Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.13 @ 23:27:24 Player: Michael Result: Destroyed by Tiamat Bomb Trap Performance ------------- Evolutions (7) 3500 Regions Visited (12) 2400 Robots Destroyed (156) 780 Value Destroyed (4961) 4961 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (628) 628 TOTAL SCORE: 12449 Bonus ------- High Alert Combat Kills 558 Follower Combat Kills 70 Cogmind --------- Core Integrity 0/1300 Matter 260/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ Enhanced Optical Array Advanced Signal Interpreter > --- WEAPON (4) ------- Axe > --- INVENTORY (4) ---- High-capacity Storage Unit Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Armored Huge Wheel Centrium Wheel > --- UTILITY ---------- Experimental Cooling System High-capacity Storage Unit Improved Energy Well Experimental Energy Well Enhanced Optical Array Advanced Signal Interpreter Hacking Suite Improved Hacking Suite Improved System Shield > --- WEAPON ----------- Axe > --- INVENTORY -------- Neutrino Core Field Propulsion Drive Impulse Thruster Impulse Thruster Improved Targeting Computer Experimental Power Shielding Railgun Antimatter Cannon Long-range Missile Launcher [Rating: 74] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Enhanced Nuclear Core Reactor Light Antimatter Reactor Propulsion Armored Wheel Leg Aluminum Leg Wheel Armored Wheel Flight Unit Field Propulsion Drive Utility High-capacity Storage Unit Device Integration Mediator Storage High-capacity Storage Unit Processor Enhanced Optical Array Hackware Improved Hacking Suite Protection Improved Propulsion Shielding Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Antimatter Cannon Launcher Heavy Missile Launcher Slashing Weapon Greatsword Piercing Weapon Spear Build | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 ------- Run | Scr Mat Mat Min Mat Sto Fac Fac Was Fac Fac Fac Res Slots Evolved 14 | . . 2 . 2 . 2 2 . . 2 2 2 Power 1 | . . . . . . . . . . 1 . . Propulsion 4 | . . . . . . . 1 . . 1 2 . Utility 7 | . . . . 2 . 2 1 . . . . 2 Weapon 2 | . . 2 . . . . . . . . . . Parts Attached 272 | 5 27 39 5 8 18 38 61 1 43 2 7 18 Power 24 | . 2 3 . 1 . 1 10 1 3 . 2 1 Engine 11 | . 2 3 . 1 . 1 3 . 1 . . . Core 11 | . . . . . . . 6 1 1 . 2 1 Reactor 2 | . . . . . . . 1 . 1 . . . Propulsion 42 | 2 9 8 . 1 1 4 2 . 4 . 1 10 Treads . | . . . . . . . . . . . . . Leg 6 | 2 4 . . . . . . . . . . . Wheel 33 | . 5 8 . 1 1 4 2 . 4 . 1 7 Hover . | . . . . . . . . . . . . . Flight 3 | . . . . . . . . . . . . 3 Utility 98 | 1 4 16 1 4 7 19 22 . 16 2 2 4 Device 47 | . 3 16 1 3 3 9 6 . 4 . . 2 Storage 14 | 1 1 . . . . 3 3 . 2 1 2 1 Processor 6 | . . . . 1 1 1 1 . 1 . . 1 Hackware 5 | . . . . . . . 2 . 3 . . . Protection 26 | . . . . . 3 6 10 . 6 1 . . Artifact . | . . . . . . . . . . . . . Weapon 108 | 2 12 12 4 2 10 14 27 . 20 . 2 3 Energy Gun 8 | 1 . 2 . . 2 1 . . . . 2 . Energy Cannon 7 | . . . . . . 1 5 . 1 . . . Ballistic Gun 53 | 1 11 10 2 2 5 8 12 . 2 . . . Ballistic Cannon 8 | . . . . . . . . . 8 . . . Launcher 10 | . 1 . 2 . 3 1 1 . 2 . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 20 | . . . . . . 2 8 . 7 . . 3 Piercing Weapon 2 | . . . . . . 1 1 . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 9 | . . 1 . 1 . 1 1 . 2 1 . 2 Parts Lost 46 | . . 1 . . 4 1 7 3 8 . 4 18 Power 7 | . . . . . . . 1 1 2 . 1 2 Propulsion 16 | . . . . . 1 . . . 3 . 1 11 Utility 14 | . . 1 . . 3 1 1 . 3 . . 5 Weapon 9 | . . . . . . . 5 2 . . 2 . Highest Loss Streak 18 | . . 1 . . 