Cogmind - Beta 16 --- EXPLORER MODE // 2026.02.05 @ 20:55:37 Player: NeoBioHazard Result: Destroyed by B-99 Colossus with Linear Accelerator Performance ------------- Evolutions (9) 4500 Regions Visited (13) 2600 Robots Destroyed (71) 355 Value Destroyed (3417) 3417 Prototype IDs (10) 200 Alien Tech Used (3) 600 Bonus (7425) 7425 TOTAL SCORE: 19097 Bonus ------- Pacifist 200 High Alert Combat Kills 136 Follower Combat Kills 989 Met Imprinter 300 Was Imprinted 300 Used Core Reset Matrix 3000 Scanned by Researcher 500 Met Sigix 2000 Cogmind --------- Core Integrity 0/1600 Matter 279/300 Energy 98/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (10) -- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Sigix Containment Pod Peak State ------------ > --- POWER ------------ Quantum Reactor Matter Drive > --- PROPULSION ------- Field Propulsion Array Q-thruster Q-thruster Q-thruster Q-thruster Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Advanced Power Amplifier Advanced Heat Sink Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Advanced Melee Analysis Suite Improved Phase Shifter Advanced Cloaking Device > --- WEAPON ----------- Core Stripper Power Sword Force Lance > --- INVENTORY -------- Zionite Light DM Reactor Field Propulsion Array Advanced Sensor Array Advanced Cloaking Device [Rating: 192] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Light Neutrino Core Reactor Antimatter Reactor Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Hover Unit Combat Linear Gravjet Flight Unit Q-thruster Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Makeshift System Shield Protection Improved Medium Armor Plating Weapon Beamcaster Energy Gun Beamcaster Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Launcher Fusion Bomb Launcher Special Weapon Enhanced Flamer Impact Weapon Power Maul Slashing Weapon Greatsword Piercing Weapon Lance Build | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Arm Res Qua Acc Slots Evolved 19 | . 1 2 . . . 6 2 2 2 . 2 . 2 Power 1 | . . . . . . . . . 1 . . . . Propulsion 8 | . . 2 . . . . 1 2 1 . 2 . . Utility 8 | . . . . . . 6 . . . . . . 2 Weapon 2 | . 1 . . . . . 1 . . . . . . Parts Attached 133 | 8 1 . . 3 17 19 12 10 13 11 14 9 16 Power 14 | 1 . . . . 3 1 1 1 1 2 2 1 1 Engine 5 | 1 . . . . 3 . 1 . . . . . . Core 3 | . . . . . . 1 . 1 . . . . 1 Reactor 6 | . . . . . . . . . 1 2 2 1 . Propulsion 47 | 2 . . . . 8 3 5 4 3 3 8 5 6 Treads 10 | . . . . . 7 3 . . . . . . . Leg 6 | 2 . . . . 1 . 3 . . . . . . Wheel . | . . . . . . . . . . . . . . Hover 8 | . . . . . . . . . . . . 2 6 Flight 23 | . . . . . . . 2 4 3 3 8 3 . Utility 42 | 2 . . . 1 1 9 3 5 8 3 3 . 7 Device 26 | . . . . 1 1 7 3 1 2 3 3 . 5 Storage 1 | 1 . . . . . . . . . . . . . Processor 11 | 1 . . . . . 1 . 3 4 . . . 2 Hackware 2 | . . . . . . . . . 2 . . . . Protection 2 | . . . . . . 1 . 1 . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 30 | 3 1 . . 2 5 6 3 . 1 3 1 3 2 Energy Gun 9 | 2 . . . 2 1 3 . . . . . . 1 Energy Cannon 4 | . . . . . . 3 . . . . . 1 . Ballistic Gun 5 | 1 1 . . . 3 . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . . . . . 1 Special Weapon 1 | . . . . . 1 . . . . . . . . Impact Weapon 3 | . . . . . . . . . . 1 1 1 . Slashing Weapon 5 | . . . . . . . 2 . . 2 . 1 . Piercing Weapon 2 | . . . . . . . 1 . 1 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . . . . 1 . 1 2 1 . 3 2 Parts Lost 46 | . . . . . 9 3 9 . . 2 2 19 2 Power 5 | . . . . . 1 . 1 . . . 1 2 . Propulsion 17 | . . . . . 2 1 4 . . 1 . 8 1 Utility 11 | . . . . . 1 . 2 . . 1 . 6 1 Weapon 13 | . . . . . 5 2 2 . . . 1 3 . Highest Loss Streak 18 | . . . . . 5 2 4 . . 2 1 18 2 To Critical Strikes 2 | . . . . . 2 . . . . . . . . Average Backups 5 | . 1 1 1 2 3 9 7 2 4 4 3 3 . Power . | . . . . . . 2 1 . . . . . . Propulsion 1 | . . . . . . 2 1 . 1 1 1 . . Utility 1 | . . . . . . . 2 2 2 3 2 2 . Weapon 2 | . 