Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.09.08 @ 06:20:41 Player: leiavoia Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (9) 1800 Robots Destroyed (102) 510 Value Destroyed (4243) 4243 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (434) 434 TOTAL SCORE: 10847 Bonus ------- High Alert Combat Kills 248 Follower Combat Kills 186 Cogmind --------- Core Integrity 0/1300 Matter 72/300 Energy 60/100 System Corruption 39% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Particle Reactor High-capacity Storage Unit Improved Field Recycling Unit (0) Matter Neutralizer Peak State ------------ > --- POWER ------------ Particle Reactor > --- PROPULSION ------- Armored Medium Treads Improved Heavy Siege Treads Armored Huge Wheel > --- UTILITY ---------- Improved Coolant Injector High-capacity Storage Unit Machine Analyzer Improved Sensor Array Improved Terrain Scanner Advanced Terrain Scan Processor Advanced Targeting Computer Advanced Core Analyzer Improved Transmission Jammer Improved System Shield High-powered Tractor Beam > --- WEAPON ----------- Magnetic Acceleration Cannon Enhanced Gauss Cannon Heavy Shock Bomb Launcher Heavy Pick > --- INVENTORY -------- Light Fission Core Flexi-carbon Leg Armored Leg High-capacity Storage Unit Improved Sensor Array Improved Target Analyzer Improved Armor Integrity Analyzer Transmission Jammer Improved Medium Armor Plating System Shield Improved Field Recycling Unit Advanced Drone Bay High-powered Shock Rifle Disruptor Cannon Gauss Rifle Magnetic Acceleration Cannon Heavy Flak Cannon Precision Grenade Launcher Rocket Array [Rating: 112] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Fission Core Reactor Particle Reactor Propulsion Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Cooled Aerolev Unit Flight Unit Xenon Bombardment Thruster Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Improved System Shield Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Compact HERF Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Heavy Shock Bomb Launcher Special Weapon Improved Remote Datajack Impact Weapon Heavy Hammer Slashing Weapon Chainsword Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Res Slots Evolved 14 | . . 2 2 2 . 2 2 2 2 Power . | . . . . . . . . . . Propulsion 3 | . . . . 2 . . . . 1 Utility 9 | . . 1 1 . . 2 2 2 1 Weapon 2 | . . 1 1 . . . . . . Parts Attached 239 | 6 4 34 16 17 57 30 33 10 32 Power 10 | 1 . 2 . . 2 1 . . 4 Engine 6 | 1 . 2 . . 2 1 . . . Core 1 | . . . . . . . . . 1 Reactor 3 | . . . . . . . . . 3 Propulsion 42 | 2 . 5 4 5 11 4 3 . 8 Treads 14 | 1 . 3 3 3 . 1 1 . 2 Leg 12 | . . . . 1 7 . 1 . 3 Wheel 12 | 1 . 2 1 1 4 2 1 . . Hover 3 | . . . . . . 1 . . 2 Flight 1 | . . . . . . . . . 1 Utility 83 | 1 2 11 5 5 17 11 15 4 12 Device 37 | . . 2 2 1 8 5 10 3 6 Storage 4 | 1 1 2 . . . . . . . Processor 8 | . . . 1 1 . 2 . . 4 Hackware 3 | . . . . . . . 2 . 1 Protection 31 | . 1 7 2 3 9 4 3 1 1 Artifact . | . . . . . . . . . . Weapon 104 | 2 2 16 7 7 27 14 15 6 8 Energy Gun 18 | 1 1 3 1 3 4 2 3 . . Energy Cannon 2 | . . . . . . . . . 