Cogmind - Beta 17 *** ADVENTURER MODE // 2026.08.12 @ 01:13:48 Player: Garmand Result: Core melted Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (111) 555 Value Destroyed (3858) 3858 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (426) 426 TOTAL SCORE: 9019 Bonus ------- Entered DSFs 500 Friendly Fire -74 Cogmind --------- Core Integrity 0/850 Matter 108/300 Energy 160/160 System Corruption 3% Temperature Critical (527) Movement Core (550) Ox10 Location -6/Lower Caves Parts ------- > --- POWER (3) -------- Light Nuclear Core > --- PROPULSION (3) --- Carbon-fiber Leg > --- UTILITY (6) ------ Medium Storage Unit Enhanced Optical Array Advanced Targeting Computer Layered Medium Armor Plating > --- WEAPON (3) ------- Enhanced Autogun Hypervelocity Gauss Rifle > --- INVENTORY (10) --- Light Nuclear Core Compact Matter Pod (0) Heavy Machine Gun Magnetic Acceleration Cannon Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Cooled Ion Engine Micro Nuclear Core Angular Momentum Engine > --- PROPULSION ------- Armored Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Medium Storage Unit Thermal Shield Improved Shield Generator Force Field > --- WEAPON ----------- Enhanced Autogun Hypervelocity Gauss Rifle Heavy Rocket Launcher > --- INVENTORY -------- Improved EM Shotgun Advanced Beam Cannon Ion Cannon Plasma Cannon Ion Burst Cannon Ion Burst Cannon Assault Cannon Magnetic Acceleration Cannon Heavy Rocket Launcher [Rating: 57] Favorites ----------- Power Light Nuclear Core Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Leg Carbon-fiber Leg Wheel Armored Wheel Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Enhanced Optical Array Protection Improved Utility Shielding Weapon Ion Burst Cannon Energy Gun Heavy EM Shotgun Energy Cannon Ion Burst Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Assault Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac DSF Fac Was Fac Low Slots Evolved 8 | . . 2 2 . 2 . 2 . . . Power 2 | . . 1 . . 1 . . . . . Propulsion 1 | . . 1 . . . . . . . . Utility 4 | . . . 2 . 1 . 1 . . . Weapon 1 | . . . . . . . 1 . . . Parts Attached 69 | 6 3 4 19 9 4 2 . 1 18 3 Power 16 | 1 . 2 5 2 1 . . . 4 1 Engine 11 | 1 . 2 4 1 . . . . 2 1 Core 5 | . . . 1 1 1 . . . 2 . Reactor . | . . . . . . . . . . . Propulsion 10 | 2 1 1 2 . 1 . . . 2 1 Treads . | . . . . . . . . . . . Leg 3 | . . . . . . . . . 2 1 Wheel 7 | 2 1 1 2 . 1 . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 20 | 1 1 . 5 2 2 . . . 8 1 Device 7 | . . . 1 1 2 . . . 3 . Storage 2 | 1 . . 1 . . . . . . . Processor 2 | . . . . . . . . . 2 . Hackware . | . . . . . . . . . . . Protection 9 | . 1 . 3 1 . . . . 3 1 Artifact . | . . . . . . . . . . . Weapon 23 | 2 1 1 7 5 . 2 . 1 4 . Energy Gun 6 | 1 . 1 2 2 . . . . . . Energy Cannon 5 | . . . . 2 . . . 1 2 . Ballistic Gun 7 | 1 1 . 3 1 . . . . 1 . Ballistic Cannon 2 | . . . 1 . . . . . 1 . Launcher 3 | . . . 1 . . 2 . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 9 | . . 1 3 5 . . . . . . Parts Lost 25 | . . 1 2 1 . . . . 15 6 Power 5 | . . . 1 . . . . . 2 2 Propulsion 6 | . . . . 1 . . . . 3 2 Utility 8 | . . . . . . . . . 6 2 Weapon 6 | . . 1 1 . . . . . 4 . Highest Loss Streak 8 | . . 1 1 1 . . . . 8 6 To Critical Strikes . | . . . . . . . . . . . Average Backups 8 | . 