1 1 1 2 2 3 1 . . . . . . Tool/Special . | . . . . . . . . . . . . . . Unused Backups 5 | . . . . . . . 2 . . 1 1 1 . Power . | . . . . . . . . . . . . . . Propulsion 1 | . . . . . . . . . . . . 1 . Utility 2 | . . . . . . . . . . 1 1 . . Weapon 2 | . . . . . . . 2 . . . . . . Tool/Special . | . . . . . . . . . . . . . . Average Slot Usage (%) 80 | . 90 80 80 80 81 91 79 33 70 84 81 54 40 Engine 5 | . 12 10 10 10 9 4 3 . . . . . . Reactor 1 | . . . . . . . . . 3 4 7 5 2 Treads 10 | . . . . . 16 24 10 . . . . . . Leg 7 | . 25 20 20 20 10 . 11 . . . . . . Flight 4 | . . . . . . . . 13 24 21 26 18 . Device 14 | . . . . 1 8 27 29 4 4 14 16 9 9 Storage 5 | . 12 10 10 10 10 6 4 . . . . . . Processor 7 | . 12 10 10 8 . 4 4 5 19 20 15 8 3 Protection 1 | . . . . . . 4 . . . . . . . Energy Gun 9 | . 25 20 20 28 18 3 . . . . . . 1 Energy Cannon 3 | . . . . . . 12 . . . . . . . Ballistic Gun 1 | . 2 10 10 1 9 . . . . . . . . Slashing Weapon 1 | . . . . . . . 9 . . 3 1 2 . Piercing Weapon 1 | . . . . . . . . 4 4 9 8 4 . Peak Build Rating 192 | 7 8 8 8 20 39 66 77 59 112 140 167 192 146 Average Rating 59 | 4 7 8 8 15 25 58 68 44 97 134 155 119 85 On Entrance 47 | . 7 8 8 8 20 39 66 13 59 112 137 167 27 Avg Prop Armor Cover (%) 9 | . . . . . . . 10 . . . 4 4 15 Naked Turns 68 | . . . . . . . 14 . . . . . 54 Heaviest Build 62 | 17 19 19 19 27 37 58 39 12 35 48 53 62 47 Greatest Support 106 | 20 20 20 20 20 104 106 106 29 52 59 75 79 66 Greatest Overweight (x) 9 | 2 . . . 1 9 . 1 . . . 9 5 1 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 10 10 10 10 10 10 10 10 5 5 5 5 5 5 Average Capacity 8 | 7 10 10 10 10 10 10 9 5 5 5 5 5 5 Most Carried 10 | 1 1 1 1 3 7 10 10 4 5 5 5 5 4 Average Carried 5 | . 1 1 1 2 3 9 8 3 4 4 4 4 2 Final Capacity 10 | 10 10 10 10 10 10 10 5 5 5 5 5 5 5 Final Carried 10 | 1 1 1 1 3 5 10 3 4 5 5 5 5 2 Class Distribution -------------------- 26% | Hacker-Gunner 15% | Scavenger-Skirmisher 15% | Hacker-Mutant 11% | Hacker-Ninja 10% | Scavenger-Mutant 9% | Scavenger-Gunner 3% | Hacker-Sprinter 3% | Hacker-Scout Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Gunner | -9/Materials Hacker-Gunner | -9/Mines Hacker-Gunner | -7/Zion Hacker-Gunner | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Mutant | -5/Factory Hacker-Sprinter | -4/Factory Hacker-Scout | -3/Research Hacker-Ninja | -3/Armory Hacker-Ninja | -2/Research Hacker-Ninja | -2/Quarantine Hacker-Mutant | -1/Access Resources | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Arm Res Qua Acc Matter Collected 1986 | 248 . . . 45 396 264 125 85 120 116 208 215 164 Remotely . | . . . . . . . . . . . . . . Salvage Created 3645 | . . . . . 777 1461 553 39 333 39 98 345 . Parts 172 | . . . . . 24 72 33 5 12 2 1 23 . Haulers Intercepted 3 | . . . . . . 1 . . 2 . . . . Recyclers Shooed . | . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Arm Res Qua Acc Combat Hostiles Destroyed 56 | . . . . . 15 23 11 1 2 1 1 2 . Melee 18 | . . . . . . . 11 1 2 1 1 2 . Guns 19 | . . . . . 11 8 . . . . . . . Cannons 15 | . . . . . 1 14 . . . . . . . Classes Destroyed 15 | . . . . . 7 5 . 1 . . . 2 . Worker 1 | . . . . . . 1 . . . . . . . Tunneler 1 | . . . . . . 1 . . . . . . . Hauler 3 | . . . . . . 1 . . 2 . . . . Recycler 1 | . . . . . . . . . . . . 1 . Operator 1 | . . . . . . . . 1 . . . . . Drone 1 | . . . . . 1 . . . . . . . . Watcher 7 | . . . . . . 5 1 . . . . 1 . Swarmer 16 | . . . . . 3 8 4 1 . . . . . Grunt 10 | . . . . . 1 4 4 . . . 1 . . Brawler 6 | . . . . . 4 2 . . . . . . . Duelist 4 | . . . . . 3 1 . . . . . . . Researcher 1 | . . . . . . . . . . . . 1 . Sentry 7 | . . . . . 1 5 . . . 1 . . . Hunter 2 | . . . . . 2 . . . . . . . . Programmer 10 | . . . . . . 3 3 . 2 . . 2 . Best Kill Streak 5 | . . . . . 5 4 3 1 1 1 1 2 . Combat Bots Only 5 | . . . . . 5 3 3 1 1 1 1 2 . Max Kills in Single Turn 1 | . . . . . 