Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.21 @ 11:24:44 Player: sentrybuster Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (68) 340 Value Destroyed (2339) 2339 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (740) 740 TOTAL SCORE: 6379 Bonus ------- High Alert Combat Kills 98 Follower Combat Kills 56 Met Imprinter 300 Was Imprinted 300 Friendly Fire -14 Cogmind --------- Core Integrity 37/700 Matter 278/300 Energy 300/300 System Corruption 7% Temperature Cool (98) Movement Treading (165) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- Angular Momentum Engine > --- PROPULSION (4) --- Armored Treads Medium Treads > --- UTILITY (4) ------ High-capacity Storage Unit Spectral Analyzer Experimental Terrain Scan Processor > --- WEAPON (4) ------- Barrage Gun > --- INVENTORY (12) --- Wheel Advanced Heat Sink Makeshift Sensor Array 0b10 Decoder Chip [Looter] Power Shielding Advanced Hacking Suite System Shield Dynamic Insulation System Bomb Factory No. 2 Mining Claw Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Improved Medium Treads Carbon-fiber Leg Compact Wheel > --- UTILITY ---------- Disposable Heat Sink High-capacity Storage Unit Spectral Analyzer Experimental Terrain Scan Processor > --- WEAPON ----------- Particle Gun Particle Cannon Barrage Gun Heavy Flak Cannon > --- INVENTORY -------- Wheel Advanced Heat Sink 0b10 Decoder Chip [Looter] Power Shielding Advanced Hacking Suite System Shield Dynamic Insulation System Bomb Factory No. 2 Advanced Beam Rifle Mining Claw [Rating: 47] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Propulsion Compact Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Disposable Heat Sink Storage High-capacity Storage Unit Processor Spectral Analyzer Protection Hardened Light Armor Plating Weapon EM Shotgun Energy Gun EM Shotgun Energy Cannon Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Heavy Flak Cannon Launcher Improved Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Slots Evolved 6 | . . 2 2 2 . . . Power . | . . . . . . . . Propulsion 2 | . . 1 . 1 . . . Utility 2 | . . 1 1 . . . . Weapon 2 | . . . 1 1 . . . Parts Attached 72 | 8 7 12 3 25 3 4 10 Power 5 | 1 1 1 . 1 . . 1 Engine 5 | 1 1 1 . 1 . . 1 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 21 | 2 1 3 . 10 . 1 4 Treads 12 | 2 1 3 . 3 . . 3 Leg 3 | . . . . 2 . . 1 Wheel 6 | . . . . 5 . 1 . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 16 | 3 2 2 1 5 1 2 . Device 6 | 2 1 . . 2 1 . . Storage 2 | 1 1 . . . . . . Processor 5 | . . 1 . 2 . 2 . Hackware . | . . . . . . . . Protection 3 | . . 1 1 1 . . . Artifact . | . . . . . . . . Weapon 30 | 2 3 6 2 9 2 1 5 Energy Gun 13 | 2 2 . 1 4 2 . 2 Energy Cannon 5 | . 1 1 1 1 . . 1 Ballistic Gun 5 | . . . . 3 . . 2 Ballistic Cannon 2 | . . 1 . . . 1 . Launcher 5 | . . 4 . 1 . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . 1 . . 2 . Parts Lost 34 | . 1 . . 17 2 . 14 Power 2 | . . . . 1 . . 1 Propulsion 12 | . . . . 5 1 . 6 Utility 2 | . . . . 2 . . . Weapon 18 | . 1 . . 9 1 . 7 Highest Loss Streak 9 | . 1 . . 5 2 . 9 Average Slot Usage (%) 92 | . 100 96 100 83 90 96 83 Engine 7 | . 14 11 9 3 7 7 6 Treads 12 | . 28 31 27 13 . . 4 Leg 4 | . . . . 5 13 7 6 Wheel 9 | . . . . 4 15 21 11 Device 8 | . 14 11 9 6 7 7 6 Storage 8 | . 14 11 9 7 7 7 7 Processor 9 | . . 8 9 10 7 14 15 Protection 2 | . . . 9 3 7 . . Energy Gun 14 | . 21 1 1 9 22 23 10 Energy Cannon 2 | . 6 8 7 . . . 1 Ballistic Gun 2 | . . . . 8 . . 5 Ballistic Cannon 3 | . . 3 9 1 . 5 4 Launcher 2 | . . 8 9 3 . . . Naked Turns . | . . . . . . . . Heaviest Build 66 | 13 44 52 61 66 65 66 66 Greatest Support 83 | 40 40 60 60 83 32 48 48 Greatest Overweight (x) 21 | . 1 1 1 5 2 21 3 Average Overweight (x) . | . . . . . 