Cogmind - Beta 14 X1 @@@ ROGUE MODE // 2024.07.27 @ 01:53:29

Player: Decinym

Result: Destroyed by 4K-Z2D(R) with Subdweller Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (31)      155
Value Destroyed (859)      859
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1654

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     256/300
Energy                     190/200
System Corruption          0%
Temperature                Cool (6)
Movement                   Treading (250) Ox1
Location                   -10/Subcaves

 Parts 
-------
>               --- POWER (1) --------
     Subdweller Power Source
>               --- PROPULSION (2) ---
          Light Treads
         Spiked Treads
>               --- UTILITY (2) ------
  High-capacity Storage Unit
      Makeshift Light Armor Plating
>               --- WEAPON (2) -------
       Improved EM Shotgun
       Improved EM Shotgun
>               --- INVENTORY (20) ---
                Meta Core
       Improved Aluminum Leg
       Improved Aluminum Leg
                Cargo Legs
                Structural Scanner
                Scrap Shield
       Improved EM Shotgun
     Subdweller Laser
     Subdweller Laser
                Particle Cannon
     Subdweller Beam Cannon
     Subdweller Machine Gun
     Subdweller Machine Gun
     Subdweller Machine Gun
     Subdweller Machine Gun
      Makeshift Hammer

 Peak State 
------------
>               --- POWER ------------
     Subdweller Power Source
>               --- PROPULSION -------
          Light Treads
         Spiked Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
      Makeshift Light Armor Plating
>               --- WEAPON -----------
       Improved EM Shotgun
       Improved EM Shotgun
>               --- INVENTORY --------
                Meta Core
       Improved Aluminum Leg
       Improved Aluminum Leg
                Cargo Legs
                Structural Scanner
                Scrap Shield
       Improved EM Shotgun
     Subdweller Laser
     Subdweller Laser
                Particle Cannon
     Subdweller Beam Cannon
     Subdweller Machine Gun
     Subdweller Machine Gun
     Subdweller Machine Gun
     Subdweller Machine Gun
      Makeshift Hammer
[Rating: 22]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Spiked Treads
  Treads                   Spiked Treads
  Leg                      Improved Aluminum Leg
  Wheel                    Compact Wheel
Utility                    High-capacity Storage Unit
  Device                   Heat Sink
  Storage                  High-capacity Storage Unit
  Protection               Makeshift Light Armor Plating
Weapon                     Subdweller Machine Gun
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Subdweller Beam Cannon
  Ballistic Gun            Subdweller Machine Gun

