Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.22 @ 16:03:14 Player: SirusTheMadDJ Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (123) 615 Value Destroyed (3493) 3493 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (533) 533 TOTAL SCORE: 8201 Bonus ------- High Alert Combat Kills 33 Entered DSFs 500 Cogmind --------- Core Integrity 387/850 Matter 187/300 Energy 10/100 System Corruption 7% Temperature Cool (0) Movement Core (350) Ox6 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Large Storage Unit Machine Analyzer Advanced Signal Interpreter Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Fission Core Core Analyzer Heavy Particle Gun Gauss Rifle Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Machine Analyzer Advanced Signal Interpreter Targeting Computer Core Analyzer > --- WEAPON ----------- High-powered Shock Rifle High-powered Shotgun Enhanced Autogun Coil Gun > --- INVENTORY -------- Reinforced Deuterium Engine Fission Core Core Analyzer Heavy Particle Gun Advanced Beam Rifle EM Pulse Cannon Advanced Beam Cannon Heavy Plasma Cannon Enhanced Autogun Gauss Rifle Coil Gun Advanced EMP Blaster [Rating: 65] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Wheel Armored Huge Wheel Flight Unit Nuclear Pulse Thruster Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Machine Analyzer Hackware Hacking Suite Weapon Enhanced Autogun Energy Gun Beamcaster Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Light Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Slots Evolved 8 | . . . 2 2 2 . 2 Power . | . . . . . . . . Propulsion 2 | . . . 2 . . . . Utility 4 | . . . . 1 2 . 1 Weapon 2 | . . . . 1 . . 1 Parts Attached 126 | 6 8 23 24 26 5 6 28 Power 19 | 1 1 5 2 5 . 3 2 Engine 14 | 1 1 3 2 3 . 2 2 Core 5 | . . 2 . 2 . 1 . Reactor . | . . . . . . . . Propulsion 30 | 2 . 7 11 3 . 2 5 Treads 10 | . . . 7 3 . . . Leg 13 | 2 . 7 4 . . . . Wheel 2 | . . . . . . 2 . Hover . | . . . . . . . . Flight 5 | . . . . . . . 5 Utility 12 | 1 2 . . 3 2 . 4 Device 3 | . . . . 1 . . 2 Storage 3 | 1 1 . . 1 . . . Processor 5 | . . . . 1 2 . 2 Hackware 1 | . 1 . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 65 | 2 5 11 11 15 3 1 17 Energy Gun 13 | 1 1 2 1 4 . . 4 Energy Cannon 16 | . 1 4 3 4 . . 4 Ballistic Gun 25 | 1 2 3 2 5 3 1 8 Ballistic Cannon 3 | . . 2 1 . . . . Launcher 8 | . 1 . 4 2 . . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 8 | . . . 1 5 . . 2 Parts Lost 41 | . 1 3 6 2 . 7 22 Power 5 | . 1 1 1 . . 1 1 Propulsion 14 | . . 1 4 . . 4 5 Utility 5 | . . . . 1 . 1 3 Weapon 17 | . . 1 1 1 . 1 13 Highest Loss Streak 18 | . 1 1 3 1 . 6 18 To Critical Strikes 1 | . . . 1 . . . . Average Slot Usage (%) 95 | . 97 99 91 100 100 82 84 Engine 5 | . 14 5 8 3 . 4 5 Core 4 | . . 8 2 5 7 2 . Treads 14 | . . . 22 36 30 16 . Leg 11 | . 28 27 14 . . . . Wheel 2 | . . . . . . 3 12 Device 2 | . . . . 3 7 4 5 Storage 10 | . 14 14 11 9 7 7 6 Processor 8 | . . . . 9 23 23 25 Hackware 7 | . 11 14 11 5 . . . Energy Gun 4 | . 9 1 3 6 3 . 6 Energy Cannon 6 | . 2 12 8 5 . . . Ballistic Gun 12 | . 14 9 4 15 19 20 19 Ballistic Cannon 1 | . . 5 2 . . . . Peak Build Rating 65 | 6 10 20 23 37 42 47 65 Average Rating 28 | 4 8 14 17 32 41 40 59 On Entrance 22 | . 6 10 17 23 36 42 47 Naked Turns . | . . . . . . . . Heaviest Build 55 | 11 17 30 24 36 39 45 55 Greatest Support 92 | 20 20 25 92 92 89 89 62 Greatest Overweight (x) 18 | . . 2 1 . . 