2 Ballistic Gun 43 | 1 1 7 4 3 13 8 4 1 1 Ballistic Cannon 6 | . . 1 . . . . 2 . 3 Launcher 12 | . . . . . 5 . 2 3 2 Special Weapon 1 | . . . . . . . 1 . . Impact Weapon 6 | . . 5 1 . . . . . . Slashing Weapon 11 | . . . 1 1 5 4 . . . Piercing Weapon 5 | . . . . . . . 3 2 . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 10 | . . 1 . . 5 1 3 . . Corrupted Parts 5 | . . 1 1 . 1 2 . . . System Corruption 28 | . . 1 5 . 7 15 . . . Parts Lost 83 | . 1 10 5 11 10 7 1 4 34 Power 5 | . . . . 1 1 . . . 3 Propulsion 27 | . . 2 2 3 5 4 1 1 9 Utility 24 | . . 5 1 3 1 1 . 2 11 Weapon 27 | . 1 3 2 4 3 2 . 1 11 Highest Loss Streak 28 | . 1 3 3 11 7 5 1 3 28 Average Slot Usage (%) 92 | . 91 98 98 96 95 95 97 87 67 Engine 7 | . 14 11 9 6 6 6 5 5 2 Treads 7 | . 14 10 15 28 . 2 3 5 5 Leg 5 | . . . . . 24 . 4 . 1 Wheel 7 | . 14 10 2 . 1 18 10 6 3 Device 8 | . . 4 6 4 4 9 19 16 16 Storage 7 | . 14 11 9 7 7 6 5 5 3 Processor 9 | . . . 8 10 7 20 17 15 11 Protection 8 | . 6 16 11 5 9 3 2 2 1 Energy Gun 4 | . 13 5 5 10 7 2 1 . . Ballistic Gun 15 | . 14 22 24 14 16 19 13 3 . Ballistic Cannon 1 | . . . . . . . 2 10 6 Impact Weapon 1 | . . 4 1 . . . . . . Slashing Weapon 1 | . . . 3 3 3 4 1 . . Naked Turns 4 | . . . . . . . . . 4 Heaviest Build 102 | 13 31 65 70 69 78 84 89 90 102 Greatest Support 102 | 20 20 20 40 80 65 40 38 38 102 Greatest Overweight (x) 24 | . 1 6 6 4 24 8 8 3 5 Average Overweight (x) 1 | . . 2 1 . 1 1 3 2 1 Largest Inventory Capacity 20 | 8 15 20 20 20 20 20 20 20 20 Average Capacity 18 | 6 12 15 20 20 20 20 20 20 16 Most Carried 20 | 4 8 15 20 20 20 20 20 19 20 Average Carried 16 | 2 6 13 18 19 19 19 19 17 14 Final Capacity 20 | 8 15 20 20 20 20 20 20 20 5 Final Carried 20 | 4 8 15 20 16 20 20 20 17 4 Class Distribution -------------------- 19% | Mutant 19% | Scavenger-Tank 14% | Scavenger-Assassin 12% | Scavenger-Gunner 9% | Gunner 7% | Hacker-Assassin 5% | Skirmisher 4% | Assassin 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -7/Storage Scavenger-Assassin | -6/Factory Scavenger-Assassin | -5/Factory Skirmisher | -4/Factory Hacker-Assassin | -3/Research Resources | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Res Matter Collected 4366 | 221 93 690 349 59 1463 515 500 79 397 Remotely 56 | . . . . . . . . 39 17 Salvage Created 4598 | . 256 895 444 183 1527 551 334 102 306 Parts 239 | . 17 55 23 8 75 38 9 5 9 Haulers Intercepted 4 | . . . 1 . 3 . . . . Recyclers Shooed 6 | . . . . . 1 1 . . 4 Parts Field Recycled 11 | . . . . . . . 11 . . Retrieved Matter 236 | . . . . . . . 236 . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Res Combat Hostiles Destroyed 81 | . 5 19 7 3 22 12 3 3 7 Guns 61 | . 4 17 7 3 16 11 2 1 . Cannons 5 | . . . . . . . 1 1 3 AOE 13 | . 1 2 . . 5 . . 1 4 Classes Destroyed 15 | . 2 4 2 . 5 1 . 1 . Worker 8 | . 1 . 1 . 4 . . 1 1 Builder 5 | . . 1 . . 3 1 . . . Hauler 4 | . . . 1 . 3 . . . . Recycler 2 | . . . . . 1 . 1 . . Mechanic 1 | . . . . . 1 . . . . Watcher 1 | . . 1 . . . . . . . Swarmer 7 | . . 3 . . . 4 . . . Cutter 2 | . . . . . . . . 2 . Grunt 32 | . 5 9 5 . 8 2 . . 3 Brawler 2 | . . . . . . 1 . . 1 Sentry 18 | . . 