    2    .    
    Energy Bleed           2     | .    .    .    .    .    .    2    .    
    Interference           3     | .    2    .    1    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    
Martial Activations        .     | .    .    .    .    .    .    .    .    
Shielding Activations      .     | .    .    .    .    .    .    .    .    
Robots Disrupted           .     | .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    1    .    .    .    
  Combat Hostiles          1     | .    .    .    .    1    .    .    .    
  Parts Fried              1     | .    .    .    .    1    .    .    .    
  Impact Corruptions       2     | .    .    .    1    1    .    .    .    
Robots Melted              4     | .    .    .    3    1    .    .    .    
  Combat Hostiles          2     | .    .    .    1    1    .    .    .    
  Parts Melted             40    | .    .    1    18   5    2    12   2    
  Heat Transferred         18553 | .    .    .    6956 2211 2368 5882 1136 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    2    .    .    .    

 Alert                          | -11  -10  -10  -8   -7   -7   -7   -5   
-------                    Run  | Yrd  Mat  Sub  Mat  Fac  Sto  Rec  Fac  
Maximum Alert Level        3    | .    .    .    2    2    3    1    3    
  Low Security (%)         67   | 100  100  .    56   39   .    94   67   
  Level 1                  14   | .    .    .    27   18   25   5    7    
  Level 2                  16   | .    .    .    16   42   71   .    4    
  Level 3                  1    | .    .    .    .    .    2    .    20   
  Level 4                  .    | .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    
Peak Influence             997  | .    91   .    579  589  779  266  997  
  Initial                  265  | .    .    .    .    190  265  252  195  
  Average                  187  | .    25   .    205  312  510  71   329  
Influence Increases        6107 | .    447  .    1526 935  1106 536  1557 
  Destroy 0b10 Robot/C     3180 | .    200  .    900  540  620  240  680  
  Destroy 0b10 Robot/NC    675  | .    45   .    125  80   120  190  115  
  Destroy Leader           750  | .    68   .    252  120  174  .    136  
  Allied During Kill       80   | .    .    .    .    .    34   34   12   
  Successful Hack          194  | .    37   .    53   24   23   43   14   
  Select Force Hacks       90   | .    60   .    30   .    .    .    .    
  Disable Machine          300  | .    .    .    30   75   60   15   120  
  Destroy Structure        478  | .    22   .    16   51   75   14   300  
  Advance Influence        150  | .    .    .    .    .    .    .    150  
  Lose Combat Pursuer      210  | .    15   .    120  45   .    .    30   
Influence Decreases        5213 | .    379  68   1107 769  1044 1074 772  
  Entered New Map          1041 | .    .    33   .    229  320  395  64   
  Time Decay               3150 | .    364  35   720  530  464  639  398  
  Lost Part                437  | .    .    .    77   10   70   20   260  
  Lost Ally                120  | .    .    .    10   .    40   20   50   
  Purge Threat             465  | .    15   .    300  .    150  .    .    
Squads Dispatched          42   | .    3    .    10   8    7    .    14   
  Investigation            10   | .    2    .    5    1    1    .    1    
  Extermination            4    | .    .    .    .    2    1    .    1    
  Reinforcement            14   | .    1    .    3    4    2    .    4    
  Assault                  5    | .    .    .    .    .    2    .    3    
  Garrison                 9    | .    .    .    2    1    1    .    5    
  Intercept                .    | .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    
Construction Impeded       4    | .    .    .    .    1    .    .    3    
Haulers Reinforced         3    | .    .    .    .    2    1    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    1    

 Stealth                        | -11 -10 -10 -8  -7  -7  -7  -5  
---------                  Run  | Yrd Mat Sub Mat Fac Sto Rec Fac 
Distress Signals           17   | .   1   .   5   1   5   2   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              228  | .   18  5   64  39  44  11  47  
  Peak Tracking Total      12   | .   4   2   5   5   11  4   12  
  Tactical Retreats        12   | .   1   1   5   3   .   .   2   

 Traps                          | -11 -10 -10 -8  -7  -7  -7  -5  
-------                    Run  | Yrd Mat Sub Mat Fac Sto Rec Fac 
Traps Triggered            3    | .   1   .   1   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -8  -7  -7  -7  -5  
----------                 Run  | Yrd Mat Sub Mat Fac Sto Rec Fac 
Machines Disabled          21   | .   .   .   2   5   4   2   8   
  Max in Single Turn       4    | .   .   .   1   4   1   1   2   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        1    | .   .   .   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -7  -7  -7  -5  
---------                  Run  | Yrd Mat Sub Mat Fac Sto Rec Fac 
Machines Accessed          46   | .   10  .   10  5   9   9   3   
  Terminals                33   | .   8   .   8   3   8   5   1   
  Fabricators              2    | .   .   .   .   1   .   .   1   
  Repair Stations          3    | .   .   .   1   1   1   .   .   