1 1 1 1 1 1 1 1 . Gunslinging . | . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . Melee 1 | . . . . . . . 1 1 1 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Arm Res Qua Acc Hostile Shots Fired 1339 | . . . . . 168 261 188 5 15 27 8 452 215 Missed 522 | . . . . . 35 100 52 4 5 9 4 235 78 Hits 817 | . . . . . 133 161 136 1 10 18 4 217 137 Melee 14 | . . . . . 13 . 1 . . . . . . Projectile 803 | . . . . . 120 161 135 1 10 18 4 217 137 AOE 15 | . . . . . . . 4 . . 11 . . . Critical Strikes 42 | . . . . . 7 2 9 . 1 . . 19 4 Actively Blocked 1 | . . . . . . . . . . . . . 1 Part Disruptions 6 | . . . . . . . 2 . 1 . . 3 . Damage Taken 10021 | . . . . . 1461 1065 1518 15 148 629 514 2503 2168 Core 3866 | . . . . . 345 104 432 . 14 148 449 750 1624 Absorbed by Shields 56 | . . . . . . . . . . . . . 56 Ignored by Resistances 5785 | . . . . . 880 709 901 9 88 362 53 1498 1285 Core Remaining (%) 70 | 100 100 . . . 13 87 56 100 . 87 . 17 . Volleys Fired 132 | . 1 . . 1 62 68 . . . . . . . Largest 3 | . 3 . . 3 3 3 . . . . . . . Hottest 240 | . 100 . . 190 230 240 . . . . . . . Shots Fired 311 | . 3 . . 3 122 183 . . . . . . . Gun 199 | . 3 . . 3 120 73 . . . . . . . Cannon 110 | . . . . . . 110 . . . . . . . Launcher . | . . . . . . . . . . . . . . Special 2 | . . . . . 2 . . . . . . . . Kinetic 56 | . 1 . . . 43 12 . . . . . . . Thermal 219 | . 2 . . 3 79 135 . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic 36 | . . . . . . 36 . . . . . . . Robot Hit Streak 52 | . 3 . . . 52 19 . . . . . . . Robot Miss Streak 4 | . . . . . 4 2 . . . . . . . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 4 | . . . . . 1 3 . . . . . . . Max Gunslinging Chain 1 | . . . . . 1 1 . . . . . . . Shots Hit Robots 292 | . 3 . . . 101 125 26 2 16 8 1 10 . Core Hits 118 | . 1 . . . 37 51 13 2 5 2 1 6 . Critical Kills 2 | . . . . . . 2 . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes 18 | . . . . . 7 2 3 . 1 4 . 1 . Burn 7 | . . . . . 7 . . . . . . . . Meltdown 1 | . . . . . . 1 . . . . . . . Destroy 1 | . . . . . . 1 . . . . . . . Sever 4 | . . . . . . . 3 . . 1 . . . Impale 5 | . . . . . . . . . 1 3 . 1 . Melee Attacks 157 | . . . . . . . 48 8 27 37 13 24 . Impact 13 | . . . . . . . . . . 9 1 3 . Slashing 52 | . . . . . . . 41 . . 5 . 6 . Piercing 92 | . . . . . . . 7 8 27 23 12 15 . Sneak Attacks 5 | . . . . . . . . . 2 . 1 2 . Combat Hostiles 1 | . . . . . . . . . . . 1 . . Follow-up Attacks 6 | . . . . . . . . . . 4 . 2 . Damage Inflicted 8294 | . 33 . . . 1580 3374 1337 79 740 407 122 622 . Guns 2598 | . 33 . . . 1570 995 . . . . . . . Cannons 2282 | . . . . . . 2282 . . . . . . . Explosions 97 | . . . . . . 97 . . . . . . . Melee 3290 | . . . . . . . 1323 79 740 407 122 619 . Ramming 17 | . . . . . . . 14 . . . . 3 . Kinetic 599 | . 11 . . . 437 151 . . . . . . . Thermal 3432 | . 22 . . . 1143 2267 . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic 956 | . . . . . . 956 . . . . . . . Impact 122 | . . . . . . . . . . . 122 . . Slashing 1547 | . . . . . . . 1252 . . 123 . 172 . Piercing 1621 | . . . . . . . 71 79 740 284 . 447 . Highest Corruption 17 | . . . . . 1 2 5 . 1 1 . 17 12 Average Corruption 2 | . . . . . 1 1 2 . 1 1 . 9 5 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 45 | . . . . . 2 23 4 . . 4 . 8 4 Message Errors 13 | . . . . . 2 5 2 . . . . 2 2 Matter Fused 5 | . . . . . . 2 . . . . . 2 1 Heat Flow Errors 7 | . . . . . . 6 . . . 1 . . . Energy Discharges 7 | . . . . . . 3 . . . 3 . 1 . Data Loss (minor) 5 | . . . . . . 2 2 . . . . 1 . Data Loss (major) 1 | . . . . . . 1 . . . . . . . Misfires 2 | . . . . . . 2 . . . . . . . Alerts 2 | . . . . . . 1 . . . . . . 1 Misdirections 2 | . . . . . . . . . . . . 2 . Weapon Failures 1 | . . . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 331 | . . . . . . 92 25 . 79 125 . 10 . Projectiles 92 | . . . . . . 92 . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee 239 | . . . . . . . 25 . 79 125 . 10 . Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 108 | . . . . . . 93 14 . . . . 1 . Shots 2 | . . . . . . 2 . . . . . . . Rammed 2 | . . . . . . . . . . . . 2 . Targets Rammed 2 | . . . . . . . . . . . . 2 . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 759 | . 39 . . 63 592 318 . 2 406 191 759 . 4 Average Temperature 142 | . 24 . . 37 184 70 . 1 102 27 228 . 4 Received Heat Transfer 963 | . . . . . 45 333 477 9 . 45 18 . 36 Effects 64 | . . . . . 10 1 . . 3 . 50 . . Shutdowns 11 | . . . . . 2 . . . 3 . 6 . . Energy Bleed 11 | . . . . . 3 1 . . . . 7 . . Interference 10 | . . . . . 1 . . . . . 9 . . Matter Decay 4 | . . . . . . . . . . . 4 . . Short Circuit 4 | . . . . . 3 . . . . . 1 . . Damage (minor) 4 | . . . . . 1 . . . . . 3 . . Damage (major) 18 | . . . . . . . . . . . 18 . . Damage (core) 2 | . . . . . . . . . . . 2 . . Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . 2 . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 4 | . . . . . 3 1 . . . . . . . Combat Hostiles 4 | . . . . . 3 1 . . . . . . . Parts Melted 16 | . . . . . 8 8 . . . . . . . Heat Transferred 6444 | . 50 . . . 2761 3633 . . . . . . . Parts Sabotaged 7 | . . . . . 4 . 3 . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Arm Res Qua Acc Maximum Alert Level 3 | . . . . . . 3 1 . . 1 . . . Low Security (%) 78 | 100 100 100 100 . . 52 96 100 100 84 100 100 100 Level 1 7 | . . . . . . 14 3 . . 15 . . . Level 2 8 | . . . . . . 19 . . . . . . . Level 3 5 | . . . . . . 13 . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 785 | . . . . . . 785 216 93 30 274 67 45 30 Initial 750 | . . . . . . 750 . 24 27 . 67 . . Average 150 | . . . . . . 296 103 33 6 90 18 5 1 Influence Increases 4107 | . . . . . 528 1617 822 129 86 429 203 186 107 Destroy 0b10 Robot/C 1720 | . . . . . 420 480 320 60 40 220 80 60 40 Destroy 0b10 Robot/NC 115 | . . . . . 5 40 35 5 10 5 5 10 . Destroy Leader 334 | . . . . . 40 162 62 10 14 32 12 2 . Allied During Kill 86 | . . . . . 18 . 5 4 . 39 13 . 7 Disable Machine 68 | . . . . . . 28 4 8 . 16 . 12 . Anti-Garrison Action 300 | . . . . . . . 300 . . . . . . Destroy Structure 239 | . . . . . . 52 36 12 22 72 33 12 . Advance Influence 750 | . . . . . . 750 . . . . . . . Partial Spotted 75 | . . . . . . . 15 . . 15 30 15 . Lose Combat Pursuer 420 | . . . . . 45 105 45 30 . 30 30 75 60 Influence Decreases 4107 | . . . . . 528 1616 756 123 157 257 377 186 107 Entered New Map 199 | . . . . . . . 1 43 46 2 107 . . Time Decay 2965 | . . . . . 358 1366 585 80 111 155 211 69 30 Search Patrol Dispatched 200 | . . . . . . 200 . . . . . . . Lost Part 347 | . . . . . 90 30 90 . . 20 . 117 . Lost Ally 396 | . . . . . 80 20 80 . . 80 59 . 77 Squads Dispatched 27 | . . . . . 1 9 6 1 3 1 2 3 1 Investigation 2 | . . . . . . . . . 1 . . 1 . Extermination 11 | . . . . . . 4 1 1 1 1 2 1 . Reinforcement 5 | . . . . . . 1 2 . . . . 1 1 Assault 3 | . . . . . 1 . 2 . . . . . . Garrison 6 | . . . . . . 4 1 . 1 . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . 2 . . . . . . . Construction Impeded 2 | . . . . . . 1 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Arm Res Qua Acc Distress Signals 6 | . . . . . 1 . 1 . . . . 1 3 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 177 | . 2 . . . 30 37 40 7 2 13 7 19 20 Peak Tracking Total 18 | . 1 . . . 8 3 14 5 1 6 2 12 18 Tactical Retreats 20 | . . . . . 2 6 2 2 . 2 1 3 2 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Arm Res Qua Acc Traps Triggered 10 | . 1 . . . . 1 4 1 . 1 1 . 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Arm Res Qua Acc Machines Disabled 19 | . . . . . . 7 3 2 . 4 . 3 . Max in Single Turn 4 | . . . . . . 4 1 1 . 1 . 1 . Garrison Access 5 | . . . . . . 1 2 1 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Arm Res Qua Acc Machines Accessed 7 | . . . . . . 