7 1 2 6 1 1 . . Specialist 2 | . . . . . 2 . . . . Hunter 7 | . . . 1 1 4 . 1 . . Programmer 9 | . . . . . 1 4 1 . 3 Heavy 2 | . . . . . 1 . . 1 . Best Kill Streak 8 | . 5 4 4 2 5 8 2 3 5 Combat Bots Only 7 | . 4 3 3 2 3 7 1 2 4 Max Kills in Single Turn 5 | . 2 2 1 1 4 2 1 3 5 Gunslinging . | . . . . . . . . . . Exploded 4 | . 1 1 . . 2 . . 1 4 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Res Damage Taken 14418 | . 333 1178 564 1614 2150 1257 560 752 6010 Core 2131 | . 35 157 56 71 310 137 23 26 1316 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 82 | 100 86 60 89 . 45 83 97 97 . Volleys Fired 246 | . 16 58 22 9 55 33 13 10 30 Largest 4 | . 2 3 4 4 4 4 4 4 4 Hottest 228 | . 60 91 114 146 153 141 169 184 228 Shots Fired 698 | . 32 137 80 32 186 99 39 34 59 Gun 599 | . 32 136 80 32 177 99 29 10 4 Cannon 78 | . . 1 . . . . 8 17 52 Launcher 19 | . . . . . 9 . . 7 3 Special 2 | . . . . . . . 2 . . Kinetic 520 | . 16 103 70 18 123 90 31 27 42 Thermal . | . . . . . . . . . . Explosive 13 | . . . . . 9 . . 1 3 Electromagnetic 163 | . 16 34 10 14 54 9 6 6 14 Robot Hit Streak 20 | . 8 19 7 12 16 20 12 6 6 Robot Miss Streak 8 | . 3 3 4 4 2 2 3 4 8 Penetration Max 1 | . . . . . 1 1 . . . Secondary Targets 9 | . . 2 2 2 1 2 . . . Max Gunslinging Chain 1 | . . 1 1 1 1 1 . . . Shots Hit Robots 477 | . 22 101 44 28 128 65 25 21 43 Core Hits 271 | . 14 35 19 21 69 25 11 7 70 Critical Kills 3 | . . 1 . . 1 1 . . . Critical Parts Destroyed 1 | . . 1 . . . . . . . Critical Strikes 12 | . . 4 . . 2 1 1 2 2 Destroy 4 | . . 2 . . 1 1 . . . Blast 4 | . . . . . . . . 2 2 Corrupt 4 | . . 2 . . 1 . 1 . . Melee Attacks 115 | . . 24 22 9 23 16 10 2 9 Impact 32 | . . 24 8 . . . . . . Slashing 66 | . . . 14 9 23 16 4 . . Piercing 17 | . . . . . . . 6 2 9 Sneak Attacks 2 | . . . . . . . . 1 1 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 11268 | . 302 1495 732 510 3358 1433 585 709 2144 Guns 7214 | . 226 1291 685 510 2375 1433 465 124 105 Cannons 1438 | . . . . . . . 120 369 949 Explosions 2326 | . 76 118 47 . 983 . . 129 973 Melee 249 | . . 86 . . . . . 87 76 Ramming 41 | . . . . . . . . . 41 Kinetic 6711 | . 80 890 596 299 1656 1290 481 493 926 Thermal 538 | . 76 118 47 . 297 . . . . Explosive 1711 | . . . . . 686 . . 52 973 Electromagnetic 2018 | . 146 401 89 211 719 143 104 77 128 Impact 86 | . . 86 . . . . . . . Slashing . | . . . . . . . . . . Piercing 163 | . . . . . . . . 87 76 Highest Corruption 39 | . 1 1 5 . 7 18 2 . 39 Average Corruption 6 | . 1 1 5 . 7 8 2 . 30 Corruption Purged . | . . . . . . . . . . Effects 108 | . 2 6 24 . 36 12 1 . 27 Message Errors 24 | . 2 4 8 . 5 4 . . 1 Matter Fused 29 | . . . 4 . 14 2 . . 9 Heat Flow Errors 11 | . . . 3 . 4 2 . . 2 Energy Discharges 12 | . . 1 1 . 7 1 1 . 1 Parts Rejected 1 | . . . 1 . . . . . . Data Loss (minor) 15 | . . 1 6 . 3 1 . . 4 Data Loss (major) 1 | . . . 1 . . . . . . Misfires 4 | . . . . . 1 2 . . 1 Misdirections 6 | . . . . . . . . . 6 Weapon Failures 5 | . . . . . 2 . . . 3 Overload Shots . | . . . . . . . . . . Overflow Damage 80 | . . 6 . . 20 . . 47 7 Projectiles 7 | . . . . . . . . . 