  Recycling Units          7    | .   2   .   1   .   .   3   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                134  | .   32  .   33  14  26  23  6   
  Successful               62   | .   20  .   14  8   11  8   1   
  Failed                   71   | .   11  .   19  6   15  15  5   
    Catastrophic           16   | .   1   .   5   1   4   5   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   
  Manual                   79   | .   27  .   21  8   6   16  1   
  Terminals                100  | .   30  .   29  11  19  10  1   
  Fabricators              4    | .   .   .   .   2   .   .   2   
  Repair Stations          11   | .   .   .   3   1   7   .   .   
  Recycling Units          17   | .   2   .   1   .   .   11  3   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             22   | .   6   .   5   4   5   2   .   
  Record                   1    | .   1   .   .   .   .   .   .   
  Robot Analysis           2    | .   2   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   .   .   1   1   .   .   .   
  Open Door                3    | .   .   .   .   .   3   .   .   
  Branch Access Points     2    | .   .   .   1   1   .   .   .   
  Terminal Index           2    | .   1   .   1   .   .   .   .   
  Alert Level              1    | .   .   .   .   1   .   .   .   
  Unreport Threat          4    | .   1   .   2   .   1   .   .   
  Hauler Manifests         2    | .   1   .   .   1   .   .   .   
  Zone Layout              1    | .   .   .   .   .   1   .   .   
  Release Object           2    | .   .   .   .   .   .   2   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   .   .   1   
Repair Station Hacks       8    | .   .   .   2   .   6   .   .   
  Scan Component           4    | .   .   .   1   .   3   .   .   
  Repair                   4    | .   .   .   1   .   3   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         31   | .   14  .   7   4   .   6   .   
  Terminals                23   | .   12  .   6   3   .   2   .   
    Track                  1    | .   .   .   1   .   .   .   .   
    Assimilate             2    | .   1   .   .   1   .   .   .   
    Botnet                 9    | .   4   .   3   2   .   .   .   
    Operators              1    | .   1   .   .   .   .   .   .   
    Skim                   10   | .   6   .   2   .   .   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   1   .   .   .   
    Patch                  1    | .   .   .   .   1   .   .   .   
  Recycling Units          7    | .   2   .   1   .   .   4   .   
    Reject                 2    | .   .   .   .   .   .   2   .   
    Mask                   2    | .   .   .   .   .   .   2   .   
    Tunnel                 3    | .   2   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   1   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         38   | .   7   .   8   4   8   8   3   
  Full Trace Events        6    | .   .   .   3   .   .   3   .   
  Feedback Events          2    | .   .   .   1   .   .   1   .   
    Corruption             2    | .   .   .   1   .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   2   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   53   | .   .   .   .   .   .   .   53  
  Total Part Build Rating  12   | .   .   .   .   .   .   .   12  
Parts Repaired             4    | .   .   .   1   .   3   .   .   
  Time                     164  | .   .   .   38  .   126 .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -7  -7  -7  -5  
------------               Run  | Yrd Mat Sub Mat Fac Sto Rec Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   1   
  Non-combat               1    | .   .   .   .   .   .   .   1   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   1   
  find_chute               1    | .   .   .   .   .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             5    | .   .   .   .   .   .   5   .   