3 1 3 3 3 . 2 18 Average Slot Usage (%) 88 | . 95 99 100 87 95 95 89 80 79 56 68 50 Engine 4 | . 12 11 11 7 9 7 . . . 5 1 . Core 2 | . . . . . . . 4 5 4 . 7 3 Leg 1 | . 19 . . . . . . . . . . . Wheel 14 | . 8 22 22 18 18 15 13 13 11 11 10 8 Device 6 | . 11 11 11 16 6 8 5 6 3 . . . Storage 14 | . 14 11 11 9 9 15 16 18 18 3 8 11 Processor 5 | . . . . 1 9 7 5 6 7 11 10 9 Hackware 4 | . . . . . . . 6 6 7 17 15 11 Protection 6 | . . . . . 7 13 10 6 3 . 1 . Energy Gun 2 | . 7 5 . . 1 3 . . . . 7 . Ballistic Gun 17 | . 20 37 43 35 34 17 13 . 3 . . . Slashing Weapon 2 | . . . . . . 3 4 10 5 5 3 3 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 156 | 7 42 54 54 66 67 92 108 96 156 13 78 55 Greatest Support 74 | 20 20 22 22 24 24 24 40 40 40 40 56 74 Greatest Overweight (x) 10 | . 3 2 2 2 2 3 2 2 10 . 1 3 Average Overweight (x) 1 | . . 2 2 2 2 2 2 1 2 . . . Largest Inventory Capacity 28 | 6 12 12 12 12 12 20 20 20 28 4 12 12 Average Capacity 15 | 4 7 12 12 12 12 16 20 20 22 4 11 10 Most Carried 28 | 3 12 12 12 12 12 20 20 17 28 4 9 12 Average Carried 14 | 2 7 11 11 11 11 16 19 16 17 3 7 8 Final Capacity 20 | 6 12 12 12 12 12 20 20 20 4 4 12 4 Final Carried 20 | 3 11 12 12 12 12 20 17 16 4 4 9 2 Class Distribution -------------------- 33% | Hauler-Mutant 16% | Scavenger-Gunner 13% | Gunner 12% | Hacker-Mutant 10% | Mutant 4% | Machinist-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Gunner | -8/Materials Gunner | -8/Storage Gunner | -7/Factory Hauler-Mutant | -6/Factory Hauler-Mutant | -6/Waste Hauler-Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -4/Factory Hacker-Mutant | -3/Research Resources | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 ----------- Run | Scr Mat Mat Min Mat Sto Fac Fac Was Fac Fac Fac Res Matter Collected 6833 | 250 361 1095 273 52 820 1089 1515 10 1181 . 123 64 Remotely . | . . . . . . . . . . . . . Salvage Created 6636 | . 381 1209 324 52 1391 1115 1088 . 910 . 102 64 Parts 356 | . 32 71 17 1 63 68 58 . 34 . 1 11 Haulers Intercepted 8 | . 2 4 . . 1 . . . . . 1 . Recyclers Shooed 9 | . 1 2 2 . . 1 . . 3 . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 ------- Run | Scr Mat Mat Min Mat Sto Fac Fac Was Fac Fac Fac Res Combat Hostiles Destroyed 110 | . 8 16 10 1 27 16 21 . 11 . . . Melee 18 | . . . . . . 9 5 . 4 . . . Guns 64 | . 4 16 2 1 20 6 12 . 3 . . . Cannons 4 | . . . . . . . 1 . 3 . . . AOE 22 | . 4 . 8 . 7 . 2 . 1 . . . Classes Destroyed 14 | . 6 3 . . 2 2 1 . . . . . Worker 12 | . 2 3 1 . 3 . . . . . . 3 Builder 4 | . . 1 . . 1 . . . 1 . . 1 Tunneler 3 | . 1 2 . . . . . . . . . . Hauler 8 | . 2 4 . . 1 . . . . . 1 . Recycler 15 | . . 1 3 . 2 4 1 . 4 . . . Mechanic 1 | . . . . . 1 . . . . . . . Watcher 3 | . 1 2 . . . . . . . . . . Swarmer 24 | . 3 . 8 . 2 4 7 . . . . . Grunt 45 | . 5 9 2 . 15 4 7 . 3 . . . Brawler 3 | . . . . . 2 1 . . . . . . Duelist 1 | . . . . . . . 1 . . . . . Sentry 22 | . . 7 . 1 8 2 1 . 3 . . . Hunter 3 | . . . . . . 1 . . 2 . . . Programmer 12 | . . . . . . 4 5 . 3 . . . Best Kill Streak 10 | . 6 4 7 1 10 4 4 . 3 . 1 3 Combat Bots Only 8 | . 4 2 6 1 8 4 4 . 2 . . . Max Kills in Single Turn 4 | . 3 1 3 1 4 1 1 . 1 . 1 1 Gunslinging 1 | . . . . . 1 . . . . . . . Exploded 3 | . 2 . 2 . 3 . 1 . 1 . . . Melee 1 | . . . . . . 1 1 . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -------- Run | Scr Mat Mat Min Mat Sto Fac Fac Was Fac Fac Fac Res Damage Taken 10948 | . 467 632 160 14 1083 1156 1767 238 1989 . 702 2740 Core 2768 | . 137 94 . . 173 166 263 . 423 . 