11 18 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 15 15 15 15 Average Capacity 11 | 6 8 10 10 10 15 15 15 Most Carried 15 | 2 8 10 10 13 14 14 15 Average Carried 9 | 1 6 8 8 9 11 13 12 Final Capacity 15 | 8 10 10 10 15 15 15 15 Final Carried 14 | 2 8 9 10 12 14 13 4 Class Distribution -------------------- 37% | Scavenger-Mutant 23% | Skirmisher 13% | Scavenger-Gunner 12% | Mutant 7% | Gunner 6% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Skirmisher | -8/Materials Gunner | -7/Factory Gunner | -7/DSF Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Matter Collected 2999 | 205 157 356 498 724 . 369 690 Remotely . | . . . . . . . . Salvage Created 4625 | . 271 574 723 1290 . 512 1255 Parts 304 | . 28 35 55 79 . 36 71 Haulers Intercepted 11 | . 1 . 4 5 . . 1 Recyclers Shooed 5 | . . . . 3 . . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Combat Hostiles Destroyed 87 | . 9 15 15 22 . 8 18 Guns 52 | . 7 6 2 14 . 8 15 Cannons 19 | . . 9 2 7 . . 1 AOE 16 | . 2 . 11 1 . . 2 Classes Destroyed 15 | . 5 2 4 1 . 2 1 Worker 5 | . . . 2 2 . . 1 Builder 3 | . . 1 . 1 . . 1 Tunneler 1 | . . . 1 . . . . Hauler 11 | . 1 . 4 5 . . 1 Recycler 5 | . . 1 1 2 . . 1 Operator 2 | . 1 . . 1 . . . Watcher 9 | . 1 . 3 3 . . 2 Swarmer 29 | . 6 6 3 11 . . 3 Grunt 39 | . 3 9 8 8 . 3 8 Brawler 2 | . . . 1 . . . 1 Sentry 5 | . . . 3 2 . . . Specialist 6 | . . . . . . 4 2 Hunter 1 | . . . . 1 . . . Programmer 3 | . . . . . . . 3 Heavy 2 | . . . . . . 1 1 Best Kill Streak 7 | . 3 3 7 5 . 6 4 Combat Bots Only 6 | . 3 3 3 4 . 6 3 Max Kills in Single Turn 3 | . 2 1 3 2 . 1 2 Gunslinging 1 | . 1 . . . . . . Exploded 2 | . 2 . 2 1 . . 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Hostile Shots Fired 568 | . 41 79 52 109 . 35 252 Missed 159 | . 9 15 17 29 . 10 79 Damage Taken 6546 | . 358 818 742 990 . 701 2937 Core 986 | . 69 154 157 86 . 57 463 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 135 | . . . 135 . . . . Core Remaining (%) 69 | 100 . 10 60 84 . 91 . Volleys Fired 296 | 1 29 57 48 85 . 22 54 Largest 4 | 1 2 2 2 3 . 3 4 Hottest 175 | 20 70 135 143 166 . 81 175 Shots Fired 765 | 1 54 110 96 245 . 59 200 Gun 588 | 1 52 62 21 195 . 59 198 Cannon 162 | . . 48 64 49 . . 1 Launcher 15 | . 2 . 11 1 . . 1 Special . | . . . . . . . . Kinetic 480 | 1 28 72 41 134 . 59 145 Thermal 208 | . . 38 25 107 . . 38 Explosive 14 | . 2 . 11 1 . . . Electromagnetic 63 | . 24 . 19 3 . . 17 Robot Hit Streak 9 | . 4 6 8 9 . 8 7 Robot Miss Streak 9 | . 3 4 3 7 . 3 9 Penetration Max 1 | . . . . . . 1 1 Secondary Targets 7 | . 1 1 . 2 . 1 2 Max Gunslinging Chain 1 | . 1 1 . 1 . 1 1 Shots Hit Robots 368 | . 26 57 53 108 . 36 88 Core Hits 213 | . 19 27 38 56 . 18 55 Critical Kills . | . . . . . . . . Critical Parts Destroyed 3 | . . . . 3 . . . Critical Strikes 10 | . . . 1 6 . . 3 Burn 6 | . . . 1 3 . . 2 Destroy 3 | . . . . 3 . . . Corrupt 1 | . . . . . . . 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8672 | 10 547 825 1900 2358 . 730 2302 Guns 5186 | 10 292 260 176 1694 . 730 2024 Cannons 1863 | . . 535 784 504 . . 40 Explosions 1593 | . 255 . 940 160 . . 238 Melee . | . . . . . . . . Ramming 30 | . . 30 . . . . . Kinetic 4185 | 10 136 401 380 1089 . 730 1439 Thermal 2461 | . 81 394 360 1057 . . 569 Explosive 1145 | . 174 . 811 160 . . . Electromagnetic 851 | . 156 . 349 52 . . 294 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 7 | . . . . . . . 7 Average Corruption 2 | . . . . . . . 