Allies Hacked              1    | .   .   .   .   .   .   .   1   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -8  -7  -7  -7  -5  
--------                   Run  | Yrd Mat Sub Mat Fac Sto Rec Fac 
Total Allies               8    | .   1   .   .   .   2   5   .   
  Largest Group            4    | .   1   1   1   .   2   4   4   
  Highest-Rated Group      102  | .   10  10  8   .   62  102 102 
  Highest-Rated Ally       40   | .   10  10  8   .   31  40  40  
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               54   | .   .   .   .   .   20  5   29  
  Total Damage             854  | .   .   .   .   .   315 39  500 
  Kills                    8    | .   .   .   .   .   2   2   4   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -8  -7  -7  -7  -5  
-------                    Run  | Yrd Mat Sub Mat Fac Sto Rec Fac 
Active Infowar (turns)     2216 | .   .   .   .   932 595 .   689 
  Sensors                  2216 | .   .   .   .   932 595 .   689 
Robot Analysis Total       2    | .   2   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -8   -7   -7   -7   -5   
-------------              Run   | Yrd  Mat  Sub  Mat  Fac  Sto  Rec  Fac  
Turns Passed               13375 | 57   2079 444  3597 1497 1179 3574 948  
Spaces Moved               4515  | 34   773  120  1109 617  379  1103 380  
  Core                     14    | 11   .    .    .    .    .    .    3    
  Treads                   3251  | 23   773  120  1109 617  379  230  .    
  Legs                     1124  | .    .    .    .    .    .    816  308  
  Wheels                   32    | .    .    .    .    .    .    .    32   
  Hover                    57    | .    .    .    .    .    .    57   .    
  Flight                   37    | .    .    .    .    .    .    .    37   
  Fastest Speed            18    | 50   160  320  240  164  162  162  18   
  Average Speed            215   | 133  238  320  242  164  173  227  150  
  Slowest Speed            368   | 160  320  320  320  242  245  368  350  
  Overloaded Moves         17    | .    .    .    .    .    .    .    17   
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    
  Potential Cave-ins       8     | .    .    4    2    .    .    .    2    
  Cave-ins Triggered       2     | .    .    .    .    .    .    .    2    
Exploration Rate (%)       49    | 4    93   6    87   21   69   99   13   
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     3     | .    2    .    1    .    .    .    .    
  Known Exits Taken        5     | .    1    1    .    1    1    1    .    
  Unknown Exits Taken      2     | 1    .    .    1    .    .    .    .    
Scrap Searched             4     | .    .    4    .    .    .    .    .    
Spaces Dug                 23    | .    .    1    4    .    1    3    14   
Terrain Destroyed          449   | .    20   56   13   54   93   6    207  
  Melee                    3     | .    .    1    2    .    .    .    .    
  Projectile               63    | .    .    .    11   .    5    6    41   
  AOE                      381   | .    20   55   .    54   87   .    165  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -8   -7   -7   -7   -5   
---------                  Run  | Yrd  Mat  Sub  Mat  Fac  Sto  Rec  Fac  
Total                      7037 | 42   900  159  1663 899  678  2041 655  
  Wait                     1297 | .    37   15   234  103  102  679  127  
  Move                     4507 | 33   772  119  1108 616  378  1102 379  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  128  | 2    20   5    38   15   14   23   11   
  Fast Attach              52   | 6    1    .    10   4    16   5    10   
  Attach                   41   | .    .    .    12   3    7    5    14   
  Detach                   5    | .    .    .    .    .    .    4    1    
  Swap                     104  | 1    8    4    26   36   19   2    8    
  Drop                     149  | .    4    2    50   21   24   36   12   
  Fire                     654  | .    54   13   176  90   110  120  91   
  Melee                    4    | .    .    1    3    .    .    .    .    
  Ram                      1    | .    .    .    .    .    .    .    1    
  Kick                     1    | .    .    .    .    .    .    1    .    
  Crush                    21   | .    4    .    6    11   .    .    .    