199 1313 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 70 | 100 45 . 76 . 68 76 . . 19 100 82 . Volleys Fired 286 | . 31 66 15 2 47 26 56 . 43 . . . Largest 4 | . 2 4 4 4 4 4 4 . 4 . . . Hottest 178 | . 60 123 102 89 102 149 178 . 145 . . . Shots Fired 995 | . 60 263 54 8 179 100 203 . 128 . . . Gun 866 | . 58 263 50 8 169 97 184 . 37 . . . Cannon 109 | . . . . . . 3 17 . 89 . . . Launcher 20 | . 2 . 4 . 10 . 2 . 2 . . . Special . | . . . . . . . . . . . . . Kinetic 910 | . 47 245 50 8 169 81 184 . 126 . . . Thermal . | . . . . . . . . . . . . . Explosive 20 | . 2 . 4 . 10 . 2 . 2 . . . Electromagnetic 65 | . 11 18 . . . 19 17 . . . . . Robot Hit Streak 14 | . 9 14 7 2 13 9 14 . 12 . . . Robot Miss Streak 6 | . 2 4 2 2 3 4 6 . 6 . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 3 | . . 1 . . 2 . . . . . . . Max Gunslinging Chain 1 | . . 1 . . 1 . . . . . . . Shots Hit Robots 648 | . 41 153 26 5 102 76 133 1 104 . 2 5 Core Hits 281 | . 25 50 18 2 71 32 43 . 35 . 1 4 Critical Hits 6 | . . 1 . 1 . 1 2 . 1 . . . Critical Kills 3 | . . 1 . . . 1 . . 1 . . . Critical Parts Destroyed 3 | . . . . 1 . . 2 . . . . . Melee Attacks 166 | . . . . . . 42 47 1 54 4 5 13 Impact . | . . . . . . . . . . . . . Slashing 151 | . . . . . . 42 32 1 54 4 5 13 Piercing 15 | . . . . . . . 15 . . . . . Sneak Attacks 13 | . . . . . . 1 1 . 6 . 1 4 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 6 | . . . . . . . 1 . 5 . . . Damage Inflicted 15233 | . 760 1942 768 71 2723 1993 2729 28 3620 . 142 457 Guns 6760 | . 409 1887 268 71 1487 858 1369 . 411 . . . Cannons 1596 | . . . . . . 72 332 . 1192 . . . Explosions 2718 | . 347 55 500 . 1236 . 271 . 309 . . . Melee 4155 | . . . . . . 1063 757 28 1708 . 142 457 Ramming 4 | . 4 . . . . . . . . . . . Kinetic 7528 | . 313 1744 268 71 1487 673 1369 . 1603 . . . Thermal 141 | . 41 55 45 . . . . . . . . . Explosive 2577 | . 306 . 455 . 1236 . 271 . 309 . . . Electromagnetic 828 | . 96 143 . . . 257 332 . . . . . Impact . | . . . . . . . . . . . . . Slashing 4129 | . . . . . . 1063 731 28 1708 . 142 457 Piercing 26 | . . . . . . . 26 . . . . . Highest Corruption 8 | . . . . . . 3 3 1 3 . 8 . Average Corruption 1 | . . . . . . 1 1 1 1 . 5 . Corruption Purged 14 | . . . . . . 3 7 1 3 . . . Effects 18 | . . . . . . 5 7 1 3 . 2 . Message Errors 6 | . . . . . . 3 2 . 1 . . . Matter Fused 2 | . . . . . . . . . . . 2 . Energy Discharges 5 | . . . . . . 1 2 . 2 . . . Data Loss (minor) 3 | . . . . . . 1 1 1 . . . . Targeting Errors 1 | . . . . . . . 1 . . . . . Weapon Failures 1 | . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 501 | . . . 28 . 6 21 88 . 279 . . 79 Projectiles 79 | . . . . . . . . . 79 . . . Explosions 34 | . . . 28 . 6 . . . . . . . Melee 388 | . . . . . . 21 88 . 200 . . 79 Knockbacks 15 | . . . . . . . . . 15 . . . Impact . | . . . . . . . . . . . . . Kinetic 15 | . . . . . . . . . 15 . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 44 | . 44 . . . . . . . . . . . Shots 1 | . 1 . . . . . . . . . . . Rammed 2 | . 1 . . . . . . . 1 . . . Targets Rammed 2 | . 1 . . . . . . . 1 . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 306 | . 54 189 . 18 98 249 288 . 306 . . . Average Temperature 45 | . 29 39 . 9 27 55 50 . 65 . . . Received Heat Transfer 2421 | . 231 276 24 9 522 168 348 . 324 . . 519 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . 1 1 . . . . . Combat Hostiles 2 | . . . . . . 1 1 . . . . . Parts Fried 6 | . . . . . . 1 5 . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred 250 | . 