Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.27 @ 19:04:19 Player: OccultOnion Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (58) 290 Value Destroyed (2045) 2045 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (71) 71 TOTAL SCORE: 6846 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 60 Cogmind --------- Core Integrity 0/1150 Matter 157/300 Energy 99/100 System Corruption 16% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ Terrain Scan Processor Transport Network Coupler Improved Melee Analysis Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Improved Heat Sink Medium Storage Unit Advanced ECM Suite Improved Arc Projector Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg VSS Leg VSS Leg Flexi-carbon Leg > --- UTILITY ---------- Medium Storage Unit Visual Processing Unit Advanced Sensor Array Improved Signal Interpreter Transport Network Coupler Transmission Jammer Hacking Suite > --- WEAPON ----------- Pulse Rifle Heavy Particle Cannon Heavy Assault Rifle > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg VSS Leg Wheel Large Storage Unit Layered Light Armor Plating Hardlight Generator System Restoration Module Magnetic Acceleration Cannon Heavy Flak Cannon [Rating: 54] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Propulsion VSS Leg Leg VSS Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Field Propulsion Array Utility Transport Network Coupler Device Transmission Jammer Storage Medium Storage Unit Processor Transport Network Coupler Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Special Weapon Welding Torch Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 2 2 2 2 Power 1 | . . . . 1 . . . Propulsion 4 | . . 1 1 . . 1 1 Utility 6 | . . 1 1 1 1 1 1 Weapon 1 | . . . . . 1 . . Parts Attached 83 | 1 1 5 7 25 10 11 23 Power 9 | . . . . 5 2 1 1 Engine 4 | . . . . 4 . . . Core 5 | . . . . 1 2 1 1 Reactor . | . . . . . . . . Propulsion 29 | . . 1 1 12 3 5 7 Treads . | . . . . . . . . Leg 16 | . . . . 8 3 3 2 Wheel 9 | . . 1 1 3 . 2 2 Hover 3 | . . . . 1 . . 2 Flight 1 | . . . . . . . 1 Utility 28 | 1 1 3 3 4 3 4 9 Device 15 | 1 1 2 1 3 2 2 3 Storage 2 | . . 1 . . . 1 . Processor 6 | . . . 2 . 1 . 3 Hackware 3 | . . . . 1 . 1 1 Protection 2 | . . . . . . . 2 Artifact . | . . . . . . . . Weapon 17 | . . 1 3 4 2 1 6 Energy Gun 5 | . . . 2 3 . . . Energy Cannon 2 | . . . . 1 1 . . Ballistic Gun 3 | . . . 1 . . 1 1 Ballistic Cannon 4 | . . 1 . . 1 . 2 Launcher . | . . . . . . . . Special Weapon 1 | . . . . . . . 1 Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 2 | . . . . . . . 2 Unidentified Prototypes 2 | . . . . 1 . . 1 Corrupted Parts 3 | . 1 . 1 1 . . . System Corruption 12 | . 3 . 3 6 . . . Parts Lost 68 | . . 1 3 23 1 19 21 Power 10 | . . . . 5 1 3 1 Propulsion 24 | . . . 1 9 . 7 7 Utility 18 | . . 1 . 5 . 5 7 Weapon 16 | . . . 2 4 . 4 6 Highest Loss Streak 16 | . . 1 2 9 1 16 8 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 81 | . 100 94 99 89 91 95 44 Engine 4 | . 14 11 9 8 . . . Core 3 | . . . . 2 12 10 . Leg 15 | . 28 22 18 14 20 22 4 Wheel 4 | . . 11 18 6 . 3 1 Hover 1 | . . . . 2 . . 2 Device 8 | . 14 17 18 6 12 12 2 Storage 6 | . 14 11 9 7 6 5 4 Processor 13 | . . . 9 15 20 16 11 Hackware 4 | . . . . 6 . 3 8 Energy Gun 5 | . 28 11 9 3 6 4 . Energy Cannon 3 | . . . . 5 6 4 . Ballistic Gun 1 | . . . 4 4 . 2 . Ballistic Cannon 3 | . . 10 4 . 