2 7 9 9 9 10 8 8 8 7 Power . | . 1 . . 1 . . . . . 1 Propulsion . | . . 2 . . 1 1 1 1 . . Utility . | . . . 2 1 1 1 . . . 1 Weapon 6 | . 1 4 5 5 7 8 7 7 8 5 Tool/Special . | . . . . . . . . . . . Unused Backups 12 | . 1 4 1 1 2 . . . 1 2 Power 1 | . . . . 1 . . . . . . Propulsion 1 | . . . . . 1 . . . . . Utility 1 | . . . . . . . . . . 1 Weapon 9 | . 1 4 1 . 1 . . . 1 1 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 93 | . 97 98 98 99 95 100 99 99 84 95 Engine 12 | . 14 21 14 17 7 7 6 6 7 12 Core 5 | . . . 2 . 10 15 13 13 7 6 Leg 3 | . . . . . . . . . 4 17 Wheel 18 | . 28 32 26 26 23 23 20 20 10 . Device 10 | . . . 8 14 23 23 20 19 12 . Storage 7 | . 14 11 9 9 7 7 6 6 6 6 Processor 2 | . . . . . . . . . 3 13 Protection 13 | . 11 10 18 12 7 7 13 13 12 18 Energy Gun 5 | . 14 11 5 8 7 1 5 1 3 . Energy Cannon 5 | . . . . 5 7 9 13 18 4 12 Ballistic Gun 4 | . 14 11 7 3 . . . . 3 . Ballistic Cannon 2 | . . . 5 . . . . . 2 5 Launcher 1 | . . . . . . 3 . . 2 . Peak Build Rating 57 | 6 10 15 26 33 45 45 49 50 57 54 Average Rating 35 | 3 7 13 24 29 40 44 48 49 44 48 On Entrance 29 | . 6 10 15 26 33 45 44 49 50 48 Avg Prop Armor Cover (%) 3 | . . . . . . . . . 3 . Naked Turns . | . . . . . . . . . . . Heaviest Build 75 | 12 16 24 40 50 62 64 67 70 75 63 Greatest Support 45 | 26 26 34 36 36 36 36 36 36 36 45 Greatest Overweight (x) 8 | . . . 1 1 1 1 1 1 8 1 Average Overweight (x) . | . . . . . 1 1 1 1 1 1 Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 10 10 10 Average Capacity 9 | 6 8 8 9 10 10 10 10 10 10 10 Most Carried 10 | 3 8 8 10 10 10 10 9 9 10 9 Average Carried 8 | 1 2 7 9 9 9 10 8 8 8 7 Final Capacity 10 | 8 8 8 10 10 10 10 10 10 10 10 Final Carried 10 | 1 8 8 10 10 10 10 8 9 8 5 Class Distribution -------------------- 54% | Mutant 27% | Tank 12% | Scavenger-Tank 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Mutant | -7/DSF Tank | -6/Factory Tank | -6/Waste Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Resources | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Sto Fac DSF Fac Was Fac Low Matter Collected 2422 | 142 . 373 638 299 18 126 19 . 603 204 Remotely . | . . . . . . . . . . . Salvage Created 4614 | . 97 573 1104 774 18 331 153 . 1234 330 Parts 227 | . 4 44 57 47 2 13 5 . 47 8 Haulers Intercepted 7 | . . 2 3 2 . . . . . . Recyclers Shooed 5 | . . . 2 1 . . . . 2 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . . . . 7 Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac DSF Fac Was Fac Low Combat Hostiles Destroyed 83 | . 2 13 22 12 . 7 . . 22 5 Guns 36 | . 2 13 9 4 . . . . 8 . Cannons 30 | . . . 9 6 . 2 . . 8 5 AOE 16 | . . . 4 2 . 5 . . 5 . Classes Destroyed 15 | . 1 4 2 . . 3 2 . 3 . Worker 4 | . . . . . . . 1 . 3 . Builder 7 | . . . 4 1 . . . . 2 . Hauler 7 | . . 2 3 2 . . . . . . Recycler 2 | . . . . . . . 1 . 1 . Operator 3 | . . . 2 . 1 . . . . . Watcher 5 | . . 1 2 . . . . . 2 . Swarmer 17 | . . 6 4 . . . . . 7 . Grunt 47 | . 2 5 16 8 . 3 . . 8 5 Brawler 1 | . . . . . . . . . 1 . Duelist 2 | . . . . . . 1 . . 1 . Sentry 9 | . . 2 2 4 . . . . 1 . Specialist 2 | . . . . . . 2 . . . . Hunter 2 | . . . . . . . . . 2 . Programmer 2 | . . . . . . . . . 2 . Heavy 1 | . . . . . . 1 . . . . Best Kill Streak 7 | . 2 5 5 4 1 4 2 . 