1 1 1 Largest Inventory Capacity 12 | 6 12 12 12 12 12 12 12 Average Capacity 11 | 5 8 12 12 12 12 12 12 Most Carried 12 | 5 11 12 12 12 11 12 12 Average Carried 10 | 3 6 11 11 10 10 11 11 Final Capacity 12 | 6 12 12 12 12 12 12 12 Final Carried 12 | 4 11 12 12 11 11 12 11 Class Distribution -------------------- 36% | Mutant 36% | Skirmisher 8% | Tank 7% | Scavenger-Mutant 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Mutant | -7/Factory Tank | -7/Lower Caves Skirmisher | -6/Zion Skirmisher | -5/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Low Zio Pro Matter Collected 1609 | 280 70 50 203 664 83 40 219 Remotely 231 | 231 . . . . . . . Salvage Created 2523 | 94 335 126 358 831 390 . 389 Parts 131 | 1 14 14 19 49 14 . 20 Haulers Intercepted 3 | . 2 . . 1 . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 28 | . . . . . 9 . 19 Prevented 4 | . . . . . 3 . 1 Kills | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Combat Hostiles Destroyed 50 | . 4 6 7 17 7 . 9 Guns 25 | . 3 . . 8 7 . 7 Cannons 11 | . 1 2 6 . . . 2 AOE 14 | . . 4 1 9 . . . Classes Destroyed 12 | 1 4 2 2 3 . . . Worker 4 | . 1 1 . 2 . . . Builder 3 | . . . . 3 . . . Tunneler 1 | . . . 1 . . . . Hauler 3 | . 2 . . 1 . . . Recycler 3 | 1 . . 1 1 . . . Watcher 4 | . 1 1 1 1 . . . Swarmer 8 | . . 4 . . . . 4 Grunt 30 | . 4 . 5 11 7 . 3 Brawler 2 | . . . 1 . . . 1 Sentry 7 | . . 2 1 3 . . 1 Hunter 2 | . . . . 2 . . . Programmer 1 | . . . . 1 . . . Best Kill Streak 9 | 1 2 6 6 9 4 . 4 Combat Bots Only 4 | . 2 4 4 4 4 . 4 Max Kills in Single Turn 7 | 1 1 3 2 7 1 . 1 Gunslinging . | . . . . . . . . Exploded 2 | . . 2 1 2 . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Low Zio Pro Damage Taken 5029 | . 309 292 426 1691 424 . 1887 Core 779 | . 21 24 71 216 28 . 419 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 93 | 100 91 94 87 . . . . Volleys Fired 164 | 2 38 14 19 37 12 . 42 Largest 4 | 2 2 2 3 4 4 . 4 Hottest 243 | 80 105 107 143 182 203 . 243 Shots Fired 352 | 4 71 27 40 87 37 . 86 Gun 208 | 4 42 2 . 58 37 . 65 Cannon 112 | . 29 22 30 10 . . 21 Launcher 32 | . . 3 10 19 . . . Special . | . . . . . . . . Kinetic 106 | . . 9 19 29 5 . 44 Thermal 135 | 2 38 13 11 29 12 . 30 Explosive 32 | . . 3 10 19 . . . Electromagnetic 79 | 2 33 2 . 10 20 . 12 Robot Hit Streak 19 | 1 19 3 8 9 6 . 7 Robot Miss Streak 5 | 1 2 3 4 2 2 . 5 Penetration Max 1 | . . . . 1 . . . Secondary Targets 3 | . . . . . 3 . . Max Gunslinging Chain 1 | . . . . . 1 . . Shots Hit Robots 249 | 2 52 12 24 61 33 . 65 Core Hits 163 | 1 16 13 19 54 23 . 37 Critical Hits 1 | . . 1 . . . . . Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6966 | 39 762 567 857 2828 643 . 1270 Guns 2913 | 39 463 7 . 934 643 . 827 Cannons 1422 | . 245 185 467 89 . . 436 Explosions 2624 | . 54 375 390 1805 . . . Melee . | . . . . . . . . Ramming 7 | . . . . . . . 7 Kinetic 1593 | . . 86 300 400 86 . 721 Thermal 1918 | 12 371 99 167 600 277 . 392 Explosive 2406 | . . 375 390 1641 . . . Electromagnetic 1042 | 27 391 7 . 187 280 . 150 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 7 | . . . . 1 1 1 7 Average Corruption 1 | . . . . 1 1 1 5 Corruption Purged . | . . . . . . . . Effects 3 | . . . . 1 . . 2 Energy Discharges 1 | . . . . . . . 1 Data Loss (minor) 1 | . . . . 1 . . . Targeting Errors 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 122 | . . 7 18 97 . . . Projectiles 1 | . . 1 . . . . . Explosions 121 | . . 6 18 97 . . . Melee . | . . . . . . . . Knockbacks 8 | . . 2 2 . . . 4 Impact . | . . . . . . . . Kinetic 8 | . . 2 2 . . . 4 Secondary . | . . . . . . . . Self-Inflicted Damage 233 | . . . 60 173 . . . Shots 10 | . . . 3 7 . . . Rammed 1 | . . . . . . . 1 Targets Rammed 1 | . . . . . . . 1 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 519 | 36 299 231 428 475 519 . 205 Average Temperature 128 | 20 92 102 179 133 204 . 118 Received Heat Transfer 1551 | . 171 27 198 453 243 . 459 Effects 13 | . 1 3 6 1 2 . . Shutdowns 2 | . . . 