5 2 6 Naked Turns . | . . . . . . . . Heaviest Build 45 | 14 14 20 22 33 42 45 43 Greatest Support 74 | 20 20 22 32 26 42 74 22 Greatest Overweight (x) 8 | . . 1 1 6 1 8 4 Average Overweight (x) . | . . . . 1 . . 1 Largest Inventory Capacity 15 | 8 8 10 10 10 10 15 15 Average Capacity 10 | 8 8 8 10 10 10 10 13 Most Carried 11 | 8 8 10 10 10 10 11 8 Average Carried 7 | 6 7 8 9 9 5 9 4 Final Capacity 15 | 8 8 10 10 10 10 15 5 Final Carried 10 | 8 8 10 10 6 10 9 5 Class Distribution -------------------- 43% | Scavenger-Mutant 25% | Scavenger-Skirmisher 16% | Hacker-Mutant 13% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Skirmisher | -5/Factory Hacker-Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Matter Collected 1258 | 210 . 62 159 280 164 171 212 Remotely . | . . . . . . . . Salvage Created 2100 | 92 215 142 396 696 166 199 194 Parts 139 | 6 13 12 26 41 10 17 14 Haulers Intercepted 2 | . . 1 1 . . . . Recyclers Shooed 2 | . . . . . 2 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 38 | . 6 2 7 10 6 3 4 Guns 10 | . 6 . 1 1 1 1 . Cannons 23 | . . 2 2 8 5 2 4 AOE 4 | . . . 4 . . . . Classes Destroyed 12 | 2 3 2 2 2 . 1 . Worker 2 | . . . . 1 . . 1 Builder 3 | . . . . . . 2 1 Tunneler 1 | 1 . . . . . . . Hauler 2 | . . 1 1 . . . . Recycler 2 | 1 . . . 1 . . . Operator 1 | . . . 1 . . . . Watcher 9 | . 1 . 3 3 . 1 1 Swarmer 9 | . 3 . . 1 4 1 . Grunt 13 | . 3 . 5 2 2 1 . Duelist 2 | . . . 1 1 . . . Sentry 7 | . . 2 1 2 . 1 1 Programmer 7 | . . . . 4 . . 3 Best Kill Streak 7 | 1 4 1 7 2 3 3 2 Combat Bots Only 6 | . 4 1 6 2 3 1 2 Max Kills in Single Turn 4 | 1 1 1 4 1 1 1 1 Gunslinging . | . . . . . . . . Exploded 4 | . . . 4 . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Damage Taken 7809 | . 132 147 457 1838 346 2025 2864 Core 2430 | . 18 17 122 419 9 692 1153 Absorbed by Shields 175 | . . . . . 91 84 . Core Remaining (%) 76 | 100 92 95 77 40 98 30 . Volleys Fired 207 | 8 16 10 21 76 18 25 33 Largest 3 | 2 2 2 2 2 2 3 2 Hottest 186 | 80 80 75 85 110 138 186 106 Shots Fired 377 | 10 32 20 40 142 25 51 57 Gun 191 | 10 32 10 23 83 7 23 3 Cannon 185 | . . 10 17 59 18 28 53 Launcher . | . . . . . . . . Special 1 | . . . . . . . 1 Kinetic 164 | . . 10 20 51 11 16 56 Thermal 165 | 8 16 10 1 80 14 35 1 Explosive . | . . . . . . . . Electromagnetic 48 | 2 16 . 19 11 . . . Robot Hit Streak 15 | 1 6 15 6 11 8 6 5 Robot Miss Streak 8 | 2 3 2 2 4 3 3 8 Penetration Max 1 | . . . . . . 1 1 Secondary Targets . | . . . . . . . . Shots Hit Robots 234 | 3 18 17 26 85 17 29 39 Core Hits 118 | 2 10 5 16 36 9 11 29 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 Critical Strikes 7 | . . . 1 . 1 2 3 Burn 1 | . . . . . . 1 . Destroy 1 | . . . . . . . 1 Blast 4 | . . . . . 1 1 2 Corrupt 1 | . . . 1 . . . . Melee Attacks 2 | . . . . . . . 2 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Follow-up Attacks . | . . . . . . . . Damage Inflicted 5633 | 36 233 248 973 1831 440 662 1210 Guns 1761 | 36 233 87 271 663 88 262 121 Cannons 3194 | . . 161 202 1145 352 392 942 Explosions 500 | . . . 500 . . . . Melee . | . . . . . . . . Ramming 178 | . . . . 23 . 8 147 Kinetic 2083 | . . 161 208 225 202 224 1063 Thermal 2788 | 21 79 87 510 1423 238 430 . Explosive . | . . . . . . . . Electromagnetic 584 | 15 154 . 255 160 . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 16 | . 3 . 3 15 1 10 16 Average Corruption 8 | . 3 . 