7 3 Combat Bots Only 6 | . 2 4 4 3 . 4 . . 6 3 Max Kills in Single Turn 2 | . 1 1 2 1 1 2 1 . 2 1 Gunslinging . | . . . . . . . . . . . Exploded 2 | . . . 1 1 . 2 . . 2 . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Fac DSF Fac Was Fac Low Hostile Shots Fired 632 | . 14 62 105 47 . 22 . . 304 78 Missed 174 | . 6 21 19 15 . 7 . . 93 13 Hits 458 | . 8 41 86 32 . 15 . . 211 65 Melee 4 | . . . . . . . . . 4 . Projectile 454 | . 8 41 86 32 . 15 . . 207 65 AOE 1 | . . . . . . . . . 1 . Critical Strikes 21 | . . . 4 . . 1 . . 11 5 Actively Blocked 3 | . . . . . . . . . 3 . Damage Taken 5209 | . 79 355 751 412 . 171 . . 2032 1409 Core 1125 | . . 34 110 12 . 49 . . 310 610 Absorbed by Shields 1447 | . . . 288 152 . 64 . . 943 . Redirected to Shielding 209 | . . . 31 . . . . . 153 25 Ignored by Resistances 2106 | . 23 114 300 165 . 130 . . 1102 272 Regen/Repaired (Parts) 373 | . . 70 194 . . . . . 109 . Core Remaining (%) 92 | 100 100 91 . 77 . 93 . . . . Volleys Fired 275 | . 9 39 78 40 1 9 4 5 72 18 Largest 3 | . 2 2 2 2 2 2 3 3 3 3 Hottest 228 | . 63 68 82 150 150 139 213 228 228 217 Shots Fired 543 | . 18 74 145 78 2 16 11 15 139 45 Gun 332 | . 18 74 87 59 1 . 3 . 88 2 Cannon 179 | . . . 49 18 1 4 8 15 41 43 Launcher 32 | . . . 9 1 . 12 . . 10 . Special . | . . . . . . . . . . . Kinetic 246 | . 9 39 99 24 . . . . 57 18 Thermal 103 | . . . . 18 1 4 8 15 30 27 Explosive 32 | . . . 9 1 . 12 . . 10 . Electromagnetic 162 | . 9 35 37 35 1 . 3 . 42 . Robot Hit Streak 82 | . 4 32 82 16 8 19 14 16 21 24 Robot Miss Streak 4 | . 3 3 3 4 . 2 1 2 4 3 Penetration Max . | . . . . . . . . . . . Secondary Targets 3 | . . 1 1 . . . . . 1 . Max Gunslinging Chain 1 | . . 1 1 . . . . . 1 . Shots Hit Robots 405 | . 9 55 115 54 2 14 7 14 105 30 Core Hits 227 | . 5 24 65 28 1 17 4 2 69 12 Critical Kills 1 | . . . . . . . . . 1 . Critical Parts Destroyed 3 | . . . . . . . . . 3 . Critical Strikes 10 | . . 1 3 . . . . . 6 . Destroy 4 | . . . . . . . . . 4 . Blast 5 | . . . 3 . . . . . 2 . Corrupt 1 | . . 1 . . . . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 12346 | . 231 961 2985 1517 54 1579 234 456 3505 824 Guns 4481 | . 114 888 1255 784 33 . 69 . 1338 . Cannons 4142 | . . . 857 520 21 146 165 456 1153 824 Explosions 3721 | . 117 73 873 213 . 1433 . . 1012 . Melee . | . . . . . . . . . . . Ramming 2 | . . . . . . . . . 2 . Kinetic 3246 | . 59 455 1442 186 . . . . 862 242 Thermal 3989 | . 117 73 348 733 21 146 165 456 1348 582 Explosive 2483 | . . . 525 . . 1433 . . 525 . Electromagnetic 2626 | . 55 433 670 598 33 . 69 . 768 . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 3 | . . . . . . . . . 3 3 Average Corruption 2 | . . . . . . . . . 2 3 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 26 | . . . . . . . . . 19 7 Message Errors 5 | . . . . . . . . . 3 2 Matter Fused 7 | . . . . . . . . . 4 3 Heat Flow Errors 2 | . . . . . . . . . 2 . Energy Discharges 5 | . . . . . . . . . 5 . Parts Rejected 1 | . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . 1 . Data Loss (major) 3 | . . . . . . . . . 3 . Weapon Failures 2 | . . . . . . . . . 1 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 302 | . 23 . 51 16 . 58 12 . 115 27 Projectiles 92 | . . . 12 . . . 12 . 41 27 Explosions 210 | . 23 . 39 16 . 58 . . 