Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.08 @ 17:04:23

Player: Drosophila

Result: Destroyed by as-87622 with Assembled Maul

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (56)      280
Value Destroyed (1229)     1229
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (-84)                -84
              TOTAL SCORE: 2765

 Bonus
-------
Friendly Fire              -84

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     140/140
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (270) Ox2
Location                   -9/Mines

 Parts 
-------
>               --- POWER (1) --------
          Light Deuterium Engine
>               --- PROPULSION (2) ---
                VSS Leg
                VSS Leg
>               --- UTILITY (4) ------
       Improved Heat Sink
  High-capacity Storage Unit
                Seismic Detector
       Improved Light Armor Plating
>               --- WEAPON (2) -------
           Mini Grenade Launcher
      Makeshift Axe
>               --- INVENTORY (20) ---
          Light Nuclear Core
       Improved Treads
       Improved Treads
         Combat Airjet
         Medium Storage Unit
                Signal Interpreter
       Improved Terrain Scanner
                Field Laser
                Field Laser
                Grenade Launcher

 Peak State 
------------
>           --- POWER ------------
      Light Deuterium Engine
>           --- PROPULSION -------
            VSS Leg
            VSS Leg
>           --- UTILITY ----------
   Improved Heat Sink
     Medium Storage Unit
            Decoy Drone Bay
>           --- WEAPON -----------
       Mini Grenade Launcher
  Makeshift Axe
>           --- INVENTORY --------
      Light Nuclear Core
   Improved Treads
   Improved Treads
     Combat Airjet
            Signal Interpreter
   Improved Terrain Scanner
            Field Laser
            Field Laser
[Rating: 35]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 VSS Leg
  Treads                   Light Treads
  Leg                      VSS Leg
  Wheel                    Compact Wheel
Utility                    Medium Storage Unit
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Hackware                 Authchip [Propulsion]
  Protection               Weapon Shielding
Weapon                     Field Laser
  Energy Gun               Field Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Mini Grenade Launcher
  Slashing Weapon          Makeshift Axe

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             53   | 8   1   5   22  17  
  Power                    7    | 1   .   1   3   2   
    Engine                 5    | 1   .   .   2   2   
    Core                   2    | .   .   1   1   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               11   | 2   1   1   5   2   
    Treads                 1    | 1   .   .   .   .   
    Leg                    7    | .   .   .   5   2   
    Wheel                  3    | 1   1   1   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  19   | 2   .   1   9   7   
    Device                 10   | 1   .   .   5   4   
    Storage                3    | 1   .   .   1   1   
    Processor              .    | .   .   .   .   .   
    Hackware               1    | .   .   1   .   .   
    Protection             5    | .   .   .   3   2   
    Artifact               .    | .   .   .   .   .   
  Weapon                   16   | 3   .   2   5   6   
    Energy Gun             10   | 1   .   2   4   3   
    Energy Cannon          1    | .   .   .   1   .   
    Ballistic Gun          2    | 2   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               2    | .   .   .   .   2   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   1   
  Corrupted Parts          1    | .   .   1   .   .   
    System Corruption      6    | .   .   6   .   .   
Parts Lost                 18   | .   .   10  2   6   
  Power                    4    | .   .   2   1   1   
  Propulsion               4    | .   .   3   .   1   
  Utility                  4    | .   .   1   1   2   
  Weapon                   6    | .   .   4   .   2   
  Highest Loss Streak      6    | .   .   6   1   5   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     95   | .   100 91  95  93  
  Engine                   7    | .   14  1   4   10  
  Core                     3    | .   .   11  4   .   
  Treads                   1    | .   14  1   .   .   
  Leg                      17   | .   .   .   21  21  
  Wheel                    3    | .   14  23  .   .   
  Device                   18   | .   14  12  19  21  
  Storage                  11   | .   14  14  11  11  
  Hackware                 1    | .   .   .   1   .   
  Protection               7    | .   .   .   10  5   
  Energy Gun               15   | .   .   22  21  8   
  Ballistic Gun            2    | .   28  2   .   .   
  Launcher                 1    | .   .   .   .   6   
  Slashing Weapon          1    | .   .   .   .   6   
Peak Build Rating          35   | 7   8   11  24  35  
  Average Rating           19   | 4   7   9   22  22  
  On Entrance              8    | .   7   8   5   23  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             54   | 13  13  16  27  54  
  Greatest Support         32   | 20  20  32  24  24  
  Greatest Overweight (x)  6    | 1   .   4   6   2   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 20   | 8   8   8   10  20  
  Average Capacity         9    | 5   8   8   9   11  
  Most Carried             10   | 5   8   8   10  10  
  Average Carried          8    | 3   5   6   9   7   
  Final Capacity           20   | 8   8   8   10  20  
  Final Carried            10   | 3   8   6   10  10  