50 100 100 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 3 | . 1 2 . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 ------- Run | Scr Mat Mat Min Mat Sto Fac Fac Was Fac Fac Fac Res Peak Influence 815 | . 193 481 482 237 815 567 665 252 351 191 121 133 Initial 308 | . . 81 187 187 100 308 261 232 162 166 93 6 Average 300 | . 77 280 446 201 514 382 393 238 197 173 86 35 Maximum Alert Level 3 | . . 2 2 1 3 2 2 1 1 . . . Low Security (%) 36 | 100 100 32 . 66 21 . 17 . 50 100 100 100 Level 1 34 | . . 47 21 33 10 60 32 100 49 . . . Level 2 28 | . . 20 77 . 53 39 50 . . . . . Level 3 1 | . . . . . 14 . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 29 | . 2 2 . . 6 2 5 . 9 1 1 1 Investigation 3 | . 1 . . . . . . . 2 . . . Extermination 11 | . . . . . . 2 5 . 3 . 1 . Reinforcement 11 | . 1 2 . . 2 . . . 4 1 . 1 Assault 1 | . . . . . 1 . . . . . . . Garrison 3 | . . . . . 3 . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . . . Haulers Reinforced 3 | . . . . . . . . . 3 . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 --------- Run | Scr Mat Mat Min Mat Sto Fac Fac Was Fac Fac Fac Res Distress Signals 12 | . 2 1 . . 6 2 . . 1 . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 222 | . 18 29 10 1 41 28 28 6 36 3 3 19 Peak Tracking Total 10 | . 7 4 6 1 9 5 4 6 5 2 3 10 Tactical Retreats 20 | . 2 1 . . 6 2 . . 7 . . 2 Traps | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 ------- Run | Scr Mat Mat Min Mat Sto Fac Fac Was Fac Fac Fac Res Traps Triggered 12 | . 4 . . . . 2 3 . 2 . . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 ---------- Run | Scr Mat Mat Min Mat Sto Fac Fac Was Fac Fac Fac Res Machines Disabled 12 | . . 1 2 . 2 . 1 . 6 . . . Max in Single Turn 2 | . . 1 1 . 1 . 1 . 2 . . . Garrison Access 1 | . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . 1 . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 --------- Run | Scr Mat Mat Min Mat Sto Fac Fac Was Fac Fac Fac Res Machines Accessed 80 | . 6 8 1 2 8 12 17 . 16 2 5 3 Terminals 46 | . 4 5 . . 5 6 7 . 11 2 3 3 Fabricators 7 | . . . . . . 3 2 . 2 . . . Repair Stations 9 | . . 2 . 2 2 . 3 . . . . . Recycling Units 7 | . 2 . . . 1 1 2 . . . 1 . Scanalyzers 8 | . . 1 . . . 2 2 . 3 . . . Garrison Access 2 | . . . . . . . 1 . . . 1 . Total Hacks 223 | . 15 29 1 12 18 30 50 . 38 13 10 7 Successful 133 | . 7 21 1 8 11 15 31 . 24 7 6 2 Failed 90 | . 8 8 . 4 7 15 19 . 14 6 4 5 Catastrophic 6 | . . . . . . 2 1 . . 1 1 1 Database Lockouts . | . . . . . . . . . . . . . Manual 59 | . 7 5 . . 7 6 7 . 11 10 4 2 Terminals 128 | . 12 15 . . 13 18 20 . 23 13 7 7 Fabricators 17 | . . . . . . 5 8 . 4 . . . Repair Stations 32 | . . 8 . 12 4 . 8 . . . . . Recycling Units 11 | . 3 . . . 1 2 3 . . . 2 . Scanalyzers 32 | . . 6 . . . 5 10 . 11 . . . Garrison Access 2 | . . . . . . . 1 . . . 1 . Terminal Hacks 52 | . 4 8 1 . 5 8 5 . 10 6 3 2 Part Schematic 1 | . . 1 . . . . . . . . . . Open Door 2 | . . . 1 . 1 . . . . . . . Level Access Points 4 | . . 1 . . 1 . . . . 1 1 . Branch Access Points 6 | . 1 2 . . . 1 . . 1 1 . . Emergency Access Points 3 | . . 2 . . . . . . . 1 . . Terminal Index 7 | . 1 1 . . 1 1 . . 1 1 . 1 Fabricator Index 1 | . . . . . . . . . 1 . . . Unreport Threat 1 | . . . . . . . . . 1 . . . Locate Traps 9 | . 1 . . . . 2 2 . 2 1 . 1 Patrol Status 2 | . . . . . 1 1 . . . . . . Recall Investigation 3 | . . . . . . 1 . . 2 . . . Recall Reinforcements 1 | . . . . . 1 . . . . . . . Recall Assault 1 | . . . . . . . . . . . 