74 . Melee . | . . . . . . . . . . . Knockbacks 13 | . . . 8 . . . . . 2 3 Impact . | . . . . . . . . . . . Kinetic 13 | . . . 8 . . . . . 2 3 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 316 | . . 52 76 40 . . . . 148 . Shots 9 | . . 2 2 1 . . . . 4 . Rammed 4 | . . . . . . . . . 4 . Targets Rammed 4 | . . . . . . . . . 4 . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 857 | . 140 133 318 222 51 22 252 253 352 857 Average Temperature 101 | . 71 50 78 60 30 12 98 115 82 289 Received Heat Transfer 1920 | . 60 99 442 180 . 55 . . 535 549 Effects 44 | . . . . 2 . . 1 . 2 39 Shutdowns 10 | . . . . . . . . . 1 9 Energy Bleed 7 | . . . . . . . 1 . . 6 Interference 9 | . . . . 2 . . . . . 7 Short Circuit 7 | . . . . . . . . . 1 6 Damage (minor) 1 | . . . . . . . . . . 1 Damage (major) 7 | . . . . . . . . . . 7 Damage (core) 3 | . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . 1 . Parts Fried 2 | . . 1 . . . . . . 1 . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 4 | . . . . 1 . . . . 3 . Heat Transferred 4700 | . 100 100 300 725 25 175 224 633 1484 934 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 12 | . 1 2 2 4 . . . . 3 . Alert | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac DSF Fac Was Fac Low Maximum Alert Level 1 | . . . 1 . . 1 . . 1 . Low Security (%) 78 | 100 100 100 35 100 100 72 100 100 79 . Level 1 21 | . . . 64 . . 27 . . 20 . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 342 | . 55 179 342 152 55 275 124 13 244 . Initial 124 | . . 1 49 92 55 1 124 13 . . Average 122 | . 18 110 221 106 20 139 82 2 111 . Influence Increases 2686 | . 61 352 679 360 13 274 15 . 792 140 Destroy 0b10 Robot/C 1660 | . 40 260 440 240 . 140 . . 440 100 Destroy 0b10 Robot/NC 160 | . . 15 55 15 5 20 10 . 40 . Destroy Leader 344 | . 10 56 90 54 . 20 . . 104 10 Successful Hack 40 | . 6 5 2 . 7 . 4 . 16 . Disable Machine 117 | . . 9 18 27 . 9 . . 54 . Destroy Structure 260 | . 5 7 44 24 1 70 1 . 108 . Lose Combat Pursuer 105 | . . . 30 . . 15 . . 30 30 Influence Decreases 2656 | . 56 218 560 476 151 3 241 49 749 153 Entered New Map 558 | . . 4 90 166 87 3 151 36 . 21 Time Decay 1865 | . 56 204 450 300 64 . 80 10 599 102 Lost Part 220 | . . 10 20 10 . . . . 150 30 Lost Ally 13 | . . . . . . . 10 3 . . Squads Dispatched 18 | . . 1 3 1 1 2 . . 10 . Investigation 3 | . . . 2 . 1 . . . . . Extermination 2 | . . . . . . . . . 2 . Reinforcement 7 | . . 1 1 1 . 2 . . 2 . Assault . | . . . . . . . . . . . Garrison 6 | . . . . . . . . . 6 . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . 1 . . . . . 1 . Haulers Reinforced 1 | . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Fac DSF Fac Was Fac Low Distress Signals 3 | . . . 1 1 . . . . 1 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 126 | . 3 17 35 16 1 8 1 5 32 8 Peak Tracking Total 7 | . 2 6 4 4 . 4 1 5 7 4 Tactical Retreats 4 | . . . 1 . . 1 . . 1 1 Traps | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac DSF Fac Was Fac Low Traps Triggered 10 | . . . 1 2 1 1 2 . 3 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Sto Fac DSF Fac Was Fac Low Machines Disabled 13 | . . 1 2 3 . 1 . . 6 . Max in Single Turn 2 | . . 1 1 1 . 1 . . 2 . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Fac DSF Fac Was Fac Low Machines Accessed 19 | . 