 Class Distribution 
--------------------
 78% | Mutant
 21% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines

 Resources                      | -11  -10  -10  -9   -9   
-----------                Run  | Yrd  Mat  Min  Mat  Min  
Matter Collected           878  | 248  134  36   230  230  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            1864 | 84   232  108  1161 279  
  Parts                    137  | 9    16   9    81   22   
Haulers Intercepted        5    | .    1    .    4    .    
Recyclers Shooed           1    | .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Combat Hostiles Destroyed  39   | .   6   2   16  15  
  Melee                    2    | .   .   .   .   2   
  Guns                     29   | .   6   2   16  5   
  AOE                      8    | .   .   .   .   8   
Classes Destroyed          10   | 1   4   .   3   2   
  Worker                   2    | .   .   .   .   2   
  Tunneler                 8    | 4   .   1   .   3   
  Hauler                   5    | .   1   .   4   .   
  Recycler                 2    | .   .   .   2   .   
  Operator                 2    | .   1   .   1   .   
  Watcher                  3    | .   .   .   3   .   
  Swarmer                  10   | .   3   .   .   7   
  Grunt                    19   | .   3   2   11  3   
  Sentry                   5    | .   .   .   5   .   
  Assembled                5    | .   .   .   .   5   
Best Kill Streak           5    | 2   3   2   5   4   
  Combat Bots Only         4    | .   3   2   3   4   
Max Kills in Single Turn   2    | 1   1   1   1   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   .   .   .   2   
  Melee                    1    | .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   
--------                   Run  | Yrd  Mat  Min  Mat  Min  
Hostile Shots Fired        232  | .    20   82   62   68   
  Missed                   55   | .    2    19   13   21   
Damage Taken               2332 | .    190  653  702  787  
  Core                     577  | .    29   138  174  236  
  Absorbed by Shields      .    | .    .    .    .    .    
  Redirected to Shielding  102  | .    .    .    54   48   
  Regen/Repaired (Parts)   258  | .    .    .    258  .    
Core Remaining (%)         66   | 100  .    33   .    .    
Volleys Fired              138  | 20   28   20   47   23   
  Largest                  2    | 2    2    2    2    2    
  Hottest                  126  | 60   40   105  126  126  
Shots Fired                264  | 40   56   36   92   40   
  Gun                      258  | 40   56   36   92   34   
  Cannon                   .    | .    .    .    .    .    
  Launcher                 6    | .    .    .    .    6    
  Special                  .    | .    .    .    .    .    
  Kinetic                  108  | 36   56   16   .    .    
  Thermal                  134  | .    .    8    92   34   
  Explosive                6    | .    .    .    .    6    
  Electromagnetic          16   | 4    .    12   .    .    
  Robot Hit Streak         13   | 6    12   13   10   8    
  Robot Miss Streak        5    | 5    1    2    3    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           187  | 23   47   25   62   30   
  Core Hits                89   | 8    17   6    35   23   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         6    | .    .    1    4    1    
    Burn                   5    | .    .    .    4    1    
    Corrupt                1    | .    .    1    .    .    
Melee Attacks              10   | .    .    .    .    10   
  Impact                   .    | .    .    .    .    .    
  Slashing                 10   | .    .    .    .    10   
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            4    | .    .    .    .    4    
    Combat Hostiles        1    | .    .    .    .    1    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3394 | 206  383  306  1052 1447 
  Guns                     2328 | 206  383  306  1038 395  
  Cannons                  .    | .    .    .    .    .    
  Explosions               633  | .    .    .    .    633  
  Melee                    410  | .    .    .    .    410  
  Ramming                  23   | .    .    .    14   9    
  Kinetic                  644  | 179  383  82   .    .    
  Thermal                  1551 | .    .    118  1038 395  
  Explosive                633  | .    .    .    .    633  
  Electromagnetic          133  | 27   .    106  .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 410  | .    .    .    .    410  
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         6    | .    .    6    .    .    
  Average Corruption       6    | .    .    6    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            18   | .    .    .    .    18   
  Projectiles              .    | .    .    .    .    .    
  Explosions               18   | .    .    .    .    18   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      106  | .    .    .    .    106  
  Shots                    3    | .    .    .    .    3    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             4    | .    .    .    2    2    
  Kicked                   4    | .    .    .    2    2    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        196  | 40   15   66   196  144  
  Average Temperature      41   | 27   7    27   56   46   
  Received Heat Transfer   837  | .    60   198  363  216  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             7    | .    .    .    4    3    
  Heat Transferred         3774 | .    .    259  2590 925  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Peak Influence             395  | 20  227 118 395 248 
  Initial                  88   | .   13  88  39  72  
  Average                  167  | 6   132 98  201 160 
Maximum Alert Level        1    | .   1   .   1   1   