1 1 . . . Energy Bleed 1 | . 1 . . . . . . Interference 7 | . . 3 4 . . . . Matter Decay 1 | . . . 1 . . . . Short Circuit 1 | . . . . . 1 . . Damage (minor) 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 3 | . 3 . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . 1 . . . 1 . . Heat Transferred 3703 | 25 803 185 296 941 625 . 828 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . 1 . . 1 . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Peak Influence 482 | 5 115 312 433 482 . . . Initial 196 | . 3 48 131 196 . . . Average 227 | 2 41 223 294 366 . . . Maximum Alert Level 2 | . . 1 2 2 . . . Low Security (%) 42 | 100 100 16 30 5 . . . Level 1 38 | . . 83 39 57 . . . Level 2 18 | . . . 29 36 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 7 | . . . . 7 . . . Investigation 1 | . . . . 1 . . . Extermination 1 | . . . . 1 . . . Reinforcement 3 | . . . . 3 . . . Assault . | . . . . . . . . Garrison 2 | . . . . 2 . . . Intercept . | . . . . . . . . Construction Impeded 2 | . . . . 2 . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Distress Signals 1 | . . 1 . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 88 | . 7 16 9 25 9 . 22 Peak Tracking Total 6 | . 2 6 4 4 4 . 6 Tactical Retreats 13 | . . 4 1 2 1 . 5 Traps | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Traps Triggered 3 | . 1 . . 2 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Low Zio Pro Machines Disabled 3 | . 1 . . 2 . . . Max in Single Turn 2 | . 1 . . 2 . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Machines Accessed 8 | . 2 1 3 2 . . . Terminals 7 | . 1 1 3 2 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 21 | . 5 2 11 3 . . . Successful 11 | . 2 2 7 . . . . Failed 10 | . 3 . 4 3 . . . Catastrophic 2 | . . . 1 1 . . . Database Lockouts . | . . . . . . . . Manual 18 | . 5 2 8 1 . 2 . Terminals 20 | . 4 2 11 3 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 3 | . . . 3 . . . . Locate Traps 1 | . . . 1 . . . . Dispatch Records 1 | . . . 1 . . . . Zone Layout 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 8 | . 2 2 4 . . . . Terminals 7 | . 1 2 4 . . . . Track 1 | . . . 1 . . . . Botnet 5 | . 1 1 3 . . . . Disrupt 1 | . . 1 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Monitor 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 7 | . 1 1 3 2 . . . Full Trace Events 1 | . . . . 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Low Zio Pro Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Low Zio Pro Total Allies 4 | . . . . . . 4 . Largest Group 4 | . . . . . . 4 4 Highest-Rated Group 149 | . . . . . . 149 149 Highest-Rated Ally 39 | . . . . . . 39 39 Total Orders . | . . . . . . . . Ally Attacks 14 | . . . . . . . 14 Total Damage 312 | . . . . . . . 312 Kills 1 | . . . . . . . 1 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Low Zio Pro Turns Passed 4621 | 91 797 307 308 1068 321 1135 594 Spaces Moved 2545 | 44 375 141 138 567 202 784 294 Core 5 | 3 . . . . . 2 . Treads 1013 | 41 375 141 138 238 . . 80 Legs 205 | . . . . 175 . . 30 Wheels 1322 | . . . . 154 202 782 184 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 100 110 110 110 Average Speed 139 | 152 167 161 174 146 119 114 139 Slowest Speed 1100 | 160 180 180 180 210 120 1100 200 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 33 | 6 37 19 19 19 31 90 45 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 3 | . . . . . . 3 . Known Exits Taken 2 | . . 1 1 . . . . Unknown Exits Taken 5 | 1 1 . . 1 1 1 . Scrap Searched 5 | . . . . . 1 3 1 Spaces Dug . | . . . . . . . . Terrain Destroyed 243 | . 3 18 86 136 . . . Melee . | . . . . . . . . Projectile 3 | . . . 3 . . . . AOE 240 | . 3 18 83 136 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Total 3314 | 61 477 194 171 731 251 1023 406 Wait 473 | 3 40 12 8 92 32 229 57 Move 2538 | 43 374 140 137 566 201 783 294 Hop . | . . . . . . . . Pick Up 29 | 4 9 5 2 4 1 3 1 Fast Attach 43 | 7 4 4 1 15 1 3 8 Attach 14 | 1 1 . 