1 3 4 3 2 . 1 . 5 . Terminals 15 | . 1 2 3 2 2 . 1 . 4 . Fabricators . | . . . . . . . . . . . Repair Stations 4 | . . 1 1 1 . . . . 1 . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 49 | . 3 5 16 3 7 . 2 . 13 . Successful 32 | . 2 4 12 2 3 . 1 . 8 . Failed 17 | . 1 1 4 1 4 . 1 . 5 . Catastrophic 1 | . . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 33 | . 3 3 9 2 7 . 2 . 7 . Fabricators . | . . . . . . . . . . . Repair Stations 16 | . . 2 7 1 . . . . 6 . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 18 | . 2 2 6 2 3 . 1 . 2 . Record 5 | . 2 . 2 . 1 . . . . . Open Door 2 | . . . . 2 . . . . . . Open DSF 3 | . . . . . 1 . 1 . 1 . Alert Level 4 | . . 1 3 . . . . . . . Locate Traps 2 | . . 1 . . 1 . . . . . Zone Layout 2 | . . . 1 . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 14 | . . 2 6 . . . . . 6 . Scan Component 7 | . . 1 3 . . . . . 3 . Repair 7 | . . 1 3 . . . . . 3 . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . Used 1 | . . . 1 . . . . . . . Hacking Detections 16 | . 1 1 4 3 2 . . . 5 . Full Trace Events 3 | . 1 . 1 . 1 . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . Parts Repaired 6 | . . 1 3 . . . . . 2 . Time 230 | . . 26 96 . . . . . 108 . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Sto Fac DSF Fac Was Fac Low Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Fac DSF Fac Was Fac Low Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders 2 | . . . . . . . 1 1 . . ROAM 2 | . . . . . . . 1 1 . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac DSF Fac Was Fac Low Active Infowar (turns) 905 | . . . . . . . . . 388 517 Optics 905 | . . . . . . . . . 388 517 Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . . 1 Drone Launches 2 | . . . . . 2 . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Sto Fac DSF Fac Was Fac Low Turns Passed 4930 | 49 154 470 911 610 204 184 169 111 1509 559 Spaces Moved 2914 | 44 127 334 464 371 170 135 138 79 814 238 Core 8 | 5 . . . . . . . . 3 . Treads . | . . . . . . . . . . . Legs 482 | . . . . . . . . . 244 238 Wheels 2424 | 39 127 334 464 371 170 135 138 79 567 . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 85 86 86 90 105 105 105 105 105 190 Average Speed 117 | 83 89 86 99 104 105 105 105 105 138 190 Slowest Speed 450 | 90 90 86 105 105 105 105 105 105 450 190 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 34 | 3 26 31 38 51 5 94 11 76 19 29 Regions Visited 10 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 . . . . 1 . Scrap Searched . | . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 299 | . 5 5 59 24 . 79 . . 125 2 Melee . | . . . . . . . . . . . Projectile 12 | . . . 5 3 . . . . 2 2 AOE 287 | . 5 5 54 21 . 79 . . 123 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Fac DSF Fac Was Fac Low Total 3889 | 56 151 451 771 504 194 156 152 92 1054 308 Wait 465 | . . 61 180 56 7 7 8 4 106 36 Move 2905 | 43 126 333 463 370 169 134 138 78 813 238 Hop . | . . . . . . . . . . . Pick Up 68 | 7 10 7 10 8 2 . . 1 21 2 Fast Attach 22 | . . 3 11 3 1 . . . 4 . Attach 45 | 6 2 2 3 1 1 . 2 1 22 5 Detach 4 | . 1 . . . . . . 1 2 . Swap 40 | . 1 . 12 10 2 6 . 2 5 2 Drop 44 | . 2 6 14 10 3 . . . 5 4 Fire 275 | . 