  Low Security (%)         63   | 100 98  100 45  70  
  Level 1                  36   | .   1   .   54  29  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          2    | .   1   .   1   .   
  Investigation            1    | .   .   .   1   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Distress Signals           3    | .   1   .   2   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              85   | .   9   11  30  35  
  Peak Tracking Total      20   | .   4   6   4   20  
  Tactical Retreats        11   | .   1   2   4   4   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Traps Triggered            1    | .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Yrd Mat Min Mat Min 
Machines Disabled          1    | .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Machines Accessed          13   | .   2   .   10  1   
  Terminals                8    | .   1   .   7   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   .   .   2   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                47   | .   8   .   38  1   
  Successful               29   | .   6   .   22  1   
  Failed                   18   | .   2   .   16  .   
    Catastrophic           4    | .   1   .   3   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   22   | .   4   .   18  .   
  Terminals                23   | .   3   .   20  .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          15   | .   .   .   15  .   
  Recycling Units          5    | .   5   .   .   .   
  Scanalyzers              3    | .   .   .   3   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             4    | .   .   .   3   1   
  Robot Analysis           2    | .   .   .   2   .   
  Open Door                1    | .   .   .   .   1   
  Fabricator Index         1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       14   | .   .   .   14  .   
  Scan Component           7    | .   .   .   7   .   
  Repair                   7    | .   .   .   7   .   
Recycling Unit Hacks       2    | .   2   .   .   .   
  Report Inventory         1    | .   1   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   
Scanalyzer                 1    | .   .   .   1   .   
  Insert Component         1    | .   .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         8    | .   4   .   4   .   
  Terminals                6    | .   2   .   4   .   
    Assimilate             1    | .   .   .   1   .   
    Botnet                 3    | .   1   .   2   .   
    Operators              2    | .   1   .   1   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   
    Monitor                1    | .   1   .   .   .   
    Reject                 1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         12   | .   2   .   10  .   
  Full Trace Events        2    | .   1   .   1   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             7    | .   .   .   7   .   
  Time                     236  | .   .   .   236 .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     10   | .   10  .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Yrd Mat Min Mat Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Yrd Mat Min Mat Min 
Total Allies               2    | .   .   .   1   1   
  Largest Group            1    | .   .   .   1   1   
  Highest-Rated Group      31   | .   .   .   10  31  
  Highest-Rated Ally       31   | .   .   .   10  31  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               4    | .   .   .   .   4   
  Total Damage             64   | .   .   .   .   64  
  Kills                    1    | .   .   .   .   1   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Robot Analysis Total       2    | .   .   .   2   .   
Derelict Logs Recovered    2    | .   .   1   .   1   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   
-------------              Run  | Yrd  Mat  Min  Mat  Min  
Turns Passed               3779 | 144  361  312  1935 1027 
Spaces Moved               2031 | 54   180  214  859  724  
  Core                     49   | 11   .    9    29   .    
  Treads                   71   | 43   28   .    .    .    
  Legs                     1554 | .    .    .    830  724  
  Wheels                   357  | .    152  205  .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   100  100  90   90   
  Average Speed            127  | 138  109  104  146  115  
  Slowest Speed            350  | 160  160  250  350  270  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       46   | 6    32   38   56   98   
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             2    | .    .    .    .    2    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          61   | .    .    .    .    61   
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      61   | .    .    .    .    61   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   
---------                  Run  | Yrd  Mat  Min  Mat  Min  
Total                      2957 | 89   299  269  1433 867  
  Wait                     673  | .    82   28   486  77   
  Move                     2027 | 53   179  213  858  724  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  37   | 8    7    3    11   8    
  Fast Attach              18   | 2    .    .    14   2    
  Attach                   20   | 5    .    5    2    8    
  Detach                   1    | .    .    .    .    1    
  Swap                     15   | 1    1    .    6    7    
  Drop                     14   | .    2    .    7    5    
  Fire                     138  | 20   28   20   47   23   
  Melee                    10   | .    .    .    .    10   
  Ram                      .    | .    .    .    .    .    
  Kick                     4    | .    .    .    2    2    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 3 exits: [*Mat] / *Min x2)
-9/Mines (discovered 2 exits: [*Mat x2])