7 Explosions 20 | . . . . . 20 . . . . Melee 53 | . . 6 . . . . . 47 . Knockbacks 21 | . . . . . . . 1 . 20 Impact . | . . . . . . . . . . Kinetic 20 | . . . . . . . 1 . 19 Secondary 1 | . . . . . . . . . 1 Self-Inflicted Damage 444 | . . 75 . . 263 . . 17 89 Shots 12 | . . 2 . . 7 . . 1 2 Rammed 9 | . . . . . . . . . 9 Targets Rammed 9 | . . . . . . . . . 9 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 447 | . 146 203 380 253 344 390 447 192 192 Average Temperature 106 | . 54 57 155 91 96 147 147 96 114 Received Heat Transfer 2275 | . 192 403 198 375 474 348 36 36 213 Effects 11 | . . . 2 . 6 3 . . . Shutdowns 2 | . . . 1 . . 1 . . . Energy Bleed 3 | . . . 1 . 2 . . . . Interference 4 | . . . . . 2 2 . . . Damage (minor) 2 | . . . . . 2 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 2 | . . . . . 1 1 . . . Combat Hostiles 2 | . . . . . 1 1 . . . Parts Fried 7 | . . . . . 6 1 . . . Impact Corruptions 1 | . . 1 . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 650 | . 150 150 50 . 300 . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 10 | . 1 3 1 . 5 . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Res Peak Influence 761 | . 145 306 270 99 761 621 294 270 122 Initial 309 | . . 61 81 . 8 309 268 44 15 Average 199 | . 63 137 133 51 368 436 199 53 33 Maximum Alert Level 3 | . . 1 1 . 3 2 1 1 . Low Security (%) 59 | 100 100 80 71 100 26 . 38 88 100 Level 1 25 | . . 19 28 . 30 42 61 11 . Level 2 14 | . . . . . 40 57 . . . Level 3 . | . . . . . 3 . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 31 | . 2 3 3 2 9 3 2 3 4 Investigation 3 | . 1 . . . 1 . . . 1 Extermination 6 | . . . . . 1 3 1 . 1 Reinforcement 17 | . 1 3 . 1 7 . 1 2 2 Assault 1 | . . . . . . . . 1 . Garrison 4 | . . . 3 1 . . . . . Intercept . | . . . . . . . . . . Construction Impeded 4 | . . . . . 3 . . . 1 Haulers Reinforced 2 | . . . . . 2 . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Res Distress Signals 4 | . . 1 . . 2 . . . 1 Communications Jammed 6 | . . . . . . . . . 6 Distress Signals 6 | . . . . . . . . . 6 Times Spotted 155 | . 7 29 10 10 31 18 6 3 41 Peak Tracking Total 18 | . 4 5 4 8 4 7 1 2 18 Tactical Retreats 10 | . . 1 1 . 1 2 . . 5 Traps | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Res Traps Triggered 4 | . . 1 . . . 2 1 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 Machines | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Res Machines Disabled 11 | . . . 1 . 9 . . 1 . Max in Single Turn 2 | . . . 1 . 2 . . 1 . Garrison Access 3 | . . . . . . . 1 1 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Res Machines Accessed 20 | . 2 4 1 . 4 2 3 1 3 Terminals 16 | . 2 4 1 . 4 1 2 1 1 Fabricators 1 | . . . . . . . . . 1 Repair Stations 1 | . . . . . . 1 . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 . 1 Total Hacks 44 | . 4 8 3 . 8 5 5 7 4 Successful 17 | . 1 2 2 . 4 2 2 3 1 Failed 27 | . 3 6 1 . 4 3 3 4 3 Catastrophic 7 | . 1 1 . . 1 . 1 1 2 Database Lockouts . | . . . . . . . . . . Manual 5 | . . . . . 3 2 . . . Terminals 37 | . 4 8 3 . 8 2 3 7 2 Fabricators 1 | . . . . . . . . . 1 Repair Stations 3 | . . . . . . 