  Escape Stasis            1    | .    .    .    .    .    .    .    1    
  Rewire                   64   | .    .    .    .    .    .    64   .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            8    | .    .    .    .    .    8    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sub)
-10/Subcaves (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 4 exits: *Sto x2 / *Low x2)
-7/Storage
-7/Recycling
-5/Factory

 History 
---------
  Turn | Location      | Event
    14 | -11/Scrapyard | Discovered new exit (range 15)
    58 | -11/Scrapyard | Entered Materials
   300 | -10/Materials | Discovered new exit (range 7)
   308 | -10/Materials | Build established: Mutant
   811 | -10/Materials | Discovered new exit (range 9)
   827 | -10/Materials | Central database locked down
   938 | -10/Materials | Discovered new exit (range 15)
  1193 | -10/Materials | Identified exit to Materials
  1193 | -10/Materials | Identified exit to Subcaves
  1193 | -10/Materials | Identified exit to Mines
  1237 | -10/Materials | Learned location of 1 exit from Recycling
  1304 | -10/Materials | Learned Recycling recycling unit intel
  1323 | -10/Materials | Learned Storage stockpile data
  1353 | -10/Materials | Learned location of 2 exits from Subcaves
  2137 | -10/Materials | Entered Subcaves
  2137 | -10/Subcaves  | Accompanied by 1 ally
  2138 | -10/Subcaves  | Approached by a straggling Scientist
  2138 | -10/Subcaves  | Identified exit to Materials
  2263 | -10/Subcaves  | A Subdweller sparked back to life
  2263 | -10/Subcaves  | A Subdweller sparked back to life
  2279 | -10/Subcaves  | Found Prototype Power Core
  2425 | -10/Subcaves  | Ambushed by Subdweller buried in earth
  2432 | -10/Subcaves  | Ambushed by Subdweller buried in earth
  2518 | -10/Subcaves  | Disturbed a concealed Subdweller
  2581 | -10/Subcaves  | Entered Materials
  2581 | -8/Materials  | Accompanied by 1 ally
  2581 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
  2706 | -8/Materials  | Lost 5 parts (1p2n2w)
  2962 | -8/Materials  | Build established: Scavenger-Tank
  3863 | -8/Materials  | Repaired Hrd. Medium Armor Plating
  4764 | -8/Materials  | Discovered new exit (range 13)
  5149 | -8/Materials  | Discovered new exit (range 12)
  5371 | -8/Materials  | Core integrity fell below 50%
  5830 | -8/Materials  | Build established: Tank
  6035 | -8/Materials  | Garrison activated, responded to threat
  6102 | -8/Materials  | Discovered new exit (range 16)
  6178 | -8/Materials  | Entered Factory
  6178 | -7/Factory    | Evolved 2 slots: Propulsion x2
  6273 | -7/Factory    | Garrison activated, responded to threat
  6531 | -7/Factory    | Discovered new exit (range 15)
  6541 | -7/Factory    | Allied Derelicts emerged from ambush trap array
  6616 | -7/Factory    | Identified exit to Lower Caves
  6741 | -7/Factory    | Build established: Skirmisher
  7081 | -7/Factory    | Identified exit to Storage
  7137 | -7/Factory    | Found Prototype Launcher
  7138 | -7/Factory    | Identified Rocket Array
  7675 | -7/Factory    | Entered Storage
  7797 | -7/Storage    | Garrison activated, responded to threat
  8080 | -7/Storage    | Repaired Arm. Treads?