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 15)
  145 | -11/Scrapyard | Entered Materials
  312 | -10/Materials | Build established: Mutant
  317 | -10/Materials | Discovered new exit (range 16)
  506 | -10/Materials | Entered Mines
  576 | -10/Mines     | Lost 4 parts (1p1n2w)
  594 | -10/Mines     | Learned Materials terminal intel
  612 | -10/Mines     | Found a hidden stash of uninstalled traps
  736 | -10/Mines     | Discovered new exit (range 13)
  814 | -10/Mines     | Core integrity fell below 50%
  818 | -10/Mines     | Entered Materials
  818 | -9/Materials  | Evolved 2 slots: Utility x2
  819 | -9/Materials  | Loaded intel: 12 terminal locations
  847 | -9/Materials  | Lost 6 parts (1p2n1u2w)
 1224 | -9/Materials  | Discovered new exit (range 12)
 1448 | -9/Materials  | Repaired VSS Leg
 1487 | -9/Materials  | Repaired Field Laser
 1571 | -9/Materials  | Repaired Imp. Heat Sink
 1599 | -9/Materials  | Repaired Weapon Shielding
 1663 | -9/Materials  | Discovered new exit (range 16)
 1953 | -9/Materials  | Discovered new exit (range 12)
 2557 | -9/Materials  | Repaired VSS Leg
 2591 | -9/Materials  | Repaired Weapon Shielding
 2632 | -9/Materials  | Repaired Cooling System
 2753 | -9/Materials  | Entered Mines
 2760 | -9/Mines      | Core integrity fell below 50%
 2780 | -9/Mines      | Met a Derelict bent on vengeance
 2876 | -9/Mines      | Lost 5 parts (1p1n1u2w)
 2921 | -9/Mines      | Discovered new exit (range 6)
 3031 | -9/Mines      | Assembled infested the area
 3063 | -9/Mines      | Core integrity fell below 20%
 3103 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 3358 | -9/Mines      | Discovered new exit (range 8)
 3469 | -9/Mines      | Build established: Scavenger-Mutant
 3503 | -9/Mines      | Received a Mining Laser from a helpful Derelict
 3619 | -9/Mines      | Found the Drone Emporium
 3627 | -9/Mines      | Found Prototype Device
 3635 | -9/Mines      | Identified Decoy Drone Bay
 3780 | -9/Mines      | Destroyed by as-87622 with Assembled Maul

 Last Messages 
---------------
  ready to tell them where they can shove that
  C&D."
03621_ 7D-7XF(g): "I'm a fan of the free market.
  Free drones for all! No strings attached!"
03626_ Dropped Imp. Ion Engine.
03626_ Dropped VSS Leg.
03627_ Acquired Prototype Device.
03634_ Dropped Seismic Detector.
03635_ Dropped Imp. Light Armor Plating.
03635_ Identified Decoy Drone Bay.
03636_ Dropped Decoy Drone Bay.
03637_ Acquired Seismic Detector.
03639_ Acquired Imp. Light Armor Plating.
03668_ Acquired 24 matter.
03674_ Acquired Hcp. Storage Unit.
03682_ Acquired 26 matter.
03741_ Acquired Grenade Launcher.
03774_ BN-H3W(g): "You look like you can take it
  from here!"
03774_ BN-H3W(g) slips back into the shadows.

 Map 
-----
+----------------------------------------------------+
| ?????#??????????????#"            #????            |
| #???????????????????#"*      !    #????            |
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| #?######## =###    ## #  %    ## #?????            |
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| ##?#?????#=%####  ##=*     ##### #?????            |
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|  ##??#        #?#=#??#!##           #??            |
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| #??##%#??????????????# ########????????            |
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| ##         ##?????##     ##????????????            |
|             #????##       #????????????            |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           64
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Weapon Shielding           33
Evasion (%)                57
Recoil Reduction           1
Authchip Count             1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GodMissileAmplifier
  Manual?         0
Play Time         00:33:50
  Cumulative      73.5 hours
  Start           2025.02.08 @ 16:28:57
  End             2025.02.08 @ 17:04:23
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          87
  Rogue           75
  Adventurer      12
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             38
Gallery%          47
Achievement%      39
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Tamsyn
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b3667800-967b-45e1-b918-023b7ec3f703