3 . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . . . . . 2 . 1 Terminal Hacks 12 | . 1 2 2 . 3 . 1 3 . Prototype ID Bank 4 | . 1 1 1 . 1 . . . . Open Door 1 | . . . . . 1 . . . . Level Access Points 1 | . . . 1 . . . . . . Alert Level 2 | . . 1 . . 1 . . . . Unreport Threat 3 | . . . . . . . . 3 . Zone Layout 1 | . . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . . . . 2 . . . Scan Component 1 | . . . . . . 1 . . . Repair 1 | . . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 . 1 Seal Access 2 | . . . . . . . 1 . 1 Unauthorized Hacks 1 | . . . . . 1 . . . . Terminals 1 | . . . . . 1 . . . . Botnet 1 | . . . . . 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 12 | . 1 3 . . 3 1 2 . 2 Full Trace Events 3 | . 1 . . . 1 . . . 1 Feedback Events 1 | . 1 . . . . . . . . Corruption 1 | . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . Time 19 | . . . . . . 19 . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . . . 1 . . Non-combat 1 | . . . . . . . 1 . . Combat . | . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . 1 . . find_chute 1 | . . . . . . . 1 . . Relay Couplers Released 9 | . . . . . . 4 2 3 . Machine Destruction 5 | . . . . . . . 2 3 . Programmers 4 | . . . . . . 4 . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Res Total Allies 5 | . . . . . 2 . . . 3 Largest Group 3 | . . . . . 2 . . . 3 Highest-Rated Group 138 | . . . . . 121 . . . 138 Highest-Rated Ally 100 | . . . . . 100 . . . 46 Total Orders 3 | . . . . . . . . 3 . EXPLORE 3 | . . . . . . . . 3 . Ally Attacks 36 | . . . . . 25 . . . 11 Total Damage 1052 | . . . . . 792 . . . 260 Kills 11 | . . . . . 6 . . . 5 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches 3 | . . . . . . . . 3 . Drone Recoveries 2 | . . . . . . . . 2 . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Res Turns Passed 6969 | 68 336 1329 840 312 1366 780 877 187 874 Spaces Moved 3306 | 37 134 550 283 143 490 488 572 86 523 Core 283 | 2 . . . . 6 . . . 275 Treads 720 | 34 134 175 225 137 . . . . 15 Legs 407 | . . . . . 407 . . . . Wheels 1896 | 1 . 375 58 6 77 488 572 86 233 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 115 125 140 95 95 105 120 50 Average Speed 153 | 152 210 179 236 163 196 109 128 136 94 Slowest Speed 1250 | 160 260 260 265 265 1250 200 200 145 300 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 Exploration Rate (%) 24 | 4 23 53 30 6 69 16 13 6 22 Regions Visited 9 Branch Regions 1 Pre-discovered Areas 1 | . . . . . 1 . . . . Known Exits Taken 1 | . . . 1 . . . . . . Unknown Exits Taken 8 | 1 1 1 . 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . . Spaces Dug 88 | . . 16 22 9 8 16 10 1 6 Terrain Destroyed 336 | . 3 26 26 9 195 16 13 28 20 Melee 85 | . . 16 22 9 8 16 9 1 4 Projectile 30 | . . . . . 10 . 4 12 4 AOE 221 | . 3 10 4 . 177 . . 15 12 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Res Total 4497 | 46 161 741 362 182 738 642 674 125 826 Wait 355 | . . 36 1 . 54 35 11 15 203 Move 3297 | 36 133 549 282 142 489 487 571 85 523 Hop . | . . . . . . . . . . Pick Up 115 | 4 6 21 14 2 29 15 12 1 11 Fast Attach 55 | 6 1 8 2 3 14 3 9 1 8 Attach 76 | . 