1 . Hauler Manifests 3 | . 1 . . . . 1 1 . . . . . Registered Components 3 | . . 1 . . . 1 1 . . . . . Zone Layout 5 | . . . . . . . 1 . 2 1 1 . Fabricator Hacks 9 | . . . . . . 2 5 . 2 . . . Load Schematic 5 | . . . . . . 1 2 . 2 . . . Build 4 | . . . . . . 1 3 . . . . . Repair Station Hacks 26 | . . 6 . 8 4 . 8 . . . . . Scan Component 13 | . . 3 . 4 2 . 4 . . . . . Repair 13 | . . 3 . 4 2 . 4 . . . . . Recycling Unit Hacks 7 | . 2 . . . 1 1 2 . . . 1 . Process 2 | . . . . . 1 . 1 . . . . . Retrieve Matter 1 | . . . . . . . 1 . . . . . Retrieve Components 4 | . 2 . . . . 1 . . . . 1 . Scanalyzer 29 | . . 6 . . . 3 9 . 11 . . . Insert Component 13 | . . 2 . . . 2 4 . 5 . . . Analyze 16 | . . 4 . . . 1 5 . 6 . . . Garrison Access Hacks 1 | . . . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . . . 1 . Unauthorized Hacks 9 | . 1 1 . . 1 1 2 . 1 1 1 . Terminals 8 | . 1 1 . . 1 1 1 . 1 1 1 . Assimilate 1 | . . . . . . . . . . . 1 . Botnet 7 | . 1 1 . . 1 1 1 . 1 1 . . Fabricators 1 | . . . . . . . 1 . . . . . Prioritize 1 | . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 69 | . 4 6 . 2 6 11 16 . 16 2 3 3 Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 13 | . . 3 . . . 1 4 . 5 . . . Parts Built 6 | . . . . . . 1 5 . . . . . Matter 602 | . . . . . . 102 500 . . . . . Time 221 | . . . . . . 25 196 . . . . . Total Part Build Rating 13 | . . . . . . 1 12 . . . . . Parts Repaired 12 | . . 3 . 4 2 . 3 . . . . . Time 459 | . . 96 . 153 58 . 152 . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter 29 | . . . . . . . 29 . . . . . Retrieved Matter 29 | . . . . . . . 29 . . . . . Retrieved Components 15 | . 3 . . . . 10 . . . . 2 . Parts Scanalyzed 13 | . . 2 . . . 2 4 . 5 . . . Part Schematics Acquired 12 | . . 2 . . . 1 4 . 5 . . . Parts Damaged 2 | . . 1 . . . . 1 . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 ------------ Run | Scr Mat Mat Min Mat Sto Fac Fac Was Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -------- Run | Scr Mat Mat Min Mat Sto Fac Fac Was Fac Fac Fac Res Total Allies 10 | . . . . . 10 . . . . . . . Largest Group 10 | . . . . . 10 . . . . . . . Highest-Rated Group 173 | . . . . . 173 . . . . . . . Highest-Rated Ally 29 | . . . . . 29 . . . . . . . Total Orders 6 | . . . . 4 2 . . . . . . . STAY 1 | . . . . 1 . . . . . . . . FOLLOW 1 | . . . . 1 . . . . . . . . EXPLORE 2 | . . . . 1 1 . . . . . . . RETURN 2 | . . . . 1 1 . . . . . . . Ally Attacks 23 | . . . . . 23 . . . . . . . Total Damage 362 | . . . . . 362 . . . . . . . Kills 3 | . . . . . 3 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 ------- Run | Scr Mat Mat Min Mat Sto Fac Fac Was Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches 7 | . . . . 3 4 . . . . . . . Drone Recoveries 6 | . . . . 3 3 . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 ------------- Run | Scr Mat Mat Min Mat Sto Fac Fac Was Fac Fac Fac Res Turns Passed 10206 | 55 700 1141 352 280 883 1495 2623 101 1637 109 477 353 Spaces Moved 6734 | 41 411 665 268 95 431 1029 1816 87 1094 100 371 326 Core 213 | 5 . . . . . . . . 117 . . 91 Treads . | . . . . . . . . . . . . . Legs 323 | 36 287 . . . . . . . . . . . Wheels 6197 | . 124 665 268 95 431 1029 1816 87 977 100 371 234 Hover . | . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . 1 Fastest Speed 40 | 50 90 100 105 105 105 105 115 105 50 95 93 40 Average Speed 108 | 111 114 101 105 109 107 108 115 112 110 95 104 87 Slowest Speed 190 | 120 150 105 105 110 110 120 115 115 190 95 105 120 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 36 | 3 75 55 48 10 65 27 42 80 41 3 12 16 Regions Visited 12 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 7 | . . 