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 12 | . . . . . . . 12 Message Errors 5 | . . . . . . . 5 Matter Fused 1 | . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . 1 Energy Discharges 2 | . . . . . . . 2 Data Loss (major) 1 | . . . . . . . 1 Misfires 1 | . . . . . . . 1 Alerts 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 133 | . 10 . 95 . . . 28 Projectiles . | . . . . . . . . Explosions 133 | . 10 . 95 . . . 28 Melee . | . . . . . . . . Knockbacks 5 | . . 4 1 . . . . Impact . | . . . . . . . . Kinetic 5 | . . 4 1 . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 319 | . 35 . 202 . . . 82 Shots 7 | . 1 . 4 . . . 2 Rammed . | . . . . . . . . Targets Rammed 6 | 1 . 5 . . . . . Kicked 6 | 1 . 5 . . . . . Crushed . | . . . . . . . . Highest Temperature 542 | . 114 542 297 478 . . 487 Average Temperature 121 | . 31 159 81 133 . . 126 Received Heat Transfer 1551 | . 120 417 186 423 . 27 378 Effects 30 | . . 12 . 8 . . 10 Shutdowns 5 | . . 2 . 2 . . 1 Energy Bleed 1 | . . . . . . . 1 Interference 12 | . . 7 . 5 . . . Matter Decay 2 | . . . . 1 . . 1 Short Circuit 3 | . . 2 . . . . 1 Damage (minor) 2 | . . 1 . . . . 1 Damage (major) 5 | . . . . . . . 5 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 4 | . . . 2 . . . 2 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 6 | . . 1 . 2 . . 3 Heat Transferred 4602 | . 100 703 731 2146 . . 922 Parts Sabotaged 2 | . . . . . . . 2 Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . 1 . 2 . . . 1 Alert | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Peak Influence 459 | . 278 212 408 459 177 307 287 Initial 177 | . . 30 50 96 177 127 140 Average 193 | . 131 85 264 305 177 219 141 Maximum Alert Level 2 | . 1 1 2 2 . 1 1 Low Security (%) 55 | 100 61 99 16 18 100 38 81 Level 1 40 | . 38 . 70 76 . 61 18 Level 2 3 | . . . 13 5 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Sterilizations 1 | . . . . . . 1 . Squads Dispatched 15 | . 2 1 2 3 . 2 5 Investigation 5 | . . 1 2 1 . . 1 Extermination 1 | . . . . . . . 1 Reinforcement 9 | . 2 . . 2 . 2 3 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Distress Signals 5 | . . . 1 4 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 137 | . 17 18 17 38 . 9 38 Peak Tracking Total 12 | . 4 3 4 8 . 4 12 Tactical Retreats 10 | . . 2 . 7 . 1 . Traps | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Traps Triggered 4 | . . . 1 1 . . 2 Indirectly 1 | . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Machines Disabled 9 | . 1 1 3 3 . 1 . Max in Single Turn 2 | . 1 1 2 1 . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Machines Accessed 11 | . 2 2 1 2 1 . 3 Terminals 6 | . 2 1 . 1 1 . 1 Fabricators . | . . . . . . . . Repair Stations 3 | . . . 1 . . . 2 Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . 1 . . . Garrison Access . | . . . . . . . . Total Hacks 32 | . 9 4 5 6 2 . 6 Successful 23 | . 5 4 5 5 1 . 3 Failed 9 | . 4 . . 1 1 . 3 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 18 | . 9 3 . 2 2 . 2 Fabricators . | . . . . . . . . Repair Stations 9 | . . . 5 . . . 4 Recycling Units . | . . . . . . . . Scanalyzers 4 | . . . . 4 . . . Garrison Access . | . . . . . . . . Terminal Hacks 13 | . 5 4 . 1 1 . 2 Record 8 | . 3 3 . . . . 2 Open Door 1 | . . 1 . . . . . Open DSF 1 | . . . . . 1 . . Maintenance Status 1 | . . . . 1 . . . Transport Status 1 | . 1 . . . . . . Recall Investigation 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 6 | . . . 