2 9 7 6 10 8 8 4 22 Detach 13 | . . 2 1 1 2 1 3 1 2 Swap 108 | . 1 17 7 8 33 19 16 5 2 Drop 91 | . 2 17 4 2 29 9 21 1 6 Fire 246 | . 16 58 22 9 55 33 13 10 30 Melee 115 | . . 24 22 9 23 16 10 2 9 Ram 7 | . . . . . . . . . 7 Kick . | . . . . . . . . . . Crush 3 | . . . . . . . . . 3 Escape Stasis 16 | . . . . . . 16 . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Storage -6/Factory -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 42 | -11/Scrapyard | Discovered new exit (range 16) 69 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 344 | -10/Materials | Discovered new exit (range 5) 405 | -10/Materials | Entered another Materials area 405 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 568 | -9/Materials | Lost 3 parts (2n1u) 960 | -9/Materials | Discovered new exit (range 13) 1705 | -9/Materials | Discovered new exit (range 16) 1734 | -9/Materials | Entered another Materials area 1734 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1832 | -8/Materials | Garrison activated, responded to threat 1911 | -8/Materials | Lost 3 parts (1n1u1w) 2016 | -8/Materials | Identified exit to Factory 2570 | -8/Materials | Build established: Gunner 2574 | -8/Materials | Entered Factory 2574 | -7/Factory | Evolved 2 slots: Propulsion x2 2840 | -7/Factory | Discovered new exit (range 12) 2849 | -7/Factory | Garrison activated, responded to threat 2886 | -7/Factory | Entered Storage 2905 | -7/Storage | Lost 11 parts (1p3n3u4w) 3232 | -7/Storage | Met 01-MTF 3477 | -7/Storage | Found Prototype Launcher 3497 | -7/Storage | Build established: Scavenger-Tank 3534 | -7/Storage | Learned location of Armory (-3) 4012 | -7/Storage | Identified Rocket Array 4068 | -7/Storage | Discovered new exit (range 14) 4090 | -7/Storage | Core integrity fell below 50% 4124 | -7/Storage | Lost 7 parts (1p4n1u1w) 4252 | -7/Storage | Entered Factory 4252 | -6/Factory | Evolved 2 slots: Utility x2 4665 | -6/Factory | Destroyed 7 combat bots 4711 | -6/Factory | Lost 5 parts (3n2w) 4754 | -6/Factory | System corruption reached 10% 4801 | -6/Factory | Repaired Hrd. Medium Armor Plating 5014 | -6/Factory | Discovered new exit (range 13) 5032 | -6/Factory | Entered another Factory area 5032 | -5/Factory | Evolved 2 slots: Utility x2 5097 | -5/Factory | Build established: Scavenger-Assassin 5833 | -5/Factory | Discovered new exit (range 8) 5909 | -5/Factory | Entered another Factory area 5909 | -4/Factory | Evolved 2 slots: Utility x2 5925 | -4/Factory | Discovered new exit (range 26) 6047 | -4/Factory | Lost 3 parts (2u1w) 6096 | -4/Factory | Entered Research 6096 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 6489 | -3/Research | Build established: Hacker-Assassin 6649 | -3/Research | System corruption reached 10% 6662 | -3/Research | Crushed by falling debris 6704 | -3/Research | System corruption reached 30% 6785 | -3/Research | Released all parts (7) 6816 | -3/Research | Lost 28 parts (3p5n9u11w) 6876 | -3/Research | Core integrity fell below 50% 6961 | -3/Research | Core integrity fell below 20% 6970 | -3/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- cleaned. 