  8148 | -7/Storage    | Repaired Med. Treads
  8196 | -7/Storage    | Repaired Med. Treads
  8262 | -7/Storage    | Met a pair of Derelict thieves
  8344 | -7/Storage    | Destroyed 9 combat bots
  8840 | -7/Storage    | Build established: Tank
  8846 | -7/Storage    | Used back door to open Recycling access
  8846 | -7/Storage    | Discovered new exit (range 5)
  8851 | -7/Storage    | Identified exit to Recycling
  8854 | -7/Storage    | Entered Recycling
  8855 | -7/Recycling  | Identified exit to Factory
  8856 | -7/Recycling  | Loaded intel: 3 recycling unit locations
  9002 | -7/Recycling  | Found Prototype Device
  9002 | -7/Recycling  | Identified Scrap Engine
  9293 | -7/Recycling  | Build established: Mutant
  9524 | -7/Recycling  | Entered Scraplab
  9796 | -7/Recycling  | Build established: Construct
 10024 | -7/Recycling  | Core integrity fell below 50%
 10391 | -7/Recycling  | Build established: Mutant
 10954 | -7/Recycling  | Build established: Construct
 11663 | -7/Recycling  | Build established: Commander-Construct
 12428 | -7/Recycling  | Entered Factory
 12428 | -5/Factory    | Accompanied by 4 allies
 12428 | -5/Factory    | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
 12816 | -5/Factory    | Fabricated Adv. Plasma Cannon (x2)
 12944 | -5/Factory    | Garrison activated, responded to threat
 12959 | -5/Factory    | Lost 3 allies
 13068 | -5/Factory    | Crushed by falling debris
 13099 | -5/Factory    | Build established: Construct
 13173 | -5/Factory    | Destroyed 8 combat bots
 13175 | -5/Factory    | Cargo convoy interrupted
 13255 | -5/Factory    | Garrison activated, responded to threat
 13275 | -5/Factory    | Crushed by falling debris
 13282 | -5/Factory    | Core integrity fell below 50%
 13293 | -5/Factory    | Destroyed 18 combat bots
 13328 | -5/Factory    | First assault squad dispatched
 13337 | -5/Factory    | Found Prototype Energy Cannon
 13337 | -5/Factory    | Identified Exp. Thermic Cannon
 13346 | -5/Factory    | Core integrity fell below 20%
 13354 | -5/Factory    | System corruption reached 10%
 13376 | -5/Factory    | Destroyed by Y-64 Sentinel with Wave Gun

 Last Messages 
---------------
13356_ Arm. Scrap Engine consumes Prototype Energy Gun.
13358_ Penetrated by Slug.
13359_ P-70 Sage destroyed.
13360_ K-01 Serf collects debris.
13362_ System corrupted: Cld. Field Propulsion Drive rejected.
13363_ K-01 Serf collects debris.
13363_ Acquired Cld. Field Propulsion Drive.
13363_ Penetrated by Slug. <x2>
13367_ Slug penetrates Wall.
13367_ Antimatter Reactor destroyed.
13367_ Exp. Thermic Cannon blasted off.
13368_ K-01 Serf collects debris.
13370_ Arm. Scrap Engine consumes Exp. Thermic Cannon.
13371_ Slug penetrates Wall.
13371_ K-01 Serf collects debris.
13372_ Arm. Scrap Engine consumes Prototype Energy Gun. <x2>
13373_ Slug penetrates Door.
13373_ Penetrated by Slug.
13374_ Wall collapses.
13375_ Arm. Scrap Engine consumes Flexi-carbon Leg.

 Map 
-----
+----------------------------------------------------+
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| ????#    # #?????#   ;   ! ##  ## #  ##??????????? |
| #   ###### ###########%!  =#?????#####???????????? |
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| ????????#####??# ?               ????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           67
Coolant Potential          80
Energy Generation          21
Energy Capacity            325
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             225
Weapon Cycling             15
Evasion (%)                54
Recoil Reduction           5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Adv. Plasma Cannon | x2 | -5/Factory | Preloaded

 Repaired
----------
 Hrd. Medium Armor Plating | 32% | -8/Materials 
               Arm. Treads | 6%  | -7/Storage   
               Med. Treads | 12% | -7/Storage   
               Med. Treads | 21% | -7/Storage   

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SwarmPiercingBallwheel
  Manual?         0
Play Time         01:32:17
  Cumulative      2165.1 hours
  Start           2025.05.18 @ 17:48:20
  End             2025.05.18 @ 19:23:02
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          730
  Rogue           730
  Adventurer      0
  Explorer        0
Win Type          -
  Total           162
  Types           31/15/65/7/1/2/39/1/1/0
Lore%             97
Gallery%          94
Achievement%      88
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a139de10-39c5-4057-821a-74d46275f2e7