5 . . . 1 Scan Component 4 | . . . 3 . . . 1 Repair 2 | . . . 2 . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 4 | . . . . 4 . . . Insert Component 2 | . . . . 2 . . . Analyze 2 | . . . . 2 . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 6 | . 1 1 1 1 . . 2 Full Trace Events 2 | . . . 1 . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . . 2 . . . . Time 102 | . . . 102 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . . . 2 . . . Part Schematics Acquired 2 | . . . . 2 . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac DSF Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Turns Passed 6160 | 61 463 1587 883 1828 60 145 1133 Spaces Moved 3674 | 42 304 987 394 1012 34 59 842 Core 6 | 4 . . . . . 1 1 Treads 1335 | . . . 264 1012 34 25 . Legs 1459 | 38 304 987 130 . . . . Wheels 865 | . . . . . . 33 832 Hover . | . . . . . . . . Flight 9 | . . . . . . . 9 Fastest Speed 50 | 50 120 120 120 148 148 100 100 Average Speed 132 | 113 120 138 148 150 148 128 102 Slowest Speed 950 | 120 120 260 190 160 148 600 950 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 37 | 5 46 92 34 48 1 47 25 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 3 | . . 3 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 113 | . 16 3 78 10 . . 6 Melee . | . . . . . . . . Projectile 3 | . . 3 . . . . . AOE 110 | . 16 . 78 10 . . 6 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Total 4376 | 51 352 1104 590 1164 42 87 986 Wait 174 | . . 15 109 12 . . 38 Move 3667 | 41 303 986 393 1011 33 58 842 Hop . | . . . . . . . . Pick Up 54 | 2 9 8 7 15 4 . 9 Fast Attach 26 | 6 1 2 7 1 . 3 6 Attach 30 | . 1 2 3 5 2 1 16 Detach . | . . . . . . . . Swap 71 | . 6 19 15 20 3 2 6 Drop 44 | . 3 10 8 15 . 1 7 Fire 296 | 1 29 57 48 85 . 22 54 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 6 | 1 . 5 . . . . . Crush . | . . . . . . . . Escape Stasis 8 | . . . . . . . 8 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory -7/DSF -6/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 14) 62 | -11/Scrapyard | Entered Materials 249 | -10/Materials | Discovered new exit (range 16) 308 | -10/Materials | Build established: Mutant 461 | -10/Materials | Discovered new exit (range 6) 525 | -10/Materials | Entered Mines 736 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 877 | -10/Mines | Learned Materials emergency access door positions 1000 | -10/Mines | Met a Derelict shopkeep closing up shop 1036 | -10/Mines | Build established: Scavenger-Mutant 1106 | -10/Mines | Core integrity fell below 50% 1462 | -10/Mines | Discovered new exit (range 5) 1562 | -10/Mines | Core integrity fell below 20% 2112 | -10/Mines | Entered Materials 2112 | -9/Materials | Evolved 2 slots: Propulsion x2 2423 | -9/Materials | Lost 3 parts (3n) 2635 | -9/Materials | Repaired Broken Beamcaster 2668 | -9/Materials | Repaired Hvy. Assault Rifle 2933 | -9/Materials | Discovered new exit (range 16) 2995 | -9/Materials | Entered another Materials area 2995 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2996 | -8/Materials | Identified exit to Storage 3291 | -8/Materials | Build established: Scavenger-Skirmisher 3735 | -8/Materials | Build established: Skirmisher 4761 | -8/Materials | Discovered new exit (range 15) 4823 | -8/Materials | Entered Factory 4823 | -7/Factory | Evolved 2 slots: Utility x2 4883 | -7/Factory | Identified exit to DSF 4883 | -7/Factory | Entered DSF 