9 39 78 40 1 9 4 5 72 18 Melee . | . . . . . . . . . . . Ram 4 | . . . . . . . . . 4 . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 8 | . . . . . 8 . . . . . Rewire 9 | . . . . 6 . . . . . 3 Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -7/Factory (discovered 2 exits: [*Low] / DSF) -7/DSF -6/Factory -6/Waste -6/Factory -6/Lower Caves History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 50 | -11/Scrapyard | Entered Materials 164 | -10/Materials | Discovered new exit (range 10) 204 | -10/Materials | Entered another Materials area 204 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 302 | -9/Materials | Build established: Mutant 470 | -9/Materials | Repaired Lgt. Armor Plating 668 | -9/Materials | Discovered new exit (range 5) 674 | -9/Materials | Entered another Materials area 674 | -8/Materials | Evolved 2 slots: Utility x2 972 | -8/Materials | Repaired Imp. Ion Engine 1282 | -8/Materials | Repaired Arm. Wheel 1315 | -8/Materials | Repaired Arm. Wheel 1427 | -8/Materials | Discovered new exit (range 16) 1585 | -8/Materials | Entered Storage 2163 | -8/Storage | Discovered new exit (range 5) 2195 | -8/Storage | Entered Factory 2195 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2285 | -7/Factory | Discovered new exit (range 7) 2399 | -7/Factory | Identified exit to DSF 2399 | -7/Factory | Entered DSF 2399 | -7/DSF | Accompanied by 2 allies 2430 | -7/DSF | Additional patrols routed to DSF 2500 | -7/DSF | Discovered new exit (range 15) 2583 | -7/DSF | Entered Factory 2583 | -6/Factory | Accompanied by 2 allies 2583 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2752 | -6/Factory | Sucked down chute 2752 | -6/Factory | Entered Waste 2757 | -6/Waste | 1 allies followed down the chute 2774 | -6/Waste | Spotted C-40 Crusher 2782 | -6/Waste | Spotted C-40 Crusher 2800 | -6/Waste | Spotted C-40 Crusher 2836 | -6/Waste | Discovered new exit (range 16) 2838 | -6/Waste | Spotted C-40 Crusher 2838 | -6/Waste | Spotted C-40 Crusher 2838 | -6/Waste | Spotted C-40 Crusher 2863 | -6/Waste | Entered Factory 2893 | -6/Factory | Build established: Tank 2908 | -6/Factory | Garrison activated, responded to threat 3059 | -6/Factory | Repaired Imp. Heat Sink 3093 | -6/Factory | Repaired Arm. Wheel 3430 | -6/Factory | Garrison activated, responded to threat 3590 | -6/Factory | Lost 3 parts (2u1w) 3597 | -6/Factory | Spotted B-75 Beast 3712 | -6/Factory | Lost 4 parts (2n2u) 3879 | -6/Factory | Lost 8 parts (2p1n2u3w) 4353 | -6/Factory | Discovered new exit (range 10) 4372 | -6/Factory | Entered Lower Caves 4468 | -6/Lower Caves | Attracted the attention of an 0b10 base 4556 | -6/Lower Caves | Learned location of 1 exit from Factory 4814 | -6/Lower Caves | Build established: Scavenger-Tank 4901 | -6/Lower Caves | Core integrity fell below 50% 4916 | -6/Lower Caves | Core integrity fell below 20% 4932 | -6/Lower Caves | Core melted Last Messages --------------- (-10). 04923_ Overheating: Imp. Deuterium Engine damaged (-24). 04923_ Overheating: Med. Storage Unit damaged (-16). 04923_ Overheating: Broken Carbon-fiber Leg damaged (-14). 04924_ Power failure, Lgt. Nuclear Core shutdown. 04925_ Power failure, Imp. Deuterium Engine shutdown. 04925_ Overheating: Energy bleed (-29). 04925_ System corrupted: Matter fused (-8). 