2 6 1 1 2 Detach 10 | 1 3 . 1 3 1 1 . Swap 15 | . 2 8 . 4 1 . . Drop 27 | . 6 11 1 4 1 3 1 Fire 164 | 2 38 14 19 37 12 . 42 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 1 | . . . . . . . 1 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: *Fac / [Sto]) -7/Factory -7/Lower Caves -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 92 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 590 | -10/Materials | Discovered new exit (range 8) 889 | -10/Materials | Entered another Materials area 889 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1177 | -9/Materials | Discovered new exit (range 13) 1194 | -9/Materials | Identified exit to Materials 1196 | -9/Materials | Entered another Materials area 1196 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1226 | -8/Materials | Discovered new exit (range 14) 1495 | -8/Materials | Discovered new exit (range 7) 1503 | -8/Materials | Identified exit to Factory 1504 | -8/Materials | Entered Factory 1504 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2001 | -7/Factory | Lost 5 parts (2n1u2w) 2096 | -7/Factory | Lost 3 parts (2n1w) 2157 | -7/Factory | Lost 4 parts (1n1u2w) 2387 | -7/Factory | Garrison activated, responded to threat 2565 | -7/Factory | Discovered new exit (range 7) 2572 | -7/Factory | Entered Lower Caves 2888 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 2893 | -7/Lower Caves | Entered Zion 2946 | -6/Zion | System corruption cleaned by Quarantine Array 3030 | -6/Zion | Found Prototype Processor 3030 | -6/Zion | Identified Spectral Analyzer 3033 | -6/Zion | Found Prototype Processor 3033 | -6/Zion | Identified Exp. Terrain Scan Processor 3334 | -6/Zion | Build established: Skirmisher 3349 | -6/Zion | Received a visual enhancement algorithm 3666 | -6/Zion | Imprinted 3668 | -6/Zion | Declared Zion's savior 3940 | -6/Zion | Discovered new exit (range 10) 3982 | -6/Zion | Found Prototype Device 4028 | -6/Zion | Entered Proximity Caves 4028 | -5/Proximity Caves | Accompanied by 4 allies 4105 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4281 | -5/Proximity Caves | Spotted B-75 Beast 4301 | -5/Proximity Caves | Allies destroyed B-75 Beast 4319 | -5/Proximity Caves | Lost 3 parts (2n1w) 4426 | -5/Proximity Caves | Core integrity fell below 50% 4455 | -5/Proximity Caves | Core integrity fell below 20% 4478 | -5/Proximity Caves | Lost 9 parts (1p3n5w) 4622 | -5/Proximity Caves | Self-destructed Last Messages --------------- 04580_ C-30 ARC bursts open, deploying its payload. 04580_ B-60 Warrior unfolds itself. 04580_ G-50 Soldier unfolds itself. 04601_ G-50 Soldier IFF system glitched. 04607_ Carbon-fiber Leg destroyed. 04607_ System corrupted by crushing effect (+5). 04608_ System corrupted: Hvy. Riot Gun targeting data glitched. 04608_ G-50 Soldier destroyed. 04616_ Disposable Heat Sink melted. 04616_ System corrupted: Energy discharge (-78). 04616_ Hvy. Riot Gun destroyed. 04616_ System corrupted by crushing effect (+2). 04618_ Lgt. Angular Momentum Engine fries itself beyond repair. 04619_ Slammed into G-50 Soldier. 04621_ Carbon-fiber Leg fries itself beyond repair. 04621_ Hvy. Laser fries itself beyond repair. 04622_ Adv. Heat Sink fries itself beyond repair. 04622_ C-30 ARC bursts open, deploying its payload. 04622_ H-66 Slayer unfolds itself. 04622_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????????????????????????? ???????????????????? | | ?????????????????????????"" ???????????????????? | | ???????????????????? ?? "" ???????????????????? | | ???????????????????" ? ???????????????????? | | ????????????????????" ? ???????????????????? | | ????????????????????""""" #???????????????????? | | ?????????????# " ? 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