4938 | -7/DSF | Additional patrols routed to DSF 4995 | -7/DSF | Discovered new exit (range 14) 5007 | -7/DSF | Lost 6 parts (1p3n1u1w) 5021 | -7/DSF | Sterilization system engaged 5028 | -7/DSF | Entered Factory 5028 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5287 | -6/Factory | Build established: Scavenger-Gunner 6081 | -6/Factory | Build established: Gunner 6114 | -6/Factory | Cargo convoy interrupted 6161 | -6/Factory | Self-destructed Last Messages --------------- Slug penetrates Wall. Coil Gun destroyed. Adv. Beam Cannon destroyed. EM Pulse Cannon destroyed. Penetrated by Slug. Slug penetrates Wall. [Achievement: Let's See Who's Tougher] Targeting Computer fried. X-62 Marksman destroyed. Chain reaction triggered in Corrupted Mic. Nuclear Core. Adv. EMP Blaster destroyed. Destroyed Adv. EMP Blaster. Core Analyzer destroyed. Destroyed Core Analyzer. X-67 Chaingunner destroyed. Massive razor-sharp blades shoot up from within the floor. Penetrated by Slug. K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ??????????????????????????????????"""????????????? | | ??????????????????????????????????"""????????????? | | ??????????????????????????????????"S?????????????? | | ??????????????????????????????????"""????????????? | | ???????????????????????????????????""????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????? ??????????""""""???? | | ??????????????????????????? ????????""""""???? | | ??????????????????????????# #???????""""""???? | | ??????????????????????????# #???????""""""???? | | ??????????????????????????# #???????""""""???? | | ??????????????????????????# #???????""""""???? | | ??????????????????????????# ##??????""""""???? | | ??????????????????????????# ???????""""""???? | | ?????????????????########## #???????""""""???? | | ?????????????????# # #?????? ????????? | | ?????????????????# # #????? ?????????? | | ?????????????????# # ##########+?#####? | | ?????????????????# [# | | ?????????????????# ][[ [# ? | | ?????????????????# ][[[[!x | | ?????????????????# [[[%%%xh ^ """ """ """ | | ?????????????????# @!p[* k """ """ """ | | ?????????????????# = = i= """ """ """ | | ?????????????????#Y####; ;#h! u | | ???????????????????# """ """ """ """ | | ???????????????????# !! """ """ """ """ | | ???????????????????# [% !! """ """ """ """ | | ???????????????????# = % | | ???????????????????# [%* | | ??????????????????# ####################### | | ??????????????????#T ??????????????????????# | | ??????????????????## %% ???????????????????#### | | ???????????????????# ???????????????????#"" | | ???????????????????# ???????????????????#"F | | ???????????????????# u ???""""""??????????#""" | | ???????????????????? ???""""""??????????#""" | | ??????????????????????? ???""""""??????????#### | | ????????????????????????????""""""?????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Evasion (%) 55 Targeting Accuracy 5 Core Analysis 9 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Targeting Computer | -8/Materials | Scanalyzed Enh. Autogun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Let's See Who's Tougher Novice Programmer Challenges ------------ None Game ------ Seed SeismicBombardmentTelecube Manual? 0 Play Time 01:14:09 Cumulative 6.3 hours Start 2025.03.22 @ 14:43:35 End 2025.03.22 @ 16:03:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 11 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e429c422-78f2-432e-9af2-1d4dc510ede8