3 10 1 6 7 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 66 | . . . . 42 2 1 21 Message Errors 13 | . . . . 9 . . 4 Matter Fused 18 | . . . . 10 . 1 7 Heat Flow Errors 9 | . . . . 7 . . 2 Energy Discharges 8 | . . . . 5 . . 3 Parts Rejected 2 | . . . . 2 . . . Data Loss (minor) 8 | . . . . 4 2 . 2 Data Loss (major) 3 | . . . . 2 . . 1 Misfires 1 | . . . . 1 . . . Misdirections 2 | . . . . 1 . . 1 Weapon Failures 2 | . . . . 1 . . 1 Overload Shots . | . . . . . . . . Overflow Damage 143 | . . . 76 52 . . 15 Projectiles 69 | . . . 4 52 . . 13 Explosions 72 | . . . 72 . . . . Melee 2 | . . . . . . . 2 Knockbacks 13 | . . . 1 . . . 12 Impact . | . . . . . . . . Kinetic 13 | . . . 1 . . . 12 Secondary . | . . . . . . . . Self-Inflicted Damage 149 | . . . 74 11 . 3 61 Shots 1 | . . . 1 . . . . Rammed 58 | . . . . 3 . 3 52 Targets Rammed 58 | . . . . 3 . 3 52 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 582 | 36 168 51 56 582 300 354 232 Average Temperature 91 | 20 60 17 21 106 141 117 87 Received Heat Transfer 1750 | . 48 27 243 663 49 408 312 Effects 9 | . . . . 5 1 3 . Shutdowns 1 | . . . . 1 . . . Energy Bleed 1 | . . . . . . 1 . Interference 2 | . . . . . . 2 . Matter Decay 1 | . . . . 1 . . . Short Circuit 1 | . . . . . 1 . . Damage (minor) 1 | . . . . 1 . . . Damage (major) 2 | . . . . 2 . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 6 | . . . 4 2 . . . Impact Corruptions 3 | . . . . . . . 3 Robots Melted 1 | . . . . 1 . . . Combat Hostiles 1 | . . . . 1 . . . Parts Melted 8 | . . . . 7 . 1 . Heat Transferred 4101 | 50 175 200 375 2043 407 851 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Peak Influence 460 | 10 213 211 460 412 169 344 105 Initial 200 | . 6 89 89 200 74 82 2 Average 151 | 7 119 140 333 251 76 170 20 Maximum Alert Level 2 | . 1 1 2 2 . 1 . Low Security (%) 64 | 100 76 88 30 13 100 73 100 Level 1 31 | . 23 11 17 86 . 26 . Level 2 4 | . . . 51 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 14 | . 1 1 1 6 . 1 4 Investigation 1 | . . . 1 . . . . Extermination 6 | . . . . 3 . 1 2 Reinforcement 6 | . 1 1 . 2 . . 2 Assault . | . . . . . . . . Garrison 1 | . . . . 1 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . . 2 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Distress Signals 5 | . 1 1 . 1 . 1 1 Communications Jammed 11 | . . . . . 2 9 . Distress Signals 10 | . . . . . 1 9 . Times Spotted 107 | . 12 5 15 26 7 19 23 Peak Tracking Total 9 | . 6 3 6 5 3 9 9 Tactical Retreats 6 | . . . 1 1 1 1 2 Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Traps Triggered 4 | . . . 1 2 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Disabled 5 | . . . 2 1 1 1 . Max in Single Turn 2 | . . . 2 1 1 1 . Garrison Access 3 | . . . . 1 1 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Accessed 15 | . 1 3 3 4 1 3 . Terminals 9 | . 1 3 3 2 . . . Fabricators 1 | . . . . 1 . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . . . . 2 . Garrison Access 3 | . . . . 1 1 1 . Total Hacks 32 | . 2 7 5 10 1 7 . Successful 17 | . 1 2 2 6 1 5 . Failed 15 | . 1 5 3 4 . 2 . Catastrophic 4 | . . 1 1 1 . 1 . Database Lockouts . | . . . . . . . . Manual 16 | . . 7 3 6 . . . Terminals 22 | . 2 7 5 8 . . . Fabricators 1 | . . . . 1 . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 5 | . . . . . . 5 . Garrison Access 4 | . . . . 1 1 2 . Terminal Hacks 6 | . 1 1 2 2 . . . Terminal Index 2 | . . 