1 1 1 1 . . . 1 1 1 . Unknown Exits Taken 3 | 1 1 . . . . 1 . . . . . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 96 | . . . . . 27 13 21 . 21 4 3 7 Terrain Destroyed 293 | . 20 10 56 . 65 13 28 . 87 4 3 7 Melee 69 | . . . . . . 13 21 . 21 4 3 7 Projectile 44 | . . . . . . . . . 44 . . . AOE 180 | . 20 10 56 . 65 . 7 . 22 . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 --------- Run | Scr Mat Mat Min Mat Sto Fac Fac Was Fac Fac Fac Res Total 8656 | 48 581 967 303 263 735 1258 2134 88 1353 106 449 371 Wait 906 | . 87 163 12 155 225 62 95 . 46 . 61 . Move 6725 | 40 411 664 267 94 430 1028 1816 86 1094 99 370 326 Hop . | . . . . . . . . . . . . . Pick Up 123 | 3 10 13 1 3 9 27 29 . 21 1 4 2 Fast Attach 60 | 5 10 3 . 2 2 8 4 . 11 1 5 9 Attach 64 | . . 3 . 1 5 7 16 1 21 1 . 9 Detach 43 | . 1 . . . 1 8 5 . 22 . 1 5 Swap 148 | . 17 33 5 5 11 23 41 . 11 . 2 . Drop 143 | . 14 22 3 1 5 27 27 . 36 . 1 7 Fire 286 | . 31 66 15 2 47 26 56 . 43 . . . Melee 158 | . . . . . . 42 45 1 48 4 5 13 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / Min) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines -8/Materials -8/Storage -7/Factory (discovered 4 exits: *Fac x2 / Low x2) -6/Factory (discovered 2 exits: *Fac x2) -6/Waste -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory (discovered 6 exits: *Fac x4 / Upp x2) -4/Factory (discovered 4 exits: *Res x4) -3/Research History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 56 | -11/Scrapyard | Entered Materials 327 | -10/Materials | Discovered new exit (range 10) 386 | -10/Materials | Discovered new exit (range 15) 587 | -10/Materials | Build established: Mutant 652 | -10/Materials | Core integrity fell below 50% 697 | -10/Materials | Identified exit to Mines 719 | -10/Materials | Discovered new exit (range 8) 756 | -10/Materials | Entered another Materials area 756 | -9/Materials | Evolved 2 slots: Weapon x2 815 | -9/Materials | Identified exit to Mines 1018 | -9/Materials | Build established: Scavenger-Gunner 1112 | -9/Materials | Repaired Assault Rifle 1174 | -9/Materials | Identified exit to Materials 1662 | -9/Materials | Repaired Assault Rifle 1706 | -9/Materials | Repaired Broken Arm. Wheel 1897 | -9/Materials | Entered Mines 1916 | -9/Mines | Discovered exit to Materials (range 8) 1949 | -9/Mines | Found a hidden stash of uninstalled traps 1963 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2024 | -9/Mines | Found the Drone Emporium 2032 | -9/Mines | Found Prototype Device 2249 | -9/Mines | Entered Materials 2249 | -8/Materials | Evolved 2 slots: Utility x2 2249 | -8/Materials | Identified Decoy Drone Bay 2279 | -8/Materials | Discovered new exit (range 20) 2326 | -8/Materials | Repaired Cld. Ion Engine 2366 | -8/Materials | Repaired Particle Charger 2399 | -8/Materials | Repaired Hvy. Assault Rifle 2483 | -8/Materials | Identified exit to Storage 2509 | -8/Materials | Repaired Hvy. Assault Rifle 2529 | -8/Materials | Entered Storage 2550 | -8/Storage | Build established: Gunner 2582 | -8/Storage | Repaired Hvy. Assault Rifle 2780 | -8/Storage | Garrison activated, responded to threat 2835 | -8/Storage | Destroyed 8 combat bots 2904 | -8/Storage | Lost 3 parts (3u) 2929 | -8/Storage | First assault squad dispatched 2933 | -8/Storage | Identified exit to Factory 3097 