1 . 1 1 1 . 2 1 Terminals 3 | . . . . . . . . . . 1 . 2 . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . 1 . 1 1 . . . 1 Total Hacks 13 | . . . . . . 2 . 3 3 1 . 2 2 Successful 6 | . . . . . . 1 . 1 1 1 . 2 . Failed 7 | . . . . . . 1 . 2 2 . . . 2 Catastrophic 2 | . . . . . . . . 1 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 45 | . . . . 2 . 5 4 12 2 10 6 2 2 Terminals 3 | . . . . . . . . . . 1 . 2 . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 10 | . . . . . . 2 . 3 3 . . . 2 Terminal Hacks 3 | . . . . . . . . . . 1 . 2 . Record 1 | . . . . . . . . . . . . 1 . Open Door 2 | . . . . . . . . . . 1 . 1 . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . 1 . 1 1 . . . . Seal Access 3 | . . . . . . 1 . 1 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 3 | . . . . . . . . 1 1 . . . 1 Full Trace Events . | . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 18 | . . . . 15 . . . . . . . 3 . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Arm Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 . . . . . . Machine Destruction 3 | . . . . . . . 3 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . 2 . . . . 3 . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Arm Res Qua Acc Total Allies 45 | . . . . 4 2 . 5 5 1 14 6 . 8 Largest Group 7 | . . . . 4 4 1 4 5 1 7 4 . 3 Highest-Rated Group 586 | . . . . 150 150 30 238 323 27 586 374 . 41 Highest-Rated Ally 122 | . . . . 39 39 30 85 103 27 96 122 . 33 Zionite Dispatches 14 | . . . . . . . 2 2 1 5 3 . 1 Heavy 3 | . . . . . . . 1 1 . . 1 . . Light 3 | . . . . . . . . . . 2 1 . . Fire 2 | . . . . . . . . 1 . 1 . . . Hacker 1 | . . . . . . . 1 . . . . . . Demo 1 | . . . . . . . . . . 1 . . . Melee Resupply 1 | . . . . . . . . . . . 1 . . Hacking Resupply 1 | . . . . . . . . . 1 . . . . Hover Resupply 1 | . . . . . . . . . . . . . 1 Zionite Resupply 1 | . . . . . . . . . . 1 . . . Total Orders 5 | . . . . . . . . . 2 1 1 . 1 STAY 1 | . . . . . . . . . 1 . . . . DROP 4 | . . . . . . . . . 1 1 1 . 1 Ally Attacks 111 | . . . . . 29 5 10 7 . 32 19 . 9 Total Damage 4559 | . . . . . 657 112 1081 264 . 1153 1093 . 199 Kills 39 | . . . . . 7 1 12 2 . 11 4 . 2 Allies Corrupted 5 | . . . . . . . . . . 2 2 . 1 Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Arm Res Qua Acc Active Infowar (turns) 4065 | . . . . . . 1629 766 136 288 395 373 285 193 Optics 1242 | . . . . . . . . . 26 395 343 285 193 Sensors 3924 | . . . . . . 1629 766 136 288 395 373 148 189 T.N.C. 899 | . . . . . . . . . 208 395 296 . . Cloaking 957 | . . . . . . . . . . 364 367 134 92 Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . 2 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Zionite Intel Received 3 | . . . . . . 1 . 2 . . . . . Emergency Access 1 | . . . . . . . . 1 . . . . . Guard Positions 1 | . . . . . . . . 1 . . . . . Depthwide Sectors/0 1 | . . . . . . 1 . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Arm Res Qua Acc Turns Passed 7371 | 57 158 9 113 1358 988 2086 802 149 288 395 436 285 247 Spaces Moved 5661 | 38 89 8 76 771 426 1042 417 386 386 631 552 488 351 Core 219 | 14 . . . . 4 . 24 . . . 6 72 99 Treads 1382 | . . . . . 214 1042 126 . . . . . . Legs 1435 | 24 89 8 76 771 208 . 259 . . . . . . Wheels . | . . . . . . . . . . . . . . Hover 258 | . . . . . . . . . . . . 6 252 Flight 2367 | . . . . . . . 8 386 386 631 546 410 . Fastest Speed 20 | 50 120 120 120 120 120 155 35 22 20 25 24 23 41 Average Speed 97 | 117 120 120 120 174 177 157 135 27 22 26 32 37 57 Slowest Speed 500 | 150 120 120 120 190 500 162 240 40 28 32 500 300 136 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 10 | . . . . . . . 2 2 . 1 1 4 . Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 27 | 3 23 2 27 81 51 28 16 10 12 34 24 64 9 Regions Visited 13 Branch Regions 5 Pre-discovered Areas 7 | . . . . 1 . 6 . . . . . . . Known Exits Taken 12 | 1 1 1 . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | . . . 1 . . . . . . . . . . Scrap Searched 5 | . . . . 1 4 . . . . . . . . Spaces Dug 50 | . . . . . . . 12 4 11 11 8 4 . Terrain Destroyed 116 | . . . . . . 66 12 4 11 11 8 4 . Melee 50 | . . . . . . . 12 4 11 11 8 4 . Projectile 11 | . . . . . . 11 . . . . . . . AOE 55 | . . . . . . 55 . . . . . . . Terrain Rammed 1 | . . . . . . . 1 . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Arm Res Qua Acc Total 7021 | 46 137 7 98 781 549 1364 565 409 540 803 786 548 388 Wait 838 | . 47 . 23 5 20 216 79 5 102 105 196 20 20 Move 5630 | 37 88 7 75 770 425 1041 413 382 385 628 549 479 351 Hop 8 | . . . . . . . 1 1 . 1 1 4 . Pick Up 18 | . . . . . . 4 5 . 2 2 3 2 . Fast Attach 111 | 8 1 . . 2 14 13 7 11 14 8 9 10 14 Attach 15 | . . . . . 2 1 6 1 . . 1 1 3 Detach 13 | 1 . . . 2 . 2 . 1 5 1 1 . . Swap 28 | . . . . 1 8 7 3 . . 4 5 . . Drop 57 | . . . . . 2 12 7 . 5 10 11 10 . Fire 132 | . 1 . . 1 62 68 . . . . . . . Melee 126 | . . . . . . . 43 8 27 22 10 16 . Ram 3 | . . . . . . . 1 . . . . 2 . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 4 | . . . . . . . . . . . . 4 . Rewire 38 | . . . . . 16 . . . . 22 . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -5/Factory -4/Factory (discovered 2 exits: *Res / Ext) -3/Research -3/Armory -2/Research -2/Quarantine -1/Access History --------- Turn | Location | Event 8 | -11/Scrapyard | Identified exit to Materials 8 | -11/Scrapyard | Discovered exit to Materials (range 16) 58 | -11/Scrapyard | Entered Materials 58 | -10/Materials | Evolved 1 slot: Weapon x1 209 | -10/Materials | Identified exit to Materials 209 | -10/Materials | Discovered exit to Materials (range 8) 216 | -10/Materials | Entered another Materials area 216 | -9/Materials | Evolved 2 slots: Propulsion x2 216 | -9/Materials | Identified exit to Mines 216 | -9/Materials | Discovered exit to Mines (range 7) 225 | -9/Materials | Entered Mines 280 | -9/Mines | Assembled infested the area 332 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 338 | -9/Mines | Entered Zion 435 | -7/Zion | Learned Factory stockpile data 484 | -7/Zion | Build established: Hacker-Gunner 895 | -7/Zion | Met Imprinter 929 | -7/Zion | Imprinted 931 | -7/Zion | Declared Zion's savior 1060 | -7/Zion | Received a hallucinogenic algorithm 1060 | -7/Zion | Ran a hallucination algorithm 1136 | -7/Zion | Given the Hacking Drone Bay 1182 | -7/Zion | Ran a hallucination algorithm 1577 | -7/Zion | Identified exit to Proximity Caves 1577 | -7/Zion | Discovered exit to Proximity Caves (range 11) 1696 | -7/Zion | Entered Proximity Caves 1696 | -6/Proximity Caves | Accompanied by 4 allies 1786 | -6/Proximity Caves | Spotter reported a threat 1964 | -6/Proximity Caves | Spotter reported a threat 2041 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2176 | -6/Proximity Caves | Lost 3 allies 2185 | -6/Proximity Caves | Spotter reported a threat 2218 | -6/Proximity Caves | Lost 4 parts (1n1u2w) 2248 | -6/Proximity Caves | Core integrity fell below 50% 2280 | -6/Proximity Caves | Spotter reported a threat 2281 | -6/Proximity Caves | Core integrity fell below 20% 2305 | -6/Proximity Caves | Lost 5 parts (1p1n3w) 2351 | -6/Proximity Caves | Spotter reported a threat 2634 | -6/Proximity Caves | Build established: Scavenger-Gunner 2658 | -6/Proximity Caves | Identified exit to Factory 2658 | -6/Proximity Caves | Discovered exit to Factory (range 15) 2684 | -6/Proximity Caves | Entered Factory 2684 | -6/Factory | Accompanied by 1 ally 2684 | -6/Factory | Evolved 6 slots: Utility x6 3034 | -6/Factory | Search patrols dispatched 3384 | -6/Factory | Search patrols dispatched 3428 | -6/Factory | Build established: Scavenger-Skirmisher 3628 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-6 3682 | -6/Factory | Garrison activated, responded to threat 4202 | -6/Factory | Garrison activated, responded to threat 4583 | -6/Factory | Build established: Hacker-Mutant 4762 | -6/Factory | Identified exit to Factory 4762 | -6/Factory | Discovered exit to Factory (range 5) 4770 | -6/Factory | Entered another Factory area 4770 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5227 | -5/Factory | Build established: Scavenger-Mutant 5374 | -5/Factory | Zion Heavy squad teleported in 5429 | -5/Factory | Lost 3 parts (1n1u1w) 5438 | -5/Factory | Zion Hacker squad teleported in 5549 | -5/Factory | Cargo convoy interrupted 5551 | -5/Factory | Garrison activated, responded to threat 5554 | -5/Factory | Released all parts (10) 5563 | -5/Factory | Identified exit to Factory 5563 | -5/Factory | Discovered exit to Factory (range 15) 5572 | -5/Factory | Entered another Factory area 5572 | -4/Factory | Evolved 2 slots: Propulsion x2 5573 | -4/Factory | Identified exit to Extension 5587 | -4/Factory | Lost 4 parts (2n1u1w) 5610 | -4/Factory | Retrieved Zion intel report: Guard Positions 5642 | -4/Factory | Retrieved Zion intel report: Emergency Access 5643 | -4/Factory | Zion Heavy squad teleported in 5716 | -4/Factory | Zion Fire squad teleported in 5719 | -4/Factory | Identified exit to Research 5719 | -4/Factory | Discovered exit to Research (range 6) 5721 | -4/Factory | Entered Research 5721 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 5728 | -3/Research | Zion Hacking Resupply teleported in 5897 | -3/Research | Garrison activated, responded to threat 5980 | -3/Research | Identified exit to Armory 5980 | -3/Research | Discovered exit to Armory (range 12) 6009 | -3/Research | Entered Armory 6128 | -3/Armory | Zion Demo squad teleported in 6248 | -3/Armory | Zion Fire squad teleported in 6327 | -3/Armory | Zion Light squad teleported in 6335 | -3/Armory | Lost 7 allies 6358 | -3/Armory | Zion Light squad teleported in 6372 | -3/Armory | Zion Zionite Resupply teleported in 6397 | -3/Armory | Identified exit to Research 6397 | -3/Armory | Discovered exit to Research (range 9) 6404 | -3/Armory | Entered Research 6404 | -2/Research | Accompanied by 2 allies 6404 | -2/Research | Evolved 2 slots: Propulsion x2 6487 | -2/Research | Build established: Hacker-Ninja 6682 | -2/Research | Zion Heavy squad teleported in 6712 | -2/Research | Spotted B-90 Cyclops 6716 | -2/Research | Zion Light squad teleported in 6777 | -2/Research | Zion Melee Resupply teleported in 6823 | -2/Research | Identified exit to Quarantine 6823 | -2/Research | Discovered exit to Quarantine (range 21) 6840 | -2/Research | Entered Quarantine 6887 | -2/Quarantine | Found Alien Reactor 6887 | -2/Quarantine | Identified Matter Drive 6913 | -2/Quarantine | Found Alien Impact Weapon 6913 | -2/Quarantine | Identified Core Stripper 6921 | -2/Quarantine | Found Alien Artifact 6921 | -2/Quarantine | Identified Core Reset Matrix 6921 | -2/Quarantine | Used Core Reset Matrix 6925 | -2/Quarantine | Detected hypermatrix surge 6925 | -2/Quarantine | Sensed 10 artifacts in vicinity 6970 | -2/Quarantine | Scanned by Researcher 7017 | -2/Quarantine | System corruption reached 10% 7045 | -2/Quarantine | Met incapacitated Sigix Warrior 7045 | -2/Quarantine | Lockdown squad dispatched 7046 | -2/Quarantine | Acquired the access code to the Sigix quarantine chamber 7047 | -2/Quarantine | Unlocked Sigix quarantine chamber 7071 | -2/Quarantine | Found Sigix Containment Pod 7077 | -2/Quarantine | Core integrity fell below 50% 7098 | -2/Quarantine | Spotted Lightning 7098 | -2/Quarantine | Cryocooling Duct disabled 7104 | -2/Quarantine | Core integrity fell below 20% 7111 | -2/Quarantine | Cryocooling Duct disabled 7113 | -2/Quarantine | Ambient heat levels rising (+20) 7113 | -2/Quarantine | Non-combat units ordered to evacuate 7117 | -2/Quarantine | Identified exit to Access 7117 | -2/Quarantine | Discovered exit to