1 1 . . . . Zone Layout 4 | . 1 . 1 2 . . . Fabricator Hacks 1 | . . . . 1 . . . Network Status 1 | . . . . 1 . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 4 | . . . . . . 4 . Insert Component 2 | . . . . . . 2 . Analyze 2 | . . . . . . 2 . Garrison Access Hacks 3 | . . . . 1 1 1 . Seal Access 3 | . . . . 1 1 1 . Unauthorized Hacks 3 | . . 1 . 2 . . . Terminals 3 | . . 1 . 2 . . . Botnet 3 | . . 1 . 2 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . Used . | . . . . . . . . Hacking Detections 11 | . 1 3 3 3 . 1 . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . . . . 2 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . . . . . 2 . Part Schematics Acquired 2 | . . . . . . 2 . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . . . 1 Non-combat . | . . . . . . . . Combat 1 | . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . 1 parse_system 1 | . . . . . . . 1 Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 1 | . . . . . . 1 . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total Allies 1 | . . . . . . 1 . Largest Group 1 | . . . . . . 1 . Highest-Rated Group 41 | . . . . . . 41 . Highest-Rated Ally 41 | . . . . . . 41 . Total Orders . | . . . . . . . . Ally Attacks 6 | . . . . . . 6 . Total Damage 280 | . . . . . . 280 . Kills 3 | . . . . . . 3 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Turns Passed 4122 | 59 193 207 319 1151 501 685 1007 Spaces Moved 2346 | 32 111 155 189 711 270 359 519 Core 57 | . . . . 6 . 2 49 Treads . | . . . . . . . . Legs 955 | 32 111 . . 32 270 331 179 Wheels 1099 | . . 155 189 563 . 26 166 Hover 143 | . . . . 110 . . 33 Flight 92 | . . . . . . . 92 Fastest Speed 40 | 120 120 100 90 90 90 95 40 Average Speed 123 | 120 120 100 90 116 155 122 136 Slowest Speed 450 | 120 120 115 95 350 180 450 260 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 2 | . . . . . . . 2 Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 13 | 4 22 21 22 16 5 8 11 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . . . 1 1 1 . . Unknown Exits Taken 4 | 1 1 1 . . . 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 66 | . . . 42 8 4 3 9 Melee . | . . . . . . . . Projectile 24 | . . . . 8 4 3 9 AOE 42 | . . . 42 . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total 3201 | 42 140 189 300 894 326 561 749 Wait 417 | . 7 8 72 58 14 152 106 Move 2335 | 31 110 154 188 710 269 358 515 Hop 2 | . . . . . . . 2 Pick Up 63 | 2 3 7 7 15 12 7 10 Fast Attach 30 | 1 . 2 . 9 3 3 12 Attach 41 | . . 2 3 14 6 5 11 Detach 3 | . . 1 . . . . 2 Swap 12 | . 1 1 4 2 1 3 . Drop 29 | . 3 4 5 7 3 3 4 Fire 207 | 8 16 10 21 76 18 25 33 Melee 2 | . . . . . . . 2 Ram 58 | . . . . 3 . 3 52 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 2 | . . . . . . 2 . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 3) 60 | -11/Scrapyard | Entered Materials 250 | -10/Materials | Discovered new exit (range 3) 253 | -10/Materials | Entered another Materials area 253 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 309 | -9/Materials | Build established: Mutant 448 | -9/Materials | Discovered new exit (range 9) 460 | -9/Materials | Entered another Materials area 460 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 746 | -8/Materials | Build established: Scavenger-Mutant 754 | -8/Materials | Discovered new exit (range 16) 779 | -8/Materials | Identified exit to Factory 779 | -8/Materials | Entered Factory 