04926_ Overheating: Energy bleed (-38). 04928_ Enh. Optical Array broken. 04928_ Overheating: Short circuit. 04930_ Adv. Targeting Computer broken. 04930_ Overheating: Short circuit. 04931_ Imp. Deuterium Engine destroyed. 04932_ Overheating: Core damaged (-170). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????#?????????????????????? | | ####??????????###?????????? ?#???????????????????? | | # #?????????# ?????????? ? ???????????????????? | | # #????????# ?????????? ? ???????????????????? | | #?###??## ?????????? #???????????????????? | | ## #?# ?????????? #???????????????????? | | ## ??#???????# #???????????????????? | | # ?? ??????## #???????????????????? | | #? ##?????"# #???????????????????? | | #? #????? *#???????????????????? | | ?# #? ##?? #???????????????????? | | ## #" ## # #???????????????????? | | # # ###?????#???????????? | | % $## # ##### ????????????? | | ????## # # ""# ?????????????? | | ????????#????# ###"""""## ??????????###### | | ?????????????# !####### # #???????????# ## | | ?????????????##% % % # #???????????## ## | | ??????????????##### ] g% ##?????????? | | ??????????????????# ##% ####???????? | | ?????????????????# ###@] ####????? | | ?????????????????## #?#] ##????# | | ??????????????????#####?## #?#### | | ?????????????????????????# ### ## | | ?????????????????????????## ## ## | | ??????????????????????????###### ##?? ## | | ???????????????????????????????## #????## | | ??????????????????????????????### ####### | | ?????????????????????????????## | | ?????????????????????????????# | | ?????????????????????????????# ##### | | ?????????????????????????????# ????# | | ?????????????????????????????# ????## ### | | ?????????????????????????????# ??????###?# ## | | ????????????????????????????? ??????????# ### | | ????????????????????????????# ??????????#####?### | | ????????????????????????????# ???????????????????? | | ???????????????????????????? ???????????????????? | | ???????????????????????????? ????????????????????? | | ??????????????????????????? ????????????????????? | | ???????????????????????????##????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 38 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Armor Coverage 305 Resistance: KI 40 Resistance: TH 40 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 30 Utility Shielding 66 Evasion (%) 44 Targeting Accuracy 8 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Armor Plating | 22% | -9/Materials Imp. Ion Engine | 62% | -8/Materials Arm. Wheel | 1% | -8/Materials Arm. Wheel | 31% | -8/Materials Imp. Heat Sink | 17% | -6/Factory Arm. Wheel | 24% | -6/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- DATA ERROR: Steam Global Achievement% For Emergencies Only Heavy Suspicion Hydra Organ Harvest Overwhelming Resistances Are Futile Spot Them First That Tickles There's More Where That Came From Well Done Window Shopping Challenges ------------ None Game ------ Seed ConcussiveInertialRocket Manual? 0 Play Time 01:37:05 Cumulative 14.7 hours Start 2026.08.11 @ 23:34:09 End 2026.08.12 @ 01:13:48 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 19 Rogue 12 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 17 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 237d5ecc-e03f-490c-92a9-4ead091390e0