Access (range 8) 7120 | -2/Quarantine | Lost 18 parts (2p8n5u3w) 7125 | -2/Quarantine | Entered Access 7125 | -1/Access | Evolved 2 slots: Utility x2 7159 | -1/Access | Zion Hover Resupply teleported in 7252 | -1/Access | Found Unknown Launcher 7252 | -1/Access | Identified Fusion Bomb Launcher 7318 | -1/Access | Released all parts (18) 7342 | -1/Access | System corruption reached 10% 7347 | -1/Access | Spotted B-99 Colossus 7347 | -1/Access | Spotted B-99 Colossus 7350 | -1/Access | Core integrity fell below 50% 7357 | -1/Access | Emitted hypermatrix ping 7361 | -1/Access | Core integrity fell below 20% 7362 | -1/Access | Assembled emerged from beneath the floor 7372 | -1/Access | Destroyed by B-99 Colossus with Linear Accelerator Last Messages --------------- 07363_ as-53238 destroyed. 07363_ Slug penetrates as-39343. 07363_ Slug penetrates Sealed Heavy Doors. 07364_ S-43 Plague system terminally corrupted. 07364_ as-04905 destroyed. 07365_ as-69112 destroyed. 07366_ U-05 Engineer builds a Wall. 07366_ Slug penetrates B-99 Colossus. 07367_ Acquired 1 matter. 07368_ as-39343 suffers critical hit (Blast). 07368_ as-39343 knocked back. 07368_ as-39343 destroyed. 07368_ as-12475 destroyed. 07368_ Slug penetrates Sealed Heavy Doors. 07369_ Acquired 12 matter. 07369_ Penetrated by Slug. 07369_ Slug penetrates Sealed Heavy Doors. 07369_ P-80 Master resets B-99 Colossus, system corruption cleaned. 07370_ Acquired 16 matter. 07370_ P-80 Master resets S-43 Plague, system corruption cleaned. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ????????##########?????? ?????????????????????? | | ????????# """ #?????# #????????????????????? | | ????????#! "Y" =#?????# #????????????????????? | | ????????# " " #?????# #????????????????????? | | ????????# #?????# #????????????????????? | | ????????# #?????# #??????? ????????????? | | ????????# #?????# #?????? ??????????? | | ????????# #?????+ #?????? ??????????? | | ????????? #?????# #????? ?????????? | | ??????????? ???????# R#???? ?????????? | | #############+########## #??? !!= ????????? | | "% #??? !!= ?????????? | | " #?? !==???????????? | | #? ?????????????? | | lw + ?????????????? | | ######+##### ######### # ?????????????????? | | #?? ??# #??????##u # ???????????????????? | | # # #????#### ####?????????????????? | | # " # #????# %BB #?????????????????? | | # """ # #????# BBBBpp=#?????????????????? | | # """ # #????# BB%s%*%#?????????????????? | | # " # #????# ss%%p =#?????????????????? | | # # #????# %% #?????????????????? | | [# # #????# %% %% #?????????????????? | | ########### #????# @ %#?????????????????? | | ##?????????# #????#""""""""""#?????????????????? | | ???????????# ??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 106 Energy Generation 59 Energy Capacity 395 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Cloak Strength 4 Power Amplification 30 Armor Coverage 225 Resistance: KI 35 Resistance: TH 55 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Cycling 15 Phase Shifting 10 Evasion (%) 75 Targeting Accuracy 6 Melee Accuracy 8 Core Analysis 9 Recoil Reduction 4 Offensive Hacking 20 Defensive Hacking 21 Item Schematics ----------------- Vibroblade | -2/Quarantine | Archive Adv. Remote Shield | -2/Quarantine | Archive Neutron Missile Launcher | -2/Quarantine | Archive Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- Matter Drive Core Stripper Core Reset Matrix Achievements -------------- None Challenges ------------ None Game ------ Seed BladeTacticalDiverter Manual? 0 Play Time 01:16:43 Cumulative 175.9 hours Start 2026.02.05 @ 19:38:18 End 2026.02.05 @ 20:55:37 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 320 Rogue 216 Adventurer 15 Explorer 89 Win Type - Total 13 Types 13/0/0/0/0/0/0/0/0/0 Lore% 55 Gallery% 62 Achievement% 47 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c4484b6e-50f0-4ddc-9bd5-212048f9cf50