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 3327 | -8/Storage | Repaired Weapon Shielding 3412 | -8/Storage | Entered Factory 3412 | -7/Factory | Evolved 2 slots: Utility x2 3682 | -7/Factory | Identified exit to Lower Caves 4067 | -7/Factory | Discovered new exit (range 15) 4531 | -7/Factory | Build established: Mutant 4570 | -7/Factory | Fabricated Hcp. Storage Unit (x1) 4709 | -7/Factory | Discovered new exit (range 4) 4871 | -7/Factory | Build established: Hauler-Mutant 4907 | -7/Factory | Entered another Factory area 4907 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5742 | -6/Factory | Fabricated Hvy. Assault Rifle? 5783 | -6/Factory | Fabricated Hvy. Assault Rifle (x2) 5915 | -6/Factory | Repaired Imp. Propulsion Shielding 6213 | -6/Factory | Local fabrication network quarantined 6225 | -6/Factory | Fabricated Enh. Nuclear Core (x1) 6605 | -6/Factory | Discovered new exit (range 13) 6822 | -6/Factory | Discovered new exit (range 21) 6841 | -6/Factory | Build established: Machinist-Mutant 6863 | -6/Factory | Repaired Arm. Wheel 6913 | -6/Factory | Repaired Greatsword? 7074 | -6/Factory | Lost 3 parts (1p2w) 7331 | -6/Factory | Build established: Hauler-Mutant 7530 | -6/Factory | Sucked down chute 7530 | -6/Factory | Entered Waste 7534 | -6/Waste | Spotted C-40 Crusher 7540 | -6/Waste | Spotted C-40 Crusher 7540 | -6/Waste | Spotted C-40 Crusher 7570 | -6/Waste | Spotted C-40 Crusher 7583 | -6/Waste | Spotted C-40 Crusher 7593 | -6/Waste | Spotted C-40 Crusher 7602 | -6/Waste | Crushed by Compactor (1 part destroyed) 7608 | -6/Waste | Crushed by Compactor (1 part destroyed) 7610 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 7620 | -6/Waste | Discovered new exit (range 10) 7631 | -6/Waste | Entered Factory 7639 | -6/Factory | Lost 3 parts (1p2w) 8283 | -6/Factory | Lost 3 parts (1p2u) 8382 | -6/Factory | Identified exit to Lower Caves 8450 | -6/Factory | Spotted B-75 Beast 8593 | -6/Factory | Core integrity fell below 50% 8871 | -6/Factory | Lost 3 parts (1p2n) 8910 | -6/Factory | Discovered new exit (range 15) 8915 | -6/Factory | Identified exit to Factory 9027 | -6/Factory | Core integrity fell below 20% 9147 | -6/Factory | Build established: Hacker-Mutant 9268 | -6/Factory | Entered another Factory area 9268 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 9350 | -5/Factory | Discovered new exit (range 9) 9350 | -5/Factory | Identified exit to Upper Caves 9350 | -5/Factory | Identified exit to Factory 9377 | -5/Factory | Entered another Factory area 9377 | -4/Factory | Evolved 2 slots: Propulsion x2 9767 | -4/Factory | Identified exit to Research 9854 | -4/Factory | Entered Research 9854 | -3/Research | Evolved 2 slots: Utility x2 10120 | -3/Research | Spotted B-86 Titan 10145 | -3/Research | Core integrity fell below 50% 10158 | -3/Research | Core integrity fell below 20% 10190 | -3/Research | Lost 18 parts (2p11n5u) 10207 | -3/Research | Destroyed by Tiamat Bomb Trap Last Messages --------------- 10154_ Field Propulsion Drive destroyed. 10155_ K-01 Serf collects debris. 10155_ K-01 Serf destroyed. 10156_ Extracted 22 energy. 10156_ Penetrated by Slug. 10156_ K-01 Serf destroyed. 10156_ Impulse Thruster destroyed. 10157_ K-01 Serf collects debris. 10159_ Exp. Cooling System destroyed. 10161_ Slug penetrates Wall. 10190_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 10191_ Connecting with Terminal... >>Traps(Locate) Found 6 traps in 1 array: 6x Alarm Trap Map updated. 10198_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal R010. 