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             42   | 7   14  21  
  Power                    7    | 1   2   4   
    Engine                 7    | 1   2   4   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               14   | 3   7   4   
    Treads                 4    | .   .   4   
    Leg                    9    | 2   7   .   
    Wheel                  1    | 1   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  5    | 1   2   2   
    Device                 1    | .   1   .   
    Storage                2    | 1   1   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             2    | .   .   2   
    Artifact               .    | .   .   .   
  Weapon                   16   | 2   3   11  
    Energy Gun             5    | .   2   3   
    Energy Cannon          4    | .   1   3   
    Ballistic Gun          7    | 2   .   5   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  1    | .   1   .   
Parts Lost                 6    | .   .   6   
  Power                    3    | .   .   3   
  Propulsion               2    | .   .   2   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
  Highest Loss Streak      2    | .   .   2   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     99   | .   99  99  
  Engine                   13   | .   14  13  
  Treads                   19   | .   .   25  
  Leg                      8    | .   28  2   
  Device                   7    | .   13  5   
  Storage                  14   | .   14  14  
  Protection               5    | .   .   7   
  Energy Gun               5    | .   14  3   
  Energy Cannon            8    | .   6   8   
  Ballistic Gun            13   | .   7   16  
Naked Turns                .    | .   .   .   
Heaviest Build             66   | 11  54  66  
  Greatest Support         40   | 20  26  40  
  Greatest Overweight (x)  2    | 1   2   2   
  Average Overweight (x)   1    | .   .   1   
Largest Inventory Capacity 20   | 8   20  20  
  Average Capacity         18   | 7   16  20  
  Most Carried             20   | 6   18  20  
  Average Carried          16   | 3   12  18  
  Final Capacity           20   | 8   20  20  
  Final Carried            18   | 6   16  18  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Sub 
Matter Collected           1012 | 274 188 550 
  Remotely                 .    | .   .   .   
Salvage Created            1081 | 19  399 663 
  Parts                    69   | 3   21  45  
Haulers Intercepted        2    | .   2   .   
Recyclers Shooed           1    | .   1   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      21   | .   .   21  
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Combat Hostiles Destroyed  27   | .   9   18  
  Guns                     18   | .   7   11  
  Cannons                  7    | .   2   5   
Classes Destroyed          7    | 1   4   2   
  Worker                   1    | .   1   .   
  Tunneler                 1    | 1   .   .   
  Hauler                   2    | .   2   .   
  Swarmer                  7    | .   3   4   
  Grunt                    6    | .   6   .   
  Cobbler                  1    | .   .   1   
  Subdweller               14   | .   .   14  
Best Kill Streak           4    | 1   4   4   
  Combat Bots Only         4    | .   2   4   
Max Kills in Single Turn   1    | 1   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Yrd  Mat  Sub  
Hostile Shots Fired        158  | .    42   116  
  Missed                   38   | .    10   28   
Damage Taken               1777 | .    374  1403 
  Core                     271  | .    51   220  
  Absorbed by Shields      .    | .    .    .    
  Ignored by Resistances   3    | .    .    3    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              141  | 1    30   110  
  Largest                  2    | 2    2    2    
  Hottest                  110  | 40   88   110  
Shots Fired                274  | 2    60   212  
  Gun                      184  | 2    30   152  
  Cannon                   90   | .    30   60   
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  175  | 2    30   143  
  Thermal                  90   | .    30   60   
  Explosive                .    | .    .    .    
  Electromagnetic          9    | .    .    9    
  Robot Hit Streak         14   | 1    12   14   
  Robot Miss Streak        4    | .    3    4    
  Penetration Max          .    | .    .    .    
  Secondary Targets        1    | .    .    1    
    Max Gunslinging Chain  1    | .    .    1    
Shots Hit Robots           130  | 1    40   89   
  Core Hits                47   | 1    19   27   
  Critical Kills           3    | .    1    2    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         4    | .    1    3    
    Meltdown               2    | .    .    2    
    Destroy                2    | .    1    1    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           2472 | 12   711  1749 
  Guns                     1583 | 12   271  1300 
  Cannons                  882  | .    433  449  
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
  Ramming                  7    | .    7    .    
  Kinetic                  1460 | 12   271  1177 
  Thermal                  882  | .    433  449  
  Explosive                .    | .    .    .    
  Electromagnetic          123  | .    .    123  
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            1    | .    1    .    
  Projectiles              1    | .    1    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   .    | .    .    .    
Targets Rammed             2    | .    2    .    
  Kicked                   2    | .    2    .    
  Crushed                  .    | .    .    .    
Highest Temperature        69   | .    69   24   
  Average Temperature      19   | .    28   10   
  Received Heat Transfer   330  | .    138  192  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              2    | .    .    2    
  Combat Hostiles          2    | .    .    2    
  Parts Melted             4    | .    .    4    
  Heat Transferred         1443 | .    777  666  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Peak Influence             241  | 5   241 .   
  Initial                  3    | .   3   .   
  Average                  74   | .   78  .   
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         91   | 100 90  .   
  Level 1                  8    | .   9   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   2   .   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Distress Signals           3    | .   3   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              43   | .   17  26  
  Peak Tracking Total      5    | .   4   5   
  Tactical Retreats        5    | .   2   3   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Traps Triggered            2    | .   2   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Sub 
Machines Disabled          1    | .   .   1   
  Max in Single Turn       1    | .   .   1   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Machines Accessed          8    | .   7   1   
  Terminals                7    | .   7   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                40   | .   31  9   
  Successful               23   | .   14  9   
  Failed                   17   | .   17  .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   27   | .   27  .   
  Terminals                31   | .   31  .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             14   | .   5   9   
  Record                   8    | .   .   8   
  Part Schematic           1    | .   1   .   
  Robot Analysis           1    | .   1   .   
  Terminal Index           1    | .   1   .   
  Zone Layout              2    | .   2   .   
  Derelict Proto ID Bank   1    | .   .   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         9    | .   9   .   
  Terminals                9    | .   9   .   
    Botnet                 4    | .   4   .   
    Skim                   5    | .   5   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         7    | .   7   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   1    | .   1   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Sub 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Sub 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Robot Analysis Total       1    | .   1   .   
Derelict Logs Recovered    2    | .   .   2   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Sub  
Turns Passed               5997 | 74   1434 4489 
Spaces Moved               2142 | 51   465  1626 
  Core                     6    | 6    .    .    
  Treads                   1485 | .    .    1485 
  Legs                     641  | 35   465  141  
  Wheels                   10   | 10   .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   120  250  
  Average Speed            232  | 110  183  250  
  Slowest Speed            260  | 190  260  260  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       55   | 4    85   78   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     4    | .    2    2    
  Known Exits Taken        1    | .    1    .    
  Unknown Exits Taken      1    | 1    .    .    
Scrap Searched             13   | .    .    13   
Spaces Dug                 39   | .    .    39   
Terrain Destroyed          41   | .    .    41   
  Melee                    .    | .    .    .    
  Projectile               41   | .    .    41   
  AOE                      .    | .    .    .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -10  
---------                  Run  | Yrd  Mat  Sub  
Total                      2881 | 64   987  1830 
  Wait                     488  | .    453  35   
  Move                     2140 | 50   464  1626 
  Hop                      .    | .    .    .    
  Pick Up                  36   | 5    11   20   
  Fast Attach              14   | 7    4    3    
  Attach                   12   | .    .    12   
  Detach                   2    | 1    .    1    
  Swap                     16   | .    10   6    
  Drop                     30   | .    13   17   
  Fire                     141  | 1    30   110  
  Melee                    .    | .    .    .    
  Ram                      .    | .    .    .    
  Kick                     2    | .    2    .    
  Crush                    .    | .    .    .    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / *Sub)
-10/Subcaves (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
   16 | -11/Scrapyard | Discovered new exit (range 16)
   75 | -11/Scrapyard | Entered Materials
  251 | -10/Materials | Discovered new exit (range 7)
  315 | -10/Materials | Build established: Mutant
  449 | -10/Materials | Discovered new exit (range 4)
  529 | -10/Materials | Discovered new exit (range 11)
  529 | -10/Materials | Discovered new exit (range 13)
  787 | -10/Materials | Identified exit to Subcaves
  853 | -10/Materials | Learned location of Mines (-9)
  900 | -10/Materials | Discovered new exit (range 8)
  908 | -10/Materials | Learned location of 1 exit from Storage
 1509 | -10/Materials | Entered Subcaves
 1511 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Machine Gun
 1551 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Laser
 1562 | -10/Subcaves  | Learned location of Storage (-8)
 1584 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Beam Cannon
 1586 | -10/Subcaves  | Shifting Twisted Machinery released Battle Cannon
 2303 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 2721 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Beam Cannon
 3309 | -10/Subcaves  | A Subdweller sparked back to life
 3309 | -10/Subcaves  | A Subdweller sparked back to life
 3309 | -10/Subcaves  | A Subdweller sparked back to life
 3359 | -10/Subcaves  | Found Prototype Power Core
 3953 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Machine Gun
 4105 | -10/Subcaves  | Disturbed a concealed Subdweller
 4538 | -10/Subcaves  | Learned location of Mines (-10)
 4894 | -10/Subcaves  | Ambushed by Subdweller buried in earth
 4902 | -10/Subcaves  | Core integrity fell below 50%
 5655 | -10/Subcaves  | Discovered new exit (range 12)
 5826 | -10/Subcaves  | Visited 4L-MR0's lab
 5845 | -10/Subcaves  | Identified Meta Core
 5855 | -10/Subcaves  | Found Cargo Legs
 5925 | -10/Subcaves  | Core integrity fell below 20%
 5998 | -10/Subcaves  | Destroyed by 4K-Z2D(R) with Subdweller Laser