06917_ P-80 Master resets K-01 Serf, system corruption cleaned. 06918_ K-01 Serf cleans the Antimatter Diverter. 06918_ R-10 Processor collects Lgt. Antimatter Reactor. 06925_ Slammed into M-28 Smith. 06926_ M-28 Smith distress signal jammed. 06931_ System corrupted: Component data lost. 06931_ K-01 Serf cleans the Terminal. 06936_ U-05 Engineer destroyed. 06937_ Acquired 30 matter. 06949_ Arm. Heavy Treads destroyed. 06951_ System corrupted: Matter fused (-6). 06965_ Xenon Bombardment Thruster destroyed. 06965_ Linear Gravjet destroyed. 06966_ K-01 Serf destroyed. 06967_ Transmission Jammer destroyed. 06968_ K-01 Serf collects debris. 06969_ System corrupted: Component data lost. 06969_ Acquired 27 matter. 06969_ S-43 Plague destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????# | | | ????????????????????????????################/# | | ?????????????????????????????# """ #???# # | | ???????????????????######????# ! """ ##### # | | ???????????????????# #????# """ "" ## # | | ???????????????????# ###### """## # | | ??????????#######??# / R"## # | | ?????????? ??# ###### | """## # | | ??????????? ?# #????# ###?# # | | ??????????? ?# #????# #???# # | | ???????????" """ # p ##########+######### # | | ???????????" """ # s # | | ???????????" """ + # | | ?????????""" # + | | ?????????""" # # | | ?????????""" ?# p###################### | | ?????????""" ?# #????????####????????? | | ????????? ??# #?????? [ ???????? | | ???????? ! ??# #???? = ???????? | | ???????#########???# #?? #??????? | | ???????????????????# # #??????? | | ???????????????????# k + #??????? | | ???????????????????# # | #??????? | | ???????????????????# * #??#########?????????? | | ???????????????????# #????????????????????? | | ???????????????????# @ #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????+ +????????????????????? | | ???????????????????# = #????????????????????? | | ???????????????????# sss#????????????????????? | | ???????????????????#s== #????????????????????? | | ???????????????????# g #????????????????????? | | ???????????????????# gg#????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????? #????????????????????? | | ???????????????????? #????????????????????? | | ???????????????????? ?????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 80 Energy Generation 23 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 Jamming Range 12 Heat Shielding 75 Armor Coverage 450 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 8 Core Analysis 10 Armor Integrity Analysis 30 Recoil Reduction 4 Offensive Hacking 14 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ProtonScatterWings Manual? 0 Play Time 02:09:02 Cumulative 409.0 hours Start 2021.09.08 @ 04:01:38 End 2021.09.08 @ 06:20:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 66 Rogue 35 Adventurer 31 Explorer 0 Win Type - Total 22 Types 17/0/2/3/0/0/0/0/0 Lore% 60 Gallery% 74 Achievement% 57 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 20/Terminus Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f6e1bcd3-6cbf-42d8-b5e5-234356231fcc