779 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1039 | -7/Factory | Lost 4 parts (1p2n1w) 1312 | -7/Factory | System corruption reached 10% 1469 | -7/Factory | Build established: Scavenger-Skirmisher 1523 | -7/Factory | Lost 4 parts (1p2n1w) 1884 | -7/Factory | Garrison activated, responded to threat 1890 | -7/Factory | Core integrity fell below 50% 1921 | -7/Factory | Discovered new exit (range 9) 1929 | -7/Factory | Identified exit to Factory 1930 | -7/Factory | Entered another Factory area 1930 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 1937 | -6/Factory | Lost 9 parts (1p4n2u2w) 2338 | -6/Factory | Build established: Scavenger-Mutant 2416 | -6/Factory | Discovered new exit (range 10) 2430 | -6/Factory | Identified exit to Factory 2431 | -6/Factory | Entered another Factory area 2431 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3040 | -5/Factory | Discovered new exit (range 14) 3107 | -5/Factory | Core integrity fell below 50% 3113 | -5/Factory | System corruption reached 10% 3116 | -5/Factory | Entered another Factory area 3116 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3146 | -4/Factory | Lost 16 parts (2p7n4u3w) 3410 | -4/Factory | Build established: Hacker-Mutant 3811 | -4/Factory | System corruption reached 10% 3841 | -4/Factory | Lost 8 parts (1p3n1u3w) 3983 | -4/Factory | Core integrity fell below 50% 4064 | -4/Factory | Lost 5 parts (2n3u) 4119 | -4/Factory | Core integrity fell below 20% 4123 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 04090_ Dropped Energy Mantle. 04090_ Acquired Imp. Arc Projector. 04105_ Subcomponent Replicator disabled. 04109_ Penetrated by Slug. 04109_ Slug penetrates Wall. 04110_ Penetrated by Slug. 04110_ Field Propulsion Array destroyed. 04112_ K-01 Serf collects debris. 04116_ 1E60DAJNLUGSEMPF9TERGTTRSQPI81LYPL 04116_ KE Penetrator destroyed. 04117_ Slug penetrates Wall. 04118_ Adv. Datajack destroyed. 04119_ Imp. Hacking Suite destroyed. 04120_ Penetrated by Slug. 04121_ K-01 Serf collects debris. 04121_ Critical hit (Burn: +37). 04122_ K-01 Serf destroyed. 04123_ P-70 Sage resets G-67 Veteran, system corruption cleaned. 04123_ Slug penetrates Wall. 04123_ Penetrated by Slug. 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"""??"" | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????#??#?#?## | | ?????????????????????????????????????????#???#??# | | ??????????????????????????????????????????#?#?#?# | | ???????????????????????????????????????????#????# | | ????????????????????????????????????????#???????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????#???# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 24 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 85 Jamming Range 12 Additional Mass Support 6 Armor Coverage 150 Evasion (%) 62 Melee Accuracy 6 Offensive Hacking 22 Item Schematics ----------------- VSS Leg | -5/Factory | Scanalyzed Flexi-carbon Leg | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SupersonicGodScreen Manual? 0 Play Time 00:40:59 Cumulative 121.7 hours Start 2022.03.27 @ 18:25:35 End 2022.03.27 @ 19:04:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 241 Rogue 241 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 57 Achievement% 36 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 82x60 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9ca23738-1bb0-4ef8-86a0-769dd5ad40ab