 Last Messages 
---------------
  best high-capacity matter pods they can find for more efficient transfer
  while firing.
>>Record "Infernogeddon Engine"
There was a rumor. A rumor but no details. I can't build something based
  on a vague rumor about ending the world in a hellish blaze at the flip
  of a switch. Also why would anyone want that.
>>Record "Uberlauncher"
I hear [REDACTED] exploded during the installation process. I did warn
  them to fully install it before trying to fire, and something tells me
  that's where things went wrong. Still I'm glad they didn't listen, that
  way I'm not culpable for whatever they would've done with it. If we're
  lucky even some of the others got blasted, too.
05847_ Testing Chamber breached.
05854_ Dropped Particle Cannon. <x2>
05855_ Acquired Cargo Legs.
05930_ Sub. Power Source destroyed.
05934_ Spk. Treads destroyed.
05941_ Sub. Machine Gun shoots sparks and powers down.
05948_ 3H-028(R) destroyed.
05954_ Acquired 27 matter.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          15
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             100
Resistance: KI             10
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
 Hcp. Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ScanRainbowSuit
  Manual?         0
Play Time         00:20:59
  Cumulative      412.0 hours
  Start           2024.07.27 @ 01:33:20
  End             2024.07.27 @ 01:53:29
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          423
  Rogue           423
  Adventurer      0
  Explorer        0
Win Type          -
  Total           30
  Types           16/3/5/1/2/0/3/0/0
Lore%             81
Gallery%          87
Achievement%      82
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4687465a-c97f-4908-a8c3-2e12bb6fc7f4