10207_ Triggered Tiamat Bomb Trap. 10207_ An explosion rips through the floor. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????#####???????????????????????? | | ??????????????????# ???????????????????????? | | ??????????????????# ???????????????????????? | | ??????????????????# ???????????????????????? | | ??????????????????+ ????????????????????##?? | | ??????????????????# ????????????????????# ## | | ??????????????????# ????????????????????# | | ??????????????????# #???????????????????# | | ??????????????????# #???????????????????# | | ??????????????????# #?????????########### | | ??????????????????# #?????????# ## | | ??????????????????# #?????????# ## | | ??????????????????# #?????????# ## | | ??????????????????# #?????????# ## | | ??????????????????# #?????????# """ ## | | ??????????????????# ########### "T ## | | ??????????????????# # ! # """ ## | | ??????????????????# # # ## | | ??????????????????+ @/ """ !#?? ??# | | ??????????????????# # """" #####+######## | | ??????????????????# # """" + | | ??????????????????# # """ #### | | ??????????????????# # #??# | | ??????????????????# # #??########### | | ??????????????????# ###########????????????? | | ??????????????????# #??????????????????????? | | ??????????????????# #??????????????????????? | | ??????????????????# #??????????????????????? | | ??????????????????# #??????????????????????? | | ??????????????????# +??????????????????????? | | ??????????????????# ???????????????????????? | | ??????????????????# ???????????????????????? | | ??????????????????# ???????????????????????? | | ??????????????????# ???????????????????????? | | ??????????????????# ???????????????????????? | | ??????????????????# ???????????????????????? | | ?????????????????? ???????????????????????? | | ?????????????????? ???????????????????????? | | ?????????????????? ???????????????????????? | | ???????????????????? ???????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 33 Energy Capacity 1915 Matter Stores 550 Matter Capacity 550 Sight Range 22 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 30 Power Shielding 90 Propulsion Shielding 66 Weapon Shielding 66 Evasion (%) 50 Targeting Accuracy 6 Particle Charging 15 Salvage Targeting 2 Offensive Hacking 22 Defensive Hacking 12 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Hacked Arm. Wheel | -9/Materials | Scanalyzed Particle Charger | -9/Materials | Scanalyzed Imp. Weapon Shielding | -7/Factory | Scanalyzed Hvy. Assault Rifle | -6/Factory | Scanalyzed Enh. Nuclear Core | -6/Factory | Scanalyzed Imp. Hacking Suite | -6/Factory | Scanalyzed Prc. Grenade Launcher | -6/Factory | Scanalyzed Imp. Propulsion Shielding | -6/Factory | Scanalyzed Greatsword | -6/Factory | Scanalyzed Hpw. Shotgun | -6/Factory | Scanalyzed Lgt. Antimatter Reactor | -6/Factory | Scanalyzed Antimatter Cannon | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hcp. Storage Unit | x1 | -7/Factory Hvy. Assault Rifle | x2 | -6/Factory Hvy. Assault Rifle | x2 | -6/Factory Enh. Nuclear Core | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GravmagAdvancedArray Manual? 1 Play Time 03:03:10 Cumulative 258.8 hours Start 2020.11.13 @ 00:41:01 End 2020.11.13 @ 23:27:24 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 100 Rogue 64 Adventurer 36 Explorer 0 Win Type - Total 9 Types 9/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 56 Achievement% 41 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: f242c6fc-c22c-42ec-ab0f-19c34303eb98